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- Видео 60
- Просмотров 473 494
Crompwell
США
Добавлен 7 июл 2015
3D Art and Design Tutorials
Preparing Logos For 3D Print
Today we learn how to prepare 3D printable logos using Inkscape, Affinity Designer 2, Autodesk Fusion, Blender, and Babmu Studio.
Intro - 0:00
Inkscape - 2:22
Affinity Designer 18:43
Fusion - 28:14
Blender - 35:28
Bambu Studio - 51:26
Parting Tips / End - 55:34
Intro - 0:00
Inkscape - 2:22
Affinity Designer 18:43
Fusion - 28:14
Blender - 35:28
Bambu Studio - 51:26
Parting Tips / End - 55:34
Просмотров: 216
Видео
Low Poly Character Creation in Blender Pt.2
Просмотров 23310 месяцев назад
Let's make a low-poly character base mesh! Socials: linktr.ee/Crompwell Machin3tools: blendermarket.com/products/MACHIN3tools Please consider supporting the channel! Thanks for Watching! ko-fi.com/crompwell paypal.me/kcrompwell
Low Poly Character Creation in Blender Pt.1
Просмотров 73510 месяцев назад
Let's make a low-poly character base mesh! Socials: linktr.ee/Crompwell Machin3tools: blendermarket.com/products/MACHIN3tools Please consider supporting the channel! Thanks for Watching! ko-fi.com/crompwell paypal.me/kcrompwell
[ Preview/No Audio] UE5 Mobile Photogrammetry & Nanite
Просмотров 1 тыс.2 года назад
Just a little preview showing some photogrammetry meshes captured using only my phone [Reality Scan beta & TRNIO beta]. The meshes have had a little cleaning. I'm also showing off Send to Unreal add-on and nanite mesh generation in UE5. #ue5 #blender #photogrammetry @EpicGamesStore @UnrealEngine #trnio
Blender 2.91 Camera Tips & Exporting to Marmoset Toolbag 4
Просмотров 6 тыс.3 года назад
Today I teach you some nifty camera tips in Blender 2.91 and how to export to Marmoset Toolbag 4. 00:00 - Turntable Animation Tip 08:15 - Bake Camera Action 10:25 - FBX Export Settings 12:22 - Intermediate Camera Tips 12:55 - Switching Active Camera 13:52 - Lock Camera to View & Auto-keying 23:30 - Back-up Your Project! 24:12 - Frame Sampling & Smoothing Socials: linktr.ee/Crompwell Machin3tool...
Complete Asset Creation [Part 8] - Animation & Finishing
Просмотров 7783 года назад
Complete Asset Creation [Part 8] - Animation & Finishing
Complete Asset Creation [Part 4] - UV Optimization
Просмотров 2 тыс.3 года назад
Complete Asset Creation [Part 4] - UV Optimization
Complete Asset Creation [Part 3] - UV Unwrapping
Просмотров 4 тыс.3 года назад
Complete Asset Creation [Part 3] - UV Unwrapping
Complete Asset Creation [Part 6] - Texture Creation
Просмотров 9663 года назад
Complete Asset Creation [Part 6] - Texture Creation
Complete Asset Creation [Part 7] - Material Design
Просмотров 6013 года назад
Complete Asset Creation [Part 7] - Material Design
Complete Asset Creation [Part 5] - Baking & ID's
Просмотров 1,2 тыс.3 года назад
Complete Asset Creation [Part 5] - Baking & ID's
Complete Asset Creation [Part 2] - 3D Modeling
Просмотров 7753 года назад
Complete Asset Creation [Part 2] - 3D Modeling
Complete Asset Creation [Part 1] - 3D Modeling
Просмотров 2,4 тыс.3 года назад
Complete Asset Creation [Part 1] - 3D Modeling
Preparing 3D Models for Texturing in Quixel Mixer Pt. 2
Просмотров 18 тыс.3 года назад
Preparing 3D Models for Texturing in Quixel Mixer Pt. 2
Dynamic Proximity Blending in Blender
Просмотров 17 тыс.3 года назад
Dynamic Proximity Blending in Blender
User Interface - Quick Start Blender 2.8x
Просмотров 5854 года назад
User Interface - Quick Start Blender 2.8x
Modeling Tools & Basic Render - Quick Start Blender 2.8x
Просмотров 1934 года назад
Modeling Tools & Basic Render - Quick Start Blender 2.8x
