Warframe: Is This One of the WORST patches Released?
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- Опубликовано: 4 апр 2024
- Some pretty big changes for the new frame Dante and nerfs for other frames and items as well
Full patch notes here: www.warframe.com/updates/pc/3...
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#warframe #freetoplay #danteunbound - Игры
So is this really one of the worst balance passes from DE or are emotions just super high right now?
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DE's LoS is the graveyard where frames go to die. They have a "fuck it, nuke em from orbit" view when it comes to nerf, they cannot do it properly. Hell the Line of Sight was an issue back when they nerfed Mag and Xini for fuck's sake. Vivergate, Radial Javelin and Shield Polarize, remember that?
@TacticalPotato Worst changes. When DE says "we wont nerf Dante to the ground" and yet they do, it shows how out of touch they are with the community. And Rebecca tells us to "relax".
It's funny how the only people that won were the people who never wanted others to have fun, not the ones that had good arguments for what to be nerfed or changed. Even the Chroma mains didn't win. They still have to be forcefed overguard and it was never addressed.
The overguard changes definitely help us chroma mains, as we are unable to make use of combat discipline, or take health damage at all, to get our vex armour buffs, I always have to book it to the other side of the tileset so that way I won't get fucked over by overgaurd, so I think this does definitely help frames that need to take damage, I feel the LOS nerf mighrve been undeserved, I was enjoying Dante, and this just makes me respect those frames who need to take damage for different parts of their kit
if they really wanted to nerf dante they should have only nerfed his overguard , putting the 3rd ability on line of sight is the stupidest thing ever to do as now enemies literally infront of him dont get affected by it funnily and literally everyone knows nearly all line of sight stuff in warframe is broken , hate to say it warframe doesnt have proper coders from dev team to have proper line of sight abilities without it to be extremely inconsistent . Also most importantly in higher levels in steel path dante couldnt nuke a room anyways so nerfing that is extremely stupid especially in co op . anyone here literally tell me one ability or weapon which works properly witn line of sight in warframe, atleast in my 6k hours i havent seen it.
@@JackFrost0810 Problem is overguard in itself. Other frames can do what Dante does in Triumph which is why overall the changes seem to have no direction.
DE just hates crowd control. Just flat out. But when the community finds something that kills things easier than before, it's an immediate nerf. It's kind tiring tbh
Can't have CC, can't have burst, can't have DoTs, can't have fun :c
The problem is they should be uplifting older frames and gear to bring up to the current style of gameplay, they need to look at WHY people play x - y - z frame and bring the older frames up to their standards me and a friend were talking about the old passives and such from frames last night and you get things like Br-oberon who is a fun frame but he is supposed to be the "paladin" frame yet at times feels more like a druid based frame so their previous mention on a devstream of "we want to make sure frames keep their theme" is completely lost half the time
No the problem is you. I haven't gone into a public match in the last 72 hours and every single person on the squad isn't Dante
@@pillow395 Oberon makes more sense as a druid tbh...
honestly wish they'd focus more on ways to make CC work outside of just damage sponges
Every single time DE applies a Line of Sight check to an ability, the ability turns to shit.
Why the fuck do they keep doing it..?
Because they think a power fantasy game is about respecting thin walls I guess, able to literally nuke a planet? Well that tiny wall is able to stop that.
Because we're talking about DE
i'm waiting for all aoe abilities to be los based. Saryn, Mag, maybe let's add gloom and pillage to the mix too. let's then call it "no fun allowed" patch
@@tuna5618 I mean an online power fantasy game is paradoxical by definition. You can't have squads of multiple people, whilst only 1 of them dominates and the others just kinda sit there because a Saryn blasts everything to kingdom come
if they really wanted to nerf dante they should have only nerfed his overguard , putting the 3rd ability on line of sight is the stupidest thing ever to do as now enemies literally infront of him dont get affected by it funnily and literally everyone knows nearly all line of sight stuff in warframe is broken , hate to say it warframe doesnt have proper coders from dev team to have proper line of sight abilities without it to be extremely inconsistent . Also most importantly in higher levels in steel path dante couldnt nuke a room anyways so nerfing that is extremely stupid especially in co op
Who ever “complained” about the nuking clearly have not heard of Sayrn. Dante had some windup before his little man went off. Such a tragedy for tragedy….
There are some real people who think you should not be able to kill lots of enemies in a HOARD SHOOTER, they insult and belittle me for literally not worshipping the idea of LoS. This playerbase is mindblowingly cringe.
@@tuna5618this playerbase = 4 people on a random discord and 1 guy on reddit lmao
Or Gauss apparently lmao
@@noba04exactly. They are the extreme minority but the only people DE listen to. Most of the player base are actually busy playing the game not complaining all day on Reddit
Does Saryn also turn her team immortal? Is Saryn able to make herself incredibly tanky on base kit alone? Her entire identity is in room clear and until level 1000+ (something that outside of Circuit has no purpose) Dante competed with her. While offering way more to her team.
And guess what? Dante's still great. He's incredibly efficient and powerful.
They nerfed Dante. They nerfed Nezha's new augment.
They added even more CC abilities into the pool of abilities that are ignored by enemies with overguard.
They want people to try out new things, it's pretty clear by how Duviri Curcuit and Deep Archimedea utilizes random loadouts.
But there's no point in trying out new things.
In a game where CC has become absolutely irrelevant and most of the warframes are being used as a gun platforms, why would you use anything but strict damage/nuke meta?
You're quite literally being punished by playing CC warframes, DE makes CC more and more useless with every update. More enemies with overguard, and more skills for the overguard to ignore.
Goddamn it, this has to be one of the worst balance updates that DE have ever done.
Overguard on enemies is THE main reason why I stopped playing my beloved Limbo, and now they are butchering my Wisp with these changes. Like cmon, try to play SP Duviri with 2000/3000 levels and try to defend those damn Extractors without single shot blowing them to pieces. Everything we can do about that is either nuke enemies in to oblivion or simply make them unable to attack in the first place. Without these going through such misions takes ages if not longer.
It’s as you said, in a game with all these other crazy room nukes and support buffers Dante felt above average at best. These nerfs were entirely a result of him being flashier and frankly more fun than the majority of other frames in the game and this one such a poorly thought out adjustment.
Individually none of them was a problem.
Being an above average nuke, buffer and tank was the problem.
