I made a TOWER DEFENSE Game in Roblox...

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  • Опубликовано: 25 дек 2024

Комментарии • 1,5 тыс.

  • @GamerM8
    @GamerM8  5 месяцев назад +260

    ⚠I NEED YOUR HELP! ⚠
    I feel like the goblins and elfs stats feel a bit weird right now, and I need your help to fix them!
    If you could fill in each stat with what you think would make the game feel more balanced, I'd really appreciate it!
    🧟‍♂GOBLIN
    - Walk speed
    - Health
    - Damage to player base
    - Cash dropped on death
    🏹 ELF
    - Damage to enemies
    - Attack range
    - Attack cooldown
    - Price to buy

    • @secretlyabanana-7
      @secretlyabanana-7 5 месяцев назад +33

      Goblin:
      1 walk speed
      5 health
      10 damage to player base
      30 cash dropped on death
      elf:
      2 damage to enemies
      10 attack range
      1 attack cooldown
      price to buy 100$

    • @Benneplays
      @Benneplays 5 месяцев назад +16

      Goblin
      -walk speed medium
      -health 100
      -damage to players base 50
      - cash on death $50
      Elf (Tip: make it upgradeble)
      Damage to enemy’s 50->150
      Attack range 5 -> 15
      Attack cooldown 3->1
      Price to buy $100

    • @Benneplays
      @Benneplays 5 месяцев назад +3

      I hope you like the stats I tried my best

    • @Pirux-jv2hz
      @Pirux-jv2hz 5 месяцев назад +5

      goblin normal walk normal health 10 damage 25 cash on death
      ELF:15 damage 25 attack range 3 sec attzk cooldown 100$ to buy
      knight:range 10 20 damage 1 sec attack cooldown 150 to buy
      priest: heals base by 3 each wave 15 attack range gives a buff no cooldown 300 to buy
      mage:starts with a random element ice freeze fire fire damage wind push back water slow:ice 15 fire 5 wind 20 water 15:cooldown 4 sec 300 to buy

    • @IcefireGT
      @IcefireGT 5 месяцев назад

      Can you make an orc as a tank enemy and a knight as a defender

  • @DaConeheadChannel
    @DaConeheadChannel 5 месяцев назад +110

    looks rlly awesome gamerm8, well done!
    i can give u some ideas if u would like
    GAMEPLAY IDEA: Middle Intermissions
    Every 10 waves, a shop will appear and you can buy abilities like X2 Cash or Tower Speed, etc
    Enemy Idea: The Witch
    Throws potions around, stunning towers who have been hit with it
    alright, keep up the good work

    • @GamerM8
      @GamerM8  5 месяцев назад +33

      thanks for the ideas!

    • @DaConeheadChannel
      @DaConeheadChannel 5 месяцев назад +7

      @@GamerM8 alright! see you next video!

    • @hamstercreature951
      @hamstercreature951 5 месяцев назад +5

      ​@@GamerM8how about a troll. It can be slower than a goblin or witch but it will have more health

    • @CantKillMeBs
      @CantKillMeBs 5 месяцев назад +2

      @@GamerM8ye

    • @ZGOD7777
      @ZGOD7777 5 месяцев назад +4

      And make them look different the more you upgrade them and you have to add upgrades

  • @Doge_lol
    @Doge_lol 4 месяца назад +3

    You have inspired me to make a tower defense game of my own!!! Thank you so much this was the motivation I needed! ❤

  • @olleH-nq3fv
    @olleH-nq3fv 5 месяцев назад +2

    I’m so excited to see the evolution of this game :D
    You should add bosses and different types of goblins and elfes !!!

  • @LEONGPAKSEKKAEDENStudent
    @LEONGPAKSEKKAEDENStudent 5 месяцев назад +10

    This new game looks fire GamerM8.
    Suggestion: Wizards, Catapults, different goblins versions.
    Thank you gamerM8 for helping me learn to script.

    • @Vaak4791
      @Vaak4791 5 месяцев назад

      i want to see a goblin tank enemy

    • @TristanHardy-sy5mp
      @TristanHardy-sy5mp 2 месяца назад

      @@Vaak4791 that sounds super good it should be the mini boss

  • @spx1der
    @spx1der 5 месяцев назад +4

    I was waiting for this!

  • @Lazybliwee6
    @Lazybliwee6 5 месяцев назад +13

    You are one of my favourite roblox game dev youtuber

    • @GamerM8
      @GamerM8  5 месяцев назад +2

      thanks!

    • @localkayden6735
      @localkayden6735 5 месяцев назад +3

      @@GamerM8yo gamerm8 i think u should make more episodes of this

    • @olleH-nq3fv
      @olleH-nq3fv 5 месяцев назад +1

      Same

    • @Eldarrr333
      @Eldarrr333 5 месяцев назад +2

      ⁠​⁠​⁠@@GamerM8can u make make a tutorial to this?

    • @caseyisaac9449
      @caseyisaac9449 5 месяцев назад

      Yes indeed

  • @Live_Nameless_Deity_Reaction
    @Live_Nameless_Deity_Reaction 4 месяца назад +2

    Some ideas for the game:
    - Considering you used a GnomeCode tutorial and Gnomes are medieval fantasy creatures, I think a Tower based on GnomeCode would fit quite well. Maybe give him a unique way to unlock him, like a secret code or a Hidden Wave, rather than just getting him like a normal Tower.
    - Have a different enemy type for each Game Mode. One Game Mode would have Goblins, another Game Mode could have Kobolds that have a Dragon as a boss, another Game Mode could have Orcs, maybe one could have Humans, etcetera.
    - You should definitely utilize that dried-up husk face for something. Maybe the boss of the Goblin Game Mode.
    - Add Ranked-up Modes versions like TBZ has because TBZ hasn't gotten much attention and I haven't seen any Tower Defense games with a similar mechanic. Some examples of Ranked-up Modes are Hobgoblins for Ranked-up Goblin Mode and religious figures for Ranked-up Human Mode.
    - On the topic of religious figures, and with a Hidden Wave being brought up in the first suggestion, I feel like a good option for a Hidden Wave would be the Rapture occurring. Due to legal obligation, and due to the Nameless Deity of Light being very similar to God, I am forced to suggest the final boss of the Rapture being The Nameless Deity of Light. Of course, having Nameless Deity in your game definitely isn't the best of ideas, and you can probably come up with a better idea for the Hidden Wave Final Boss.
    Thank you for coming to my T.E.D. talk!

