The Good Captain
The Good Captain
  • Видео 61
  • Просмотров 164 668
Axis and Allies: North Africa - My opening comments as a player (who helped with playtesting).
North Africa Cheat Sheet: www.axisandallies.org/wp-content/uploads/2024/07/Axis-and-Allies-North-Africa-Cheat-Sheet-2024-07-14.pdf
Come play Africa with the game designer at Strategicon: www.strategicon.net/?events
Просмотров: 2 082

Видео

Axis and Allies D-Day series: Video 4, Balance
Просмотров 4172 месяца назад
In this video, I discuss the imbalance in D-Day and my recommendations for rebalance. 11 Turn Map: www.mediafire.com/file/kuicqy556c2c608/DDay11turns.png/file Optional Rules Document: www.mediafire.com/file/9z54fwhljd818md/DDday optional rules.docx/file My tour of Utah Beach, April 2024: ruclips.net/video/BTmYVBQeurM/видео.html Omaha Beach: ruclips.net/video/ti1F0u2g3-s/видео.html American Airb...
Axis and Allies D-Day series: Video 3, The Allies
Просмотров 3062 месяца назад
In this video, I demonstrate what I have found to be the most effective strategy when playing as the Allies in Axis and Allies D-Day. Low Luck video: ruclips.net/video/ufp1m8qlrlE/видео.html
Axis and Allies D-Day series: Video 2, Germany
Просмотров 3623 месяца назад
In this video, I demonstrate what I have found to be the most effective strategy when playing as the Germans in Axis and Allies D-Day. Low Luck Lies: ruclips.net/video/ufp1m8qlrlE/видео.html
Axis and Allies D-Day series: Video 1, The First Turn
Просмотров 7603 месяца назад
In this video, I do an in depth, step by step analysis of the first turn of this fine game. Official errata: www.axisandallies.org/forums/assets/uploads/files/1564430817926-axis-amp-allies-d-day-faq.pdf Custom Map as seen in the video: www.mediafire.com/file/e8weijm2zosso1z/Ddayfinal2.pdf/file
AnA Clinic - Episode 7: Low Luck LIES
Просмотров 9646 месяцев назад
In this video, I provide several arguments that highlight the deficiencies of Low Luck dice and detail out why it should not be used in serious games of Axis and Allies. Skip the math: 9:10
AnA Clinic - Episode 6: How to Play D-Day on TripleA
Просмотров 94310 месяцев назад
In this video, I reveal my next planned Axis and Allies series and provide step by step instructions for playing D-Day on TripleA. If you would like to play, please email me at ryanvoz@yahoo.com or leave a comment. Dice roller to use when playing by email: www.pbegames.com/roller/ D-Day 2 v2.2 file (to verify you are playing the correct version - if this file opens, you are good to go): www.med...
Axis and Allies 1914 Series: Video 10, Balance
Просмотров 6 тыс.Год назад
In this video, I discuss the imbalance in 1914 and my recommendations for rebalance. EDIT: as of 03/08/2024, I additionally recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced. Imbalance: 1:40 Rebalance: 5:40 Q&A: 14:20 Shout outs: 22:23 Optional Rules Word Download: www.mediafire.com/file/zjwtrywn1xffnts/1914 errata recommendation.docx/file Optional Rul...
Axis and Allies 1914 Series: Video 9, Italy & United States
Просмотров 2,6 тыс.Год назад
In this video, I demonstrate what I've learned to be the most robust Italian and United States openers for Axis and Allies 1914 as well as realistic early, mid and end game goals for each power.
Axis and Allies 1914 Series: Video 8, Ottoman Empire
Просмотров 2,6 тыс.Год назад
In this video, I demonstrate what I've learned to be the most robust Ottoman Empire opener for Axis and Allies 1914 as well as realistic early, mid and end game goals.
Axis and Allies 1914 Series: Video 7, United Kingdom
