damn 72 views in one hour. happy to see you doing well you really deserve it. Also if it's not to much can you make a support tower like dj or commander.
how to turn points in my tower shop that get from victory in game to a leaderstats. so i can give myself points or can u just give me a command script to give people points
You should make a video on how to make like the box on the ground thing around the tower (or like in your case, when you spawn a tower, a spinning circle thing around it exists), I wanna make something like that but I tried and it didn't work. :/ (I know you have it alreayd, but if you could make a tutorial on it, it would be greatly appreciated, but no pressure.)
Hi Stirriful Its called Tower hitbox But u Already did that Do u know how to make towers have their own trail Scout have a normal bullet trails Beamer or lasergunner have a laser trail? Its a Suggestion for Ur Next vids
@@bluemoon937 add a numbervalue into towers config and name it "BulletType" and type the name of ur bullet in there and then dont make the tower shoot the bullet but the BulletType.Value
for some reason it does not work. local firePart = tower:FindFirstChild("FirePart") if firePart and firePart:FindFirstChild("MuzzleFlash") then firePart.MuzzleFlash.Enabled = true task.wait(1) firePart.MuzzleFlash.Enabled = false end
Make sure you use Motor6D in humanoidrootpart (that's a type to weld something) weld humanoidrootpart with the firepart and use firePart.MuzzleFlash:Emit(1) instead because it's better
I know it's too late but Try to do this local firePart = tower:FindFirstChild("FirePart") if firePart and firePart:FindFirstChild("MuzzleFlash") then firePart.MuzzleFlash:Emit(1) end
@@havy_master4018 can I ask a couple of questions? Is your firePart welded to the weapon from which fire is fired? maybe it just exists but not where you need it. Are you getting any errors in the console?
help, when i put this on my minigun tower, it only would show the muzzle flash once and then it would disappear until it stopped firing, how do i make it so whenever the tower fires it makes the muzzle flash visible?
First create a new part with name "Shot" and put it in "ReplicatedStorage", now go to "Animations" script and write in "fireProjectile" function this: local firePart = tower:FindFirstChild("FirePart") if firePart then local shotEffect = ReplicatedStorage:WaitForChild("Shot"):Clone() shotEffect.Anchored = true shotEffect.Transparency = 1 shotEffect.CanCollide = false shotEffect.CFrame = firePart.CFrame shotEffect.Parent = workspace.Camera
@@marat1980 wait i did that but it just broke the animations, do i replace the fire projectile script with that? and also what do i put inside the part?
Can Yall Check What Wrong with My Code Why it Won't Work --Code-- local function fireProjectile(tower, target) local firePart = tower:FindFirstChild("FirePart") if firePart and firePart:FindFirstChild("MuzzleFlash") then local projectile = ReplicatedStorage.Bullet:Clone() projectile.Parent = workspace.Camera projectile.CFrame = tower.HumanoidRootPart.CFrame local tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out) local Target = {Position = target.HumanoidRootPart.Position} local tween = TweenService:Create(projectile, tweenInfo, target) tween:Play() Debris:AddItem(projectile, 0.2) firePart.MuzzleFlash.Enabled = true task.wait(1) firePart.MuzzleFlash.Enabled = false end end
damn 72 views in one hour. happy to see you doing well you really deserve it. Also if it's not to much can you make a support tower like dj or commander.
Yes, i have waited for a week!
I already have this but really cool for the people who don't know the basics!
This is amazing! Will you be able to make a matchmaking system GUI? I would highly appreciate it. Subscribed.
thats WAY too hard
this is what I'm looking for thanks
suggestion: you can show us how to make a character that shoots three bullets by three bullets on the map of the video
do you mean a burst tower?
if you say so
@@marat1980 I think he means shotgun
just make a check if tower is (something that you want to mark shotgunner) and duplicate 3 attacks in one i think
Does fire part needs to be attach in the tower?
how to turn points in my tower shop that get from victory in game to a leaderstats. so i can give myself points or can u just give me a command script to give people points
Suggestion: Can u make Tower viewportframes easy
Someone made it but it Doesnt work
Can u make it? I need help
What episode can you start doing these
how can i make this but with dual gun, just copy the script and name firepart1?
Thank you. I will use this for sure
this tutorial didnt help can anyone help? im using a particle emitter and its not working
do a tutorial on how to make currency shop for example if you go to currency shop you choose any coins amount to buy
Could you make a buff tower such as DJ or commander from TDS? You don't have to
You should make a video on how to make like the box on the ground thing around the tower (or like in your case, when you spawn a tower, a spinning circle thing around it exists), I wanna make something like that but I tried and it didn't work. :/
(I know you have it alreayd, but if you could make a tutorial on it, it would be greatly appreciated, but no pressure.)
Hi Stirriful
Its called Tower hitbox But u Already did that
Do u know how to make towers have their own trail
Scout have a normal bullet trails
Beamer or lasergunner have a laser trail?