@@seb-fluffysnowcap9530 stand up? get nailed down
@@seb-fluffysnowcap9530Great, now people will just go back to play the old frames that they have been playing for years. Heaven forbid we get a new frame that is actually better in some capacity than old ones, instead of being some super niche that sub-1% of the playerbase gives a damn about...
@@seb-fluffysnowcap9530styanax
@@seb-fluffysnowcap9530 Right, but they could have just tuned down the range or damage, or both, I just wish they didn't mess with the basic functionality of his kit, it just makes him clunky and less fun to play with.
DE needs to institute a hard rule to not nerf/buff a new warframe for one month. There was no absurd exploit with Dante, and there was not enough time and accumulated data to determine whether he was truly dominant or not. By making such drastic changes in less than week from release, DE has created a hesitancy for players to try and buy/forma the next new warframe. "Why should I try the new warframe? They are just going to gut it and waste my time." There is nothing wrong with being a strong warframe on release. In fact, that is desirable.
Yeah it's getting to a point like game releases and waiting for updates to fix everything before you buy it. Why go through the time and effort to get a new frame and find a way to to make it good only to have the work wasted. Kind of makes it seem like DE doesn't figure out what can be done to new frames before they release them.
On God yes, it's been a hot minute since the release of a Warframe that was really good on launch with little to no need for buffs later. That should be the standard and not the exception.
Agreed my Dante was a great frame for 3 days now he's nerfed right along with all my CC frames but nerfing support frames was just 2 much to tell the truth.
It's exactly that now. New update? Wait a bit for hotfixes. New frame? Wait a bit for adjustment. Luckily Archon shards are removable but the 3-4 extra forma I spent to make the other builds work instead of just a general use build with 2 forma is kinda frustrating.
@@dannyc0304 I wouldn't mind the forma expense if plague star was more consistent.
I don't think Dante is an issue, the real issue is CC being all but gutted. Most frames I don't play because as soon as an eximus walks in, you're unable to do anything.
If Hildryn covering the squad in overshields constantly isn't disruptive, or Harrow making everyone invincible, why would doing the same with overguard be unacceptable?
I believe it is because overguard specifically doesn’t proc on mods that require you to take damage that is making it harder for certain frames to play.
@@slushystraw251Sounds like overguard needs to be reworked. Lowering the amount he gives doesn't change jack shit.
@@FrancisYorkMorganFBI don't give them ideas, just make rage and similar mods opt you out from receiving overguard or shields
What about stynax his overguard build up makes Dante look like the stug lol
@@ST4RDUST the rework could be as simple as adding a line of text to Rage that says "convert 10% of damage to overguard to energy"
DE being the fun police as usual. Back to fighting for the glory of Super Earth, then.
DE wants build diversity as they slowly make sure saryn is the only viable frame.
@@tuna5618 Agreed. It's honestly so vile that they would do this. If you nerfed Dante simply for being fun, why not nerf Saryn for actual game breaking shit!?
@@jaydixit7112 They are most likely hesitating on that because she has a prime and a ton of premium cosmetics probably more than any other frame in the game . Do you have any idea how much money they would lose on that if they decided to ruin her kit with amateur hour nerfs ? I remember watching a twitter post of DE Pablo "joking" about it back in the day and let's just say he was the only one who thought it was funny .
@@specturr I mean fair point, they do make a lot of money, but that is not a reason make her dominate while they nerf others to make them "less dominant"
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Mag no longer immobilizing Eximus units makes crush an EVEN riskier cast than it already is with the long animation.
Sounds like you don't have shards on or don't use the augment
@Roockert you just proved his point valid. You have to use end game resources to make it less risky.
@@akachira777the augment is nowhere near endgame
@@Henry12151 Warframes should not be fixed by augments. Augments should be fun mods that change the warframe's gameplay.
@@akachira777 you can do very well without end game resources as long as you are not doing endgame things. You really don't need them for non steel path, and at steel path you should have access to these things anyway
The guy had NINE DAYS since launch. I took mine out of the foundry YESTERDAY and by the time his game mode is finally released he gets murdered.
Honestly disappointed by these changes. You have to basically just play dumb mega damage builds now or you're at risk of being oneshot by enemies that simply cannot be CC'ed.
didn't you know? Damage is the only form of CC that is allowed
this dante nerf is so stupid and its way too early to even consider nerfing him. This reminds me of the Styanax situation where he got nerfed 1 week after release because of high usage (he was given away for free at release for the 50th warframe celebration)
"Oh no, this frame we gave out for LITERALLY FREE is being used a lot!"
Gee, I WONDER WHY, DE?!
Styanax nerf felt like a literal day and night difference
This!! He was so fun at release then nerf, so with everyone complaining I just feel like that James Franco meme, "First time?"
Definitely feels like the same here since they built up alot of hype for Dante compared to Qorvex being the concrete foundation that gets stepped on. Of course Dante is gonna have high usage, let alone the fact he's an Exalted Weapon frame so that alone makes him a very nice frame to play.
RIP flying styanax
Tbh I don’t see why they nerf things so hard, ruined Chroma all CC frames and now the new shiny toy
it has been their design philosophy for ages. They don't know how to buff other stuff to keep them competitive with newer stuff that usually comes with inherent power creep. Why do you think we have Rivens?
@jamesaditya5254 Yeah, the game has always been shit, yet we still play it.
Because players always find a way to optimize fun out of the equation, or so they say. I don’t care, I just like big numbers through walls lol.
They've systematically ruined cc frames. They should have removed nyx and Loki because their kit is useless in the current state of the game. Now every other cc frames gets to join that list.
@@bobbymoore8030 their kits are only useless if youre dogshit at the game
Nothing turns me off to a game more than nerfs.
Hey devs, do thorough testing before you release new content and undertune a frame if necessary. It's always better to release a new class and later buff it vs releasing new content and then nerfing it into the ground after players have invested time and MONEY into something. This was a horrible decision by DE
So nerfs are kinda a thing that going to happen no matter what. Mainly because they can only have so many people play test stuff. Not to mention the moment something goes into a player’s hands what was originally thought to be perfectly fine can be completely broken. Also not to mention it is easier to nerf something then to buff something.
