Stop exaggerating- there's no way a blender tutorial has 27 million holy crapola he's got 27 million views! Good for you Polyfjord! I hope this pays the bills for a while. Your tutorials, and in fact all the tutorials provided by this amazing Blender community, are an invaluable service for newbies like me. Thanks for all that you Blender artists do.
@@henrymarks1632 Yes, it did have 27 million views when I commented. How could that number decrease by 1 million? Something funny going on here with your view counts, RUclips.
@@Docjonel RUclips doesn't recalculate viewer count every single time someone loads the page; it often provides an estimate based on the view rate per time for the past while, so if there's an exceptionally good time period for a video, it may overestimate view count. This is why view count sometimes jumps around and decreases, but I'm also simplifying the explanation by a lot. You can check Tom Scott's channel to see a better explanation about it.
Spends 17 minutes blowing our minds with a simple, easy to follow, tutorial to do something amazing. Then has the humility at the end to give us a heads up of what isn't perfect or the struggles we might have from following his set up. Definitely subbing.
Quick little fix for anyone struggling with the array modifier at 12:10: Put array modifier, go to object tab hit apply and then "All transforms" this should move the claws back to their respective positions, then go to your modifier tab again and make sure relative offset X is set to 0.
You can keep both! In the IK settings, you should see a setting that lets you define the lenth of the IK chain. Set it to include everything except the bone at the base of the rig (which really shouldn't be moving with IK anyway). You can set a pole target and the IK chain will respond to it, but the bone at the base of the rig does not.
I actually don't even pay attention in class anymore, im actually ahead of everyone else and everyone stands around me cause of polyjford, he's very easy you just gotta understand how fast he talk really.
@@Polyfjord Well then I cannot wait for it ( I'm saying that because I am an indie dev and one of my game's assets is a sort of deepsace kraken) Edit : I am amazed to see that you still answer to comments even 2 years after the video's release
I have spent like 2 months trying to figure out how to do this so i could release some animations in time for the now way home release. I gave up when the movie released as I had only managed to create the claw. This is exactly what i needed a few months ago but I am so glad you have published this now. Amazing work. Keep it up, one of the best blender channels. cheers
I've always refused to learn rigging, it somehow always scared the hell out of me. But you know what? Now you've convinced me I absolutely need to get into it. Great job as usual
I know this tutorial is old by now, but you can probably solve the glitchiness by setting stiffness on each bone. It's what I did for the legs on one of my rigs (plus limits on x and z rotation) and it made the leg work perfectly.
Your tutorials are so simple and easy to follow, even for beginners! I managed to do this as a complete beginner in blender with absolutely NO past experience, wonderful job! I'd love to see what EXACT shortcut keys you use 24/7 through the entire process, it's be really helpful!!!
Thank you so much, this is incredibly interesting to hear! It's always so difficult to try and imagine how Blender is experienced by someone who has never tried it before. Are you saying that you would like to see the on-screen keystrokes, like 'R to Rotate' and such is displayed every time it's used throughout the video? I feel like it could be a bit distracting to always see it. Would love to hear more thoughts on this! Thanks for the great comment!
@@Polyfjord i know i'm not the same person, but i would also love this. something like what some speedrunners use (where you can see their keyboard and what gets pressed) would be great
I tried out some extra control by having two IK chains, the top IK (Nearest the claw) controlled the top 30 bones and then another that controlled the bottom 10. Then the bottom IK is a child of the chest piece with a .8 influence so it picks up some of the animation but still looks offset. It did add a little more control, but the chain wasn't as nice and smooth as it was when it was one complete IK. Hope this made sense!
@@Polyfjord it works to a point, gives an extra element of control, could possibly link up a few IK controllers and have them controlled less and less the closer to the claws? I'm glad it's another possibility though!
14:21 it isn't hard to find the right scale. If you watch closly in Spiderman 2 when Doctor Octavius walking to the arms then you can see that the arms are a bit taller than Octavius. Since Alfred Molina the actor of Doctor Octavius is 1,89 meters tall It means the arms are about 2 meters long
For anyone who has the same issue with Array: The Array is messed up when I move the claw. Solution: Select the Amature and the claw, then move the claw. The Array will be fine. Thanks for another great tutorial! :D
Holy. Crap. The quality of this tutorial is insane. The overlay of the short-cuts AND what they do is something that is not done very often but is EXTREMELY useful. The explanations of what you want to do with how to do it and WHY it works the way it does is extremely helpful (speficially at 14:13 when you explain how to attach the arm to the torso). Your explanations are short and concise and are as complex as they need to be... I'm insanely impressed by these videos and I am now inspired to start doing some 3d art!
