We're all amazed at what you were able to accomplish with a single camera, no mics and no external lighting. Impressive stuff. Thanks for giving the Hit Box a fair shake.
Same, it felt like a very natural transition from stick, and gave me back some of the things I missed about playing on pad. Plus, I get to hit even more buttons
@風間ガイ I use my Hitbox for modern fighters and my classic sticks for older games. Would highly recommend if you play many types of newer games with different mechanics. I love it. Not so much for older games with strict input buffers
I remember when I switched to keyboard just to play simple mvc2 on my laptop in class, made me notice how much better keys are for fighting games so it's nice they made that
Since forever I've been a pad player and I got a Hitbox for my birthday (thanks babe!) and words cannot describe how much I am loving it. It brought a freshness to my gameplay (and playstyle) that I never really had nor didn't even realized it was even missing in the first place. I understood that the instrument has much to partake in your performance and enjoyment as much as your skill. I totally recommend if you can pass the (kinda) heavy learning curve!
I'm loving mines, even though its not the official one but it does the same job as the original hitbox. Though you are right, it does have sort of a heavy learning curve. However its not impossible to overcome that through a lot of practice until it feels comfortable. :)
try playing on a pc keyboard and you´ll realize that you will need a lot of skill to perform combos. I don´t know why they are selling this as a miracle of fighting games
@@pitrox i playing a lot on keyboard and other stuff before stick, after using stick i understand hitbox just cheating bcz you have huge frame adventage when you opponent must waste time on turnover his stick you just press buttons. SFMBE.
Hmmm. This is an interesting idea sure. They basically reomoved unneded button from keyboard and made the leftover bigger. The obvious problem with this should be the differenece in hand size. For comfortable play the thumb jump button should be adjucted individually. Either with rail mechanism or by buidling custom top panel.
Hit box needs to be standard. It’s actually easier for beginners to learn fighting games with compared to stick because there’s less pressure on learning how to use a stick properly to do commands. If FGC adopts it fully then maybe one day we can see products under $100 that have the hit box layout.
It is easier but I'm still not surprised why it's banned for the same reason. Arcade stick is just a pure experience and hit box is like driving a car with automatic transmission, you need to learn both but first is more satisfying and needs more practise to master it. Try playing on keyboard, combos are a lot easier to do because it works practically the same as hit box.
@@pftmclub I must sightly disagree, mine is hybrid (just membrane with clicks) and it works really well, I also played Tekken 5 on low profile membrane and it was fine (missed feel and sound from mine but still no problems to input any combo)
That kind of control had already existed in some arcades before where Joy Sticks were replaced with buttons, it was hard playing tekken 2 when you try it.
I use a custom hitbox as my fighting stick (I found the official hitbox to be too small for my hands - especially the space between the buttons and the bottom edge, where your palms rest), and it was a game changer for me. I found that it was impossible for me to enter commands consistently on a gamepad, so I'd switched to a fighting stick, and while that was much better (especially for the non-directional buttons), I was having too much trouble with a number of the directional commands (e.g. quarter and half circles were really hard). So, I tried out the hitbox, and it was a big improvement. The only thing that I'd consider worse about the hitbox is that diagonals are a bit harder, because you have to press two buttons at once, which can cause problems if you manage to press one faster than the other, whereas with a stick, you don't have that problem. But overall, I've found the hitbox to be way easier to use, and I'd highly recommend it.
@@memecity6722 It uses the "Brook Universal Fighting Board Multi-Console PCB," so it works on both PC and consoles. The game that I've used it for the most thus far is DoA 6 on Steam, and I haven't had any problems with it.
@John Dela Cruz Mixboxes are just keyboards, this is slightly different (but still possible if you map it correctly) also on these they have some sort of input priority which allows you do certain things not on keyboard.
FR i just switched from pad to a keyboard (Have a $200 one and thought i should try it before I buy a $200 arcade stick XDDD) it is the best! soooo accurate and much more precise feeling than a pad
Ive just ordered a hitbox, as a hardcore street fighter player for 30 odd years it will be different using buttons for the directions, I'm interested to see how well special moves do using one and if you can do them easier than in a joystick, usually i play with joysticks so altering my play style will be interesting.
