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Timberwolf
Великобритания
Добавлен 27 июл 2020
Timberwolf's Stuff is a glorious hoard of old and slightly dusty junk, presented by a not so old but definitely slightly dusty host.
Join me in my study as I wander through the oddball games and accessible hackability that is PC gaming both ancient and modern, celebrate the less-told story, shine a spotlight on the obscure and the forgotten, worship at the altar of the Mono Original Pressing, and spend a lot of time making a fool of myself on video. All with gentle narration, the Timberwolf No Mic Clipping Guarantee and standards of production quality best described as "attainable".
tl;dr: I place objects upon my head to entertain people.
He/him, ally, don't be a dick in my comments section. It's not retro, I've just been playing it a while.
Join me in my study as I wander through the oddball games and accessible hackability that is PC gaming both ancient and modern, celebrate the less-told story, shine a spotlight on the obscure and the forgotten, worship at the altar of the Mono Original Pressing, and spend a lot of time making a fool of myself on video. All with gentle narration, the Timberwolf No Mic Clipping Guarantee and standards of production quality best described as "attainable".
tl;dr: I place objects upon my head to entertain people.
He/him, ally, don't be a dick in my comments section. It's not retro, I've just been playing it a while.
I review M25 Racer while driving around the M25
M25 Racer, or London Racer, or whatever else it was called when you lifted it out of the bargain bin and wondered whether to gamble an amount of money on it being kind of OK, money which could have bought you three cheap pints and a kebab instead because it was 1999 and we hadn't invented inflation yet.
I did not have three cheap pints or a kebab before coming up with the idea to review the game while travelling around the road which inspired it, and I'm not sure that's a good thing to admit. Will I be able to assemble some kind of vaguely coherent review with no script, no opportunity to fact-check, one of the worst sound recording environments available, a strict geography-imposed time l...
I did not have three cheap pints or a kebab before coming up with the idea to review the game while travelling around the road which inspired it, and I'm not sure that's a good thing to admit. Will I be able to assemble some kind of vaguely coherent review with no script, no opportunity to fact-check, one of the worst sound recording environments available, a strict geography-imposed time l...
Просмотров: 627
Видео
How one bug changed my memories of Dungeon Keeper
Просмотров 29 тыс.3 месяца назад
I set out to play Dungeon Keeper and reminisce about it! Which went great until I found KeeperFX and it was... not what I remembered. Yes, it's one of those days where having nowhere good to record a video only ranks somewhere about #21 on the list of issues I have here. Notable sins: 0:00 A dungeon of my own 1:22 Subversion and serendipity 2:50 Parental porkers 4:11 Clock speed woes and Keeper...
London in VGA: finding the real Sherlock Holmes behind The Case Of The Serrated Scalpel
Просмотров 9324 месяца назад
The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel is a great game. But who was Sherlock Holmes? How much does his London overlap with the real London? Is this even slightly about video games any more? Yes, we've gone high-concept with a background of traffic noise as I attempt to master detect the master detective himself. Plus my studio is still out of action and I kind of wa...
What Simon the Sorcerer says about game design at point and click's creative peak
Просмотров 9 тыс.6 месяцев назад
I'm delving into my collection of adventure games, and in doing so find that Simon the Sorcerer tells us an awful lot about the genre in its heyday, and why that heyday was going to be a lot shorter than we expected in 1993. Or 1994 if we wanted Chris Barrie voicing the explanation of it. How did I find the adventures of He Who Sorcers? And why did vintage magazines claim this was possibly bett...
What were XMS, EMS and Conventional memory and why did the PC have them?
Просмотров 3 тыс.8 месяцев назад
What was all that talk of memory managers and AUTOEXEC.BAT boot menus about? How would an 8MB 486 fail to run a game which worked fine on a 1MB 286? Why was EMM386.EXE definitely not on Ultima 7's Christmas card list? And why does your friend have digitised sound on that game when you do not, even though you both have the same soundcard? It's #doscember , and so time to delve into one of those ...
