The Dwellers Below
The Dwellers Below
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Empire of Man Army Review | Warhammer The Old World | Episode 89
Just in time for the new Empire drop, Dave, Nick and Danny review the Empire of Man army list. A deep dive (with slides) into each unit in the book, as well as high level strategy and tips on how to be successful playing the Empire of Man.
#podcast #warhammerpodcast #theoldworld #warhammertheoldworld #warhammerfantasy
Просмотров: 1 204

Видео

Tournament Report | Flag Guys & Fire Guys | The Dwellers Below Ep. 88
Просмотров 87314 дней назад
The Australian Dwellers have finally managed to get to an event! (Most of them anyway). Jabe, Danny and Lachie all played in their first Old World Event a few weeks ago and are here to regale you with their tales and tribulations. Enjoy an informal catch up, a ramble if you will and a slightly less focused episode than normal (if that is even possible). #warhammerpodcast #podcast #theoldworld #...
The Future of Warhammer The Old World
Просмотров 3,9 тыс.Месяц назад
The Dwellers are backity back once again. This week Jabe, Chris and Nick discuss what Warhammer The Old World might have in store for us in the future. A remarkably on topic start is quickly derailed however, can our brave host get things back on track before the end of the episode? #warhammer #podcast #theoldworld #warhammerfantasy
Old World Event Report | Why You Should Play A 2 Dayer
Просмотров 2,2 тыс.2 месяца назад
For the first time since the release of The Old World, the Dwellers have played in a 2 day event! With Dave and Chris recently hanging out with the Square Based team in Nottingham, it only makes sense to discuss what they were up to!
Old World 6(ish) Month Review
Просмотров 2,1 тыс.3 месяца назад
After what seems like half a year The Dwellers are back in your ears. We discuss the state of the game after the first 6 months, and give our hot takes on what could have been done differently.
How to Kill Wizards and Alienate People | The Dwellers Below Ep. 84
Просмотров 2 тыс.5 месяцев назад
This week the Dwellers are on a ramble! In our least content focused episode yet, Jabe, Lachie and Chris discuss some games they've been playing, and then turn their attentions to dealing with wizards in games of Warhammer The Old World. Apologies in advance for Lachie's terrible microphone, seeing as he doesn't have kids he can probably afford to get a new one. #warhammer #warhammertheoldworld...
Brewing Up Broken Characters in the Old World | Warhammer the Old World | The Dwellers Below Ep.83
Просмотров 2,3 тыс.5 месяцев назад
In this episode The Dwellers try to brew up the most broken and unexpected character builds for The Old World. Introduction: 00:00 Strigoi Ghoul King on a Flying Carpet: 2:20 Busted Beastlord on a Razergor: 11:41 Badass Bambi and a Glade Lord: 19:50 Dirty Death Hag Hunting Hyrdras: 25:30 Blasting Betty the Exalted Sorcerer: 32:45 Long Legs Larry The Killing Blow Hunter 36:55 Sandy Sal and the S...
The First Perfect Tournament Run? | Warhammer the Old World | The Dwellers Below Ep.82
Просмотров 1,6 тыс.6 месяцев назад
The First Perfect Tournament Run? | Warhammer the Old World | The Dwellers Below Ep.82
Choosing an Old World Army | Warhammer the Old World | The Dwellers Below Ep.81
Просмотров 3,9 тыс.6 месяцев назад
Choosing an Old World Army | Warhammer the Old World | The Dwellers Below Ep.81
Old World New Armies | Slow Grow Episode 2
Просмотров 1,1 тыс.7 месяцев назад
Old World New Armies | Slow Grow Episode 2
How To Tame A Dragon | Strategies For Surviving The Dragon Meta | The Dwellers Below Ep.80
Просмотров 3,7 тыс.8 месяцев назад
How To Tame A Dragon | Strategies For Surviving The Dragon Meta | The Dwellers Below Ep.80
Old World New Armies | Slow Grow Episode 1
Просмотров 2,7 тыс.8 месяцев назад
Old World New Armies | Slow Grow Episode 1
The Old World for 8th Ed Dummies | Warhammer the Old World | The Dwellers Below Ep.79
Просмотров 2,5 тыс.9 месяцев назад
The Old World for 8th Ed Dummies | Warhammer the Old World | The Dwellers Below Ep.79
Renegade List Building | Our Take On Legacy Army Lists | The Dwellers Below Ep.80
Просмотров 2 тыс.9 месяцев назад
Renegade List Building | Our Take On Legacy Army Lists | The Dwellers Below Ep.80
List Building in The Old World - We Review Our First List Ideas | The Dwellers Below Ep.77
Просмотров 4,9 тыс.10 месяцев назад
List Building in The Old World - We Review Our First List Ideas | The Dwellers Below Ep.77
Our Takes From This Week's Crazy Old World Madness | The Dwellers Below Ep.76
Просмотров 88310 месяцев назад
Our Takes From This Week's Crazy Old World Madness | The Dwellers Below Ep.76
The Dwellers Below Are Back! | Hot Takes From The Old World | The Dwellers Below Ep.75
Просмотров 2,3 тыс.10 месяцев назад
The Dwellers Below Are Back! | Hot Takes From The Old World | The Dwellers Below Ep.75

