⚠I NEED YOUR HELP! ⚠ I feel like the goblins and elfs stats feel a bit weird right now, and I need your help to fix them! If you could fill in each stat with what you think would make the game feel more balanced, I'd really appreciate it! 🧟♂GOBLIN - Walk speed - Health - Damage to player base - Cash dropped on death 🏹 ELF - Damage to enemies - Attack range - Attack cooldown - Price to buy
Goblin: 1 walk speed 5 health 10 damage to player base 30 cash dropped on death elf: 2 damage to enemies 10 attack range 1 attack cooldown price to buy 100$
Goblin -walk speed medium -health 100 -damage to players base 50 - cash on death $50 Elf (Tip: make it upgradeble) Damage to enemy’s 50->150 Attack range 5 -> 15 Attack cooldown 3->1 Price to buy $100
goblin normal walk normal health 10 damage 25 cash on death ELF:15 damage 25 attack range 3 sec attzk cooldown 100$ to buy knight:range 10 20 damage 1 sec attack cooldown 150 to buy priest: heals base by 3 each wave 15 attack range gives a buff no cooldown 300 to buy mage:starts with a random element ice freeze fire fire damage wind push back water slow:ice 15 fire 5 wind 20 water 15:cooldown 4 sec 300 to buy
looks rlly awesome gamerm8, well done! i can give u some ideas if u would like GAMEPLAY IDEA: Middle Intermissions Every 10 waves, a shop will appear and you can buy abilities like X2 Cash or Tower Speed, etc Enemy Idea: The Witch Throws potions around, stunning towers who have been hit with it alright, keep up the good work
Some ideas for the game: - Considering you used a GnomeCode tutorial and Gnomes are medieval fantasy creatures, I think a Tower based on GnomeCode would fit quite well. Maybe give him a unique way to unlock him, like a secret code or a Hidden Wave, rather than just getting him like a normal Tower. - Have a different enemy type for each Game Mode. One Game Mode would have Goblins, another Game Mode could have Kobolds that have a Dragon as a boss, another Game Mode could have Orcs, maybe one could have Humans, etcetera. - You should definitely utilize that dried-up husk face for something. Maybe the boss of the Goblin Game Mode. - Add Ranked-up Modes versions like TBZ has because TBZ hasn't gotten much attention and I haven't seen any Tower Defense games with a similar mechanic. Some examples of Ranked-up Modes are Hobgoblins for Ranked-up Goblin Mode and religious figures for Ranked-up Human Mode. - On the topic of religious figures, and with a Hidden Wave being brought up in the first suggestion, I feel like a good option for a Hidden Wave would be the Rapture occurring. Due to legal obligation, and due to the Nameless Deity of Light being very similar to God, I am forced to suggest the final boss of the Rapture being The Nameless Deity of Light. Of course, having Nameless Deity in your game definitely isn't the best of ideas, and you can probably come up with a better idea for the Hidden Wave Final Boss. Thank you for coming to my T.E.D. talk!
wow i was planning on making this aswell thanks! i got some ideas GUI: Game Add a money gui and health base Enemies: Armored Goblin: Has 25 HP 15% Sheild And Can't Be Stunned Burned Goblin: Has 10HP can burn towers and the towers are burned will have less range and less damage Swampi: A Mini Boss. Has 150HP can summon vines that can stun towers can summon armored goblins Goblin Rusher: Runs VERY fast has 50 hp can be stunned Swapper Goblin: Can swap with goblins who are the farthest in the path Has 75 hp Mystery Goblins:when defeated it can turn into a random goblin even Swampi has 20 hp The Witch Goblin: Can Fly has 500 hp can stun towers can't be hit by ground towers Commander Goblin: Final Boss Of Easy Mode.Has 750 hp can boost goblins to make them faster can summon burned goblins Towers: Aero-Elf:This litlle fella can break witch goblins flying broom does 25 damage costs 700$
easy mode : 10 waves - boss = dragon if you are at wave 10, first minion dragons then boss dragon👍 maybe more ideas fire goblin = if you gonna add a tower like deals damage with fire, this guy don't take damage ADD LOBBY
Very cool! Heres some ideas for towers: - Knight. The knight is a melee tower and uses a sword to swing at enemies - Wizard The wizard is either a healing tower OR uses potions to attack the goblins - Stables The stables spawn horses on the map which attack the goblins (like the military base from TDS)
Gameplay Ideas: Modes: Blood moon: At the final wave, the moon turns red, and The boss (Bloodthirsty Wolf) attacks with a hoard of other hoards of enemies. Goblin Raid: The mode you made. Raid: Another kingdom attacks. More towers: The Mage: uses magic to kill goblins King: Has a sword and sends out knights from the base that ram into the enemies. Knight: Swings his sword around with high damage, but has a very short range. Farm: Gives you money and boost towers in its radius. Camp: Sends out knights and archers. Genie: Kill any 3 goblins. (You can only place one) Ballista: Ton of range and damage, but not a very height cooldown.
As a TD player, I would say make the game feel a little more exiting. For example you make the enemies damage towers like in TDX (like make the goblins use the club or somthibg) Or maybe you can have like a golem boss to fit the Middle Ages theme and make him ground pound towers. I’d also say add like a knight tower that uses a mace or sword
Things you can add to the game: 1. Health bar for incoming Goblins, 2. Lobby, 3. Other towers like Elf, 4. Other creatures like Goblin, 5. A Sgop Guı and tower crate with Robux inside. Also, you are my favorite Roblox studio RUclipsr.
GamerM8 Add wizard (unit) and add lobby add Orcs (Boss lot of HP but 2x slower than goblins And also add Dragonz (enemy) Finale boss LOT of Health and Kinda fast like mid fast And my last idea add Sorcecer (unit) ALOT of damage but 1.5 seconds cool down ❤
Sure! Here are some ideas for a medieval fantasy tower defense game, covering towers, enemies, bosses, and game mechanics: ### Towers 1. **Archer Tower**: - **Upgrades**: Crossbowmen (faster attack), Longbowmen (increased range), Fire Archers (fire damage over time). 2. **Mage Tower**: - **Upgrades**: Ice Mage (slows enemies), Lightning Mage (chain lightning attack), Arcane Mage (high single-target damage). 3. **Barracks**: - **Upgrades**: Knights (high health), Pikemen (increased damage to large enemies), Paladins (healing aura for nearby towers). 4. **Ballista Tower**: - **Upgrades**: Rapid Fire Ballista (faster attack), Explosive Ballista (area damage), Piercing Ballista (hits multiple enemies). 5. **Cannon Tower**: - **Upgrades**: Bombardier (larger explosion radius), Dragon's Breath Cannon (fire damage), Earthshaker (stuns enemies). ### Enemies 1. **Goblins**: - Fast but weak enemies, come in large numbers. 2. **Orcs**: - Slower, stronger enemies with higher health. 3. **Skeleton Warriors**: - Medium speed and health, resistant to poison. 4. **Wolves**: - Very fast enemies that can dodge attacks. 5. **Dark Elves**: - Use ranged attacks against towers, moderate speed and health. ### Bosses 1. **Orc Warlord**: - High health and damage, summons additional orc minions during the battle. 2. **Necromancer**: - Medium health, can resurrect fallen enemies, periodically summoning waves of skeletons. 3. **Dragon**: - Flying boss with breath attacks that damage multiple towers, high health. 4. **Giant Troll**: - Extremely high health and damage, regenerates health over time. 5. **Dark Sorcerer**: - Casts spells to disable towers temporarily, moderate health and summons elemental minions. ### Game Mechanics 1. **Resource Management**: - Earn gold by defeating enemies. Use gold to build and upgrade towers. 2. **Wave System**: - Enemies come in waves, with each wave increasing in difficulty. Bosses appear every 10th wave. 3. **Hero Units**: - Players can control powerful hero units with unique abilities. Heroes can level up and gain new skills. 4. **Path Blocking**: - Some towers or units can create temporary barriers to redirect enemy paths. 5. **Special Abilities**: - Players can use powerful abilities with cooldowns, such as calling down a meteor strike, summoning reinforcements, or casting a healing spell for towers. 6. **Tower Synergy**: - Certain towers can work together for combo effects. For example, a freezing effect from an Ice Mage can make enemies take more damage from other towers. 7. **Environmental Hazards**: - Some maps may have natural hazards like lava flows or falling rocks that can damage both enemies and towers, adding a layer of strategy. These suggestions provide a solid foundation for a medieval fantasy tower defense game, balancing strategic depth with engaging gameplay. Btw you can also use this
bro i cant wait to see what he updates to this game next, A Suggestion: you should add more enemys and more different variety of allies to add instead of just a elf, and you should make it where players can attack the goblin's too
I love helping people with games so here are some ideas! Dragon (TOWER) Costs 1k coins and does splash damage. Big Goblin (ENEMY) Just a stronger goblin. Has more health. And is VERY slow Rock Monster (ENEMY) A pretty strong enemy that is a bit slower than the goblins. Hope that helps!
