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- Видео 88
- Просмотров 32 878
Sumez
Дания
Добавлен 23 окт 2012
Video games stuff
Shadow of the Ninja Reborn - Hayate Normal 1CC
Pretty clunky, relying a lot on healing items. But I just wanted to get a 1CC down on release day :)
The real challenge in this game is definitely going through without using any ninja gear - and of course I still have a Hard Mode yet to tackle!
The real challenge in this game is definitely going through without using any ninja gear - and of course I still have a Hard Mode yet to tackle!
Просмотров: 2
Видео
Denjin Makai 2 (Guardians) - Arcade 1CC as Tulks
Просмотров 226Месяц назад
Recorded at The Shed Arcade, from my own original PCB :) Generally overlooked game in the broader arcade spectrum, but frequently heralded as one of the best of its genre by beat'em up fans. However, Denjin Makai 2 (or *Guardians* as my PCB calls it, but I think that's a dipswitch setting) is also a brilliant game for genre amateurs like myself, boasting a surprisingly easy 1 credit clear. You ...
Crime City (Taito, 1989) - Arcade 1 credit clear (1CC)
Просмотров 262 месяца назад
Played this game for less than 5 hours, so definitely one of the easiest 1CCs I've gotten, but I find it really fun regardless! Will definitely keep playing this. It's basically Taito's Rolling Thunder, but also tosses in a few nods to their own classic Elevator Action, which obviously predates Namco's series in the criminally overlooked "spy action" subgenre of arcade platformers. You do get q...
Bomber Man World (Irem, arcade) - Live 1CC
Просмотров 314 месяца назад
Recorded live at The Shed Arcade's second annual 1CC event on the 20th of August 2022, captured from an original Jamma PCB "Bomber Man World" (not to be confused with the PlayStation game "Bomberman World") was the second arcade Bomberman game made by Irem in 1992. It reused the same basic concept as the first one, but gave their version of Bomberman a more unique look, added a cool bonus stage...
Contra: Operation Galuga Demo - Hard mode / 1-hit kill / no perks
Просмотров 8836 месяцев назад
Contra: Operation Galuga Demo - Hard mode / 1-hit kill / no perks
Rainbow Islands - A few tricks with rainbows
Просмотров 1016 месяцев назад
Rainbow Islands - A few tricks with rainbows
Cotton Fantasy / Rock'n'Roll (Switch) - Ria, Normal 1CC
Просмотров 7210 месяцев назад
Definitely a scrub clear, just posting here for posterity. Cotton Fantasy (aka. Cotton Rock'n'Roll in Japan) is a pretty easy shoot'em up, at least on the Normal difficulty, but getting a 1CC took me more tries than I'd have thought, because I had a tendency to die for annoying reasons at easy places, or even unknown reasons. I'm not great at handling shooters with 3D graphics, and this game ha...
Demon's World / Horror Story (A Version) 1CC with CC commentary
Просмотров 11010 месяцев назад
Never really gave this game a chance until I played the new "Zero Fire" compilation by M2, which has it included as a bonus game. It immediately became a new favourite of mine! One of the rare run'n'gun games with an autoscrolling screen, similar to Monster Lair or Chelnov. I really love how much unique stuff happens at every new screen, with tons of fun and creative new enemy patterns to take ...
Tanuki Justice (Hard Mode) 1CC with CC commentary
Просмотров 210Год назад
Not the smoothest run, but finishing with over 10 lives in reserve is still decent I guess. Disappointed with several deaths on the final boss, coming straight from a practice session with multiple deathless fights on that boss, but it *is* a pretty hectic fight, and dying once and losing your powerup can very easily result in subsequent chain deaths. The Penda boss was more embarassing though ...
Pocky & Rocky Reshrined (Free Mode, Hard) - No-death, No-bomb playthrough - 3,742,370 points
Просмотров 1732 года назад
Even though I didn't go specifically for scoring, I ended up with a higher score than my previous NMNB playthrough on Normal. I could try pushing for a better score, but I think I'm pretty much done with this game now. It's a really fun game, and I cannot recommend it enough, but I think it could have done well with a harder challenge, and more RNG to keep you on your toes. Pretty much every st...
Pocky & Rocky Reshrined guide with commentary - every secret location!
Просмотров 2,8 тыс.2 года назад
A playthrough demonstrating every secret in the game that I'm aware of. There might be other secrets, but so far I have not seen any other players uncovering them. Be sure to enable Close Captions for commentary in the subtitles. The most important aspect of the game is to never get hit. Picking up excess health will give up to 30,000 extra points per item, and excess shield talismans (if your ...