Комментарии

  • @lesbianmorgoth652
    @lesbianmorgoth652 День назад

    1:28:30 this is my big wishlist item too. Give me the witch hunter army from Warmaster, GW!!

    • @TheDwellersBelow
      @TheDwellersBelow 12 часов назад

      Sadly doesn't look like it will happen, but it would be so cool!

    • @lesbianmorgoth652
      @lesbianmorgoth652 7 часов назад

      @TheDwellersBelow it really would! an army of flagellants, witch hunters and warrior priests with bonuses to movement and frenzy or something would go so hard. add a rule that changes depending on what you are fighting and some new units and it would be perfect. i have now inevitably made myself sad lmao.

  • @AlanJoyce-xu6fo
    @AlanJoyce-xu6fo День назад

    Totally agree, buy an empire captain OR 6-7 chaos warriors and you get the same result in combat - NOTHING!

    • @TheDwellersBelow
      @TheDwellersBelow День назад

      It's a sorry state of affairs. Can't wait for the helm of competition to come out in the journal and save us

  • @TwoHands95
    @TwoHands95 2 дня назад

    For the Empire, you really want an army that feels tactical and as a jack-of-all-trades. The core should consist mostly of infantry in the form of state troops that are supported by all these other troop types. Detachments feel super thematic, but completely useless in practice. Perhaps give ranged detachments a special rule that they can fire in two ranks if within 3" and that the supporting charge automatically counts as a flank charge? My suggestion to make State Troops better is to give us the option to buy Heavy Armor for our poor halberdiers, and give us Warband. It would help a lot. Also, I don't know if any of you played 9th Age, but in there your general could give out "orders" (i.e. buffs) to their version of the regimental unit, with in his commanding presence, that was very thematic. You could buy an upgrade for him that would allow him to put out two instead of one (only one order per unit). It included things like a fight-in-extra-rank, movement speed bonus, reroll leadership tests, or ignore long range penalties I would love to see something similar for the Empire in TOW. P.S. I haven't watched the entire video yet, but I've already subbed. Very interesting points, so far.

    • @TheDwellersBelow
      @TheDwellersBelow 12 часов назад

      Some good ideas there! Seem they are taking another direction though, pushing Knights and artillery

  • @emcdunna
    @emcdunna 2 дня назад

    Empire is really good at fleeing from stuff and rallying. There's rallying cry everywhere and you can put a captain on a baby griffon for an 18" bsb bubble

  • @LoyalWatcherX
    @LoyalWatcherX 2 дня назад

    Without typing out a full list, there's a version of Caw! Caw! where you take a couple of Captains on Griffons at 200pts each and a couple of cannons to give you a stand-off option...

  • @jamiesanchez8063
    @jamiesanchez8063 2 дня назад

    How would a BSB do in a unit of crossbowmen with a Dragon Bow?

