![Marcel Adam CG](/img/default-banner.jpg)
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Marcel Adam CG
Добавлен 20 авг 2017
[ADC Talent Award Gold] Helping Hands VR - Casefilm (Eng Sub)
Helping Hands ist ein VR Coop Game, mit dem Fokus auf Zusammenhalt und Teamgeist. Es benutzt die neuste Handtracking Technik der Oculus Quest.
ADC Talent Award 2021 Gewinner: Gold
Ein Projekt der Hochschule Kaiserslautern, Master Studiengang Virtual Design.
Created by:
Marcel Adam
Niklas Blume
Lisa Lauer
Manuel Peris
Dimitri Saenko
Alina Wingert
Supervised by:
Prof. Dipl.-Ing. (FH) Matthias Pfaff
Sprecher: Vabian (www.fiverr.com/vabian)
ADC Talent Award 2021 Gewinner: Gold
Ein Projekt der Hochschule Kaiserslautern, Master Studiengang Virtual Design.
Created by:
Marcel Adam
Niklas Blume
Lisa Lauer
Manuel Peris
Dimitri Saenko
Alina Wingert
Supervised by:
Prof. Dipl.-Ing. (FH) Matthias Pfaff
Sprecher: Vabian (www.fiverr.com/vabian)
Просмотров: 298
Видео
Ingame Overview: Bachelor of Arts Project
Просмотров 2924 года назад
Here you can see a short Clip of my Bachelor Project for graduating Virtual Design at University of Applied Sciences Kaiserslautern. More infos at my ArtStation Page: www.artstation.com/artwork/8lNv6x Made with Unreal Engine 4
Blender 2.81 (Eevee) Werecat Tank Animation
Просмотров 2,8 тыс.4 года назад
Testing Eevee's render performance with high demanding light and texture settings Hardware: i7-5820k @ 4Ghz GeForce GTX 1070 @ 2GHZ 32GB Ram Project: Amount of texture files: 319 Total size of texture files: 786 MB Amount of verts: 1.069.520 Light Sources: 11 Animation: Frames 1400 Render Settings: Initially rendered resolution: 1920x1080 Eevee Samples: 64 Denoising: Yes Overscan: 3% Shadows Cu...
Werecat Tank - Turntable
Просмотров 1,5 тыс.6 лет назад
Turntable of my "Leopard 3 like" Nato Tank. Rendered in EEVEE.
EEVEE Blender Tank Physics Animation
Просмотров 19 тыс.6 лет назад
EEVEE Tank physics animation. Tried the new realtime engine in Blenders experimental Build. What do you think? More about the Tank: www.artstation.com/artwork/XkeYy Download the Tank: skfb.ly/6XVHN Music by: Sirius Beat - Future Club Link: ruclips.net/video/QKAhyrP0MEg/видео.html
Study: Unofficial Main Ground Combat System (December Update)
Просмотров 6 тыс.6 лет назад
The German and French Army started a joint venture in building a new main battle tank, the "Main Ground Combat System" (MGCS). Since there is almost nothing known about the project yet, nobody can tell how the final MGCS will look like in 2030/35. So i came up with my own, fictional design of that Tank. As part of that i did a major research about today's and near future's available technology ...
VFX Sh!t - Breakdown
Просмотров 3076 лет назад
Watch the original Video: ruclips.net/video/C_R3NXrKZUw/видео.html My Social Links: MarcelAdamCG/ www.artstation.com/demons_fate MarcelAdamCG
VFX Sh!t
Просмотров 4 тыс.6 лет назад
Here is our first VFX Motion Capture Animation! Using Blender's new 2.79 features: - Cycles Denoising - Principled Shader - Shadow Catcher - Filmic Blender Please also visit Vanessa's Channel! :) ruclips.net/channel/UC9Tb1KcTC10rZS9tC9Zlj9w And Facebook Page: Vanessa-Henke-Art-1825058264450742/ My Social Links: MarcelAdamCG/ www.artstation.com/demons_fate M...
