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CR-Volcanic
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Добавлен 2 янв 2023
Striving to make the best Monster Hunter videos out there.
Top 12 Monster Hunter Maps: Number 2 | Merry Huntmas 2024
Second place entry in the Top 12 Monster Hunter Maps. Enjoy!
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Thumbnail Provided by: pokemattiedesigns@gmail.com
email: volcanicyt97@gmail.com
Patreon: patreon.com/CR_Volcanic
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Twitter: CR_Volcanic
I don't own any rights to this song.
Everything goes to rightful owners
DISCLAIMER
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comme...
Просмотров: 819
Видео
Top 12 Monster Hunter Maps: Number 3 | Merry Huntmas 2024
Просмотров 9062 часа назад
3rd place in the top 10 monster hunter maps! Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com/@cr_volcanic_o...
Top 12 Monster Hunter Maps: Number 4 | Merry Huntmas 2024
Просмотров 9664 часа назад
$th place in the top 12 maps of Monster Hunter Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com/@cr_volcanic...
Top 12 Monster Hunter Maps: Number 5 | Merry Huntmas 2024
Просмотров 8987 часов назад
5th place in the 2024 Merry Huntmas Christmas Special Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com/@cr_v...
Top 12 Monster Hunter Maps: Number 6 | Merry Huntmas 2024
Просмотров 91312 часов назад
Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com/@cr_volcanic_official Instagram: crvolcanic ...
Top 12 Monster Hunter Maps: Number 7 | Merry Huntmas 2024
Просмотров 1,1 тыс.12 часов назад
7th place in the Merry Huntmas 2024 Christmas Special Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com/@cr_v...
Top 12 Monster Hunter Maps: Number 8 | Merry Huntmas 2024
Просмотров 1,1 тыс.14 часов назад
8th place in the Merry Huntmas special! Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com/@cr_volcanic_offici...
Top 12 Monster Hunter Maps: Number 9 | Merry Huntmas 2024
Просмотров 1,1 тыс.16 часов назад
The 9th place on the Merry Huntmas 2024 TOp 12 maps Christmas special! Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www...
Top 12 Monster Hunter Maps: Number 10 | Merry Huntmas 2024
Просмотров 1,2 тыс.19 часов назад
The 10th place of the Merry Huntmas 2024 Christmas special! Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com...
Top 12 Monster Hunter Maps: Number 11 | Merry Huntmas 2024
Просмотров 1,2 тыс.21 час назад
The 11th entry in the Merry Huntmas 2024 countdown. Enjoy! Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com/...
Top 12 Monster Hunter Maps: Number 12 | Merry Huntmas 2024
Просмотров 1,3 тыс.День назад
The 12 entry in Merry Huntmas's 2024 countdown! Enjoy! Thumbnail Provided by: pokemattiedesigns@gmail.com email: volcanicyt97@gmail.com Patreon: patreon.com/CR_Volcanic Main channel: www.youtube.com/@cr-volcanic Secondary Channel: www.youtube.com/@VolcanicOverflow Community Discord: discord.gg/ppHm6wwchQ Fan Wiki: crvolcanic-lore.fandom.com/wiki/CR-Volcanic_Lore_Wiki Tiktok: www.tiktok.com/@cr_...
ANNOUNCEMENT! Merry Huntmas Christmas Special 2024!
Просмотров 1,1 тыс.21 день назад
ANNOUNCEMENT! Merry Huntmas Christmas Special 2024!
The Monsters of Monster Hunter Re-Ranked! (by you!) | Full Compilation!
Просмотров 2,8 тыс.21 день назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Full Compilation!
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 14: 20-1 | Finale!
Просмотров 5 тыс.28 дней назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 14: 20-1 | Finale!
