Elden Ring - Concept Vs. In-game | Fields

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  • Опубликовано: 8 сен 2024
  • #eldenring #conceptart

Комментарии • 234

  • @avengemarvel1355
    @avengemarvel1355 2 года назад +643

    It really speaks to the strength of FROMSoft as artists that most of the in-game locations look as if they sprang right off of the concept art page. I know that’s the point of concept art, but of all the video game concept art I’ve seen it’s almost never this one-to-one. They have such a solid handle on the aesthetic of whatever they’re working on-that’s one of the things I respect about them most.

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 2 года назад +13

      almost as if they screenshotted or something LOL

    • @Tulip_bip
      @Tulip_bip 2 года назад +7

      thats one thing i really love about from, theyre insanely faithful to the concept art

    • @Gwyn770
      @Gwyn770 2 года назад +4

      @@Tulip_bip because they first made game and then they made fan arts based on in game locations and named them concept art but some of them are just screenshot edited in photoshop.

    • @_JesusChrist.
      @_JesusChrist. 2 года назад

      @@fulltimeslackerii8229 it’s called coding

    • @bigpoppa9721
      @bigpoppa9721 2 года назад +8

      @@Gwyn770 source?

  • @RysenKai
    @RysenKai 2 года назад +393

    What really lends itself so well to that "concept art" feeling is that as always with Fromsoftware, they design environments through art direction first, through feeling.
    Elden Ring takes on such a painterly aesthetic whenever you're given a vista to see each area in its grandeur.

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 2 года назад +2

      why are fromsoft fans like this. the game/series/devs are not that deep.

    • @rokairu0-216
      @rokairu0-216 2 года назад +27

      @@fulltimeslackerii8229 trust me when I say these games are at times this deep/detailed.
      The "true ending" in Sekiro is more than enough evidence of this because of it's complexity

    • @rokairu0-216
      @rokairu0-216 2 года назад +25

      @@fulltimeslackerii8229 there is also LITERAL paintings in Elden Ring described as this;
      This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
      The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.

    • @liuhongkun0
      @liuhongkun0 2 года назад +20

      @@fulltimeslackerii8229 most other devs are shit, that's why. Video game industry starved for artistic vision

    • @spacedoohicky
      @spacedoohicky 2 года назад +7

      @@fulltimeslackerii8229 If these games are not representative of deepness, I don't know what is.

  • @shinigamisecret
    @shinigamisecret 2 года назад +152

    I cannot imagine how insanely fufilling it must feel to have your concept art be more than a vague outline. The accuracy from concept to in game is crazy

    • @Yama-qg3il
      @Yama-qg3il 2 года назад +7

      Even if it's not 1:1, so many games have concept art that goes right into the trash and has nothing to do with the final product, a case that specially breaks my heart was Fallout 4 for instance.

    • @minhgiangtuan96
      @minhgiangtuan96 2 года назад

      @@Yama-qg3il Yup, most game concept art and in-game look like day and night different when FS make both feel the same way it should.

    • @Pebphiz
      @Pebphiz Год назад +1

      @@Yama-qg3il So true. The Bethesda concept artists are incredible, maybe even better than FromSoft's. Their actual in-game level designers/environment artists, not so much.

  • @oldhunterraziel5327
    @oldhunterraziel5327 2 года назад +64

    Wow FromSoft's attention to detail is nothing short of amazing for this game.

  • @richardavelino7383
    @richardavelino7383 2 года назад +70

    The word of the day is Vision. These fantastic artists knew exactly what they wanted players to see. To convey what you wanted from your mind to an actual design with no compromise is spectacular.

  • @Rhythmloid
    @Rhythmloid 2 года назад +273

    Wow, some of these look like they were taken right out of the concept book and copied! Everything is so beautiful in this game!

    • @waltersullivan2727
      @waltersullivan2727 2 года назад +8

      Sometimes they take screenshots of areas they are working slap a filter over it then and call it concept art. Not saying they do that all the time but it’s something they have done lol

    • @darksun7263
      @darksun7263 2 года назад +1

      @@waltersullivan2727 Fromsoftware has done that?

    • @waltersullivan2727
      @waltersullivan2727 2 года назад +5

      @@darksun7263 Yes I can’t post links on YT but look up Nightmare Frontier concept art. Then look at the edges of the first picture you can still see the chromatic aberration. Just looking closely at the image you can tell it’s an in-game screen.

