- Видео 225
- Просмотров 223 355
Sebastian Vazquez-Ferrero
Аргентина
Добавлен 11 май 2007
MUGEN and IKEMEN Go interactive stages galore! Join our Discord server: discord.gg/rweS5ZUek3
If you want to support my work go to ko-fi.com/lasombrademon
If you want to support my work go to ko-fi.com/lasombrademon
SMASH WIP - Newgrounds Rumble: Pico's School - IKEMEN Go MUGEN
So, Zelda in a Blankey requested a stage from this game, and this one was already made! Items are working just fine, tag team is acting properly, projectiles are moved to where they should be... I'm quite proud of how things are getting ready for release. Quite a fun and crazy tag team match, if you ask me.
If you notice, the slopes implemented here are NOT straight, but rounded! Special thanks to JMorphman for the math on those.
If you notice, the slopes implemented here are NOT straight, but rounded! Special thanks to JMorphman for the math on those.
Просмотров: 98
Видео
FLARE WIP - Old time Africa - IKEMEN Go MUGEN
Просмотров 2397 часов назад
Well, this stage is probably older than most of my viewers, but I always found it gorgeous so I decided to revamp it a bit. This uses the brand new layerno feature to showcase stage elements in front of players. Getting closer to the release, guys!
SMASH WIP - Slippery Slopes - IKEMEN Go MUGEN
Просмотров 16712 часов назад
Another tech demo, tons of advances in these days. As usual, all this is universal. Both with SCTRL and Helper projectiles. And a huge surprise in the making!
SMASH WIP - Projectile Practice - IKEMEN Go MUGEN
Просмотров 133День назад
Well, this is *finally* being sorted. This video showcases how projectiles are to behave on slopes and platforms. And yes, it's both with SCTRL projectiles AND helper projectiles. Getting closer to final testing!
SMASH WIP - Platforming Projectiles - IKEMEN Go MUGEN
Просмотров 169День назад
As small and silly as this seems, it took A TON work. Ground-based projectiles will slide and fall from platforms to the ones beneath! This was one of the final hurdles before planning the release. ;)
SMASH WIP - 3D Ghost Ship - IKEMEN Go MUGEN
Просмотров 253День назад
My first true 3D stage! Yay! I took some time off coding to learn Blender, with help from my buddy XCheatDeath- and made this little thing. The OST is from Bloodstained and the Models are from CV64.
SMASH WIP - Slamming Sensitivities - IKEMEN Go MUGEN
Просмотров 25621 день назад
The "life" indicator showcases how much life the platform that the players are standing on has left. Note that all this is AUTODETECTED. Envshakes, customstates, and normal attacks that just make you fall or hit the ground. Every time a player is slammed against the ground, damage is added and the small explod of the broken field is added. Since I used the SHINE system to just recolor everythin...
SMASH WIP - Manhattan Mayhem - IKEMEN Go MUGEN
Просмотров 38121 день назад
This uses the CRUMBLE system for the gradual floor deterioration and debris, SPLASH for the bottom, and SMASH for the platform itself. Yes, all systems working in tandem. I'll also add the van, via CRUMBLE as well. Timestamps for when the floor breaks: 0:30 1:50 3:07 3:42 4:27 5:14 If you guys remember, I had done this previously by actually moving the elements around instead of having true in-...
SMASH WIP - Sonic Smash Bros Special Stage - IKEMEN Go MUGEN
Просмотров 390Месяц назад
A great stage by XCheatDeath! Careful with those Ring Outs! Note how slopes are working perfectly, now.
SMASH WIP - Sonic 1 Green Hill Zone - IKEMEN Go MUGEN
Просмотров 259Месяц назад
Classic Sonic 1 representation. Monitors and two platforms. As usual, all these stages (except maybe one or two) are NOT made by myself. I just add the platforms and interactives and tweak the zoom. Credit to respective authors.
SMASH WIP - Sparkster Treetops - IKEMEN Go MUGEN
Просмотров 247Месяц назад
A vertical stage. Climb up high to get the items!
SMASH WIP - What could possibly go wrong? - IKEMEN Go MUGEN
Просмотров 224Месяц назад
I don't care about the memes and later reviews, Bubsy was awesome in the early 90s. Crate is breakable via the CRUMBLE system and throws a random item! :)
CARNAGE WIP - Mii Mayhem - IKEMEN Go MUGEN
Просмотров 295Месяц назад
We get to show a new platform type for SMASH (the SMB3 note), and a very special CARNAGE item- the Battletoads Ramp! All the jumps made by the characters are enforced by the ramps and the notes. Yes it's very easy to just end up out of the ring!
