- Видео 195
- Просмотров 36 425
Ivellios Gaming
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Добавлен 25 апр 2017
My name is IVY, I focus on Indie, Strategy, Explorer, Story and Simulation games. I love Dystopian and Sci-fi story-lines.
You'll probably see me sporting a bow tie from time to time.
I'll always try to finish a game as long as it's not boring.
I hope you'll join me in these adventures!
You'll probably see me sporting a bow tie from time to time.
I'll always try to finish a game as long as it's not boring.
I hope you'll join me in these adventures!
1000 Cycles and End of Series! - Oxygen Not Included - S1 Ep100
Welcome to my blind ONI playthrough!
Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd
I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available!
This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! You see it all from start to finish!
Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.
You’ll find that scarcities o...
Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd
I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available!
This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! You see it all from start to finish!
Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.
You’ll find that scarcities o...
Просмотров: 8
Видео
5 Steps to Take After Adult Diagnosis of Autism or ADHD - That Agile Autistic
Просмотров 66 часов назад
Newly Diagnosed with Autism or ADHD? Here’s What’s Next! Check out my playlist here - ruclips.net/p/PLtTO_9kHqS1VA4EywpmDBWjiPGmsUADxj&si=pQNF04Knx-bzNytT Getting an Autism or ADHD diagnosis as an adult can be a mix of relief, confusion, and “aha” moments. Now that you have answers, what comes next? In this video, I’ll walk you through the key steps to understanding your diagnosis, building sel...
The One Where Everything Goes Poorly! - Oxygen Not Included - S1 Ep99
Просмотров 1107 часов назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Cold Room is Finished! Will it Help?! - Oxygen Not Included - S1 Ep98
Просмотров 1059 часов назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Can We Be More Efficient?! - Oxygen Not Included - S1 Ep97
Просмотров 21512 часов назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Steam Vent and O2 Cooling! - Oxygen Not Included - S1 Ep96
Просмотров 24514 часов назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
We're Producing Steel! - Oxygen Not Included - S1 Ep95
Просмотров 19916 часов назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Capturing Cool Slush! - Oxygen Not Included - S1 Ep94
Просмотров 193День назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Coal Plant and Cold Steam Tweaks! - Oxygen Not Included - S1 Ep93
Просмотров 166День назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Prepping for the Power Plant! - Oxygen Not Included - S1 Ep92
Просмотров 212День назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Water Containment and Dock Clean-Up! - Oxygen Not Included - S1 Ep91
Просмотров 119День назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Can the Farm Recover?! - Oxygen Not Included - S1 Ep90
Просмотров 11714 дней назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
QOL Improvements and Clean Up! - Oxygen Not Included - S1 Ep89
Просмотров 11014 дней назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Improving Our Shipping! - Oxygen Not Included - S1 Ep88
Просмотров 18614 дней назад
Welcome to my blind ONI playthrough! Please check out the whole series! ruclips.net/p/PLtTO_9kHqS1WpYauWbmvzIaZdHHvZsMmd I last played this game in 2019, with over 100 hours of playtime. It was such a great experience, I wanted to revisit it now that they are out of EA and have some DLC available! This is a raw playthrough where we'll learn as we go and we don't edit out mistakes or failures! Y...
Autism/ADHD (AuADHD) and Self Diagnosis - That Agile Autistic
Просмотров 3614 дней назад
Are you exploring self-diagnosis for autism or ADHD? Check out my playlist here - ruclips.net/p/PLtTO_9kHqS1VA4EywpmDBWjiPGmsUADxj&si=pQNF04Knx-bzNytT In this video, I share my personal journey-from initial curiosity and online research to receiving an official diagnosis. I'll discuss the challenges I faced, how I advocated for myself, and what it means to navigate life as a neurodivergent adul...
