Crash Bandicoot FAN Game in Python - Level 1 redesigned

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  • Опубликовано: 23 июн 2024
  • Hello dear viewers, it took a little time, but it fixed most of the collision errors and FPS drops in this level. I owe this to the improved LOD system, which completely switches the active objects out of the scene instead of just hiding them. Among other things, I made Crash a little smaller, as well as his HitBox and his Raycast, so that he has enough room for a more precise collision. I will next present a Level 4 prototype for display, which will have the design of The Eel Deal / Sewer or Later.
    Thank you for watching and for the almost 4000 views under my level 3 prototype :) I didn't think this would be seen so often.
    New comming Features:
    - Level 3 stable!
    - Level 4 Prototype
    - Warp Room (Level Selector)
    - AkuAku sparkle / Leafes Effect
    - Gem / Crystal Gloss
    - Game Options (Music VOLUME, SFX and Screen-Resolutuon)
    - Safe Game Mechanics (initially unencrypted parameters for the safe game)
    This Game was written in Python. Game Engine Ursina (7.0.0)
    This Project is only Programming Art and the Orginal is
    "Crash Bandicoot 2 - Cortex Strikes Back" on Playstation. Developed by Sony Computer Entertainment Presents - Naughty Dog (1997)

Комментарии • 14

  • @rockman2905
    @rockman2905 Месяц назад +3

    Great progress so far!

    • @xEndless11
      @xEndless11  Месяц назад +1

      Thank you :) i do my Best, to fixx the remaining Bugs

  • @NeoLouis22
    @NeoLouis22 Месяц назад +3

    oh shit that looks clean asl !

  • @misterfroz
    @misterfroz 28 дней назад +3

    Hope to eventually see this completed!

  • @Hazmartnimitzern
    @Hazmartnimitzern Месяц назад +3

    Nice

  • @cougar-town
    @cougar-town Месяц назад +4

    The gravity and friction physics need to be worked on for Crash, it needs to be more natural the movement and velocity that Crash travels. You'd need to fine tune it to be just like in Crash, it is a bit of work but I'm sure you can pull it off, you've got a excellent work with this one. I like this project alone, thanks for sharing.

    • @xEndless11
      @xEndless11  Месяц назад +2

      Thank you for the feedback :) From day to day I try to fix one or two bugs and impove some physics like: landing and wall detection or ceiling. In a few videos here, I have shown what problems and difficulties can arise in connection with Ursina. I'll be honest, a game like this would have to be programmed properly in C or C++, then everything would definitely run faster and cleaner. Sometimes I regret not having learned and used this programming language in the same way I have here.

  • @mikejoseph6654
    @mikejoseph6654 29 дней назад +4

    A gem path requiring a gem from the very same level is interesting, and something not seen in other Crash games. However, the design of that gem path has bonus round, not gem path, written all over it. I would move it to another level and make it the bonus round, and create a more interesting gem path with enemies for this level.

    • @xEndless11
      @xEndless11  29 дней назад +1

      Thanks for the feedback :) I agree with you, the gem path is a bit lifeless. I think another forest area would actually be more appropriate. I'll definitely think about it :)

  • @johnnylattarulo6735
    @johnnylattarulo6735 Месяц назад +2

    It looks Crash Bandicoot 64 on Nintendo 64

    • @xEndless11
      @xEndless11  Месяц назад +3

      Thank you :D yes it should be a Old School Game ^^