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Bla?kSh¿d?w
Добавлен 12 фев 2010
In my Channel you will find Programming, Game Development and Cybersecurity Videos.
Crash Bandicoot Fan Game - Level 5 - UPDATE
Hello RUclips, I see that my last video has received more than 6000 views within 2 weeks, this is a very good reason for me to upload the next update for you :) Thank you very much for your loyalty
I have implemented the following updates and innovations:
- Monkey Sculpture with Fire Throw Function and danger state.
- The End-Room's Teleport have now Vortex and Sound Effects
- Blinking Bonus Text (3x if full) and orginal Font
- Indoor Zones will not freeze the Rain anymore
- Thunder Effect in Backgrounds and/or for Sky directly.
- Loose Platforms will collapse faster.
- Ruins Platforms are closed now on the left and right side, before that it had missing Vertex and Polygon on the side of the pla...
I have implemented the following updates and innovations:
- Monkey Sculpture with Fire Throw Function and danger state.
- The End-Room's Teleport have now Vortex and Sound Effects
- Blinking Bonus Text (3x if full) and orginal Font
- Indoor Zones will not freeze the Rain anymore
- Thunder Effect in Backgrounds and/or for Sky directly.
- Loose Platforms will collapse faster.
- Ruins Platforms are closed now on the left and right side, before that it had missing Vertex and Polygon on the side of the pla...
Просмотров: 1 781
Видео
Crash Bandicoot Fan Game - Level 4: Drained Eel
Просмотров 9 тыс.14 дней назад
Hallo RUclips :) My project has been progressing a little slower lately, but I have already completed the 4th and penultimate level for you. What's new? The gem path has now been completed, the walls have collisions via mesh (which is unfortunately a bit buggy), as well as a few new assets. The soundtrack of this level is from the fan game: Crash Bandicoot back in time. Otherwise, the work is a...
Crash Bandicoot Fan Game - Level 5 Ruined (Prototype)
Просмотров 944Месяц назад
Hello RUclips, developers and crash fans :) today I already have the necessary resources for the 5th and possibly last level in the Python project. Because I will recreate this game later on a more professional engine like Unity or UE4 with multiple levels. In any case, this project is almost finished and after installing the level I will fix all the little things and test all the levels again....
Crash Bandicoot Fan Game in Python - Level 4 Update
Просмотров 2,9 тыс.Месяц назад
Good Morning RUclips, Crash Bandicoot Fans and Devs :) Level 4 has new Updates: - Hot Pipes - Pipe Backgrounds - Dripping Water - Eletric Water doesnt play Sound, if player out of range. - New NPC/Enemie - Sewer Mine (but Lightcone is buggy with black texture) - NPC Circle Move in xz and y angle. Which Bugs and Errors appears? - Level Start Lagg. - Hot Pipe Collision need improvments - Rat Hitb...
Crash Bandicoot FAN GAME - Level 4 Prototype and Updates
Просмотров 1,8 тыс.Месяц назад
Hello dear viewers, today I started to implement level 4 into the game, this of course added some features, such as: running, landing in water, on metal or on sand has its own different sound. In addition, new death event animations such as falling into water or disintegrating into ashes were added. An eel NPC will also carry out his function in the new level. sry for my typo on end this videos...
Crash Bandicoot FAN GAME - Level 3: Upstream FIXXED
Просмотров 1,4 тыс.Месяц назад
Hallo dear Viewers :) a few little Changes and improvments. - Yellow Gem Timer reduced (180sec to 120sec) - Fixxed Hippo NPC, will dive down and dive up with Animations - a lot of Items and Objects doesnt interact, if Player out of visible Range. - to much Sound Effects and Sound Files has overloaded the scene.entities List, that was the main Lagcause in this Level. is fixxed now. All Sound Eff...
Crash Bandicoot FAN GAME - Level 2 redesigned
Просмотров 11 тыс.2 месяца назад
Hallo Viewers :) my first Version of Level 2 was very empty and liveless. In this Update i have added more Objects, Ice Chunks and more Textures like Ropes. Aku Mask generates Sparkles if AkuAku is def mode 2. The next Update will patch the massive Laggs in Level 3 and the missing colliders. Level 1 will have a seperate Wood Part for Gem Path. LOD will hide the Ice Pillars. I will also upload t...
Crash Bandicoot FAN Game in Python - Level 1 redesigned
Просмотров 1,9 тыс.2 месяца назад
Hello dear viewers, it took a little time, but it fixed most of the collision errors and FPS drops in this level. I owe this to the improved LOD system, which completely switches the active objects out of the scene instead of just hiding them. Among other things, I made Crash a little smaller, as well as his HitBox and his Raycast, so that he has enough room for a more precise collision. I will...