I'll never make a Robotic Arm in Blender, but man this is gold, best explanation I've seen in years, I'll even sign up to get more tips, great teaching.
You know your video is well made when someone who doesn’t have ANY knowledge on Blender, or 3D modelling as a whole watches the whole thing, and actually learns from it. Never touched blender in my life, but I feel this was incredibly thorough. I was entertained and impressed the whole time. Spectacular work dude.
jesus, ive never touched blender in my life and thought i would understand nothing even after reading the comments but i literally understood all of this almost perfectly. great video dude
Can we just take a moment to appreciate the fact that this guy made this tutorial in such a way that total beginners can model and animate an advanced Hollywood movie effect… Insane 🔥
For the solution, just make first bone/segment/root of the metal arm constrained and locked out of any and all motion. And allow second segment to only rotate alongside perpendicular axis to first segment
@@theflabergaster7394 basically from what I've seen the glitching or spazzing out occurs at first joint of the metal arm, making sure it's somehow locked in it's relative rotation should fix the whole issue of this spazzing by restricting amount of movement arm can perform
@@theflabergaster7394 in the IK constraint option, play around with the "chain lenght" option... zero will make the constraint affect all bones, 1 will make the constraint affect 1 bone, depending on how many bones you have, it should be like.... maybe .... 20 or 30 or something this may cause a "kink" in the first bone though, you can help avoid this by changing the individual bones "stiffness" property in the bone tab.
I am amazed at how much this is blowing up. Not saying it is bad it is really well made but wouldn't have thought that so many people are interested in making arms in blender.
@@sirlightning3920 yeah I kinda figured that but i mean i didn't expect that in the span of like 8 days 15mil people sayed "ya know i wanna know how to do that"
12:00 when adding a new modifier "array", when I select the Claw Duplicator the new tow claws get pointed to a different positions, any helps I'll be grateful !
I am very grateful for your tutorial. I thought it was more difficult to model in 3d. Even if it's not to create the arms of Dr. Octopus, it has inspired me to learn blender and add this to my future animations. Thanks a lot.
Just finished, and it looks awesome! Can't wait for part 2. In the meantime, just going to put this on loop because it's awesome: 17:17. Definitely should check out if you are looking for fun products. I would suggest putting it at 0.25x speed if you are a beginner, since I had a little trouble with him going fast and tried to match numbers as much as possible. End product is amazing!
You should try to mirror the arm Try setting the arms pivot to the body: set the 3D cursor to the body, then choose the arm, go to Object -> origin -> set origin to 3D cursor By after duplicating the arms (Shift+D), do Ctrl + M and set location and how it rotate to the original arm that was used to be duplicated by doing X, Y, Z, the duplicated arm's pivot should be in the same location as where the original arm's pivot (which is the body). And you can repeat this to the other arms. This way is quicker (at least for me) and way more precise (if it doesn't touch the body then you can move the arm to the body). And sorry to any confusion since English is not my mother language
Here's my solution, which is super stable for both position and rotation: Add another IK target constraint just like the first one, to the second bone of the tip (the one right before the current IK), with target. Make it the same (i.e. enable "rotation" in the IK too). Parent the 2nd target to the armature (object, no inverse). Add object constraints so it copies position and rotation of the 1st target. Now find the desired "base" pose you want, apply visual transform of the 2nd target, and disable the constraints. The idea is that there's a "first pass" IK that is anchored to the armature and has a set shape (completely static relative to itself), and the final IK refines it. You can animate the 2nd target if you do drastic pose changes to another position that you also want to be stable. The 2nd target doesn't really need to be so close in position and rotation, it only needs to be in the general vicinity, but I added the constraints to make it much easier to find a pose (particularly regarding the rotation) and leave it in a similar transformation.
i think IK constraints can help with the glitches. tail part can have limited rotation like limiting rotation on z axis (according to your scene). i tried the same with curve and array modifier but scaling the rig afterward was a nightmare , so now gonna go your way(maybe im just noob. only been 3 months).