    • @TheDwellersBelow
      @TheDwellersBelow 2 дня назад

      @@jamiesanchez8063 would probably be pretty sound, the dragon bow is great. But you might struggle to keep enemies away from. It as it's more points dense without a way to get away from fast stuff

  • @jamiesanchez8063
    @jamiesanchez8063 2 дня назад

    I’m disappointed we didn’t get a State Troops army of infamy that could have fixed infantry.

    • @jacktowle3664
      @jacktowle3664 2 дня назад

      Same, all I wanted was access to shieldwall or stubborn, other comparably priced core with the same stats get more rules

    • @VoltanIgnatio
      @VoltanIgnatio 2 дня назад

      100%

  • @cameda09
    @cameda09 3 дня назад

    Are you able to add your pods to Apple Podcasts ect please?

  • @That_Rat_Bastrd
    @That_Rat_Bastrd 3 дня назад

    Interesting points and a lot of valid complaints, but as a Skaven player listening to this feels a bit like being homeless, and hearing 3 guys complain that the roof leaks in their second homes.

    • @Ghost644-t6z
      @Ghost644-t6z 3 дня назад

      😂😂

    • @TheDwellersBelow
      @TheDwellersBelow 3 дня назад

      @@That_Rat_Bastrd hey hey hey, we can all be terrible. But yeah Slaven are in a rooough place right now.

    • @That_Rat_Bastrd
      @That_Rat_Bastrd 3 дня назад

      @@TheDwellersBelow yea man like I said a lot of valid complaints, but there is a fair amount of things that you were writing off that I'd take in Skaven in a heartbeat 🥲

  • @ImranAli-uu4vj
    @ImranAli-uu4vj 4 дня назад

    Japanese shirt says Slapchop XD

  • @That_Rat_Bastrd
    @That_Rat_Bastrd 9 дней назад

    You need 7 and musicion to beat the dragon. 1 wound to the model 5 overkill 1 close order

  • @VoltanIgnatio
    @VoltanIgnatio 14 дней назад

    Just wait for the prevalence of poison blobs to level out the number of dragons and big mknsters and hey presto! A couple of cannons will do the trick 😂 Helblaster w. 2x Engineers and Plague of rust is nice vs dragons. Reroll shots, then use Bs4, Str 5, AP3 (1+2 from PoR), AB2.

  • @VoltanIgnatio
    @VoltanIgnatio 14 дней назад

    So Hyped for the Empire Arcane Journal.... M.E.G.A - Make Empire Great Again! Seriously though, I think the meta will trend towards more MMU as AJ's come out, but lets see.

  • @michaelf.7339
    @michaelf.7339 16 дней назад

    my wishlist solution for the empire arcane journal against dragons is the magic itesm Van Horstman's speculum, which existed through almost all the editions before and in melee it exchanged almost all the stats of 2 characters while they were fighting. It was typically taken on a cheap captain in pegasus, which was basically used as a silverbullet against dragons, maybe now on a witchhunter with that item choosing the magic res 2 option or the hatred chaos and beastmen or undead (perfect change would be being able to choose the witchhunter option before each battle not when writing the list) since the big bad dragons are either undead or chaos (except elves). I'm also hoping for the buff wagons coming back so the luminarc and orcanium.

    • @TheDwellersBelow
      @TheDwellersBelow 16 дней назад

      @@michaelf.7339 finding some luminarcs in the forest would go a long way to helping empire!

  • @AlanJoyce-xu6fo
    @AlanJoyce-xu6fo 16 дней назад

    great show lads, cannot agree more about the sactity of painting requirement! Turning up to the 1 in 3 month brownie point burning tournament to then play black primed bret knights is a terrible vibe. My chaos shouldn't have more colours than the french boys.

    • @TheDwellersBelow
      @TheDwellersBelow 16 дней назад

      @@AlanJoyce-xu6fo time to see painted armies!

  • @perfidy1103
    @perfidy1103 16 дней назад

    1:01:05 oh and magic needs an overhaul, but that'll have to wait until 2nd edition I suspect.