    • @mauauauauaua14
      @mauauauauaua14 2 года назад +5

      @@waltersullivan2727 yeah i suspect it was a case of them having all the 3d model assets ready and them just exploring a different atmosphere / color palette.
      concept art is weird sometimes.

    • @cryptcarts
      @cryptcarts 2 года назад +2

      @@waltersullivan2727 I never played Bloodborne, but does the Nightmare Frontier concept art actually look 1-1 with a section of that area in game? Because concept art can be in a variety of mediums, including 3d, too.

  • @Robthetank001
    @Robthetank001 2 года назад +89

    The final product being even more beautiful than the concept art is a very rare occurrence, yet here we are

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 2 года назад

      they probably made the concept art during the middle of development

    • @crunchs0ft
      @crunchs0ft 2 года назад +25

      @@fulltimeslackerii8229 it literally would make no sense to do that, its not like they're making concept art just to put into a book??? like its actually a step in every game's development

    • @OdinnZF
      @OdinnZF 2 года назад +22

      @@fulltimeslackerii8229 having studied Game Art at university for 3 years, I can tell you that is completely pointless and wrong. Concept art is made in the beginning to help formulate ideas and environments through talking to writers amongst other devs etc.

    • @nundulan
      @nundulan 2 года назад

      @@fulltimeslackerii8229 you're just full of redarted takes huh?

    • @mauauauauaua14
      @mauauauauaua14 2 года назад

      @@nundulan not really retarded take. yes there are concept art that is produced waaay before asset development (pre production), but there is also production concept art that goes alongside asset development. it's not rare for level designer to hand in rough blockout of the environment to concept team to have them make it look pretty, maybe they had some gray boxes and fog to start.

  • @sydposting
    @sydposting 2 года назад +25

    So cool how you stripped back all the layers to show what goes into making these 3D compositions in the game world! This is such a great follow-up to your Radahn Then and Now video, since it did a similar side-by-side.

  • @JJMomoida
    @JJMomoida 2 года назад +7

    Liurnia is easily my favorite zone in the game.
    I've never cared all that much for bogs or anything, but the way Liurnia just sort of... sinks into the ground, with a mist seemingly stretching on forever, almost blending with the sky, what few structures still stand jutting out in the distance...
    It was quite the mesmerizing vista, and made for a nice break after hours of Margit pushing my shit in.

  • @Cat_in_Bljat
    @Cat_in_Bljat 6 месяцев назад +2

    No matter from where you look. The Raya Lucaria academy sitting on that rock is one of the most beautiful sights in this game

  • @Noizzed
    @Noizzed 2 года назад +13

    Concept art has a more Dark Souls atmosphere.

    • @darksun7263
      @darksun7263 2 года назад +1

      For sure!They could easily be mistaken with the Dark Souls 3 concept arts...I think they went in a more colorful direction to diferenciate a little

  • @UltraStarWarsFanatic
    @UltraStarWarsFanatic 2 года назад +6

    3:32 looks more like Elphael than Raya Lucaria.

    • @geordiejones5618
      @geordiejones5618 19 дней назад

      Elphael + Raya would have been better than Leyndell or Shadowkeep and I say this as someone whose favorite legacy dungeon was Haligtree

  • @ImWhyMortalsCry
    @ImWhyMortalsCry 2 года назад +4

    Leyndell's music hits so different man
    Favorite area theme in game ngl

  • @ethanabramov6345
    @ethanabramov6345 2 года назад +40

    In game Liurnia is much better than the concept art, I love how its so blue.

    • @noamias4897
      @noamias4897 2 месяца назад +2

      Personally I really disagree. I loved the more solemn, colder swamp with pines and a less high fantasy feel

    • @Fhowst
      @Fhowst 2 месяца назад

      @@noamias4897 I agreed with you. Nice to see someone else who thinks the same

    • @noamias4897
      @noamias4897 2 месяца назад

      @@Fhowst Imo the DLC lands more in that darker, realistic tone in some areas. Though I wish there were mods to make Elden Ring more boreal like these concept arts

    • @Fhowst
      @Fhowst 2 месяца назад

      Yeah, A mod like this plus a more minimalistic hud could be nice. Imo Elden ring can feel a bit over the top sometimes if you know what I mean

  • @mhiggs8001
    @mhiggs8001 2 года назад +5

    This is an awesome idea for a video! I love concept art and there was a time when I wanted to do it professionally. Very nice idea here and good execution as well! Thanks!!