Just a couple of suggestions: TOWERS: you could add lots of towers including: -prisoner (default tower) -knights -gnomes -fairies -wizards -executioners -swordsmen -bowmen -jesters -dwarves ENEMIES: also lots of enemies such as: -zombies -giants -necromancer (summons enemies) -frog mutants MAP IDEAS: -castle map -throne room -dungeon map -forest map -ship map -magical jungle map -ant land GAMEPLAY IDEAS: -tower boosts -enemies spawn from 3 different caves -cutscenes* -a limit to how many towers -a choice of being a wizard (magical stuff) or a prince (non-magical stuff) *cutscenes would be super fun and interesting to tell the backstory. I know it’s a bit much for you to do but if the game was doing good you could get some people to help you. anyways I hope you see this and get some inspiration! Good luck on this project. I could definitely see this going somewhere.
I have some ideas i thought would be kinda cool 1st Wizard he has two attacks you can switch from like fire and boulders 2nd knight, he deals lots of damage but he is s pretty slow 3rd Witch, its an enemy thats pretty fast on her broom And i dont have any more ideas so i hope you liked them
Game idea new tower : wizard. The wizard attacks by using his magical wand and then casts a spell on the enemies . He is 59 dollars in the game and does 40 damage .if you upgrade him he does 60 damage on level 2. If you upgrade him to level 3 he gets a new ability and his ability is he uses a magical hand to slam on the enemies. On level 4 he uses the same level 3 ability but hets green goggles.
Some Ideas Towers; The Knight, The Knight is a strong tower that does lots of damage but has slower attack speeds. Damage: 25 attack speed: 1.2 price: 350 Range: Short Method Of Attack: Sword Wizard (Random), The wizard is a decent tower with a pretty great ability, and does quite a lot of damage but for a heavy price. Damage: 35 Attack speed: 0.8 Price: 450 Range: Medium Method Of Attack: Lightning from a staff that travels through enemies.
Gamer here’s some ideas Units:knight and unicorn that makes money Enemies: dragon which spawns on the hardest mode and is the hardest boss for now the Phoenix that spawns like in a harder map but not a boss Maps:like something related to rainbow road or like a cave with a lot of fire and a mashroom forest And that’s it edit: unicorn is the only one that makes money
Unit: Dark Knight Rarity: Godly (you'll probably add a lobby and a way to get more units ) Maxed out stats: Attack Type: Single, AOE DPS: 28000 AOE DPS: 4000 Total DPS: 32000 Range: 20 AOE Range: 35 Cooldown on Sword: 1 AOE Cooldown: 0.25 Looks: A Knight with Charcoal Gray, black, and red armor using a sword and a pulsing red orb (Orb shoots fire). This is just my idea for a unit, hope you have a good day.
Suggestions: Upgrades: Elf (For example) has Sharp Shooting, Longer Range, Flame Arrows (The player can choose) Elf 5-0-0 = Archer of Freedom (Can't see camo) Elf 0-5-0 = Sniper / Peace Bringer (Can see camo) Elf 0-0-5 = Flaming Shooter (Can destroy enemy with armor / protection) New tower: Knight (Meele tower that does big damage) Upgrades: Swift Slashes (Faster attacks), Piercing Blows (Stab damage), Longsword (Longer Range) 5-0-0 Knight = Flashing Striker (Can't see camo) 0-5-0 Knight = Royal Guard (Has a spear that stuns enemys, Can see camo) 0-0-5 Knight = Rogue Warrior (Destroys enemies with Armor / protection, stuns enemies) Enemies Skeleton: fast but low HP Dragon: Tanky camo Zombified Knight= Tanky and Slow with armor Dark Eagle = Stuns towers, fast, camo but with low HP BOSSES Hydra: has 7 heads, each head is immune to certain types of attack and weak to certain attacks King Ghidora: 3 heads dragon, forcefield and a electric beam attacks that stun towers Rodan: Fast, camo, uses fire to destroy supporting towers (money making towers, hazard placing towers etc..) Godzilla: Tanky slow, Stomp that stuns towers, atomic breath destroys support towers, roar removes all hazards from the field. Gimick 3 Gimick ideas: Special towers you only get once a match (example: Midnight Rogue, a really strong version of Rogue Warrior) 2nd Idea: Perfectus, Combine a 5-0-0 Knight with its 0-5-0 And 0-0-5 counterparts and it makes... : Perfectus Warrior (All 3 upgrades combined) 3rd idea: Helpers, they remove spikes and hazards the enemies set up, help rebuild supporter towers and etc etc.. low damage output and low HP making them very helpful but fragile.
Some people think that once you learn scripting, you can just make everything by your own. Well that’s not the case, I was also one of those people, and once I learnt how to script, I had no idea how to make stuff. Looking up tutorials to help you make your game is not a bad thing, everyone does it, and that is their purpose.
Suggestion: Make a enemy called "LumberJohn". Appearance: He looks like a Lumberjack. His stats: Walkspeed = 5 Health = 5000 Damage to player base = depending on the enemy's health Cash dropped on death = 200 Abillites: Stomp = he makes a 2 second stun to elfs. Axe attack = he uses his axe to stun nearby elfs, 3 second stun.
3 tower ideas! Each has 3 upgrades Elf 100$ 1 damage 1 cooldown 8 range Lvl 1 200$ 1 damage 0.75 cooldown 10 range ( adds arrows on back ) Lvl 2 400$ 2 damage 0.6 cooldown 15 range ( gives a long bow ) Lvl 3 1000$ 5 damage 0.5 cooldown 18 range ( gives belt and armour) Tower 2 knight 150$ 2 damage 1 cooldown 4 range Lvl 1 300$ 4 damage 1 cooldown 5 range ( gives iron sword ) Lvl 2 600$ 6 damage 0.8 cooldown 6 range ( gives helmet ) Lvl 3 2000$ 10 damage 0.75 cooldown 6 range ( iron armour ) Tower 3 mage 1000$ 2 damage 0.5 cooldown 8 range Lvl 1 500$ 4 damage 0.5 cooldown 9 range ( gives wizard hat ) Lvl 2 1400$ 6 damage 0.5 cooldown 10 range ( gives cloak ) Lvl 3 4000$ 10 damage 0.4 cooldown 12 range ( gives staff ) Enemy idea Faster goblin 3 hp fast Goblin 4 hp normal Armoured goblin 10 hp slow Really fast goblin 5hp very fast Boss goblin 80 hp very slow Armoured boss goblin 500 hp insanley slow Goblin king 2000hp insanley slow has ability that can stun
since this a medieval tower defense i think for starters 1.[ intermission] U can choose easy , medium , hard and NIGHTMARE well start with easy for now because its simple. 2. [mobs/enemies] first enemy is a skeleton it can move really fast! Next i suggest a witch that can throw potions and stun towers for a short amount of time. im ending my suggestions here folks. [preview] easy = goblins , witch and skeleton | Witch: stun potion = 4 seconds stun 20HP 10 damage to base slow Skeleton: fast 5 damage to base 10HP Goblin: 15HP 10 damage to base slow Archer: 5 damage u dont have to like if u dont want to im just giving an opinoin pls dont hate aswell and have a great day everyone
entity ideas: Wizard: has a magic wand, has 3 attacks. 1. Confusion ray: will confuse one of your towers, making them attack their mates ( other towers) 2. Damage ray: deals damage to towers 3. Freeze ray: freezes towers, making them unable to attack Major: looks like a rich one, has a robux wand sometimes, major will shoot robux into towers, making them only care about robux for some time (that means they wont be able to attack), after 5 seconds the robux will dissapear and the tower will continue attacking
i heard you need some tower or enemy ideas, here is some ideas! 📌 New Tower: Magician 🧙♂ Magician is 400 coins and good for the mid game, attacks with his/her magic wand. New Enemy: Skeleton 🦴 Skeleton comes after goblins and moves faster but has low health. I hope you like my ideas! 🙏
@@GamerM8 Hello GamerM8 Please See If These Ideas Fit Your "Tower Defence Simulator" Game Including Two New Enemy's and Towers and The Stats Updates You Requested for Your existing Enemy's and Characters! Goblin Stats: WalkSpeed = 7 Health = 25 Damage to player base = remaining health cash dropped on death = max health Elf Stats: Damage to enemies = 5 Attack Range = 15 Attack Cooldown = 1 second Price to buy = 100 New Enemys : Rock Goblin Stats: WalkSpeed = 3 Health = 75 Damage to player base = remaining health cash dropped on death = max health Grass Goblin Stats: WalkSpeed = 10 Health = 15 Damage to player base = remaining health cash dropped on death = max health New Fighters : Fairy Stats : Damage to enemies = 10 Attack Range = 25 Attack Cooldown = 3 second Price to buy = 250 Wizard Stats: Damage to enemies = 20 Attack Range = 10 Attack Cooldown = 1 second Price to buy = 150 Please Credit Me If You Use My Stats And Characters :D
Here are a few ideas; The King would be a summoning tower, and spawn knights on the path to attack the enemies, and you should also let there be multiple variations that spawn each upgrade, similar to TDX. And you should also maybe have Knights as a tower, with slow yet heavy hitting attacks, but maybe not hence the kings mechanic. There should be a farmer that gets money each wave, so just the farm but with an er at the end. Raiders could be an enemy, coming in with pitchforks or something, usually spawning in in groups, which’ll be overwhelming even with low stats. There could also be a lord/king of the goblins that could act as a mini boss or a final boss. And maybe there could be a tower that builds barricades on the path that tank damage. That’s all my ideas for now, I hope this gets seen!