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 13: 36-21
Просмотров 3,4 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 13: 36-21
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 12: 52-37
Просмотров 3,4 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 12: 52-37
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 11: 68-53
Просмотров 3,4 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 11: 68-53
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 10: 84-69
Просмотров 3,4 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 10: 84-69
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 9: 100-85
Просмотров 3,7 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 9: 100-85
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 8: 116-101
Просмотров 3,7 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 8: 116-101
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 7: 132-117
Просмотров 3,8 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 7: 132-117
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 6: 148-133
Просмотров 4 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 6: 148-133
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 5: 164-149
Просмотров 4 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 5: 164-149
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 4: 180-165
Просмотров 4 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 4: 180-165
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 3: 196-181
Просмотров 4,7 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 3: 196-181
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 2: 212-197
Просмотров 5 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 2: 212-197
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 1: 228-213
Просмотров 7 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Part 1: 228-213
The Monsters of Monster Hunter Re-Ranked! (by you!) | Preamble
Просмотров 3,7 тыс.Месяц назад
The Monsters of Monster Hunter Re-Ranked! (by you!) | Preamble
Monster Hunter Wilds The Black Flame Trailer Reaction and Breakdown
Просмотров 9 тыс.Месяц назад
Monster Hunter Wilds The Black Flame Trailer Reaction and Breakdown
Good pick for Number 2, designing an appealing desert map with verticality and elevated plains is no easy feat considering the structure of real life deserts. I'm predicting Ruined Pinnacle taking the number one spot.
I actually never noticed that 5 was an additional battle zone to Rise’s version. Though part of that is due to me not playing 3U first. When I DID play 3U it was so much fun feeling like I knew the map. There were times when I would walk into a zone of OG Sandy Plains and recognized what place I was relative to the Rise version! I am surprised that the Rise battle theme isn’t a remix. To say that I was disappointed when listening to the OG’s battle theme on its own is an understatement. Also, putting my bet on Coral Highlands.
8:45 E 🗣🗣
Maybe it's nostalgia, but I think none of the Rise remakes are better than the originals. I feel like because they've been expanded, the added areas take away from the evocative nature of the old-style maps. Less is more sometimes
I have so much nostalgia for this map specifically the really goofy but fun event quest to hunt an enormous rust duramboros the remake of this map is amazing i spent a lot of time re-exploring the map especially the zones that appeared in mh3u
Huh, now this will be the first time I really have to disagree. I never experienced the original version of this map, but I really do not like it in Rise or Sunbreak. It is very easy to get lost in this map, and it is not like I only was here for a handful of hunts - spent a good chunk of hours on it, and always seemed to struggle to remember which direction was which whenever I got back to it. Honestly reminds me of the Ancient Forest a bit in that way, easy to think you took the right turn, only to get lost fast. Not to mention how many vertical drops there are in this bloody thing, and with some surfaces that either do not let you run up them or just make running up them really damn odd - somehow going sideways when all I want to do is climb up. Rise has a lot of vertical areas, yes, but often it is easy enough to traverse them between the Wirebugs and the Palamute. In this zone, I can think of so many cliffs I can just launch myself off easily that require a fair bit of work to get back up, or finding a Great Wirebug and try to adjust your elevation with it. I know this can happen with the waterfall in the Flooded Forest and the mountain at the start of the Shrine Ruins, and it is annoying, but I always felt like doing either of those took a bit more effort, while sending myself flying in the Sandy Plains happened a lot more than I would prefer. Unlike the Wildspire Wastes in the prior title, it really feels more like a standard desert map this time around. There is some sections with water, and there are traces of ruined buildings yes.... but most of it seems to be just rocks and sand. The limited shading/colors of the map certainly do not help, as pointed out by Connor, and while I know the sections near the northern part of the map have a lot more sand than stone, it really feels too similar to me. I want to say the only location that stuck out to me was that one mountain pass of sorts, with the endemic life clinging to the walls that would barrage a monster if they got close. Otherwise it feels just like another desert. Oh, and the ruins of buildings seem to only really matter to one zone where monsters can go, and even then they do not add too much to the fight. This also bothers me a bit but the "rooms" of this map feel oddly small. Some of the sections in the middle only have some higher walls of rock separating the different sections of the map, ones which barely seem tall enough to hinder some of the larger beasts (like Anjanath) or anything with wings (like Seregios). Heck, I remember fighting Steve in one room and looking down a rocky hallway to see Valstrax over there, and they never once cared enough to notice one another. For other areas when steep cliffs, groves of dense trees or cave networks can keep monsters apart, this set of borders really seemed to only exist to give the players a spot to be away from the beasts.... but didn't really make sense to me why they couldn't chase us up there. We saw some of these vary same monsters manage such leaps and navigating higher ledges in World in the Wildspire, so them to lack the ability here stood out to me, who has spent a fair chunk of time in both. For my only really minor gripe, I am not a fan of the roster for this map. Creatures like Pukei-Pukei and Anjanath worked in the Wildspire Wastes due to the fact we knew how close it was to the Ancient Forest, so them being able to head to the desert and survive felt organic. This map though.... I cannot picture either beast being happy to live in it, with how little flora there is for these two. Almudron is one of the only new beasts to be in this locale, and for how much this creature craves mud and damp zones, being in a desert like THIS feels a touch off to me - the Wildspire had that huge amount of wetland it could thrive in, but here we have only a couple small watering holes. Not even sure what brought B.O.B. or Kushala or Rajang to this area; nothing wrong with them being here technically, but seeing any of them in a desert just sticks out to me. Ugh, I am rambling, sorry, but I really just have no fond feelings for this map at all. Even putting aside my love for the prior desert map, in a vacuum this place just feels generic with little to give it personality.