Adding AI to my 26 year old QBASIC game | QBASIC Rescue
Просмотров 1 тыс.9 месяцев назад
"You're a moderately successful web developer, and yet you spend your evenings programming old QBASIC games," as a friend of mine said the other week. There's not much more to the video than that, really. I wrote a game AI for the first time, in the language I was using as a teenager. It kind of works. Mostly. Subroutines: 0:00 About time 0:58 Where's the blog post, then? 3:05 Improving physics...
I think The Need For Speed might be the great lost DSI Test Drive game
Просмотров 93110 месяцев назад
Road & Track Presents: The Need For Speed straddles two epochs. One is obvious: it's the first title in a multi-decade series that's spawned countless classics, duds, and pioneering oddities. (Pun unintentional). But there's another, less obvious one: the swansong of the late '80s premier driving game codesmiths, recently acquired by a publishing behemoth but still carrying enough of their own ...
Revisiting the streets of my youth via Sierra's Police Quest
Просмотров 1,6 тыс.11 месяцев назад
It's time to go back to the streets I spent my childhood on. To answer that question, "can you go back again?" But which are the streets of my childhood? Are they suburban Surrey, or are they the EGA rendition of Lytton from the first Police Quest game as viewed through a vintage Amstrad? Yes, it's one of those inscrutably high-concept video ideas where I yet again avoid just showing a game for...
Is Flight Unlimited the first true modern flight sim... and should I have run it on a 486 DX2?
Просмотров 1,2 тыс.11 месяцев назад
Any question can be answered "yes" if you get to define your own parameters. Nevertheless, I would like to tell you about Flight Unlimited, why I think it does indeed deserve consideration for pioneering two vital tenets of the modern flight sim, and what it was like to play it on a 486 DX2/66, barely above the minimum spec. And what were we doing with a 486 that late in 1995 anyway? Plus, whil...
I am completely unable to review Derail Valley
Просмотров 6 тыс.Год назад
I've started playing Derail Valley and I love it to the point I need to tell you all about it. Which is a problem, because it turns out that the moment the cameras are rolling and I'm gathering gameplay footage I become completely unable to articulate just what it is that sets this aside from the usual pulling of a single lever and waiting for things to happen of supposedly more realistic simul...
I became captivated by this obscure German bus simulator.
Просмотров 1,6 тыс.Год назад
The man for whom the word "boring" apparently has no meaning finds a new question to ask: if truck simulators are the joke which came good, then what's a bus simulator - some kind of avant-garde artistic statement? The actual answer is a combination of charmingly homemade indie project, historical documentary, and a strange world of finding calm in the stress of having a million things to do in...
Bad Influence!, GamesMaster, and Digitiser: British gaming TV in the 90s and its return
Просмотров 3 тыс.Год назад
Bad Influence!, GamesMaster and Digitiser - three British gaming TV instutions, but where are they now? Join me and a whole host of other retro tech and gaming RUclips people for memories, homages, modern interpretations and more. What was on your telly in the '90s, and did you ever successfully campaign to be allowed to watch people play Sonic instead of the continuing adventures of Harold Bis...
Screamer - Graffiti Software's PC answer to Ridge Racer
Просмотров 1,3 тыс.Год назад
The 3D arcade racer was the big hit of the mid '90s arcade - colourful, fast-moving, simple and yet also endlessly replayable. Then the Playstation brought them into the living room with a spectacularly faithful Ridge Racer conversion. As a PC owner, I was convinced a good 486 could do something just as impressive when it came to polygon-throwing. Screamer certainly looked like it'd be the game...
User Created Expansion Set: the free community-made expansion for Chris Saywer's RCT2 from 2003
Просмотров 1,1 тыс.Год назад
Did I ever tell you about the *other* early-2000s RollerCoaster Tycoon 2 expansion pack? Well, no, of course I didn't. That would be silly, because if I had this would just be making the same video again. But yes, alongside the disappointment of Wacky Worlds and Time Twister was a third expansion, full of satisfyingly challenging scenarios, new rides and scenery, and all linked together by two ...