Crash Bandicoot FAN Game - Fixxing Errors and Bugs Part 3
Просмотров 2453 месяца назад
Analysing and Testing Collisions Part 3.
Crash Bandicoot FAN Game - Fixxing Collisions and massive Lagg cause
Просмотров 1203 месяца назад
Hallo Dear Viewers :) In this video I show what exactly caused massive lag in my code and how I can fix it with a simple change in the code. This error apparently crept in when I implemented the NPC's fly direction. Then we'll look at my botch with the wall and floor collisions, I may have to make several changes and do some tests, I'm happy to share with you.
Crash Bandicoot FAN Game - Analysing Bugs, fixxing Colliders part 2
Просмотров 1243 месяца назад
Hallo Dear Viewers :) in this Video we go deeper into this Project and look, what we can fixx and where the Problem is. I will upload other perfomance and Bug fixxes, which i have caused :D
How to make a Crash Bandicoot like Crate/Box in Blender ^-^
Просмотров 723 месяца назад
Hallo Dear Viewers, In this video I would like to show you how anyone can start making a game themselves with a few free tools. The most important thing here is always that you have a small concept or at least a foundation for it. I think that creating simple boxes would be a good point to work a bit with Blender and UV mapping, because in the end they make up a large part of your assets. I'll ...
Crash Bandicoot FAN Game - painful Bugs and Errors
Просмотров 3073 месяца назад
Hello dear viewers, in this video I show a little more of the game and at the same time my botch with the collisions in the game. A user already mentioned in my last video that the collisions are really poorly organized and he's absolutely right! ^^ Now let's take a closer look at this matter. Unfortunately, this part is the current problem I'm stuck on at the moment. But I can't leave it like ...
Crash Bandicoot FAN Game - Level 3 BETA
Просмотров 13 тыс.3 месяца назад
Hello dear Viewers, After a few weeks I finally got around to adding some innovations and bug fixes to the game and the mechanics were also adjusted a bit. these include: - Wumpa Fruit Animation - orginal Bonus Platform - fixxed strechted crate texture now uses 32x32 textures instead of streched 38x38. - Aku Mask follow smooth and rotate slowly to Crash - Shadow Point below Player, which show b...
Crash Bandicoot FAN Game - Level 2: Way to Nowhere
Просмотров 1,9 тыс.4 месяца назад
In this video I show how I've made some improvements since the last update. - Texture scale will transform by Object scale and looks more accurate. - Better performance while destroying Boxes (significantly less laggs) - Added new Objects and Logics: Ice ,slippery movement (has a few bugs) - After 3 Failures, Crash reseive Aku Aku Mask. - No Lifelost or Deathcount while loose in Bonus Round. - ...
Crash Bandicoot FAN Game - Level 2 BETA
Просмотров 3,1 тыс.4 месяца назад
Crash Bandicoot FAN Game - Level 2 BETA
Crash Bandicoot FAN Game - Level 1: TURTLE WOODS
Просмотров 1,9 тыс.5 месяцев назад
Crash Bandicoot FAN Game - Level 1: TURTLE WOODS
Crash Bandicoot Fan Game - Beta Level 1
Просмотров 2,5 тыс.5 месяцев назад
Crash Bandicoot Fan Game - Beta Level 1
Crash Bandicoot Fan Game - Test Level 1 written in Python Ursina
Просмотров 9995 месяцев назад
Crash Bandicoot Fan Game - Test Level 1 written in Python Ursina
Crash Bandicoot Fan Game in Python - Physic fixxes
Просмотров 6225 месяцев назад
Crash Bandicoot Fan Game in Python - Physic fixxes
Crash Bandicoot Fan Game created with Python
Просмотров 3,4 тыс.5 месяцев назад
Crash Bandicoot Fan Game created with Python
3:12 Dot Dash (Crash bash)
Can you port it to android i want to play it badly
Unfortunately, this game will only run on PC (Windows, MAC and Linux). The game is written with Python and has a lot of module dependencies and the engine itself does not allow a build on Android 😕. After completing the project, I will make a game like this in better Quality with Unity or Unreal Engine and will therefore have more options.
@@xEndless11oh ok
Rain and thunder is really good effect to watch good job
Thank you😊
Please fix the physics
Yes, the physics in the engine are just such little things that always don't work that way. Most of the time there are problems with several instances at the same time, such as a collision with the boxcast. Over time I try to optimize and improve the code. After the project is finished, I will try to develop games using Unity or Unreal Engine
WOW! 😍
So, do you have the story for this game planned out? Who will be the bosses?
I haven't thought of a story for the game yet, but you could bring Cortex into the game as a boss
naughty dog should have totally let us spin the eel like you did. great work and great level!
