- Видео 60
- Просмотров 487 680
Crompwell
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Добавлен 7 июл 2015
3D Art and Design Tutorials
Preparing Logos For 3D Print
Today we learn how to prepare 3D printable logos using Inkscape, Affinity Designer 2, Autodesk Fusion, Blender, and Babmu Studio.
Intro - 0:00
Inkscape - 2:22
Affinity Designer 18:43
Fusion - 28:14
Blender - 35:28
Bambu Studio - 51:26
Parting Tips / End - 55:34
Intro - 0:00
Inkscape - 2:22
Affinity Designer 18:43
Fusion - 28:14
Blender - 35:28
Bambu Studio - 51:26
Parting Tips / End - 55:34
Просмотров: 747
Видео
Low Poly Character Creation in Blender Pt.2
Просмотров 322Год назад
Let's make a low-poly character base mesh! Socials: linktr.ee/Crompwell Machin3tools: blendermarket.com/products/MACHIN3tools Please consider supporting the channel! Thanks for Watching! ko-fi.com/crompwell paypal.me/kcrompwell
Low Poly Character Creation in Blender Pt.1
Просмотров 1 тыс.Год назад
Let's make a low-poly character base mesh! Socials: linktr.ee/Crompwell Machin3tools: blendermarket.com/products/MACHIN3tools Please consider supporting the channel! Thanks for Watching! ko-fi.com/crompwell paypal.me/kcrompwell
[ Preview/No Audio] UE5 Mobile Photogrammetry & Nanite
Просмотров 1 тыс.2 года назад
Just a little preview showing some photogrammetry meshes captured using only my phone [Reality Scan beta & TRNIO beta]. The meshes have had a little cleaning. I'm also showing off Send to Unreal add-on and nanite mesh generation in UE5. #ue5 #blender #photogrammetry @EpicGamesStore @UnrealEngine #trnio
Blender 2.91 Camera Tips & Exporting to Marmoset Toolbag 4
Просмотров 6 тыс.4 года назад
Today I teach you some nifty camera tips in Blender 2.91 and how to export to Marmoset Toolbag 4. 00:00 - Turntable Animation Tip 08:15 - Bake Camera Action 10:25 - FBX Export Settings 12:22 - Intermediate Camera Tips 12:55 - Switching Active Camera 13:52 - Lock Camera to View & Auto-keying 23:30 - Back-up Your Project! 24:12 - Frame Sampling & Smoothing Socials: linktr.ee/Crompwell Machin3tool...
Complete Asset Creation [Part 8] - Animation & Finishing
Просмотров 7834 года назад
Complete Asset Creation [Part 8] - Animation & Finishing
Complete Asset Creation [Part 4] - UV Optimization
Просмотров 2,1 тыс.4 года назад
Complete Asset Creation [Part 4] - UV Optimization
Complete Asset Creation [Part 3] - UV Unwrapping
Просмотров 4 тыс.4 года назад
Complete Asset Creation [Part 3] - UV Unwrapping
Complete Asset Creation [Part 6] - Texture Creation
Просмотров 9744 года назад
Complete Asset Creation [Part 6] - Texture Creation
Complete Asset Creation [Part 7] - Material Design
Просмотров 6054 года назад
Complete Asset Creation [Part 7] - Material Design
Complete Asset Creation [Part 5] - Baking & ID's
Просмотров 1,2 тыс.4 года назад
Complete Asset Creation [Part 5] - Baking & ID's
Complete Asset Creation [Part 2] - 3D Modeling
Просмотров 7764 года назад
Complete Asset Creation [Part 2] - 3D Modeling
Complete Asset Creation [Part 1] - 3D Modeling
Просмотров 2,4 тыс.4 года назад
Complete Asset Creation [Part 1] - 3D Modeling
Preparing 3D Models for Texturing in Quixel Mixer Pt. 2
Просмотров 19 тыс.4 года назад
Preparing 3D Models for Texturing in Quixel Mixer Pt. 2
Dynamic Proximity Blending in Blender
Просмотров 18 тыс.4 года назад
Dynamic Proximity Blending in Blender
User Interface - Quick Start Blender 2.8x
Просмотров 6374 года назад
User Interface - Quick Start Blender 2.8x
Modeling Tools & Basic Render - Quick Start Blender 2.8x
Просмотров 1954 года назад
Modeling Tools & Basic Render - Quick Start Blender 2.8x
Modes & Components - Quick Start Blender 2.8x
Просмотров 3804 года назад
Modes & Components - Quick Start Blender 2.8x