  • @perfidy1103
    @perfidy1103 16 дней назад

    53:30 Infantry being bad is definitely what disappoints me the most. The platonic ideal of Fantasy was blocks of dudes with flags lining up against other blocks of dudes with flags in a battle. Not sure what the solution is though. I thought this worked better in 6th, but i think I just never played 6th in a truly competitive meta. My friends and I all used big (well medium) blocks of dudes with flags, because that's what appeared in White Dwarf, and it was fun, but I bet someone with an optimized list that contained nothing like a block of infantry would have smashed our naive lists.

  • @DerOrk
    @DerOrk 17 дней назад

    I don't see why GW would remake the Colleges of Magic Wizards. We allready got a plastic kit for those. Especially this far ahead to the conclusion of the Great War against Chaos. If we got new empire wizard models, surely it would be in the form of Hedge Wizards. IE the guys currently in the rules and without any models what so ever.

  • @entropy2100
    @entropy2100 17 дней назад

    Ild like to say I watch your podcast, attended this tournament, spoke to some of you- and still didn’t figure out who you where

  • @ClydeMillerWynant
    @ClydeMillerWynant 18 дней назад

    Enjoyed the conversation and that Steam Tank is unbelievable. Jabe was right first time about the static res required to challenge out a dragon (or similar) being seven. Dragon gets close order as well as one for the kill and (max) 5 for overkill so seven. Certainly possible to get a unit up to that, but realistically you'll only be able to do it with a unit with your BSB in it. So you then have one unit that the dragon doesn't want to charge into the front of on its own. That's all you have without further consideration about how to actually make it useful, but it's some sort of starting point for a plan I guess. Now if they took close order off the dragons and gave infantry an extra possible rank bonus then you could have more than one unit that does it and the dragon owners would have to think a bit more and perhaps some Warhammer would break out!

    • @That_Rat_Bastrd
      @That_Rat_Bastrd 18 дней назад

      I like this solution as it really gets 2 birds with one stone!

  • @SamuelFreestone
    @SamuelFreestone 19 дней назад

    Van Horstmans Spectrum!! Help deal with Dragons as Cannons just dont do it in this edition

    • @dannypaints
      @dannypaints 18 дней назад

      depends on how close they stick to the lore- Egrim Van Horstmann was alive during 6/7/8e, so maybe too late for us? here's hoping though, I would LOVE the speculum

    • @AP-hv9ll
      @AP-hv9ll 18 дней назад

      I played Empire at release, but shelved them until the book drops. When I break them out again I can’t imagine not running 3-4 5archer detachments. That’s how I’m going to mostly deal with dragons. Yeah, terror is a thing but I will work to manage. Nothing is fool proof.

    • @TheDwellersBelow
      @TheDwellersBelow 16 дней назад

      @@SamuelFreestone magic item of my dreams! Would do far too make empire viable

  • @GilthosDrakoniss
    @GilthosDrakoniss 19 дней назад

    A: No. Whilst units that move randomly do not declare charges, if you wish to move one into contact with an enemy unit, it must fulfil the same criteria as any other charging unit during its movement, as detailed on page 126

    • @The_Winslow
      @The_Winslow 18 дней назад

      Is this something from the FAQ? The random movement section just says "If the model is able to make contact with an enemy unit during the Compulsory Moves sub-phase or whilst pursuing, it may do so and counts as having charged." Since it's the charge move that says you have to try and maximize and random movement doesn't involve a charge move, I would think you're allowed to make contact wherever you want (as long as you can reach). But if I'm missing a clarification somewhere let me know.

    • @ClydeMillerWynant
      @ClydeMillerWynant 18 дней назад

      @@The_Winslow Yes - the OP is quoting the text of the FAQ that relates to 'charges' by random movers that was perhaps mainly raised to stop them charging in the 'wrong' arc but goes beyond just that. To my mind the random movement rules are very poor all round though this at least improved them a little.

  • @GilthosDrakoniss
    @GilthosDrakoniss 19 дней назад

    I am not a fan of ranking, it has to much of a domino effect of causing people that would not normally power game to net list.

    • @entropy2100
      @entropy2100 18 дней назад

      Not having a ranking means people like me won’t come to events. Always two sides of a coin

    • @TheDwellersBelow
      @TheDwellersBelow 16 дней назад

      @@GilthosDrakoniss yeah there is a risk there if things getting sweaty. Maybe time for comp to restrain it?