  • @Abood46847
    @Abood46847 5 месяцев назад +4

    Pls make a part 2 your game is awesome❤

  • @munkhzulaltanpurev8951
    @munkhzulaltanpurev8951 2 месяца назад

    wow i was planning on making this aswell thanks! i got some ideas
    GUI: Game
    Add a money gui and health base
    Enemies:
    Armored Goblin: Has 25 HP 15% Sheild And Can't Be Stunned
    Burned Goblin: Has 10HP can burn towers and the towers are burned will have less range and less damage
    Swampi: A Mini Boss. Has 150HP can summon vines that can stun towers can summon armored goblins
    Goblin Rusher: Runs VERY fast has 50 hp can be stunned
    Swapper Goblin: Can swap with goblins who are the farthest in the path Has 75 hp
    Mystery Goblins:when defeated it can turn into a random goblin even Swampi has 20 hp
    The Witch Goblin: Can Fly has 500 hp can stun towers can't be hit by ground towers
    Commander Goblin: Final Boss Of Easy Mode.Has 750 hp can boost goblins to make them faster can summon burned goblins
    Towers:
    Aero-Elf:This litlle fella can break witch goblins flying broom does 25 damage costs 700$

  • @Xtraysss
    @Xtraysss 4 месяца назад +14

    easy mode : 10 waves - boss = dragon if you are at wave 10, first minion dragons then boss dragon👍
    maybe more ideas
    fire goblin = if you gonna add a tower like deals damage with fire, this guy don't take damage
    ADD LOBBY

  • @OxfordKingsSteakoutSpeedrunner
    @OxfordKingsSteakoutSpeedrunner 5 месяцев назад

    Very cool! Heres some ideas for towers:
    - Knight.
    The knight is a melee tower and uses a sword to swing at enemies
    - Wizard
    The wizard is either a healing tower OR uses potions to attack the goblins
    - Stables
    The stables spawn horses on the map which attack the goblins (like the military base from TDS)

  • @Lunch4Breakfast
    @Lunch4Breakfast 5 месяцев назад +398

    Bro watched his own Tutorial💀

    • @I_am_aguy.
      @I_am_aguy. 5 месяцев назад +37

      Bro watch a tutorial on how to spell "tutorial" 💀

    • @jackycaptain_1670
      @jackycaptain_1670 5 месяцев назад

      ​@@I_am_aguy. Real

    • @I_am_aguy.
      @I_am_aguy. 5 месяцев назад +11

      @@Allways-Randomized that's literally what I said

    • @KyleNathanNacua
      @KyleNathanNacua 5 месяцев назад

      ,​@@I_am_aguy.

    • @GoofyShroom
      @GoofyShroom 5 месяцев назад +4

      @@I_am_aguy.he might be talking to the other guy

  • @Typical_TDS
    @Typical_TDS 4 месяца назад

    Gameplay Ideas:
    Modes:
    Blood moon: At the final wave, the moon turns red, and The boss (Bloodthirsty Wolf) attacks with a hoard of other hoards of enemies.
    Goblin Raid: The mode you made.
    Raid: Another kingdom attacks.
    More towers:
    The Mage: uses magic to kill goblins
    King: Has a sword and sends out knights from the base that ram into the enemies.
    Knight: Swings his sword around with high damage, but has a very short range.
    Farm: Gives you money and boost towers in its radius.
    Camp: Sends out knights and archers.
    Genie: Kill any 3 goblins. (You can only place one)
    Ballista: Ton of range and damage, but not a very height cooldown.

  • @N00b0nlyzone
    @N00b0nlyzone 5 месяцев назад +7

    As a TD player, I would say make the game feel a little more exiting. For example you make the enemies damage towers like in TDX (like make the goblins use the club or somthibg) Or maybe you can have like a golem boss to fit the Middle Ages theme and make him ground pound towers. I’d also say add like a knight tower that uses a mace or sword

  • @mertors7100
    @mertors7100 5 месяцев назад

    Things you can add to the game: 1. Health bar for incoming Goblins, 2. Lobby, 3. Other towers like Elf, 4. Other creatures like Goblin, 5. A Sgop Guı and tower crate with Robux inside. Also, you are my favorite Roblox studio RUclipsr.

    • @mertors7100
      @mertors7100 5 месяцев назад

      Sorry not spop Shop

    • @Guest75899O
      @Guest75899O 4 месяца назад

      he prob does the billboard gui for health or a hovergui but hovergui is better imo

  • @Extirn123
    @Extirn123 5 месяцев назад +5

    GamerM8 Add wizard (unit) and add lobby add Orcs (Boss lot of HP but 2x slower than goblins And also add Dragonz (enemy) Finale boss LOT of Health and Kinda fast like mid fast And my last idea add Sorcecer (unit) ALOT of damage but 1.5 seconds cool down ❤

  • @mysterious_gamer1st
    @mysterious_gamer1st 5 месяцев назад +6

    Sure! Here are some ideas for a medieval fantasy tower defense game, covering towers, enemies, bosses, and game mechanics:
    ### Towers
    1. **Archer Tower**:
    - **Upgrades**: Crossbowmen (faster attack), Longbowmen (increased range), Fire Archers (fire damage over time).
    2. **Mage Tower**:
    - **Upgrades**: Ice Mage (slows enemies), Lightning Mage (chain lightning attack), Arcane Mage (high single-target damage).
    3. **Barracks**:
    - **Upgrades**: Knights (high health), Pikemen (increased damage to large enemies), Paladins (healing aura for nearby towers).
    4. **Ballista Tower**:
    - **Upgrades**: Rapid Fire Ballista (faster attack), Explosive Ballista (area damage), Piercing Ballista (hits multiple enemies).
    5. **Cannon Tower**:
    - **Upgrades**: Bombardier (larger explosion radius), Dragon's Breath Cannon (fire damage), Earthshaker (stuns enemies).
    ### Enemies
    1. **Goblins**:
    - Fast but weak enemies, come in large numbers.
    2. **Orcs**:
    - Slower, stronger enemies with higher health.
    3. **Skeleton Warriors**:
    - Medium speed and health, resistant to poison.
    4. **Wolves**:
    - Very fast enemies that can dodge attacks.
    5. **Dark Elves**:
    - Use ranged attacks against towers, moderate speed and health.
    ### Bosses
    1. **Orc Warlord**:
    - High health and damage, summons additional orc minions during the battle.
    2. **Necromancer**:
    - Medium health, can resurrect fallen enemies, periodically summoning waves of skeletons.
    3. **Dragon**:
    - Flying boss with breath attacks that damage multiple towers, high health.
    4. **Giant Troll**:
    - Extremely high health and damage, regenerates health over time.
    5. **Dark Sorcerer**:
    - Casts spells to disable towers temporarily, moderate health and summons elemental minions.
    ### Game Mechanics
    1. **Resource Management**:
    - Earn gold by defeating enemies. Use gold to build and upgrade towers.
    2. **Wave System**:
    - Enemies come in waves, with each wave increasing in difficulty. Bosses appear every 10th wave.
    3. **Hero Units**:
    - Players can control powerful hero units with unique abilities. Heroes can level up and gain new skills.
    4. **Path Blocking**:
    - Some towers or units can create temporary barriers to redirect enemy paths.
    5. **Special Abilities**:
    - Players can use powerful abilities with cooldowns, such as calling down a meteor strike, summoning reinforcements, or casting a healing spell for towers.
    6. **Tower Synergy**:
    - Certain towers can work together for combo effects. For example, a freezing effect from an Ice Mage can make enemies take more damage from other towers.
    7. **Environmental Hazards**:
    - Some maps may have natural hazards like lava flows or falling rocks that can damage both enemies and towers, adding a layer of strategy.
    These suggestions provide a solid foundation for a medieval fantasy tower defense game, balancing strategic depth with engaging gameplay. Btw you can also use this

    • @realyes
      @realyes 5 месяцев назад

      This is AI.