@CouldveBeenKing13 I've seen a couple of people saying they get lost in this map, and I'm just wondering: How? Rise's map makes it practically impossible to get lost in my experience. Is it mainly in the underground parts? I could understand getting lost in the original version of the Sandy Plains without a map (It's happened to me before, the connections between the zones are kind of weird) but I'm kinda confused that people are apparently getting lost in the Rise version lol. I'm curious, what's so confusing about the layout? The monster roster is something that I didn't think of though that I agree is a bit weird. It always kind of annoyed me that it's treated as an abnormality when you spot Pukei-Pukei for the first time in the Wildspire in HR, but then the Guiding Lands and, more egregiously, Rise comes along and tries to convince you that Pukei is DEFINITELY a desert monster. Same thing to a lesser extent with Anjanath, although I think it's worse with Pukei because of -my own bias toward him- his colors are CLEARLY meant to match with the forest. What makes me even more annoyed about this is that in World, whenever you found a Pukei in the Wildspire, before you engage in combat with him, his colors would usually be the same as when he's scared/exhausted, showing how he's not comfortable in this environment. It's an amazing little detail that they bothered to give Pukei-Pukei in World, but as of now, they've seemed to have forgotten that Pukei isn't actually a desert monster. (My Pukei obsession is shining through right now, isn't it?) Rise had habitat weirdness in general. Kushala in the desert is weird (although it did happen in 4U as well, but exclusively as night), Bob is seemingly there just because... fire is hot and desert is hot. Rathian came to the Volcano for the first time, and Anjy followed her there. Flaming Espinas' favorite spot in the Citadel in my experience is strangely up in Lunagaron's nest. Even some of the original monsters suffered a bit from feeling out of place in certain maps. Aknosom in the Frost Islands. Lunagaron to me feels like he should just be exclusively in ice places, but he appears in the Shrine Ruins and Jungle. Heck, even Violet Mizu feels like he fits best in the Infernal Springs arena, but he can also appear in the regular and Forlorn Arenas. It seems like since Iceborne, they haven't been quite as careful in placing monsters in the most fitting maps. Heck, if the first Wilds trailer is anything to go by, Rathalos is appearing in a desert map now! (Although they also showed him flying toward the Hoarfrost Reach in an Iceborne trailer, so it's possibly still too early to say for that)
@@Andrew-hz5zc For the getting lost bit, part of that is the opening near the the first camp, where I would often jump down to get at the few spirit birds in the area, then have to remember what damn path from there leads to what future route. Once I am in the middle of the map it isn't too much of an issue - the open plains section is easy to navigate, the side paths up top are fine as well, with some minor confusion on getting out of the ruins area down deep below with all the broken buildings. It really is just the very start of the map - despite leaving that camp every time I am in the area, I can never quite recall where the paths from there lead. Weird, I know, but it always throws me for some reason. Huh, I think I realized Pukei looked a bit odd in the Wildspire, but I figured it was just the colors standing out oddly against the rock. I didn't recognize it was the monster being in that nervous state you mentioned - that is such a nice detail. Your obsession surely shines like a beacon in the night! I do agree with Rise having issues with the habitats for monsters - Tetranadon is covered in mossy camouflage but somehow lives in an arctic environment where everything is white and blue.... why? That alone was the biggest issue for me in base Rise, though I also agree with the Lunagaron problem too. That arctic wolf visually looks made for ice maps, but could see some points for it being able to migrate to nearby environments with its great temperature controlling abilities, like