Duke Nukem 3D, the Build engine, and my 1990s attempts at level creation
Просмотров 5 тыс.Год назад
Duke Nukem 3D is an all time classic. It's a shame I was only ever any good at making levels. And even for that I needed the help of a vintage guide. I recount why Duke was great, why including the Build editor was even more great, and take you through my vintage attempts to build a slice of suburbia and set a map inside an office, a type of building I had never even visited at the time. They'v...
Stunt Car Racer by Geoff Crammond: a tale of clever suspension modelling and PC port disappointment
Просмотров 2,3 тыс.Год назад
Stunt Car Racer by Geoff Crammond: a tale of clever suspension modelling and PC port disappointment
Revs: How Geoff Crammond squeezed a Formula 3 sim racer into just 32KB on the BBC Micro
Просмотров 12 тыс.Год назад
Revs: How Geoff Crammond squeezed a Formula 3 sim racer into just 32KB on the BBC Micro
Rescuing an old QBASIC game from 1996 and making it playable: Oval Racer gets revisited
Просмотров 2,2 тыс.Год назад
Rescuing an old QBASIC game from 1996 and making it playable: Oval Racer gets revisited
The History of QBASIC and my history with it
Просмотров 8 тыс.Год назад
The History of QBASIC and my history with it
RollerCoaster Tycoon 2: not an instant Chris Sawyer classic?
Просмотров 2,4 тыс.Год назад
RollerCoaster Tycoon 2: not an instant Chris Sawyer classic?
The Incredible Destruction Physics of X-Com: Apocalypse
Просмотров 6 тыс.Год назад
The Incredible Destruction Physics of X-Com: Apocalypse
How Good Is Midtown Madness 2's London?
Просмотров 6 тыс.Год назад
How Good Is Midtown Madness 2's London?
Why aren't there more open-source recreations of classic games?
Просмотров 4,4 тыс.2 года назад
Why aren't there more open-source recreations of classic games?
Remastered and Definitive Editions: The Sierra and LucasArts Way
Просмотров 13 тыс.2 года назад
Remastered and Definitive Editions: The Sierra and LucasArts Way
Hard Drivin': From Arcade to ZX - all the versions I didn't cover.
Просмотров 1,6 тыс.2 года назад
Hard Drivin': From Arcade to ZX - all the versions I didn't cover.
MegaDrive Hard Drivin': too clever for the console?
Просмотров 2,1 тыс.2 года назад
MegaDrive Hard Drivin': too clever for the console?
Viper Racing: Sierra's OTHER 1998 Racing Sim
Просмотров 4,1 тыс.2 года назад
Viper Racing: Sierra's OTHER 1998 Racing Sim
The Forgotten Mods of Midtown Madness
Просмотров 4,6 тыс.2 года назад
The Forgotten Mods of Midtown Madness
Mafia's Fairplay mission: a better racing game than Spirit Of Speed 1937?
Просмотров 6332 года назад
Mafia's Fairplay mission: a better racing game than Spirit Of Speed 1937?
I didn't really play Molyneux games after this, so as far as I'm concerned he's pretty much the greatest game designer that's ever lived :D
Chris created some classic games for sure. But I remember finding Locomotion extremely disappointing. The biggest issue for me was the small map size limit (for 2004 it was already noticeable). I think the trains could be quite long too, but that just made the small maps all the more disappointing. That fact it didn't add a huge amount of actual new gameplay over TTD didn't help either. Open Locomotion is not (yet) the answer either. Sadly the devs are quite slow and apparently need to recreate the entire codebase in C++ before adding any new features such as bigger map size. So maybe by 2030 if we're lucky!
With a huge shout-out to Allister Brimble for composing such wonderfully catchy songs!