I played piano for 3 years when I was younger and this feels so similar to that. I’ve always used keyboard for this reason. Now finally theres an option that has a great price and isn’t a keyboard.
Hit-box --------------- For pianist Arcade stick ------- For left handed painters DPad ------------------- For a seamtress xD Steel Hammer Control -------- For SMASHERS!! and RAGE QUITTERS
In SF V the diagonal inputs are not really important to input, but how about other fighting games especially older ones like maybe king of fighters 97? I find it harder to perform QCF/B & HCF/B without really hitting the diagonals on my fight board in KoF 97.
The hard thing with the hit box is the closeness of the buttons for me and getting used to the placement of crouch and jump. Once you get use to the button placement it's pretty amazing.
It took several decades for humanity to realize that for any arbitrary order of a descrete input signals sequence using multiple fingers to hit parallel buttons is faster and requires much less energy, than jerking the whole palm around. "Buy a stick, bro", they say. My grandpa used to say: "Any piano player could play Street Fighter decently on a keyborad; can a stick-operating tournament champion play Mozart decently with the stick?"
I went to Evo Japan 2020 and to the Hit box booth to try the Smashbox. From going from Pad to box was like learning another language. But I definitely want to learn how to use it!
I've been using a Hitbox for a little over half a year now, and I've grown quite fond of it. It does have a bit of learning curve, but when you get the knack for it, it just feels really good. And when you're playing a game and find a bit of Hitbox specific tech it's a real thrill. In MK11 I figured out a super easy way to wave dash and that you could do instant teleport inputs. And in SFV I've got about 5 different ways to do DPs and they all have a purpose and reason to use them. I wouldn't say it's straight up better than a stick, there are certain things that are more difficult to do on it, but it does have it's own unique ups and downs, just like pad has its own set of advantages and disadvantages. Also, it doesn't hurt my hands with extended use like a pad or fightstick does, and that alone is worth the price of entry.
@@memecity6722 Half circles motions are something you have to be very mindful about when you're doing them quickly, it's easier to lose a direction input IMHO. In SFV I had quite a difficult time learning how to do Kage's instant air tatsu. 720s, of course, famously require a lot of practice of the hitbox, above and beyond other input devices. In games with stricter inputs, DPs also can take significant getting used to. A lot issues with the Hitbox come down building up your ring finger strength, it's a digit most people haven't had to use in a terribly coordinated and high speed way most of their lives, and getting it fighting fit takes longer than I ever expected.
i used to work at a company that printed the hitbox face plates. i dont think they liked us much because i was so annoyingly easy to mount dirt in between the film and plex and get rejects. with just a solid white or black background, the tiniest spec of anything sticks out like a sore thumb. busy artwork is more forgiving
@@memecity6722 there are a few of course, you need some adjustment period to get use to the jump button being down there, but once you get past that everything is easier, faster and more precise. One thing that I found harder to execute on hitbox is 720 motion other than that everything is easier imo.
Personally love the hitbox. My personal transition started with a ps4 pad... to a mad catz t2 stick to the hitbox. For me it just feels the most accurate (+i suck at diagonals in SFV because i learned to not use them in MKX.....)
Main reason i swapped to sticks from keyboard is because i couldn't consistently do half circles and 360s on keyboard. But if you don't play characters with those motions that's not a problem
@@pachicore half a circle? is it like "back-down-forward"? can't see what is so difficult in pressing "a-s-d". Full circle shouldn't be a problem too. MK for example have a bit counter intuitive inputs like "down-back-forward" which could be a kind of mess for a beginning. But it is only a matter of getting used to it i think.