Building an Egg Hatchery! - Oxygen Not Included - S1 Ep87
Просмотров 13114 дней назад
Building an Egg Hatchery! - Oxygen Not Included - S1 Ep87
Drought Recovery! - Oxygen Not Included - S1 Ep86
Просмотров 27214 дней назад
Drought Recovery! - Oxygen Not Included - S1 Ep86
We Caused a Drought! - Oxygen Not Included - S1 Ep85
Просмотров 37521 день назад
We Caused a Drought! - Oxygen Not Included - S1 Ep85
Hatch Farm and Shipping! - Oxygen Not Included - S1 Ep84
Просмотров 13221 день назад
Hatch Farm and Shipping! - Oxygen Not Included - S1 Ep84
Let's Start Breeding Hatches! - Oxygen Not Included - S1 Ep83
Просмотров 21321 день назад
Let's Start Breeding Hatches! - Oxygen Not Included - S1 Ep83
Continued Base Clean-Up! - Oxygen Not Included - S1 Ep82
Просмотров 8021 день назад
Continued Base Clean-Up! - Oxygen Not Included - S1 Ep82
We Flash Steamed The Base!! - Oxygen Not Included - S1 Ep81
Просмотров 43621 день назад
We Flash Steamed The Base!! - Oxygen Not Included - S1 Ep81
Massive Clean-Up Project! - Oxygen Not Included - S1 Ep80
Просмотров 19028 дней назад
Massive Clean-Up Project! - Oxygen Not Included - S1 Ep80
Cool Steam Vent Capped! - Oxygen Not Included - S1 Ep79
Просмотров 138Месяц назад
Cool Steam Vent Capped! - Oxygen Not Included - S1 Ep79
Apartment Progress! - Oxygen Not Included - S1 Ep78
Просмотров 542Месяц назад
Apartment Progress! - Oxygen Not Included - S1 Ep78
Improved Water Storage! - Oxygen Not Included - S1 Ep77
Просмотров 563Месяц назад
Improved Water Storage! - Oxygen Not Included - S1 Ep77
O2 Recovery! - Oxygen Not Included - S1 Ep76
Просмотров 135Месяц назад
O2 Recovery! - Oxygen Not Included - S1 Ep76
Storage Tank Cleanup! - Oxygen Not Included - S1 Ep75
Просмотров 212Месяц назад
Storage Tank Cleanup! - Oxygen Not Included - S1 Ep75
Gas Storage Adjustments! - Oxygen Not Included - S1 Ep74
Просмотров 378Месяц назад
Gas Storage Adjustments! - Oxygen Not Included - S1 Ep74
Testing Low Watt Power Backbone! - Oxygen Not Included - S1 Ep73
Просмотров 484Месяц назад
Testing Low Watt Power Backbone! - Oxygen Not Included - S1 Ep73
Thanks for the support!
Episode 99!
Yep! I'll likely stop at 100 and start a new play-through.
Hello aloha In your steam tamer temp shift plates touch blocks around,which mean it takes and push temps through insulated tiles,which mean steam room take heat from steam turb, it's why it don't cool down
Also splash of water on steam turb would drastically increase heat exchange
That's a good tip, to not have them touch tiles on the outside walls. I found this article explaining it in-depth. forums.kleientertainment.com/forums/topic/85371-tempshift-plate-how-does-it-work/ Thanks for watching and commenting!
Heya, imo you're technically still playing blind as you haven't gotten into space yet. Bionic DLC is good, but it's just the bionic dupes that are added basically, so different management of resources in a sense. The Spaced Out DLC will give you a good head scratcher, the dealing with space is completely different to the base game and also there's radiation. :D
For sure! I feel like this playthrough gave me a good handle of some early to mid-game functionality so my next play shouldn't take me 1000 cycles to get to this point. :D Thanks for watching!
Glad to see you're still playing and progressing :D just a note with the aquatuner, it cools the liquid by 14 degrees, so if you set the temp reading to 0 the water will come out at -14C. Which is fine for polluted water I think (check in the tooltip to see the freezing point), but if you use normal water it will freeze in the pipes and cause damage.
I certainly won't use regular water in the cooling loops. :D I had some breaks in early game and did find out that sending smaller packets will keep it from breaking from heat or cold. :D Thanks for the tip!
Hey you, are you considering starting a new playthrough with the bionic dlc? I’ve just found this channel and watching back all these episodes would take a lot of time, so a new playthrough would give opportunity for new viewers to be involved!
I'm absolutely considering a new playthough. We are closing in on 1000 cycles and 100 videos so that seems like a good stopping point and this map save would still allow me to test strategies as we move past this initial blind playthrough. Would you rather see a whole new map or replay this one using the tips and tricks we've learned to build a better base? Are there other similar games you'd like to see?
I always enjoy exploring a new map and finding new ways to use it’s resources, however I really don’t mind when watching, I think it’s cool either way.
Been watching this for ages now keep up the good work matey.
Thanks for the support!
Normally the power spine (what you're building down the middle) is on the outside of the base because heavy watt wire gives off major bad decor, so the heavy watt wire is outside with the transformers and the wires then go through the base. Also, make sure you don't have any "normal" wire connected to your heavy watt wire as that will cause overload as well (not sure if you figured that out already or not) I see you figured it out regarding the normal connected to the heavy watt. :)
Certainly learned that the hard way! :D We're doing a lot of trial and error and testing set ups. Thanks for watching!