  • @alexgarza4513
    @alexgarza4513 2 года назад +62

    I kinda like the grittier look of the concepts, some of the saturated color choices were a little questionable in game imo. Definitely more ds1 vibes from the concept

    • @erfyw
      @erfyw 2 года назад +25

      I see what you mean, but it does make ER feel much more lively and hopeful than all their other games

    • @sunemperor9486
      @sunemperor9486 2 года назад

      Wait for mods

    • @Yama-qg3il
      @Yama-qg3il 2 года назад +3

      I agree, but with most games it's actually worse, the fact that Fromsoft managed to do this was impressive, a talented concept artist is going to depict most things in an insanely detailed manner and in Fromsoft's case the concept art always looks beautiful and there are lots of things that go into making it look the way it does, translating it to 3D is hard, and with a game so big, and considering technical limitaitons as well as the fact that Fromsoft isn't really known for their very detailed graphics or lighting... I think their work is commendable.

    • @TarnishedProductions
      @TarnishedProductions 2 года назад

      you can change how saturated the game is from the settings if I recall correctly

    • @forlidman
      @forlidman 2 года назад +1

      It's simply that the world is so big combined with graphical limitations it's really hard for the in game visuals to get anywhere close to the detail and lighting of the concepts otherwise I guarantee they would look the same. If from makes a smaller game just for next gen it might get pretty spot on to their concepts.

  • @ALaz502
    @ALaz502 2 года назад +113

    Wild how in so many cases the actual game looks much cooler than the concept art, imo. We've reached a new golden age.

    • @henrryeaeaea
      @henrryeaeaea 2 года назад +11

      I can't imagine how crazy we're going to get when Fromsoft starts with smaller projects and with the push that has been the success of Elden Ring. If they can make an open world so visually rich I don't know what I can expect from something smaller

    • @Nzzertral
      @Nzzertral 2 года назад +5

      @@henrryeaeaea either it's just gonna get better from here or this is their peak before they introduce the dog

    • @dylanschmeichel2008
      @dylanschmeichel2008 2 года назад +2

      Eh not entirely, the Village of the Albinaurics for example I think looks so much better than in game but to each their own I suppose.

    • @henrryeaeaea
      @henrryeaeaea 2 года назад +2

      @@dylanschmeichel2008 I don't think so, going to the Albinaurics village during the day is totally stunning

    • @atlantic_love
      @atlantic_love 2 года назад

      @@henrryeaeaea I don't think you understand From Software if you think they're ever going to do "small projects". Maybe you're into small stuff, they're not.

  • @BaldorfBreakdowns
    @BaldorfBreakdowns 2 года назад +7

    Damn, no wonder their games have such strong art direction, they hardly deviate from the concept art.

  • @SleepyMatt-zzz
    @SleepyMatt-zzz 3 месяца назад

    I have both volumes of the design works books. The execution between concept art and the game is exceptional.

  • @Nyany
    @Nyany 2 года назад +4

    Not really related but I love how Fromsoft dealt with the side dungeons and points of interest on the map itself making them "icons" in a map without a legend moving players to explore on their own without forcing them to but peaking their curiosity with whatever those weird little squares on their map means or those black and orange circles might have in store for them, pretty much my favorite map in an open world game in a long time

  • @shreksmeatballs9435
    @shreksmeatballs9435 2 года назад

    Fucking LOVE that you put the Leyndell ambient music here, it's my favourite ambient music along with the Altus Plateau.

  • @ADumbPie
    @ADumbPie 2 года назад +3

    Knowing how much from soft loves to take the concept art and instead of using it as a base of an idea
    Make it real
    Instead of using the art as this is the kinda look we're going for and instead bring it into full 3d beauty down to almost every detail, it's something I haven't seen any other company do in my knowledge

  • @anass7424
    @anass7424 2 года назад +1

    Like dunkey said, playing this game is like stepping into a painting

  • @easy8077
    @easy8077 2 года назад +27

    While it looks often almost identical to the concept art, they somehow went a little "off" with how the world feels temperature wise. Sounds weird, but the concept art seems like Elden Ring is supposed to play in a colder environment, with darker brown and green, more mossy textures etc.

    • @Solaire_of_Astora13
      @Solaire_of_Astora13 2 года назад +5

      Yeah, the concept art makes it look more cold, rainy, and, uh, Scandinavian I guess.
      The ones we got are more of a pure fantasy land with temperature never seemingly qualifying. I don't know what to make out of that, but I like the results so...