Thank you :) I think I'm still a long way from Naughty Dog's quality :D
i have a suggestion but it might not be viable, why not make the FPS of the game locked at 30fps? the whole game would be a lot smoother with the animations if you get what i mean, but you're more knowledgeable, very good progress!
Thank you very much :) I looked at your suggestion with the FPS in the engine reference and unfortunately I couldn't find a way to do Tests with FPS Limitations. Unfortunately, this Engine only reads these models correctly in this .ply format in my Case, which limits my ability to choose different Model Formats for Animations. In addition, every single frame is in a folder, which slows down reading and replacing. Profesional Engines Takes Animations Data Types like .FBX or .GLTF/.GLB, there make possible to store the whole Animation into one File. My Game will not start or make some unexptected visual Trouble like missing Textures, if im use GLB/GLTF or FBX. But as soon as the project is finished in Python, I will try out a more professional engine like Unity or Unreal Engine and see if my options there eliminate all the problems in this regard and I can make a nicer and better game in a shorter time.
You know what this game needs? Skins and Microtransactions.
Haha 😂 Agreed! and a Internet Connection with Account required, to play this Game 🥳
> ACTIVISION EXECUTIVE DETECTED! > DEPLOYING GREED-SEEKING MISSILES! > HAVE A NICE DEATH :3
Looks great love the crash bash music added lol
Thank you :)
I almost thought this was back in time!
The Aku music from OG CTR at 3:58 was a nice surprise!
Thank you :)
It's superb level designing like this is why there should be an official Crash Bandicoot Maker like Mario has. I can imagine this if Crash 2 had a DLC level.
Yes, it's a shame that they didn't do something like that for us, but the fan game "Crash Back in Time" at least offers the possibility of creating 2D levels, which is at least a dream for some people. I had just as much hope that a remake of Crash Bash would come out one day, but unfortunately they never brought such a good game to light again. The old Crash Bandicoot games were the classics where you know that such developers were absolutely unique and unfortunately there are no such minds today who created so much imagination and colorful worlds with little resources.
wow coool game😯
Thank you :)
GRASH
This is looking better and better 😮
Thank you :)
@@xEndless11I’ll definitely will be playing this a lot. Btw, will you be adding Time Trial to this fan game?
@@HunterXpro3000 Yes, time Trial is planned for this Game, Time Relics and Crate Textures are included in this Game :)
@@HunterXpro3000 Yes Time Trial is planned for all 5 Levels :) Textures and colored Time Relics are already included in this Game.
@@xEndless11 Nice. It's gonna be exciting once all complete.
Nice.
Thanks a lot :)
Awesome.
Thank you :)
Beautiful level and music 😊
Thank you :)
Android versión?
Hallo @yuriel07 , unfortunately this game is only compatible on PC (Windows / Linux). But in my new project, which I'm planning, I will work with Unity and this enables further OS support via compiler :) i think thats possible then, to build an Android Application with them.
@@xEndless11 not problem,god luck bro :)
Hi bro, great work! but why its looks like 20 fps? is it possible to fix?
Hello @Seew9 , My project is currently progressing slowly. The good news is that I have already fixed the worst cause of the laggs and FPS breaks. The cause was that the engine itself had not correctly deleted the entities from the scene, which resulted in the list of all instances becoming fuller and larger. This mostly happened with audio files that should normally be deleted after playing. I wrote this function manually in this project and most of the entities then disappear completely. Unfortunately, updates to this game engine can lead to unexpected behavior like this, which in this case requires a revision of the code. I have currently tested 4 levels and they currently run at 55-60 FPS (without video recording or music with reverb, which my RAM also slows down). In the coming days I will show a fixed version of level 4. I would also like to adapt this project so that this game runs on both Windows and Linux. I will also make adjustments so that the game runs on slightly slower and older computers.
Amazing !
Thank you :)
Nice job !
Thank you :)
Cool bro, you did a nice job, but the jump it's too high
Thank you :) Yes, the mechanics all still need improvement :D As soon as all levels are implemented, I will rework the entire game mechanics again. At the moment most of it is running stable and therefore only needs minor adjustments.
@@xEndless11 This is all i need to know 😍👌
You should team up with @sAm_gamedev
What kind of games does he develop? definitely sounds interesting. As I get better, you can definitely support each other's ideas and knowledge together with people :)
@@xEndless11 check his channel, he was also doing a crash fangame
@@tonydogo8207 i have watched his channel, looks very good :) Lately my progress has been slow, as soon as I finish the code over the course of the weeks, I will also set up a discord server where we can meet up and talk about it. I then put the necessary information under my videos.
GRASH
Retro Crash is comming back 😉
Love the look of this. You’re getting better at creating 3D environments. 😮
Thank you :)
This is sick!