What is the purpose of the liquid flow tiles in the polluted water basin?
In this case, they could hop across to dig wider and to mark out my levels. Ultimately, I was inefficient in my dig orders. Thanks for watching!
Hi Ive, me again. regarding the damaged hydrogen generator, you can save some metal by just deconstructing it (let's you reclaim the materials 100%) and building a new one. I usually find myself in maps that are metal scarce and the extra 40 grams of metal really helps instead of putting it into repairs. also, regarding pockets of liquids. it'd be better approaching them from above and draining them in order to avoid it spilling down to your base I'm enjoying your play through and I'm yet to catch up to the latest, keep it up!
Coming in from the top is a good idea. I was considering it to be like a funnel. :D
Hatch farm has 8 critters and can support 4 dupes, if run with fully tamed and happy criters. If meat coocked to barbecue.
I'll have to do more math to see if updates changed it. I've been cracking eggs but I'll probably switch back to meat now that we have 'some' food. For meat it should support a little over 5. But we'll see. :D
33:27 sopping wet actually gets removed by showers after the action finishes as well as heating themselves through a space heater or wood heater oh, and if your dupe gets stressed enough, you can create a separate schedule for them that's mostly downtime and bedtime. easiest to deal with stress though is re-spec-ing their skills through a skill scrubber, but that takes half a cycle to complete.
Learning as we go! Although stress and germs don't seem to be nearly as troublesome as they were when first introduced to the game years ago. Heat has been my biggest issue. :D Thanks for watching! I hope you get as much enjoyment as I do watching chill Let's Plays. :D
Hi, sorry only getting to your videos now so not sure if you've noticed this in later videos, but if you use the dig command and drag and hold, you can see the number of tiles.
I still forget that from time to time. Thanks for watching!
I never met a person on the spectrum who would regret to know their diagnosis. Everybody always agrees that it helped, things started to make sense. And then you can find peole who understands you and can relate to you. You share similar experience. It doesn't really matter, if the diagnosis was first suggested by a medical professional, friend or it was your own research. Knowing is empowering and gives you tools to make your life better. We as a society should have more this conversation. There is unfortunately way too many people discovering this too late, after they burned out...
For sure! A lot of parents and even doctors are reluctant to give these children 'labels'. What they ignore is that these kids already have labels, labels that are incorrect and detrimental to how they view themselves. There's a lost generation of undiagnosed adults out there who need understanding and support.
Thanks for watching! Please comment with questions or any topics you'd like to see covered or want more information on!
Stone hatch is the most common hatch to ranch for meat. And reason why is, that you can feed it igneous rock. Igneous rock is unlimited source, once you tame a volcano. Magma turns in igneous rock, when solidifies. If you want to know how to get a morf egg, go to the tame critter. In your case tamed hatch. And in the status of hatch, you will see the chance of laying specific morf egg. You will also see that what food raise a chance for that morf. Oh and don't give your hatches clay. Clay is used to make ceramic in the kiln. If you plan to play with volcanos and metal volcanos, you will need a lot of ceramic. And deodorizers make just small amount. It's better to save it for later. Egg shells can be crushed for lime. Which is key ingredient to make steel. Filtration medium is sand or regolith. Regolith is found on the surface of the asteroid and it falls down as meteor showers. 58:57 Pokeshels can be tricky, they will hurt your dupe, if there is an egg in the room not just nearby, but in the room. But they are used to eat polluted dirt and rot piles of food and turn it into sand. If they are red-ish as the pokeshel in your case, they will attack. The status of the critter also says Protecting. That means they have an egg in the room and will attack. How many sources of power do you have? That one hydrogen vent, two spoms and one natural gas generator? That is critically low amount. Put your power plants in a room and make it powerplant, so you can get engi's tune up for more power. And try to get more power sources. Spom gives you just a tiny bit of an excess. You need something bigger.
Stone Hatches it is! I abandoned the Pokeshell idea. :D There's a lot of easy sand around to dig up and as you pointed out, tons of regolith. I really should use some coal generators. I've been hesitant of the clean up efforts. Thanks for the continued tips! I really appreciate it!
Any geyser or vent has its point of interest on that 2 from the left and 2 from the bottom tile. That needs to be accessible (dug out) if you want to analyse it or geotune it. If it isn't uncorked, you can't utilise them... Food poisoning doesn't do anything, if it isn't eatent. Have it in air is harmless and can't so a thing. You don't have to be bothered by it in the air.
