- Видео 54
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8-bit and more
США
Добавлен 25 мар 2019
Focusing on programming, upgrading, repairing and exploring Atari and Commodore 8-bit line of computers. Will also be looking at most of the other 8-bit as well as retro 16-bit computers of the era from Apple and others.
Programmers Coffee 101 with Bruce Lee
This is how I make my daily coffee to get my brain in gear for a productive day of coding
Просмотров: 662
Видео
3D Print and Replace Atari 1050 Drive Latch Mechanism
Просмотров 776Год назад
A broken latch mechanism for an Atari 1050 floppy disk drive is our focus in this episode. 8bitandmore.com/
Atari 130XE cart extender 4K
Просмотров 1 тыс.Год назад
First look at the 130XE cartridge extender. PCB and design files www.bitsofthepast.com/
ATARI FAST data read using Assembly language in BASIC
Просмотров 2,4 тыс.Год назад
Learn how to read data from disk fast using small assembly routines in Atari BASIC Display Lists ruclips.net/video/io4AZmT9Bnw/видео.html
Atari 130XE Decent Keyboard.
Просмотров 2,3 тыс.Год назад
A new mechanical, backlit keyboard for the Atari 130XE computer 8bitandmore Website: www.8bitandmore.com Screaming At The Radio RUclips: www.youtube.com/@screamingattheradio AtariAge Discussion and where to order: forums.atariage.com/topic/352558-decent-xe-mechanical-keyboard-for-atari-xe-computers-how-to-order-one/ Github project: github.com/bleroy/3d-junkyard/tree/main/Atari130MX FlashJazzCat...
Pac Man Arcade!
Просмотров 1,1 тыс.Год назад
Take a look at this modded version of the original PacMan for Atari 8-Bit and 5200 AtariAge links forums.atariage.com/topic/196992-8bit-pac-man-arcade-final-version-accepting-orders/ forums.atariage.com/topic/309174-my-updated-encore-hacks-a8-5200/ 8bitandmore.com/downloads/atari8bitgames/PacManArcadeFinalV2.0.rom 8bitandmore.com/downloads/atari8bitgames/PacmanFinal.xex
Donkey Kong New?
Просмотров 1,2 тыс.Год назад
I found a modified version of Donkey Kong for the Atari 8bit computers 8bitandmore.com/downloads/atari8bitgames/Donkey Kong Arcade 7.4 (INTRO).xex
Atari 1050 drive Mini-Speedy Upgrade
Просмотров 2 тыс.Год назад
Let's upgrade an Atari 1050 drive for faster copy and reading/writing Info on how to get one of these www.van-radecke.de/STUFF/tfhh_HW_info.pdf FujiNet Project fujinet.online/ ANTIC The Atari Podcast ataripodcast.libsyn.com/
Atari 130XE Video Repair
Просмотров 4 тыс.2 года назад
We will troubleshoot an Atari 130XE and help it regain it's color video back! Visit me on the website 8bitandmore.com/ Paul Lefebvre's Goto 10 News Letter and Signup goto10.substack.com/
Atari 520 ST refurb part 2
Просмотров 8812 года назад
Part two - repairing / restoring an Atari 520 STM KMTech MKIV Amiga/Atari USB mouse adapter converter with mode switch jumpers www.ebay.com/itm/124407274382 Recorder Rubber Belts - Cassette Recorder Repair Maintenance Mix Flat Cassette Tape Machine Rubber Belts 40-135MM (50PCS) (Width 3MM) www.amazon.com/dp/B08QW3K2NN/ref=cm_sw_em_r_mt_dp_V7AH8N65Q363GEFB8BFR?_encoding=UTF8&psc=1
Atari 520ST refurb Part 1
Просмотров 1,8 тыс.2 года назад
We start to clean and repair the 520STM. In this video we will construct a power supply and test the main board of the computer. 7 PIN Din Connector www.showmecables.com
FAT32 partition using SideCart2 On Atari
Просмотров 1,5 тыс.2 года назад
How to set up and use a FAT32 partition and use it on the Atari 8 bit computers with the Side2 Cartridge. Side2 Cartridge Order lotharek.pl/productdetail.php?id=55 My other Side2 Cart Video ruclips.net/video/UI4bbaQszeo/видео.html Atari Podcast ataripodcast.libsyn.com/
How to create a Status Bar in Assembly language using Atari with MAC/65 editor / assembler.