Absolutely amazing! I... I can't thankyou enough for explaining with detail and making it really simple, so people like me can do this awesome things. Seriously, thank you
This is such a good tutorial! But for some reason i cant get the array modifier to work correctly, it puts the claw on the front and back of the triangle and slowly scales it down, but i followed the tutorial directly
Okay Boiz n' Grills: The scale down happens because the Claw Duplicator was scaled down. What you have to do is: Select the Claw Duplicator and apply the Scale by: Ctrl+A ->Scale. Now to the next problem of the wrong location of the claws, was also solved by this, but I dont know why.
@@MrPjoern When you have the "next problem": Once the Array Modifier away again and than you have to select the Claw and apply the Scale, Rotation and Location. NNow you can create the array modifier again and it works
12:00 at that part where u have to add the array modifier, when I´m trying to select the claw duplicator with that eyedrop thingy, the two other claws somehow are smaller. So there are 3 claws, the original one is the biggest, then there is one that´s smaller, and another one that is even smaller than the last one. I´d be grateful for any tips.
Okey for the people who have that problem where the claws just spawn in at weird position when you used the array. The first thing you need to do is to be in object mode then select the claw duplicator when you got those 3 claws in your scene it does not matter that they are in weird position you can just look for something called Object should be around the top left in your screen besides Add. press Object and look for Apply and in apply look for All transforms. That should make so that the claws all are in the same position as the firsr claw.
Hey! I love this video, and its helped me alot with making my first Blender project. I have encountered a problem. While making the claw, and using the Object Offset tool, it doesnt go in the right position, and goes all over the place instead. Is there a solution?
got it, since the triangle is scaled down, it'll affect the displacing of the claw offset. so in object mode, press "Alt S" that will clear the scale transform
Functionality over stability hmm that sounds kinda like a villain ik who had robotic arms
Oh man that is too perfect! Hahaha
Doctor octopus a villain from spider man have robotic arms
@@vinit3035 just like green goblin once said, "NO SHIT SPIDERMAN"
Doc Ock take some notes
@@parthgavade5129 ratio
Oh my God, with 27 M views, this is the most watched Blender tutorial ever! You have really deserved that!
Stop exaggerating- there's no way a blender tutorial has 27 million holy crapola he's got 27 million views!
Good for you Polyfjord!
I hope this pays the bills for a while.
Your tutorials, and in fact all the tutorials provided by this amazing Blender community, are an invaluable service for newbies like me. Thanks for all that you Blender artists do.
I want to like the comment but it has 69 likes. so here's this message instead!
I’m confused this comment is 1 month old not edited and there is only 26 million views
@@henrymarks1632 Yes, it did have 27 million views when I commented. How could that number decrease by 1 million?
Something funny going on here with your view counts, RUclips.
@@Docjonel RUclips doesn't recalculate viewer count every single time someone loads the page; it often provides an estimate based on the view rate per time for the past while, so if there's an exceptionally good time period for a video, it may overestimate view count. This is why view count sometimes jumps around and decreases, but I'm also simplifying the explanation by a lot. You can check Tom Scott's channel to see a better explanation about it.
Spends 17 minutes blowing our minds with a simple, easy to follow, tutorial to do something amazing. Then has the humility at the end to give us a heads up of what isn't perfect or the struggles we might have from following his set up. Definitely subbing.
I take my hat off to you for finding beauty in my mistakes. Thank you kindly!!
@@Polyfjord the beauty is not in your mistakes but your humility to acnowledge them ;)
@@Polyfjord i think you love spiderman
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
HELP PLEASE THEY GOT RID OF THE CONVERT TO OPTION WHEN U RIGHT CLICK PLEASE HELP
Phenomenal tutorial. The amount of knowledge you condensed into 20 minutes is remarkable.
can i have your subscribers?
This tutorial has now been officially blessed by the donut man.
Good day
blender guru upload again pls
yeah! btw i made the donut using your tutorial too it came out excellent!
Quick little fix for anyone struggling with the array modifier at 12:10:
Put array modifier, go to object tab hit apply and then "All transforms"
this should move the claws back to their respective positions, then go to your modifier tab again and make sure relative offset X is set to 0.
tysm, I was wondering why my claws were so weird looking and sticking out of my claw dupe model
nice, I had to do the same thing with Claw duplicator, the scale was not 1
array make rotation on the axe x with scale why? 11:45
Tysm bro
bro can you plz tell why array is rotating the claws on x axis only , ive been on this problem from last one hour , i aint able to find the solution
I like how even thought he's the most pro 3d animator, he still asks the viewers for help.
You can never be too experienced.
I love your videos man!
He's the most pro ?
Proest SMH
420
ruclips.net/video/U8t8Q53lGU4/видео.html
@DONT youre right, we dont.