Thank you 😉
@@xEndless11 You’re welcome! 😁
This is looking cool! Nice job.
thank you :)
I want all levels😀❤️
Incomming ❤Level 4 is in Progress :)
Is crash just a 2d sprite?
No ^^ Crash is a 3D Model, in this Game you can see him only from back or front.
I love how you used the 3d sprites, made them 2d, but still made them look like 3d!!
Thank you :) The Developers has tricked us with similar Methods like this ^^ 2D Sprites you will find in any Game. At the begin time it was also difficult for me to distinguish whether the wumpa fruits were 2D or 3D
This looks pretty good. I always love the sewer lvls, one of my favs. This lvl just needs those spiky enemies and also the guys with the flamethrowers. 😊
The spiky Robots are the next NPC, where i will add into this Game ^^
Same I like sewer levels
Looks neat! Im glad to see more people making games :)
@scattergrunt Thanks :) I'm fascinated by how many people are developing games these days. On the other hand, I also have to say that with this knowledge of how games work, part of my passion for gaming fades. Despite everything, I think that games like these should NEVER die out and that's why I'm going to focus more on game development. As long as our world is still standing, I still have a lot of programming to do.
This is cool, I honestly love the way crash moves in just a few frames per second. Weird, but appreciated choice nonetheless
Thanks for the feedback :) I ran the animation frames from slow to fast. Unfortunately, as soon as I go further down the frames, Crash's animation seems like it's in slow motion. I think it looks less attractive when you can see the different frames due to the delay. Unfortunately, I haven't found a way to pack the animation into a gltf or fbx model without running into problems with multi-textures. This means that I have to update all individual frames with the delta time so that I don't have any problems with the textures or the models in general.
3:46 no life in the life crate?
Oops, your right, the life is include, but this collider is small ^^ thank you, i have I overlooked that.
Hope to eventually see this completed!
i do my best :)
I like this, feels strange to look at these models and textures without the signature PSX graphics distortion but it's also interesting.
Thank you :) i do my best, to reduce any lagg causes. In This Case to much Instances works out of Crashs Range and i must fixx this issue ^^
Good job on getting the bouncy crates to break after jumping on them once, leaving them for a bit, and then breaking immediately. That's some nice faithfulness to the original mechanics. Crash's jump height seems to be the major flaw here though. It looks like it's just one uniform height instead of being reactive to how long you press the jump button for. Would be nice to see if you could implement the ability to do more short, hopping jumps. I's also say that the camera should zoom out a bit during sidescrolling sections, and, if possible, some way to make assets in the foreground disappear, so as not to interfere with the player's view. Like with the crystals getting in the way at 0:58.
Thank you for the Feedback :) im agree with you, the Pillars and the Crystals will hide in Future by player distance.
It's going well but the physics are still weird.
this looks pretty decent, maybe try to recreate one of the levels from the og trilogy
Cool! If you need help feel free to ask
thank you :) I'm looking for a way to make the gems in the game shine and gloss like they in the original game, I'm stuck on that at the moment.
A gem path requiring a gem from the very same level is interesting, and something not seen in other Crash games. However, the design of that gem path has bonus round, not gem path, written all over it. I would move it to another level and make it the bonus round, and create a more interesting gem path with enemies for this level.
Thanks for the feedback :) I agree with you, the gem path is a bit lifeless. I think another forest area would actually be more appropriate. I'll definitely think about it :)
A promising start but the physics clearly need work to stop Crash from looking like he's running in slow motion. Also, the camera needs to be more above Crash so that you can get a better look at where you're jumping, and to reduce the effects of pop-in.
Thanks for your feedback :) The level is currently still a prototype and there will be a fixed and, above all, lag-free version of the level. In addition, there should still be this hippo npc there. Unfortunately I had to remove it first because of the lag :/
@@xEndless11 Hope you keep at it, man. Always good to see stuff like this being made.
It looks Crash Bandicoot 64 on Nintendo 64
Thank you :D yes it should be a Old School Game ^^
Beautiful level😊❤
The gravity and friction physics need to be worked on for Crash, it needs to be more natural the movement and velocity that Crash travels. You'd need to fine tune it to be just like in Crash, it is a bit of work but I'm sure you can pull it off, you've got a excellent work with this one. I like this project alone, thanks for sharing.
Thank you for the feedback :) From day to day I try to fix one or two bugs and impove some physics like: landing and wall detection or ceiling. In a few videos here, I have shown what problems and difficulties can arise in connection with Ursina. I'll be honest, a game like this would have to be programmed properly in C or C++, then everything would definitely run faster and cleaner. Sometimes I regret not having learned and used this programming language in the same way I have here.
oh shit that looks clean asl !
Thank you :)
Nice
Thank you :)
Great progress so far!
Thank you :) i do my Best, to fixx the remaining Bugs