I was hoping to analyze it without popping the cork. :D At least it's not slime lung! Thanks for all the tips! It's been really helpful!
Water cooler functions as rec building even if it is disabled, so you don't have to use water at all. It is universally used building for this purpose, because it is cheap to build and it's small.
LOL Are you kidding me!? That's crazy and a good tip! I'll disable that the next time I start it up. :D
@@ivellios_ That goes with any building requirement. It needs to be in the room, but it doesn't say, it has to be functioning. Like toilet in the hospital. And so...
What are your PC specs? 🥺
This build is about a year old, so pretty average spces.
21:13 they revamped it. Now you need a new critter in order to plant seeds naturally, they're called Pips. They also follow rules when planting, you can look it up or install a mod called Pip Planter Overlay which if toggle in the overlays bar would highlight okay spots for them to plant on. Good luck Ive!
Doing a lot of relearning as I go. Lots of trial and error. :D I'm much further along now and saw a Pip trick today that I'll use at some point. Thanks for watching!
Steam turbine starts running at 125°C. If you want max power output, you will need to get the temp at 225°C ish in your case. Almost any possible information about the game is on fandom wikia.
I looked it up after this vid, I believe. :D Sometimes even the wiki hasn't had the info I'm wanting. LOL Anyway, I decided that was good enough for now and the materials I currently have.
A criticism of your speak patterns. Instead of saying I'm simply pause to gather your thoughts. The first 32 seconds you said um four times. It's a habit, it can be broken.
That's fair. It's a vocal stim I have when talking to noone. :D Thanks for the feedback and for watching!
Aint anyone gonna comment about the ai generated thumbnail?
The usual set up for bathrooms to get all dupes wash their hands is to have the same amount of sinks as toilets. And the same amount of toilets as many (or one less) dupes are scheduled in the shift for a break. And sinks on one side only. Door on the side of the sinks is walk through both directions and the door on the other side only allows dupes come in and not out. That way they will always go around empty sink and was their hands. But you have only one sick dupe, so you seem to be alright on that. The sleet wheat spoils over time unless is stored in deep freezed in sterile atmosphere. There is one trick, tho. Build a pedestal and put the grain on it. You can do it with any tipe of ingrediente/food with spoil timer. If it is on the pedestal, it will never spoil and dupes will never use it for anything. It is safely stored until you need it. Amount of liquid is best controlled by liquid meter valve and liquid valve. But that requires plumbing... But you can do it very precisely... Dupes will always pump either required amount of liquid for the building they deliver for. Or max they can carry. The triage cot restores 50 points of a dupe's health per cycle, 1% of their breath per second and 10% stress per cycle. While a dupe lays on the triage cot they are considered to be sleeping and another dupe can treat the patient to give them a buff, which improves triage cot's effects to 75 health and 20% stress per cycle. 1:15:25 If you want to get that debris out of the room from the anti entropy thermo nullifier, use auto sweeper. They can reach through corners. Only a dupe with mechatronics engineering can build those.
I did make the toilet change on the next vid but It doesn't seem like germs are nearly as bad of an issue as they were when first introduced. Good tip on the valve. I didn't even consider that option. I'll probably harvest wild wheat for a while now. I need to do some research on gasses and spoilage. I remember when CO2 would be sterile and keep food from spoiling.
@@ivellios_ CO2 and Chlorine are considered sterile atmosphere. Polluted O2 makes food spoil much faster that every other gas. Gasses also has their density and heavier goes naturally down over time. And from the left to the right. CO2 is heaviest and will accumulate from bottom right. Early trick is to make kitchen with part which "sinks" below the ground level. Usually 2x2 tiles. Or 3 in dept with ladder. Then put ration box or fridge in the pit. Over time, dupes will run around and cook. And exhale CO2, that will sink in the pit and create sterile atmosphere. If your cooking station is on the left side of the pit, it will happen faster.
47:35 1 hydrogen generator needs 100g/s of hydrogen. 1 electrolyzer makes 112g/s of hydrogen. If both runs all the time, you should have a surplus. If you fix the overpressurization of your electrolyzers, you'll be good. They overpressures as all sublimators at 2 kg. Solving this would be adding 2 more pumps for oxygen. 1 pump takes 500g/s and your max potential output is almost 1800g/s. If you have 4 pumps, you get to the point that pumps stops and not running all the time, that will save some energy too. You will also have to add one more pipeline, so you have a way to actually get the oxygen out. 1 pipe handles 2 pumps. This would be the optimal max output for your system. At the end, you were talking about having infinite storage centralised at your base. I try to avoid infinite storages in general, but people likes them, they are very useful and practical. But my advise would be build them as far from your base as possible. Look at youtube for infinite storage explosion. Specifically crude oil is really fun, because it's so hot and can turn to petroleum and sour gas...