Viewport Navigation - Quick Start Blender 2.8x
Просмотров 3304 года назад
Viewport Navigation - Quick Start Blender 2.8x
User Interface - Quick Start Blender 2.8x
Просмотров 1644 года назад
User Interface - Quick Start Blender 2.8x
Install & Preferences - Quick Start Blender 2.8x
Просмотров 2,9 тыс.4 года назад
Install & Preferences - Quick Start Blender 2.8x
Preparing 3D Models for Texturing in Quixel Mixer
Просмотров 70 тыс.4 года назад
Preparing 3D Models for Texturing in Quixel Mixer
Blender 2.81 - Beginner Photogrammetry Retopology
Просмотров 20 тыс.5 лет назад
Blender 2.81 - Beginner Photogrammetry Retopology
Blender 2.81- Intermediate Photogrammetry Retopology
Просмотров 6 тыс.5 лет назад
Blender 2.81- Intermediate Photogrammetry Retopology
Blender 2 80+ Rotating Geometry Around The Axis of An Edge
Просмотров 21 тыс.5 лет назад
Blender 2 80 Rotating Geometry Around The Axis of An Edge
Real Time Character - The Doctor / Thaddeus [Blender]
Просмотров 2415 лет назад
Real Time Character - The Doctor / Thaddeus [Blender]
[NEWS] Adobe Acquires Allegorithmic
Просмотров 2,4 тыс.6 лет назад
[NEWS] Adobe Acquires Allegorithmic
[Tutorial] Chroma Key Masking in Photoshop
Просмотров 5576 лет назад
[Tutorial] Chroma Key Masking in Photoshop
Super useful, thanks!
Note: personally I would prefer less preamble, and just get stuck into explaining how to do this :)
@@rlhugh :)
thanks a lot
Glad to help
this is basically an example video of why people hate Blender complexity 🙃 (me included)
@@olinuxx 🤷♂️ video is less than a minute and is 40 seconds of setup. The actual rotation is 20 seconds with explanation.
Great vid. Thanks for the demonstration with multiple methods. I have a follow-up question: How would you set up the "PRIMETIME" dual color split capability if you did that model in blender?
@@blanchsb I’d export the SVG’s as separated colors, so the pink and blue separated, then extrude them in blender, then send to bambu lab and assign different colors per parts.
Its not working for me, all tutorials i watched used these commands but whenever i try to use it it doesnt work
@@erikkunoa1659 if the transforms have already been applied, the resets won’t work. Also, you just either be in object or pose mode for this to work.
is there a way to reset all transforms at the same time?
If there is, I'm not aware of it. I think it's possible to write a quick script that runs through those three operations and then bind it to a hotkey.
@@Crompwell I found a way! Gotta enable the 3D Viewport Pie Menu and then turn on the add-on for Apply Transform Pie, where u can use Clear ALL Transforms, and even add to Quick Favorites!
Thank you, very helpful. How would you keyframe the rotation?
You'd either need to use an armature or you could use a hook modifier and empty as the parent for the geometry you wish to rotate. Then, keyframe the rotation on the empty.
Thank you! 😊
sweet :) mixer still works for the most part hope they release an update soon
Hey! I got a question. I am searching and searching but can't really find an answer. I am unwrapping a simple model (an underground plastic chair with bevelled ends) in blender and want to import it into quixel mixer. It works but as soon as I auto smooth the model in blender it's getting transparent and missing sides in Mixer. My other method was to model it in Unreal and unwrap it in Unreal and importing it from there to quixel mixer but then I am getting the Error "No UV Coordinates were found for your mesh". I am really getting crazy here because I usually don't have problems with other stuff which I import into Mixer. Would be nice to know if you encountered this and what you would suggest.