how we discussed Pukei popping into the Wildspire if it needed to. However, I would like to know how close any of the maps in Rise/Sunbreak even are to one another - seeing Lunagaron in the Shrine Ruins at the start of Sunbreak may be damn weird if those two areas are canonically 200 miles apart, but less odd if they are just a couple zipcodes away. As for the other monsters mentioned, I didn't even know Flaming Espinas could show up in regular maps, only fought it in the event quest. BOB bothers me due to it clearly using the fruits of some plant that we actually do not know where it grows, so we do not know what its environment range even is.... kind of an issue with regular Bishaten, now that I think about it. I am not too upset by Rathian being in the Volcano map in Rise since they do have a little bit more greenery and caverns near the edge of that map - the one map I think in the Rise that actually does a mix of biomes well, oddly enough. Aknosom I could see working in the Frost Islands if it stuck to the caves like how Viper Tobi-Kadachi does in the Hoarfrost Reach, but it is weird to see it in a snowy map like that. Iceborne had issues overall, but I would mostly state that is true for the invaders who could be anywhere that do not really seem to fit (hello Banbaro, Fulgur Anjanath and Ebony Odogaron).... and Tigrex and Velkhana. Beyond that Gammoth in the room, most of the returning monsters and new subspecies seemed to fit the locales fairly well, I would say. With Rathalos in particular, if we just see that flagship flying over random maps/areas, I could buy it due to the King of the Skies likely patrolling a large territory, if he doesn't really hunt in some of the maps, more so just crossing over them to get to where he should be.
Damn no world maps?
? We literally had the Wildspire waste and Rotten Vale earlier in the list
We had the Wildspire 2 days ago and the Rotten Vale where were you
What an odd pick for the 2nd spot. While It may be in the latter half of maps for me, It does make me really happy to see sleeper picks like this. Just so I can get some perspective. It works well as a functioning desert map with actual a lot of monsters to pick from! Pukei, Rakna, Diablos, Almudron, Diaymo. So much variety to see compared to other desert maps! My main problems is just how 1. It lost a lot of the lush savanna feel the OG had for generic arid rocks and 2. The vocals of the battle/intro theme just feel too… sensual that make me uncomfortable to listen to.
LETS GOOOO most underrated map in the series easy to 5 best desert map in any game I have ever played
How does this win? It doesn't waste like 2 and half zones, unlike wildspire wastes, that's how. This map having the watery bits makes sense and it didn't give the false impression of giving more of a shit about the watery zones by making a whole mechanic that never amounted to anything. Them using it as an excuse for barroty hand almodron, and being a bit more believable, just works. It's not a swamp, not in the slightest, it is a watering hole or 2 that I guess almodron will settle for. When he's not in the shrine ruins or flooded forest. Almodron is the only good truly swamp monster and he's never even in a swamp. He's just in; a foresty map with some water, a desert with even less water, and a forest with a lot of water. Give us a true swamp, put almodron in there, and give us more than like 2, or 1 and a half, monsters that feel at home in a swamp. The point about using the underground zones more, yeah that's a pretty awesome change. This map does have a decent variety for the single biome that it uses.
Unless we count the Citadel, I'm surprised we got 2 deserts in the list (both pretty high up in the list too), but not a snow map. Maybe 1st place? Idk, anyways this map was VERY unexpected, especially after seeing the Wildspire Waste being on the list, nice! I personally don't have anything to say about this map, it's fine, that's all.
Personally hoping the Hoarfrost is #1
Yeah, this is Rise's best map for sure! Great pick.
Uffff I havely disagreee . I think original map is better in every way. Artstyle wghise there is so mutch that was lost...