I love tower defense games.. Here are things you can add: - smooth enemy turns - tower abilitys and some towers and enemies: Knight (a melee tower) lvl 1 damage: 3 range: 5 cd: 1 price: 900 lvl 2 damage: 4 range: 6.5 cd: 1 price: 300 lvl 3 damage: 10 range: 8 cd: .8 price: 725 lvl 4 damage: 12 range: 10 cd: .7 price: 1400 lvl 5 damage: 18 range: 12 cd: .35 price: 3450 Golem (enemy) speed: 2.5 hp: 300 damage: same as health right? or if you dont doing that then maybe 50 idk cash: 250
He said he's not making it public until he makes quite a few changes including it being mobile friendly so the game hasn't released yet therefore it has no name
Ideas: make a lobby 2nd idea: when you lose you get money so you can buy Archer's and more strong characters. 3rd idea: make waves so the goblins agility strengh and health increased. 4th idea: make a skip wave button 5th idea: do texture (lol) Any ideas friends?
W game here is some ideas U should add like a gui that shows how much health the goblins are, and where you can upgrade your troups, and like health at the end and you can add coins and stuff so you can buy troups hope this helps
Wow, amazing video I do have some nice suggestions you could use! Towers: - Gladiator (Has small range but does insane DPS) - King (Can spawn small minions every 15 seconds but the more you upgrade it, the better it gets) - Gold Farm (Makes money for you every wave the more it gets upgraded the more money you get after every wave) Enemies: - Demon (Spawns tiny demons that are more faster than the demon and can stun towers but for only 2 seconds) - Faker (A fake knight that is secretly a goblin but he has a lot of health because of his armor and he can stun towers for 5 seconds because of his sword) That's all the ideas I have, hope to see part 2 soon!
TOWER IDEA Cannoneer (medieval era according to google is 500-1500 AD And Cannon Invented in 1200AD) Tower that shoot High Damage,MidRange and Single target that turns its Cannonball into Bomb Cannonball that Deal High damage and having small Area explosion that have Decent Damage in later level
Gameplay Idea: upgrades Enemy Idea: Big Goblin. Bigger, slower, more health, big tusks Tower Idea: Knight. Close range attacks dealing more damage than the archer Btw I love your vids
Idea: When Golems Shoot,The arrow should be visible(make arrows show) Idea 2:Make witches which use potions to hit elfs(The Elfs Should Take SERIOUS DAMAGE from The Witches)
Make alchmist: splashs a potion on enimes which gives a random effect like fire, slowness, poison or stun and make the goblin hit towers in its range to stun them. Love your content keep it up! :)
Enemy idea: Healer Goblin - 50HP, but he can heal himself every second. Stack Goblin - 3 goblins on top of each other and they have 150HP, when they are "killed" the 3 goblin will fell of each other, and began their own journey, they have the same HP as the basic goblin.
Ideas: 1. New Tower: Wizard Shoots Fire that deals 25 damage. Attack range: Far. Cooldown 1s. 2. Add an upgrade System 3 . New enemy Giant: moves slow but has alot of healh Damage to players base: 60. 4. New enemy Master: Has decent amont of health and can Sleep the players towers for 7s Damage to players base: 30 5. New tower Canon: fires a rock that deals splash damage Damage: 42 Cooldown 2s 6. Make a Difficulty System Difficulties: Easy Standard Hard Inase 7. New enemy Mini Dragon: moves fast and has little health and when killed has a chance to explode Health 45 Damage to players base 50 8. New enemy skeleton: has decent health and a bow the skeleton can damage towers Health: 75 Damage to towers and players base: 30 9. New tower Scientist: gives extra money when killing and enemy And cannot be slept Health 100 Extra income 20% 10. Waves: make it so there are waves and the harder the difficilty the more waves 11. Add rarities
As a mobile player, I approve of this 🤤👍 the walk speed for the goblin could be 4 and it would be a normal speed category, the health for the goblin could be 6 hp like tds’s fallen mode abnormals. The damage to player base could be how much hp the enemy has left over. Consider making the base hp like 200 or something. The cash should be each bit of damage the tower/troop does. Like if a goblin dies, it has 6 hp so it would give 6 monies 🤑 the elf that you created in this video should do 2 damage at lvl one with a 1 sec cooldown, lvl 2 should be 0.8 cooldown with the same amount of damage and more range, lvl 3 should be same cooldown as lvl 2 with 3 damage and a little more range cuz why not? Lvl 4 should be 4 damage with 0.5 cooldown and the range stays the same. And max lvl/ lvl 5 should be 0.4 with 5 damage and a little more range. If you are gonna put hidden detection in the game, then make the elf get hd at lvl 4. The starting price for this elf should be 250 and starting cash in game should be 500 so you can place a variety. I hope you make this! Good luck 👍
Here’s a idea: a spawning tower (in case you don’t know what that is, it spawns units from your base that walk on the path, attacking enemies when they get in range), spawns knights, and once upgraded spawns knights on horses
I have an idea that would make the game a bit more unique, make some of the towers be able to walk on the path like the melee towers, but they would have a durability bar or health bat or smth.
(Somewhat) Balanced Suggestions - Unit idea: “boulder catapult” does splash damage, has large range, but has a long cooldown. And does a lot of dmg. Unit idea 2: “jester” does silly tricks and stuff lol. Mostly a booster tower, units in its range will have their range and cooldown boosted. Unit idea 3: “swordsman” pretty small range, but does much more damage than the archer. - Enemy idea: “Orc” basically a tankier version of the goblin, but slightly slower Enemy idea 2: “assassin” faster speed than goblin - Boss idea: Idk lol, tbh I think a dragon would fit this game.
If you continue this, a necromancer tower that spawns zombie or skeleton units that go down the track would be super cool! A similar idea would be a knight camp which spawns knight units.
You should make a limit on how many of a certain tower you can place. Some ideas for towers is a little rat that attacks fast but does little damage, also if you do add the rat make it have the man face. You could make new maps maybe like an elf town.
Enemy idea: Elder Goblin/Goblin Boss Has slower walk speed, but has 3x/5x the health of a normal goblin. Its club is made of metal, and it can stun towers around it every 5-15 seconds.
Enemy ideas: Spider (fast moving enemy) Slime (tanky enemy splitting into 2) Goblin slinger(stuns) Goblin giant (has a bag which apon death drop a few goblins) Goblin general (boss)
Idea 1: be able to upgrade towers and show health of enemies Also have a gui that shows the tower stats Idea 2: add a lobby and 3 different difficulties and different maps that each refer to a difficulty like easy mode, medium and hard Idea 3: add summoning area in lobby that requires 100 gold tokens to summon also make easy mode give you 100 tokens medium 200 and hard 450. Also make a skip button to skip waves. Idea 4: add more towers and enemies make easy have 25 waves, medium 30 and hard 40( tower idea, large elf it has 4 upgrades and costs in total 1000 money in game, it has a big range and shoots enemies whilst punching them in his second smaller range) (enemy ideas 1: the Witch, 2 goblin king which can stun tower but for 2 seconds every 6 seconds, 3 assassin goblin has low health but runs at very high speeds) That’s some of the ideas I have, wish u do them Who agrees? 👇
I’m a kinda good tower defence player so here are some tips that I think are good to have on tower defence game Tip 1: make so the Dmg dealt is based on health because if it’s just of what enemy that is you deal 99% off it’s health then it gives nothing but if it is per hp then it’s at least useful! Tip 2: make so you can gamble for units but if you want buy them I don’t think I need to explain that just that gamble is good to have because if you don’t know what’s good and bad then gamble then they chose what you get for you so that can make people try new units! Tip 3: make so you can get/buy dupes and then add a trading! Tip 4: for events if you want to have events don’t make so you can buy them later with robux make so you can only get them with doing the event cuz if you can buy them it’s just gonna lose value. (You can make so you can buy them when the event is ongoing but then you have a chance of people quitting because it’s ptw but people can come because it’s ptw so you’re chose) and btw make so you can sell them for coins/quick sell Hope you guys liked this comment it took a while to make and please comment down on this comment if I missed something!