Просмотров 3,6 тыс.3 года назад
We will convert an existing Status Bar program create by Thom Cherryhomes in Basic using Assembly language. Thom Cherryhome's Original Video - Status Bar In Basic ruclips.net/video/pY8kH-qsr8k/видео.html Side2 Cartridge Intro ruclips.net/video/UI4bbaQszeo/видео.html
Side2 cartridge for Atari - introduction as I use it for my software development
Просмотров 2,8 тыс.3 года назад
The SIDE2 cart by Lotharek provides a hard drive like interface with SpartaDos X. It uses compact flash cards to emulate a hard drive for the Atari. I will show you how I use the SIDE2 to create a useful development environment on the Atari If you want to buy a shirt 8-bit-and-more.myteespring.co Purchase SIDE2 lotharek.pl/productdetail.php?id=55 Firmware and software updates atari8.co.uk/apt/s...
Atari development setup for 2021
Просмотров 12 тыс.4 года назад
Showing my development environment for writing assembly and basic programs on the Atari 8-bit computer, specifically my 130xe. FujiNet Main Site fujinet.online/ Buy FujiNet www.vintagecomputercenter.com/fujinet (use coupon code 8bitandmore to receive $5 off) Sparta DOS X Cartridge www.bitsofthepast.com/?product=super-spartados-pcb MAC/65 Cartridge www.atarimax.com/freeshippingsale/
Welcome Back December 2020! FujiNet is here!
Просмотров 3,1 тыс.4 года назад
Welcome Back December 2020! FujiNet is here!
Fujinet! Wireless Networking For Atari Computers
Просмотров 4,4 тыс.4 года назад
Fujinet! Wireless Networking For Atari Computers
Make Your Own Atari/Commodore 8-bit Power and Monitor cables
Просмотров 3,9 тыс.4 года назад
Make Your Own Atari/Commodore 8-bit Power and Monitor cables
Display List Programming Introduction on the Atari Computer
Просмотров 10 тыс.4 года назад
Display List Programming Introduction on the Atari Computer
Atari 130 XE Computer Overview and Repair
Просмотров 12 тыс.4 года назад
Atari 130 XE Computer Overview and Repair
Sprites using Assembly language on the Atari with Joystick control
Просмотров 7 тыс.5 лет назад
Sprites using Assembly language on the Atari with Joystick control
Atari SDrive-Max Drive Emulator Review and Usage
Просмотров 11 тыс.5 лет назад
Atari SDrive-Max Drive Emulator Review and Usage
Subtraction using 6502 Assembly Language
Просмотров 1,1 тыс.5 лет назад
Subtraction using 6502 Assembly Language
Commodore ftw! :) I love atari, great vid
Tell em Hunter Biden makes 80 grand a month and he said I can't afford it. Hunter said poor people can't have nice things, they should be happy to just watch him play the games.
thank you for posting this
Pretty much a reaction to the C64 which was a shock for Atari. I regret not getting one in 1986 for £80 but I had just spent £450 for an Atari 520ST and the disk drive was still expensive. Nice machine, played games on my friend's 48k 800XL and Rescue on Fractalus and Star Raiders II were incredible games.