    • @noamias4897
      @noamias4897 2 года назад

      Definitely feels more Viking Scandinavia inspired than in the final game. I much prefer the grimmer and grittier colors of the concept art.

    • @spike8595
      @spike8595 2 года назад

      The initial feel for the game and leaks made people think that it would be Norse/Celtic inspired.

  • @setipy1921
    @setipy1921 2 года назад

    ゲーム画像が進化して遂にコンセプトアートに追いついた✨
    ストームビル城🏰を初めて観た時に見惚れてしまった。

  • @Teeheehee093
    @Teeheehee093 2 года назад +5

    Art direction is almost more important than gameplay for me honestly
    A game with boring or bad art direction will lose me so fast

  • @BSJINTHEHOUSE420
    @BSJINTHEHOUSE420 2 года назад +7

    “Video games aren’t art.”
    Elden Ring: Are you sure about that?

  • @ericstephen1036
    @ericstephen1036 Год назад

    So that's why it's so beautiful. They actually done what the concept artists drawn.👏

  • @Sheashay101
    @Sheashay101 Год назад

    It's so interesting that the Lands Between can look so full of life and yet so barren at the same time

  • @chintuarts6487
    @chintuarts6487 11 дней назад +1

    God I love this

  • @noire8235
    @noire8235 2 года назад +1

    They are leagues above most other games in the art direction department. They are not only amazing with detail, but the creativity is on another level.

  • @kxmode
    @kxmode 2 года назад +2

    I think Guild Wars 2 was the first game that created the concept art aesthetic, including concept art cinematics. But this game took it to a whole new level.

  • @hyperleap4876
    @hyperleap4876 Год назад

    1:00 Wow that concept art really looks like Ireland!

  • @1stoftheFatuiHarbingers
    @1stoftheFatuiHarbingers 2 года назад +5

    Maybe it's just me but after having recently re-watched the trailers and now looking at this, I think that not giving this game a darker and more grittier color palette was an incredibly missed opportunity. It doesn't have to be Ds3 levels of gray, but something slightly less "alive" then what it is now. The concepts have a similar palette to something like SotC and it honestly makes everything look so mysterious and nice. The biggest examples are the 2nd artwork looking at Stormveil, the art of Godrick's arena, and the giant skeleton. They all look so much cooler and more interesting than the actual game. The only four areas in the game I really think capture this every so slightly nostalgic and mysterious feeling are Ainsel River, Lake of Rot, Capital of Ash, and Consecrated Snowfields. I hope that either for dlc, or for their next souls-esque game, they lean more on a darker color palette and have a more hazy vibe to everything.

    • @juice2307
      @juice2307 2 года назад +4

      I disagree. Dark Souls is bleak, and so it’s atmosphere matches. Elden Ring is hopeful, and so warmth matches better.

  • @RodimusPrime29
    @RodimusPrime29 2 года назад

    The work you do is azing keep these great vids coming!

  • @vagabundorkchaosmagick-use2898
    @vagabundorkchaosmagick-use2898 2 года назад

    If Liurnia of the Lakes had pines, it would be the best place in the world to live. I love pines, lakes and mist.

  • @wtfiseventhat
    @wtfiseventhat 2 года назад +2

    The concept looks much more depressing and i kinda like it better

  • @sam-bj2hp
    @sam-bj2hp 2 года назад +6

    always astonishing how well fromsoft translate concept art into the actual game, but this time the art has this gritty feel to it and I think I would’ve preferred that

  • @ethanwashington6789
    @ethanwashington6789 2 года назад +11

    God liurnia looks so much better in the concept art than in-game. Also the art of limgrave's wilds looks more similar to death stranding's aesthetic than anything we got in elden ring's final product. All around interesting to see how the environments changed

    • @user-uf7qf7mv6k
      @user-uf7qf7mv6k 2 года назад +4

      I absolutely agree, the misty pine forest in the water with Raya Lucaria looming in the distance is gorgeous. Another thing that really helps the concept art is the lack of the Minor Erdtrees in the final game, which (imo) really detract from the atmosphere the area tries to sell.
      The colors in the concepts also look fantastic, the lower saturation ties it all together for me.

    • @nguyenvietanh2152
      @nguyenvietanh2152 2 года назад

      I just wish they made the lake larger with less ruins blocking the view. Riding in the lake feels like a large swarm because it's hard to see how awesone it is.