@@fragiquerence i can't hit the points consistently, sometimes the games reads the inputs as (i'll use numbers for directions its easier for me) 6314. I end up missing some of the points which leads to me doing the wrong move. Using a stick it's natural to hit the diagonals when you do half circles or 360s
I'm just now starting to get into fighting games so I don't have much experience with fight sticks, but I do play MMOs on PC so I think using this would feel natural. Definitely considering this after watching this video.
it will indeed. As a long time pc gamer myself hitbox-like controller is way easier for me to use than gamepads like dualshock, i just can't stand using only two of my fingers when i have ten :D i do use custom hitbox-like controller made by myself but it's pretty much hitbox with slightly different layout.
Keyboard players: look what they need to mimic a fraction of our power. We've been saying that keyboard isnt bad for FG for years and it have pretty cool tricks, including the trick for charge characters that left him mind blown lol
I am thinking of building my own with certified circuit boards for canceling. It is cheaper, I actually want the left hand and right hand buttons further apart and spaced differently. Old cigar / jewelry boxes make great choices. Just a little elbow grease and buying cert boards and inputs you like (sanwa etc.)
@@ramburgervalentine7621 I play on console. Those adapters that let you use keyboard on console cost like a $100 or more. Also, do keyboards have those SOCD cleaners?
@@john-lukepickarde7382 keyboard doesnt have it but you can mods your keyboard with Brook Board that already built-in SOCD. but ofc the keyboard wont work as a normal keyboard anymore
It's actually a lot easier then you'd expect. Basic move inputs are less demanding, and movements such as dashes are even easier then a d pad. Took me about an hour to get past the fact that I was using wasd instead of a stick or dpad. The mental block is the only hurdle.
@@Ichithix I've gone through all the tutorials, and its the only motion I cannot reliably do. Definitely not a hitbox issue, but I find it frustratingly difficult. Other stuff is great, especially all instant-air movement.
Simon Thomas it isn’t about price or accessibility. Everyone wants to use it because it’s the objectively best controller to use. But it’s too hard to get used to.
I feel like, and maybe I'm wrong. But hitboxes feel like less fun. I've never used one, granted... but I bought an arcade stick to get more enjoyment out of fighting games and it works. They're incredibly fun. I own more than I need now. Hitboxes feel like you arent trying to have fun, you're trying to win. Idk if that makes sense
Hitboxes are for no honor bitches who think they shouldn't have to practice like everyone. They should've been banned immediately, but they weren't and even more bullshit devices like the crossup are being made. It's a shame, really.
I need this controller!! I used to play 3rd strike, alpha, SF4 on the PC, using the arrows for movement and the number pad for kicks and punches like an arcade stick, because it was quicker for me to hit the inputs and i didn't need to worry about unnecessary jumping when doing a Hadoken or uppercut with.
Just want to let you guys know. In Vietnam, we got a gang called Guilty Gear Gang aka Keyboard Kingdom. Sice 2008 we have played almost every FG like Melty Blood, Guilty Gear and Street Fighter, Tekken v.v.. but GG and SF are the most fav. We pretty confidence in our skill, theres no tech on joys or stik that we cannot do on keyboard. We mastered and top VN FG Tournament like hundred of times. Not gonna lie but somewhere in our road we think keyboard is the best sword for FG ưarior.
I hope you make a reaction video when they finally show us the PS5 next month or at least a video with your thoughts on it....I enjoy the all the content on this channel btw keep up the great work!
As much as people praises the hitbox and how smooth it is with charge cahracters, for me I'll be sticking with the fightstick because of 1 very important reason; nostalgia. Dont get me wrong, thumbs up for those that uses Hitbox and Mixbox, but playing on the fightstick brings me back to 1992, where 8yrs old me, would bike down to the local grocery store, buy a Zebra Cake and a can of pop and have some changes to play SSF2.
Can someone explain to me what is this "SOCD" they talked about in 6:00 minutes? I'm doing a arcade joystick for me and never heard about that, just brook ps4 pcb and 0 delay Its cheap? Works on steam?
@@memecity6722 Brook PCB's have SOCD integrated on them, you don't need to worry about it. Basically without it you are able to press left and right at the same time, this enables doing impossible things like blocking from both sides at the same time, and doing perfect charge partitioning, which are way advantageous. That's why left + right = neutral with socd.