    • @lynner175
      @lynner175 17 дней назад

      bro really used ChatGPT

  • @GamingWithMystic44
    @GamingWithMystic44 5 месяцев назад +17

    bro i cant wait to see what he updates to this game next, A Suggestion: you should add more enemys and more different variety of allies to add instead of just a elf, and you should make it where players can attack the goblin's too

    • @gsim3893
      @gsim3893 5 месяцев назад +2

      Calm down bro he just started💀💀💀💀💀

    • @GamingWithMystic44
      @GamingWithMystic44 5 месяцев назад +3

      ​@@gsim3893it's just suggestions I'm sure he'll do a little bit at a time.

    • @gsim3893
      @gsim3893 5 месяцев назад +1

      @@GamingWithMystic44 ok

  • @HercoMerco
    @HercoMerco 5 месяцев назад +1

    I love helping people with games so here are some ideas!
    Dragon (TOWER) Costs 1k coins and does splash damage.
    Big Goblin (ENEMY) Just a stronger goblin. Has more health. And is VERY slow
    Rock Monster (ENEMY) A pretty strong enemy that is a bit slower than the goblins.
    Hope that helps!

    • @GamerM8
      @GamerM8  5 месяцев назад +1

      thanks for the suggestions!

  • @L30N_VR
    @L30N_VR 5 месяцев назад +15

    Just a couple of suggestions:
    TOWERS: you could add lots of towers including:
    -prisoner (default tower)
    -knights
    -gnomes
    -fairies
    -wizards
    -executioners
    -swordsmen
    -bowmen
    -jesters
    -dwarves
    ENEMIES: also lots of enemies such as:
    -zombies
    -giants
    -necromancer (summons enemies)
    -frog mutants
    MAP IDEAS:
    -castle map
    -throne room
    -dungeon map
    -forest map
    -ship map
    -magical jungle map
    -ant land
    GAMEPLAY IDEAS:
    -tower boosts
    -enemies spawn from 3 different caves
    -cutscenes*
    -a limit to how many towers
    -a choice of being a wizard (magical stuff) or a prince (non-magical stuff)
    *cutscenes would be super fun and interesting to tell the backstory. I know it’s a bit much for you to do but if the game was doing good you could get some people to help you.
    anyways I hope you see this and get some inspiration! Good luck on this project. I could definitely see this going somewhere.

  • @Jaxonhej
    @Jaxonhej 5 месяцев назад +1

    I have some ideas i thought would be kinda cool
    1st Wizard he has two attacks you can switch from like fire and boulders
    2nd knight, he deals lots of damage but he is s pretty slow
    3rd Witch, its an enemy thats pretty fast on her broom
    And i dont have any more ideas so i hope you liked them

  • @mus168
    @mus168 5 месяцев назад +10

    Game idea new tower : wizard. The wizard attacks by using his magical wand and then casts a spell on the enemies . He is 59 dollars in the game and does 40 damage .if you upgrade him he does 60 damage on level 2. If you upgrade him to level 3 he gets a new ability and his ability is he uses a magical hand to slam on the enemies. On level 4 he uses the same level 3 ability but hets green goggles.

  • @WWhiteDev
    @WWhiteDev 5 месяцев назад +3

    Some Ideas
    Towers;
    The Knight,
    The Knight is a strong tower that does lots of damage
    but has slower attack speeds.
    Damage: 25
    attack speed: 1.2
    price: 350
    Range: Short
    Method Of Attack: Sword
    Wizard (Random),
    The wizard is a decent tower with a pretty great ability,
    and does quite a lot of damage but for a heavy price.
    Damage: 35
    Attack speed: 0.8
    Price: 450
    Range: Medium
    Method Of Attack: Lightning from a staff that travels through enemies.

  • @Immipat
    @Immipat 5 месяцев назад +5

    Gamer here’s some ideas
    Units:knight and unicorn that makes money
    Enemies: dragon which spawns on the hardest mode and is the hardest boss for now the Phoenix that spawns like in a harder map but not a boss
    Maps:like something related to rainbow road or like a cave with a lot of fire and a mashroom forest
    And that’s it edit: unicorn is the only one that makes money

    • @justacube322
      @justacube322 5 месяцев назад

      A village would be better model for the cash maker

    • @Immipat
      @Immipat 5 месяцев назад

      @@justacube322 ok what about the unicorn is a booster

    • @justacube322
      @justacube322 5 месяцев назад

      @@Immipat that could make sense yeah!

  • @drakepawtooken
    @drakepawtooken 4 месяца назад +1

    Unit: Dark Knight
    Rarity: Godly (you'll probably add a lobby and a way to get more units )
    Maxed out stats:
    Attack Type: Single, AOE
    DPS: 28000
    AOE DPS: 4000
    Total DPS: 32000
    Range: 20
    AOE Range: 35
    Cooldown on Sword: 1
    AOE Cooldown: 0.25
    Looks: A Knight with Charcoal Gray, black, and red armor using a sword and a pulsing red orb (Orb shoots fire).
    This is just my idea for a unit, hope you have a good day.