  • @leonarduskrisna4588
    @leonarduskrisna4588 2 года назад

    thats the reason
    why everything feels so surreal

  • @SirAshford
    @SirAshford 2 года назад +2

    Amazing content! By any chance BonfireVN, would you be able to do an exploration of the Prince of Death’s throne area? The infected tree has eyes and blight coming out as well, but can’t easily be fully appreciated in game on console.

  • @KVR020
    @KVR020 2 года назад

    Concept art looks so much better

  • @lostprophet8888
    @lostprophet8888 2 года назад +3

    @BonfireVN: Are you sure that the blending from concept art to in-game view at 3:32 is right? That concept art looks a lot like the city "Elphael, Brace of the Haligtree" - but you show "Raya Lucaria Academy" as the in-game view. ;)

  • @marcopalacios5308
    @marcopalacios5308 2 года назад +1

    THIS GAME IS SO F BEAUTIFUL!!!

  • @Raptor747
    @Raptor747 2 года назад +10

    2:40 "So we've designed this awesome-looking area that really builds a sense of a once-peaceful village that became the sight of a massacre and atrocity--"
    Miyazaki: "No, replace it with a huge poison swamp. Liurnia is basically one giant swamp, but none of it's poison, and that's not acceptable. So make the entire thing one huge, generic-looking poison swamp. And make the village hard to notice because everything in this area should look the same."
    Seriously, the entire area here is a disappointment compared to the concept art. The poison swamp is massive and looks the same; the path to the village blends in with everything else, despite being literally the ONLY thing of interest in the entire area. And the only enemies in the swamp worth even noting are the giant crabs, which you can just run past anyway.

    • @user-uf7qf7mv6k
      @user-uf7qf7mv6k 2 года назад +2

      That village would look so much better if the swamp around it wasn't the color and texture of vomit and you could actually see the damn thing

    • @candy-ninja
      @candy-ninja 2 года назад

      It took me forever to progress Nephli's quest because I couldn't see the bridge leading to the omen killer

  • @jonnysons
    @jonnysons 2 года назад

    the liurinia of the lakes looked more like smth out of skyrim in the art concept

  • @AlexanderGreen
    @AlexanderGreen 2 года назад +1

    concept really better

  • @fiddledydoodle
    @fiddledydoodle 2 года назад +2

    some of the concept art is actually beautiful to look at

  • @XaviSpit
    @XaviSpit 2 года назад +1

    Superb video! What is the name of this book with concept arts please?

  • @just0sex0fever
    @just0sex0fever 2 года назад +1

    Man, some of them would look so much better without the fog!

  • @60int
    @60int 2 года назад +1

    Amazing video, thanks for sharing

  • @seastilton7912
    @seastilton7912 2 года назад +7

    I can’t help but feel like Liurnia would’ve looked better without those small erdtrees dominating the skyline. It’d be better as just complete emptiness above the fog besides the academy towering

    • @nguyenvietanh2152
      @nguyenvietanh2152 2 года назад

      Yeah imagine how majestic it would be when you ride through the vast, empty lake and see a huge, sky high building emerging from the fog

  • @cocowutmilk
    @cocowutmilk 2 года назад +2

    3:33 should be Miquella's Haligtree

    • @user-uf7qf7mv6k
      @user-uf7qf7mv6k 2 года назад +5

      No, that is Raya Lucaria. It just had the flying buttresses in-game Elphael has when it was still in the concept phase. The walkway and staircase, along with the small courtyard with a gate and tower on the right side you can see relatively close to the camera match up with the opening stretch of RL. If you go up the elevator from the Main Academy Gate, you can see the matching architecture.

    • @cocowutmilk
      @cocowutmilk 2 года назад

      @@user-uf7qf7mv6k D;

  • @Randy7777
    @Randy7777 2 года назад

    Beautiful!!!

  • @GELV294
    @GELV294 2 года назад +1

    Increíble!

  • @KKKuma
    @KKKuma 2 года назад

    3:31 That look more like Elphael with all the arch thingy overlooking the sea more than the Academy.