Pocky & Rocky Reshrined (Free Mode) - No Death playthrough - 3,672,200 points
Просмотров 1962 года назад
Check out my newer run, doing the same thing but better on Hard Mode: ruclips.net/video/eHKUMT8ZhdI/видео.html I also uploaded a guide on how to find all secrets and score higher in the game, which you can find here: ruclips.net/video/9CxxhbAO87E/видео.html& I figured out how to intentionally trigger specific items from the shops, which helped me get a relatively respectable score from an other...
Pocky & Rocky Reshrined - Story Mode (Hard) 1CC - 2,670,770 pts
Просмотров 1922 года назад
Tengo Project's newest remake, following their amazing updates of Wild Guns and The Ninja Warriors Again lives up to the excpectations. More than the previous two, this one really feels like a brand new game, and I immediately clicked with this more than I ever did with the SNES games in the series. There are still a few chokepoints in the game where I don't really have any good solution, and I...
Twin Tiger Shark: Not the SAME! - Arcade 2-ALL clear (1CC / 1 life clear)
Просмотров 2922 года назад
The subtitle is not just another reference to Toaplan's "Same" series, this is the arcade version of Twin Tiger Shark, which is essentially a completely different game with new stages, new mechanics, and new boss fights. In my opinion a fantastic tribute to many of the best of Toaplan's classic shooters, with a great sense of enemy design and bullet patterns, featuring the classic sniper tanks ...
Out Zone, 1-ALL clear (1CC, 2-6) - Arcade PCB
Просмотров 1372 года назад
Recorded from my arcade PCB. European version with the harder ROM revision, which starts with much more aggressive enemies. That said, I was a little surprised how easily I got this clear. The first day I sat down to really practice the game, I made it to the final boss with two lives to spare (which means that even if your first attempt messes up, you can just bomb him to death on your next on...
Flying Shark (Hishouzame) 1-ALL clear (1CC) - Arcade PCB
Просмотров 1112 года назад
Flying Shark (Hishouzame) 1-ALL clear (1CC) - Arcade PCB
Tatsujin (Truxton) - First 1-ALL clear (1CC) - Arcade PCB
Просмотров 2152 года назад
Tatsujin (Truxton) - First 1-ALL clear (1CC) - Arcade PCB
Battle Axe (Switch) - Hard Mode Clear, Fae the dark elf
Просмотров 1012 года назад
Battle Axe (Switch) - Hard Mode Clear, Fae the dark elf
Xeno Crisis - Hard mode 1CC (Neo Geo MVS)
Просмотров 3942 года назад
Xeno Crisis - Hard mode 1CC (Neo Geo MVS)
Twin Tiger Shark: Not the SAME - Arcade PCB 1-ALL clear
Просмотров 1222 года назад
Twin Tiger Shark: Not the SAME - Arcade PCB 1-ALL clear
Steel Assault (Switch) arcade mode clear - 1CC
Просмотров 3572 года назад
Steel Assault (Switch) arcade mode clear - 1CC
Steel Assault (Switch) - Expert mode no-death clear (1CC)
Просмотров 972 года назад
Steel Assault (Switch) - Expert mode no-death clear (1CC)
Wonderboy in Monster Land 1CC (Arcade/X360)
Просмотров 803 года назад
Wonderboy in Monster Land 1CC (Arcade/X360)
The New Zealand Story (Kiwi Kraze) NES high score: 1,327,000 points
Просмотров 1433 года назад
The New Zealand Story (Kiwi Kraze) NES high score: 1,327,000 points
Steel Assault Demo - Arcade Mode Clear
Просмотров 7553 года назад
Steel Assault Demo - Arcade Mode Clear
Disappearing monster glitch (Dark Souls 3)
Просмотров 363 года назад
Disappearing monster glitch (Dark Souls 3)
I can safely say, from my experience working at a gas station in rural America, your English is much better than many of the native speakers.
Video source seems direct but sounds seems to be external. GGs, sounds like people were excited there at the end.
@@dr_ubo I love the arcade ambience in the background. You can clearly hear the Uo Poko right next to the cab, and at least a Donkey Kong and Gyruss elsewhere. I probably should have turned up the volume of my cab a bit further though
THICC
Congrats on the recoveries. I usually get so psychologically devastated that it feels impossible to recover from some deaths
I think most of the time I spent practicing the game was spent practicing recovery from checkpoints. :) Mostly naturally though, since I'd die at those checkpoints, and had only been playing on original hardware (no savestate luxury). But I really do think the recovery in this game is one of its biggest strengths. It's clearly designed around those checkpoints to avoid "gradius syndrom", and some of the recoveries (most of which I did evade completely in this playthrough) are really enjoyable to pull off I think.