  • @JustANormalPerson-IRL
    @JustANormalPerson-IRL 4 месяца назад +3

    Suggestions:
    Upgrades: Elf (For example) has Sharp Shooting, Longer Range, Flame Arrows (The player can choose)
    Elf 5-0-0 = Archer of Freedom (Can't see camo)
    Elf 0-5-0 = Sniper / Peace Bringer (Can see camo)
    Elf 0-0-5 = Flaming Shooter (Can destroy enemy with armor / protection)
    New tower: Knight (Meele tower that does big damage)
    Upgrades: Swift Slashes (Faster attacks), Piercing Blows (Stab damage), Longsword (Longer Range)
    5-0-0 Knight = Flashing Striker (Can't see camo)
    0-5-0 Knight = Royal Guard (Has a spear that stuns enemys, Can see camo)
    0-0-5 Knight = Rogue Warrior (Destroys enemies with Armor / protection, stuns enemies)
    Enemies
    Skeleton: fast but low HP
    Dragon: Tanky camo
    Zombified Knight= Tanky and Slow with armor
    Dark Eagle = Stuns towers, fast, camo but with low HP
    BOSSES
    Hydra: has 7 heads, each head is immune to certain types of attack and weak to certain attacks
    King Ghidora: 3 heads dragon, forcefield and a electric beam attacks that stun towers
    Rodan: Fast, camo, uses fire to destroy supporting towers (money making towers, hazard placing towers etc..)
    Godzilla: Tanky slow, Stomp that stuns towers, atomic breath destroys support towers, roar removes all hazards from the field.
    Gimick
    3 Gimick ideas: Special towers you only get once a match (example: Midnight Rogue, a really strong version of Rogue Warrior)
    2nd Idea: Perfectus, Combine a 5-0-0 Knight with its 0-5-0 And 0-0-5 counterparts and it makes... : Perfectus Warrior (All 3 upgrades combined)
    3rd idea: Helpers, they remove spikes and hazards the enemies set up, help rebuild supporter towers and etc etc.. low damage output and low HP making them very helpful but fragile.

  • @ImSpareDev
    @ImSpareDev 5 месяцев назад +1

    Some people think that once you learn scripting, you can just make everything by your own. Well that’s not the case, I was also one of those people, and once I learnt how to script, I had no idea how to make stuff. Looking up tutorials to help you make your game is not a bad thing, everyone does it, and that is their purpose.

  • @Giant_up_zombie
    @Giant_up_zombie 4 месяца назад +3

    Suggestion: Make a enemy called "LumberJohn".
    Appearance:
    He looks like a Lumberjack.
    His stats:
    Walkspeed = 5
    Health = 5000
    Damage to player base = depending on the enemy's health
    Cash dropped on death = 200
    Abillites:
    Stomp = he makes a 2 second stun to elfs.
    Axe attack = he uses his axe to stun nearby elfs, 3 second stun.

  • @Mikeygaming0041
    @Mikeygaming0041 4 месяца назад

    TUTORIAL? THIS LOOKED SOOOO COOOOL!

  • @ЮрийЧолахсаев
    @ЮрийЧолахсаев 5 месяцев назад +31

    unit idea
    Mage
    cost in shop:3500
    Description:he loves magic
    money to place:1250
    1 level-Forbidden magic, 20 DMG, 2 cooldown, range ??? cost:900
    2 level-Fire ball,40 DMG , 2 cooldown,range ??? add fire effect to enemies cost:2300
    3 level-Mega energy, 100 Dmg, 2 cooldown,range ??? cost:4500
    4 level-Mage of the forest, 250 Dmg,2 cooldown, range ??? cost:6000

    • @robisverysad
      @robisverysad 2 месяца назад

      pixelbit studio do be leaking with this one 🔥🔥🔥🗣

  • @Spook-x8x
    @Spook-x8x 4 месяца назад +1

    3 tower ideas! Each has 3 upgrades
    Elf 100$
    1 damage 1 cooldown 8 range
    Lvl 1 200$
    1 damage 0.75 cooldown 10 range ( adds arrows on back )
    Lvl 2 400$
    2 damage 0.6 cooldown 15 range ( gives a long bow )
    Lvl 3 1000$
    5 damage 0.5 cooldown 18 range ( gives belt and armour)
    Tower 2 knight 150$
    2 damage 1 cooldown 4 range
    Lvl 1 300$
    4 damage 1 cooldown 5 range ( gives iron sword )
    Lvl 2 600$
    6 damage 0.8 cooldown 6 range ( gives helmet )
    Lvl 3 2000$
    10 damage 0.75 cooldown 6 range ( iron armour )
    Tower 3 mage 1000$
    2 damage 0.5 cooldown 8 range
    Lvl 1 500$
    4 damage 0.5 cooldown 9 range ( gives wizard hat )
    Lvl 2 1400$
    6 damage 0.5 cooldown 10 range ( gives cloak )
    Lvl 3 4000$
    10 damage 0.4 cooldown 12 range ( gives staff )
    Enemy idea
    Faster goblin 3 hp fast
    Goblin 4 hp normal
    Armoured goblin 10 hp slow
    Really fast goblin 5hp very fast
    Boss goblin 80 hp very slow
    Armoured boss goblin 500 hp insanley slow
    Goblin king 2000hp insanley slow has ability that can stun

  • @vulcan-gaming
    @vulcan-gaming 4 месяца назад +5

    since this a medieval tower defense i think for starters 1.[ intermission] U can choose easy , medium , hard and NIGHTMARE well start with easy for now because its simple. 2. [mobs/enemies] first enemy is a skeleton it can move really fast! Next i suggest a witch that can throw potions and stun towers for a short amount of time. im ending my suggestions here folks. [preview] easy = goblins , witch and skeleton |
    Witch:
    stun potion = 4 seconds stun
    20HP
    10 damage to base
    slow
    Skeleton:
    fast
    5 damage to base
    10HP
    Goblin:
    15HP
    10 damage to base
    slow
    Archer:
    5 damage
    u dont have to like if u dont want to im just giving an opinoin pls dont hate aswell and have a great day everyone

  • @PeterGriffin530
    @PeterGriffin530 4 месяца назад +2

    Idea : make a knight that walks out of the castle and kills the goblins in its path
    Health : 150-250
    Damage : 50

  • @Iain-James
    @Iain-James 5 месяцев назад +3

    Enemy idea: an orc riding a boar

  • @maxymusgamer9900
    @maxymusgamer9900 5 месяцев назад

    entity ideas:
    Wizard: has a magic wand, has 3 attacks. 1. Confusion ray: will confuse one of your towers, making them attack their mates ( other towers)
    2. Damage ray: deals damage to towers
    3. Freeze ray: freezes towers, making them unable to attack
    Major: looks like a rich one, has a robux wand
    sometimes, major will shoot robux into towers, making them only care about robux for some time (that means they wont be able to attack), after 5 seconds the robux will dissapear and the tower will continue attacking

  • @alpbrawl
    @alpbrawl 5 месяцев назад +7

    i heard you need some tower or enemy ideas, here is some ideas! 📌
    New Tower: Magician 🧙‍♂
    Magician is 400 coins and good for the mid game, attacks with his/her magic wand.
    New Enemy: Skeleton 🦴
    Skeleton comes after goblins and moves faster but has low health.
    I hope you like my ideas! 🙏

    • @GamerM8
      @GamerM8  5 месяцев назад +1

      thanks for the ideas, I was actually thinking of adding a skeleton next!