  • @viralengine908
    @viralengine908 2 года назад

    Someone works in the film and tv industry

  • @miguelMickSummer
    @miguelMickSummer 2 года назад

    Might do the same as this video and see how past games translated environment concept art

  • @MaQuGo119
    @MaQuGo119 2 года назад

    A little more snow in Altus would've been dope

  • @breakbot519
    @breakbot519 2 года назад +1

    Concept is better it’s more curious

  • @oldhunterraziel5327
    @oldhunterraziel5327 2 года назад

    I can't wait for this!!

  • @emma-rz7mf
    @emma-rz7mf 2 года назад

    1:46 i never noticed the clawmarks on the tower. looks like the aftermath of godfrey's fight with the storm lord

  • @zerorequiem526
    @zerorequiem526 2 года назад

    The concept art for Liurnia is very Skyrim esq

  • @dylanschmeichel2008
    @dylanschmeichel2008 2 года назад

    Whilst concept art especially for these games always has more mood and color simply due to it being art, I think Elden Ring of all of the games most closely mimics its art counterpart (with BB being a close second). Definitely a positive to see From become more skilled at rendering essentially paintings into landscape.
    Also hot take but does anyone feel as if Liurnia could've been less blue during the day? I wish it was a bit more greyish and stormy.

  • @MinimusMaximus
    @MinimusMaximus 2 года назад +4

    Let's put game vs art concept aside and enjoy Lyndell's theme.

  • @loomingmoon4682
    @loomingmoon4682 2 года назад +5

    A lot of these shots in game, especially the landscapes, look straight up better than the concept arts in my opinion

  • @Marako0524
    @Marako0524 2 года назад +1

    The game needs more trees!

  • @gameclips5734
    @gameclips5734 11 месяцев назад

    i thought the game was beautiful but the concept art is sick. Can't wait for the DLC

  • @kingdipshiz
    @kingdipshiz 2 года назад +1

    I love from soft in an age where many game developers settle with releasing bugy games riddled with agressive microtransactions Fromsoft stand above the rest and gives us master piece after master piece

  • @TornacenseDeFuturo
    @TornacenseDeFuturo 2 года назад

    Concept art always look better…

  • @inoodlesi4459
    @inoodlesi4459 2 года назад +10

    Really wish they went with the Concept art easthetic more, it looks so much more beautiful and atmospheric/linear enough. The in-game looks so spaced out with less cooler lighting.

  • @kalleom1359
    @kalleom1359 2 года назад

    I prefer the concept art Liurnia. It has this sad, humid and moldy feel to it. The fir trees really added a lot to depressive atmosphere.

  • @panic_diver
    @panic_diver 2 года назад +3

    Art Direction > Graphical Fidelity every single time. FromSoft's oil painted style of art direction conveys a certain mystique, something very few games have even been able to do. Its feels like you are exploring a fading memory, a land lost to time.
    Its the reason I prefer Elden Ring's oil painted art direction over Demons Souls Remake's more realistic approach (that still used FromSoft art direction as basis). Imagine a remake by FromSoft themselves, it wouldn't look like what bluepoint delivered. DeSr is amazing but FromSoft game's art direction is special and unique. It may not have the most advanced techniques for ray traced lighting but its a piece of art, every frame is like an oil painting crafted by a master with love and passion.

  • @finger3215
    @finger3215 2 года назад

    I think Elden Ring kinda lacks a little bit in the atmospheric lighting and graphical vibrance in the open world sections. But gotta hand it to them, it's their first time and they still pretty much nailed it.

  • @n8doggy733
    @n8doggy733 2 года назад +9

    I am not sure of the options for PC but on PlayStation you can go to Adjust Image Quality and I suggest turning color saturation all the way for anyone who hasn’t already. It’s default to 5 but the colors really pop more, turn it up all the way and then go to Church of Ellen at night and you will see the difference right away

    • @jakewolf079
      @jakewolf079 2 года назад +16

      Do not mess with saturation it only ruins the color balance, more color doesn't equal to more pretty.

    • @HijoDeDios999
      @HijoDeDios999 2 года назад +2

      The game looks fine lol

  • @cantremember6794
    @cantremember6794 2 года назад

    When in game looks better than concept

  • @khknight
    @khknight 2 года назад +4

    You confused the concept art of the haligtree city location for the in game royal academy

    • @user-uf7qf7mv6k
      @user-uf7qf7mv6k 2 года назад

      That is Raya Lucaria,it just had Elphael's flying buttresses in the concept art. The courtyard with a tower on it's right with a staircase leading up to said courtyard match up with the bit of Raya Lucaria you walk up once you leave the elevator room.
      It even has the same fancy gate you open leading to the staircase with two scholars.