Просмотров 2,1 тыс.Год назад
In this video, I demonstrate what I've learned to be the most robust UK opener for Axis and Allies 1914 as well as realistic early, mid and end game goals.
Axis and Allies 1914 Series: Video 6, France
Просмотров 2,6 тыс.Год назад
In this video, I demonstrate what I've learned to be the most robust French opener for Axis and Allies 1914 as well as realistic early, mid and end game goals.
Axis and Allies 1914 Series: Video 5, The Russian Revolution Rule
Просмотров 2,5 тыс.Год назад
In this video, I discuss some key game concepts around this crucial optional rule. 1914 official FAQ (errata): media.wizards.com/2015/downloads/ah/AA_WWI_1914_FAQ.pdf
Axis and Allies 1914 Series: Video 4, Germany
Просмотров 4,5 тыс.Год назад
In this video, I demonstrate what I've learned to be the most robust Germany opener for Axis and Allies 1914 as well as realistic mid and end game goals.
Axis and Allies 1914 Series: Video 3, Russia
Просмотров 2,7 тыс.Год назад
In this video, I demonstrate what I've learned to be the most robust Russia opener(s) for Axis and Allies 1914 as well as realistic mid and end game goals. *There is a very, very slight error in the Ukraine defense segment of this video. At 7:34 I mention that a blocker should remain behind in Poland. This is not most efficient. The blocker should be supplied by Livonia and ALL units in Poland ...
Axis and Allies 1914 Series: Video 2, Austria-Hungary
Просмотров 4 тыс.Год назад
Axis and Allies 1914 Series: Video 2, Austria-Hungary
Axis and Allies 1914 Series: Video 1, Introduction
Просмотров 2,3 тыс.Год назад
Axis and Allies 1914 Series: Video 1, Introduction
AnA Clinic - Episode 5: Improving Out-of-Box Pieces
Просмотров 2,8 тыс.Год назад
AnA Clinic - Episode 5: Improving Out-of-Box Pieces
AnA Clinic - Episode 4: A Review of "East & West" and "Central Powers"
Просмотров 2 тыс.Год назад
AnA Clinic - Episode 4: A Review of "East & West" and "Central Powers"
AnA Clinic - Episode 3: The "J1 Attack" in Global 1940
Просмотров 16 тыс.2 года назад
AnA Clinic - Episode 3: The "J1 Attack" in Global 1940
AnA Clinic - Episode 2: The stats for J1 in Classic
Просмотров 1,7 тыс.2 года назад
AnA Clinic - Episode 2: The stats for J1 in Classic
AnA Clinic - Episode 1: The stats for G1 in Classic
Просмотров 1,7 тыс.2 года назад
AnA Clinic - Episode 1: The stats for G1 in Classic
Axis and Allies Anniversary Series: Video 12, Balance
Просмотров 5 тыс.2 года назад
Axis and Allies Anniversary Series: Video 12, Balance
Axis and Allies Anniversary Series: Video 11, United States
Просмотров 4,3 тыс.2 года назад
Axis and Allies Anniversary Series: Video 11, United States
Axis and Allies Anniversary Series: Video 10, United Kingdom
Просмотров 4,2 тыс.2 года назад
Axis and Allies Anniversary Series: Video 10, United Kingdom
Axis and Allies Anniversary Series: Video 9, Russia
Просмотров 3,5 тыс.3 года назад
Axis and Allies Anniversary Series: Video 9, Russia
Axis and Allies Anniversary Series: Video 8, Italy
Просмотров 4 тыс.3 года назад
Axis and Allies Anniversary Series: Video 8, Italy
Axis and Allies Anniversary Series: Video 7, Japan
Просмотров 5 тыс.3 года назад
Axis and Allies Anniversary Series: Video 7, Japan
Axis and Allies Anniversary Series: Video 6, Germany
Просмотров 7 тыс.3 года назад
Axis and Allies Anniversary Series: Video 6, Germany
Axis and Allies Anniversary Series: Video 5, Fighter Escorts and Interceptors
Просмотров 2,4 тыс.3 года назад
Axis and Allies Anniversary Series: Video 5, Fighter Escorts and Interceptors