    • @lopldey
      @lopldey 5 месяцев назад

      @@GamerM8 Enemy suggestions:
      Goblin - Medium Medium (yes)
      Skeleton - Fast Weak
      Armoured - Slow Strong
      Mutiliated - Slow VeryStrong
      Witch - Slow VeryStrong Spawns
      Camo - Fast SlightlyStrong CantBeDetected
      Charged - Slow SuperStrong
      Scouter - Fast VeryStrong
      Impersonation - Medium Strong TurnsToDifferentEnemyUponDeath
      Wizard - Slow VeryStrong SpawnImpersonations
      General - FinalBoss Slow UltraStrong SpawnsAllEnemies
      Tower suggestions:
      Archer - BigRange LowDamage
      Knight - LowRange BigDamage
      Alchemist - MediocereRange SplashDamage LastingEffects
      WarLord - BuffDamage BuffAttackSpeed
      Farm - MakeMoney
      Guardian - LowRange HugeDamage
      Doctor - HealBaseEveryWave UnstunTowers
      Camp - SpawnKnightsArchers
      Recon - BuffRange RevealCamo
      Fortifier - PlaceBarricades
      Mage - ShootsBeamsWithStaff SpawnsSouls

    • @HowToDoThatYTChannel
      @HowToDoThatYTChannel 4 месяца назад

      @@GamerM8 Hello GamerM8 Please See If These Ideas Fit Your "Tower Defence Simulator" Game Including Two New Enemy's and Towers and The Stats Updates You Requested for Your existing Enemy's and Characters!
      Goblin Stats:
      WalkSpeed = 7
      Health = 25
      Damage to player base = remaining health
      cash dropped on death = max health
      Elf Stats:
      Damage to enemies = 5
      Attack Range = 15
      Attack Cooldown = 1 second
      Price to buy = 100
      New Enemys :
      Rock Goblin Stats:
      WalkSpeed = 3
      Health = 75
      Damage to player base = remaining health
      cash dropped on death = max health
      Grass Goblin Stats:
      WalkSpeed = 10
      Health = 15
      Damage to player base = remaining health
      cash dropped on death = max health
      New Fighters :
      Fairy Stats :
      Damage to enemies = 10
      Attack Range = 25
      Attack Cooldown = 3 second
      Price to buy = 250
      Wizard Stats:
      Damage to enemies = 20
      Attack Range = 10
      Attack Cooldown = 1 second
      Price to buy = 150
      Please Credit Me If You Use My Stats And Characters :D

  • @BountyHunter394
    @BountyHunter394 4 месяца назад +1

    My man you're lucky cause ill be in that game for 24/7 cuz im addicted to Tower Defense games

  • @JandI-YTChannel
    @JandI-YTChannel 2 месяца назад +3

    0:18 SCOUT!?!?!

  • @CollectorBlox
    @CollectorBlox 3 месяца назад +1

    Looks great! Just gotta probably make the map better and add more towers and enemies :)

  • @JessicaCrawford352
    @JessicaCrawford352 5 месяцев назад +4

    Here are a few ideas;
    The King would be a summoning tower, and spawn knights on the path to attack the enemies, and you should also let there be multiple variations that spawn each upgrade, similar to TDX.
    And you should also maybe have Knights as a tower, with slow yet heavy hitting attacks, but maybe not hence the kings mechanic.
    There should be a farmer that gets money each wave, so just the farm but with an er at the end.
    Raiders could be an enemy, coming in with pitchforks or something, usually spawning in in groups, which’ll be overwhelming even with low stats.
    There could also be a lord/king of the goblins that could act as a mini boss or a final boss.
    And maybe there could be a tower that builds barricades on the path that tank damage.
    That’s all my ideas for now, I hope this gets seen!

  • @Yukuleo
    @Yukuleo 23 дня назад

    stats for elf:damage 10,speed 3,and range 15,cost 150,goblin:hp 30,no stun btw,shield for 2 seconds,so thats your advice!

  • @nexnca
    @nexnca 5 месяцев назад +7

    U bro can u stick to one game and keep updating it rather than making new games everytime

    • @freddy7941
      @freddy7941 5 месяцев назад +2

      Who's gonna tell this kid, he's not making a game to get successful he's making a game for content.

  • @NedTheNoob
    @NedTheNoob 5 месяцев назад +1

    Amazing video 📌

    • @GamerM8
      @GamerM8  5 месяцев назад

      thanks!

  • @MusicCarDude
    @MusicCarDude 5 месяцев назад +52

    PUT GNOMES AND KNIGHTS IN THE GAME!!

  • @justkiwi438
    @justkiwi438 5 месяцев назад +1

    I love tower defense games..
    Here are things you can add:
    - smooth enemy turns
    - tower abilitys
    and some towers and enemies:
    Knight (a melee tower)
    lvl 1
    damage: 3
    range: 5
    cd: 1
    price: 900
    lvl 2
    damage: 4
    range: 6.5
    cd: 1
    price: 300
    lvl 3
    damage: 10
    range: 8
    cd: .8
    price: 725
    lvl 4
    damage: 12
    range: 10
    cd: .7
    price: 1400
    lvl 5
    damage: 18
    range: 12
    cd: .35
    price: 3450
    Golem (enemy)
    speed: 2.5
    hp: 300
    damage: same as health right? or if you dont doing that then maybe 50 idk
    cash: 250

  • @MaxAlselmi
    @MaxAlselmi 3 месяца назад +12

    What is the game called

    • @nsarjeant
      @nsarjeant 2 месяца назад +1

      He said he's not making it public until he makes quite a few changes including it being mobile friendly so the game hasn't released yet therefore it has no name

    • @friendwithZan
      @friendwithZan Месяц назад

      That’s what I’m saying

    • @GamerOllie15
      @GamerOllie15 19 дней назад

      It isn’t published

  • @Tennisy6
    @Tennisy6 Месяц назад

    Ideas: make a lobby
    2nd idea: when you lose you get money so you can buy Archer's and more strong characters.
    3rd idea: make waves so the goblins agility strengh and health increased.
    4th idea: make a skip wave button
    5th idea: do texture (lol)
    Any ideas friends?

  • @ElfSonicRed
    @ElfSonicRed 5 месяцев назад +4

    add a lobby pls

  • @Dev_light-
    @Dev_light- 5 месяцев назад +1

    W game here is some ideas U should add like a gui that shows how much health the goblins are, and where you can upgrade your troups, and like health at the end and you can add coins and stuff so you can buy troups hope this helps

  • @MaxMaxRblx
    @MaxMaxRblx 5 месяцев назад

    Wow, amazing video I do have some nice suggestions you could use!
    Towers:
    - Gladiator (Has small range but does insane DPS)
    - King (Can spawn small minions every 15 seconds but the more you upgrade it, the better it gets)
    - Gold Farm (Makes money for you every wave the more it gets upgraded the more money you get after every wave)
    Enemies:
    - Demon (Spawns tiny demons that are more faster than the demon and can stun towers but for only 2 seconds)
    - Faker (A fake knight that is secretly a goblin but he has a lot of health because of his armor and he can stun towers for 5 seconds because of his sword)
    That's all the ideas I have, hope to see part 2 soon!

