Choosing How Your Game Animation Feels | Unreal Fest 2024

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  • Опубликовано: 8 фев 2025
  • Watch this recorded session from Unreal Fest Seattle 2024 that explores how Unreal Engine 5.5 levels up gameplay animation with Choosers.
    This talk deep dives on Choosers in and outside of animation, root motion-driven Motion Matching, and many of our Motion Matching improvements coming in UE 5.5.
    We also explore updates to the Game Animation Sample including new features and over 100 new animations and talk about the future of gameplay animation beyond UE 5.5.
    To learn more about Unreal Engine, check out our website: www.unrealengi...
    #GameAnimation, #Choosers, #GameAnimationSample, #UE5.5, #MotionMatching, #UnrealEngine, #UnrealFestSeattle

Комментарии • 16

  • @Robynsdark
    @Robynsdark 29 дней назад +1

    Great video Keith and Paddy! It's good to see so many improvements coming to Unreal to address some of the rougher edges of the animation systems!
    Keep it coming!

  • @Alexander_S_K
    @Alexander_S_K Месяц назад +1

    Such an amazing feature! Thanks for the presentation!

  • @skateboardious
    @skateboardious Месяц назад +4

    I trust this keith guy. He seems like the kind of person who can do a kickflip bs tailslide

    • @kyerex
      @kyerex Месяц назад

      Best comment award 😂

  • @Odisseia-hh2td
    @Odisseia-hh2td 25 дней назад

    43:50 great video. Is there a tutorial somewhere on how to extract motion-matching information from an animation to feed to a chooser to pick them?

  • @indiemethods7023
    @indiemethods7023 20 дней назад

    I'm super interested in Animation State Tree and Anim Next hoping to future proof my project.

  • @pokemonn-h6u
    @pokemonn-h6u Месяц назад +4

    私は日本出身です

  • @DavidRobinson-p1k
    @DavidRobinson-p1k 24 дня назад

    Keith -- In the video you mention "attribute-based root motion" as being available in an experimental plug-in. Which plug-in is this and where can I find more information?

    • @kyerex
      @kyerex 2 дня назад

      That component is in the MotionWarping plugin

  • @laurenttelmosse3375
    @laurenttelmosse3375 12 дней назад

    i have a problem when i want to bind a struct in output mode. it doesnt always change the variable in the bp. do you know if this is going to be updated because i found it to be a bit buggy at the moment. also it crashes alot. anyway its promising

  • @Punisher1992
    @Punisher1992 Месяц назад

    chooser boolean did not work for me, no idea why, i did the same as you guys, it also did not show up in rewind debug as "chooser"

  • @robinsonanimation
    @robinsonanimation Месяц назад +2

    I have seen this demos and they are very impressive, but could someone direct me as of how to use this blue prints and animations on an already existing project?

    • @Henbot
      @Henbot 13 дней назад

      If you are importing stuff into Unreal other tutorials around for that and blueprints basically what you need to run things on unreal, and then you would have to learn how to use sequencer and import animations and environments.

  • @HexagonRPG
    @HexagonRPG Месяц назад +2

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