Great video my man, I'm always watching Daigo's stream and wonder how easily he goes from Flash Kick into Super.....1 week just to get used JUMP with thumb...how did it feel at first?
I would Love to See people break their figures trying to perform KOF 2002's and BlazBlue's Special with this controller. It would feel so awkward to press those type of combination on that controller. For Ex: ⬇️↙️⬅️↙️⬇️↘️➡️ HP
I'm a keyboard user but this sure does look interesting, instead of smash bros (which i use gamecube for melee and pro for ultimate), I'm a keyboard user for street fighter, I prefer Tekken on a ps4 controller tho.
What hitbox are you using that lets you do that? The SOCD cleaner for mine means that if you hold back and then tap forward twice, you'll actually do a backdash.
Can't get one for the moment, but I think Keyboard will do fine. P.S: I am kinda obsessed with making my inputs super clear, and hitbox (keyboard too) are the clear winner to me
Might be hard playing KOF games in these controllers, because KOF has a lot of jumps with different inputs. But for Street Fighter seem to be better than arcade sticks...
We're all amazed at what you were able to accomplish with a single camera, no mics and no external lighting. Impressive stuff. Thanks for giving the Hit Box a fair shake.
Having played the piano my whole life, the Hitbox feels incredible.
Same, it felt like a very natural transition from stick, and gave me back some of the things I missed about playing on pad.
Plus, I get to hit even more buttons
If you win evo they are gonna scoff are you and be like yea but you used a hitbox -.- automatic directional inputs seems like cheating to me, I dunno
@@Ek0 It is cheating. There's an obvious advantage, perhaps hitbox players should have their own seperate category.
@ i mean playing with keyboard looks like it is pretty much the same is it not available at tournaments ?
Now if only they made a fightstock with guitar strings lol... maybe then I have a chance...
This happened to me at the first Evo I went to in 2018. Same guy taught me how to use it and I bought one on the spot
That boy rolling in the commission bread
@風間ガイ I use my Hitbox for modern fighters and my classic sticks for older games. Would highly recommend if you play many types of newer games with different mechanics. I love it. Not so much for older games with strict input buffers
@風間ガイ I would not. More like anime and street fighter 4 and 5, tekken. Any game with input shortcuts or a slightly relaxed input buffer.
I remember when I switched to keyboard just to play simple mvc2 on my laptop in class, made me notice how much better keys are for fighting games so it's nice they made that
Oh yeah, Hitbox and Guile were made for each other
@Ari Jappendi Hitbox & Gafrobox is legal in evo lol
@Ari Jappendi why was it banned?
@Ari Jappendi Only Daigo's hitbox is banned.
heard it was custom made for daigo
Since forever I've been a pad player and I got a Hitbox for my birthday (thanks babe!) and words cannot describe how much I am loving it. It brought a freshness to my gameplay (and playstyle) that I never really had nor didn't even realized it was even missing in the first place. I understood that the instrument has much to partake in your performance and enjoyment as much as your skill. I totally recommend if you can pass the (kinda) heavy learning curve!
I'm loving mines, even though its not the official one but it does the same job as the original hitbox. Though you are right, it does have sort of a heavy learning curve. However its not impossible to overcome that through a lot of practice until it feels comfortable. :)
@@amrishpatel3501 Totally! I'm glad you're having fun with yours :)
Isn't this very similar to play on a clicky mechanical keyboard??? I can set my keys just like this hitbox
@@PhillyTJ As long as you can set it up as one it would be pretty similar in my opinion, yeah
It sounds like a crutch. No disrespect.
my boyfriend has one of these! whenever i visit him he lets me use it for rhythm game. :) it’s lovely!