Tank Physics Test 4 - Speed Test (+mini tutorial) [Blender]
Просмотров 3,6 тыс.6 лет назад
This time i am testing the high speed capabilities of the tank's rig. Part of my Project: Main Ground Combat System (Leo 3) Concept. Done in Blender with bullet physics. Music: Royalty Free Music - Whispers of Time ruclips.net/video/6gresnZSkyc/видео.html
MGCS Tank Concept - Physics Test 3 (WIP)
Просмотров 6 тыс.7 лет назад
Physics and Rig Test of my Concept for the MGCS (Main Ground Combet System) Software: Blender
VFX Breakdown - The Warden (2016)
Просмотров 807 лет назад
VFX Breakdown - The Warden This short animation takes place in a distant future, where all life went extinct. The lone Warden, a humaoid robot, is all that remains. He is on an uncertain mission to bring back herbal life. Will his mission succeed, or is he fighting a lost battle? In association with: Hochschule Kaiserslautern University of Applied Sciences Software used: Blender with Cycles Sub...
The Warden - Animated Short (2016)
Просмотров 2627 лет назад
This short animation takes place in a distant future, where all life went extinct. The lone Warden, a humaoid robot, is all that remains. He is on an uncertain mission to bring back herbal life. Will his mission succeed, or is he fighting a lost battle? In association with: Hochschule Kaiserslautern University of Applied Sciences More Info: www.artstation.com/artwork/Y4ZgK Software used: Blende...
The Warden Control Rig Showcase (2016)
Просмотров 1577 лет назад
All functions of the Warden's Control Rig
Sayuri the Silver Demon (2016)
Просмотров 1027 лет назад
Animated 360° Turntable -Modeled and rendered in Blender -Texturing in Substance Painter
it feels like being pushed not moving with an engine
Amazing work! Very impressive. I wonder how you did the antennas move that good :D I am having problem with my Antenna's movement and was curious if you could help me how to make them :D
the antenna is attached to the movement of a "generic spring constraint". Hope this helps
@@MarcelAdamCG Thank you for the reply! I am going to try it out!
How did you get the dynamic antenna's
With the generic spring constraint. Let me know, if you need further instructions
@@MarcelAdamCG Thanks I think I know what to do
saludos desde costa rica ya me suscribi q bueno saludos
WOULD YOU MAKE A TUTORIAL ON HOW TO DO THESE PHYSICS? FOR AN ANIMATION !!! POR FAVOR
How did make gun stabilizer ?
You need a simple IK Rig, with 3 Bones. First, the "Turret Bone" as root bone, put it in the center of the turret ring. Second the "Gun Barrel Bone", which is a child of the Turret Bone. It should originate where your gun barrel's vertical drive is located. You have to disable all rotations, except vertical axis, so that the Gun Barrel Bone can only rotate up and down (Bonus: you can also limit the rotation to a certain positiv and negativ degree, to limit the gun's depression. And finally third, you need a "Target" IK Bone (this can be Bone inside the Rig, or eg an "Empty" object). For simplicity, i explain it as a third Bone inside the rig. This third Bone has to be child of the root "Gun Barrel Bone", so that it moves and rotates with it. Put that Bone some meters (eg 10 meters) in front of the barrel. Then go to the Bone Solver Tab (in "Pose Mode") and add a "Inverse Kinematics Constraint" to the Gun Barrel Bone. Make the "Target" Bone the Ik Target and set the Chain length to "1". Now you should have a gun stabilizer. If you are unfamiliar with rigging, i recommend you first watching a tutorial about Rigging and IK (Inverse Kinematics).
@@MarcelAdamCG thanks for the fast reply !
@@MarcelAdamCGI was able to get the Ik rig working but am I supposed to parent the armature to the rigid body tank because it doesn't seem to have the actual gun stabilization where it bobs up and down to remain straight as the tank dips
@@bridgeburner9313 yes, the armature needs to be a child of the tanks chassis
@@MarcelAdamCG I was able to figure out how to make my own gun stabilization. Thanks anyways and cool videos
Hi, I want to make a personal simulation game similar to Tank-Force, Armored-Warfare, War-Thunder with realistic looking tanks & environment. Which FREE S/w shall i learn?
I recommend blender for modeling. And Unreal, Godot or Unity are all capable game engines, which are free for small studios
@@MarcelAdamCG So we can export & use a Blender model tank in Unity, Unreal, etc? Which S/w to create terrain, buildings, etc?