Комментарии

  • @TheLRModerate
    @TheLRModerate 3 дня назад

    Just want to say, I’ve watched this video a million times and I really do love it! And playing Japan is one of my favorite things to do in this game. However, in my play-through I’m doing against myself, I think I’ve found a way to counter this strategy… 1. A must, but the US just has to dump all of its IPCs into the pacific, which does leave Germany to its own devices, however that’s somewhat of a different topic. But by turn 3/4 I have far surpassed the Japanese navy. 2. Keep at least 12 Russians on the Japanese border and even have them invade Korea or Manchuria… with a stack of 18 and 2 AA maybe even worse. But with this distraction, Japan wasn’t able to focus all on French indochina production and has to divert infantry to retake lost territory. 3. As the Chinese and British player, stack up in Yunnan with infantry and fighters and it becomes pretty much untakeable. I’ve found these to significantly slow the Japanese push, however it does leave Germany wide open. Any thoughts?

  • @jasonaustin7251
    @jasonaustin7251 8 дней назад

    I very recently started playing TripleA online, and I was wondering how you would take away the national objectives for anniversary in the online game.

    • @thegoodcaptain1217
      @thegoodcaptain1217 8 дней назад

      @@jasonaustin7251 uncheck the national objectives box in the game options on the same screen you select the game to start with.

    • @jasonaustin7251
      @jasonaustin7251 8 дней назад

      @thegoodcaptain1217 Thank you man, I loved this series BTW. It really helped me look at the British in a different light.

    • @thegoodcaptain1217
      @thegoodcaptain1217 8 дней назад

      @@jasonaustin7251 I really appreciate this comment, thanks!!

  • @StevenViltoft
    @StevenViltoft 10 дней назад

    What is the source for the small decals? Thanks for the great video!

  • @BitJam
    @BitJam 17 дней назад

    Thanks! Great series! A few, perhaps silly, questions: 1) what kind of glue did you use for attaching the magnets to the planes? 2) Can you recommend a source or specification for the plane wing decals? Thanks!

    • @thegoodcaptain1217
      @thegoodcaptain1217 16 дней назад

      @@BitJam I used testers modeling glue with a metal needle applicator. In my opinion, this is the most precise applicator (one with the metal needle, not the chunky plastic one) For the decals, historicalboardgaming.com is the gold standard.

    • @BitJam
      @BitJam 16 дней назад

      @@thegoodcaptain1217 Thank you! Both answers were very useful.

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing 22 дня назад

    Out of curiosity, did anyone in your tournament games use Global 1940's research and technology rules? Additionally, do you have an opinion about those rules? Do you think they're useful at all? Thank you!

  • @nedfonseca79
    @nedfonseca79 22 дня назад

    Hello,there. Excellent series. I have a question. What do you consider to be a long term game: 7 to 8 rounds? I ask that because if we are playing a timed game, such as 6 hour game, do you believe it is possible to follow this strategy or is it slow for a short game of 6 to 7 round long? Thanks for your time. I appreciate it.

    • @thegoodcaptain1217
      @thegoodcaptain1217 16 дней назад

      @@nedfonseca79 a long term game is typically beyond 7-8 rounds. Playing a timed game - especially only six hours - would very likely not be enough time to play this strategy out (or many others). I feel a timed game of six hours would be very hard on the Allies without some kind of rebalance in their favor.

    • @nedfonseca79
      @nedfonseca79 16 дней назад

      @@thegoodcaptain1217 thanks for your answer and for sharing your great experience with us!

  • @Partgaminguys
    @Partgaminguys 22 дня назад

    uh did u use ottoman troops in france instead of actual French units????

    • @thegoodcaptain1217
      @thegoodcaptain1217 22 дня назад

      @@Partgaminguys no

    • @Partgaminguys
      @Partgaminguys 22 дня назад

      ​@@thegoodcaptain1217​ sry for asking but it kinda looks like ottoman troops tho, nice vid

  • @Macfierce1
    @Macfierce1 24 дня назад

    Well they already sold one copy to this A&A fan. Can't wait until it arrives in a few weeks! Also got guadalcanal (finally after years of almost paying the extreme price for the out of print version) and the 1940 global neoprene big boy map as well! I had no idea Renegade took over this series, but i'm really happy that they did. If they make the games, i'll buy them!

  • @LobsterStrategyBros
    @LobsterStrategyBros 27 дней назад

    Is there any way to buy a new one in europe?

    • @thegoodcaptain1217
      @thegoodcaptain1217 15 дней назад

      There are no more "new" ones but you might find one online? Like ebay?

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing 28 дней назад

    Out of curiosity, what dice calculator did you use? Thank you!

  • @wm1pyro604
    @wm1pyro604 28 дней назад

    Thanks for the video. I've actually been putting together a summary of the rules for 1914, and was wondering if I could include your balancing rules with credit? I've posted the doc in the game's BGG forum.

    • @thegoodcaptain1217
      @thegoodcaptain1217 28 дней назад

      @@wm1pyro604 of course, no problem at all.