@Panty Sniffer eggy's a boy
Me: purchase arcade stick like 10 hours ago
RUclips: hmmmm
Arcade stick is better on the long run
Arcade stick is better. And you have way more fun playing in an arcade stick. plus you have more motions using your whole arm
try playing on a pc keyboard and you´ll realize that you will need a lot of skill to perform combos. I don´t know why they are selling this as a miracle of fighting games
@@pitrox i playing a lot on keyboard and other stuff before stick, after using stick i understand hitbox just cheating bcz you have huge frame adventage when you opponent must waste time on
turnover his stick you just press buttons. SFMBE.
@@daz9393 im still saying that its needed high level of skill because you have to sincronize 4 fingers. Anyways i prefer D pad
"Paganini would love this controller."
You are a man of culture, i see. 😀
"Paganini would love this controller" _nerd-scouter breaking sound echo in the background_
Paganini plays violin, it doesn't makes sense
@@daviderossi39 It does, apparently Paganini had very elastic hands and long fingers.
Hmmm. This is an interesting idea sure. They basically reomoved unneded button from keyboard and made the leftover bigger. The obvious problem with this should be the differenece in hand size. For comfortable play the thumb jump button should be adjucted individually. Either with rail mechanism or by buidling custom top panel.
Hit box needs to be standard. It’s actually easier for beginners to learn fighting games with compared to stick because there’s less pressure on learning how to use a stick properly to do commands. If FGC adopts it fully then maybe one day we can see products under $100 that have the hit box layout.
It is easier but I'm still not surprised why it's banned for the same reason. Arcade stick is just a pure experience and hit box is like driving a car with automatic transmission, you need to learn both but first is more satisfying and needs more practise to master it. Try playing on keyboard, combos are a lot easier to do because it works practically the same as hit box.
@@mniv keyboard is harder if you don't use mechanical one
@@pftmclub I must sightly disagree, mine is hybrid (just membrane with clicks) and it works really well, I also played Tekken 5 on low profile membrane and it was fine (missed feel and sound from mine but still no problems to input any combo)
is very hard to use
That kind of control had already existed in some arcades before where Joy Sticks were replaced with buttons, it was hard playing tekken 2 when you try it.
"Paganini would love this controller" why is nobody commenting on that?
It put a huge smile on my face
I use a custom hitbox as my fighting stick (I found the official hitbox to be too small for my hands - especially the space between the buttons and the bottom edge, where your palms rest), and it was a game changer for me. I found that it was impossible for me to enter commands consistently on a gamepad, so I'd switched to a fighting stick, and while that was much better (especially for the non-directional buttons), I was having too much trouble with a number of the directional commands (e.g. quarter and half circles were really hard). So, I tried out the hitbox, and it was a big improvement. The only thing that I'd consider worse about the hitbox is that diagonals are a bit harder, because you have to press two buttons at once, which can cause problems if you manage to press one faster than the other, whereas with a stick, you don't have that problem. But overall, I've found the hitbox to be way easier to use, and I'd highly recommend it.
You play on steam?
What PCB you put on your hitbox? Just zero delay is fine for playing on steam?
@@memecity6722 It uses the "Brook Universal Fighting Board Multi-Console PCB," so it works on both PC and consoles. The game that I've used it for the most thus far is DoA 6 on Steam, and I haven't had any problems with it.
keyboard users: am i a joke to you?
@John Dela Cruz Mixboxes are just keyboards, this is slightly different (but still possible if you map it correctly) also on these they have some sort of input priority which allows you do certain things not on keyboard.
Read caption
FR i just switched from pad to a keyboard (Have a $200 one and thought i should try it before I buy a $200 arcade stick XDDD) it is the best! soooo accurate and much more precise feeling than a pad
@@dharcsu There's nothing you can do on a hitbox that you can't do on a modern keyboard.
@@ASquidWithC4 apart from the priority meme, were if you're holding left and you press right it'll input left on a hitbox/mixbox.
Ive just ordered a hitbox, as a hardcore street fighter player for 30 odd years it will be different using buttons for the directions, I'm interested to see how well special moves do using one and if you can do them easier than in a joystick, usually i play with joysticks so altering my play style will be interesting.