@@pixelgaming8800 sure, but it's a freaking co-op game? I legit have no idea why anyone are bothered with "dominant play". I'm getting a free mission clear if someone has much better gear and skill than me. It's not like we play a competitive game where one option is too dominant for other compositions to solve, as if not playing a BIS loadout is actively harmful for the lobby
@@jamesaditya5254Because there's more than 1 person in the game. You might enjoy just doing fck all and getting free loot, I don't. Someone else might enjoy nuking the entire tileset with a single button press, another might enjoy locking it down and using their weaponry. I wanna actually do space ninja things and not be forced into solo mode because a fcking Saryn. Even a co-op game needs game balance, power fantasy or otherwise
@@AnymMusic the same argument I've heard for years. "I wanna play with others but not deal with their potential bullshit", why not go with a premade squad that share those sentiment? "Because I wanna go fast, waiting sucks", why not play solo? "Mob density", fair point but legit all they need to do is add a toggle for "full squad modifiers". I played the game since 2015 with the same 3 guys though one's passed, played however we wanted with whatever gutter ditch loadouts we have. Watching DE gimping frames just because some people want to *feel* like they did something is heartbreaking. I ALSO wanna do space ninja things, I've always done it solo if I'm without a stack, and my enjoyment are impeded by your need for "balance"
@AnymMusic ok but like saryn has existed for years and when she's there you feel like your doing fuck all in some missions
damn, so a bigger nerf than initially announced after all !?
A lot, a lot bigger than announced. They announced a tweak but they made a lot of frames a lot less enjoyable to play because of the huge nerfs
AGAIN
The whole thing feels like it's in bad faith. Reb and Steve went out of their way to underplay the severity of Dante's nerf, and the CC changes being missed in the patch notes... I mean, none of these are small changes. I'm grouchy about it.
And how does the 60% Overgaurd nerf actually help anything? He's still giving it to other frames, the problem isn't solved! It just takes almost triple the casts to... do exactly what he was doing before. The only thing they successfully did was make a frame I really enjoy less fun to play.
Easiest way to change him would've been to make the overguard only give a third of its total to other players in affinity range but they went and nerfed him in multiple different ways and nerfed the c.c. abilities of frames that could still effect eximus units.
The overguard* changes went live with the original launch, they just missed them in the patch notes so they put them in this one. No-one complained until they knew about it. Barely anyone even noticed.
*EDIT: Specifically the _enemy_ overguard changes, where they now block secondary effects of a lot of abilities.
@@Umbrellie_I saw some people complaining, but I personally didn't even notice any of these changes. I just shoot eximus units on sight and have since they introduced overguard, and other than the long-standing issue of older, weaker weapons struggling to clear the raw DPS check, it's genuinely not even a big deal. Anything with overguard becomes paper without it, only Infested ancients can dispense it (in tiny quantities) with impunity, and most incoming damage comes from sheer volume of normal enemies anyway.
From the way people talk about CC you'd think every mission got turned into Arbitrations or something. Meanwhile, virtually every gun released in the era of Rebframe hoses enough damage down range to make the old Kuva Bramma look like a water balloon launcher.
@@FelisImpurratortrue, with the right setup, any weapons can bring the high damage
No, what they need to do is change Rage and Hunter Adrenaline to be 'Health and Overguard' instead of just 'Health.'
CC isn't supposed to affect eximus units that still have overguard active. Period.
They were doing so well with the updates and frames
And then they just did what they always did before such a bummer
Back to the normal garbage updates I guess, I thought DE was finally improving with the last few updates but no
They patched the patch and brought back everything they took away. They are just reworking the line of sight system as far as I have heard.
@@holo1560 Let's not have that incredibly childlike mindset, ok? One jump of the gun mistake which was mended swiftly doesn't just invalidate all previously good updates.They are improving, And you don't have to be a glazer to see that, but when people like you say shit like " I thought they changedddd but noooo i guess nottt" it gives off pick me ahhh vibes.
@@rav5511 I'm just glad they reverted the changes, we'll see how things go
Legit though Scott and Steve were back developing Warframe when I was reading those patch notes...
Dad visited and yelled, "Hey, why does it smells like fun here?"
This is exactly what I was thinking, Pablo's been making so many rash and reckless balance decisions recently it's crazy. I'm wondering if the guy is getting burnt out akin to how Scott did
Back to trash tier tone deaf balance, the comfort zone
Someone at DE has some serious issues and should not be in charge or even involved with changes to Warframes. Overguard should function as health, but with only 50% effectiveness for those effects. Easy fix, but they've never been able to identify easy fixes, it always needed to be some over the top nerf.
Rebecca we watch carefully what we, Dante needs some little tweaks 😅
Little? For real they reduced his overguard by 60% thats not little this is a massive nerf
This is what happens when they rush nerfs without enough thought. Overguard is always going to screw over frames like Inaros but nerfing it won't make an arse of difference to Inaros. A better solution perhaps would be to add a new corrupted mod which disables the ability to gain overguard from any source whilst giving you the energy for damage taken buff.
Why are DE so against crowd control game play? Give it another year or so and every enemy will be exemus and our only option will be DPS while we constantly use ammo pads to try to avoid losing galvanised stacks because ammo drops are so scarce. Actually, give it a few months, we are already nearly there
The number one fix on my list is fixing the bloody forced screen shake issue.
Yes. I was gonna say something along this line. Just add into chromas augment, inaros augment etc that you won’t get overguard from allies or the overguard acts like health to keep their buffs up/hunter adrenaline
Why should players need to spend a costly mod slot for such an effect? Put it into Rage/Hunter Adrenaline Baseline. Hell, have it disable all ally-granted shield and/or overguard to ensure that players going for that style only have the defensive tools that they have accounted for in their own builds.
@chaosgyro Yeah, I agree. What I meant was a new mod that does what hunter adrenaline does but with the corrupted side of not allowing overguard to be accrued. Just incase DE doesn't like the idea of changing a mod that some may like as it is.
Just give players a buff blocklist where they can selectively opt out of receiving this or that group buff
Nerfing Dante and Nezha's augment REALLY took the wind out of my sails. I hope they step some of this back.
Anything over a 20% nerf in games shows incompetence, 60% is mindboggling.
Played Dante last night before reading the patch notes and its way to easy to notice. The energy drain feels like to much like a chore.
The overguard nerf isn't really the issue because whether it is 10k or 100k you'll still get one shotted by a lvl 1000 enemy. Them releasing a LoS change and introducing a ton of bugs with it is a lot more problematic
@@shib5267 outside of the circuit and alerts not many people are going to do 1000+
100% the line of sight changes is a massive problem but for me DE changing light verse so you have to cast it more times for the exact same effect seems like the bigger issue of DE though process to me
Yeah, if its above 20% it means you forgot to beta test the warframe and didn't actually know what it did.
Given he basically has more abilities than every other frame hy would they ever think increasing his energy drain was a good idea.