Cool boss idea: Necromancer (Easy mode boss) Ability 1: Summon fallen knights (Knights but fungus growing on them) Ability 2: Lifesteal (Kill one tower to gain 10% of his hp back) Phase 2: Rage mode (Activates when below 35% hp) Passive: Gain 25% more speed Ability 1: Stomp (Stun all towers in radius for 3s) Ability 2:: FIREBALL! (Casts a purple fireball that stuns one tower for 7s) Ability 3: Gravestone (Summons a gravestone that actively summons zombies for 20s) Death animation: Points staff in the air and sinks into the ground
you should make elemental wizards. The ice could freeze enemies The fire could put fire on the enemies, slowly burning them the earth could send little mushroom people to attack the enemies and finally, the electric could shoot an electric beam at enemies, kinda like a sniper. btw love your vids!
i love the character designs! i'd hope to see this turn into an actual game anyways i got some ideas 1. health bars for enemies 2. numbers to see how much damage your towers do 3. maybe change the map/shading to like a more medieval feel
@@GamerM8 Hello GamerM8 Please See If These Ideas Fit Your "Tower Defence Simulator" Game Including Two New Enemy's and Towers and The Stats Updates You Requested for Your existing Enemy's and Characters! Goblin Stats: WalkSpeed = 7 Health = 25 Damage to player base = remaining health cash dropped on death = max health Elf Stats: Damage to enemies = 5 Attack Range = 15 Attack Cooldown = 1 second Price to buy = 100 New Enemys : Rock Goblin Stats: WalkSpeed = 3 Health = 75 Damage to player base = remaining health cash dropped on death = max health Grass Goblin Stats: WalkSpeed = 10 Health = 15 Damage to player base = remaining health cash dropped on death = max health New Fighters : Fairy Stats : Damage to enemies = 10 Attack Range = 25 Attack Cooldown = 3 second Price to buy = 250 Wizard Stats: Damage to enemies = 20 Attack Range = 10 Attack Cooldown = 1 second Price to buy = 150 Please Credit Me If You Use My Stats And Characters :D
Some suggestions. Like tower defense simulator, there is a separate gold currency to buy towers. I'd say every 5 or 10 waves there is an intermission where you can use a separate currency to purchase new towers. This currency can be given after each wave, or if you kill all mobs in a wave, something like that. And then for the enemies a health bar would be nice to see when they are almost dead or if they are still at a lot of hp. Keep up the great work and I can't wait to play!
Unit idea: the cannon, It can be a sort of splash tower that basically throws bombs at an enemy, and is handled by a knight , Speaking of knight, I figured there could be a melee tower so a knight can deal high dmg with his sword but the issue is the range is small
i got some ideas -Towers -Angry Elf Weapons: Throwing Presents -Robot Elf Weapons: Supersonic Sound -Kid Elf Weapons: Toy Sword -Giant Elf Weapons: Spiked Bat -Twin/s Elf Weapons: Bomb -Attackers -Fat Goblin Weapons: Turkey Leg -Angry Goblin Weapons: Spiked Club -Robot Goblin Weapons: you decide thats all i hope you pick my comment
the only thing i dont really like is you keep giving them all weapons maybe a few with non weapons or they do tuns like punching or a ground slam? no hate btw
Enemies Idea: Basic skeleton (basicly remodeled goblin but with a sword) , armored skeleton (skeleton but walks slower and more HP) orc (much more hp big sword very slow) orc with cannon (can attack your base from distance ,slow), orc general (much more hp than normal orc, can stun neraby units) ,necromancer can summon every weak enemy (basic orc, basic skeleton) arch necromancer (can summon every enemy) flying skulls (fast) i forgot, every enemy has its own fast version Player Units ideas: a knight, an dwarf with axe, mage (fire, water or air you can choose on or add all of them) healer (can heal base 5hp every 2 waves also can unstun stunned units), farms to make money maybe golden apple trees? ,summoner can summon fairies every 5 seconds on start and when maxed out can summon every 2 seconds, on first level summons normal fairy on second level too, on 3rd level summons a fairy with bow on 4th summons both and on 5th summons an mage fairy, Mind controller, every 3 seconds can control one enemy unit, controled enemy will turn back and attack other enemies until wave ends or he dies, if wave ends controled unit will automaticly die. Game ideas: 1. Upgrading character, with every character level his looks change slightly, damage changes too and if summoner summoning speed also changes, there will be 5 character levels 2. Sending cash to your friend, your friend has a new unit and you want to see it but he cant afford it, give him some money. 3. Selecting difficulty to level 4. Multiple maps to choose, dark forest, abandoned village, dragon cave... 5.every 20 waves there will be minibosses, and every 50 waves there will be a boss with ability of your choose (how many waves there will be depends on the difficulty) 6, if you beat a level there will be 2 options, go to lobby or play endless 7, skipping waves or sppeding them up 8. Units abilities like arrow shower that players can use whenever they want but there is a cooldown, unit abilities show when an unit with that ability is on max level 9. Units skins 10. Have fun🎉🎉🎉 Sry for bad english and keep goin🎉
Unit and enemy ideas 1. Wizard, price 250 , low damage with high attack range average attack rate , status good guy, appearance basic wizard 2. wraith, low health with fast speed, status, bad guy?, appearance ghosts of your units it’s also black with red eyes 3. alchemist, price 750 , high damage low attack rate average attack range, status good guy, a normal alchemist with a cauldron and throws potions.
I can’t wait for its release! I got a new enemy idea Skeleton 💀: It’s walk speed is slower than goblin Has more health than goblin Does more damage to base Drops more cash than goblin
⚠I NEED YOUR HELP! ⚠
I feel like the goblins and elfs stats feel a bit weird right now, and I need your help to fix them!
If you could fill in each stat with what you think would make the game feel more balanced, I'd really appreciate it!
🧟♂GOBLIN
- Walk speed
- Health
- Damage to player base
- Cash dropped on death
🏹 ELF
- Damage to enemies
- Attack range
- Attack cooldown
- Price to buy
Goblin:
1 walk speed
5 health
10 damage to player base
30 cash dropped on death
elf:
2 damage to enemies
10 attack range
1 attack cooldown
price to buy 100$
Goblin
-walk speed medium
-health 100
-damage to players base 50
- cash on death $50
Elf (Tip: make it upgradeble)
Damage to enemy’s 50->150
Attack range 5 -> 15
Attack cooldown 3->1
Price to buy $100
I hope you like the stats I tried my best
goblin normal walk normal health 10 damage 25 cash on death
ELF:15 damage 25 attack range 3 sec attzk cooldown 100$ to buy
knight:range 10 20 damage 1 sec attack cooldown 150 to buy
priest: heals base by 3 each wave 15 attack range gives a buff no cooldown 300 to buy
mage:starts with a random element ice freeze fire fire damage wind push back water slow:ice 15 fire 5 wind 20 water 15:cooldown 4 sec 300 to buy
Can you make an orc as a tank enemy and a knight as a defender
looks rlly awesome gamerm8, well done!
i can give u some ideas if u would like
GAMEPLAY IDEA: Middle Intermissions
Every 10 waves, a shop will appear and you can buy abilities like X2 Cash or Tower Speed, etc
Enemy Idea: The Witch
Throws potions around, stunning towers who have been hit with it
alright, keep up the good work
thanks for the ideas!
@@GamerM8 alright! see you next video!
@@GamerM8how about a troll. It can be slower than a goblin or witch but it will have more health
@@GamerM8ye
And make them look different the more you upgrade them and you have to add upgrades
You have inspired me to make a tower defense game of my own!!! Thank you so much this was the motivation I needed! ❤
I’m so excited to see the evolution of this game :D
You should add bosses and different types of goblins and elfes !!!
This new game looks fire GamerM8.
Suggestion: Wizards, Catapults, different goblins versions.
Thank you gamerM8 for helping me learn to script.
i want to see a goblin tank enemy
@@Vaak4791 that sounds super good it should be the mini boss
I was waiting for this!
You are one of my favourite roblox game dev youtuber
thanks!
@@GamerM8yo gamerm8 i think u should make more episodes of this
Same
@@GamerM8can u make make a tutorial to this?
Yes indeed
Some ideas for the game:
- Considering you used a GnomeCode tutorial and Gnomes are medieval fantasy creatures, I think a Tower based on GnomeCode would fit quite well. Maybe give him a unique way to unlock him, like a secret code or a Hidden Wave, rather than just getting him like a normal Tower.
- Have a different enemy type for each Game Mode. One Game Mode would have Goblins, another Game Mode could have Kobolds that have a Dragon as a boss, another Game Mode could have Orcs, maybe one could have Humans, etcetera.
- You should definitely utilize that dried-up husk face for something. Maybe the boss of the Goblin Game Mode.
- Add Ranked-up Modes versions like TBZ has because TBZ hasn't gotten much attention and I haven't seen any Tower Defense games with a similar mechanic. Some examples of Ranked-up Modes are Hobgoblins for Ranked-up Goblin Mode and religious figures for Ranked-up Human Mode.
- On the topic of religious figures, and with a Hidden Wave being brought up in the first suggestion, I feel like a good option for a Hidden Wave would be the Rapture occurring. Due to legal obligation, and due to the Nameless Deity of Light being very similar to God, I am forced to suggest the final boss of the Rapture being The Nameless Deity of Light. Of course, having Nameless Deity in your game definitely isn't the best of ideas, and you can probably come up with a better idea for the Hidden Wave Final Boss.