    • @wm1pyro604
      @wm1pyro604 28 дней назад

      @@thegoodcaptain1217 Great thanks! Also any specific regions you'd recommend removing the 6-8 Russian artillery from?

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing 29 дней назад

    One thing I've been thinking about is how you dealt with the 6 infantry vs 2 tanks statistics. I agree that you did show that the infantry were more likely to undershoot than overshoot. However, as some other commenters mentioned, you didn't give more "weight" to the columns where the infantry hit at 3, 4, 5, and 6 compared to the column of them hitting at 6. What they basically mean is that since 3 (and higher) hits are more damaging to an enemy than 2 hits, the smaller percentage should be considered differently (more) than the percentage for 2 hits. Here's a potential thought experiment that might prove their point: The dice for 2 tanks are rolled 100,000 times, and the dice for 6 infantry are rolled 100,000 times. Obviously under Low Luck both these 2 groups of units will hit 100,000 times. According to your graphs, on average 25% of the rolls for the tanks will not score any hits, 50% will score 1 hit (50,000 rolls of the dice), and 25% will score 2 hits (25,000 rolls for the dice). This overall means that when we roll for 2 tanks 100,000 times, on average we should expect 100,000 hits. Using your graphs for 6 infantry, 33,500 rolls will miss, 40,200 will hit once, 20,100 will hit twice, 5360 will hit 3 times, 800 rolls will hit 4 times, 60 will hit 5 times, and 2 will hit 6 times. So 40,200+(20,100x2)+(5360x3)+(800x4)+(60x5)+(2x12) equals 99,992 hits. This means that on average we should expect 99,992 hits when we roll for 6 infantry 100,000 times. Not exactly equal to tanks, but still close enough that it may not matter, meaning that Low Luck could be considered to be fair. I think the rest of the argument and video still holds up though. What is your response to this?

    • @thegoodcaptain1217
      @thegoodcaptain1217 21 день назад

      I think you and I may have covered this ground in a previous comment. I said something to the affect of "the higher the piece count, the narrower the gap becomes" or words to that affect. But there is a scene from a movie with Bryan Cranston about flipping a coin I cannot find at the moment. His character explains that if you flip a coin 20 times, there is a higher percentage chance that there will be a discrepancy (it won't be exactly 50/50). He then goes on to explain that if you flip the same coin 100,000 times, you'll get a percentage far, far closer to 50/50 than the example with only 20 flips. At least one basic problem that seems to appear when applying this logic is that a vast majority of battles in axis and allies do not have anywhere near the amount of pieces in a battle (let alone units at "1") to apply it to. Additionally, and separate from that argument (and far more important imo), is that we are talking about six pips. That's it. Six pips makes a kill in low luck. I'm not the one who made that rule - that's what low luck is. I'm working with the parameters established by whoever made up this kill determination system. That is why the examples are the way they are in this video. Perhaps more to your point I will concede that the hit distribution for the "1" charts will always be flatter than the two, three or four chart. In short, of all the hit columns, the "1" column is the most volatile. It has the highest probability of over shooting or undershooting. It’s just statistically much more likely to undershoot when compared to low luck.

    • @AChannelThatDoesNothing
      @AChannelThatDoesNothing 21 день назад

      @@thegoodcaptain1217 Thank you! Things make sense now.

    • @thegoodcaptain1217
      @thegoodcaptain1217 21 день назад

      @@AChannelThatDoesNothing I appreciate your questions. They’re all very good. And of course - you play - a lot. Much respect.

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing Месяц назад

    Wait, is Andrew Seligman AndrewAAGamer? That's so cool! I didn't know until now he was involved in the playtesting of this game. He's amazing, he beat me at Global 1940 as the Axis even though I, as the Allies, had a 72 IPC bid. Yeah, I noticed right off the bat that this is definitely very complicated. Thanks for pointing out that North Africa incorporates elements of the 3 previous theater level games. I found the part about unit types and stacking limits very informative. I didn't think of that and I'll definitely have to keep that in mind. Can't wait to buy North Africa (though I'll probably still be busy playing G.I Joe and Guandacanal)! Thank you for sharing the cheat sheet! That will be immensely helpful. What handle does Eric Zielinski use on the forum? Thank you!