17:51 This is just mind blowing. The sound effects of the arms, the glass claws and the lighting is just amazing
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
ruclips.net/video/h4ls4TtfyfA/видео.html
Wtf are u guys
@@djw_tekken8490 I don´t think thera are actually people
@@mateoalmandos2131 yeah wtf😅 and yeah cool sounds there !
Best teacher ever. I've been looking for beginner-friendly tutor to start my journey, I got you! Thanks pal!
Best of luck my friend!!
doc ock?
ruclips.net/video/U8t8Q53lGU4/видео.html
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
You can keep both! In the IK settings, you should see a setting that lets you define the lenth of the IK chain. Set it to include everything except the bone at the base of the rig (which really shouldn't be moving with IK anyway). You can set a pole target and the IK chain will respond to it, but the bone at the base of the rig does not.
This dude comes in & wreaks everyone's mind with his skills
And then has the audacity to ask for help towards the end
wym ? Im a beginner and I find his tutorials more easy than my college....
I actually don't even pay attention in class anymore, im actually ahead of everyone else and everyone stands around me cause of polyjford, he's very easy you just gotta understand how fast he talk really.
@@AlexGreyGod probably he talking about how good his skills is and how amazing he is?
@@AlexGreyGod it's not a bad comment bro, he's just saying on how good his skills are
“ *Hello,peter.* “
This is 87 likes and no comment
the scariest thing is, my name is Peter...
petah
@@pianissimo5951 are you the family of guys
Griffen
The quality of your tutorials are over the roof
That tutorial is great ! Not only is it good for making robot arms but it is also very practical for making any tentaculy stuff.
Nice!! I’m working on a tentacle tutorial now, for a sci-fi octopus! And it’s pretty much the same setup
@@Polyfjord Well then I cannot wait for it ( I'm saying that because I am an indie dev and one of my game's assets is a sort of deepsace kraken)
Edit : I am amazed to see that you still answer to comments even 2 years after the video's release
I have spent like 2 months trying to figure out how to do this so i could release some animations in time for the now way home release. I gave up when the movie released as I had only managed to create the claw. This is exactly what i needed a few months ago but I am so glad you have published this now. Amazing work. Keep it up, one of the best blender channels. cheers
I've always refused to learn rigging, it somehow always scared the hell out of me. But you know what? Now you've convinced me I absolutely need to get into it. Great job as usual
Rigging is pretty easy, animation is the worst. Good thing we got mixamo, and well.. the motion tracking suits if you can afford one (:
@@nanifiqueyt spoiler: I can't
@DONT I won't
rigging is super fun. its like mechanisms and stuff
worth screwing around with in unimportant projects first though it can get complicated very fast.
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
THE POWER OF BLENDER IN THE PALM OF MY HAND
Oh wow 7 mins ago
I understood that reference
HOLY CRAP DOC OCK IS SPIDERMAN
@Hidden Sponge what have you done with my machine
@@foxhunter3509 Ñ hola peter
I know this tutorial is old by now, but you can probably solve the glitchiness by setting stiffness on each bone. It's what I did for the legs on one of my rigs (plus limits on x and z rotation) and it made the leg work perfectly.
How do i do that? Mine glitches when i move it.
those cinematic shots gave me goosebumps, truly an inspiring piece of art
Ikr!
How the duck did he do that!
Quá xúc xắc
@@TiernanHousman just say it. "fuck"
Minecraft Animation EMOTIONAL Love disappointment, moving...
ruclips.net/video/vH2Uw3hMWVA/видео.html
Your tutorials are so simple and easy to follow, even for beginners! I managed to do this as a complete beginner in blender with absolutely NO past experience, wonderful job! I'd love to see what EXACT shortcut keys you use 24/7 through the entire process, it's be really helpful!!!
Thank you so much, this is incredibly interesting to hear! It's always so difficult to try and imagine how Blender is experienced by someone who has never tried it before. Are you saying that you would like to see the on-screen keystrokes, like 'R to Rotate' and such is displayed every time it's used throughout the video? I feel like it could be a bit distracting to always see it. Would love to hear more thoughts on this! Thanks for the great comment!
@@Polyfjord i know i'm not the same person, but i would also love this. something like what some speedrunners use (where you can see their keyboard and what gets pressed) would be great
@@Polyfjord brilliant and not lazy
@@walteraiue5850 its a gift, to be used for the good of mankind
@@finnianheart Agree 💯
Astounding! Once again you've created a tutorial rich in information, both 'how-to' and 'why' information. So grateful for your generosity.