What baffles me is how these guys cant stop fucking with good shit that doesnt need fixing.
"If it ain't broken, fix it till it is."
That kinda does seem to be the general mindset for DE with this knee-jerk reaction.
About the rage mods, a simple note "this mod disables overguard acquisition", would work just as well
That's far too simple and logical, dante must be nerfed instead, even though he still provides overguard to teammates. Even when I make a joke or talk sarcastically I can't defend this.
Or just run zenurik
@@theiberianbadger0123 yeah literally with zenurik and energise if you still need rage then well you are playing the game wrong. if they really wanted to nerf dante they should have only nerfed his overguard , putting the 3rd ability on line of sight is the stupidest thing ever to do as now enemies literally infront of him dont get affected by it funnily and literally everyone knows nearly all line of sight stuff in warframe is broken , hate to say it warframe doesnt have proper coders from dev team to have proper line of sight abilities without it to be extremely inconsistent . Also most importantly in higher levels in steel path dante couldnt nuke a room anyways so nerfing that is extremely stupid especially in co op
@@avikde9631 dark verse already require los from the start btw, it is tragedy that get nerf into require los now.
@@luctran8245 yeah i meant tragedy only lol with dark verse, my sole query is can you please atleast name a single warframe ability or weapon that works proper with line of sight without it being inconsistent?
The most idiotic thing about this is they made Dante even MORE disruptive for people who run arcane avenger, vex armor, etc.
IE, things you have to take damage for. Now that he has to spam triumph nonstop to stay alive in steel path, it forces overguard on everyone even more consistently.
DE "fixing" something and creating a bigger issue with their knee jerk reaction? Wouldn't be the 1st time
Dante unbound, more like carpal tunnel unbound
Avenger procs on overguard. Combat discipline doesn't, but avenger does.
Not to mention the amount of people who spent plat/money soon as he came out then dumped forma into him just to get hit with nerf.
dante had great survivablity but his damage wasn’t top tier a lot of warframes still out damaged him
imma be real I run Dante as a support and i’m miffed that they nerfed pageflight. i’m miffed about that and how cut strings CC is. Deep Archemedia is easy, it’s not complex, it’s just “fight bullet sponges with a bad weapon.”
the further Nerf to CC is just brutal. it’s honestly totally brutal and i’m gonna go play Helldivers 2 now. they appreciate CC in that dev team.
The delusion needed to say they appreciate CC after nerfing the slugger and making Bile Titans immune to stun.
The terminally online warframe community is delusional. There's no way you people are living in actual reality.
@@mariojorge68 Giant Bug Can't be stunned. Colour me shocked.
Slugger made other options redundant. Now it is still excellent, just doesn't make options like Punisher or the DMRs redundant.
@@JohnSmith-tg5li Dog what? Punisher has literally always been better and the dmrs are still VERY much irrelevant, even after the buff. Bile titans being unstunnable also makes no sense
@@JohnSmith-tg5li I don't have a dog in that race, I'm not good enough at Helldivers to have formulated opinions on the game. I just wanted to highlight the pathetic childish delusion of the OP to say that Helldivers "respects" CC immediately after the patch that nerfed the most common and reliable sources of CC.
Welp, at least I got to experience Dante early. My friend on the other hand, his Dante is still in the foundry. Not sure if it's better that he never experienced it, or sad that he never experienced it.
Edit: I wasn't too butt-hurt with the Dante nerfs but those CC changes at the end... bro, what? Are CC setups not allowed to have any fun? I'm currently having so much fun with Mag again, only to get this piece of news.
Between those changes and the archimedean having the all enemies hain 50% of their health as overguard...
I think they don't want CC to be a part of endgame.
Line of sight always gives me the feeling that it does not even work properly. Enemies with a pixel of fence before them just straight up ignore a whole 40m explosion ability.
LOS & Archon Intensify change made me most sad 😢
Personally I HATE LOS it’s such a pain to not hit one guy that’s shooting you because his little toe was behind a pebble.
@@permeus2nd if they really wanted to nerf dante they should have only nerfed his overguard , putting the 3rd ability on line of sight is the stupidest thing ever to do as now enemies literally infront of him dont get affected by it funnily and literally everyone knows nearly all line of sight stuff in warframe is broken , hate to say it warframe doesnt have proper coders from dev team to have proper line of sight abilities without it to be extremely inconsistent . Also most importantly in higher levels in steel path dante couldnt nuke a room anyways so nerfing that is extremely stupid especially in co op
Precision intensify was better anyways
I bought the $15 dollar pack and I feel robbed
Tbh this is perfectly reasonable, should request a refund, It's false advertising after they said he wasn't getting nerfed into the ground
They took your money after you had the idea of buying a powerful frame. I'd ask for a refund also.
@@holo1560 Can't do anything about it. Steam states right before accepting payment that MTX aren't eligible for refund. I'm SOL and DE doesn't care.
Yea like a lot of ppl. 😢
The fact that you're "opting into a beta" legally protects them..just stop spending money on this F2P game and enjoy free plat from farming
The amount of over guard we get now from 2.2.4 is a disgusting nerf.
With 300 ps im getting 5k and change. This is what killed it for me.
Honestly this game catering to Co-op is shit at this point, all nerfs are done in the name of "No fun allowed, randoms hate being carried in PUBLIC lobbies"
I'm a completely solo player, so like these nerfs to me are a 'fuck you' directly, because I wasnt disrupting shit so why does my shit get nerfed? He was fun, and required a lot of effort to keep up. Not like fucking revenant which is 'press 2 to play'
Like the amount of ability spamming you have to do as Dante should be enough to justfiy his power, just nerf his power in co-op only (much less shared overguard, or only share initial overguard) and idk about the nuke, it's fine in solo and super fun.
Rebb straight up lied on the dev shorts, these nerfs were so over the top, not 'adjustments' AT ALL.
EDIT: Also by far; Line of sight is the BIGGEST nerf any frame can get. because it just doesnt fucking work, some enemies can be VERY clearly in sight, but dont get pulled damaged etc. Fuck line of sight to hell, line of sight needs to be fixed or removed entirely it's so bad (just have diminished damage/pull when 'out of sight' from the warframe/ability impact, so it isn't just gutted completely)
DE are just greedy liars... Period! 🤬
Don't remind them that Revenant exists, you know the second they remember that he does they'll remove his 2 and make him just useless because they hate fun!