    • @Pilla-p6k
      @Pilla-p6k 15 дней назад

      Game name😢😊

  • @VloggingwithEmma_1
    @VloggingwithEmma_1 4 месяца назад

    4:30 I thought you were pro at scripting, but now i have someone to relate to :3

  • @TDgamesEnjoyer
    @TDgamesEnjoyer 5 месяцев назад +2

    TOWER IDEA
    Cannoneer (medieval era according to google is 500-1500 AD And Cannon Invented in 1200AD)
    Tower that shoot High Damage,MidRange and Single target that turns its Cannonball into Bomb Cannonball that Deal High damage and having small Area explosion that have Decent Damage in later level

  • @sircheese6473
    @sircheese6473 4 месяца назад

    Gameplay Idea: upgrades
    Enemy Idea: Big Goblin. Bigger, slower, more health, big tusks
    Tower Idea: Knight. Close range attacks dealing more damage than the archer
    Btw I love your vids

  • @Smugginson
    @Smugginson Месяц назад

    Really Good job, the British accent makes it even better❤

    • @Smugginson
      @Smugginson Месяц назад

      Damn it wasn't even 30 seconds lol

  • @Notjoexbuildzalt
    @Notjoexbuildzalt 5 месяцев назад

    I’m excited for PART 2 !! :DD

  • @SuperDinosaur32
    @SuperDinosaur32 5 месяцев назад

    Can’t wait for the game looks amazing

    • @GamerM8
      @GamerM8  5 месяцев назад

      thanks!

  • @AshAndAidy
    @AshAndAidy 5 месяцев назад +1

    Idea: When Golems Shoot,The arrow should be visible(make arrows show)
    Idea 2:Make witches which use potions to hit elfs(The Elfs Should Take SERIOUS DAMAGE from The Witches)

  • @Goofygoobers-R-US
    @Goofygoobers-R-US 5 месяцев назад +1

    Make alchmist: splashs a potion on enimes which gives a random effect like fire, slowness, poison or stun and make the goblin hit towers in its range to stun them.
    Love your content keep it up! :)

  • @crusherrboi
    @crusherrboi 5 месяцев назад

    Common W video form Gamer M8

  • @WyxMilan
    @WyxMilan 3 месяца назад

    Enemy idea:
    Healer Goblin - 50HP, but he can heal himself every second.
    Stack Goblin - 3 goblins on top of each other and they have 150HP, when they are "killed" the 3 goblin will fell of each other, and began their own journey, they have the same HP as the basic goblin.

  • @rubamusitef6441
    @rubamusitef6441 5 месяцев назад +1

    !!!I LOVE YOUR VIDEOS!!!

  • @AxolotlC
    @AxolotlC 2 месяца назад

    Boss ideas:
    Round 20- Mushroom Monster
    Round 40- Spike Catapult
    Round 60- Alien
    Round 80- Dragon
    Enemy ideas:
    Mushroom Man- Round 14 to 26
    Dragon Tamer- Round 45 to 80
    Pharaoh- Round 25 to 40
    Tower ideas:
    Chef- (slices enemies with knife) $300
    Knight- (horse stomps on goblins and mushroom men) $500
    Pawn- (very good for early game) $80

  • @salimsalim1925
    @salimsalim1925 4 месяца назад

    Ideas: 1. New Tower: Wizard Shoots Fire that deals 25 damage. Attack range: Far. Cooldown 1s.
    2. Add an upgrade System
    3 . New enemy Giant: moves slow but has alot of healh
    Damage to players base: 60.
    4. New enemy
    Master: Has decent amont of health and can Sleep the players towers for 7s
    Damage to players base: 30
    5. New tower
    Canon: fires a rock that deals splash damage
    Damage: 42
    Cooldown 2s
    6. Make a Difficulty System
    Difficulties: Easy Standard Hard Inase
    7. New enemy Mini Dragon: moves fast and has little health and when killed has a chance to explode
    Health 45
    Damage to players base 50
    8. New enemy skeleton: has decent health and a bow the skeleton can damage towers
    Health: 75
    Damage to towers and players base: 30
    9. New tower
    Scientist: gives extra money when killing and enemy
    And cannot be slept
    Health 100
    Extra income 20%
    10. Waves: make it so there are waves and the harder the difficilty the more waves
    11. Add rarities

  • @gamelaxyzz
    @gamelaxyzz 2 месяца назад

    bro i played the game before when i watched this and i didnt know that you've made it!

  • @rira4956
    @rira4956 2 месяца назад +2

    As a mobile player, I approve of this 🤤👍 the walk speed for the goblin could be 4 and it would be a normal speed category, the health for the goblin could be 6 hp like tds’s fallen mode abnormals. The damage to player base could be how much hp the enemy has left over. Consider making the base hp like 200 or something. The cash should be each bit of damage the tower/troop does. Like if a goblin dies, it has 6 hp so it would give 6 monies 🤑 the elf that you created in this video should do 2 damage at lvl one with a 1 sec cooldown, lvl 2 should be 0.8 cooldown with the same amount of damage and more range, lvl 3 should be same cooldown as lvl 2 with 3 damage and a little more range cuz why not? Lvl 4 should be 4 damage with 0.5 cooldown and the range stays the same. And max lvl/ lvl 5 should be 0.4 with 5 damage and a little more range. If you are gonna put hidden detection in the game, then make the elf get hd at lvl 4. The starting price for this elf should be 250 and starting cash in game should be 500 so you can place a variety. I hope you make this! Good luck 👍

  • @CooISkeleton96
    @CooISkeleton96 5 месяцев назад

    Here’s a idea: a spawning tower (in case you don’t know what that is, it spawns units from your base that walk on the path, attacking enemies when they get in range), spawns knights, and once upgraded spawns knights on horses

  • @ActionDUDE-xl5zu
    @ActionDUDE-xl5zu 5 месяцев назад

    I have an idea that would make the game a bit more unique, make some of the towers be able to walk on the path like the melee towers, but they would have a durability bar or health bat or smth.