Minecraft Animation EMOTIONAL Love disappointment, moving...
ruclips.net/video/vH2Uw3hMWVA/видео.html
Robotic 2022 👇😂
ruclips.net/video/gBvirsNaSj8/видео.html
...
I just watched this tutorial and can't stop myself from subscribing. Just watched a best tutorial of Blender
You've put out amazing tuts lately :o
Thank you so much Olav!!
indeed :)
@@Polyfjord ruclips.net/video/IuEM9KynGb4/видео.html
Very nice set of tuts this channel has!
@@rijuthk that guy’s voice is irritating.
+1 for more rigging tutorials in my life
Adrenaline surges into your veins as tensions thicken
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
HELP PLEASE THEY GOT RID OF THE CONVERT TO OPTION WHEN U RIGHT CLICK PLEASE HELP
Wake up Read the Bible i care about you❤️ Jesus loves you repent before it’s too late -john 3:16 Matthew 24:12
@@Love-xe8lt hey Jesus came to my house and we did cocaine together
This is what RUclips should start recommending for people 👍
i can’t get this out of my recommended😂
@@CH324_lol same
Nerd
Wake up Read the Bible i care about you❤️ Jesus loves you repent before it’s too late -john 3:16 Matthew 24:12
Minecraft Animation EMOTIONAL Love disappointment, moving...
ruclips.net/video/vH2Uw3hMWVA/видео.html
A robotic arm on a blender in just 20 minutes is absolutely remarkable, congratulations to you !!
I tried out some extra control by having two IK chains, the top IK (Nearest the claw) controlled the top 30 bones and then another that controlled the bottom 10. Then the bottom IK is a child of the chest piece with a .8 influence so it picks up some of the animation but still looks offset. It did add a little more control, but the chain wasn't as nice and smooth as it was when it was one complete IK. Hope this made sense!
Amazing!!! Had no idea you could use the IK the other way too!
@@Polyfjord it works to a point, gives an extra element of control, could possibly link up a few IK controllers and have them controlled less and less the closer to the claws? I'm glad it's another possibility though!
Lol i didn't understand anything 😅
@@kamalalamry2888 Yeah 90% of us probably came because of the doc ock reference.
ok now thats actually pretty smart ngl
Wow. Making blender rigs is easier than I thought, must be very useful for 3d animators or game devs to have people who make great tutorials.
ruclips.net/video/h4ls4TtfyfA/видео.html
ر
I HAVE THE **NEW** MATRIX TRINITY SKIN BEFORE ANYONE ELSE ruclips.net/video/rQ00M2qkkfs/видео.html
Minecraft Animation EMOTIONAL Love disappointment, moving...
ruclips.net/video/vH2Uw3hMWVA/видео.html
hi
Can't wait to watch your toughts process on making cinematic shots like this one. Your projects are mind blowing !
You found the way to crack the algorithm, I never search for this stuff but still getting recommended continuosly. Please tell me your secrets
I love the fact that you explain litteraly everything for the beginners. This is lovely, thanks
ruclips.net/video/h4ls4TtfyfA/видео.html
14:21 it isn't hard to find the right scale. If you watch closly in Spiderman 2 when Doctor Octavius walking to the arms then you can see that the arms are a bit taller than Octavius.
Since Alfred Molina the actor of Doctor Octavius is 1,89 meters tall
It means the arms are about 2 meters long
His arms stretch though, so that's in the shortest configuration. Usually they're a lot longer in action scenes.
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
or just make sure the claws are big enough to strangle someone
@@MrStanFungi i . . . . huh , wait that would be a good scale to use
@@MrStanFungi Bigger octopus lol
For anyone who has the same issue with Array: The Array is messed up when I move the claw.
Solution: Select the Amature and the claw, then move the claw. The Array will be fine.
Thanks for another great tutorial! :D
This is now the most watched blender tutorial on YT. Era of the donut is over
it was over already when andrew started promoting nfts
Holy. Crap.
The quality of this tutorial is insane.
The overlay of the short-cuts AND what they do is something that is not done very often but is EXTREMELY useful.
The explanations of what you want to do with how to do it and WHY it works the way it does is extremely helpful (speficially at 14:13 when you explain how to attach the arm to the torso).
Your explanations are short and concise and are as complex as they need to be... I'm insanely impressed by these videos and I am now inspired to start doing some 3d art!