On the rage mod note, change it so that it still procs on overguard and even shields just in a diminished way (half of what you'd get on health)
Or maybe a note "this mod disables overguard acquisition"
@@franciscomoraes8464what the hell, this is so serious nerf 💀
Yeah the idea of making it apply to overguard and shields with reduced effectiveness is actually really good. Dante is not even the only frame that can generate overguard/shields for allies without their consent. I guess the only alternative is to optionally toggle overguard/shield/health gain from allies.
The Nezha augment change was uncalled for needs to be rolled back
I think it's fine except for the value, like 50% is excessive. Maybe up to 70% of base range.
They should have changed the damage multiplier instead of the range
Cope 🤣
i barely seen anyone using it which proves that it wasnt broken at all
@@itwasntme300just because people don’t use it doesn’t mean it’s not broken. Almost nobody uses weapons Saryn platform cuz they see infinite damage scaling and ignore the fact that with nourish you can give yourself absurd levels of damage while also applying toxin, corrosive, and viral damage to your weapons with guaranteed toxin procs. I’m not particularly sure if there’s a better weapons frame in the game in terms of raw damage output. Nobody uses it though. Gara also has infinite damage scaling. And she kills enemies by literally walking by them. With the invis kubrow she becomes Octavia 2. Effective immortality with infinite damage scaling. Nobody uses it though. Point is having an ability that can clear a 50+ meters radius almost instantly of enemies isn’t particularly healthy for game balance
I never would've thought they'd think he's disruptive by account of his overguard blocking hunter adrenaline/rage effects since plenty of other frames make you immortal or give overguard in a similar vein.
He's definitely not automated, so i thought they were calling him dominant. I think it's incredibly stupid to call him dominant after 6 days, we can't tell where he is sitting in the meta.
DE kills me man. I was having a blast with dante and put a lot of work into him for to reason. Love wasting time.
back to playing saryn i guess. that nerf on dante and nezha augment really hurts
Everyone is talking about how strong saryn is, we all know she's strong, DE knows, and they decide to do THIS. Mindboggling.
@@tuna5618 I recall DE Pablo being quoted as saying "i've tried to rework saryn 17 times, and she's gotten stronger each time. at this point i'm scared to touch her"
@@Monntauk i mean saryn is literally a frame that makes enemies sick , the whole idea of nerfing her to make her weak is stupid, like literally a virus covid 19 that too non lethal mostly did so much damage , any warframe with toxic damage will be op it makes sense and its co op so who cares and as for dante, if they really wanted to nerf dante they should have only nerfed his overguard , putting the 3rd ability on line of sight is the stupidest thing ever to do as now enemies literally infront of him dont get affected by it funnily and literally everyone knows nearly all line of sight stuff in warframe is broken , hate to say it warframe doesnt have proper coders from dev team to have proper line of sight abilities without it to be extremely inconsistent . Also most importantly in higher levels in steel path dante couldnt nuke a room anyways so nerfing that is extremely stupid especially in co op .
@avikde9631 With that logic dante should be even more OP than her then, you can adapt to viruses, you can't adapt to having your body literally dying from a thousand cuts.
@@John-Alighieri well i meant saryn being powerful suits the lore , regardless here the topic isnt aboiut her , its about dante (i dont play saryn that much bcoz one she is lightly squishy though with umbra build along with archon shards she is far viable now , still i dont like spamming her 1 and 4 that much) , however i had loads of fun with dante in last few days before they nerfed her and i am kinda annoyed but atleast i knew this could happen so rushed dante using 50p so atleast got a week to play with the unnerfed dante , my sole query is can you please atleast name a single warframe ability or weapon that works proper with line of sight without it being inconsistent?
Tiburos video never felt more real then now
DUDE this vid hit me like a bus ☠️
I was really having fun with Dante. This fucking sucks cause I paid for him via the Dante chronicle pack, put forma into him including an umbral forma, and put 5 tau forged shards on him. DE ripped his pages out. I want a damn refund lol.
So DE is shitting on CC to push us even more towards pure DMG, then nerfs the damage as well because it's too much damage.
In a pure pve game, nonetheless...
No frame should have LOS restrictions unless they all do. Why does saryn not have LOS
Do you mean her ultimate?
Noone uses the ult for steel path / high level missions so it would be no nerf, really. Thats not what saryn is used for.
However, if you meant the spores, it would not make any sense simply because the spores are not dependent on saryn but the enemies. They would have to make every enemy have line of sight whoch would for sure cause lag. Besides that, its a sickness, it gets everywhere.
There's so much discourse about saryn being strong amidst this dante stuff, surely DE finally gets the picture by now, if they don't then they're clearly afraid of reworking her again or they specifically want her to be insanely strong. I think pablo genuinely is scared of reworking saryn.
I mean Gauss can clear level 140 Zariman exterms in 2< minutes. 1 minute if they’re very well built and know what to do. I thought we were past the whole LOS garbage with WF.
@@Pagrioo Why would Dark Verse needs LoS, it's magic, magic screws with logic
@@jamesaditya5254 i didn't say that
I am also very upset with the changes and hope they will change the nerf to something else.
My dante build is all about the ultimate, I even subsumed roar instead of the exalted grimoire. Can't really find any other gameplay option for him. The status passive is nice but rarely helpful.
I dont think you realize how quick that damage falls off in sp survival runs or endurance runs.
i think i just learned to never build a new character too much after release no matter how fun they are, better late than never!
Same here, I guess we should wait a month or 2 before dumping 4 forma on a new frame, screw DE
So I wait for YEARS for a space wizard frame and he gets nerfed. I literally came back to warframe upon hearing his release and I was in love. Now I’m going back to playing HellDivers…. At least devs aren’t idiots who hate democracy
For democracy!
Fun Police. They're fine with so many crazy established easy to use damage frames, but the hate fun new frames. Styanax was never at risk of being an S tier warframe, but they nerfed him into the ground.
DE: here a new shiny thing.....oh there is also that other few things
Comunity: what?
DE:Nerf,nerf,nerf,nerf,nerf,nerf,NEEERF....it should be all,enjoy
The overguard nerfs just make Dante cast more. The cap is the same so what was solved? Rage/Hunter Andrenaline is still getting blocked. And honestly, line of sight is just getting stupid. It so inconsitant and a 2 foot tall box will block your abilities. Their is not consitancy to what abilities that have line of sight checks. It's all over the place. I rather they just get rid of LoS. Is it really that hard to only make walls between rooms qualify for LoS checks?