Thank you for coming to my T.E.D. talk!
Pls make a part 2 your game is awesome❤
wow i was planning on making this aswell thanks! i got some ideas
GUI: Game
Add a money gui and health base
Enemies:
Armored Goblin: Has 25 HP 15% Sheild And Can't Be Stunned
Burned Goblin: Has 10HP can burn towers and the towers are burned will have less range and less damage
Swampi: A Mini Boss. Has 150HP can summon vines that can stun towers can summon armored goblins
Goblin Rusher: Runs VERY fast has 50 hp can be stunned
Swapper Goblin: Can swap with goblins who are the farthest in the path Has 75 hp
Mystery Goblins:when defeated it can turn into a random goblin even Swampi has 20 hp
The Witch Goblin: Can Fly has 500 hp can stun towers can't be hit by ground towers
Commander Goblin: Final Boss Of Easy Mode.Has 750 hp can boost goblins to make them faster can summon burned goblins
Towers:
Aero-Elf:This litlle fella can break witch goblins flying broom does 25 damage costs 700$
easy mode : 10 waves - boss = dragon if you are at wave 10, first minion dragons then boss dragon👍
maybe more ideas
fire goblin = if you gonna add a tower like deals damage with fire, this guy don't take damage
ADD LOBBY
That looks good 👍🏻
Very cool! Heres some ideas for towers:
- Knight.
The knight is a melee tower and uses a sword to swing at enemies
- Wizard
The wizard is either a healing tower OR uses potions to attack the goblins
- Stables
The stables spawn horses on the map which attack the goblins (like the military base from TDS)
Bro watched his own Tutorial💀
Bro watch a tutorial on how to spell "tutorial" 💀
@@I_am_aguy. Real
@@Allways-Randomized that's literally what I said
,@@I_am_aguy.
@@I_am_aguy.he might be talking to the other guy
Gameplay Ideas:
Modes:
Blood moon: At the final wave, the moon turns red, and The boss (Bloodthirsty Wolf) attacks with a hoard of other hoards of enemies.
Goblin Raid: The mode you made.
Raid: Another kingdom attacks.
More towers:
The Mage: uses magic to kill goblins
King: Has a sword and sends out knights from the base that ram into the enemies.
Knight: Swings his sword around with high damage, but has a very short range.
Farm: Gives you money and boost towers in its radius.
Camp: Sends out knights and archers.
Genie: Kill any 3 goblins. (You can only place one)
Ballista: Ton of range and damage, but not a very height cooldown.
As a TD player, I would say make the game feel a little more exiting. For example you make the enemies damage towers like in TDX (like make the goblins use the club or somthibg) Or maybe you can have like a golem boss to fit the Middle Ages theme and make him ground pound towers. I’d also say add like a knight tower that uses a mace or sword
Things you can add to the game: 1. Health bar for incoming Goblins, 2. Lobby, 3. Other towers like Elf, 4. Other creatures like Goblin, 5. A Sgop Guı and tower crate with Robux inside. Also, you are my favorite Roblox studio RUclipsr.
Sorry not spop Shop
he prob does the billboard gui for health or a hovergui but hovergui is better imo
GamerM8 Add wizard (unit) and add lobby add Orcs (Boss lot of HP but 2x slower than goblins And also add Dragonz (enemy) Finale boss LOT of Health and Kinda fast like mid fast And my last idea add Sorcecer (unit) ALOT of damage but 1.5 seconds cool down ❤
Sure! Here are some ideas for a medieval fantasy tower defense game, covering towers, enemies, bosses, and game mechanics:
### Towers
1. **Archer Tower**:
- **Upgrades**: Crossbowmen (faster attack), Longbowmen (increased range), Fire Archers (fire damage over time).
2. **Mage Tower**:
- **Upgrades**: Ice Mage (slows enemies), Lightning Mage (chain lightning attack), Arcane Mage (high single-target damage).
3. **Barracks**:
- **Upgrades**: Knights (high health), Pikemen (increased damage to large enemies), Paladins (healing aura for nearby towers).
4. **Ballista Tower**:
- **Upgrades**: Rapid Fire Ballista (faster attack), Explosive Ballista (area damage), Piercing Ballista (hits multiple enemies).
5. **Cannon Tower**:
- **Upgrades**: Bombardier (larger explosion radius), Dragon's Breath Cannon (fire damage), Earthshaker (stuns enemies).
### Enemies
1. **Goblins**:
- Fast but weak enemies, come in large numbers.
2. **Orcs**:
- Slower, stronger enemies with higher health.
3. **Skeleton Warriors**:
- Medium speed and health, resistant to poison.
4. **Wolves**:
- Very fast enemies that can dodge attacks.
5. **Dark Elves**:
- Use ranged attacks against towers, moderate speed and health.
### Bosses
1. **Orc Warlord**:
- High health and damage, summons additional orc minions during the battle.
2. **Necromancer**:
- Medium health, can resurrect fallen enemies, periodically summoning waves of skeletons.
3. **Dragon**:
- Flying boss with breath attacks that damage multiple towers, high health.
4. **Giant Troll**:
- Extremely high health and damage, regenerates health over time.
5. **Dark Sorcerer**:
- Casts spells to disable towers temporarily, moderate health and summons elemental minions.
### Game Mechanics
1. **Resource Management**:
- Earn gold by defeating enemies. Use gold to build and upgrade towers.
2. **Wave System**:
- Enemies come in waves, with each wave increasing in difficulty. Bosses appear every 10th wave.
3. **Hero Units**:
- Players can control powerful hero units with unique abilities. Heroes can level up and gain new skills.
4. **Path Blocking**:
- Some towers or units can create temporary barriers to redirect enemy paths.
5. **Special Abilities**:
- Players can use powerful abilities with cooldowns, such as calling down a meteor strike, summoning reinforcements, or casting a healing spell for towers.
6. **Tower Synergy**:
- Certain towers can work together for combo effects. For example, a freezing effect from an Ice Mage can make enemies take more damage from other towers.
7. **Environmental Hazards**:
- Some maps may have natural hazards like lava flows or falling rocks that can damage both enemies and towers, adding a layer of strategy.
These suggestions provide a solid foundation for a medieval fantasy tower defense game, balancing strategic depth with engaging gameplay. Btw you can also use this
This is AI.
bro really used ChatGPT
bro i cant wait to see what he updates to this game next, A Suggestion: you should add more enemys and more different variety of allies to add instead of just a elf, and you should make it where players can attack the goblin's too
Calm down bro he just started💀💀💀💀💀
@@gsim3893it's just suggestions I'm sure he'll do a little bit at a time.
@@GamingWithMystic44 ok
I love helping people with games so here are some ideas!
Dragon (TOWER) Costs 1k coins and does splash damage.
Big Goblin (ENEMY) Just a stronger goblin. Has more health. And is VERY slow
Rock Monster (ENEMY) A pretty strong enemy that is a bit slower than the goblins.
Hope that helps!
thanks for the suggestions!
Just a couple of suggestions:
TOWERS: you could add lots of towers including:
-prisoner (default tower)
-knights
-gnomes
-fairies
-wizards
-executioners
-swordsmen
-bowmen
-jesters
-dwarves
ENEMIES: also lots of enemies such as:
-zombies
-giants
-necromancer (summons enemies)
-frog mutants
MAP IDEAS:
-castle map
-throne room
-dungeon map
-forest map
-ship map
-magical jungle map
-ant land
GAMEPLAY IDEAS:
-tower boosts
-enemies spawn from 3 different caves
-cutscenes*
-a limit to how many towers
-a choice of being a wizard (magical stuff) or a prince (non-magical stuff)
*cutscenes would be super fun and interesting to tell the backstory. I know it’s a bit much for you to do but if the game was doing good you could get some people to help you.
anyways I hope you see this and get some inspiration! Good luck on this project. I could definitely see this going somewhere.
ABSOLUTELY THAT IS GOOD!
I have some ideas i thought would be kinda cool
1st Wizard he has two attacks you can switch from like fire and boulders
2nd knight, he deals lots of damage but he is s pretty slow
3rd Witch, its an enemy thats pretty fast on her broom
And i dont have any more ideas so i hope you liked them
Game idea new tower : wizard. The wizard attacks by using his magical wand and then casts a spell on the enemies . He is 59 dollars in the game and does 40 damage .if you upgrade him he does 60 damage on level 2. If you upgrade him to level 3 he gets a new ability and his ability is he uses a magical hand to slam on the enemies. On level 4 he uses the same level 3 ability but hets green goggles.
Good idea bro 👍
Some Ideas
Towers;
The Knight,
The Knight is a strong tower that does lots of damage
but has slower attack speeds.
Damage: 25
attack speed: 1.2
price: 350
Range: Short
Method Of Attack: Sword
Wizard (Random),
The wizard is a decent tower with a pretty great ability,
and does quite a lot of damage but for a heavy price.