Pretty cool.
So close to a 1-life run too. Is this the PS45, I assume?
Yeah, PS5. As you can see, this is a bleeding edge AAA game that clearly (apparently) cannot run on anything less 🥴
100th Subscriber!
Grazi, maestro! 🌈 Never fails to impress, the subtlety of this game's namesake platform/attack method.
Thanks, this is useful.
Whats the character in your profile image?
It's Bubby from the Bubble Bobble series, as seen in Rainbow Islands :)
Probably the best run I've seen on arcade mode, kudos!
Thanks! :)
@@sumez4369 No problem! Your channel is great, already subscribed! Keep it up!
Where can I get this rom ? I really want to add it to my new video.
Hi. For legal reasons, I'm not gonna distribute the game, but someone uploaded it to archive.org
@@sumez4369 Thanks for the link !
@@sumez4369 Thanks for your help. I'll link to your channel in the credits & in the description. :)
You forgot to timestamp a 1up shop. It's at 20:17
Does this work on every single original NES including the famicom? Also where do you buy the cartridge for this version of Donkey Kong? I know it's fan-made. But other people seem to have it too, so where do you get it?
Yes, it will work on any NES or Famicom :) There were only 15 cartridges made unfortunately. Since Nintendo owns the property there is no way for me to sell them, sorry.
Good job
Nice run! I like hearing about these obscure games I might never have seen otherwise.
GG
Great run! Very charming game.
Thanks, great to get some strategy tips from your play through, and nice write up.
Great part, I'm impressed. I own the game too, but to get to the end boss I need a lot of credit. But that doesn't stop me from loving this game a lot, can't wait for the update. Tonton Séb
loll !! Great and clean...so fast bro !
Thank you for this. It made my chances of getting a good score higher.
I'm happy to hear it! <3
Awesome video! Thanks for creating and uploading!
Awesome I used to beat this game with one quarter back in the days too. I’m currently playing it again on the Switch in Capcom Arcade 2. They have a high score, time & special leaderboards.
The 1up shop in the first stage doesn't activated : / I don't know what
The catch is you need to get enough money to afford it, otherwise it won't even show. That is why I start out going back and forth farming for coins.
Thank you for the guide! Very helpful.
how u can unlock this character?
Simply play through story mode on any difficulty, some times you'll get this character, other times you'll get the samurai on stage 5 (i think it's random) . If you just play till the end you'll unlock the character you played as, doesn't matter if you continued :)
Great video! GG on making such an awesome resource for the game.
Nice! Thanks for the commentary too.
rom download plz?
Unfortunately, for obvious legal reasons I'm not able to supply a download of this currently :) So I'm going to politely encourage that you employ some detective work
🔫👽
Really on the fence of buying this. Is it really not that good? What, repetitive, unfair, boring? What is it?
A bit of a mix of all those, haha. It's really hard for me to put a finger on exactly what it is, but the easiest explanation as I see it is that the enemies you encounter don't really offer much in terms of affecting how you approach them - you just go up and whack them. And if you're at a somewhat awkward angle you'll miss them and they hit you instead. I find Bitmap Bureau's other game collaboration with Henk Nieborg, Xeno Crisis, to be a vastly better game in every possible way. In that game you are constantly forced to be aware of what types of enemies are on screen and what they are doing in order to form on-the-fly tactics. I guess I was just expecting something somewhat similar here. :)
@@sumez4369 Thanks!
Fantastic run! I just picked this up a couple nights ago because I loved the screenshots! I've only sampled a bit of the game so far but it's got such great colours and feels like a blast! Thanks for sharing this video!
I'm sorry, I removed my rude comment that I've forgotten about😔. You have defeated me with your kindness and courteousness! 🙏🏻☯️🧘♂️ I'm a big fan of NEO-GEO AES I HAVE THE SYSTEM. And since you got NEO-GEO content on your channel, I'm going to subscribe now. Long live NEO-GEO AES & MVS 🎛🔉🎵🕹🤩📺🕹🤑🎧🎚🔊🎶 THE FUTURE IS NOW ...SNK
Well you still have Super Rotation System, ghost piece and 7-bag randomizer so this still isn't really that faithful. If you really want to play Game Boy Tetris just play it on a Game Boy.
Definitely not faithful at all. I'm not a fan of any of those two either. Game Boy Tetris is much more ruthless when you hit max speed, especially with the lack of entry delay and absurdly slow DAS. You pretty much need to stack as low as possible and hope for the best. And ruin your thumb with excessive tapping.