I'll never make a Robotic Arm in Blender, but man this is gold, best explanation I've seen in years, I'll even sign up to get more tips, great teaching.
There's something about this channel, you can't have enough of it.
Ikr I barely use blender but I just find it fascinating.
Bro i think you break the record of the toturials most watched video ever in blender
You know your video is well made when someone who doesn’t have ANY knowledge on Blender, or 3D modelling as a whole watches the whole thing, and actually learns from it. Never touched blender in my life, but I feel this was incredibly thorough. I was entertained and impressed the whole time. Spectacular work dude.
I CAN NOT BELIEVE YOU MAKE SOMETHING THAT LOOKS HARD TO MODEL LOOK SO EASY!! THIS IS AWESOME!!
I love how you explain these complicated things easily. Keep up the good work and thank you for this.
jesus, ive never touched blender in my life and thought i would understand nothing even after reading the comments but i literally understood all of this almost perfectly. great video dude
Again, you've blown me away with your tutorials. You are easily the best at making them easy to understand and go through. Keep up the good work!
i really had no idea this got 26M views, much less in 3 weeks, until i finished watching it. Really cool to see CGI trending like this. Mad numbers
Can we just take a moment to appreciate the fact that this guy made this tutorial in such a way that total beginners can model and animate an advanced Hollywood movie effect… Insane 🔥
Robotic 2022 👇😂
ruclips.net/video/gBvirsNaSj8/видео.html
...
@@RobertoSilva-xf2ob Vc compartilhou esse link no lugar errado hahaha , tudo gringo aqui.
This Is actually so sick! I love Doc Oct’s robotic claws. And now I love you! Well done!
yeah from Marvels that why it is.
@@kriolekawublirr2957 ya ik that…
For the solution, just make first bone/segment/root of the metal arm constrained and locked out of any and all motion. And allow second segment to only rotate alongside perpendicular axis to first segment
Can you explain it a little bit more please
@@theflabergaster7394 basically from what I've seen the glitching or spazzing out occurs at first joint of the metal arm, making sure it's somehow locked in it's relative rotation should fix the whole issue of this spazzing by restricting amount of movement arm can perform
@@coldrunhershel604 thx I understood that, sorry for asking incorrectly, I wanted to know the exact step to lock the first bone 😅🥀
@@theflabergaster7394 in the IK constraint option, play around with the "chain lenght" option... zero will make the constraint affect all bones, 1 will make the constraint affect 1 bone, depending on how many bones you have, it should be like.... maybe .... 20 or 30 or something
this may cause a "kink" in the first bone though, you can help avoid this by changing the individual bones "stiffness" property in the bone tab.
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
One of the best tutorial I've seen in a while. Now I found a inspiration to start back again my blender journey thank you!
Finally I Got The Secret How Dr. Octavious Makes his Hands.
This is a fantasic tutorial. I've been using Blender for 2 years and I'm still learning new things from this. Fantastic stuff!
ruclips.net/video/h4ls4TtfyfA/видео.html
Dude this honestly showed everything step-by-step in an easy-to-understand way. Thank you.
It's been a week since ytb keep recommending this non stop to my homepage. I finally gave in and not a single regret
Love this channel. The production is on another level. The explanations are so understandable. Amazing job, keep it up
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
Thank you so much for this, this was my first "build" in Blender, SUPER easy to follow and very clean.
@DON'T CLICK THIS VIDEO Click this, is not Rickroll lol
ruclips.net/video/T3qrj4B08sc/видео.html
ruclips.net/video/82ewC-1vbMc/видео.html
Robotic 2022 👇😂
ruclips.net/video/gBvirsNaSj8/видео.html
...
I am amazed at how much this is blowing up. Not saying it is bad it is really well made but wouldn't have thought that so many people are interested in making arms in blender.
I think most people don't actually want to make it, it just showed up in their recommendations and they found it interesting to watch.
I've seen it in my recommendations every day for the last week. RUclips is REALLY pushing it for some reason
@@sirlightning3920 yeah I kinda figured that but i mean i didn't expect that in the span of like 8 days 15mil people sayed "ya know i wanna know how to do that"
@@Tillmann_Beckenbauer that just how youtube recommendations work sometimes
Facts, 15 million views in 8 days is insane.
Nice work ! Dr. Ock will be proud !