Damage: 35
Attack speed: 0.8
Price: 450
Range: Medium
Method Of Attack: Lightning from a staff that travels through enemies.
Gamer here’s some ideas
Units:knight and unicorn that makes money
Enemies: dragon which spawns on the hardest mode and is the hardest boss for now the Phoenix that spawns like in a harder map but not a boss
Maps:like something related to rainbow road or like a cave with a lot of fire and a mashroom forest
And that’s it edit: unicorn is the only one that makes money
A village would be better model for the cash maker
@@justacube322 ok what about the unicorn is a booster
@@Immipat that could make sense yeah!
Unit: Dark Knight
Rarity: Godly (you'll probably add a lobby and a way to get more units )
Maxed out stats:
Attack Type: Single, AOE
DPS: 28000
AOE DPS: 4000
Total DPS: 32000
Range: 20
AOE Range: 35
Cooldown on Sword: 1
AOE Cooldown: 0.25
Looks: A Knight with Charcoal Gray, black, and red armor using a sword and a pulsing red orb (Orb shoots fire).
This is just my idea for a unit, hope you have a good day.
Suggestions:
Upgrades: Elf (For example) has Sharp Shooting, Longer Range, Flame Arrows (The player can choose)
Elf 5-0-0 = Archer of Freedom (Can't see camo)
Elf 0-5-0 = Sniper / Peace Bringer (Can see camo)
Elf 0-0-5 = Flaming Shooter (Can destroy enemy with armor / protection)
New tower: Knight (Meele tower that does big damage)
Upgrades: Swift Slashes (Faster attacks), Piercing Blows (Stab damage), Longsword (Longer Range)
5-0-0 Knight = Flashing Striker (Can't see camo)
0-5-0 Knight = Royal Guard (Has a spear that stuns enemys, Can see camo)
0-0-5 Knight = Rogue Warrior (Destroys enemies with Armor / protection, stuns enemies)
Enemies
Skeleton: fast but low HP
Dragon: Tanky camo
Zombified Knight= Tanky and Slow with armor
Dark Eagle = Stuns towers, fast, camo but with low HP
BOSSES
Hydra: has 7 heads, each head is immune to certain types of attack and weak to certain attacks
King Ghidora: 3 heads dragon, forcefield and a electric beam attacks that stun towers
Rodan: Fast, camo, uses fire to destroy supporting towers (money making towers, hazard placing towers etc..)
Godzilla: Tanky slow, Stomp that stuns towers, atomic breath destroys support towers, roar removes all hazards from the field.
Gimick
3 Gimick ideas: Special towers you only get once a match (example: Midnight Rogue, a really strong version of Rogue Warrior)
2nd Idea: Perfectus, Combine a 5-0-0 Knight with its 0-5-0 And 0-0-5 counterparts and it makes... : Perfectus Warrior (All 3 upgrades combined)
3rd idea: Helpers, they remove spikes and hazards the enemies set up, help rebuild supporter towers and etc etc.. low damage output and low HP making them very helpful but fragile.
Btd6 reference..?
Some people think that once you learn scripting, you can just make everything by your own. Well that’s not the case, I was also one of those people, and once I learnt how to script, I had no idea how to make stuff. Looking up tutorials to help you make your game is not a bad thing, everyone does it, and that is their purpose.
Suggestion: Make a enemy called "LumberJohn".
Appearance:
He looks like a Lumberjack.
His stats:
Walkspeed = 5
Health = 5000
Damage to player base = depending on the enemy's health
Cash dropped on death = 200
Abillites:
Stomp = he makes a 2 second stun to elfs.
Axe attack = he uses his axe to stun nearby elfs, 3 second stun.
Why John 😭
TUTORIAL? THIS LOOKED SOOOO COOOOL!
unit idea
Mage
cost in shop:3500
Description:he loves magic
money to place:1250
1 level-Forbidden magic, 20 DMG, 2 cooldown, range ??? cost:900
2 level-Fire ball,40 DMG , 2 cooldown,range ??? add fire effect to enemies cost:2300
3 level-Mega energy, 100 Dmg, 2 cooldown,range ??? cost:4500
4 level-Mage of the forest, 250 Dmg,2 cooldown, range ??? cost:6000
pixelbit studio do be leaking with this one 🔥🔥🔥🗣
3 tower ideas! Each has 3 upgrades
Elf 100$
1 damage 1 cooldown 8 range
Lvl 1 200$
1 damage 0.75 cooldown 10 range ( adds arrows on back )
Lvl 2 400$
2 damage 0.6 cooldown 15 range ( gives a long bow )
Lvl 3 1000$
5 damage 0.5 cooldown 18 range ( gives belt and armour)
Tower 2 knight 150$
2 damage 1 cooldown 4 range
Lvl 1 300$
4 damage 1 cooldown 5 range ( gives iron sword )
Lvl 2 600$
6 damage 0.8 cooldown 6 range ( gives helmet )
Lvl 3 2000$
10 damage 0.75 cooldown 6 range ( iron armour )
Tower 3 mage 1000$
2 damage 0.5 cooldown 8 range
Lvl 1 500$
4 damage 0.5 cooldown 9 range ( gives wizard hat )
Lvl 2 1400$
6 damage 0.5 cooldown 10 range ( gives cloak )
Lvl 3 4000$
10 damage 0.4 cooldown 12 range ( gives staff )
Enemy idea
Faster goblin 3 hp fast
Goblin 4 hp normal
Armoured goblin 10 hp slow
Really fast goblin 5hp very fast
Boss goblin 80 hp very slow
Armoured boss goblin 500 hp insanley slow
Goblin king 2000hp insanley slow has ability that can stun
since this a medieval tower defense i think for starters 1.[ intermission] U can choose easy , medium , hard and NIGHTMARE well start with easy for now because its simple. 2. [mobs/enemies] first enemy is a skeleton it can move really fast! Next i suggest a witch that can throw potions and stun towers for a short amount of time. im ending my suggestions here folks. [preview] easy = goblins , witch and skeleton |
Witch:
stun potion = 4 seconds stun
20HP
10 damage to base
slow
Skeleton:
fast
5 damage to base
10HP
Goblin:
15HP
10 damage to base
slow
Archer:
5 damage
u dont have to like if u dont want to im just giving an opinoin pls dont hate aswell and have a great day everyone
Idea : make a knight that walks out of the castle and kills the goblins in its path
Health : 150-250
Damage : 50
Enemy idea: an orc riding a boar
HOG RIDER
entity ideas:
Wizard: has a magic wand, has 3 attacks. 1. Confusion ray: will confuse one of your towers, making them attack their mates ( other towers)
2. Damage ray: deals damage to towers
3. Freeze ray: freezes towers, making them unable to attack
Major: looks like a rich one, has a robux wand
sometimes, major will shoot robux into towers, making them only care about robux for some time (that means they wont be able to attack), after 5 seconds the robux will dissapear and the tower will continue attacking
i heard you need some tower or enemy ideas, here is some ideas! 📌
New Tower: Magician 🧙♂
Magician is 400 coins and good for the mid game, attacks with his/her magic wand.
New Enemy: Skeleton 🦴
Skeleton comes after goblins and moves faster but has low health.
I hope you like my ideas! 🙏
thanks for the ideas, I was actually thinking of adding a skeleton next!
@@GamerM8 Enemy suggestions:
Goblin - Medium Medium (yes)
Skeleton - Fast Weak
Armoured - Slow Strong
Mutiliated - Slow VeryStrong
Witch - Slow VeryStrong Spawns
Camo - Fast SlightlyStrong CantBeDetected
Charged - Slow SuperStrong
Scouter - Fast VeryStrong
Impersonation - Medium Strong TurnsToDifferentEnemyUponDeath
Wizard - Slow VeryStrong SpawnImpersonations
General - FinalBoss Slow UltraStrong SpawnsAllEnemies
Tower suggestions:
Archer - BigRange LowDamage
Knight - LowRange BigDamage
Alchemist - MediocereRange SplashDamage LastingEffects
WarLord - BuffDamage BuffAttackSpeed
Farm - MakeMoney
Guardian - LowRange HugeDamage
Doctor - HealBaseEveryWave UnstunTowers
Camp - SpawnKnightsArchers
Recon - BuffRange RevealCamo
Fortifier - PlaceBarricades
Mage - ShootsBeamsWithStaff SpawnsSouls
@@GamerM8 Hello GamerM8 Please See If These Ideas Fit Your "Tower Defence Simulator" Game Including Two New Enemy's and Towers and The Stats Updates You Requested for Your existing Enemy's and Characters!