SMASH WIP - Mega Platforming - IKEMEN Go WIP
Просмотров 322Месяц назад
Cossack-type interactive platforms are here! They'll fall slowly if you stay on them, and float away once you stepped out.
SMASH WIP - Nostalgic Pull - IKEMEN Go MUGEN
Просмотров 179Месяц назад
Now this stage has two types of platforms I hadn't shown so far! The blocks are destructable *and* can hit you, and the big platform only moves when someone is on it. Fliptop ran around as much as he could! xD
SMASH WIP - Dolphin Daredevils - IKEMEN Go MUGEN
Просмотров 171Месяц назад
SMASH WIP - Dolphin Daredevils - IKEMEN Go MUGEN
SMASH WIP - Legging the Legend - IKEMEN Go MUGEN
Просмотров 394Месяц назад
SMASH WIP - Legging the Legend - IKEMEN Go MUGEN
SMASH WIP - Library Looting - IKEMEN Go
Просмотров 442Месяц назад
SMASH WIP - Library Looting - IKEMEN Go
WIP - SPLASH system updates - All sort of Projectiles Tracking & Interaction - IKEMEN Go MUGEN
Просмотров 289Месяц назад
WIP - SPLASH system updates - All sort of Projectiles Tracking & Interaction - IKEMEN Go MUGEN
WIP FLARE system - Howard'Z Arena - True Z Axis interactive usage - IKEMEN Go MUGEN
Просмотров 5302 месяца назад
WIP FLARE system - Howard'Z Arena - True Z Axis interactive usage - IKEMEN Go MUGEN
WIP - CRUMBLE system - Charlotte's Chandeliers - MUGEN IKEMEN Go
Просмотров 3212 месяца назад
WIP - CRUMBLE system - Charlotte's Chandeliers - MUGEN IKEMEN Go
WIP FLARE - Dark Execution - IKEMEN Go MUGEN
Просмотров 3412 месяца назад
WIP FLARE - Dark Execution - IKEMEN Go MUGEN
WIP JUDGE updates - Almost a Murder - IKEMEN Go MUGEN
Просмотров 3182 месяца назад
WIP JUDGE updates - Almost a Murder - IKEMEN Go MUGEN
WIP SHINE updates - Guardian Dogs Temple - IKEMEN Go MUGEN
Просмотров 2422 месяца назад
WIP SHINE updates - Guardian Dogs Temple - IKEMEN Go MUGEN
WIP - "The Smash Bros we have at home" - CARNAGE 4v4 Simul stresstest - IKEMEN GO MUGEN
Просмотров 3692 месяца назад
WIP - "The Smash Bros we have at home" - CARNAGE 4v4 Simul stresstest - IKEMEN GO MUGEN
WIP - SMASH & CARNAGE - The Contra Counterattacks - MUGEN IKEMEN Go
Просмотров 4063 месяца назад
WIP - SMASH & CARNAGE - The Contra Counterattacks - MUGEN IKEMEN Go
WIP CARNAGE - Goku the Pokémon Master - IKEMEN Go MUGEN
Просмотров 4663 месяца назад
WIP CARNAGE - Goku the Pokémon Master - IKEMEN Go MUGEN
WIP SPLASH updates - Monkey Business - IKEMEN Go MUGEN
Просмотров 4343 месяца назад
WIP SPLASH updates - Monkey Business - IKEMEN Go MUGEN
WIP SMASH - Mushroom Mayhem - IKEMEN Go MUGEN
Просмотров 4973 месяца назад
WIP SMASH - Mushroom Mayhem - IKEMEN Go MUGEN
WIP SMASH system - Kongo Jungle- 4v4 Simul Stresstesting - IKEMEN Go MUGEN
Просмотров 3553 месяца назад
WIP SMASH system - Kongo Jungle- 4v4 Simul Stresstesting - IKEMEN Go MUGEN
And Have More Stages Subspace Emissary and Newgrounds Rumble In Your Channel?
Super mas escenarios ❤❤
Va a ser un paquete con más de 200! :D
Now it is bug free
Indeed! I worked very hard to get all this working properly.
Quedó buenísimo!
Gracias! :D
Can You Make Raging Inferno (Both Version) From X-Men Vs Street Fighter And Marvel Super Heroes Vs Street Fighter:The stage possess a unique feature: after one character is knocked out, the stage flashes white as the plant explodes, changing its appearance entirely. The blown version features a raging fire (hence its name) over all the destroyed machinery and pipes, and a lone helicopter flying over the disaster.