    • @GilthosDrakoniss
      @GilthosDrakoniss 14 дней назад

      @@TheDwellersBelow yes I am a fan of massive comp and then hardcore play.

  • @Toadraider24
    @Toadraider24 19 дней назад

    45:46 Steam tank is magnificent. Saved you a time stamp.

  • @tanewoodley9806
    @tanewoodley9806 Месяц назад

    For infantry, bring back Step Up. I know lots of people got butt hurt about this in 8th Ed, but seriously, give the infantry players something to do besides cry as their models are removed. I started in the tail end of 7th, when my Dwarves had no option but to cower behind their shields as they got hacked down. Step Up at the start of 8th Ed was a ray of bloody sunshine, I didn't know until then that infantry could make attacks...

  • @kurukblackflame
    @kurukblackflame Месяц назад

    As a big blocks of infantry enjoyer, I liked the way 8th ed worked with support attacks, hordes and 'step up' meaning regular infantry actually got to contribute to fights rather than standing behind a row of characters to provide wound tokens and moral support. I think the easiest fix for 'Old World' would be to bring in scenarios where VPs are gained from holding certain points on the board rather than just for destroying units. Infantry are bad at chasing down the remnants of enemy units but they are good at holding ground (as this mechanic would be based on the number of models within range of an objective) being generally numerous and resilient.

  • @lrh5206
    @lrh5206 Месяц назад

    More static combat res for infantry and some charge resistance if charged in the front arc and ranked up enough would do a lot

  • @lrh5206
    @lrh5206 Месяц назад

    I run a pure infantry/cavalry Khorne WoC army, only mortals. So I have 0 magic, and 0 monsters. Call me crazy! It is definitely sub-optimal, but it can absolutely still win and it's heaps of fun

  • @vladionutdiaconescu1638
    @vladionutdiaconescu1638 Месяц назад

    The beat fix to the game should be fixed unit size. Ex: dwarf warriors ca be in files of 6, 5 or 4 and 1, 2 or 3 ranks. Also, models with more than 5 wounds should use the best save they have/phase. Arm 3+, ward 4 and regen monster attacked by ap-2 attacks, use ward, etc

  • @NateJones10
    @NateJones10 Месяц назад

    Chris, I really appreciate the value you bring to this podcast. Just saying. Thank you :)

  • @NateJones10
    @NateJones10 Месяц назад

    I've played since 3rd edition. I lived through hero hammer. 6th edition had issues, but it was focused on regiments of cavalry and infantry. 7th had broken army books and power creep. 8th was mostly tight and easily the best core rules, focused on the regiments and mass armies. The failing of 8th was mostly the cost of armies. Just a single 50 model Witch Elf core regiment cost 300.00 USD. Starting WFB had to many barriers to entry in cost and learning curve. GW can fix that by making regiment models more accessible and affordable. The game can have simple base rules. Personally, Age of Sigmar was a mistake as it destroy the lore and setting. There was a way forward that could have streamlined Fantasy rules, reboot the setting with many of the AoS elements, but keep the Old World as a setting and game system. If Old World had a warband level of play for new players and a rank and flank level for veterans or large scale games. I would of dragged out End Times and instead of destroying the setting bring in the upheaval of the Old World instead.

  • @NateJones10
    @NateJones10 Месяц назад

    8th was overall a better set of rules than many of its detractors realize. The game had a weird learning curve that made first impressions seem it was all deathstars, mega spells and random charges. In actually, the armies that were used in tournaments and by veterans of the system had realistic armies with large blocks of infantry. The magic was better as support all over the board. The random charge was in reality a bell curve charge that lead to baiting movement and risky charges out of your opponents. Step up is still one of the best rules that WFB had and I do not understand why they left it out of Old World.

  • @NateJones10
    @NateJones10 Месяц назад

    Infantry need the 8th edition Step Up mechanic and Rank Bonus should be increased for Close Order to +3. Supporting Attacks should be the rank behind again, not the whole fighting rank.