  • @floz_vr
    @floz_vr 5 месяцев назад +1

    TOWER IDEA: a wizard that shoots fire balls with a staff
    ENAMY IDEA: a rock goblin - a goblin that got more health but he is slower and made of rocks

  • @mrchaostaco
    @mrchaostaco 5 месяцев назад

    (Somewhat) Balanced Suggestions
    -
    Unit idea: “boulder catapult” does splash damage, has large range, but has a long cooldown. And does a lot of dmg.
    Unit idea 2: “jester” does silly tricks and stuff lol. Mostly a booster tower, units in its range will have their range and cooldown boosted.
    Unit idea 3: “swordsman” pretty small range, but does much more damage than the archer.
    -
    Enemy idea: “Orc” basically a tankier version of the goblin, but slightly slower
    Enemy idea 2: “assassin” faster speed than goblin
    -
    Boss idea: Idk lol, tbh I think a dragon would fit this game.

    • @realyes
      @realyes 5 месяцев назад

      The first one is just a mortar

  • @snowybeefrblx8748
    @snowybeefrblx8748 5 месяцев назад

    If you continue this, a necromancer tower that spawns zombie or skeleton units that go down the track would be super cool! A similar idea would be a knight camp which spawns knight units.

  • @mohsenadib9791
    @mohsenadib9791 5 месяцев назад

    Idea1:the castle shoots arrows as a little help
    Idea2:the elder goblin:does not attack but reduces cd

  • @JillCasper
    @JillCasper 4 месяца назад

    Tower ideas:
    Wizard
    Knight
    Enemy ideas:
    Witch
    Giant
    Dragon
    Map ideas:
    Castle
    Enchanted forest

  • @Goblo4life
    @Goblo4life 24 дня назад

    You should make a limit on how many of a certain tower you can place. Some ideas for towers is a little rat that attacks fast but does little damage, also if you do add the rat make it have the man face. You could make new maps maybe like an elf town.

  • @depth_burrito
    @depth_burrito Месяц назад

    Enemy idea: Elder Goblin/Goblin Boss
    Has slower walk speed, but has 3x/5x the health of a normal goblin. Its club is made of metal, and it can stun towers around it every 5-15 seconds.

  • @MasonNoakes-h3l
    @MasonNoakes-h3l 5 месяцев назад

    Great job on the video I really injoyed it

    • @GamerM8
      @GamerM8  5 месяцев назад

      thanks, im glad you enjoyed watching it

    • @MasonNoakes-h3l
      @MasonNoakes-h3l 5 месяцев назад

      Personnely I think your my favourite RUclipsr :)

  • @Vilmersai
    @Vilmersai 5 месяцев назад +1

    THANK YOU SO MUCH

  • @Deboys1
    @Deboys1 Месяц назад +1

    PLEASE MAKE MORE!!

  • @RulerMemer
    @RulerMemer 4 месяца назад +1

    I think adding a Boss like a Goblin King that can summon different goblins at the end of a match

  • @Deathreturneralbion
    @Deathreturneralbion 5 месяцев назад

    Enemy ideas:
    Spider (fast moving enemy)
    Slime (tanky enemy splitting into 2)
    Goblin slinger(stuns)
    Goblin giant (has a bag which apon death drop a few goblins)
    Goblin general (boss)

  • @katerinakaterina-db7si
    @katerinakaterina-db7si 5 месяцев назад +1

    Idea 1: be able to upgrade towers and show health of enemies
    Also have a gui that shows the tower stats
    Idea 2: add a lobby and 3 different difficulties and different maps that each refer to a difficulty like easy mode, medium and hard
    Idea 3: add summoning area in lobby that requires 100 gold tokens to summon also make easy mode give you 100 tokens medium 200 and hard 450. Also make a skip button to skip waves.
    Idea 4: add more towers and enemies make easy have 25 waves, medium 30 and hard 40( tower idea, large elf it has 4 upgrades and costs in total 1000 money in game, it has a big range and shoots enemies whilst punching them in his second smaller range) (enemy ideas 1: the Witch, 2 goblin king which can stun tower but for 2 seconds every 6 seconds, 3 assassin goblin has low health but runs at very high speeds)
    That’s some of the ideas I have, wish u do them
    Who agrees?
    👇

    • @shelleyroe9408
      @shelleyroe9408 5 месяцев назад

      the summon is just gambling. instead it would be a shop were you could buy units instead of it being luck based

  • @Brunchenn
    @Brunchenn 5 месяцев назад +1

    I’m a kinda good tower defence player so here are some tips that I think are good to have on tower defence game
    Tip 1: make so the Dmg dealt is based on health because if it’s just of what enemy that is you deal 99% off it’s health then it gives nothing but if it is per hp then it’s at least useful!
    Tip 2: make so you can gamble for units but if you want buy them I don’t think I need to explain that just that gamble is good to have because if you don’t know what’s good and bad then gamble then they chose what you get for you so that can make people try new units!
    Tip 3: make so you can get/buy dupes and then add a trading!
    Tip 4: for events if you want to have events don’t make so you can buy them later with robux make so you can only get them with doing the event cuz if you can buy them it’s just gonna lose value. (You can make so you can buy them when the event is ongoing but then you have a chance of people quitting because it’s ptw but people can come because it’s ptw so you’re chose) and btw make so you can sell them for coins/quick sell
    Hope you guys liked this comment it took a while to make and please comment down on this comment if I missed something!

    • @realyes
      @realyes 5 месяцев назад

      Do NOT add a gacha system. Trading is fine, just not RNG

  • @WaffleHouseEater
    @WaffleHouseEater 5 месяцев назад

    Cool boss idea: Necromancer (Easy mode boss)
    Ability 1: Summon fallen knights (Knights but fungus growing on them)
    Ability 2: Lifesteal (Kill one tower to gain 10% of his hp back)
    Phase 2: Rage mode (Activates when below 35% hp)
    Passive: Gain 25% more speed
    Ability 1: Stomp (Stun all towers in radius for 3s)
    Ability 2:: FIREBALL! (Casts a purple fireball that stuns one tower for 7s)
    Ability 3: Gravestone (Summons a gravestone that actively summons zombies for 20s)
    Death animation: Points staff in the air and sinks into the ground

  • @Identity22
    @Identity22 5 месяцев назад

    you should make elemental wizards.
    The ice could freeze enemies
    The fire could put fire on the enemies, slowly burning them
    the earth could send little mushroom people to attack the enemies
    and finally, the electric could shoot an electric beam at enemies, kinda like a sniper. btw love your vids!

  • @kenyee2213
    @kenyee2213 4 месяца назад

    Thank you for doing my idea 😊

  • @doggoizkool9342
    @doggoizkool9342 5 месяцев назад

    i love the character designs! i'd hope to see this turn into an actual game anyways i got some ideas
    1. health bars for enemies
    2. numbers to see how much damage your towers do
    3. maybe change the map/shading to like a more medieval feel

    • @GamerM8
      @GamerM8  5 месяцев назад

      thanks for the suggestions!