Hey, nice video! Could you do one on rigging this model too?
I am working on some character rigging stuff presently. If I feel it's good enough, I may make a video on it.
this is really helpful. god bless you, bro...
Glad to help. God bless you too, bro!
Very underrated video. I learned a bunch of new shortcuts and neat tricks too!
@@Fubes thanks! Glad to help :)
Many thanks! Just need to mention - if your object is large, you need to adjust "Lowest" in the VertexWeightProximity modifier, and I needed to move the empties (probably because my initial object wasn't located at the origin). Hope this helps someone.
Man, this is exactly what i was looking for ! Thanks ! Do you probably know, if it is possible to reuse paint masks on other materials/layer ? I can't figure it out.
If you have a paint mask in the stack you should be able to copy that layer and paste it elsewhere. It's been a while since I've used Mixer, but if you remind me with another comment, later tonight or tomorrow I can check.
@@Crompwell In case you can be bothered, could you have a look ?
@@blenderheadxyz2418 Going to check now :)
So, with a paint mask, you can copy or move the layer to Layer Sets. Alternatively, you could export the paint layer and apply it as a texture mask to any other layer (this can also be done outside of Mixer, in Blender for example). Seems like it needs a workaround since you can't directly copy a paint mask to other layers, at least that's what I'm finding.
@@Crompwell Wow, thank you Mr. Crompwell :) That was very kind !
How can I get the manikin?
Export it from unreal engine for free.
이번 경기 아이게스님 입중계로 봤는데 전반에 비수마 사르 빼고 전진패스 요즘 잘 하고 킥력 좋은 호이비와 벤탄 넣어야 한다고 강하게 외쳤죠. 여러 축구 전문가들 보다 일반인 축구 유튜버가 분석력이 훨~씬 좋네요.
Mac = shift + cmd(ctrl)
lol BRO u save me! thx u BRO!
Can you do this if it's an animated object as well?
Yes, you should be able to export animated objects with fbx format.
normalize audio
stop saying its "that Simple". Blender is not a simple software.
No. This particular thing is quite simple, but people complain it's too complicated when it's not.
Actually yes, it was quite simple. Blender is actually pretty simple to pick up nd learn. Mastering it is diferent
I’m trying to import a simple plane. Is 30 minutes of baking and all that other shit you’re doing necessary? Quixel is giving me a prompt saying “seems to have missing uv coordinates”…. How do we fix that?
No, Quixel should have a plane primitive. Just choose that instead of doing a custom mesh import. In the setup tab, go to Type and select "plane" instead of 3D asset or custom model. Any new mix should open with this as the default model.
EY! First make the 1.4 of arch, with the plane. move the geometry in z. and extrude the vertex to z=0. Use simetry in y. Ta-da! Is other method. Enjoy!
So many ways to do the same thing :)
@@Crompwell Mine didn't go straight and the spin went at an angle how do I fix it
@@SalGtagVR Make sure you're in an orthographic view or use the dialogue box to choose the specific axis to spin around and zero out the other axes values.
@@Crompwell idk what those are but I found a different way to fix it
Very helpful. Thank you.
Glad to help :)
Do you know if it is possible to use Mushroom on a bunch of digital pictures... pictures without shadows or backgrounds? I have 60 images of a 3d rendering from every angle and I would like to convert it back into a 3d rendering. Thanks
It's possible, but you might run into an issue with the camera database being able to identify the sensor data since they're 3D renderings. But I have heard of people using it this way.
This was VERY helpful! After playing around with things I understand it really quite well, HOWEVER... there are two "transform orientation" buttons (edit mode). One just to the right of UV at the top of the world screen and another just under where it says Edit Mode (I haven't changed the workspace at all, if that's relevant). They have the same exact description, but the one next to UV seems to do nothing. You know the difference? Would really appreciate it.