I played piano for 3 years when I was younger and this feels so similar to that. I’ve always used keyboard for this reason. Now finally theres an option that has a great price and isn’t a keyboard.
Hit-box --------------- For pianist
Arcade stick ------- For left handed painters
DPad ------------------- For a seamtress xD
Steel Hammer Control -------- For SMASHERS!! and RAGE QUITTERS
Not rage quitters 😭😭😭
Keyboard for?
@@imaginaryking5276 Potential hitbox users.
In SF V the diagonal inputs are not really important to input, but how about other fighting games especially older ones like maybe king of fighters 97?
I find it harder to perform QCF/B & HCF/B without really hitting the diagonals on my fight board in KoF 97.
> "diagonals are not important"
> literally required for any qcf/qcb/hcf/hcb/360 input
> jump forward/backward
> guile turtling
Hitbox seems like it would be best for 2D but it works well with Tekken as well. Mine is great !
The hard thing with the hit box is the closeness of the buttons for me and getting used to the placement of crouch and jump. Once you get use to the button placement it's pretty amazing.
For sure the buttons are so tiny
It took several decades for humanity to realize that for any arbitrary order of a descrete input signals sequence using multiple fingers to hit parallel buttons is faster and requires much less energy, than jerking the whole palm around.
"Buy a stick, bro", they say.
My grandpa used to say: "Any piano player could play Street Fighter decently on a keyborad; can a stick-operating tournament champion play Mozart decently with the stick?"
No wonder they call it the cheat box. This changes my mind about this thing. I actually really like it and want one now
hit box very hard to use
I went to Evo Japan 2020 and to the Hit box booth to try the Smashbox. From going from Pad to box was like learning another language. But I definitely want to learn how to use it!
STILL I CANT FORGIVE THEM FOR BANNING DAIGO'S CUSTOM HITBOX.
It'll be legal in Evo though!
Well, daigo's hitbox had 3 up buttons and more xD. Standar hitboxes are available
@@Jimmy0442 this comment aged poorly
Ive played on hitbox for the past two weeks, its amazing
I saw this recently and was like "how can you even play in this?" And now I feel like a I gained insight like a Bloodborne character
I've been using a Hitbox for a little over half a year now, and I've grown quite fond of it. It does have a bit of learning curve, but when you get the knack for it, it just feels really good. And when you're playing a game and find a bit of Hitbox specific tech it's a real thrill. In MK11 I figured out a super easy way to wave dash and that you could do instant teleport inputs. And in SFV I've got about 5 different ways to do DPs and they all have a purpose and reason to use them. I wouldn't say it's straight up better than a stick, there are certain things that are more difficult to do on it, but it does have it's own unique ups and downs, just like pad has its own set of advantages and disadvantages. Also, it doesn't hurt my hands with extended use like a pad or fightstick does, and that alone is worth the price of entry.
What is more difficult to do? i'm curious, no one ever talks about that
@@memecity6722 Half circles motions are something you have to be very mindful about when you're doing them quickly, it's easier to lose a direction input IMHO. In SFV I had quite a difficult time learning how to do Kage's instant air tatsu. 720s, of course, famously require a lot of practice of the hitbox, above and beyond other input devices. In games with stricter inputs, DPs also can take significant getting used to. A lot issues with the Hitbox come down building up your ring finger strength, it's a digit most people haven't had to use in a terribly coordinated and high speed way most of their lives, and getting it fighting fit takes longer than I ever expected.
For older games I recommend SOCD Dp motion. Hold forward, press down and back, release back. It feels like one motion to me.
i used to work at a company that printed the hitbox face plates. i dont think they liked us much because i was so annoyingly easy to mount dirt in between the film and plex and get rejects. with just a solid white or black background, the tiniest spec of anything sticks out like a sore thumb. busy artwork is more forgiving
3:00 パガニーニはこのコントローラー好きそうだ
このセンス好き
i have a hitbox is fun but its hard for beginner player
This looks super cool and complicated at the same time. My brain just froze
That guy was a great explainer.