  • @pasbaf
    @pasbaf Месяц назад

    Hello captain! I wanted to ask if you ever plan on doing an a&a anniversary '42 series, your videos on the '41 setup have really helped and l'm really curious about what you would do in the other setup, mainly what to do with russia on the first turn (what counterattacks to make and with what) and whether or not you can build an Ic in India with the Uk

    • @thegoodcaptain1217
      @thegoodcaptain1217 15 дней назад

      Good question about the openers for the '42 setup. I don't yet have plans to do a video(s) on this as I am currently running games of original Europe at the moment and then will be going into the new release of Africa. It may be some time before I revisit Anniversary for the '42 setup.

  • @CBs_Bill_from_Montana
    @CBs_Bill_from_Montana Месяц назад

    Thanks for the cheat sheet!! I wish it was included in the game but I’m glad to have it. Thanks for calling out the play testers too! They are all under appreciated. I bought 2 of these. I love Renegade games.

  • @jakzed
    @jakzed Месяц назад

    So, im seeing the tactical aspect of the game referencing operational scope rather than gameplay. Dont see tons of room for real flanking maneuvors and so forth.

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      Since flanking or being flanked is essentially always an option, there are different ways to mitigate or take advantage of the mechanic. It is not in and of itself a vital component of the game (at least not more so than any other attempt to represent some theme like getting reinforcements across the med). With rule concepts like this in Africa, you may play against someone where it is rare for or uninteresting. Then you might play someone else and you find it occurs more frequently or is/was more effective.

    • @jakzed
      @jakzed Месяц назад

      ​@thegoodcaptain1217 I get it, I just know that element of the game was pitched in the promotional material. It's also the sort of ability I'd look for in a tactical level game. This just looks like the usual fair with smaller scope. Having said that, I know I'm getting hung up on that element and will enjoy this for what it is. Thank you!

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@jakzed I’m not quite sure if you feel the game is too complicated or that the flanking is oversimplified. I personally feel it may be too complicated but that this sorta dissipates after repeated playings and is overall best played against a human opponent. I feel that Africa is a tough row to hoe when played solitaire.

    • @jakzed
      @jakzed Месяц назад

      @thegoodcaptain1217 it's really more the latter for me. Looking at the land spaces, I just don't see enough for meaningful tactical maneuvering. I suppose that's the best way to put it. As I said, I'll enjoy it for what it is. Just wish my copy would come quicker.

  • @PMMagro
    @PMMagro Месяц назад

    I see the box, it is called North Africa? I like the idea of adding supply and stackng limits to Axis & Allies. Wll try this one for sure!

  • @darkguy555
    @darkguy555 Месяц назад

    woah nice!!

  • @TheHilltopPillbox
    @TheHilltopPillbox Месяц назад

    Thanks for the cheat sheet - it is tiresome to go back to the rule book so often. I have played a few games of it, and as the UK, I focus on a strong navy and air force, and that seems to work to crush the Axis reinforcements, and when the US comes in, they bring the stacks of tanks to finish the job.

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@TheHilltopPillbox are most your games solitaire? Of course, I’m an advocate for playing against as many different people as possible to learn and steal the best strats.

    • @TheHilltopPillbox
      @TheHilltopPillbox Месяц назад

      @@thegoodcaptain1217 Yes, unfortunately, it is difficult to get people in my area to play A&A very often. There are a couple of guys who enjoy them, but their schedules get in the way. I agree. We definitely get better when we see the game through different eyes. I have been privileged enough to play with some world-class people, and I absolutely became a better player because of it.

    • @thegoodcaptain1217
      @thegoodcaptain1217 29 дней назад

      @@TheHilltopPillbox yeah, no kidding. I've got a full blown platform for AnA tournament in LA and its like pulling teeth to get anyone to show up. I'm trying to get some guys to program a TripleA.

    • @TheHilltopPillbox
      @TheHilltopPillbox 29 дней назад

      @@thegoodcaptain1217 When is your tourney? Maybe I can darken the doorway someday...

  • @HamboneHQ
    @HamboneHQ Месяц назад

    Thanks for the cheat sheet! It should come in handy.

  • @2orLess
    @2orLess Месяц назад

    Good stuff: interesting to think the Stack Limits encourage exploring optimal builds. I can hardly wait for September's U.K. release.

  • @bobho-un7be
    @bobho-un7be Месяц назад

    are you going to make some strategic videos when this comes out?