@@rajat9619 Yes. Unreal already comes with a pretty good terrain tool. So you would build i directly inside of unreal. Buildings would also be modelled in blender.
Oh and just a heads-up: game dev has a pretty high learning curve. So i highly recommend doing many tutorials and smaller projects. I find it great, that you want to make a game like war thunder. Just want to be clear that you need several month and beyond of training. So be patient! After a while it gets really awesome! ;)
@@MarcelAdamCG I just want to make a personal 3D game like a college project but as real as possible using free S/w ;-)
how long did it take you to tender this with eevee?
It rendered around 2 Frames per minute. But this was 3 years ago. So i think current Eevee could render it a bit faster
but how????
NEat stuff :)
SUPERB!!!!!! I WANT TO PRINT THIS TANK
Glad you like it! You can download the 3D file here: skfb.ly/6XZvY
Bet this took like a day or two to render
It behaves Better then real tanks .
nice work!
Full tutorial broo
You must've put about 50 tons of work into this!
more like 15 tons
@@necaton Maybe, but that would be a really light tank. (I'm pretty sure this one's an MBT)
Great content
Hi pls make tutorial on this .. It will be very helpful
epic
süper yapıyosun
nasıl yapıyosun videosununu yaparmısın baya araştırdımda bulamadım hep eskş sürümde yapanlar var
ruclips.net/video/q5fjslhomsI/видео.html
@@MarcelAdamCG Bunu biliyorum ama bu eski sürüm
Süper,nasıl yaptın?
Did you follow a tutorial? I would like to do it as well
In my "Tank Physics 4" video i did a very basic tutorial. However if you are looking for a step by step guide, i recommend you watching the tank physics videos by MC Gavish.
Can I get your soft copy? I will change the gun with 140mm on it... I just need that hull and turret design Btw your design is awesome... I appreciate your work
Sure, you can download it on Sketchfab skfb.ly/6XVHN
Hey man amazing model and physics, congratulations, it behaves like a real one
thanks, glad you liked it!
its gread but i doubt a tank would operate in tht place
stupid design with no hull armor
Oh its you again :D What happened to your last comment? I did not delete it. However, for the sake of the slightest chance, that you are not simply trolling, i will grant you an explanation: The tanks armor design has a technology called "Active Defence System" in mind (it's all those tiny sensors around the hull). This active protection allows fewer hull plating, resulting in an overall lighter tank, but still increasing the effective protection.
@@MarcelAdamCG just look at russian tanks, they have good hull armor + aps. Tanks with good hull armor can fight on flat terrain, peek out of cover and take the shot from enemy and then shot back.
@@MarcelAdamCG lol mobility. Even u fast like a jet u still get shot.
@@MarcelAdamCG a good tank doesnt rely on any hills or houses to cover the weak part and can fight on both terrain. Flat terrain and slope terrain. Leopard 2a4,a5,a6 only good at slope terrain cuz the gun depression and good turret armor, but u fight in city map, it cant cuz the hull is weak and u cant peek out of cover , u cant always rely on objects to cover ur hull. Russian tank they just simply peek out of cover eat ur shell and shot u back, only the gun and tiny little lower plate is weak spot on russian tanks, while the rest nato tanks have entire hull is weakspot.
@@MarcelAdamCG think about putting the ammo behind turret, enemy gonna hit the gun manlet cuz less armor there, and penetrate straight through the front and detonate ammo behind. I saw that scenario alot in Warthunder.
Did you give the tank speed with an animation or dynamic controller? I search for a solution to give velocity/speed to a motor with keyboard control, not with animation. How can I do that?
I did it with animation. Maybe it would be possible to code something, but i don't know. If you want dynamic control you might consider bringing your rig into a real time engine like Unreal, Unity or Godot.
Nice rig. Im working on my own and was curious about how you got the rear sprockets notches to line up with the tank track.
Thanks! Yes that was kind of a fussy job. For me worked the following: 1. Create a cylinder (without notches). 2. Align the the tracks perfectly on match with the cylinder's outer surface. 3. Add notches to the cylinder that are matching the spacing between the tracks. Hope that helps!
