Crash Bandicoot FAN GAME - Level 4 Prototype and Updates

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  • Опубликовано: 2 ноя 2024

Комментарии • 7

  • @scattergrunt
    @scattergrunt 3 месяца назад +4

    Looks neat! Im glad to see more people making games :)

    • @xEndless11
      @xEndless11  3 месяца назад +1

      @scattergrunt Thanks :)
      I'm fascinated by how many people are developing games these days. On the other hand, I also have to say that with this knowledge of how games work, part of my passion for gaming fades. Despite everything, I think that games like these should NEVER die out and that's why I'm going to focus more on game development. As long as our world is still standing, I still have a lot of programming to do.

  • @HunterXpro3000
    @HunterXpro3000 3 месяца назад +2

    This looks pretty good. I always love the sewer lvls, one of my favs.
    This lvl just needs those spiky enemies and also the guys with the flamethrowers. 😊

    • @xEndless11
      @xEndless11  3 месяца назад

      The spiky Robots are the next NPC, where i will add into this Game ^^

    • @Malik-Ahmedx
      @Malik-Ahmedx 3 месяца назад +1

      Same I like sewer levels

  • @imadedmans
    @imadedmans 3 месяца назад +3

    This is cool, I honestly love the way crash moves in just a few frames per second. Weird, but appreciated choice nonetheless

    • @xEndless11
      @xEndless11  3 месяца назад +1

      Thanks for the feedback :) I ran the animation frames from slow to fast. Unfortunately, as soon as I go further down the frames, Crash's animation seems like it's in slow motion. I think it looks less attractive when you can see the different frames due to the delay. Unfortunately, I haven't found a way to pack the animation into a gltf or fbx model without running into problems with multi-textures. This means that I have to update all individual frames with the delta time so that I don't have any problems with the textures or the models in general.