This opinion is wack. I wouldn't be going around voicing that shit if I were you chief
@yourdad5799 Fortunately your not.
Guys he hasn’t ranked Frozen Seaway yet! :D
That place is stinky doo doo though.
Yeah don't really agree with this one. Pretty far below Wildspire Wastes in my personal opinion
Woah there, buddy. Rise Sandy Plains 2nd place!? That's a hot take if I've ever seen one. Christmas is supposed to be cold! No hot takes allowed here! (JK do what you want) You'll not find me agreeing though. I do agree that the map doesn't really have many problems, but at the same time, I don't think it does anything particularly great either. It's just kinda another basic desert map to me. I do like the Rise version more than the original version of this map, mainly due to traversal being better (although Spiribirds are a pain and bring down every Rise map's score in that category in my opinion). And the music I like too, although the vocals are actually the thing I like LEAST about it (just personal preference). No other song do I wish more that there was an (official) instrumental version of it. The vocals aren't BAD by any means, but they're just a tad bit annoying to me. Overall, indifference is the main emotion I have toward this map. It's there to check the "desert map" box for Rise, and it does perfectly fine at that. But nothing really stands out so much to justify even a top 10 ranking in my opinion. It's not revolutionary in basically any category, it's just... fine.
Finally someone talking about the vocals in this map's track! I'm probably the biggest vocals/choir lover in this comment section, I literally love to death some themes, like the 1st Gen Desert map, just because of the vocals, most of my favourite parts of Rise's remixes were the vocals, but this theme? Yeahh... not... the best... no.
Have a sandy, rocky, Christmas. LMAO just adding vocals to an existing instrumental track always bugs me... Especially if you take your first map theme, do that, and call it a day for your final boss theme of all things. This not quite doing that is nice but the vocals are still a bit out of place.
Nice to see someone else who isn't a huge fan of this map. I dislike it a fair bit myself, and I know you are more neutral, but just glad I am not the only one shocked to see it so high.
Wow, yesterday’s map was my least favorite desert map, todays is one of my favorites 😂
Sandy Plain sucks ass 😭😭😭
Diablos please leave the desert and come to the caves ive fallen into them 7 times this hunt😭
This map had one of the worst spiribird spreads in the game. Feels like I have to scour the entire top half of the map instead of just collecting them on my way to the destination. I wish that wasn’t a factor in my judgment but I really avoid this map because of it.
Spiribirds are just the worst... although I personally think that the Lava Caverns have the worst Spiribird placement. I have a set route that I generally take on each map for birds and endemic life, and Sandy Plains has a fairly nice and linear one that takes me to the top part of the map and ends with full health and stamina. (Although I always use the bird doubling dango, I don't know if you do or not). Lava Caverns though, the best route I've found is still so annoying and long. Lots of detours and distance between the birds.
Spirit bird user lmao
@@epzilon3836 Ah yes you’re right. Lemme not use the mechanic that increases health and stamina by 50% in a game whose postgame content will regularly 1-3 shot you. Good for you buddy.
@epzilon3836 "Eating before every hunt lmao"
Okay, I knew I was forgetting something in my comment - this, exactly this. I can keep track of the birds in enough of the other 3 maps that Rise starts us in, but this map just has them spread out so far it is a chore to get them..... well, MORE of a chore I should say.
Rise Sandy plains is probably my favourite desert map. Despite that, I don’t have much to say about it. It’s just overall very good.
I don't know if the quality of the remake work alone is enough to put it 10 positions above the Citadel, but i can kinda get where you're coming from. This is indeed a constant subversion of expectations in ranking form. Edit: well, Kushala could be fought in the Desert in Dos, and Basarios can appear even in dense forests (MH4's Everwoods), so him going to the Sandy Plains doesn't seem too far fetched. It might also be sort of a call back to Sandstone Basarios
was a big fan of the tri maps.
Didn't expect it but it is high up for a good reason. 9 out of a 10
Definitely my favorite base Rise map. I did get pretty lost the first time around but once you know your way around the dunes it‘s one of the most fun maps to traverse and battle in. Couple that with a banger map theme and you’ve got a map that pretty much perfects Rise‘s philosophy in locale design. Even so this feels a little high and a lot of maps I would have expected to show up still aren’t anywhere to be seen. I’m really wondering which one will claim 1st place.