  • @literallyjustchickensandwich
    @literallyjustchickensandwich 2 года назад +2

    It may not be the best game I've EVER played, but it sure is visually

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 2 года назад

    How did you seperate the layers to animate them? Are you changing LOD or selectively rendering or what?

  • @singyiulim
    @singyiulim 2 года назад +2

    bruh the ingame aesthetic is even better than the concept arts and that says sthing

  • @FayN_
    @FayN_ 2 года назад

    wait, elden ring got art book?

  • @AmritZoad
    @AmritZoad 2 года назад

    I don't get what are you trying do by removing assets and textures in each frame?

  • @renaultmckinnon
    @renaultmckinnon 2 года назад

    How are you able to have access to all the models and environments like this? Like being able to hide the different layers? You also seem to have access to all the models and stuff.

  • @Dr.Strangelewd
    @Dr.Strangelewd 2 года назад

    You can always count on From when it comes to turning concept art into in-game assets. Except DS2, but we don't talk about that one.

  • @nobody1322
    @nobody1322 2 года назад

    concept looks better in most case but that’s only because in game washes out the clarity with fog, fog in general in games ruins the picture quality makes it look more washed out. I get the need for some areas to have fog but when 90% of a game has fog it just sucks , to put in so much effort in detail than to wash it out with fog effect is madness .

  • @StallionFernando
    @StallionFernando 2 года назад

    I really wish Fromsoft would switch to Unreal Engine, their games would be top tier.

  • @jacksonbakker9060
    @jacksonbakker9060 2 года назад +1

    Where was this concept art taken from? I've been looking for ages and can't find the source!

    • @metal_face9399
      @metal_face9399 2 года назад

      The collector's addition comes with a hardcover art book. There will probably release a separate comprehensive art book after the DLCs are out, at least I really hope that they will.

  • @memolano100
    @memolano100 2 года назад

    Can anyone tell me what book is that one he is using?

  • @phamquang5535
    @phamquang5535 2 года назад

    ơ mình mua cuốn này ở đâu v ong

  • @darksun7263
    @darksun7263 2 года назад +3

    Please make more videos like this!!!Elden Ring is amazingly preety but i prefer the concept art more...It has that Dark Souls vibe to It...I understand that they wanted to diferenciate more because its a New franchise but i would love to see an darker and more realistic version of elden ring...Also they probally had some hardware limitations to make this game run on last gen using their old Engine...Anyway ER is the most beatifull game i have ever played because of its art direction...The only thing a feel that IS really strange in the game its the sun that isnt bright enough, but i think we all know why its like this...

    • @juice2307
      @juice2307 2 года назад +1

      You already have Dark Souls levels of bleak in Dark Souls. Both are realistic. The dreariness of London is no more real than a bright day in the Caribbean. Real life has different atmospheres and moods for different places, why not games too? Dark Souls is about decay. Elden Ring is about growth. One is dreary, the other is hopeful. Both have their place.

  • @MonsterJuiced
    @MonsterJuiced 2 года назад

    where did you find the digital concept art please?

  • @nostars8804
    @nostars8804 2 года назад +1

    In game looks better than the concept art, I am still blown away by the masterpiece of Elden Ring, I think about it a lot.

  • @GILGAMESH069
    @GILGAMESH069 2 года назад

    Are there any concept arts for lyndell?

  • @samankucher5117
    @samankucher5117 2 года назад

    interesting

  • @Oryyyt
    @Oryyyt 2 года назад

    90% of the game felt meticulously curated save for the lesser dungeons,cata,mines. So many other games have way more realistic graphics, even those that came out before but they all seemed so dull to me compared to ER's magestic art direction combined with it's staggering amount of interesting content makes you feel like you entered both a book and a painting

  • @Albertredneck
    @Albertredneck 2 года назад

    Which book it is?

  • @X9Z17
    @X9Z17 2 года назад

    So uhhh.. Why is the Erdtree translucent? Is it actally even a tree? Or a projection?

  • @pongjan4398
    @pongjan4398 Год назад

    3:33 it's not same areas bro

  • @noamias4897
    @noamias4897 2 года назад

    Definitely feels more Viking Scandinavia inspired than in the final game. I much prefer the grimmer and grittier colors of the concept art.

  • @paulteuscher3614
    @paulteuscher3614 2 года назад

    Name of ost, please???