  • @NateJones10
    @NateJones10 Месяц назад

    I don't think Games Workshop is ever going to all the legacy armies. The goal is to keep those armies and their models in AoS. The proof is look at the attention and new models those armies have gotten in AoS, especially with the new release of AoS 4. Skaven just got more new models for AoS than we have gotten anything new for Old World.

  • @NateJones10
    @NateJones10 Месяц назад

    I wish this wasn't the case, but I think Old World had a couple of objectives that is counter to getting back Warhammer Fantasy in its full glory. 1) Divert the WFB fans away from complaining about AoS. 2) Make money off of the Old World models that do not work in AoS, keeping the best stuff from Old World in AoS. 3) Make players rather play AoS than Old World. This is meant to gather us, quiet us down and make money off us using models and factions that are less interesting than the ones we lost.

  • @NateJones10
    @NateJones10 Месяц назад

    The reason games take long and are hard to learn is the rules are messy, counter-intuitive, contradictive in a few parts and way to much cross-referencing.

  • @LawL_LawL
    @LawL_LawL Месяц назад

    Not sure if someone else has commented on Jabe's question, as far as I understand it, due to Bound Spells not being cast with the potential to Miscast like normal wizard spells, you can just cast all of your Bound magic first, and then move on to your wizard spells. That way you maximize your output/efficiency, and it works regardless of the ruling from GW or differing interpretations from individuals.

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      That's a good approach that we definitely hadn't considered

  • @auretioustaak6579
    @auretioustaak6579 Месяц назад

    All the podcasts I've been listening to trying toa ddress infantry issues refer exclusively to warhammer fantasy 8th edition...that was the edition that bled players something fierce, it was in that time period where GW wrote rules forcing people to buy crap tonnes of models to have a hope in heck of being competitive and it was also the edition many refer to as Purple Sun edition. It wasn't a good edition and if you played in it and it was your one big edition of whfb then cool, but there were better ones. Take a step back to 6th ed whfb, it lasted 6 whole years before 7th edition came out. Yes, it was in an era where there wasn't this stupid 3 year edition cycle that brings outa new edition even if the rules don't need a new edition, but 6th ed was also the longest running whfb edition and for many good reasons. A lot of rules are seen in TOW but TOW is also a product of a newer rules set - dragons/mounts combining profiles with their riders instead of being separate is a huge issue because it makes them so much more dominant and extremely hard to kill off. Here's a rather radical approach to balancing Monstrous Mounts - what if you change the rules such that once the number of wounds that the mount in question gives are lost, then that mount is dead and the rider is now on foot for the rest of the game? You're still able to stack saves etc but most dragons etc that are dominating the meta, will have significant power drop off after 4 to 6 wounds have been lost. Suddenly you have characters on foot that want to probably be supporting or supported by infantry. I've not seen this idea bandied about, but it's very much like older editions of whfb where once a mount was killed the rider was on foot, it worked back then, it can work again.

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      I think all of us have played since 5th/6th so did run through the previous ones. I think we all enjoyed different editions for different things, but also played through the horrors of demons and fear causing cav buses auto breaking things in 7th. I liked 8th more than 7th, and at least as much as 6th partly because it did have a lot of infantry come out and it looked great. The mixed profile suggestion would be really interesting, would certainly allow more play into the dragons, and a better chance to get through them eventually!

    • @auretioustaak6579
      @auretioustaak6579 Месяц назад

      @@TheDwellersBelow Technically my first game was 4th ed whfb then the next time we saw our mate in primary school he had discovered 40k and we got hooked cracking in with the end of 2nd ed 40k, played 5th ed whfb here and there but 6th ed fantasy was the one I played the most as it coincided with highschool so every weekend and even paper hammer at school, it does occur to me that playing pure night goblins and once in a blue moon working in some orcs, and vs Dwarves (my bff had perfect guess range but eventually ended up going pure combat dwarves, he went from losing 80% of the time {even with perfect artillery} to about 50/50 with the combat dwarves). Played a lot of 7th but 8th did not gel well with me, it was that era where GW went through a phase of crappy CEO who forced the make rules to sell a lot more models regardless of the quality rather than make good games then the models will sell regardless. But yeah, I can get why strength modifiers are out and armour piercing is in instead, but why combine profiles of monsters and riders, it's not as characterful and has very obviously lead to massive imbalances. It's much more 4th/5th ed whfb and how that could very easily be Herohammer in nature.