@@sumez4369 yes.
dope
Could you provide rom (in private msg)?
this stage is so satisfying to play
i have same problem in my kof95 and art of fighting. you fix your cartridge?
Nope, I never did. Someone on ArcadeOtaku suggested it might be related to a custom IC located on one of the PCBs, so if that's the case there's no way to fix it without a donor cartridge. If you do learn anything new about the issue, please do let me know!
That is some very nice work. I can appreciate the great effort it took to translate the Z80 to 6502. I'm doing the same thing right now for the 2015 DK Remix version to run on the Atari 7800. The 7800 graphics are powerful enough to not flicker with a large number of sprites, but the horizontal resolution isn't as good as the NES. I'm keeping the screen in landscape and have rearranged the score and bonus locations so that everything from Kong on down keeps the same proportions. I'm going thru the effort of translating the arcade code to keep the game mechanics exactly as the arcade.
Great, clean playing!
Great! While a pretty good conversion I always thought it looked awfully monochromatic. As a developer do you reckon it could have been done better? Even the pretty bad C64 version is more colorful and varied to look at.
The palette is one of the NES's worst limitations. I think making games look better with the palette at your disposal is mostly a matter of artistic skill, rather than straight up engineering. I've seen hobbyist NES art that I, even as a developer, had a hard time believing actually adhered to the NES palette. I think especially the yellow'ish nuances look bad on NES, and tend to have a "puke" tint that's especially prevalent in this game. It doesn't really do warm orange/red'ish colors, which is a big part of TNZS - But even then I think a skilled artist could have probably made it looks better.
Hey, there's Heather Ito with the selfie stick at 3:44. She was live streaming the event on the NubbinsGoody Twitch Channel.
Jonas Neubauer April 19, 1981 - January 5, 2021 Passing the torch to the new generations. Thanks for everything Jonas! Will remember you the most in October during CTWC...
For real my friend I still can't believe we have lost him. :(
@@sumez4369 Yeah, I was shock to hear the news the day of. I hope the Tertis community and CTWC will continue to honor him each year.
You're amazing i didn't even have dlc lol
This place was such a nightmare on the delvool trench mines. The camera was just like: ⬆️↗️↘️⬆️➡️↗️↘️⬆️↗️➡️↘️↗️➡️
Amazing work! Looks great. I am curious, did you put any further work in this port? PS: You're English sounds fine.
I haven't worked on it since, outside of a bug fix on the high score saving. There are only two things I want to change on it, though. One being the alignment of the score pop-ups which I accidentally put one pixel to the side, and the other being preventing the hammer music from resetting after the smash sfx. Aside from those two things, the port is perfect as far as I'm aware :)
@@sumez4369 Yes, it plays very nicely! :) I play it through my AVS (FPGA) system, which has the option to display extra sprites, which helps with the flickering, and I really enjoy it. The hammer music fix would be very helpful when judging when the hammer is about to run out. Just nitpicking here, but would it be possible to get the sound effects closer to the arcade? One sound that would be nice is the "squeaky sneaker sound" of Jumpman. I realize the arcade uses specialized analog hardware to achieve this, but would it be possible to have as a PCM sample? (Sorry, if this sounds like a noob question... I am a noob when it comes to programming games). Anyway, thanks again for making this. I bought a NES and Donkey Kong at launch, here in New York in 1985, and never dreamed I'd play a version of DK that is this arcade perfect. :)
@@videogameobsession Yes, that's actually the idea behind the hammer music fix. :) If it wasn't essential to the gameplay, I wouldn't consider it. I agree that a few of the other sounds could be fixed as well, and it's something we have thought about (back when we actually thought of doing more to it). All the sounds were created by my friend Svavar, and he did a really outstanding job. They all had to be re-created by ear in Famitracker which can be very hard to do when the original game doesn't rely on the same PSG hardware, but uses all analog sound effects! We especially spent a lot of time trying to get a good, well fitting walking sound, since perfectly replicating the "squeeky shoes" didn't seem possible. IIRC there's also one of the jingles that's in the wrong key, and probably isn't too hard to fix, but I'm not really knowledgeable about music. The game uses two PCM samples, namely DK's "laugh" and the sound when he's banging his chest (the deep bassy sound would be impossible to make with just the PSG channels), and I think choosing those two sounds for samples was the best choice. They also take up a massive portion of the ROM space which I intentionally wanted to keep limited to the original 40KB available on old school mapper-less NES PCBs (the game "cheats" by still using on-board RAM though).