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@bobho-un7be it’s out now. But short answer: yes, I’d like to. But there needs to be some kind of online platform to stack the necessary amount of games. I’m looking into that…

    • @bobho-un7be
      @bobho-un7be Месяц назад

      ​@@thegoodcaptain1217 Sounds great.

  • @patrickgrimse3545
    @patrickgrimse3545 Месяц назад

    Great video! Thanks for this

  • @CaptainG9318
    @CaptainG9318 Месяц назад

    Excited to hear your thoughts on this game. Eager to see more new Renegade Games Axis & Allies products.

  • @robertmoffitt1336
    @robertmoffitt1336 Месяц назад

    Nice video and well noted comments.

  • @deathfirestar
    @deathfirestar Месяц назад

    Glad to have found this!

  • @Vadimaster
    @Vadimaster Месяц назад

    I’m hoping for more content on the game by you. Eagerly awaiting my pre-order to arrive. 😊

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing Месяц назад

    Given your previous comments on Low Luck, how do you feel about using Low Luck as a way to help balance this game? Thank you!

    • @thegoodcaptain1217
      @thegoodcaptain1217 29 дней назад

      If you were going to use Low Luck anywhere, you'd use it in this version. Seems to come down to the last turn. It feels like it was designed with LL...

  • @Sooper-Pumpkin
    @Sooper-Pumpkin Месяц назад

    What do you think about moving the German Togoland Infantry to Gold Coast because in my experience the France player if the German infantry is in Gold Coast rarely attacks and even if the do they're at a disadvantage and if they do attack to a draw the German infantry can still run away to Togoland and if they attack again using Low Luck logic that French infantry should be dead with a 1/3 chance the German infantry remains to walk in Nigeria the following turn and all of that is assuming the French attack at all

    • @thegoodcaptain1217
      @thegoodcaptain1217 15 дней назад

      The only reason I don't do this is the off chance that all the Germans roll well in Africa. If/when that happens, then the Germans are able to consolidate their forces and be a longer lasting threat. Otherwise, no problem with this move at all. A detail without much of a difference in my opinion.

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing Месяц назад

    After rewatching the video, I'm curious: When did you start finding out about this problem? Did you ever think low luck was viable, or did you figure out the issue almost immediately after you heard about it? If the former, what caused you to start doing these calculations? Thank you!

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@AChannelThatDoesNothing after about the 20th game with Ragnell804 we stopped joking around about “the curse of the Allies” and instead dug into why it seemed that that side in particular was constantly and significantly rolling under their “expected” results. A few evenings with a dice probability calculator and staring at the graphs it produced brought the problem into a better focus. Finally, I took it to a mechanical engineer friend of mine who is better at math than anyone I know to tell me if I had it right. He helped me put the final touches on the issue. I ran it past one more stats guy I know and then ragnell and I started tracking games with the “actual” dice instead of low luck and the numbers were far closer to par using the “actual” dice recording method. Only then did I proceed to script this video. Good question btw. =)

    • @AChannelThatDoesNothing
      @AChannelThatDoesNothing Месяц назад

      @@thegoodcaptain1217Which version of Axis and Allies are you referring to? Thank you!

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@AChannelThatDoesNothing d-day. The one that inspired this video (ending comment in the video).

  • @hoodrekt5887
    @hoodrekt5887 Месяц назад

    The game is clearly in favour of the axis powers. I believe a bid of 26-34 is very reasonable for the allies. In your rules for bidding were you allowed to place a minor factory as a part of your placement? For example if I wanted to use 12 of my allies bid ipcs on a minor factory in Egypt would that be allowed by typical tournament rules?

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@hoodrekt5887 just units, not infrastructure. The online community uses a bid north of 50.

    • @hoodrekt5887
      @hoodrekt5887 Месяц назад

      @@thegoodcaptain1217 north of 50? What’s your opinion on the matter?

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@hoodrekt5887 sounds right - at least for online play. Anyway, I would defer to the players in "The League" on axisandallies.org They play constantly and their best guy claims it should be +60 for the Allies.

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing Месяц назад

    Note on the sea zone 17 and 18 change: This change makes the Austro-Hungarian-Ottoman naval moves into sea zone 17 sightly less effective, as the Italian transport in sea zone 17 can move into sea zone 18 and take an infantry from Tuscany or Venice and activate Albania (assuming it risks the mine, of course).

  • @georgem589
    @georgem589 Месяц назад

    Great video

  • @bobho-un7be
    @bobho-un7be Месяц назад

    make a revised series next!