Yes, I remember Oldgamer making both versions. The transitions would be fairly easy to code, but it's a whole other system! Lemme think of a template for that kind of stuff and I'll report back.
What is this technology!?! Why does it look so advanced!?!
@@gustavochavarria8161 IKEMEN Go is retrocompatible and lets us make awesome stuff. We are too used to the stagnation of the MUGEN engine.
How were you able to do stages like this? There are no characters that can fight under these conditions.
@@gustavochavarria8161 hehehe, it's the magic of IKEMEN Go. No need to change the code of your characters! If they are properly coded, they'll work reasonably with all my systems. That's my design philosophy.
Do these stages are compadible for version 1.1?
@@gustavochavarria8161 this is for IKEMEN Go Nightly only, sorry. MUGEN cannot do this.
buen video...aunque la verdad nunca me intereso el juego libre....soy mas del fullgame...( que es asi como se hacen los juegos...las companias no andan haciendo chars que puedas pasar de mortal kombat X a street fighter 5...por ejemplo...cada cosa en su lugar... ademas... nunca vas a estar conforme con un engine, porque simplemente, no se mueve como tu quieres que se mueva tu personaje ( gravedad, forma de recibir daño a sus enemigos, etc ) es solo una " aproximacion " de mas o menos como quedaria, pero aun asi....si quieres que todo funcione bien....debes " toquetear " el engine para ajustar esas cosas...y entonces ya no seria un mugen abierto...
No hace falta tocar el engine para hacer un fullgame. Y no hace falta hacer un fullgame para hacer algo universal que funcione con prácticamente todo lo qué te cruces. Tampoco hace falta hacer un fullgame para hacer algo divertido. Todo depende de cuál es el objetivo.
Amazing! Similar to the Fatal Fury games.
That's exactly what I went for. :) As usual, this is universal, will work with any char, out of the box.
Hey, looking real good. Can’t wait to try this out.
Thanks! Release is coming soon enough. Today was very productive!
Seems working fine, no issues
Here's hoping the final version goes just as well.
Outstanding
Thanks!
You have to calculate the trajectory of these spinning platforms in order to hit P2
Buenísimo
Graaaacias!
Great work as always. 🎉🎉 But it sucks that there aren't as many 'Super Smash Bros' styled characters. 😢
Thanks! I am no charmaker... But you could be the one to make the chars! :) Sky's the limit stage-wise.
sumin imitation chars should work fine enough for that, I feel. both due to their tiny size and smash gameplay.
👏👏👏👏👏👏👏👏👏👏
Thanks!
My god 😮
Thanks!
Increíble
What happen if cyplos do the hyper optic blast in 0:48 instead of a normal super?
lol I'll have to try! I think the Hyper will get through.
Awesome work bro. Smash in mugen would be amazing
Coming soon!
Hi
Hey there!
@SebastianVazquezFerrero Can you make the 3D stages of KOF'98 Ultimate Match & KOF 2002 Unlimited Match in IKEMEN GO?
@@thalisonmachado5167 No
@@SebastianVazquezFerrero And Others games?
@@thalisonmachado5167 yes?
Only has candles as a delivery
Do You imagine being able to change stages as gimmick, like grabbing a item and the sudenly the fight changes locatioon.
It's feasible if you code all those stages into a single stage and just use a ModifyBgctrl. Watch my tutorials and you can learn how to do it!
lo necesito como lo puedo obtener?
hola link de este stage por favor lo necesito para mis mugen de street fighters 2 que tengo
perfect
@@splashslash2271 thanks!
Woah
@@flashyytae369 thanks!
Congrats for your first 3D stage bro, it looks good 😎🔥
Thanks bro! Release is coming soon.
Hermano, como siempre a cachete tu trabajo.
@@OrochiCr gracias queridooo. Abrazo enorme
Looks good!
Amazing work 😮
Thanks buddy! When we get 3D BGCtrls get ready for a ton collaborations!
I'm Excited Why are you making Abyss's Lair in three phases of MVC2, when will it arrive?
I'm not making it.
@@SebastianVazquezFerrero And is it working well?
@@thalisonmachado5167 I learned Blender in these last days, it was fun! But I'm not making the MvC2 Abyss stage, sorry.
@@SebastianVazquezFerrero One More Day, Will You Make It?
@@thalisonmachado5167 I don't think I will, sorry. The tech required for it is also beyond the engine's current capabilities.