  • @franciscoaguilera3619
    @franciscoaguilera3619 Месяц назад

    Setting 25% for heroes/commanders ,and 25% for heroes only would fix the whole meta, which currently revolves around the big character mounts. With such constraints people would try to cut out expenses on their characters, and we would see more characters on foot or horse. Then, it would be necessary to use infantry and cavalry units just as a place to hide these characters

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      They do seem to have gone very light on restrictions within lists, a bit more delineation would help a lot (or something like the wolves of the sea where you can only have one lord level character no matter what)

    • @tanewoodley9806
      @tanewoodley9806 Месяц назад

      I like this one, just like we had in 8th, it makes sense to reduce the Lord allowance.

  • @evanvaldyke353
    @evanvaldyke353 Месяц назад

    They didn't do Kislev because of the optics of the Russian invasion of Ukraine

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      Have heard this bandied about but taking it with a grain of salt. Is there a source?

  • @dekai7992
    @dekai7992 Месяц назад

    It's called The End Times.

  • @RobHawkinsHobby
    @RobHawkinsHobby Месяц назад

    I don't know if you can get it in Australia, but Duplicolor Sandable Primer is the way to go. I've been using it for 17 years now, and it has NEVER fuzzed on me. (And I live in super humid New Jersey!)

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      Might have to look into it, but not something I've heard of here unfortunately

    • @RobHawkinsHobby
      @RobHawkinsHobby Месяц назад

      @@TheDwellersBelow "Duplicolor" is the brand name. They sell it at auto supply stores here in the States. They have a whole range of different sprays and primers, but the one called "Sandable Primer" is what you're looking for. It's actually getting harder to come by here as well; the local auto shops used to always have it, but now never seem to stock it.

  • @felixelbe7298
    @felixelbe7298 Месяц назад

    After hearing your conversation, the idea of a living ruleset with a paid subscription sounds like a bad idea. Right now we have beautiful books with a decent ruleset, not only would those be invalidated, we would also enter the exact treadmill many 40k players hate with passion. On top of that we would have to pay a fee. This sounds like a pretty bad proposition for any outsider, whos vaguely interesed in TOW and also to everyone who is playing beer and bretzel wargaming at a local level. Also I fear, that any system with ruleschanges and "improvements" mid- edition would put the ruleswriters in a position, where they have to introduce major changes to an already "patched" ruleset just because they have to release a new edition. Under those circumstance, we might end not only with a treadmill, but also with a worse ruleset in the next edition. My proposition/ hope therefore would be for GW to release FAQ on a regular basis and taking notes and feedback while the edition is in its cylce. Then they should be in position the do meaningful improvements in a new rulebook.

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      Agree with pretty much all of this! Love the books

    • @chriscousens111
      @chriscousens111 Месяц назад

      I don't think a subscription is a good idea; free living PDF for rules, books for cools.

  • @scepteredisle
    @scepteredisle Месяц назад

    The original ruleset they were working on should be re-introduced and this absurd ruleset thrown away. The rules need to be 20 pages at MOST not 100, and certainly not 160. There are so many "darlings you didn't kill" and fat in this game. There were so many quality-of-life fixes in 8th that they didn't add in TOW. I should never be measuring pivot angles and inches in 2024. These are small groups of 10 or so men, not legions of 100. They got this.

    • @morerobotwarscontent1476
      @morerobotwarscontent1476 Месяц назад

      Lol no.

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      Yeah that's a no from me dawg

    • @scepteredisle
      @scepteredisle Месяц назад

      @@morerobotwarscontent1476 lol enjoy your dead game then. There's a reason Warhammer Fantasy sadly died and why Old World is sinking: it's because you think 160 pages of rules is somehow perfectly OK

    • @mogwaiman6048
      @mogwaiman6048 Месяц назад

      To be fair, TOW isn't designed with modernity in mind. It's meant to be a niche game within the specialist design studio.