Goblin Stats:
WalkSpeed = 7
Health = 25
Damage to player base = remaining health
cash dropped on death = max health
Elf Stats:
Damage to enemies = 5
Attack Range = 15
Attack Cooldown = 1 second
Price to buy = 100
New Enemys :
Rock Goblin Stats:
WalkSpeed = 3
Health = 75
Damage to player base = remaining health
cash dropped on death = max health
Grass Goblin Stats:
WalkSpeed = 10
Health = 15
Damage to player base = remaining health
cash dropped on death = max health
New Fighters :
Fairy Stats :
Damage to enemies = 10
Attack Range = 25
Attack Cooldown = 3 second
Price to buy = 250
Wizard Stats:
Damage to enemies = 20
Attack Range = 10
Attack Cooldown = 1 second
Price to buy = 150
Please Credit Me If You Use My Stats And Characters :D
My man you're lucky cause ill be in that game for 24/7 cuz im addicted to Tower Defense games
0:18 SCOUT!?!?!
Looks great! Just gotta probably make the map better and add more towers and enemies :)
Here are a few ideas;
The King would be a summoning tower, and spawn knights on the path to attack the enemies, and you should also let there be multiple variations that spawn each upgrade, similar to TDX.
And you should also maybe have Knights as a tower, with slow yet heavy hitting attacks, but maybe not hence the kings mechanic.
There should be a farmer that gets money each wave, so just the farm but with an er at the end.
Raiders could be an enemy, coming in with pitchforks or something, usually spawning in in groups, which’ll be overwhelming even with low stats.
There could also be a lord/king of the goblins that could act as a mini boss or a final boss.
And maybe there could be a tower that builds barricades on the path that tank damage.
That’s all my ideas for now, I hope this gets seen!
stats for elf:damage 10,speed 3,and range 15,cost 150,goblin:hp 30,no stun btw,shield for 2 seconds,so thats your advice!
U bro can u stick to one game and keep updating it rather than making new games everytime
Who's gonna tell this kid, he's not making a game to get successful he's making a game for content.
Amazing video 📌
thanks!
PUT GNOMES AND KNIGHTS IN THE GAME!!
YES
Yeah do it now gamer m6
i wanted to comment that :(
Yes
Yes
I love tower defense games..
Here are things you can add:
- smooth enemy turns
- tower abilitys
and some towers and enemies:
Knight (a melee tower)
lvl 1
damage: 3
range: 5
cd: 1
price: 900
lvl 2
damage: 4
range: 6.5
cd: 1
price: 300
lvl 3
damage: 10
range: 8
cd: .8
price: 725
lvl 4
damage: 12
range: 10
cd: .7
price: 1400
lvl 5
damage: 18
range: 12
cd: .35
price: 3450
Golem (enemy)
speed: 2.5
hp: 300
damage: same as health right? or if you dont doing that then maybe 50 idk
cash: 250
What is the game called
He said he's not making it public until he makes quite a few changes including it being mobile friendly so the game hasn't released yet therefore it has no name
That’s what I’m saying
It isn’t published
Ideas: make a lobby
2nd idea: when you lose you get money so you can buy Archer's and more strong characters.
3rd idea: make waves so the goblins agility strengh and health increased.
4th idea: make a skip wave button
5th idea: do texture (lol)
Any ideas friends?
add a lobby pls
W game here is some ideas U should add like a gui that shows how much health the goblins are, and where you can upgrade your troups, and like health at the end and you can add coins and stuff so you can buy troups hope this helps
Wow, amazing video I do have some nice suggestions you could use!
Towers:
- Gladiator (Has small range but does insane DPS)
- King (Can spawn small minions every 15 seconds but the more you upgrade it, the better it gets)
- Gold Farm (Makes money for you every wave the more it gets upgraded the more money you get after every wave)
Enemies:
- Demon (Spawns tiny demons that are more faster than the demon and can stun towers but for only 2 seconds)
- Faker (A fake knight that is secretly a goblin but he has a lot of health because of his armor and he can stun towers for 5 seconds because of his sword)
That's all the ideas I have, hope to see part 2 soon!
Game name😢😊
4:30 I thought you were pro at scripting, but now i have someone to relate to :3
TOWER IDEA
Cannoneer (medieval era according to google is 500-1500 AD And Cannon Invented in 1200AD)
Tower that shoot High Damage,MidRange and Single target that turns its Cannonball into Bomb Cannonball that Deal High damage and having small Area explosion that have Decent Damage in later level
Gameplay Idea: upgrades
Enemy Idea: Big Goblin. Bigger, slower, more health, big tusks
Tower Idea: Knight. Close range attacks dealing more damage than the archer
Btw I love your vids
Really Good job, the British accent makes it even better❤
Damn it wasn't even 30 seconds lol
I’m excited for PART 2 !! :DD
Can’t wait for the game looks amazing
thanks!
Idea: When Golems Shoot,The arrow should be visible(make arrows show)
Idea 2:Make witches which use potions to hit elfs(The Elfs Should Take SERIOUS DAMAGE from The Witches)
Make alchmist: splashs a potion on enimes which gives a random effect like fire, slowness, poison or stun and make the goblin hit towers in its range to stun them.
Love your content keep it up! :)
Common W video form Gamer M8
Enemy idea:
Healer Goblin - 50HP, but he can heal himself every second.
Stack Goblin - 3 goblins on top of each other and they have 150HP, when they are "killed" the 3 goblin will fell of each other, and began their own journey, they have the same HP as the basic goblin.
!!!I LOVE YOUR VIDEOS!!!
Boss ideas:
Round 20- Mushroom Monster
Round 40- Spike Catapult
Round 60- Alien
Round 80- Dragon
Enemy ideas:
Mushroom Man- Round 14 to 26
Dragon Tamer- Round 45 to 80
Pharaoh- Round 25 to 40
Tower ideas:
Chef- (slices enemies with knife) $300
Knight- (horse stomps on goblins and mushroom men) $500
Pawn- (very good for early game) $80
Ideas: 1. New Tower: Wizard Shoots Fire that deals 25 damage. Attack range: Far. Cooldown 1s.
2. Add an upgrade System
3 . New enemy Giant: moves slow but has alot of healh
Damage to players base: 60.
4. New enemy
Master: Has decent amont of health and can Sleep the players towers for 7s
Damage to players base: 30
5. New tower
Canon: fires a rock that deals splash damage
Damage: 42
Cooldown 2s
6. Make a Difficulty System
Difficulties: Easy Standard Hard Inase
7. New enemy Mini Dragon: moves fast and has little health and when killed has a chance to explode
Health 45
Damage to players base 50
8. New enemy skeleton: has decent health and a bow the skeleton can damage towers
Health: 75
Damage to towers and players base: 30
9. New tower
Scientist: gives extra money when killing and enemy
And cannot be slept
Health 100
Extra income 20%
10. Waves: make it so there are waves and the harder the difficilty the more waves
11. Add rarities
bro i played the game before when i watched this and i didnt know that you've made it!
As a mobile player, I approve of this 🤤👍 the walk speed for the goblin could be 4 and it would be a normal speed category, the health for the goblin could be 6 hp like tds’s fallen mode abnormals. The damage to player base could be how much hp the enemy has left over. Consider making the base hp like 200 or something. The cash should be each bit of damage the tower/troop does. Like if a goblin dies, it has 6 hp so it would give 6 monies 🤑 the elf that you created in this video should do 2 damage at lvl one with a 1 sec cooldown, lvl 2 should be 0.8 cooldown with the same amount of damage and more range, lvl 3 should be same cooldown as lvl 2 with 3 damage and a little more range cuz why not? Lvl 4 should be 4 damage with 0.5 cooldown and the range stays the same. And max lvl/ lvl 5 should be 0.4 with 5 damage and a little more range. If you are gonna put hidden detection in the game, then make the elf get hd at lvl 4. The starting price for this elf should be 250 and starting cash in game should be 500 so you can place a variety. I hope you make this! Good luck 👍
Here’s a idea: a spawning tower (in case you don’t know what that is, it spawns units from your base that walk on the path, attacking enemies when they get in range), spawns knights, and once upgraded spawns knights on horses
I have an idea that would make the game a bit more unique, make some of the towers be able to walk on the path like the melee towers, but they would have a durability bar or health bat or smth.
TOWER IDEA: a wizard that shoots fire balls with a staff
ENAMY IDEA: a rock goblin - a goblin that got more health but he is slower and made of rocks
(Somewhat) Balanced Suggestions
-
Unit idea: “boulder catapult” does splash damage, has large range, but has a long cooldown. And does a lot of dmg.
Unit idea 2: “jester” does silly tricks and stuff lol. Mostly a booster tower, units in its range will have their range and cooldown boosted.
Unit idea 3: “swordsman” pretty small range, but does much more damage than the archer.
-
Enemy idea: “Orc” basically a tankier version of the goblin, but slightly slower
Enemy idea 2: “assassin” faster speed than goblin
-
Boss idea: Idk lol, tbh I think a dragon would fit this game.
The first one is just a mortar
If you continue this, a necromancer tower that spawns zombie or skeleton units that go down the track would be super cool! A similar idea would be a knight camp which spawns knight units.
Idea1:the castle shoots arrows as a little help
Idea2:the elder goblin:does not attack but reduces cd
Tower ideas:
Wizard
Knight
Enemy ideas:
Witch
Giant
Dragon
Map ideas:
Castle
Enchanted forest
You should make a limit on how many of a certain tower you can place. Some ideas for towers is a little rat that attacks fast but does little damage, also if you do add the rat make it have the man face. You could make new maps maybe like an elf town.