Congratulations on making your first 3D stage on the channel!!! 👏🏻👏🏻👏🏻👏🏻
Thanks!
in the latest nightly build the interactive stages doesn't work anymore!!! Again!!😡 I downloaded a interactive ken stages by tiger boy and i get getplayerid error
Not my fault. Check the video of my April release, I took things down because the last month Nightly broke them. 🤷♂ This is why I'm updating everything. None of my previous releases work with the current Nightly, and I've said it many times already.
@@SebastianVazquezFerrero and who said it's your fault? I thought you didn't know
@@emiliomari1904 oh I thought you were angry at me lol. Once I re-release everything I'll try to keep it updated. (= Release will come soon, I'm still bugfixing.
Can be useful to see how much the floor can handle it
Yes! The floor "life" can be adjusted per platform and per stage, too. :)
I might test it on kfm stage@@SebastianVazquezFerrero
Manathhan Late Version!
Yessir, you asked for it, you got it! The SHINE system allows for an easy dynamic recolor. :)
MAI SHIRANUI VS IBUKI
Mas como faz? Tem tutorial?
Yes! In this same channel: ruclips.net/p/PLWQBXFmGKhw_h_ThnGFxzxouQCZPzvW99&si=E1omKiQSicZHsIWF
Classic MshVsSF recreated! Asombroso! 👍
Gracias amigo! Va tomando forma
Finally! Congratulations You got friend! Its so professional the way you found it, and so natural.
Thanks! I worked hard on this one!
Item sys can be added
Yes, any system can be added to this. :)
@@SebastianVazquezFerrero just need to add char delivery + what kind of item you want to add
@@viniciusgoncalves5948 you can also add stuff via SHINE or even FLARE
@@SebastianVazquezFerrero only on the sewers the lane
It is a completely logical effect. And well executed indeed. Although I thought all this was already working correctly...? A small detail in the video, that the camera constantly jumps following the rival does not help the visualization of the complete environment. Also Sebas, how you like to get up early!
Hehehe, I was just going to bed! Stayed up all night coding this. This is coded differently from the previous versions; what I did before was scrolling the stage upwards via BGCtrls and freezing the players in place via code. No one actually fell, the stage moved around them. A fake movement that gave the illusion of motion. But this is *true* movement. Y Deltas are actually usable now, and the chars are standing on an actual platform. The camera issue is hard to avoid: characters actually start out in the middle of the stage. If the camera doesn't track properly, it will showcase a lower portion of the stage. This demands either a higher value of verticalfollow (over 1.4), or a very high value of tensionhigh (over 220!). I honestly don't know how to improve this one without fudging up the camera. I will try some extra parameters via SCTRLs in AC code, but I'm not sure how to solve it.
And Manathhan From MSHvSF Version?
This is it.
Hola muy buenas, quería preguntar acerca de un error que me sucede con los stages con AttachedChar, siempre me suelta un error y por lo tanto no puedo jugar en estos, alguna solución? :(
El último nightly rompió todos mis ACs (que son de abril). Por eso estoy actualizando para relanzar todo. Paciencia! :)
I Really Want To See Abyss's Lair With Three Phases With Abyss MVC2 By XsLaught / Gal129 / SUPERFERNANDOXT Abyss' Temple or just Temple is the final boss stage where Abyss is fought. This is the underground temple where Abyss was sealed for centuries, until his sleep was disturbed. As seen on the ending art, the temple appears to be located inside a volcano in the middle of a vast body of water. While the first phase of the stage is select-able outside of Arcade Mode, the second and third phase is exclusively used in Arcade Mode as the final boss stage, and cannot be selected or unlocked. Phase 1 - It is made of white marble, with several pillars around the background housing orbs of electricity and fire in the middle. A large throne of marble sits on the center, in front of a big staircase. At each side of the stage there is a pool of the green substance used by Abyss to form its bodies. Phase 2 - After defeating the first form, the stage changes as the temple collapses and almost half of it sinks into the floor, now covered in Abyss' green liquid, and the background is revealed to include a large, cloudy vortex on its center. Phase 3 - After the second form's defeat, the rest of the temple sinks away as the liquid turns blood-red and the sky and vortex turn red.
It could be done in 2D. If you want it done, you can hire me; I accept comi$$ions.
@SebastianVazquezFerrero Ok
@@thalisonmachado5167 I think I've already told this before. :)
@SebastianVazquezFerrero Ok And Thank You! 😘😘😘😘