Good Info! I'll look into adding 2 more pumps for O2 on those SPOMs. I have enough stored up so I'm not really in danger there. :D Once the apartments have been moved, I'll have a ton of free space so I can look into some refinement and pulling in the salt slush to cool down the base a bit.
Germs die in clean water.
Yeah. Just really slowly. :D Thanks for watching!
funnily enough, your comedy has lasted for about three months and still counting I guess I'm enjoying your blind playthrough of ONI and hope you don't get discouraged in making more.
Thanks for watching! I'm enjoying the journey and sharing my mistakes. :D
Slime, polluted dirt etc doesn't off gas in liquids or pressure over 1,8 kg per tile. It's generally advised to store them in a liquid. Or in chlorine gas to get rid of germs, if you wish to do that. Germ also doesn't survive in a clean water or clean oxygen. So as long you do not ad any germs to your pool, all the germs die eventually. Heat and cold will kill them too, but faster. 28:29 liquids behave weird on air flow tiles. You cannot see liquid on them. It's just a quirk of the game. If you look at your storage with polluted water, water basically floats in the air... Check out infinite bathroom loop.
I was surprised that I didn't even see a drop floating on the airflow tiles. :D I was thinking about a chlorine room to clean the germs but as long as we can make some water from the steam vent, we won't have to worry about those germs. I remember that loop from when I was playing in 2017. With the new sieve set-up, would it be worth doing? Another sieve just for the bathrooms? I'm enjoying the playthrough for sure!
@@ivellios_ The loop is definitely worth it. You stop adding germ to your water and if done correctly, it will run forever, if you have the power. Dupes peeing is water positive process. Meaning they produce more polluted water than toilets need clean water. So you will need overflow. That is usually done by 1 hydroponic farm planted with thimble reed. Or arbor tree, if you want wood, but that also requires dirt. While thimble reed need only water. Those plants need polluted water and they are not food source, so no food poisoning... Depending on how much dupes you have, you might add another farm in the future. If the plants has correct temperature and air pressure, you won't need to worry about the system ever again.
37:10 you don't make enough power. This game is about math. Learn to count everything and your life will get easier. One hydrogen generator makes 800W. The left side (the spom) need 960W in total for all the pumps and electrolyzers. That is more than you produce just for the spom alone. The right side needs another 720W. That is 1680W in total, if all it runs all the time. That is not the case, so you probably need only one more hydrogen generator to run the system. One electrolyzer produces enough oxygen for 8,8 dupes, if it runs all the time. Ideal conditions aren't a thing in this game as you might notices... I like to count that 2 electrolyzers supports 16 dupes, so I play on the safe side. This is simple way how to know if you have enough oxygen or not. And when you need to expand. Unless you have dupes with divers lungs or mouth breather (never take one of those). You can also count that you should have about 3-4 pumps venting oxygen from your spom for optimal efficiency. 4 is better. 2 pumps connecting in one pipeline and you can have the most optimal gas distribution. You have 2 spoms, but they not work on 100%. You have only 1 oxygen pump per electrolyzer. So if your spoms would work all the time without pause, they are working only on 62% efficiency. That means your 4 electrolyzers doesn't support 32 dupes as they could have. It actually supports 20 dupes. If they run all the time and you have optimal oxygen distribution. That one spom doesn't have enough energy and doesn't run all the time. In reality that means, you don't even produce oxygen for their breathing. They didn't suffocate yet, because spoms are not the only source of breathable in the colony. Every building has a point of interest. This is the tile on your mouse arrow. That is the tile where dupes interacts with building. This is a tile where duplicant needs to stand when operating a building (no matter where the animation is), or needs to be reachable in order to build the building. Example: air pump has it as a bottom left tile. If that one is reachable, it will be always build. But it will not be accessible, it the tile is not the one in the corner you want to build on. Food poisoning is only a problem, if it is on the food they eat. If the raw food is contaminated and grilled than the germs are destroyed. But the raw food can contaminated fridge. If it is in the water used for oxygen and they will breath it in, they won't get sick. Otherwise nice progress in your colony. Keep going :-)
Great tips! Especially on the POI tile. ;) I'm trying to tread carefully so as not to produce power I don't need or waste power and resources unnecessarily. I'm probably good on the SPOMs now. Power doesn't seem to be an issue and the base has "some" food available.