Modes & Components - Quick Start Blender 2.8x
Просмотров 3574 года назад
Modes & Components - Quick Start Blender 2.8x
Viewport Navigation - Quick Start Blender 2.8x
Просмотров 3264 года назад
Viewport Navigation - Quick Start Blender 2.8x
User Interface - Quick Start Blender 2.8x
Просмотров 1644 года назад
User Interface - Quick Start Blender 2.8x
Install & Preferences - Quick Start Blender 2.8x
Просмотров 2,8 тыс.4 года назад
Install & Preferences - Quick Start Blender 2.8x
Preparing 3D Models for Texturing in Quixel Mixer
Просмотров 69 тыс.4 года назад
Preparing 3D Models for Texturing in Quixel Mixer
Blender 2.81 - Beginner Photogrammetry Retopology
Просмотров 20 тыс.4 года назад
Blender 2.81 - Beginner Photogrammetry Retopology
Blender 2.81- Intermediate Photogrammetry Retopology
Просмотров 6 тыс.4 года назад
Blender 2.81- Intermediate Photogrammetry Retopology
Blender 2 80+ Rotating Geometry Around The Axis of An Edge
Просмотров 20 тыс.4 года назад
Blender 2 80 Rotating Geometry Around The Axis of An Edge
Real Time Character - The Doctor / Thaddeus [Blender]
Просмотров 2415 лет назад
Real Time Character - The Doctor / Thaddeus [Blender]
[NEWS] Adobe Acquires Allegorithmic
Просмотров 2,4 тыс.5 лет назад
[NEWS] Adobe Acquires Allegorithmic
[Tutorial] Chroma Key Masking in Photoshop
Просмотров 5415 лет назад
[Tutorial] Chroma Key Masking in Photoshop
this is really helpful. god bless you, bro...
Glad to help. God bless you too, bro!
Very underrated video. I learned a bunch of new shortcuts and neat tricks too!
@@Fubes thanks! Glad to help :)
Many thanks! Just need to mention - if your object is large, you need to adjust "Lowest" in the VertexWeightProximity modifier, and I needed to move the empties (probably because my initial object wasn't located at the origin). Hope this helps someone.
Man, this is exactly what i was looking for ! Thanks ! Do you probably know, if it is possible to reuse paint masks on other materials/layer ? I can't figure it out.
If you have a paint mask in the stack you should be able to copy that layer and paste it elsewhere. It's been a while since I've used Mixer, but if you remind me with another comment, later tonight or tomorrow I can check.
@@Crompwell In case you can be bothered, could you have a look ?
@@blenderheadxyz2418 Going to check now :)
So, with a paint mask, you can copy or move the layer to Layer Sets. Alternatively, you could export the paint layer and apply it as a texture mask to any other layer (this can also be done outside of Mixer, in Blender for example). Seems like it needs a workaround since you can't directly copy a paint mask to other layers, at least that's what I'm finding.
@@Crompwell Wow, thank you Mr. Crompwell :) That was very kind !
How can I get the manikin?
Export it from unreal engine for free.
이번 경기 아이게스님 입중계로 봤는데 전반에 비수마 사르 빼고 전진패스 요즘 잘 하고 킥력 좋은 호이비와 벤탄 넣어야 한다고 강하게 외쳤죠. 여러 축구 전문가들 보다 일반인 축구 유튜버가 분석력이 훨~씬 좋네요.
Mac = shift + cmd(ctrl)
lol BRO u save me! thx u BRO!
Can you do this if it's an animated object as well?
Yes, you should be able to export animated objects with fbx format.
normalize audio
stop saying its "that Simple". Blender is not a simple software.
No. This particular thing is quite simple, but people complain it's too complicated when it's not.
Actually yes, it was quite simple. Blender is actually pretty simple to pick up nd learn. Mastering it is diferent
I’m trying to import a simple plane. Is 30 minutes of baking and all that other shit you’re doing necessary? Quixel is giving me a prompt saying “seems to have missing uv coordinates”…. How do we fix that?