I guess the map could be just a bit more gimmicky. Outside of the quicksand traps that it takes from Frontier's White Lake, i don't think there's any other special interaction that wasn't already present in the original version and also doesn't exist in other Rise maps. I don't know, maybe an area having a hill where a sand avalanche takes place every 15 minutes or so could be fun. The White Lake has that. Maybe they could have added Gasurabazura from Frontier and made a nest for him with poisonous pitfall traps that monsters can fall into. Kinda like how monsters get stuck in Nerscylla's web floors if they stagger while standing on them.
@@athos9293 That's not really taking from Frontier, it's just a breakable thing that makes a pitfall trap. Pretty basic concept. That's more of a stretch, in the other direction, than saying espenas has 0 originality. He has some but a lot of his stuff was stolen from gen 1, if we're going down the road.
@@jockpackage1770 *Frontier mentioned JockPackage: *and i took that personally*
@@athos9293 No, just laughing at the cope of insisting everything is "because of the god game that is Frontier" when it's so obviously not.
@@jockpackage1770 How are you so certain? Part of the Rise team worked on Frontier before.
I just wish they remixed the original battle theme in Rise instead of giving it a new one.
Wow. Can't say I expected that, I hate this map quite a lot, always get lost on it. But I get it, objectively, it's well made and full of things to explore and see.
Which do you think is more well made and has more things to explode and see, the Citadel or the 5th gen Sandy Plains?
*Explore, not explode. If the metric was having things to explode, the Shrine Ruins would take the cake, as it's inhabited by obese exploding raccoons.
@@athos9293 fair point, the citadel is both cool and very well made.
@@athos9293 "Every map is the same to me." -A Gunlance main, probably
@@Andrew-hz5zc Of course. No matter where they are: whenever gunlance mains look down, the clouds they see appear all the same.
i picked up lance as a longsword player (in world and only world at the moment) since i like the idea of "block instead of dodge" and i think the sheer amount of "haha >:]- FUCK" moments the class makes is addictive
Bro it's trash
Yep I'm thinking based
Are you sure? Just the other day, while Playing GU, I hunted a friggin' Brachydios on the Deserted Island. Like, why? Again!?
The best map they've ever made. It doesn't need anything like a castle or a big tree to act as a centerpiece and even the ocean is at the last third of the map. Traversal feels great and every zone looks beautiful. I love the little Felyne outpost in the caves. That place is so comfy. This is probably the best environmental storytelling of the franchise. All the ruins of a past civilization and the fact that it's connected to Moga Village. It's obvious that Moga are the descendants of the previous inhabitants of the island and outright confirmed later on in the story. It makes the Ceadeus fight so impactful especially when you realize that the Underwater Ruins are below the island and that Moga is going to sink just like the civilization before it. I love the ecosystem that it has set up. Arzuros getting honey and probably has to beef with the jaggi pack. Daimyo and Ludroth chilling on the beach. Qurupeco calling in Jho whenever he's slightly intimidated by Malfestio. The Raths sticking to the land and cliffs. Lagiacrus ruling the ocean. I can imagine that Lagi and Plesioth have some goofy fish squabbles whenever they cross paths. Bullfango, Aptonoth, Moofah, Kelbi, and Epioth being the source of food for most carnivores. If they ever bring it back I think they could expand the cave system a tiny bit. It does have a Giggi nest maybe they were planning on having Gigginox here too in development? Having the water in area 7 that Ivory uses would be ideal to have another way out to the ocean. Some more plant life and Coral in the underwater zones could make it a lot more interesting. Overall my favorite and first map and I would love to see it return. Please with underwater combat this time 🙏🙏🙏🙏?
Deserted Island above the Volcano is CRAZY
Oh whoaa. What the hell is NUMBER 2 gonna be??
Probably something more reasonable. I can't see how any map could be more favored by nostalgia in the eyes of a 3rd Fleeter than the Deserted Island.
