![ProceduPixel](/img/default-banner.jpg)
- Видео 151
- Просмотров 52 679
ProceduPixel
Германия
Добавлен 15 авг 2020
An exploration of computer generated imagery. Some fractal, some geometrical, some randomized, usually abstract.
Rough Descent - Mandelbrot Heightfield Zoom
Ah yes, the pieces are coming together nicely. This is a fairly low quality test case, with little to no art direction.
It looks like the new program parts are mostly working. In theory I have much more control now over the journey. But in practice I still don't know what looks good and what doesn't.
But things render quite a bit faster now, so I have more opportunity to explore and learn.
It looks like the new program parts are mostly working. In theory I have much more control now over the journey. But in practice I still don't know what looks good and what doesn't.
But things render quite a bit faster now, so I have more opportunity to explore and learn.
Просмотров: 5 880
Видео
Past the Breach - Mandelbrot Heightfield
Просмотров 91721 день назад
Just a small gem found on the wayside. I am still rewriting much of my program code with the goal to enable more heightfield zooms in the future. It's looking good so far: new multiprecision arithmetic using "double double" and "quad double" techniques. Took quite a while to wrap my mind around those, but that was necessary to implement them using AVX / AVX2 / AVX-512 for best performance. Ther...
Horse Coast Approach - fractal heightfield zoom
Просмотров 12 тыс.Месяц назад
Here is another Mandelbrot fractal zoom, presented as elevation map. So the knowledgeable commenters of the previous video got this exactly right. For the most part this is a conventional fractal zoom animation piped through a heightfield renderer. This one is noisier than the first one. I don't really have the computational resources to produce these quickly and in high quality. I should proba...
Squid Coast Approach - fractal heightfield zoom
Просмотров 1,5 тыс.Месяц назад
Zooming into fractal heightfields has its pitfalls. The first few attempts were very bumpy rides. I eventually arrived at a two phase method, where some important animation parameters are determined only after the whole collection of elevation maps has been computed first. With that it was smooth sailing. It is still only a short trip, due to the large amount of computation required. Turned out...
Juggle a while ... juggle FOREVER!
Просмотров 722 месяца назад
Once upon a time, 38 or so years ago, the original "Juggler Demo" was released for the Commodore Amiga home computer. I re-animated the classic, with a lot of inspiration from the internet, where people have created their hommages long before I did. This is raytraced, and all surfaces (except the ground) are spheres, not triangle meshes. Originally the camera and sun were static; the demo used ...
Wyrd Cliff - Mandelbrot heightfield
Просмотров 1,2 тыс.3 месяца назад
And now for something almost, but not completely, entirely the same.
Chasing a Butterfly
Просмотров 1593 месяца назад
My father was an admirer of all creation and, among many things, an entomologist. Farewell Dad! Keep chasing those butterflies wherever you may find them now.
Elder Plumage - Mandelbrot heightfield
Просмотров 1763 месяца назад
I was trying to find another butterfly in the Mandelbrot set. I didn't succeed, but ended up in this hidden clearing.
The Sprawlogy - Mandelbrot heightfield
Просмотров 3954 месяца назад
No textured look this time. Instead, a larger, more sprawling structure. I am still undecided if I like this very different feel. There is no resemblance to plants or rocks. So maybe this is a bit of a "Bland Canyon" overall? Well, it seemed to be an experiment worth trying.
Butter Flywheel - Mandelbrot Heightfield
Просмотров 6214 месяца назад
Please Pardon the bad title. This is just a fractal somwhat resembling a butterfly. Who would have guessed such specimen were flapping through the Mandelbrot set?
Tiled Tiles - Mandelbrot Heightfield Fractal
Просмотров 3704 месяца назад
An experiment with a tiled appearance. I didn't find quite what I had in mind, so this is just a lower detail, lower resolution quick rendering. I had hoped for a puzzled together terrace, where the individual pieces were themselves tiled terraces. But the size difference of the two combined tilings is too much. Anyway, Happy Easter!