Dupes constantly use suits, those requires refill of oxygen in quite large amounts. You don't really want to have them on the same pipeline as oxygen for your base. You don't have enough oxygen generation for 20 dupes. Look at full Rodriguez spom. It can can support over 30 duplicants. Soyou would have plenty of oxygen for suits and pressurising the base at 20 dupes.
I've debated whether to pressurize the base and have also had issues with it being over-pressurized or overheated. I've seen a suggestion for the full rod, but I'm considering a hydra. When looking at the plans, a rod uses 4 electros, which I currently have in the SPOM. I guess what I'm lacking is the additional pumps needed to get the O2 into the base. Thanks for the tips!
@@ivellios_ Normal gas vent overpressures at 2 kg. If you need less, than you can use atmo sensor to shut down the vent. Ideally, use it with the filter gate set on 30s for example, so the vent will not constantly turn on and off. Any spom needs to be cooled down eventually, because the stable temp of electrolyzer spom is around 70°C. You have plenty of water. And if I'm correct also some cool slush geyser. You can build spom close to it and the oxygen for your base let go through the pool of water from the geyser. It erupts at -4°C and gasses are easy to cool down, you probably don't even need radiant pipes. You can even put a pump into the polluted water controlled by temp sensor, which will pump warm water to the water sieve. At for example 10°C. And this pure water can be used in the spom for oxygen. You would have an infinite loop, singe geyser never runs out, it just hits dormancy. But you have a huge amount of cold water stored already, so you won't run out dry. The same can be done with cold salt geyser, just use desalinator instead water sieve. This can be done with any spom. Oh and it doesn't really matter how hot oxygen goes to the suits, it can be hot and it won't do any damage.
You don't have to deconstruct a building to change the material it's made of. In the option tab of a building is material tab, where you can change it. And dupes will automatically redo the building from the requested material.
Sadly, that's how the change material function works. When a rebuild is ordered to change material, they have to deconstruct and then rebuild it. If the material is used before they get to rebuilding it, then the building is gone completely. :D Thanks for watching!
The dupes need a 2 tile high gap to move through so they can't enter the room. Is this the no metal refinery no steel challenge run? It is cycle 740, where is the refinery?
proly a first road player or just casual, he uses a lot of things that are unescessary in a vision of someone more "profissional" with the game
Been a few days since I played this one. Which room? It's not a no steel challenge run. I've just been struggling as I learn new mechanics and hadn't had the power or time to focus on some of the refinement mechanics. Thanks for watching!
Looks like the automation is backwards, just redo the wires. The battery on the left needs to run to the breakers in the middle and then through the not gate to the breakers on the ends. You also need to run 2k wire through each battery's breakers on the way to the transformer high side. The transformer high side is a consumer so two of them will overload the 1k wire. Seems like you figured things out in the end by flipping the power flow instead of the automation. Anyway, would you clean up all those damn unused wires and pipes. Why the hell do the gas pumps each have their own long run of wires, they're right next to each other. Just run a wire to one and though to the other, no wonder you have no metal.
Yeah. I finally figured it out for the automation. I was testing a low-watt power/regular-wire power grid I found. I'm not sure if that functionality was patched out or not. Which gas pumps? Most likely it's due to keeping lines under 1k per level or, more likely, it's for the gas storage rooms. If it was for the ones in the storage rooms, then the idea was I could make an adjustment without having to go into the room.
Whenever you are done with this world are you gonna try any of the dlcs? It adds a lot of cool stuff that makes some of the base game features more useful. Also I’m really enjoying this base game playthrough since I haven’t seen a lot of people do that recently.
Yeah! It's def an option. It had been so long since I last played, I wanted to ease back into it. I'm trying to decide how far I want to go in this playthrough. Suggestions are welcome! Thanks for watching!
One piece of advice I'd give my past self when starting with games like this: use the bottom half of the priority settings more! Nowadays I immediately set anything that doesn't need to be done right away to a 1 or a 2, so that dupes naturally prioritize anything I might need to wait and watch as it happens without having to move those requests from the default setting. They'll still get it done once they're out of other tasks. This leaves the higher priority settings for emergencies and important colony maintenance, letting me use them to interrupt "do this now but not emergency" builds.
I can see the benefit of doing that and can also see the dupes ignoring things that really need to be done for the good of the base. I generally consider 5 to be the baseline for stuff I want them to do in the base and find that they'll still do stuff at a 1 even if I have somthing set to build at a 9. It's been frustrating, I won't lie. :D Do you see any issues with EVERYTHING in the world defaulting to 5 to start? Would it be better if everything in the wild started at a 1?