John Broomhall did the catchy tunes in the Transport Tycoon games and Locomotion.
About that SACD thing... I've actually tried that some time ago, trying to use a PDM/DSD algorithm to drive the speaker instead of PWM, to see if it would sound better. I have found that regardless of the CPU used, you cannot exceed 595 kHz sampling rate, because the control logic of the speaker (via an 8255 PPI chip) is always running at 1.19 MHz, even on a fast Pentium-class machine or better, and you always need two IO cycles to toggle the PC speaker output. So no, you can't *quite* get SACD quality, but yes it's pretty nice. An example recording can be found here: soundcloud.com/scali/1bit-pdm-encoding-test-595-khz
7:48 🤤
Loved every single minute I played this game. At the same time I also loved Capitalism. I guess I am entrepreneur material... 😁
I really like Derail Valley because the speed limits are basically just a warning. You can go as fast as you want, and even experience your derailment without a window popping up saying "You've Failed."
I do like that; you have this big disaster and then it's like, "OK, now fix it"
Midtown Madness 2 was developed by Angel Studios, now known as Rockstar San Diego - creator of GTA5, the game with the most “sense of place” ever. I would like to see a London done with such attention to detail.
Considering Revs ran on a Commodore 64, and a 32k BBC micro, it's astounding how well it plays and how so immersive it is. Plus it was the first ever racing sim, with nothing to be influenced by - Crammond went in blind and created a whole sim racing genre out of a few kilobytes. It's absolute programming mastery & wizardry. The only game that compares to this is Elite, equally astonishing. Elite gets a lot of praise, and very rightly so. Unfortunately Revs is often overlooked. Probably my top two 'How the hell did they come up with that and pull it off with that hardware?' games of all time.
I had the demo from somewhere, and like with demo of ps1 euro disk of Populous: the Beginning I was able to hack or cheat in both. PS1 must have cheat code, or some other overflow bug that opened the spells and missing training and construction huts, but DK had it so that I could go and change the simple level code and introduce the monsters that weren't supposed to be in demo version in the game, but they didn't have textures, and were just dots that moved around the level. Later on through some friend of a friend, who was adult and I wasn't or didn't trust in my english skills yet pirated me both of these games. I bought Black & White. Both games, then I heard there was Fable, but after Minecraft came out so I was late on Fable, but yeah... I got to play DK, DK2 and Populous: the Beginning in the end. I must have got the game with floppy disk, or the pc I first got. It was a gift of some sorts... Windows 95 was on it. Big chunk of a display, and the pc was "solid" also...
The details man, the details of this video is something else. Well done! Chris Sawyer is the God of gamecoding.
To be fair with Gremlin, Whiplash/Fatal Racing was my "We have Daytona at home" for years and I eventually began to actually prefer it. Eventually found a place that would rent Slipstream 5000 and go to play it for quite a while. Heck, used to play a lot of Fatal Racing over modem with a friend. Mom used to love the OST. It came bundled with my AWE64 + CDROM combo
I played the demo a fair bit, but Screamer ended up being my "the arcade, but at home" game. I should have a look at some of the other mid-decade Gremlin titles one of these days...
Anytime anyone mentions game progression, I'm reminded of Radical Entertainment's Hulk Ultimate Destruction, how it makes that game so much better and how a similar system doesn't feel as great in their own Prototype game and later is just terrible in Prototype 2. It's the same system: earn points to acquire new moves. The difference? in later games (Prototype 1 and then worse in 2) they made a lot of abilities too cheap to make the game's beginnings more impressive, but as you progress there are many moves that pale in comparison to the new ones you can get right after the mission, while the more expensive ones are endgame-type moves that you can't use that often, or they are for specific situations. The end result is that you get the standard set of moves just a couple of missions in and then that's how you play the rest of the game. Hulk Ultimate Destruction, on the other hand... you start with very few moves, you're always looking for the next move and it always takes you a couple of missions to get it so you get intimate with each move and add it to your repertoire.... and none of them become obsolete. Prototype looks way better and it's more spectacular (as it came after, for more advanced hardware), but Hulk just plays better just on progression alone.