Karst Bowl - Mandelbrot Heightfield
Просмотров 1,4 тыс.4 месяца назад
This one ended up looking like an arrangement of very distinct blocks. I did not manage to find any particularly striking vistas. The region looks rather unique, though, and I wanted to present it here.
Extreme Erosion - Mandelbrot heightfield
Просмотров 3354 месяца назад
Not a mountain or coast this time, but a lake for a change. And another cosmetic tweak with the side walls: their color now fades to black. That way, the elevation map can more ominously emerge from the depths of fractal chaos.
Weeping Willows Contained - Mandelbrot heightfield with patched up sides
Просмотров 2,7 тыс.5 месяцев назад
This is a re-rendering of the previous fractal. With a quick hack to make it appear more like a solid block cut from a larger whole.
Weeping Willow Breach - Mandelbrot heightfield
Просмотров 2,5 тыс.5 месяцев назад
Not a coast or shore this time, but more of a clearing. The texture looks more like vegetation rather than erosion, in my opinion, and that's what drew my attention.
Ferripple - Mandelbrot heightfield
Просмотров 5 тыс.5 месяцев назад
Ferripple - Mandelbrot heightfield
Grand Line - a fractal attempt in branching
Просмотров 2705 месяцев назад
Grand Line - a fractal attempt in branching
Vine Coast - Mandelbrot heightfield
Просмотров 2,3 тыс.6 месяцев назад
Vine Coast - Mandelbrot heightfield
Slithering Fractal - an example of self similarity
Просмотров 1186 месяцев назад
Slithering Fractal - an example of self similarity
Elvish Amphitheater - Mandelbrot heightfield
Просмотров 1186 месяцев назад
Elvish Amphitheater - Mandelbrot heightfield
Atlantis Terraces - a Mandelbrot heightfield fractal
Просмотров 7036 месяцев назад
Atlantis Terraces - a Mandelbrot heightfield fractal
Annihilation Imprint II - embedded Julia Heightfield
Просмотров 1167 месяцев назад
Annihilation Imprint II - embedded Julia Heightfield
Annihilation Imprint I - embedded Julia heightfield
Просмотров 2387 месяцев назад
Annihilation Imprint I - embedded Julia heightfield
Thorny Braids - a modestly deep Mandelbrot boundary zoom
Просмотров 1,1 тыс.7 месяцев назад
Thorny Braids - a modestly deep Mandelbrot boundary zoom
Upside Down Valley - inverted sheltered valley
Просмотров 877 месяцев назад
Upside Down Valley - inverted sheltered valley
Sheltered Valley - Mandelbrot height field
Просмотров 1,4 тыс.7 месяцев назад
Sheltered Valley - Mandelbrot height field
Mount SolidFall - another Mandelbrot height field
Просмотров 8797 месяцев назад
Mount SolidFall - another Mandelbrot height field
Majestic Descent - a slower Mandelbrot boundary zoom
Просмотров 1,3 тыс.8 месяцев назад
Majestic Descent - a slower Mandelbrot boundary zoom
Clipshow Episode 1 - moderately deep Mandelbrots
Просмотров 50210 месяцев назад
Clipshow Episode 1 - moderately deep Mandelbrots
A Virtualaxy far away - infinite scrolltext
Просмотров 3211 месяцев назад
A Virtualaxy far away - infinite scrolltext
Very Nice
16mm film moments
Oh do the whole thing in Minecraft lol😂 you know someone will one day.
My brain during EOC:
I've never seen this type of visualization before! This is really satisfying :D
why are people still making mandelbrot zooms in august 2024
Because the possibilities are still infinite.
this seems more like an expansion than a zoom
mathart
So this is what the job of a bottomless pit supervisor is like
feels to me like the height field should be inverted
I would totally take a trip here
Do you have any plans to release the code for this someday? This is super cool :D
Me watching: "Nice... Yes... Oh let's go there... Yeeeesss!! Ooooh that's where we wanna go! .... Yesss, now we're going there! Oh that's what I'm talkin' about! Oooooooh niiiice! Yeah... Oh yeah...". I hope my neighbor didn't hear any of that.
To all mandelbrot enjoyers: it starts boring but becomes your average mandelbrot delight
so, if i keep shrinking i will never take fall damage?