  • @GaveMeGrace1
    @GaveMeGrace1 Месяц назад

    Thank you.

  • @bobho-un7be
    @bobho-un7be Месяц назад

    the full essays are no longer available online.

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      from a basic google search: donsessays.freeservers.com/

  • @GaveMeGrace1
    @GaveMeGrace1 Месяц назад

    Thank you.

  • @GaveMeGrace1
    @GaveMeGrace1 Месяц назад

    Thank you.

  • @vinsklortho2008
    @vinsklortho2008 Месяц назад

    I just got my pbp A&A 1914 game off the ground. Sadly handing out countries to players didn't work out as I hoped and instead of playing A+H alongside my son as Germany, I am instead playing France AGAINST my son as Germany. XD

  • @dokkuh4522
    @dokkuh4522 Месяц назад

    If you just move in sea 17 , won't the naval mines activate?

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@dokkuh4522 yes, this is stated in in the video immediately after the move is recommended.

  • @jdz72
    @jdz72 Месяц назад

    Questions....1 fortune of war card results in allies allowed only 2 attacks , does Germany get to defend in every other combat situation for that turn ? 2 tactic card allows any number of ftrs to move to a German point of entry, does that mean only 1 point of entry? Or can they split up to cover multiple points of entry?

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      1) No, Germany only defends in the zones where combat occurs. 2) Only 1 point of entry - they cannot split up. This is covered in the FAQ which I highly recommend you download.

    • @jdz72
      @jdz72 Месяц назад

      @@thegoodcaptain1217 thanks

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@jdz72 I had to edit the answer to the first question as my initial response was wrong. The answer should be "no".

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing Месяц назад

    To clarify on the Dardanelles balance rule: A sea combat unit (say, a battleship) in sea zone 17 or 19 can engage an opponent's ships in sea zone 20, even if the opponent controls Constantinople? So on Turn 1 the British cruiser can attack the Ottoman starting ships? Thank you!

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      Correct.

    • @AChannelThatDoesNothing
      @AChannelThatDoesNothing Месяц назад

      @@thegoodcaptain1217 Thank you! On a related note, I assume the Dardanelles work the other way? So the Russian cruisers in sea zone 21 can't move into the Mediterrean even if there aren't any Central Powers naval units blocking them?

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@AChannelThatDoesNothing right, it’s blocked to the entente both ways until Constantinople changes ownership

  • @drabweiser5040
    @drabweiser5040 Месяц назад

    Sir, I just have to say that your videos are so well done. Thank you for all of your hard work and time put into your knowledge and the video itself. I love this game, but rarely find the time to play due to the constraints of real life. I just recently got back into it and had the Anniversary Edition sitting on my shelf for years, untouched. These strategy videos were so fun and exciting to watch, and I found myself walking along with my board so that I could learn everything about this edition of the game. Thank you again, I'm forever subscribed to your channel.

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      This comment made my weekend. Thank you. I am really glad you find something enjoyable in them.

  • @ethanstewart8841
    @ethanstewart8841 Месяц назад

    Is there a version for this on triple a?

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing Месяц назад

    Note on the Ruhr: It is not necessarily dangerous for the Allies to invade the Ruhr. Several times I found that, due to Germany's laser focus on the Eastern Front, the Allies sometimes moved into the Ruhr, overextending themselves and allowing a painful counterattack by German forces. Keep an eye out for when a full scale (that means no 1-2 infantry walk-ins, I mean most of the stack) Allied invasion of the Ruhr would devastate Germany's economy and when it would be a brilliant opportunity for the German war effort. This applies to both the Central Powers and the Allies.