    • @HowToDoThatYTChannel
      @HowToDoThatYTChannel 4 месяца назад

      @@GamerM8 Hello GamerM8 Please See If These Ideas Fit Your "Tower Defence Simulator" Game Including Two New Enemy's and Towers and The Stats Updates You Requested for Your existing Enemy's and Characters!
      Goblin Stats:
      WalkSpeed = 7
      Health = 25
      Damage to player base = remaining health
      cash dropped on death = max health
      Elf Stats:
      Damage to enemies = 5
      Attack Range = 15
      Attack Cooldown = 1 second
      Price to buy = 100
      New Enemys :
      Rock Goblin Stats:
      WalkSpeed = 3
      Health = 75
      Damage to player base = remaining health
      cash dropped on death = max health
      Grass Goblin Stats:
      WalkSpeed = 10
      Health = 15
      Damage to player base = remaining health
      cash dropped on death = max health
      New Fighters :
      Fairy Stats :
      Damage to enemies = 10
      Attack Range = 25
      Attack Cooldown = 3 second
      Price to buy = 250
      Wizard Stats:
      Damage to enemies = 20
      Attack Range = 10
      Attack Cooldown = 1 second
      Price to buy = 150
      Please Credit Me If You Use My Stats And Characters :D

  • @wyattruiter
    @wyattruiter 26 дней назад

    Looking good goblin

  • @Cappy-Developing
    @Cappy-Developing 5 месяцев назад

    Some suggestions. Like tower defense simulator, there is a separate gold currency to buy towers. I'd say every 5 or 10 waves there is an intermission where you can use a separate currency to purchase new towers. This currency can be given after each wave, or if you kill all mobs in a wave, something like that. And then for the enemies a health bar would be nice to see when they are almost dead or if they are still at a lot of hp. Keep up the great work and I can't wait to play!

  • @sambultYT
    @sambultYT 5 месяцев назад

    Really good video ❤

    • @GamerM8
      @GamerM8  5 месяцев назад

      thanks!

  • @kaitlynm7943
    @kaitlynm7943 5 месяцев назад

    why are you so good at drawinggggggg you're a coder/game designer, not an artist!

  • @Bloxy14
    @Bloxy14 5 месяцев назад

    Unit idea: the cannon,
    It can be a sort of splash tower that basically throws bombs at an enemy, and is handled by a knight ,
    Speaking of knight, I figured there could be a melee tower so a knight can deal high dmg with his sword but the issue is the range is small

  • @Sp4kz_tpg
    @Sp4kz_tpg 4 месяца назад

    i love ur vids SO MUCH, keep it up!

  • @X-RAI2644
    @X-RAI2644 5 месяцев назад

    i got some ideas
    -Towers
    -Angry Elf Weapons: Throwing Presents
    -Robot Elf Weapons: Supersonic Sound
    -Kid Elf Weapons: Toy Sword
    -Giant Elf Weapons: Spiked Bat
    -Twin/s Elf Weapons: Bomb
    -Attackers
    -Fat Goblin Weapons: Turkey Leg
    -Angry Goblin Weapons: Spiked Club
    -Robot Goblin Weapons: you decide
    thats all i hope you pick my comment

    • @Icyticyricy
      @Icyticyricy 5 месяцев назад

      the only thing i dont really like is you keep giving them all weapons maybe a few with non weapons or they do tuns like punching or a ground slam?
      no hate btw

  • @GianRules
    @GianRules 4 месяца назад +1

    I love this video and can you please ad it to console in the future, if you cant or dont want to its okay🤑

  • @TheLCJ82
    @TheLCJ82 5 месяцев назад

    enemy idea: angry goblin: a red VERY fast goblin with half health
    tower idea: king: spawns knights with 100 health every 10 seconds

  • @BlingLong121
    @BlingLong121 5 месяцев назад +1

    Enemies Idea: Basic skeleton (basicly remodeled goblin but with a sword) , armored skeleton (skeleton but walks slower and more HP) orc (much more hp big sword very slow) orc with cannon (can attack your base from distance ,slow), orc general (much more hp than normal orc, can stun neraby units) ,necromancer can summon every weak enemy (basic orc, basic skeleton) arch necromancer (can summon every enemy) flying skulls (fast) i forgot, every enemy has its own fast version
    Player Units ideas: a knight, an dwarf with axe, mage (fire, water or air you can choose on or add all of them) healer (can heal base 5hp every 2 waves also can unstun stunned units), farms to make money maybe golden apple trees? ,summoner can summon fairies every 5 seconds on start and when maxed out can summon every 2 seconds, on first level summons normal fairy on second level too, on 3rd level summons a fairy with bow on 4th summons both and on 5th summons an mage fairy,
    Mind controller, every 3 seconds can control one enemy unit, controled enemy will turn back and attack other enemies until wave ends or he dies, if wave ends controled unit will automaticly die.
    Game ideas:
    1. Upgrading character, with every character level his looks change slightly, damage changes too and if summoner summoning speed also changes, there will be 5 character levels
    2. Sending cash to your friend, your friend has a new unit and you want to see it but he cant afford it, give him some money.
    3. Selecting difficulty to level
    4. Multiple maps to choose, dark forest, abandoned village, dragon cave...
    5.every 20 waves there will be minibosses, and every 50 waves there will be a boss with ability of your choose (how many waves there will be depends on the difficulty)
    6, if you beat a level there will be 2 options, go to lobby or play endless 7, skipping waves or sppeding them up
    8. Units abilities like arrow shower that players can use whenever they want but there is a cooldown, unit abilities show when an unit with that ability is on max level
    9. Units skins
    10. Have fun🎉🎉🎉
    Sry for bad english and keep goin🎉

  • @prokahraman5
    @prokahraman5 3 месяца назад

    MAN YOU ARE BEST DEV!!!!!

  • @abdulrahmanalriffaie6610
    @abdulrahmanalriffaie6610 2 месяца назад

    Unit and enemy ideas
    1. Wizard, price 250 , low damage with high attack range average attack rate
    , status good guy, appearance basic wizard
    2. wraith, low health with fast speed, status, bad guy?, appearance ghosts of your units it’s also black with red eyes
    3. alchemist, price 750 , high damage low attack rate average attack range, status good guy, a normal alchemist with a cauldron and throws potions.

  • @-M-J-
    @-M-J- 5 месяцев назад +2

    You should make a lobby where you can join with other players to go to different maps and some maps are harder than others

  • @Corrupted_toons
    @Corrupted_toons 5 месяцев назад

    I can’t wait for its release!
    I got a new enemy idea
    Skeleton 💀:
    It’s walk speed is slower than goblin
    Has more health than goblin
    Does more damage to base
    Drops more cash than goblin

    • @realyes
      @realyes 5 месяцев назад

      you just described a “slow” enemy 😊