@ivellios_ I think what you're noticing is that duplicant job type priorities 100% override in-world task priorities. So if your farmer has the little up arrow on Farming, they will happily run off to harvest a 1-priority crop and leave a 9-prio build order to gather dust. If you want your dupes to listen to you, you need to be *very* judicious about ever changing anything on the per-duplicant Priorities screen. The [!!] Yellow Alert prio is the only override for this.
As for the other thing, that would make sense. Personally I set anything in the base that needs to be done every day to keep everything running (algae terrariums, power, outhouses, etc) at a 7. 8 is for "ignore the base do this fast", 9 is "that but also this one tile needs to go first so you don't trap yourself". 5 is general "this is the thing I expect you to do" and also most non-critical buildings like sinks/sanitizers, deodorizers and crafting stations. 6 is for "keep doing this even if I was silly and got distracted and set up another job elsewhere". 4-and-below is various tiers of "do this whenever nothing more important is keeping you busy".
Why not wait till the steam vent was dormant?
I'm impatient and keep forgetting that the dupes don't priortize their own health. :D
I think the reason you were having overpressure on the vents was due to the amount of liquid you were dropping on them. They over pressure at 5kg (I think), so you need 5k or less of liquid in front of the vent. I think in the one spot I paused, you had much more than that of oil in front.
I'll try it again at some point. I know I tried from as low as 37g and as high as 300kg. Thanks for watching!
for the gas vent to work, you must have liquid less than a certain amount, which is 1 kg or something because liquid is not the same as gas and a large amount of liquid can occupy one tile, unlike gas, and the reason why you need two spaces because a single liquid tile thats under 1 kg sometimes can disappear. I usually put mine around 300-600g of liquid
I'll try it again at some point. I know I tried from as low as 37g and as high as 300kg. We started with 1 bottle and then just kept adding with no positive result. :D Maybe next time, I'll also try some mopping and see if I can find a sweet spot.
ai thumbnail??
Yep!
Looks like you have some good thoughts on where you want to go for now. There's a few ways to do the liquid storage.. you can put the heavy liquid at the bottom, or you can put the vent at the top and use a gas (have to surround vent with solid tiles for that to work)... you can put a lighter fluid in.. but that can be tricky. Stay with what you are building, there's no reason to change it. Now that you have lead, use the lead for wires and start using conductive wires.... there is a LOT of lead in the oil biome, and its nice to be able to put more power through the lines. Remember your wiring circuit is only as good as the weakest wire, so if you mix wire types, you can only load it up to the smallest wire until you swap it all to the next type. Have you thought about ranching for food ?
I'm pretty happy with the liquid storage right now. I'm less happy with the gas storage, but it is working so... Function over form in this case. :D I hadn't looked into conductive wires much yet. They weren't around last time I played. I assume if they can carry more power, then I'd be able to use less transformers. I can see where it would help me in some situations I've created here. :D I've been thinking about ranching since day one with the hatches. Great source of meat! :D But I know I'll need to set up some automation so I properly breed them and not over harvest. Thanks for watching and all of the tips!
@@ivellios_ Automation isn't essential .. I set up Hatch ranches pretty early... If I had to guess Cycle 25ish ? Having sweepers and rails to move the eggs is helpful though ! Use incubators with a high priority and the dupes will make sure that you always have eggs around to make new hatches. All the critter sensors, and door traps etc are overly complicated IMO unless you're doing Pacu. Meat and Coal.. (which is why I rush it so I have good morale food and coal to burn to get free up dupe labour and then later for industrial ) Keep having fun !