To be honest, no, and I never use the other one. There is an updated version of this tutorial here: ruclips.net/user/shortsa1GweGABhxQ
This helped a lot. Thank you.
Glad it helped!
Me : this is never going to work I have tried EVERYTHING. (trying to fold a pyramidal shape) Me after this vid: never mind... should have seen this vid earlier xD
Glad to help
Thank you for making this video, am fixing the ,,no camera instrinsic parameters" error
That is an error you can get, usually, when there isn't a database entry for the camera and sensor your photographs were taken with. Meshroom needs that data in order to run its calculations. You may need to input it manually into the database.
Thanks!
Glad to help :)
Interesting. I'm just starting and am trying to pose a 3d Tee Pose model. I want to flip the hand from palm down to palm up, without much luck. I'll give this a whirl. Thanks.
Easier this way: ruclips.net/user/shortsa1GweGABhxQ
I wish I found this video before I went and did this on my own. still a great video for people not knowing what to do
Thank you very much!It is very helpfull
my brsin got fried.
感謝教導 Thank you teach me. I'm fron Taiwan.
Glad to help
thank you so much
I'm encountering an issue during the meshing process. It says warning: partitioning mode 1
What are your hardware specs and what version of the software are you using?
This is an inspiring start for everyone! What camera and settings are used to capture the Details? Trying to decide what camera to use for capturing finer details. Thanks.
If I recall correctly, I used a Canon EOS 80D. You can get pretty good results with modern camera phones, but a professional DSLR with good quality and proper lighting will give you the best results.
@@Crompwell yes 20mp plus is the way to go, thanks for confirming. My cellphone is 12mp and scans were too lumpy. Just bought a used Nikon D800 from keh, 36mp. Appreciate your clarity before such a purchase invesment.
can we deal with pointclouds & depth images in meshroom using a stereo camera.
I'm not sure. That's something I'd have to look into. You could try taking a look at their web page or github and see if they have anything about that.
Thank you! this was driving me bonkers
Brilliant. Thank you :)
thanks a lot! it's so fastttt
10/10
In c4d its 1 click
So use C4D. Probably less time and effort than coming to complain on my video.
@@Crompwell dude, thats not how it was meaned. its more like, look there is a better way. maybe someone gets inspired and creates a script
@@JaXuun Then, you should ask if someone knows of or can write such a script. Otherwise, it just looks like you're complaining or being some kind of software evangelist. To be honest, it's kind of unbelievable to me how much some people have whined over this little trick. First of all, when you are familiar with Blender, the hotkeys and options are very easy, it becomes second nature. I can figure out how to do this same thing in C4D, Maya, and Blender, and I don't need a script for it, I just do it. It's just different software with different ways of achieving the same result. Besides, no one really ever models like this. Most people will be modeling in regular global space orientation the vast majority of the time. This is just a little educational help video.
Skip to 00:00:40
Less than 20 seconds and people are still complaining about how this is easier in other software or requires a script, lol.
I had to watch it about right times because the good part is about 3 seconds long. I DID finally get it working as you said, though. Much faster than the other solutions.
@@TreeLuvBurdpu I'm glad it worked out for you. Maybe a text/still image guide might have been better for something like this.
@@Crompwell all in all it worked well. If there's an improvement it might be that the wind-up was slightly long, so the interesting part might be rushed. I realize there's a time limit on shorts. I think if there was a little more time on the select face, 2 to select edge, shift double click the edge, and then ... shoot, i might have to watch it again but it was that shift+r or whatever..., Also I'm a Blender n00b, so...
@@TreeLuvBurdpu Yeah, most of the video was the setup, the actual selection and rotation is rather short.
Is there a reason why this can't be done with a single button? Can someone write a quick script or something?
The exact video I was lookin for ... CHEERS ... THANK YOU
Updated version here: ruclips.net/user/shortsa1GweGABhxQ?feature=share
thx
Updated version here: ruclips.net/user/shortsa1GweGABhxQ?feature=share