  • @victoryfirst06
    @victoryfirst06 Месяц назад

    My thoughts on tanks are a bit more negative. I thought at first it was the best unit in the game, but I wanted to find out for sure so I did a bunch of tests with the battle calculator. I set a number of 105 IPCs and bought several different types of armies from it, ranging from 35 infantry, 14 inf + 14 art + fighter, 17 tanks and one infantry, a balanced army, and so on, up to a number of six armies in total. I then put all six armies against each other and used the TripleA battle calculator to calculate the TUV swing, both for an attack as well as a potential counter-attack by the defending army, to find out which combination of units was the best. It turns out, that the army of 17 tanks is the only one that has a positive TUV swing when attacking 35 infantry. That sounds good, but when the remainder of the infantry counter-attacks the tank force, the TUV swing starts swinging heavily in favor of the infantry. This is because defending tanks are so extremely bad, and are quite expensive compared to the other units. In the end, the tank army performed worse than most other armies. The army that performed the best was the 14 inf + 14 art + fighter army. That one was almost on par with attacking the 35 infantry and only pulled off victories against the other armies. So what I think is the best army composition, is an army containing a more or less equal amount of infantry and artillery (preferably a bit more infantry than artillery to soak up hits so that the artillery won't get killed in battle), and as many air units possible because the air supremacy is very important. I think tanks are only better if you attack someone with an inferior army. That way, the tanks will be able to absorb all the hits when attacking and the enemy won't be able to inflict as much damage when defending. However, if you are attacking an army that is almost as strong as yours, the tanks will fight like paper during the counter-attack, and in the long run you will become at a disadvantage just because the numbers aren't in your favor.

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      I 100% agree with your stats but feel they might not be capturing the complete picture. I think the tanks true power pays out and is more visible after multiple battles, not ever a single battle. I've played enough to see opponents over invest in "core" units and yes I've seen the bizarre tank spam where the ratio is not ideal (which I still believe is 1 tank for every 8 -10 infantry). These armies are 'anemic' and are VERY vulnerable to counterattack as you identify. What I feel might be missing from your valuations is projections turn over turn and battle after battle. I think that tanks are an economic weapon more than anything else - they pay the owner back in IPC not lost - while your opponent on the defense just bleeds. With that as a foundation, imo an ideal German army on the hunt against france would looks something like 70 infantry 20 artillery and 6-8 tanks as the head of snake of units that traces all the way back to Berlin. This is what I call the "supply train" and should consist of 95% infantry at least (to replace losses at the front after battles). Anyway, I think multiple rounds of offensive combat far away from the production center are when the tanks show their value and as of this writing, I feel they are a necessity in this case. I would also make the same argument for the UK smashing through the Ottomans. Or the Austrians on the Italian front....

  • @cosimosbaffi2226
    @cosimosbaffi2226 Месяц назад

    Hi captain, me and my Brother have a questione about the rules : when you make an amphibious assault and you (attacker) have air units, if there is a sea battle before, are they (air units ) automatically involved in the sea battle or the attacker can choose to use them in the land assault instead? In the rulebook Is not very clear since It seems tò contraddict itself (Page 17) . We thought that this can be really game changing expecially for the italian situation, on regards of the american fleet and its air force. Thank you in advance and many hugs from Italy

    • @thegoodcaptain1217
      @thegoodcaptain1217 Месяц назад

      @@cosimosbaffi2226 air units fight in either the sea zone or the territory being attacked, not both. For example if there were five fighters in range of the sea zone and the land zone being attacked, the attacker could decide to place three in the sea zone and two in the land zone to help support the amphibious attack. In any case, the naval battle must be fought first. Only after the sea zone is cleared can the amphibious assault be resolved.

  • @declanrussell1291
    @declanrussell1291 2 месяца назад

    As usual in axis and allies(and real life for that matter) Germany has to put the team on their back.

  • @declanrussell1291
    @declanrussell1291 2 месяца назад

    One thing I wish was different about this game, is Paratroopers. I wish you could choose where to drop your paras, as opposed to them landing in the same spot every game. Probably picking from a select group of territories, just the first two territories inland from the sea. I think this would just add a little spice and some cool strategies.

    • @thegoodcaptain1217
      @thegoodcaptain1217 2 месяца назад

      the airborne boxes are aligned with their historical positioning, same as the beaches. But I hear ya.

  • @declanrussell1291
    @declanrussell1291 2 месяца назад

    Hey I know this comment is late but, I was under the impression that once you moved ships into a sea zone containing enemy surface warships you had to stop and fight? Is this not true in 1914? You can just stop in the Seazone and sit there?

    • @thegoodcaptain1217
      @thegoodcaptain1217 2 месяца назад

      Page 20, first sentence: "When you have warships (not transports) in a sea zone containing enemy ships, you can elect to attack them or not attack them." So yes, you can just stop in the sea zone and sit there. It's not your fault this rule was not extrapolated by example. There are many players who do not / did not know this was possible. This rule has very critical implications on the game when players know it exists and know how to use it. And don't worry about any comment being "late" - I'm always here, I'm always playing. Ask away...