As first, thanks for all the Assembly videos. I learned a lot! Now 2-3 weeks Atari user here. My regular Retro Computer is C128. I never was into Atari, but like 3 weeks ago i found a channel where a guy is comparing C64 vs Atari 800 games. All Atari versions of the Games looked pretty ugly and also slower when comparing complex games. Went to google to find the Atari-800 specs and was surprised that specs were much better. Better CPU, 256 Colors, 3 Co-Processors! All better than C64. Was then surprised even more after downloading a bunch of ATARI-Books. It looks like ANTIC, CTIA, later GTIA were main CPU saboteur and, in reality, ATARI-wouldn't even run with 1MHZ. It needed the faster CPU to live and not to make the computer faster compared to other computers of that time. Was also very surprised in regard of 28 GRAPHICS MODES and how impossible it is to actually make something useful out of it. Which explains the less good graphics compared to C64 and also why it was very blurry. And it also makes clear that ATARI Game programmers were practically genius considering the fact that ATARI Computers were not really user friendly {probably because they started as Game Console manufacturer and had problems to make something where more is required as holding a game controller}. I was also surprised that ATARI never thought of replacing ANTIC, CTIA/GTIA {GTIA was basically CTIA with few additions} and CTIA was made 1977!!! They practically just added 10% more functions to CTIA and rename it to GTIA when Commodore 64 came out. In my opinion they went later towards 16-bit ATARI ST and just let 8-bit Computer-Line die slowly and painful. Am i having fun with ATARI {800XL emulation}? YES I DO! {but I'll probably mostly stay away from GRAPHICS MODES! Way too complex! } I tried many assemblers {also MAC/65}, but then found out that Synapse-Assembler is like SUPERMAN & FLASH together. I grabbed all your source codes from the website and will examine them {after converting to Synapse} Can be that'll help to better understand ANTIC-GTIA-Teamwork or just the GTIA or I'll give up completely. This is the last thing i made: ------------------------------------- SCROLL BAR {Use ARROW UP/DOWN to move it!, EXIT with ENTER KEY} 14:21 26.11.2024 ------------------------------------- {Synapse-Assembler Source-Code} 00010 .OR $3000 00020 .LI OFF 00030 JSR $F420 ;CLEAR SCREEN 00040 ;------------------------------ 00050 ;NO KEY SND, FASTER 00060 ;------------------------------ 00070 LDA #20 00080 STA $02D9 ;KEY-DELAY 00090 LDA #3 00100 STA $02DA ;KEY-REPEAT SPEED 00110 STA $02DB ;KEY-CLICK OFF 00120 LDA #0 00130 STA $52 ;NO LEFT MARGIN 00140 LDA #0 00150 STA $2C6 ;SCRN COLOR 00160 LDA #0 00170 STA $2C8 ;BORDER COLOR 00180 ;------------------------------ 00190 ;MAIN LOOP (START) 00200 ;------------------------------ 00210 ; 00220 MAIN LDX #$00 00230 LOOP LDA $D40B 00240 DO CMP #$10 00250 BNE LOOP 00260 STA $D018 00270 STA $D01A 00280 NOP 00290 NOP 00300 NOP 00310 NOP 00320 NOP 00330 NOP 00340 NOP 00350 NOP 00360 NOP 00370 NOP 00380 NOP 00390 NOP 00400 NOP 00410 INX 00420 INC DO+1 00430 CPX #$10 ;LINE HEIGHT 00440 BNE LOOP 00450 LEV LDA #$10 00460 STA DO+1 00470 LDA #$00 00480 STA $D01A 00490 STA $D018 00500 ;----------------------------- 00510 LDA $2FC ;HOLD ENTER 00520 CMP #$0C ;TO 00530 BEQ QUIT ;QUIT 00540 ;----------------------------- 00550 CMP #142 ;ARROW UP 00560 BEQ GOUP 00570 CMP #143 ;ARROW DOWN 00580 BEQ GODW 00590 JMP MAIN 00600 GOUP DEC LEV+1 00600 GOUP DEC LEV+1 00610 LDA LEV+1 00620 CMP #$10 00630 BCC UPL 00640 JMP MAIN 00650 GODW INC LEV+1 00660 LDA LEV+1 00670 CMP #$60 00680 BCS DWL 00690 JMP MAIN 00700 UPL LDA #$10 00710 STA LEV+1 00720 JMP MAIN 00730 DWL LDA #$60 00740 STA LEV+1 00750 JMP MAIN 00760 QUIT RTS 00770 NEXT .DA $50,$40,$60,$80,$A0 00780 .EN
It's already 5 years, but here we are... I started with learning Atari BASIC and Assembly just a few days ago. Thanks to your videos I am progressing like a champ I was struggling with how to start assembly code from BASIC {I am a Commodore guy and there it is, e.g. SYS 4864} Did not work with ATARI, but now i see it here, USR is to be used X=USR(4864) I am emulating ATARI-800XL, but it seem that most memory locations are the same as on 130XE
Dude, you rock!
haha 2019 .. guess what is coming in 2020
An 800XE GS was mine!
cool, is there a source where i can look up code and adopt?