I have been using a hitbox for a couple of months and I'm loving it even tho I've been playing on fightstick my whole life.
What is the down side of It? What you dont like to do on a hitbox
@@memecity6722 there are a few of course, you need some adjustment period to get use to the jump button being down there, but once you get past that everything is easier, faster and more precise. One thing that I found harder to execute on hitbox is 720 motion other than that everything is easier imo.
I tested it on Gamescom in Germany and it’s pretty interesting
Even before this controller appeared on market, I've been playing fighting games on my PC.... using a keyboard
I came back to watch this today and I laughed out loud at the realization piano moments XD
Personally love the hitbox.
My personal transition started with a ps4 pad... to a mad catz t2 stick to the hitbox.
For me it just feels the most accurate (+i suck at diagonals in SFV because i learned to not use them in MKX.....)
Might as well use a joy pad.
2:26 random mahoyo ost nice
I bet it will be easier to do an electric wind first with jin on this
All those years of tapping my finger everywhere adhd style prepared me for this moment.
the blue jacket guy has one of the weirdest finger gestures
Nihongo is a prophet
I have a jpac encoder and a few sanwa buttons out of an old mame cabinet so I mught just bodge up a prototype hitbox while I'm in lockdown.
As someone who backed the cross up, super excited to see what’s your thoughts and impressions on it ^_^
This video convinced me to buy a shiokenstar conversion kit for one of my hori rap n's. Thanks.
Tried it and gotta say better than the fightstick
lingling shoutout @3:01 lol
No matter what the controller layout is if its comfortable to you and you know the rythm of it ...its the best controller fr u
I don't know.. looks hard to do a 720 special for Zangief.
Main reason i swapped to sticks from keyboard is because i couldn't consistently do half circles and 360s on keyboard. But if you don't play characters with those motions that's not a problem
It's true. But it would be good sell that this product can do all the character moves/specials rather than just some characters.
@@chemicalgravity2103 there's a video showing how to do zangief 720 on a membrane keyboard
@@pachicore half a circle? is it like "back-down-forward"? can't see what is so difficult in pressing "a-s-d". Full circle shouldn't be a problem too. MK for example have a bit counter intuitive inputs like "down-back-forward" which could be a kind of mess for a beginning. But it is only a matter of getting used to it i think.
@@fragiquerence i can't hit the points consistently, sometimes the games reads the inputs as (i'll use numbers for directions its easier for me) 6314. I end up missing some of the points which leads to me doing the wrong move. Using a stick it's natural to hit the diagonals when you do half circles or 360s
Goichi just got a hitbox. They look cool
Let's be honest I didn't look for this video but I enjoyed watching it
I'm just now starting to get into fighting games so I don't have much experience with fight sticks, but I do play MMOs on PC so I think using this would feel natural. Definitely considering this after watching this video.
it will indeed. As a long time pc gamer myself hitbox-like controller is way easier for me to use than gamepads like dualshock, i just can't stand using only two of my fingers when i have ten :D i do use custom hitbox-like controller made by myself but it's pretty much hitbox with slightly different layout.
Keyboard players: look what they need to mimic a fraction of our power.
We've been saying that keyboard isnt bad for FG for years and it have pretty cool tricks, including the trick for charge characters that left him mind blown lol
My man's representing Dallas, TX. He got this boy to make his own.
I wish they would make a Hitbox with silent buttons. I also wish it cost about half its current price lol
I am thinking of building my own with certified circuit boards for canceling. It is cheaper, I actually want the left hand and right hand buttons further apart and spaced differently. Old cigar / jewelry boxes make great choices. Just a little elbow grease and buying cert boards and inputs you like (sanwa etc.)
You could Buy just a keyboard
@@gpturismo I've looked into it and, when you add everything up (unless you have all the tools already) it costs enough to not make it worth it.
@@ramburgervalentine7621 I play on console. Those adapters that let you use keyboard on console cost like a $100 or more. Also, do keyboards have those SOCD cleaners?