Enemy idea: Elder Goblin/Goblin Boss
Has slower walk speed, but has 3x/5x the health of a normal goblin. Its club is made of metal, and it can stun towers around it every 5-15 seconds.
Great job on the video I really injoyed it
thanks, im glad you enjoyed watching it
Personnely I think your my favourite RUclipsr :)
THANK YOU SO MUCH
PLEASE MAKE MORE!!
I think adding a Boss like a Goblin King that can summon different goblins at the end of a match
Enemy ideas:
Spider (fast moving enemy)
Slime (tanky enemy splitting into 2)
Goblin slinger(stuns)
Goblin giant (has a bag which apon death drop a few goblins)
Goblin general (boss)
Idea 1: be able to upgrade towers and show health of enemies
Also have a gui that shows the tower stats
Idea 2: add a lobby and 3 different difficulties and different maps that each refer to a difficulty like easy mode, medium and hard
Idea 3: add summoning area in lobby that requires 100 gold tokens to summon also make easy mode give you 100 tokens medium 200 and hard 450. Also make a skip button to skip waves.
Idea 4: add more towers and enemies make easy have 25 waves, medium 30 and hard 40( tower idea, large elf it has 4 upgrades and costs in total 1000 money in game, it has a big range and shoots enemies whilst punching them in his second smaller range) (enemy ideas 1: the Witch, 2 goblin king which can stun tower but for 2 seconds every 6 seconds, 3 assassin goblin has low health but runs at very high speeds)
That’s some of the ideas I have, wish u do them
Who agrees?
👇
the summon is just gambling. instead it would be a shop were you could buy units instead of it being luck based
I’m a kinda good tower defence player so here are some tips that I think are good to have on tower defence game
Tip 1: make so the Dmg dealt is based on health because if it’s just of what enemy that is you deal 99% off it’s health then it gives nothing but if it is per hp then it’s at least useful!
Tip 2: make so you can gamble for units but if you want buy them I don’t think I need to explain that just that gamble is good to have because if you don’t know what’s good and bad then gamble then they chose what you get for you so that can make people try new units!
Tip 3: make so you can get/buy dupes and then add a trading!
Tip 4: for events if you want to have events don’t make so you can buy them later with robux make so you can only get them with doing the event cuz if you can buy them it’s just gonna lose value. (You can make so you can buy them when the event is ongoing but then you have a chance of people quitting because it’s ptw but people can come because it’s ptw so you’re chose) and btw make so you can sell them for coins/quick sell
Hope you guys liked this comment it took a while to make and please comment down on this comment if I missed something!
Do NOT add a gacha system. Trading is fine, just not RNG
Cool boss idea: Necromancer (Easy mode boss)
Ability 1: Summon fallen knights (Knights but fungus growing on them)
Ability 2: Lifesteal (Kill one tower to gain 10% of his hp back)
Phase 2: Rage mode (Activates when below 35% hp)
Passive: Gain 25% more speed
Ability 1: Stomp (Stun all towers in radius for 3s)
Ability 2:: FIREBALL! (Casts a purple fireball that stuns one tower for 7s)
Ability 3: Gravestone (Summons a gravestone that actively summons zombies for 20s)
Death animation: Points staff in the air and sinks into the ground
you should make elemental wizards.
The ice could freeze enemies
The fire could put fire on the enemies, slowly burning them
the earth could send little mushroom people to attack the enemies
and finally, the electric could shoot an electric beam at enemies, kinda like a sniper. btw love your vids!
Thank you for doing my idea 😊
i love the character designs! i'd hope to see this turn into an actual game anyways i got some ideas
1. health bars for enemies
2. numbers to see how much damage your towers do
3. maybe change the map/shading to like a more medieval feel
thanks for the suggestions!
@@GamerM8 Hello GamerM8 Please See If These Ideas Fit Your "Tower Defence Simulator" Game Including Two New Enemy's and Towers and The Stats Updates You Requested for Your existing Enemy's and Characters!
Goblin Stats:
WalkSpeed = 7
Health = 25
Damage to player base = remaining health
cash dropped on death = max health
Elf Stats:
Damage to enemies = 5
Attack Range = 15
Attack Cooldown = 1 second
Price to buy = 100
New Enemys :
Rock Goblin Stats:
WalkSpeed = 3
Health = 75
Damage to player base = remaining health
cash dropped on death = max health
Grass Goblin Stats:
WalkSpeed = 10
Health = 15
Damage to player base = remaining health
cash dropped on death = max health
New Fighters :
Fairy Stats :
Damage to enemies = 10
Attack Range = 25
Attack Cooldown = 3 second
Price to buy = 250
Wizard Stats:
Damage to enemies = 20
Attack Range = 10
Attack Cooldown = 1 second
Price to buy = 150
Please Credit Me If You Use My Stats And Characters :D
Looking good goblin
Some suggestions. Like tower defense simulator, there is a separate gold currency to buy towers. I'd say every 5 or 10 waves there is an intermission where you can use a separate currency to purchase new towers. This currency can be given after each wave, or if you kill all mobs in a wave, something like that. And then for the enemies a health bar would be nice to see when they are almost dead or if they are still at a lot of hp. Keep up the great work and I can't wait to play!
Really good video ❤
thanks!
why are you so good at drawinggggggg you're a coder/game designer, not an artist!
Unit idea: the cannon,
It can be a sort of splash tower that basically throws bombs at an enemy, and is handled by a knight ,
Speaking of knight, I figured there could be a melee tower so a knight can deal high dmg with his sword but the issue is the range is small
i love ur vids SO MUCH, keep it up!
i got some ideas
-Towers
-Angry Elf Weapons: Throwing Presents
-Robot Elf Weapons: Supersonic Sound
-Kid Elf Weapons: Toy Sword
-Giant Elf Weapons: Spiked Bat
-Twin/s Elf Weapons: Bomb
-Attackers
-Fat Goblin Weapons: Turkey Leg
-Angry Goblin Weapons: Spiked Club
-Robot Goblin Weapons: you decide
thats all i hope you pick my comment
the only thing i dont really like is you keep giving them all weapons maybe a few with non weapons or they do tuns like punching or a ground slam?
no hate btw
I love this video and can you please ad it to console in the future, if you cant or dont want to its okay🤑
enemy idea: angry goblin: a red VERY fast goblin with half health
tower idea: king: spawns knights with 100 health every 10 seconds
Enemies Idea: Basic skeleton (basicly remodeled goblin but with a sword) , armored skeleton (skeleton but walks slower and more HP) orc (much more hp big sword very slow) orc with cannon (can attack your base from distance ,slow), orc general (much more hp than normal orc, can stun neraby units) ,necromancer can summon every weak enemy (basic orc, basic skeleton) arch necromancer (can summon every enemy) flying skulls (fast) i forgot, every enemy has its own fast version
Player Units ideas: a knight, an dwarf with axe, mage (fire, water or air you can choose on or add all of them) healer (can heal base 5hp every 2 waves also can unstun stunned units), farms to make money maybe golden apple trees? ,summoner can summon fairies every 5 seconds on start and when maxed out can summon every 2 seconds, on first level summons normal fairy on second level too, on 3rd level summons a fairy with bow on 4th summons both and on 5th summons an mage fairy,
Mind controller, every 3 seconds can control one enemy unit, controled enemy will turn back and attack other enemies until wave ends or he dies, if wave ends controled unit will automaticly die.
Game ideas:
1. Upgrading character, with every character level his looks change slightly, damage changes too and if summoner summoning speed also changes, there will be 5 character levels
2. Sending cash to your friend, your friend has a new unit and you want to see it but he cant afford it, give him some money.
3. Selecting difficulty to level
4. Multiple maps to choose, dark forest, abandoned village, dragon cave...
5.every 20 waves there will be minibosses, and every 50 waves there will be a boss with ability of your choose (how many waves there will be depends on the difficulty)
6, if you beat a level there will be 2 options, go to lobby or play endless 7, skipping waves or sppeding them up
8. Units abilities like arrow shower that players can use whenever they want but there is a cooldown, unit abilities show when an unit with that ability is on max level
9. Units skins
10. Have fun🎉🎉🎉
Sry for bad english and keep goin🎉
MAN YOU ARE BEST DEV!!!!!
Unit and enemy ideas
1. Wizard, price 250 , low damage with high attack range average attack rate
, status good guy, appearance basic wizard
2. wraith, low health with fast speed, status, bad guy?, appearance ghosts of your units it’s also black with red eyes
3. alchemist, price 750 , high damage low attack rate average attack range, status good guy, a normal alchemist with a cauldron and throws potions.
You should make a lobby where you can join with other players to go to different maps and some maps are harder than others
I can’t wait for its release!
I got a new enemy idea
Skeleton 💀:
It’s walk speed is slower than goblin
Has more health than goblin
Does more damage to base
Drops more cash than goblin
you just described a “slow” enemy 😊