When I passed the fourth grade and got all As & Bs in the final grading period, I received the Atari 800 XL. In addition to the computer, I had the Atari 1010 Tape Drive and the 1050 Disk Drive. The printer I had was made by Radio Shack, but there was an adapter that made it compatible. The one thing that was convenient about the accessories was that you could daisy-chain them. On a different token, I did some reading and learned how to do some programming via trial and error. I created a game called “Ski Trek.” You were a flashing letter “H” and you used the B & N keys to move left and right. You were given the impression that you were going downhill because up-arrows, which were the trees, were moving from the bottom of the screen toward the top in a zigzag motion. When you ran into a tree, the word crash would appear in the middle of the screen and the total number of feet that you traveled would appear right below.
How about an adapter for connecting a Jaguar controller with an 8 bit computer or as a 5200 controller ?
peek(88)+peek(89)*256
The first 3 lines mean that you have the option to buy an object with cost of US$ 3000
Does it work with 65XE?
No way this is the best game
This shows how to open it. Do know that there is most probably a sticker on top of the fourth screw with a removing voids warranty message.
Muy agradecido por el video, voy a seguir estudiando por acá. Un abrazo
1 correction you use mini speedy 1050 not the plus or super. You say with copy disc its in the buffer from mini speedy but is not true. Only with mini super speedy has 256kb for buffer. Solder a switch on it where os standing when open copy program when closed bibi dos. Firmware 1.7 for use with ntsc. I have mini speedy 1050 round 1991/92 i have bibidos and this copy program on it. But old firmware 1.3 i know 1.4 was the latest on super speedy 1050. I have mega speedy 1050 all upgrade drives on it. Happy 1050 etc. I like the videos....🎉🎉🎉🎉🎉 My 1050 are all tandon. Rom or eeprom(on your video) upper side white ristors are the switches for eeprom or normal rom. I have 1 oldest tandon. Before the great heat plate backside 1050 has errors on 12v 5v it get to hot they where soldered with cables to the heatplate fix. Later they have tem located to the back. But the best upgrade is mega speedy all upgrades. But bitwrite not or someone can add it to. Or switch back to old mode. For copy protection speed goes low on the speedy happy etc or unhappy can don by software. Or a switch slowmode.
Since you're talking about Antic Podcast you can check out the interview with Kathleen O'Brian (#22, 2015) about Atari Assembler and Paul Laughton (#126, 2016) about Atari Basic. And finally with of Clinton Parker (#111,2015) of ACTION! fame.
It is a shame that Atari programming was often the subject of advanced books like Compute's series, whereas the Commodore C64 manuals that came with the machine described sprites and colour map.
Great video! Where can i found the 3D files of the case?
Do you use any string packing of Atari Assembler? That's a great way to put little assembler code in the BASIC programs.
Cool, I’d like to start from very beginning in asm. Where I can get a proper manual that starts from zero…? Love your channel
I have some other videos on the channel that can help you get started just look around my channel
So many memories. Used to run BBCS on 800xl (moved it over to 130xe with a piggy-back 576k RAM upgrade (right around 1987), SpartaDos, Happy1050s (fixed the disk sector issue), ATR8k, and my last work, using the ATR to connect a couple of ULCMicroNet devices to network up two TRS-80 Model IIs to provide a multi-user BBS (in pascal) on the Atari. Click Bang all night as the 8" heads on the Shugart drives. Ahhh memories...... :)
Not sure if anyone here can provide any help, but my 130xe has completely cut out the video, i have no av output at all. Anyone have any suggestions?
start by checking the power inside and out
14:19 A question: in Line 220 you could have just used normal ADD instead of ADC, right ? If you did so then you wouldn't even need Line 190 CLC, isn't that right ?
> GET SWORD YOU ARE SWORDED
-Good video, really liked it. Have to go back to the game programs I wrote on the ARARI 800 XL and the 800 XE to see how I wrote the load. I wrote a full-length Ultima type game in the middle 80"s Made me curious. Thank you.
Hi, I’m interested in doing this on my Atari 65XE because the graphics mode is better. How can I do it? Thank you for your attention! Thanks for a response!” 😊 ps. great tutorial!
Every Antic or ANALOG magazine I opened, I drooled over the MAC/65 ad but alas, as a kid, I couldn't afford the $99
I remember typing these op-codes from ANALOG magazine. Fortunately they included checksums.
i remember i was programming in basic as a 8 year old child and playing with graphics and was wondering how to make graphics fast so as in the games :) unfortunately i had no books or anyone who could show me this stuff back then
Is this germane to the Atari 400 mini?