Ruined Pinnacle, Flooded Forest, and Sandy Plains? Is there some other map I'm missing?
@charyan2878 Maybe the Roarfrost Reach?
@@athos9293 Maybe Ancient Forest? It did do a lot for showing a working ecosystem between animals.
@charyan2878 The maze-like layout of the map is probably a significant downside, and also the fact that some area transition paths feel a lot like very long hallways may also hurt it's score. In terms of originality, the map is basically a huge rainforest with a colossal tree in the middle. Eleven years prior, the Great Forest map had already executed the exact same concept. It also doesn't quite merge a bunch of different biomes together in a brilliant way like the Wildspire Waste does. I doubt the Ancient Forest would rank higher than it.
Man, all these old maps are so empty and lifeless. The idea that someone could think any of them are better than anything in World or Rise is kind of crazy to me.
I agree, but the list tries to account for how good they were for their time. Otherwise it'd just be a list of World maps, then Rise maps, rather than a list of the best maps in the history of the series. I still dont get how the hell the Wildspire Waste got #4, but the Rotten Vale was, what, #9?
I do get where you're coming from, but i'd certainly take something like the Tri Volcano over the Elder's Recess any day. Personal preference aside, he's taking the limitations that the maps were crafted under into consideration when ranking them
@@ActualCatfishAnd i don't understand how the Deserted Island ranked higher than the Tri Volcano and the Misty Peaks
It's called Soul. Something you don't have😉
@charyan2878 Damn Charyan chill 💀😭
I enjoy this map's theme, not sure why the decided to make the flagship lack a monster specific theme and use them as the motif for this theme, like they did for rathalos in MH1. Hey, at least they had the proper time and cash so there was no panic of having to add vocals to this theme for the final boss. I do find it interesting that this game/map was the start of what is now expeditions and was the only map where you could do that in MH3. There was also a system where, as you progressed, more monsters would be added to what they called Moga woods. Pretty much saying that you only do expedition in one map but monsters from all maps could show up there, once they were unlocked. For this reason, they kind of had to nail this map because it's the only one used for the precursor to just roaming he maps. Then we had things taken further: You could go to other maps, for this type of free hunting, and even having Frankenstein's monster style maps that mix all of the ones form that game. Said maps being the RNG of the everwood, where it was a set amount of zones at a time that you would roll RNG for, and then just a stable mixture of all maps of its game that was the guiding lands. Wilds seams ot have either some maps being connected or all of them. They were vague so maybe there's like 2 maps that you walk between and the ohter 2 are, without loading screens, traveled to by other means. Who knows, it may just be like this wheel of each map has 2 others it connects to, within the 4 or 5 we're getting. We'll see, soon enough, just how much Wilds will build on this system. MH4/4U gave us endgame, MH3, even if underwater combat doesn't return, gave us expeditions. Yeah, moga woods letting monsters, that have no business on a map like this, just spawn is not a negative of the map itself. As is stated, it's likely a limitation of the game. Lol, oh yeah, area 3 is shaped like a bone. That's a bit odd but not a huge deal.
It would be awesome to see a revamp of the deserted island that adds in the coral reef that is supposed to be in the beach zone like how it is shown in 3U's version of the title cutscene, and the coral gatheting spots become actual corals you mine and chip off pieces off like in the coral higlands rather than being random bonepiles underwater. It would be basically the icing on the cake to fully reach that beautiful tropical island atmosphere that the various pre rendered cutscenes had that really made me fall in love with the locale (like the afromentioned intro or Qurupeco ecology cutscene) Also they NEED to make the spawn of the p3rd version of the map a sub camp, it is unironically my favourite zone with all the water tipples reflecting on the ruins and caves
Putting the camp at the bottom of the map was brutal. Literally made it a slog to get anywhere in the GU version
The area with the felynes? 😢😢😢
Although Flooded Forest is my favorite map from Tri (and probably my favorite pre-fifth gen map overall), I don't think anyone will argue that Deserted Island isn't a good, if not great, if not AWESOME map. First experiencing it in GU, something about it just stuck out to me compared to all of the other maps. Maybe it was the music, maybe the visuals, idk, but it just was really memorable among all the other maps. And the 3U version is even better than the GU version too. Not just because of underwater, but also because the starting camp area is closer to most of the zones you want to go to, and the underwater shortcut is SUPER nice. Out of all maps that deserve to get a remake someday, THIS is the one that deserves it the most if/when underwater combat returns. Bring it back for Master Rank like the Jungle, I think that would work really well. I'd really like for the dark cave section of the map to get expanded a bit and to actually fight monsters there. And of course some more underwater areas and stuff like that. I want it so bad!