Plot twist: if you hadn't binned your old CDRs, you might have found them to be unreadable anyway. As it happened to me. My carefully curated files. Gone.
I've been pretty lucky with the few that remain, even the cheap ones. There's only one where the reflective layer started to go transparent. All backed up on other storage now, of course!
apparently nothing has changed a year after :(
Pizza Tycoon was and is one of my favorite games. I actually still play it on occasion. As a kid in my early teens, I soon discovered how much more lucrative it was to deal in "Ice Cream" than in pizza! I would say that the game was much closer to being the 34th BEST game of all time (as of the time of that review) than being among the 50 worst games.
Most definitely still seems Modern SOMEHOW and imo looks a ton better than DK2
And then the humble PC speaker was deleted in favour of a sounder which could just about beep, if you got one at all. I remember PC speaker driver on Win 3.1, setting up the volume with a test piece of the Trumpton fire brigade call
I think Polish train simulator SimRail has a similar vibe with the fully interactive cockpits, live weather and a full timetable on multiplayer servers. It really feels like you’re playing on a live rail network, much more than any other train sim.
Telling myself, "you don't need more simulators, you don't need more simulators, you don't need more... oops how did that 'Add to Wishlist' button ever get clicked"
#content ❤❤❤ … Pure brilliance!
RCT1 is one of my favourite games of all time. I never bought 2 until the era of OpenRCT2. When I was 13 when RCT2 came out and honestly I couldn't justify getting it when it looked so similar to the original. Obviously having played it now, its brillian, but I could only get so many games at that age and no matter how shallow this may seem, 2 didn't seem like much of an upgrade from a casual viewpoint.
No music in this game :( :(
I absolutely love your narration. Thank you so much for this video!
There is one underestimated reason, why we often feel that these games looked better when we played them in the past, than they do look today. When someone programmed a game, they aimed the graphics to look as good as possible on a crt screen. The pixelation of crts was used to create subtle shades, nuances and softer pixels in the games graphics. With todays super clear, bright LCD screens, these effects are not visible anymore, making the games look more simple, blend and pixels are crisp and sharp and as a consequent more visible.
I just stumbled upon this, great video. I made a bunch of the cars seen here, I went by Slayer back then. I haven't played C2 in years, but there was a few cars I started to make and never finished that every now and then I think about going back and working on if I could get car-ed to work on windows 10 lol. Were you on the CWA board back in those days?
I lurked but never created an account. My parents told me Internet forums were dangerous and I shouldn't sign up to them!
those comments dissing your production quality were so mean
Ah, it's improved a lot since the early days! Still a pain when you get one on a year-old video where it's like, "yes, this might have been useful 11 months and 29 days ago" but hey, they're drowned out by all the positive ones of people sharing their memories with these games and software.
Rockstar should never have bought the company that develops the world's best racing games, open world building and game engines. The fact that it was a company that paid such attention to details even under the conditions of that day explains why these people are developing the entire technical infrastructure of GTA IV and RDR 2 today.
Great video. Fantastic game, cant wait for the Foundation 4 uodate to be done, its shaping up to be an even bigger upsate than Simulator or overhauled.
My only beef with Dungeon Keeper was that the last few levels seemed to be designed as such that the only way to win was to train up a high level monster, poses it, and then head-shot the enemy dungeon heart. And that's just a cheap way to play IMHO... I want to train all my creatures, and then have a massive fight on the doorstep of my enemy, pushing deeper into their dungeon, taking it room by room. But that just doesn't seem possible in the late-game, and people tell me I'm playing it wrong. I appreciate the reason why gold is limited, and you need to get on with it, but also I'd love a version where you can play a long-game.