No, Quixel should have a plane primitive. Just choose that instead of doing a custom mesh import. In the setup tab, go to Type and select "plane" instead of 3D asset or custom model. Any new mix should open with this as the default model.
EY! First make the 1.4 of arch, with the plane. move the geometry in z. and extrude the vertex to z=0. Use simetry in y. Ta-da! Is other method. Enjoy!
So many ways to do the same thing :)
@@Crompwell Mine didn't go straight and the spin went at an angle how do I fix it
@@SalamanderGtag Make sure you're in an orthographic view or use the dialogue box to choose the specific axis to spin around and zero out the other axes values.
@@Crompwell idk what those are but I found a different way to fix it
Very helpful. Thank you.
Glad to help :)
Do you know if it is possible to use Mushroom on a bunch of digital pictures... pictures without shadows or backgrounds? I have 60 images of a 3d rendering from every angle and I would like to convert it back into a 3d rendering. Thanks
It's possible, but you might run into an issue with the camera database being able to identify the sensor data since they're 3D renderings. But I have heard of people using it this way.
This was VERY helpful! After playing around with things I understand it really quite well, HOWEVER... there are two "transform orientation" buttons (edit mode). One just to the right of UV at the top of the world screen and another just under where it says Edit Mode (I haven't changed the workspace at all, if that's relevant). They have the same exact description, but the one next to UV seems to do nothing. You know the difference? Would really appreciate it.
To be honest, no, and I never use the other one. There is an updated version of this tutorial here: ruclips.net/user/shortsa1GweGABhxQ
This helped a lot. Thank you.
Glad it helped!
Me : this is never going to work I have tried EVERYTHING. (trying to fold a pyramidal shape) Me after this vid: never mind... should have seen this vid earlier xD
Glad to help
Thank you for making this video, am fixing the ,,no camera instrinsic parameters" error
That is an error you can get, usually, when there isn't a database entry for the camera and sensor your photographs were taken with. Meshroom needs that data in order to run its calculations. You may need to input it manually into the database.
Thanks!
Glad to help :)
Interesting. I'm just starting and am trying to pose a 3d Tee Pose model. I want to flip the hand from palm down to palm up, without much luck. I'll give this a whirl. Thanks.
Easier this way: ruclips.net/user/shortsa1GweGABhxQ
I wish I found this video before I went and did this on my own. still a great video for people not knowing what to do
Thank you very much!It is very helpfull
my brsin got fried.
感謝教導 Thank you teach me. I'm fron Taiwan.
Glad to help
thank you so much
I'm encountering an issue during the meshing process. It says warning: partitioning mode 1
What are your hardware specs and what version of the software are you using?
This is an inspiring start for everyone! What camera and settings are used to capture the Details? Trying to decide what camera to use for capturing finer details. Thanks.
If I recall correctly, I used a Canon EOS 80D. You can get pretty good results with modern camera phones, but a professional DSLR with good quality and proper lighting will give you the best results.
@@Crompwell yes 20mp plus is the way to go, thanks for confirming. My cellphone is 12mp and scans were too lumpy. Just bought a used Nikon D800 from keh, 36mp. Appreciate your clarity before such a purchase invesment.
can we deal with pointclouds & depth images in meshroom using a stereo camera.
I'm not sure. That's something I'd have to look into. You could try taking a look at their web page or github and see if they have anything about that.
Thank you! this was driving me bonkers
Brilliant. Thank you :)
thanks a lot! it's so fastttt
10/10
In c4d its 1 click
So use C4D. Probably less time and effort than coming to complain on my video.
@@Crompwell dude, thats not how it was meaned. its more like, look there is a better way. maybe someone gets inspired and creates a script
@@JaXuun Then, you should ask if someone knows of or can write such a script. Otherwise, it just looks like you're complaining or being some kind of software evangelist. To be honest, it's kind of unbelievable to me how much some people have whined over this little trick. First of all, when you are familiar with Blender, the hotkeys and options are very easy, it becomes second nature. I can figure out how to do this same thing in C4D, Maya, and Blender, and I don't need a script for it, I just do it. It's just different software with different ways of achieving the same result. Besides, no one really ever models like this. Most people will be modeling in regular global space orientation the vast majority of the time. This is just a little educational help video.
Skip to 00:00:40
Less than 20 seconds and people are still complaining about how this is easier in other software or requires a script, lol.