I'm still convinced that they will save underwater combat for 7th gen, as a generational leap, instead of putting it in say master rank of Wilds. I would love to see a reworked version of more older maps, like in Rise, in the future. Whether it's in the next portable title or in a later generation. I just feel like Wilds will stick to the forbidden lands and that's okey.
@jockpackage1770 Yeah, probably. I didn't mean master rank of Wilds specifically, but just a master rank of any hypothetical future game that has underwater in it. I feel like having an original standard "starter map" and Deserted Island in the same base game might be a bit detrimental since they might end up being too similar, especially in terms of monsters found in them, but they could get away with it if they just introduce the latter in an expansion rank like Sunbreak did with the jungle.
@@Andrew-hz5zc That's true and, who knows, they may be even more able to do that if they mess with the trend more. I mean having a starter map that isn't a forest, like Wilds is doing. Imagine a game that starts in a volcano or ice map.
@@jockpackage1770 They added underwater exploration in Wilds so either they're blue-balling us to a massive amount or they're slowly inching toward adding it again.
@charyan2878 I'm guessing they'll add it again. I'm just saying that such a feature is too much work for say a master rank expansion. My bet is MH7 will have it.
Overall a great list and somethings I would move around personally. Otherwise I agree with the hole thing. Their some great moments both during other streams and on here 🤣. Can't wait to see all the shenanigans in rise which they are currently playing at this time, sunbreak, and of course Wilds.
The Moga Woods aka The Deserted Island aka My Home. I don't think it's surprising wanting this map back for a modern rendition. My memories of this place are truly special.
An absolute banger of a map. Sadly I have never had the chance to experience it in it's original incarnation complete with underwater combat, but I love it all the same. Definitely one of the top maps for me, hope that when it next returns it will be complete with underwater combat. Though to be fair, I doubt they could bring back underwater combat without bringing back the Deserted Isle
Was waiting for this one! I’ll take top 3 every day of the week. No place like Home
I kinda wish there were more trees and woodsy areas. For a place often nicknamed Moga Woods by the villagers, the areas you can explore are mostly rocky cliffs
I don't even know why Duramboros is here. There is barely any trees, bro is going to starve😿😿.
@charyan2878 I'd me more worried about diablos and uragaan being there lmao
@magnabueno5360 Damn you're right. Uragaan might find some ore and he does feed on sleep herbs. But Diablos doesn't have any cacti😢😢.
Malfestio.
Deserted island is a neat map. The sections are pretty diverse, and the monster variety decent; I rarely have a bad time on it. But compared to other maps it gets overshadowed to me. Like the monsters here are fun, but most if not all of them I’d rather fight on other maps. However, again, It’s a good map. I can see why the Deserted island has so many fans.
Monster Hunters best map, and first Everwood style place. Only so low because of the fear of bias trought nostalgia, for sure. The monster placement is excellent, and feels natural, the layout isnt confusing, the atmosphere is top, and the zones work fine. Only gripe might be how the underwather areas look to much like a empty pool. Some algy, and Coral would have helped a lot.
Even after all the logical argumentation, i can still only comprehend this map being ranked higher than the Tri Volcano as a choice driven by heavy nostalgia bias
0:42 h-he's a-a-alive??
Quick! Press the emergency meeting button! Twice! (Aka the picture of Coral Pukei-Pukei in a Christmas hat)
This map is iconic and I want it to return with all its underwater Glory. It's one if the coolest maps plus what it brought to the table in its game is astounding plus being a fan favorite. It does have its issues and that is mostly the unrefined underwater combat that I hope they will take another try at and refine it. Overall a solid 10 out of 10.