Superb! Myself and a friend (Simon Chamerlian) in 1993 wrote shareware called 'OLGA' Off Line Games Application. In simple term, back then, it interacted with bulletin board to send email packages. Essentially, it used the email to send the state of a graphical game and if you have the OLGA control centre you could read the emai packages and it would translate into a graphicak game, you move and then package it up and send the email etc. We were intervied on a few national bbc stations... they were the days.... I carried on myself with TGC (the game creators) and other things, writing apps that would be #1 on the apple istore for years. Sadly Simon is no longer with us, but hs memory lives on.
Thank you for your guide.
I have a similar story with Warcraft III. I stomped the game as it shipped with Huntress rush before I had good internet. Got good internet, thought "Oh wow I should play against real people" and suddenly my huntress rush as night elves didn't work so well because they got nerfed early on. Took me a while to figure it out.
It's amazing game! Since my dad showed me this game when I was 6 I like it and play it, when I have time. This game is about 2 years older than me, it's still getting updates!
As much as I'd love to see a proper remake, I'd even settle for a version of the game that could run at 60fps; even 30fps would be a huge step up
is that what the 7/8 mean in the buildings! ive always thought it was accept/provides. mind blown.
Oh yes! It's infuriating when a town builds a warehouse, you rely on that for goods acceptance, and then it gets replaced with a "Goods (1/8)" office building...
1:15: Oh right. I am still confused that I paid so little for all that. Now I've "bought" the game through a donation :D
All I remember from QBASIC was playing Gorillas. I didn’t even know you could program stuff. I was just 8 in 1994 and as Windows 95 took over and simplified things I never properly learned DOS or Windows 3.1.
Ah, that's where I started with it! I used to wonder why this one game was so complicated, where if you messed up any of the instructions you'd been given to run it you'd end up staring at a blue screen with all this code. Until I found that screen let you edit the size of the explosions...
Never understood why Catacomb Abyss has better pixel resolution in weapons used (hand) and Wolfenstein 3d use same pixel resolution for textures on weapons
it's hard to beat working windshield wipers in a driving game.
I got pretty good at Revs eventually. No really. I also remember _The Sentinell._ Good times.
even the first game's destruction physics was awesome. alien somewhere in the 3 foor building? Blow out the first floor and let the whole thing collapse. The feature's absence from all the "inspired" titles in the 2000s was felt hard. Glad they reintroduced the mechanic in the 2009 re imagine
I wrote a stat program to display population 3d histogram of data in QBasic in 1985 in MD training. Used a AT&T PC with 2, 360k floppies. My program was easier to use and more functional that the Training program mainframe. Still have that machine in my attic.
Wow, someone who actually knows what he's talking about 🥰 no one ever mentions the undocumented 286 calls 🎉 subbed bc i was there, too 😅
How could I download a copy of APOC that could run on a modern rig like a surface pro (saaaayyyy).....5 or 6?
Most of the online stores have a version packaged with DOSBox which will run on modern PCs fine. It's currently on sale at GOG as I write this, only 75p or so!
The second one was surprisingly popular here in Germany. It's also one of my favorite adventure games.
Space Hulk. Megalomania. SPX turbo pascal library (I could rip the .voc files from the Syndicate: American Revolt demo, and play a jet strike through my PC speaker). Hell, considering stuff like M.U.L.E has voice files on the NES, way before 16bit, etc, I'm not sure you've really covered the beeper properly. "Welcome Yellow Flapper!". As true now, as it was then.
"An amount of fun" seems to sum it up well.
i tried to set up a coal to powerplant but they keep going between the coal and the depot and not going to powerplant nvm the orientation was wrong
Agent X on the 48K Spectrum is another good example of the single beeper pushed to its limits.
10:20 - I remember that time I opened the Duke Nukém 3D configuration file in notepad and found RPG Blast Radius and damage. Turned it into a nuke that'd wipe entire areas :D
Oh, the Duke Nukem weapon editing... I used to like making the pipe bombs set off every single destructible in the level.
@@TimberwolfK 😆Perfection!