I Wish you would Upload more often, your tutorials are really outstanding in every way
High quality tutorials like this take time to make
12:00
when adding a new modifier "array", when I select the Claw Duplicator the new tow claws get pointed to a different positions, any helps I'll be grateful !
mee too xD
There was a cut in the video right after he applied the array to offset around the claw dupe.
@@FuriousSoldatVEVO So how do i fix it?
@@FuriousSoldatVEVO yes I noticed that too
@@FuriousSoldatVEVO got a fix for it?
Finally Polyfjord getting the attention that he deserves !!! Your blender tutorials are among the best ones !
This video legit broke RUclips… Every time I refresh my YT page this video shows up without fail… Crazy 🤯
This dude makes me want to start modeling in blender, he makes it seem easy
Him: robot arms
Spider man fans: Dr Octavius's arms
I am very grateful for your tutorial. I thought it was more difficult to model in 3d. Even if it's not to create the arms of Dr. Octopus, it has inspired me to learn blender and add this to my future animations. Thanks a lot.
hi seik
26 million views in 2 weeks just shows how good this tutorial is
I would love a tutorial about post processing and how you make your renders look so good!
Seconded
Thirded?
forthed!!
fithed ?
six....th.... teeeehhh. ahw heck.... me to!!
idk why but this video always comes in my recommendation
Esto deja a uno totalmente sin palabras! Es una obra maestra! Desearía tener un mínimo de tu habilidad en esto
Saludos desde Argentina
Sai dae hermano aqui é Brasil meu parceiro
@@papoaberto9677 1-0
@@papoaberto9677 Callao marca xD
hola,
hablas español una pregunta tienes maya? el swofare
27+ million views🙄, yoh, Blender has gone viral! It's just a matter of time this software becomes industry standard. All the best, dude.
At first I was like "OK" then I saw the cinematic shots and I was SHOCKED. Nice job bro❤
Man, your tutorials are so dope! Short and sweet. Makes me wanna do them instead of going to work :X
Just finished, and it looks awesome! Can't wait for part 2. In the meantime, just going to put this on loop because it's awesome: 17:17. Definitely should check out if you are looking for fun products. I would suggest putting it at 0.25x speed if you are a beginner, since I had a little trouble with him going fast and tried to match numbers as much as possible. End product is amazing!
hello broalan
hi how did you do it?
I'm your OG follower. I remember when your videos used to get very few views. And now look where you're getting! KUDOS to you Man!
Con usted se aprende un montón, muy buenos sus tutoriales.
I cannot thank you enough for this video, trying to get into 3D design and modelling and this is the way to do it. You’ve earned this subscription
Robotic 2022 👇😂
ruclips.net/video/gBvirsNaSj8/видео.html
...
hi
You should try to mirror the arm
Try setting the arms pivot to the body: set the 3D cursor to the body, then choose the arm, go to Object -> origin -> set origin to 3D cursor
By after duplicating the arms (Shift+D), do Ctrl + M and set location and how it rotate to the original arm that was used to be duplicated by doing X, Y, Z, the duplicated arm's pivot should be in the same location as where the original arm's pivot (which is the body). And you can repeat this to the other arms.
This way is quicker (at least for me) and way more precise (if it doesn't touch the body then you can move the arm to the body). And sorry to any confusion since English is not my mother language
One of the best animating tutorials ever
This video is:
✔ Life changing ✔ Informative
✔ Inspiring ✔ Heartwarming
✔ Useful ✔calming ✔Enjoyable
✔ Other ✔🤖
Robotic 2022 👇😂
ruclips.net/video/gBvirsNaSj8/видео.html
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Here's my solution, which is super stable for both position and rotation:
Add another IK target constraint just like the first one, to the second bone of the tip (the one right before the current IK), with target. Make it the same (i.e. enable "rotation" in the IK too). Parent the 2nd target to the armature (object, no inverse). Add object constraints so it copies position and rotation of the 1st target. Now find the desired "base" pose you want, apply visual transform of the 2nd target, and disable the constraints.
The idea is that there's a "first pass" IK that is anchored to the armature and has a set shape (completely static relative to itself), and the final IK refines it. You can animate the 2nd target if you do drastic pose changes to another position that you also want to be stable.
The 2nd target doesn't really need to be so close in position and rotation, it only needs to be in the general vicinity, but I added the constraints to make it much easier to find a pose (particularly regarding the rotation) and leave it in a similar transformation.
i think IK constraints can help with the glitches. tail part can have limited rotation like limiting rotation on z axis (according to your scene). i tried the same with curve and array modifier but scaling the rig afterward was a nightmare , so now gonna go your way(maybe im just noob. only been 3 months).
