@@SilverwingVFX I'm always here buddy! Can never get enough of feeding off your knowledge. So, YOU keep up the great work as well. Also I just watched the German movie Victoria and it made me think of you haha It's an incredible movie if you haven't watched it, about a night in Berlin of intimacy and chaos between a few people.
@@NewPlastic Ah super nice. I have seen Victoria lately and was also really impressed. I am living on the opposite site of Germany (southern Germany, near Stuttgart) But also lived in Berlin for a short time. Its fortunately not as chaotic as this film makes it look like. But of course the environment pretty much looks like this in bigger cities all over Germany. Cheers and thank you very much for your kind words and a great start into this week to you. 🙌
i love how you try to figure out something and then discover something else and give the world amazing in depth tutorial, that means we got one tutorial extra! you are the human equivalent of "trust the process"
Thanks so much. Really enjoyed reading your comment 🙌 It really was a lucky accident that I found this technique. Of course would not have found it if not searching for something. So yea. Good analogy for the "Stay Curious" statement. You never know when you hit gold ✨ ⛏️
🪃 this is very interesting and thanks to this tutorial now i understand why when i modify normal maps in a 32bit environment with no clipping they break, i've always thought that normal maps and bump maps are able to read unclipped 32bit files, the way i used to hack the modified maps is by messing arround with the gamma untill they look okay-ish but now I know better, thank you so much man, wish you a wonderful week 🌟🙌
Hey Zaidi, thank you for your wonderful comment! It really depends on the shader whether its able to read in also negative values or just positive. I think the bump map in Octane can also read negative values but I have to test that to be sure. In other apps you can choose whether you want the normals to be in "texture space" or in "vector space" Octane unfortunately does not have the option. But knowing what´s up is already a good starting point 🙌 Cheers and a great Day and wonderful week to you as well!
What I love about Raphael Rau videos is that his tips work with other renderers as well. The logic is the same. Only the node names are different. Great video like always.
Thanks so much. Yes very true. In most cases it´s universally applicable. Sometimes there are some small differences. In this case I got it working in Blender Evee / Cycles by just connecting the "Incoming" port of a "Geometry" node directly in the "Normal" Port of a Matereial. In Redshift I wasn´t as smart and I am still looking for a solid way to get retro reflectance going. Cheers, thanks once more and a good time to you 🙌✨
Ha ha ha. Good analogy. Great to hear you liked it Yassin. I think I will use that material a lot more in the future. As there are a lot of things in our man made world that exhibit that. Cheers and thanks so much for your ongoing support. Super highly appreciated 😊
Thanks so much Jared. I highly appreciate your kind words! Great to see you became a patreon. Thank you for your most generous pledge 🙏✨ Cheers and a fantastic start into this week to you!
Contrary to your claim, I will still continue to call you a genius! Your videos are always inspiring me to create new art. Great tutorial and interesting topic as always!
That´s very kind of you 🙌 It´s probably a definition that is different to every person 😇 Amazing to hear that the videos inspire you That´s the best possible outcome 🌟
A lot of information that will be useful, if I remember it when I will need it :) Like the difference of vector and normal space. Those kinds of things can take quite a long to debug when you have a set-up that should work in theory, but doesn't work.Thanks for figuring it out for us !
Thank you for your great comment. Yeah that´s what I do too. Watching tuts and then remember where the info is once I need it 🙌 I was researching this the other Day. I first used the "mapper" node (instead of four node setup) but that seems to give me the wrong values somehow. Need to speak to the devs about it. So the more cumbersome 4 node solution (adding by 1 and then multiplying by 0.5) is the way to go for now. Cheers and a great start into this week for you!
Great tutorial, thanks. Please, sir, make a tutorial on octane toon shaders, especially on characters, because you cannot find any tutorial on it, please, thank you.
Hey there Vikram and thank you very much for your nice comment. Unfortunately I am the photorealism guy having no point of contact with NPR rendering. So unfortunately for you it is very unlikely that I will do a tutorial about that 😅
Very i formative and well explained, as usual! Thank you :) You mention your spotlight (or ies) at the end of the video: do you know if there will be finally a « spread » slider in the area light, as Redshift does, on Octane 2023? Will you make a video of all the new features of Octane when it comes out? It would be awesome!
Hey Ourson, always nice to see your comments! Right now there is only the spared node that goes into the lights distribution. There is going to be an option in the new analytic lights of octane 2023. Last time I tested it it was rather buggy unfortunately. So hopefully all will be sorted out for the final release. And yes, I am planning on a feature tour of the new Octane. I first have to play with it a bit myself though ha ha. Cheers and an awesome start into this week to you!