Man, I knew and used all this stuff as a 14/15 year old in the 80s. Display list interupts, player missile graphics, collision detection, joystick movement, sound, animation, character sets etc. I was self taught by combining and experimenting with the mini programs for each aspect of programming found in books and magazines. Can't believe I knew all that back then. Can't remember much of it now. But I'm interested in learning it all over again as I've just bought a 400 mini which is programmable. I still have the original 400, modded with 48k and a proper keyboard, but the dedicated cassette loader is broken, and who has a TV these days that can accept the old RF signal and connection? Great series here, thanks. Will be watching them all with great interest.
OSS: You might try Action! A fast compiled language in a super cart along with the editor.
My S-Drive Max doe not have the power switch, so I need external power. I've been using the USB cable connected to a battery to power it.
Hey, my Atari 130XE gives picture that goes up/down rapidly and also flickering mess. There is no repair man for ancient computers here in Serbia (heck, you can hardly find proper old school electrician). I am amateur PC configurator and I have soldered lots of electronics (mostly old Roland electric drum parts). Any help?
"Atari Newsletter And Lots Of Games" is how A.N.A.L.O.G. Computing magazine explained the name "Analog" for a magazine about digital Atari Home Computers. It was one of the very best of the Atari magazines. Compute was almost as good, but it tried to cover all home computer systems. Atari 8K BASIC was notoriously slow because it treated ALL numbers as floating point numbers, including line numbers! Try starting a line in BASIC with 1.24E3. It works! But there was a bug in the floating point routine that made it run very slow. This forced me (us?) to get into 6502 Assembly Language very quickly. The fact that ATASCII can represent all 256 8-bit binary values meant machine code could be directly represented in "text" strings. Add to that that BASIC strings could be defined up to 32K long, and the ADR function that would give the address of the start of a BASIC string. The USR function would call a machine language program at a specified address and store any return parameter from the machine language routine in the variable associated with the USR function. We often used this process to create integer math functions that would run faster than the usual math functions in BASIC. It was also a convenient way to access some of the more advanced graphics of our Atari computers.
Great vids!
The Atari800 emulator for the Mac, Atari800MacX, will also allow you to create large hard drive images. Atari DOS 2.5 does NOT support double-density disk formats. It only supports the single and "enhanced" density supported by the stock Atari 1050 disk drive. I had a 1050 upgraded with the Happy Disk ROM that allows it to use Happy's "Warp Speed" data transfer as well as true double density. But you'll have to use a third-party DOS such as Happy's Warp OS, MyDOS, or Sparta DOS to use the double-density disk format. I got a copy of Sparta DOS with the bootleg Happy Drive ROM upgrade I got.
Actually, you only left one space before the CLC so you DIDN'T clear the carry bit, it's a label, like LOOP is. Also, the END pseudo op is a label as well for the same reason. Line 30 was flagged as an error bexause #0 is not a proper op code. CLC is a perfectly proper label so the assembler didn't complain.
cool, nice introduction .. i played with this in the 80's but never really did figure out collisions ... from looking at your code ... does that reserve the memory location every time you run it ... such that after so many runs you have sucked up all the memory ... :) I am guessing that because I would guess the garbage would be gone on successive runs ... unless you slide down the memory map with every run
Hello, thank you very much for the great instructions about ASM language in Atari. I am really interested in. I have Atari 800xl, and typed the same code as you showed, but receiving the error messages when I assembling with asm command. The error messages: 10 *=$2000 ***error 6 20 LDX #$FF ***error 6 . . What can be the issue? Is the code for Atari ST, so not compatible for 800xl? Thank you for your support, Regards
Seems to me you had a fully working system but one bad floppy disk. The screen position could easily have been fixed by adjusting the rings on the CRT. Resoldering, recapping and even replacing ICs on the AV board was not necessary.
Bruce Lee Koffie is the best
OSS? They made the Action! language (an orange cartridge). That is where I learned to program. It was like a combination of Pascal & C. You could also inject some machine code bytes. Atari 8-bit got me started as a teenager and into college, where Atari 1040 ST got me the rest of the way through college and my first fulltime programming job (on for Atari hardware of course, but my personal projects helped to secure my first job).
I had an 800xl when I was a kid. I wish I would have kept it.