*PSA: Massive changes are coming to improve the Dante nerf situation!*
Included is a change I petitioned for which is to being back the status *damage* vulnerability of the Pageflight birdies and they actually agreed! That helped so many weapons with usability issues and that underperformed (slow-firing ones, weapons that don't proc many statuses etc)
I heard people find success even with some spearguns so I'm glad to hear they listened
(Among the changes are overguard improvements for co-op play; Chroma's abilities have a substantial buff so they can charge on kills, and Rage/HA now apply to all damage taken while you have broken or no shields)
Imo: The overguard change is fine. The line of sight change feels not great. I feel like a small nerf to range would have done it.
I heavily agree with you, couldnt have said it better
They're just making sure you know the enemy exists before you send it to the shadow realm
@@Jubumby just from your comment I know you didnt play him , 3rd ability already need LoS for final verse to work , so stop lying to ppl or worse say stuff u dont understand
100% agreed
The overguard change is still stupid imo, it didn't even solve the issue they were 'trying' to solve with overguard being disruptive for Chroma, Inaros etc
Rest in Peace Dante 😢
Best case scenario he'll get buffed again in a few months when they realized they "accidentally" shot themselves in the foot
If they're worried about frames disrupting squads then they should nerd everyone's range and damage. I feel like playing in public squads means you don't get to kill anything cause everyone nukes everything anyway. Like playing Harrow in a public match is impossible.
U just dont play him in level 20 content, hes fine in steel path, and rather engaging
Harrow is always good to have in higher end. Especially if your playing with people or friends who love crit, even nukers can be helpful to Harrow as long as their not the brain dead randoms. Harrows augment that lets allies get energy from killing enemies you chain down can profit from a nuker who pays attention to the Harrow.
Now the issue I have is people who are just braindead. Titania's with Gauss' subsumed ability, or Mesa's who can only press 4 in Arbitration and cause mission failures because they are too dumb to realize you can't shoot Arbitration Drones and linked enemies with Repeaters. 😅
It all depends on the player piloting the frame in most cases. Even the most useless frames can be absolute treasures with a solid player behind them. Its why my friends always want me for Archon Hunts and Netracell runs because my Valkyr shreds through those high level activities and enemies. I still can't get my friend's reaction out of my head, he loves to play the more optimal stuff so him seeing me Rip through the Archons damage attenuation with melee left him speechless after he tried calling out about how the damage reduction worked.
In the end use what frame you like as long as you know what your doing and how to get around the frames weaknesses. The only frame I could say is the weakest would be Loki, and thats more the factor of Powercreep and DE forgeting about older frames being the issue for Loki's poor kit.
The nerf is just pain. I was so happy to have a Loreframe and they broke his knees. I’ll still use him
4:24 This had been a problem with Embers fireblast for YEARS ever since her light rework. It kinda kills the ability when a butcher can basically body block the armour strip for their lvl 300 energy leech bombard eximus. Hope they fix it for her too
dante was only OP in normal mode he was pretty normal in SP eximus units still one hit so the overguard was fine, man i put 5 shards on him just to see a nerf i hate the update
Seems like the better, and probably easier to implement, solution would be to allow overguard to charge energy with rage/hunter adrenalen.
We gotta get you on the dev team fr.
Good to see you on my feed Tac....cheers homie
Christ DE just use the ban hammer next time might be easier to swallow
At least I had the chance to play pre-nerf Dante
as a long time Rhino main, OUCH!
Couldn't agree more. Stomp saved the situation in so many cases, now... I just can't even with DE anymore.
This reminds me of Styanax nerf on release with his ult...he became way less pleasent to play, the reason i gave up on him .
Nezhas augment should have been fixed by making power strength not affect its damage multiplier then buffing its multiplier to about 1.75 or so CC already is becoming more and more useless as you get into higher tier content as more and more eximus units appear so reducing the range of divine retributions spears is much more unhelpful since the only enemies really close to you would end up being overguarded enemies
Gotta disagree. If you run a weapon like the nataruk, dread, or any of the Nikanas or scythes in the game. You’re capable of pumping out pretty insane slash procs that with any multiplier are gonna one shot most enemies in the game. Having an ability insta nuke a 50m radius is a little strong. I think half the range is too much maybe shoulda gone with 60-70% of max range so you can stay in that 30m radius that matches most other nuking abilities.
" Lets launch a warframe with a skill that doesnt work like we say it would and not fix but nerf it" not only this but the nerfs after release are something that i dont see any sane person coming up with, a new warframe is overpowered? Good everyone will try to get and you will have more potential to gain money and when you want to nerf a not top tier warframe for the sake of it comunicate the changes before tha patch to the community and see the reactions first its not that hard to use your head to think for like 5 min a day
With this CC nerf I'm almost certain that Pablo either straight up hates CC or doesn't understand anything outside damage. I have no other explanation to the absolute travesty of this hotfix
The nerf is clearly not needed.
glad this time i tried a new frame before the nerf
i did feel the overguard was a bit over the top....60% nerf tho seems quite steep. as for the line of sight. i think it should go back to the Aoe but dont make it line of Sight, make the radius much lower, i could nuke the entire sedna defense with the range around 190%. that is where i can understand where the nerf should go, Line of sight hurts hard.
Tbf, they did not mention the Disruptive thing in the notes. Just that his Overguard was a little high. There is... a level of reason to that. He can really even still generate substantial amounts of Overguard, without conditonals like Frost/Styanax, outperforming the eHP boost of some non-Overguard supports (Trinity, particularly, when you get into the hard matj. Average Warframe = 3000hp/shield (being generous AF) add 90% DR adds 27000. For some perspective. And Dantes does also actually heal HP too).
Tragedys tough to call, cause LoS bug, apparently. That said, LoS has been busted for about a third of frames and the level of outcry varies about it and they have never really managed to fix any of those. I don't know if Dante has any super specific to him issue of it or just the general ones hanging around. I'm certainly skeptical that they can crunch out a 24 hour patch for an issue going back years.
And if it was meant to fix the "Disruptive" stuff with Chroma, its an abject failure because any amount of OG will do (along with Revenant, Shield gating as an entire system, approximately 14 different Warframes (including any wandering purple Chromas or helminthers thereof), any kind of crowd control or taunt, or even just an overactive killer. Really, Vex has never been the most reliable, people started off shootng themselves with unmodded rockets to make it work back in the day and its just been one bandage half solution after another.