Hi Am Am, thank you very much for your comment. I have not looked into wrinkle maps in Octane to be honest. So it´s rather unlikely that I will cover it. I write it on my big list though as you never know!
Hey there and thank you very much for your question. Yes I do all my modeling in Cinema 4D to using subdivision surface mostly. You can follow www.youtube.com/@Motionworks If you are interested in this technique. He came from C4D but is using blender mostly nowadays. But the technique is the same and the functions used should mostly also be available in C4D. Hope this answers your question. If you have any more, feel free to ask!
Hey Thom, so sorry to hear that! I unfortunately never saw them. They are unfortunately also not in the "Held for review" section on RUclips Studio. Might be time for a Patreon Discord.
Ah, my coffee tastes better now.
Ha ha ha, very glad to hear that ☕✨
Omg this is so brilliant
Ohhhh, so nice seeing you here. Thank for your great comment ✨
Keep up your great work!
@@SilverwingVFX I'm always here buddy! Can never get enough of feeding off your knowledge. So, YOU keep up the great work as well.
Also I just watched the German movie Victoria and it made me think of you haha
It's an incredible movie if you haven't watched it, about a night in Berlin of intimacy and chaos between a few people.
@@NewPlastic Ah super nice. I have seen Victoria lately and was also really impressed. I am living on the opposite site of Germany (southern Germany, near Stuttgart) But also lived in Berlin for a short time. Its fortunately not as chaotic as this film makes it look like. But of course the environment pretty much looks like this in bigger cities all over Germany.
Cheers and thank you very much for your kind words and a great start into this week to you. 🙌
16:10 No cheap tricks but the Real Thing.
That's basically your channel's slogan. Amazing! 🪃 Thanks Master.
Ha ha thank you so much Emmanuel 🙌
I think this is going to change a little for the Opal material tut though 😇 😅 Let´s see.
i love how you try to figure out something and then discover something else and give the world amazing in depth tutorial, that means we got one tutorial extra! you are the human equivalent of "trust the process"
Thanks so much. Really enjoyed reading your comment 🙌
It really was a lucky accident that I found this technique. Of course would not have found it if not searching for something. So yea. Good analogy for the "Stay Curious" statement. You never know when you hit gold ✨ ⛏️
Thank you, always helpfull and informative
Thank you ! Great to hear that 🙌
Very cool effect! Thanks man! 🪃
Yaaaas, thank you. Appreciate the 🪃 🙌🙌🙌
🪃 Awesome like always
Thank you very much for 🪃 the video. Appreciate that you liked it!
Thanks for Great Information ❤
Thank you very much for your comment.
You are very welcome 🙌
so nice! Thank you!
You are very welcome 🙌
🪃 this is very interesting and thanks to this tutorial now i understand why when i modify normal maps in a 32bit environment with no clipping they break, i've always thought that normal maps and bump maps are able to read unclipped 32bit files, the way i used to hack the modified maps is by messing arround with the gamma untill they look okay-ish but now I know better, thank you so much man, wish you a wonderful week 🌟🙌
Hey Zaidi,
thank you for your wonderful comment!
It really depends on the shader whether its able to read in also negative values or just positive. I think the bump map in Octane can also read negative values but I have to test that to be sure.
In other apps you can choose whether you want the normals to be in "texture space" or in "vector space" Octane unfortunately does not have the option.
But knowing what´s up is already a good starting point 🙌
Cheers and a great Day and wonderful week to you as well!
thank you so much😍
You are very welcome 🙌✨
Thanks as always. 🪃
And as always, thank you very much for your comment and you are very welcome.
Amazing!
Thank you very much ✨
What I love about Raphael Rau videos is that his tips work with other renderers as well. The logic is the same. Only the node names are different. Great video like always.
Thanks so much.
Yes very true. In most cases it´s universally applicable. Sometimes there are some small differences. In this case I got it working in Blender Evee / Cycles by just connecting the "Incoming" port of a "Geometry" node directly in the "Normal" Port of a Matereial.
In Redshift I wasn´t as smart and I am still looking for a solid way to get retro reflectance going.
Cheers, thanks once more and a good time to you 🙌✨
Another very good one... I think I have to watch it a few times until the boomerang gets into my head. 🪃
Ha ha ha. Good analogy. Great to hear you liked it Yassin.
I think I will use that material a lot more in the future. As there are a lot of things in our man made world that exhibit that.