  • @scepteredisle
    @scepteredisle Месяц назад

    Hate to break it to you lads, but GW are desperate to squat Old World. They've done everything but throw the kitchen sink to try to kill sales of the game. The AoS faction is winning despite poor sales. Old World just isn't cutting it and that's not the IPs fault, it's the price (and rules). Who can afford this stuff? It was unaffordable on release and GW slapped on a 10% price hike this year on Old World just to make sure even less of the stuff is sold. It's deliberate. Premium prices for old tat from 1999 and 2003.... lol. Where's the new plastic kit released for Greenskins? Where are the Resin and new plastic kit for Chaos? I mean we can WAGER that new plastic Forsaken have been produced but where are they? They have no respect. Meanwhile Skaventide can't be given away.

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      Not sure I buy that they want to squat it. They essentially already did that one. It's not like they were under any obligation to bring it back...

    • @scepteredisle
      @scepteredisle Месяц назад

      @@TheDwellersBelow I think there is a lot of internal politics within GW and different factions including the newer blood who consider Fantasy Battles a joke.

    • @mogwaiman6048
      @mogwaiman6048 Месяц назад

      AoS doesn't have poor sales. You can't dismiss 9 years of consistent growth. TOW is as affordable as it gets for GW army games too. One issue is that rank and flank games aren't as popular in todays era of tabletop gaming.

  • @SparksKnifecraft
    @SparksKnifecraft 2 месяца назад

    I think Parabellum and Corvus Beli have both proved that a free online rules and up to date army builder app works, alongside real hardback rule books. We all want the art, lore new book smell but we all want current and updatable rules. If anything, a free to use army builder is only going to encourage miniature sales, which is where the 💰💰💰 is

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      Yeah lots of the smaller companies doing this better. Malifaux also has a great army builder with all the rules for free. Doubt we'd see that from GW but would result in more mini sales at least.

    • @chriscousens111
      @chriscousens111 Месяц назад

      @@TheDwellersBelow I think they even just took *away* the army builder for AoS, so GW don't seem to agree!

  • @jamiesanchez8063
    @jamiesanchez8063 2 месяца назад

    An army book for the New World would be nice with the legacy armies in. They could just copy/print the PDFs for free money! (With some balance fixes…)

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      So what I am hearing from you is amazons and sea elves coming soon?

  • @NisGaarde
    @NisGaarde 2 месяца назад

    Infantry fixes: 1) +3 Rank Bonus / +4 for Horde 2) +1 Combat Res for Outnumbering 3) +1 Bonus Attacks per rank _instead_ of the current Fighting Rank (because wide lines of troops with no ranks looks stupid) 4) Thrusting Spears always strike no later than same Initiative as chargers 5) Remove +1 Close Order combat res boost (replaced by Outnumbering)

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      Think the static rules would go a long way, stop those monsters and characters just ploughing through, put a bit more risk back into it. Spears would be really interesting as well, give those units a bit more of a role than currently.

    • @chriscousens111
      @chriscousens111 Месяц назад

      @@TheDwellersBelow Yeah, I like adding way more static CR to infantry and taking it away from monsters.

  • @kivati
    @kivati 2 месяца назад

    Fall back in good order popping through until still cause panic. It isn't completely safe...

    • @TheDwellersBelow
      @TheDwellersBelow 2 месяца назад

      although unless the unit is less than half strength, they will also fall back in good order from that panic rather than actually fleeing, which can situationally be a free reform before your turn.

    • @kivati
      @kivati Месяц назад

      There is that, or it could ruin your plans for a backup charge!

  • @kivati
    @kivati 2 месяца назад

    Infantry are just as viable now as they were in 6th and 7th. Stick a lunatic lord in it.

    • @TheDwellersBelow
      @TheDwellersBelow Месяц назад

      Problem with the lunatic lord is they can get challenged out and stomped on by flying monsters which do this same job better. The dwarves have the best version of this currently, but struggles to get into combat.

    • @kivati
      @kivati Месяц назад

      The lunatic drsgon can't be everywhere at once, there are ways of slowing it down! But that can be a problem, i agree.