(Originally Oberon main, never could get Adrenline to work cause my buddy played Trinity lol. And Renewal blocks Trinitys energy regen. Fun ride up all in all)
The CC stuff is well, good from a standpoint of stuff having consistency. But yeah, their confusing and utter inability to differentiate hard and soft CC and how to apply CC resistance mechanics as evidenced by (*throws a rock at any MMO*) is bizarre. Pablo's been tweeting off and on since SCarlet Spear about how you can't balance "turning the enemies" off and his inability to rework Loki or Limbo without turning them into DPS nukes and if thats the case he needs to find an assitant who can or something.
I was thinking about hard and soft CC when I was reading those notes too. It just made me think about how my favourite MMO of all time, City of Heroes, managed to make CC work really well against even the biggest of boss types and literal giant monsters. There's fan servers going...maybe someone should point DE over to them to see how it should be done.
What is funny is in the same patch they also further nerfed crowd control by making more things not affect overguarded enemies.
Because CC wasn't bad enough.
Came back to Warframe last week after 5 years, just to see that the Fun Police are patrolling hard smh.
It boggles the mind that they even released Dante in this state. It literally is like they didn't even playtest him. I do agree that his overguard was a bit much, but line of sight? Especially when it ends up breaking the frame and needing an additional patch to fix AGAIN? Get the fuck outta here.
Chucked him in the Helminth already to use Dark Verse for Nezha/Devine Retribution build
I love the intro, Tater. 🤣 Also, great work in the video. Short but sweet and straight to the point. Thank you. 💙
DE should really try the Icefrog's way of balancing Dota 2: make everything OP
They don't do it that way because it results in 2 things. Way more work for them and way more power creep for us. Personally I already hate how much power creep the game has gone through even without them taking that approach.
@@EmpyreanDreamer beats whatever this philosophy is. I get the grieving part but getting nailed down when you overperform is such a dumb take. Has been this way for a long time now, goes back to Mirage + Simulor and Banshee spawnkilling defense maps
@@jamesaditya5254 Nerfs are pretty pointless these days anyway. Just about every frame has a way to be absolutely immortal genocide machines now. Any sense of challenge or limitations or even the need to bring a well structured squad with someone dedicated to cc etc was removed long ago. If its hard to fail then balance is inheritly fucked. And it certainly doesn't make sense to nerf anything when frames like Octavia exist and have gone untouched since release.
Though I will say in this case I think the nerf is fair, at least regarding the overguard. If theres no way for allies to opt out it needs to be kept in check and it also makes his playstyle more active which I prefer personally.
@@EmpyreanDreamer a nerf in complicating mechanics like inconsistent LOS is another story altogether. I'll borrow from another commenter that mentioned just reduce range and/or limit the maximum range
@@jamesaditya5254 I fully agree on LoS and it always puzzles me why they mess with it when Saryn's spread is free of such limits. If something which spreads endlessly has no limits then nothing should tbh.
This feels like they sent you to calm the community. A lot of the nerfs was uncalled for.
Well I saw the Dante and Divine Retribution nerf coming a mile away but I certainly didn’t expect DE would’ve gone this heavy handed with them. But the changes that really bothered me was the CC nerfs. What’s the point of bringing CC frames anymore when the only way to deal with enemy overguard is to damage it faster than it can damage you? I would handled it in a similar fashion as the sentients by having eximus units be affected by CC abilities at first and then gain resistance to the abilities on subsequent casts. That way you would still have to focus on the eximus units but still provide some utility to the team.
I said it on the official forums I'll say it now. They aren't looking at the root only the branches. Someone somewhere in higher management made a bad call regarding Dante.
Just saying a few things:
Overguard doenst tank good, so it doesnt matter how much you can have, it can be oneshoted.
Dante requires a lot of energy and adjustments to get to the point in which it becomes really good.
To have Dante you need to be at endgame, which many people arent... he is ez to get for our perspective not for new or recent players.
He is dominat because its new. I dont see kullervo or quorvex or dagath anymore so... ?
Dante isnt also way better than other frames, he is good but its not the best, its fun,
Dante didnt need a nerf, maybe some minor tweeks, adjust his abilities to make him more in-line with other frammes.
Good thing by the time you can farm him you've already had to play through most of the main story to this point, have farmed a Necramech and a Railjack and have access to most content places. If you buy him early, Dante is still after these nerfs to trivialize the star chart. This crying is disgustingly pathetic.
@@mariojorge68a cedo trivializes star chart that isn’t an argument
@@targitausrithux2320 It's a very good argument. If you buy Dante during the early game you're set. If you farm him during lategame you already have all the mods needed to make him good, or access to that content. There is no point in which acquiring Dante leaves you with an underperforming frame. Early, mid, late and superlate game, Dante can do it all.
They should have a switch on the warframe upgrade page that you can toggle on and off that would make you unable yo recieve teamates overgaurd if its turned off
It's also funny how they start his nerfs by acknowledging that he's quickly become a fan favourite of the community.
It's insane how it took them months to nerf Wukong in the past, yet when the cool owl wizard is slightly above average, he's immedietly getting nerfed without much thought put into it. Thanks!
Here's 2 hot takes;
1) I'm mostly fine with the current Dante changes aside from Tragedy now being line of sight, cause LoS is janky as all hell in warframe. I can live with the overguard nerfs just fine if his damage is relatively left alone.
2) There is an easy way for overguard frames to fit into their 3 categories, make them give overguard only to themselves. That would solve pretty much all of their issues regarding certain frames, mods and abilities that need to take damage for them to work being useful in squad set ups.
But god forbid they actually think this nerf or change stuff through...
I said the exact same thing while watching: "LOL LIMBO?"
Trinity rework when??? KEK
This feels rushed and poorly thought out. Run me back my forma, plat and time.
plz no limbo rework ;-;
@@AnymMusic Why not? As he currently is the VAST majority of ppl who even play Limbo are MR6 noobs who just got him, very few ppl at high MR use him
@@AnymMusiclimbo is trash what are you talking about 😂
Considering DE have already rolled back half these nerfs in under 24 hours, and have stated they're looking at rolling back even more on Monday, I'm pretty sure these were some of the worst-received balance changes they've ever made. The playerbase in-game was livid, and for good reason. Adding a new frame an a new, exciting way to play an old favorite, and then nerfing them into utter uselessness in under a week just feels like shit.
Even after the rollback update today, Dante has less than half his average KPM from before the patch. What the fuck did I invest 5 forma and 5 tauforged shards for, DE?