Be thankful when you don't know something for it gives you the opportunity to learn.
This is amazing could you do a more in depth tutorial on how to do the texturing like you do it?
Utmärkt Tutorial (Excellent Tutorial)
ننمككك@Emir
I think you can limit the IK chain length to avoid the problem you mentioned with the pole target and facing. I guess you'd set it to 39 or maybe 38.
RUclips algorithm gods at play here. I'm so happy you got the recognition you've deserved finally.
Its crazy to see how well this video has done compared to your others, glad to see you getting the recognition you deserve!
That was fantastic! Actual octopus tentacle model/rig would be nice.
i wonder why people want to render octopus tentacles in blender... lol
I would try spline IK for that, it offers slightly more control and stability and the ability to scale, stretch and contract.
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
This was such a good tutorial, straight to the point, I love it.
26 MILLIONS OF VIEWS IN 3 WEEKS ONLY !!!
That how you know you created à masterpiece tutorial.
Absolutely amazing! I... I can't thankyou enough for explaining with detail and making it really simple, so people like me can do this awesome things. Seriously, thank you
I have a problem at 12:05 when I do the eyedropper it spawns the triangle in a wheel-like style. Great video btw
Apply the location of the claw duplicator object (in object mode select the claw duplicator and CTRL + A Location)
@@DrFreeman91 Thanks a million!! you left the most useful comment for me
Incredible video. I would like to see how you do texturing or UV's in blender
I LOVE BLENDER!!!!!!!!!!! THANK YOU WHO EVER CREATED BLENDER!!!!!!!!!!!!!!
Would love a tutorial on how to animate walking like doc does on the lower arms
This is such a good tutorial! But for some reason i cant get the array modifier to work correctly, it puts the claw on the front and back of the triangle and slowly scales it down, but i followed the tutorial directly
I experience the same, trying some things out myself, but anyone feel free to enlighten us when you found a fix. Thanks in advance! :)
@@MrPjoern please let me know if you figure something out :D
Same issue here 😩
Okay Boiz n' Grills:
The scale down happens because the Claw Duplicator was scaled down. What you have to do is: Select the Claw Duplicator and apply the Scale by: Ctrl+A ->Scale.
Now to the next problem of the wrong location of the claws, was also solved by this, but I dont know why.
@@MrPjoern When you have the "next problem": Once the Array Modifier away again and than you have to select the Claw and apply the Scale, Rotation and Location. NNow you can create the array modifier again and it works
Amazing tutorial, could you make next tutorial: how do you make your cinematic shots looks amazing?
ruclips.net/video/LpGzpgATodA/видео.html 🦇💜🖤
I get this Recommended so many times that I'm finally watching this 🙂
12:00 at that part where u have to add the array modifier, when I´m trying to select the claw duplicator with that eyedrop thingy, the two other claws somehow are smaller. So there are 3 claws, the original one is the biggest, then there is one that´s smaller, and another one that is even smaller than the last one. I´d be grateful for any tips.
Same
Hit control + a and then press apply scale.
same here
yeah howd u fix it?
Okey for the people who have that problem where the claws just spawn in at weird position when you used the array. The first thing you need to do is to be in object mode then select the claw duplicator when you got those 3 claws in your scene it does not matter that they are in weird position you can just look for something called Object should be around the top left in your screen besides Add. press Object and look for Apply and in apply look for All transforms. That should make so that the claws all are in the same position as the firsr claw.
I'm really bad at explaining but i hope it helped
@Polyfjord could you pin this message so that people can see this (:
@@fast07hzmc401 Yes it helped a lot thank you very much 🤩
Thanks man. Spent hours trying to figure it out until I saw your suggestions
ur the best bro
O my! 26,739,533 views!!! This is incredible!
by far one of the most viewed videos on this channel! Good job!
Hey! I love this video, and its helped me alot with making my first Blender project.
I have encountered a problem. While making the claw, and using the Object Offset tool, it doesnt go in the right position, and goes all over the place instead. Is there a solution?
same
got it, since the triangle is scaled down, it'll affect the displacing of the claw offset. so in object mode, press "Alt S" that will clear the scale transform
@@UnFAMiliartoast You a real one for this fam!! Thanks!!
@@UnFAMiliartoast I did what you said and still the claws are all over the place :/
@@dighady this happened to me. Can't exactly remember but try and clear location transform first