Crash Bandicoot FAN GAME - Level 2 redesigned

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  • Опубликовано: 2 июл 2024
  • Hallo Viewers :)
    my first Version of Level 2 was very empty and liveless. In this Update i have added more Objects, Ice Chunks and more Textures like Ropes.
    Aku Mask generates Sparkles if AkuAku is def mode 2.
    The next Update will patch the massive Laggs in Level 3 and the missing colliders. Level 1 will have a seperate Wood Part for Gem Path.
    LOD will hide the Ice Pillars.
    I will also upload the 3D models I created for you, I made them with Blender. But I'm a little unsure about the textures of CB2 :/
    Orginal Game: Crash Bandicoot 2 Corted Strikes Back
    developed by : Sony Computer Entertainment Presents (1997 by Naughty Dog)

Комментарии • 12

  • @Hazmartnimitzern
    @Hazmartnimitzern 20 дней назад +4

    It's going well but the physics are still weird.

  • @OfficalBalascioFilms
    @OfficalBalascioFilms 11 дней назад +1

    I love how you used the 3d sprites, made them 2d, but still made them look like 3d!!

    • @xEndless11
      @xEndless11  11 дней назад +1

      Thank you :) The Developers has tricked us with similar Methods like this ^^ 2D Sprites you will find in any Game. At the begin time it was also difficult for me to distinguish whether the wumpa fruits were 2D or 3D

  • @MichaelHill-sg8ks
    @MichaelHill-sg8ks 20 дней назад +3

    Good job on getting the bouncy crates to break after jumping on them once, leaving them for a bit, and then breaking immediately. That's some nice faithfulness to the original mechanics. Crash's jump height seems to be the major flaw here though. It looks like it's just one uniform height instead of being reactive to how long you press the jump button for. Would be nice to see if you could implement the ability to do more short, hopping jumps. I's also say that the camera should zoom out a bit during sidescrolling sections, and, if possible, some way to make assets in the foreground disappear, so as not to interfere with the player's view. Like with the crystals getting in the way at 0:58.

    • @xEndless11
      @xEndless11  20 дней назад +2

      Thank you for the Feedback :) im agree with you, the Pillars and the Crystals will hide in Future by player distance.

  • @tonydogo8207
    @tonydogo8207 20 дней назад +3

    Cool! If you need help feel free to ask

    • @xEndless11
      @xEndless11  20 дней назад +2

      thank you :) I'm looking for a way to make the gems in the game shine and gloss like they in the original game, I'm stuck on that at the moment.

  • @WeebkillerMoss
    @WeebkillerMoss 20 дней назад +3

    this looks pretty decent, maybe try to recreate one of the levels from the og trilogy

  • @Stefano8725
    @Stefano8725 9 дней назад +1

    I want all levels😀❤️

    • @xEndless11
      @xEndless11  8 дней назад

      Incomming ❤Level 4 is in Progress :)

  • @Mister_Willis
    @Mister_Willis 11 дней назад +1

    Is crash just a 2d sprite?

    • @xEndless11
      @xEndless11  11 дней назад

      No ^^ Crash is a 3D Model, in this Game you can see him only from back or front.