Cheers and thanks so much for your ongoing support. Super highly appreciated 😊
Raphael: _casually proceeds to explain the physics behind_
Raphael today: _"I am only a conduit for a message that eludes my understanding.”_
Ha ha ha, very true.
Much better put in words then I ever could have 🙌
I appreciate you and these tutorials so much. You are really pushing my abilities. Heading over to patreon now to subscribe.
Thanks so much Jared. I highly appreciate your kind words!
Great to see you became a patreon. Thank you for your most generous pledge 🙏✨
Cheers and a fantastic start into this week to you!
Contrary to your claim, I will still continue to call you a genius! Your videos are always inspiring me to create new art. Great tutorial and interesting topic as always!
That´s very kind of you 🙌
It´s probably a definition that is different to every person 😇
Amazing to hear that the videos inspire you That´s the best possible outcome 🌟
A lot of information that will be useful, if I remember it when I will need it :) Like the difference of vector and normal space. Those kinds of things can take quite a long to debug when you have a set-up that should work in theory, but doesn't work.Thanks for figuring it out for us !
Thank you for your great comment. Yeah that´s what I do too. Watching tuts and then remember where the info is once I need it 🙌
I was researching this the other Day. I first used the "mapper" node (instead of four node setup) but that seems to give me the wrong values somehow. Need to speak to the devs about it. So the more cumbersome 4 node solution (adding by 1 and then multiplying by 0.5) is the way to go for now.
Cheers and a great start into this week for you!
🪃 Great one!
Thank you. Also for 🪃 the video. Much appreciated!
Hey that’s an awesome (and unique) tutorial. Thanks for sharing this with us. Legend, as always.
Thanks so much for your comment and great to hear you like the tut!
Cheers and a good start into this week!
🤩🤩🤩
🙏🙏🙏
🪃 yeah
Thanks so much for 🪃ing the video 😊✨
Great tutorial, thanks.
Please, sir, make a tutorial on octane toon shaders, especially on characters, because you cannot find any tutorial on it, please, thank you.
Hey there Vikram and thank you very much for your nice comment.
Unfortunately I am the photorealism guy having no point of contact with NPR rendering.
So unfortunately for you it is very unlikely that I will do a tutorial about that 😅
nice Quick
Thank you. I might want to stop calling them quick though ha ha ha.
Very i formative and well explained, as usual! Thank you :)
You mention your spotlight (or ies) at the end of the video: do you know if there will be finally a « spread » slider in the area light, as Redshift does, on Octane 2023? Will you make a video of all the new features of Octane when it comes out? It would be awesome!
Hey Ourson,
always nice to see your comments! Right now there is only the spared node that goes into the lights distribution. There is going to be an option in the new analytic lights of octane 2023. Last time I tested it it was rather buggy unfortunately. So hopefully all will be sorted out for the final release.
And yes, I am planning on a feature tour of the new Octane. I first have to play with it a bit myself though ha ha.
Cheers and an awesome start into this week to you!
Hi Mate, was wondering if you had any future plans on covering wrinkle maps with octane? Can't seem to find any content on it
Hi Am Am,
thank you very much for your comment.
I have not looked into wrinkle maps in Octane to be honest. So it´s rather unlikely that I will cover it. I write it on my big list though as you never know!
i just wondering, your models is modeled in cinema4d too or for modeling u use different software?
Hey there and thank you very much for your question.
Yes I do all my modeling in Cinema 4D to using subdivision surface mostly.
You can follow www.youtube.com/@Motionworks
If you are interested in this technique. He came from C4D but is using blender mostly nowadays. But the technique is the same and the functions used should mostly also be available in C4D.
Hope this answers your question. If you have any more, feel free to ask!
Do comments with links in them get removed? Cause I pasted some cool work I did in here talking about retro reflectance but its gone now :(
Hey Thom, so sorry to hear that!
I unfortunately never saw them. They are unfortunately also not in the "Held for review" section on RUclips Studio.
Might be time for a Patreon Discord.
@@SilverwingVFX Hmm alright, good to know that links get auto removed then!
Where can I get this grid texture of ground?
Hey hey. Thank you for your comment. You are not the first one to request this.
Therefore the download link to the background is in the description!
🪃
🪃
Thaaank youuuu 🙌✨
🪃
Yessss. Thank you so much 🪃. Very much appreciated!
🪃
Yaaay, thanks so much Rayko 🙌
🪃
Yeeees. Thank you for 🪃 the video. Much appreciated!
🪃🪃🪃
Thanks so much for 🪃 the video. Much appreciated 🙌
🪃
Yaaas, thank you for 🪃. That´s amazing 🙌