Its a Suggestion for Ur Next vids
@@bluemoon937 add a numbervalue into towers config and name it "BulletType" and type the name of ur bullet in there and then dont make the tower shoot the bullet but the BulletType.Value
that doesn't work he said he wanted a beam for some of them but the bullet will still be tweened@@DevXReall
@@DevXReall sorry to bother but i cant figure out where i would put that line of code
@@HQ56AA2 its not just 1 line of code.. u gotta make the code urself
Idea: Necromancer/ Enemy, which summons enemies.
make a shotgun tower(tower shot multi bullet at once
can u make a tutorial how to make tower like ace pilot😅
What do I do? the fire part drop through the map. Do I anchor it?
Hi, can u make tutorial how to do explosion type towers? Like tuber, or mortar.
ruclips.net/video/rDAMCe50UXE/видео.html
A Problem occured whenever i upgrade it the bullets aint workin ;-;
tutorial for skins please?? you might've been asked this before but this is the only "addon" i actually want to use
what if theres more than one firepart
How you get gnome Tower defen- Nvm Can you make the ITS like vote map then vote mode like NPC tower defene
for some reason it does not work. local firePart = tower:FindFirstChild("FirePart")
if firePart and firePart:FindFirstChild("MuzzleFlash") then
firePart.MuzzleFlash.Enabled = true
task.wait(1)
firePart.MuzzleFlash.Enabled = false
end
yeah same it doesnt work
Make sure you use Motor6D in humanoidrootpart (that's a type to weld something) weld humanoidrootpart with the firepart and use firePart.MuzzleFlash:Emit(1) instead because it's better
I know it's too late but
Try to do this
local firePart = tower:FindFirstChild("FirePart")
if firePart and firePart:FindFirstChild("MuzzleFlash") then
firePart.MuzzleFlash:Emit(1)
end
@@korpo66251 well it still doesnt work
@@havy_master4018 can I ask a couple of questions?
Is your firePart welded to the weapon from which fire is fired? maybe it just exists but not where you need it.
Are you getting any errors in the console?
help, when i put this on my minigun tower, it only would show the muzzle flash once and then it would disappear until it stopped firing, how do i make it so whenever the tower fires it makes the muzzle flash visible?
First create a new part with name "Shot" and put it in "ReplicatedStorage", now go to "Animations" script and write in "fireProjectile" function this:
local firePart = tower:FindFirstChild("FirePart")
if firePart then
local shotEffect = ReplicatedStorage:WaitForChild("Shot"):Clone()
shotEffect.Anchored = true
shotEffect.Transparency = 1
shotEffect.CanCollide = false
shotEffect.CFrame = firePart.CFrame
shotEffect.Parent = workspace.Camera
Debris:AddItem(shotEffect, 0.2)
end
@@marat1980Thanks so much, but quick thing, with the shot do I put anything in it? Or is it just an empty part?
Enabled muzzle flash
@@marat1980 wait i did that but it just broke the animations, do i replace the fire projectile script with that? and also what do i put inside the part?
@@marat1980 the muzzle flashes are black and are in random positions for some reason 💀
a little bit off the main one, but it's all working.
+Respect
for some reason it doesn't know the target. What do i do
Tysm it worked!!
Can you make death animations for zombies?
Can You Make Tutorial To Make Event Towers, Like When Your Winning A Game You Will Receive A Give Which Is Tower, Can You Make It, Thanks
ruclips.net/video/kYRtL_EG0ig/видео.html
i made a script about thius
Great for beginners
Could u make an video on how to do reload mechanic in an tower?
u aren't forced to but would like alot
i can't, sorry
@@marat1980 its fine
Cool video
how can i make a custom enemy body like skeleton idk how to do this if someone can reply here
можно как-то сделать на разных юнитах разные выстрелы ?
Ещё требуется помощь с этим? ответь если да
I Need predict: the how to make like a commander tower like buff fire rate
i want event tutorial plz marat because idk how to make a event for example while beating event it can give you a exclusive tower
ruclips.net/video/kYRtL_EG0ig/видео.html
Show me how to make towers for a badge
Привет, сделай видео про то как сделать награду за участие в группе
Ну и можно туториал как сделать что бы когда нажимаешь 1,2,3 и тд то берутся товеры
it doesnt work
Харош братан все по фактам сказал
Make gamemode voting
you a fu**ing G
Can Yall Check What Wrong with My Code Why it Won't Work
--Code--
local function fireProjectile(tower, target)
local firePart = tower:FindFirstChild("FirePart")
if firePart and firePart:FindFirstChild("MuzzleFlash") then
local projectile = ReplicatedStorage.Bullet:Clone()
projectile.Parent = workspace.Camera
projectile.CFrame = tower.HumanoidRootPart.CFrame
local tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local Target = {Position = target.HumanoidRootPart.Position}
local tween = TweenService:Create(projectile, tweenInfo, target)
tween:Play()
Debris:AddItem(projectile, 0.2)
firePart.MuzzleFlash.Enabled = true
task.wait(1)
firePart.MuzzleFlash.Enabled = false
end
end