I had to watch it about right times because the good part is about 3 seconds long. I DID finally get it working as you said, though. Much faster than the other solutions.
@@TreeLuvBurdpu I'm glad it worked out for you. Maybe a text/still image guide might have been better for something like this.
@@Crompwell all in all it worked well. If there's an improvement it might be that the wind-up was slightly long, so the interesting part might be rushed. I realize there's a time limit on shorts. I think if there was a little more time on the select face, 2 to select edge, shift double click the edge, and then ... shoot, i might have to watch it again but it was that shift+r or whatever..., Also I'm a Blender n00b, so...
@@TreeLuvBurdpu Yeah, most of the video was the setup, the actual selection and rotation is rather short.
Is there a reason why this can't be done with a single button? Can someone write a quick script or something?
The exact video I was lookin for ... CHEERS ... THANK YOU
Updated version here: ruclips.net/user/shortsa1GweGABhxQ?feature=share
thx
Updated version here: ruclips.net/user/shortsa1GweGABhxQ?feature=share
Great job! So what video refers to convert 3D to greyscale map depth in blender?
No, although you could do that. This is about a software that can approximate the surface and volume of a 3D object by extracting data from the 2D pixels and their movement across a series of still photographs and converts it into 3D polygons/geometry for use in applications like blender.
you took an eternity to explain the method
In a free video where you can control the playback speed. I even added time stamps for people to find the info they might need.
All I want to know is how to transfer old saved stuff to the new versions. I'm trying to get my 3.2 stuff to work with 3.4
I’m using 3.3 LTS. What issues are you having?
is there a reason that my unwrap of my drink bottle I am rendering looks like circles and how do I fix that so I can effectively put the label on the uv map
You will need to straighten out the UV shells either by using an addon. There are some free ones, even some that might come be default with Blender. I used paid addons in my own work, or you can manually select the verts and scale them based on their axes. I should make a video on UV unwrapping in blender.
@@Crompwell thanks for the response! I remade my model and got closer to the result im looking for, but where I place my label on the bottle is over the full thing since its a "Prime" bottle
my uv unwrap is looking like you're at the bottom left on you're uv map of you're bottle< im going to see if I can watch the video a few more times and see how you straightened it out
my label looks like you're bottle because it goes almost 100% of the way up the bottle so Im trying to get a 2d image on that
@@benthomas2717 it’s very hard for me to troubleshoot without seeing what you’re talking about, I’m afraid. I don’t know if you’d like to connect via discord or email. I might be able to better help you that way.
I came here just want to rotate the door , nice video 👍
ruclips.net/user/shortsa1GweGABhxQ?feature=share
@@Crompwell perfect thank u
Wow, this is a lot simpler than the original method. Also very useful! Great Job!
This is a very efficient tutorial. Thanks for putting it together - just what I was looking for!
Newer, more efficient method here (less than 1 min): ruclips.net/user/shortsa1GweGABhxQ?feature=share
i got a problem , if you don`t save the file in the same disk as meshroom it does not work , you need to save the meshroom file in the same disk ass the app located
Yes, everything should be on your local disk. You should not be working off of removable disks or memory cards.
hello i have a question: how good my camera needs to be? , i am talking about the lens distortion, does that affect the result? if so, should i use a DSLR with a lens that's aiming for geometry accrucy ? what about focal length? the longer the better or shorter? thanks.
Most modern cameras should be sufficient to produce a usable mesh, many of my students even use mobile phone cameras, however, a general rule is that a better camera will produce a better result. I have seen that full-frame sensor cameras provide very good results. Photogrammetry actually takes lens distortion into consideration in its calculations so you don’t need to worry about this and you should NOT correct it in post, the software actually requires it. As for focal length/depth of field, you will want to have photos with as much clear and in focus detail as possible. The more clear and non-blurry data you can provide the photogrammetry software, the better your results will be. Photogrammetry software uses both foreground subject and background detail to calculate structure from motion. I hope that helps.
This is far better video than many of the other videos that are purpose made for teaching baking.
Thanks! Glad to help :)
thank you for this. this is super useful!
Glad to help! Thanks for watching.
Updated version of this can be found here, less than 1min: ruclips.net/user/shortsa1GweGABhxQ