@@MarcelAdamCG Thank you that really helps, I'm new to this sort of thing in blender so this is uncharted territory. Now are your tracks one solid object or does each individual piece have its own origin?
@@areforreal5212 They have to be all individual Objects. If not already done, i recommend you watching the tank tutorial by McGavish. He walks you through the process quite nicely.
@@MarcelAdamCG thank you
please make a tutorial on those tracks
Hey there, you can watch McGavish's tank track rig tutorial. It resembles my workflow for the most parts.
@@MarcelAdamCG Thanks
Saw your design in the ESUT magazine. Hope they gave you credit for it. P.S.: Also it kinda reminds me of the Tiger tank from Battliefield 2142.
Some do, others don't. I always appreciate a good credit, however seeing that they chose my design as a representative for the MGCS is cool enough. Haha yes, i loved the Tiger from 2142 back in the days :D
this is really amazing!! i've tried to make to make something similar but the tracks do not move the way they should be (not realistic=like yours) as they should be. If you could be kind and please make a tutorial thank you.
I highly appreciate the effort you put in this. But why would you separate parts of the engine? I think the concept of one easy accessable engine block in the Leopard-Series proofed well and is superior for maintenance.
Thanks for your comment! My initial concepts had a single engine block in mind. However i later decided to change that. Because a conventional transmission is highly interconnected with the engine. For my understanding, this is no longer the case when using an electric transmission, which is why i decided to move the engine to the front. This has the following advantages: additional frontal defense for the crew (engine works as armor). It also allows for a rear entrance to the vehicle, which can give the crew a much saver exit in case of an emergency evacuation.
How much time it take to rendering
You can find all information about render times in the video description
make one of the doll by putting something in the trunk of the car and walking in
Wow
и когда его начнут делать ?
This is great, I've done a similar project, you can check it out on my profile but I couldn't get results as good as yours. My suspension seems to stiff and yours is pretty much on point. Could you share any insight on how to achieve that result?
How do you make tank tracks in blender?
I can recommend you the tutorials by McGavish (for creating physics) and the tutorial series by Array modifier (for general modeling).
Its sad that you didn't make anything new yet. That model looks very good, and it reminds me of the tank from Battlefield 2142.
Glad you like my work :) I am not dead or stopped working on my stuff. In fact i was really busy working on an upcoming Virtual Reality project (you can find some WIP footage by searching "Virtual Timetravel in Luxembourg" on YoutTube). Also i am planing on starting my bachelor thesis about Game Design in the near future. So expect new content as soon as i am allowed or ready to publish it :D
@@DemonsFate Oh and sry that i answered with the wrong YT channel xD
cool
Wow. Incredible!
Thank you :)
Can you do a tutorial about gun stabilizer?
Same question
Thats a nice looking vehicle!
How long did it take to render this scene?
Actually i don't really know because i rendered it over night. But because of the volumetric fog it rendered quite slow for eevee. I would say around 1-2 Frames per minute on a gtx 1070.
Thanks for destroying my dream of this being real time
If it was done in cycles, it would have taken 15 days.
Is Eevee already support rigs?
Not really. The armature modifier is still disabled. Thats why i had to create the rig by using animation constraints only. You can see it by looking at the antennas. I couldn't get them bending. So they are only moving stiff as a whole.
This is really satisfying to watch.
Its seen very great!
eevee looks amazing! Can't wait to create my first animation with eevee
Muito bom grande projeto.
Muito bom, eu sou do brasil, e gostaria de aprender mais sobre esse assunto a parte, que é a suspensão e as esteiras no Blender.
Not sure if i understand your question. But here is a similar approach to mine. maybe it helps you ruclips.net/video/q5fjslhomsI/видео.html
Leandro foi você que criou projeto .blend "Esteira Caterpillar" e publicou um vídeo demonstrativo do projeto com o link para download? Por favor diz que sim, eu procuro a muito tempo reencontrar o canal desse cara e não acho mais, acho que por algum motivo ele privou os vídeos. Eu tô te perguntando isso porque sou inscrito no seu canal (eu tinha me inscrito no canal dele) e você comentou em um vídeo que contém semelhanças no projeto. Acho que é você mesmo quem procuro kkk