Instead of venting the carbon skimmer water, just cycle it back into the water sieve... you only need to add the starting water (P-water or Clean) and then it will just loop the water around and around. Just pump from the P-water you have around you about 3 pipe lengths worth. The idea of using the little C02 room is neat ! Consider upgrading your SPOM to a full Rodriguez (6 air pumps of o2, 4 electrolyzers) One full air line provides the o2 for 10 suits, with a small bit of extra. Francis John has some great tutorials if you want to check them out. I would start putting deodorizers everywhere convenient to clean up all the PO2.. but that's my preference. Lots of free O2 for a bit of sand. You mentioned the high-pressure vents.. would be nice to see you thinking about a quick trip to the oil biome and plastic soon... (and pump out that water down there lol) I know you're working on stability still, but a small amount of plastic will help get you through a bunch of your current problems. (High-pressure vents / Steam Turbines etc.) Once the Hydrogen vent is going again.. I would enlarge your Natural Gas room.. or add storage, otherwise it will overpressurize and you'll loose valuable gas :) Worry about it later though .. get it online and putting power into your colony. Fun watching you figure things out ! I saw the p-water spill happening as soon as you but a build order there.. but you'll learn what to expect from the dupes with time :)
A steam turbine is in the plan for sure. I'm thinking about the best way to create the plastics. The turbine will likely be tied into the water cooling I need. I do keep looking at all the P-O2, knowing I can convert it pretty cheaply. I have an idea of a sorting column with some conveyors, automation, and pumps. The biggest problem was addressing heat for food production. I'm considering building the gas rooms off of the vents so it'll just keep storing gas regardless and can get rid of the tanks.
I assume this is the base game since I didn't see Spaced Out research and stuff things you can do with Carbon Dioxide: Feed slicksters if you ever go down into the oil biome and ranch them, they provide meat and oil/petroleum like you mentioned, it cost sand, you can just pipe the skimmer polluted water back into the sieve cause it use the same amount of water or vent it out into space
Yeah, it's the base game no DLC. Which is a shame I'm not in the Frosty Planet, since I'm dealing with a lot of heat. :D I think Slicksters would be a good option for CO2, if only because I'd not need to keep up with sand delivery and creation. We'll see. :D
Star Trek communicator?
Phone notifications, yep!
You have a lot of hot things around your base … with smart batteries and generators you don’t really need the old batteries, they are just heating the area. Get rid of the doors beside your crops, the transformers are heating the door, and the rooms beside them - now that you have suits you only need doors at the suit docks. The gas pipe run of the hydrogen is going to put heat into the environment as you used regular pipes instead of insulated ones. Heat will kill your run as much as no food / oxygen :) get some oil to make plastic so you can make a steam room for your aquatuner cooling solution. You’re doing great ! The goal at this point is setting up sustainably.
Thanks for the additional tips. I did some clean up today based on your tips. It sparked some ideas for some additional improvements that I can tackle now that we have food, power, and water security!
Glad to see you enjoying ONI ! You were recommended to me today .. normally I watch people with 1000’s of hour played (I’m at 2,000 myself) was fun to watch someone learning again and remember the struggles :) I see you hiring dupes without assigning schedules or skill points .. use schedules to split up dupes so you always have people awake to do chores, it also reduces the bathrooms you need as they aren’t all trying to goto the bathroom at the same time. You’re far enough along you should be using infinite storage instead of dozens of bins. For a good overview press f4 and switch to gas … you’re right the o2 overview doesn’t help much when you’re trying to see what mix of gases are floating about :) I don’t want to spoil the fun with too many advanced tips as it’ll change your play style drastically and it’s fun to learn and see what you can come up with !
Yeah. Been trying to learn on the fly with basic game concepts. I barely remembered the SPOM and liquid locks until a viewer reminded me. LOL Looking at some storage plans, I do recall using liquid to keep a vent from being over-pressurized. Do you have any preferred plans for infinite storage that you'd be willing to share?
@ Automatic dispensers dropping the debris into a pit 3 tiles deep. Dupes can pull from the pit, but it’s far enough away that you don’t get the massive decor hit from having debris on the floor. You can set this up on two floors (4 dispensers) make sure to rotate them so they all pile into the same tile. Set them to sweep only .. if you put a small amount of water in the bottom you can even put oxylite, bleach stone etc in and not worry about off gassing.
you should look into Drecko ranching
100% - I should start to consider critter ranching all around. I hope I can keep them alive better than I've done for the dupes. :D
43 Degrees Celsius is 109 Degrees Fahrenheit 37:15
It is, that's true. However, I stand by my comment since I comfortably wash my hands in 112-117F. XD
Base is coming along!
Thanks for the support!
so reason why theres piss at the dock station cause 1. you have a lot of airlock doors all around and they only serve to slow down your dupes unless used for something specific 2. some of your dupes do not have exo suit training which reduces their movement speed by a significant amount, combine this and having to pass through idk 50 airlocks probably why they peeing themselves
Yeah. I can probably get rid of many of the doors inside the base. However, that doesn't really account for them ALWAYS deciding to pee while outside of the base instead of during their down time. Since we have some pretty high morale, I'll start giving them all the training to increase movement. Thanks for the tip!
4:22 you have a dock station that all your dupes are leaving suits at
Actually I forgot to disable the top checkpoint. I took care of it later. :D