Brilliant!! Very cool effect. Keep it up!
Whoa. What a really cool take on mandelbrot zooms
This is like my mind right now 😢
1 day ago
Beautiful and hypnotic.
one of the coolest things ive seen
You could call this the mandelbrot valley
Very true
How did you define the camera path? And did the surface move/bump at the end of the video? Or was it just an illusion?
The core of it all is a boring straight line zoom to a destination point. To make it a bit more dramatic, I oscillate the center of this zoom movie around the center of the view (alternatively one could say the zoom movie is scrolling to and fro horizontally and vertically). Likewise I can slowly (or sometimes not so slowly) rotate the 2D view around the center. And finally this 2D zoom ride is rendered as elevation map, turning the smooth sailing into an exhilarating skydive straight out of an action flick. There is a slight bump at the end. I don't think it should be there, so I probably have a bug in the code that is meant to smooth out the whole path.
Someone make this a piece of a videogame map
I don’t understand this. What makes an area higher than another?
How many steps before escaping to infinity. Usually it go3s ibto a spiral and into one point, but sometimes it gets out of the spiral, and the less steps it takes, the higher it is. If it takes 0 steps, its at the highest point, and if it stays in, it is empty.
Now zoom in
this is what we call: mantlebrot's valley
The mandelbrotcrack
Very good
cool
These are the kind of landscapes I see in my dreams
loving it. incredible work, thanks for sharing!
When i was a child, i was thinking what would come beyond smallest, and what comes beyond biggest. It was then i realised. Infinite has always been a circle, a cycle of infinite causality. After the biggest, comes the smallest and before the smallest comes the biggest. Before birth, comes death and after death comes birth. Finity originates from the limited perception of mortality, so only time creates limits. This was when i started to ask me a question for years. The time before my birth, is it the time after my death? Unexistence. Absence. Unperceivable. *it will never end, it has never begun*
Isnt that hilarious?
@@Jestnarr It's Hilbertarious :D
Me triying to find my pencil in the school:
This are so cool to watch! How do you render these? Do you use blender?
The software I am using is just my own experimentation toolkit. To me, thinking about the programs and about speeding them up is part of the journey.
@@procedupixel213 so you are using SDL2
i would love a tutorial! i’d like to implement vr with spaces like these
This gives me much anxiety.
insane
so why's that called a horse coast?
Some areas of the Mandelbrot set have nicknames. One is often called seahorse (or seahorse valley for the region where those are). When viewed as an elevation map, that place seemed more like a shoreline to me. So seahorse coast, or abbreviated just horse coast.
<3
that's a really interesting way to visualise fractals
Ah, this is how we got here! ☺
Love your work
Fantastic bro
Using sonar in Subnautica.
Is it possible our universe is a fractal with infinite size?
*bong rip noises*
@@Djellowman Nope. Solitary thinking tranquility.
@@Life_42 yep(agreeing with your rebuttal). Though people do speculate if there are fractal dimensions through which the particles of existence emerge and re-emerge over infinitely long time scales.
@@AkkarisFox It is very possible. Quantum physics pops into my mind when thinking about your comment.
I like what you've done there, trying to work out how! I use mandelbulber in my YT fractals. If using that I think you get get something like you've done using a bounding box but I like the model, it like a cliff-line on the coast - liked 👍
I guess the number of iterations until z <= 2 is just mapped to height dimension z and then rendered as 3d together with the real and imaginary dimensions x and y.
@@Djellowman ok cheers for answer. It looks good though! 🙂
The far lands in Minecraft lookin a little weird
This is completely mind bending and i love it
The mathematical beauty is astounding. Way to take this to a literal new dimension.
Imagine an open world game made with a procedural mandelbrot generation and some randomness to discover endlessly.
There’s something similar going on, but I don’t remember what it’s called. It’s still in the VERY early stages of development.
@@Algorithms_Child There is something going on, I can feel it.
@@f.jideament Somebody is definitely working on something like how you described, but nobody has released it to a wide audience yet.
hmmm, mandel brot ist wirklich lecker