The LOS changes is the only nerf that hurt him. Frames like equinox can nuke through walls arguably better but when the new guy does it DE loses their minds. Same gripes affect divine retribution nerf too. There just isn’t any consistency and the fact they keep nerfing CC every update shows they do not know how their game is supposed to function. I hope one day I could work for this company so my kids can play the masterpiece of a game without this nonsense.
I can ageee with most of the nerfs, including divine retribution. But Dantes nerf was uncalled for. You might as well make every nuke frame have the "line of sight" if you dont want nukers anymore. Nerf every nuker frame to have the "line of sight" effect. The acra triton was uncalled for, too. The damn melee barley gets any use. They could have just nerfed the multiplier.
Saryn can't support her team nearly as well as Dante does. Letting Dante keep his support identity but making his nuke more restrictive than a dedicated nuke frame is reasonable. I have no idea why the community is losing their mind over this. Dante is still great, he now takes more effort to achieve previous results but why is that seen as a bad thing?
@@mariojorge68 because line of site in Warframe is fundamentally broken. So taking an ability that wasn't restricted by it, then adding it in only a week later feels bad no matter how you approach it. There were many other ways to tweak Dante but they chose to literally break his kit instead of fixing his numbers.
@@steveeatedyou "Break his kit", "LoS in Warframe doesn't work". Warframe players trying not to shit their pants in hyperbole challenge (impossible). What you said is fundamentally ridiculous, coming from a guy with about 2k hours in Warframe.
@@mariojorge68 Oh look a saryn main.
@@mariojorge68 Ok you seem to be low lvl kind of player so I will explain. Saryn scaling is insane like thousands of lvls insane. Dante CANT DO THAT. It falls off waay quicker. Overguard again is worthless at higher lvl. I think even at lvl 1000 or less 50k overguard dies in 1 shot.
Because he is extremely clunky now. Go watch how bad the line of sight thing is, it literally gets blocked by a knee high railing now, evethough you can clearly see all the enemies they will take no dmg. And to the other point, why would I use a clunky ass frame like that now when I can play Mirage or Saryn press 1 button and do 5x the dmg of dante with 0 setup ?
They need to stop listening to low IQ no hands bot who never do any endurance runs on what is good and what isnt.
I don't understand why they keep nerfing things so hard in a game that couldn't be less competitive. I guess they just balance around clickbait RUclips videos from Warframe creators like "OMG MOST OP WARFRAME EVER DE WTF?!?!".
because you also needs buffs and nerfs in a PvE game
I think there should be a toggle like the tap hold ability thing in settings but it's for receiving over guard like I'd click no on inaros under 'receive overguard'
What are the colors on the dante in the video? I know he is nerfed and kinda dead at the moment but the fashion still looks nice
First they made roar albeit nerf available to any frame.
Then they made the overguard sistem.
Now they nerf stomp CC.
Someone hates rhino
I understand nerfs in a pvp game but in a pve game its just fun,this time DE nerfed too much
Have you ever cheated in a game like Minecraft or Terraria? Or really any pve game like that? Just spawned in every item in the game and have unlimited power. No reason or need to farm or interact with the games systems. If you haven’t I’ll tell you it gets boring in like 30 minutes. Same concept here in a game like warframe. If nothing ever got nerfed warframe would die in a year or two. None of the vets would stick around long enough to help breed interest in the newer players with cool unique builds. The games content would be stomped on even harder than it already is. You’ve gotta have some pushback and challenge from the game itself to get any consistent enjoyment and since it would be a fools errand to try and constantly scale up the games difficulty, nerfing the player’s capabilities is the only real effective method of keeping the game in a truly enjoyable state
My man this is an online PvE game. You are not the only player here, and so you can't expect DE to just cater to your likes and dislikes. Some like CC, some like DPS, some like being carried by an ass blasting Saryn, and others wanna actually play the game. You NEED balancing, buffing, and nerfing in a game like this
Easy fix for health frames - change Rage/Hunter Adrenaline to if your shields are at 0, all damage you take is converted to energy, even to overguard. It’s already an incredibly niche mod and teamwide overguard makes it even more niche.
I noticed in gameplay that Noctua's attacks weren't affecting Nullifier bubbles either. Might have been a bug, but definitely hurt a bit.
It was warranted. I bought him day one and put all my forma on immediately. Both with friends and randoms no one came close to impacting any mission as much as my Dante did. No one came close to dying, no came close to my damage or kills. Dante was on track to be one of if not the single most oppressive frame in the game.
The line of sight issue is annoying, but in several hours of testing I honestly hardly noticed it. Possibly because I already play like everything has line of sight.
The only issue I have with the overguard changes is that Light Verse on its own was already godawful without Triumph.
@FelisImpurrator I will agree, but it was always so low that it mostly existed to reset the overguard gate. The one thing I noticed with these changes yesterday is that I had to actually pay attention if I wanted to keep my team capped off. Which I think is healthy. While minor, there is a difference between passively keeping the whole team unkillable and actively keeping them unkillable.
@@MathewDHennen I think Light Verse needs a buff, actually. Like 750-1k per cast, because currently Dante feels like ass to play before he gets his 4 (relevant to lower level players who may be stuck below rank 10 for more than a few minutes) and almost literally all his survivability comes from 2-2-4. Triumph really did need a nerf though, was disgustingly easy to stack and all I had was a dirt cheap three augur mod setup.
@FelisImpurrator Maybe, honestly I'm pretty disconnected from the early player experience. Even when I make fresh accounts, the simple knowledge I've accumulated makes it impossible to struggle like I did initially.
All I know is short of making his Light Verse 1.5k-2k base it's always going to be too low to make an impact in high end content.
Meh, to me warframe nerfs most of the time feel like "clears maps in 2 seconds instead of 1" and this is no different, I used him last night and could not feel any mayor difference between now and before on his nuking potential other than using overextended is not worth it anymore, nerfing his overguard hurts a bit but it makes sense to me, being a nuker who could take that much punishment just does not add up, and even with that you still have pageflight to redirect enemy fire
it makes using him in defence missions much less fun- guess it's back to Saryn
@@Extra_Onions you are right, how dare DE make a warframe not as effective in a single game mode of over 10 of them, everyone knows that with 56 choices of frames every single one has to be perfect in every scenario imaginable, they really dropped the ball here
chromas augment is designed for him to take direct HP damage though from allies in affinity range so IDK how over guard is a problem for the augment
Thanks for the info this is a big reason why I bought all the mods and just waited for this to come out to see what the damage was.