@@john-lukepickarde7382 keyboard doesnt have it
but you can mods your keyboard with Brook Board that already built-in SOCD.
but ofc the keyboard wont work as a normal keyboard anymore
Learned may of these things playing on keyboard
Good Ol cheat box
buttons for directional features, wow that might take some time to get used too
It's actually a lot easier then you'd expect. Basic move inputs are less demanding, and movements such as dashes are even easier then a d pad. Took me about an hour to get past the fact that I was using wasd instead of a stick or dpad. The mental block is the only hurdle.
I MUST TRY THIS!
I want a hit box now😢
I like that Dallas Maverick tracksuit jacket he’s wearing.
Instant air things: great! Most characters work well, but try doing a 720 motion!
They're doable with a bit of practice.
@@Ichithix I've gone through all the tutorials, and its the only motion I cannot reliably do. Definitely not a hitbox issue, but I find it frustratingly difficult. Other stuff is great, especially all instant-air movement.
A hitbox is everyone’s endgame that virtually nobody reaches
Really? It's pretty average price... Is there an application process or something? Lol
is a keyboard basically, but with bottons
Simon Thomas it isn’t about price or accessibility. Everyone wants to use it because it’s the objectively best controller to use. But it’s too hard to get used to.
Lozi Magonegro not really, the layout makes its fundamentals completely change.
Keys are too close on a keyboard.
Music name on 2:47?
It's kinda like a D pad but you need to press two buttons to crouch block
Edit: or just a keyboard
Hitbox is great. That’s my fightstick
I feel like, and maybe I'm wrong. But hitboxes feel like less fun. I've never used one, granted... but I bought an arcade stick to get more enjoyment out of fighting games and it works. They're incredibly fun. I own more than I need now. Hitboxes feel like you arent trying to have fun, you're trying to win. Idk if that makes sense
Hitboxes are for no honor bitches who think they shouldn't have to practice like everyone. They should've been banned immediately, but they weren't and even more bullshit devices like the crossup are being made. It's a shame, really.
I’ve only used it once it’s incredible I need to buy one!
Paganini???piano???? Chopin maybe???great video!!!subscribe immediately.
I need this controller!! I used to play 3rd strike, alpha, SF4 on the PC, using the arrows for movement and the number pad for kicks and punches like an arcade stick, because it was quicker for me to hit the inputs and i didn't need to worry about unnecessary jumping when doing a Hadoken or uppercut with.
that piano music in the slomo reminds me of my phobia
Reminds me of bakemonogatari
lmao yee
yes I can say, it's the best for fighting games 👍
I own a hitbox and they are really fun.
Piano song: lent et douloureux, Erik Satie
If anyone is interested
i thought it was je te vuex
every time He put the music, is every time he just get n love to the hit box.
Just want to let you guys know. In Vietnam, we got a gang called Guilty Gear Gang aka Keyboard Kingdom. Sice 2008 we have played almost every FG like Melty Blood, Guilty Gear and Street Fighter, Tekken v.v.. but GG and SF are the most fav. We pretty confidence in our skill, theres no tech on joys or stik that we cannot do on keyboard. We mastered and top VN FG Tournament like hundred of times. Not gonna lie but somewhere in our road we think keyboard is the best sword for FG ưarior.
what's the song that starts playing at 6:52?
gymnopedies by Satie
I hope you make a reaction video when they finally show us the PS5 next month or at least a video with your thoughts on it....I enjoy the all the content on this channel btw keep up the great work!
What song is used ar 2:30 ?
I’m a guile arcade stick player is the hit box comfortable?
For Guile its perfect but not for Zangief.
Rhythm gamers love this controller
Its pretty simple actually, its basically a d-pad, but rearranged
As much as people praises the hitbox and how smooth it is with charge cahracters, for me I'll be sticking with the fightstick because of 1 very important reason; nostalgia. Dont get me wrong, thumbs up for those that uses Hitbox and Mixbox, but playing on the fightstick brings me back to 1992, where 8yrs old me, would bike down to the local grocery store, buy a Zebra Cake and a can of pop and have some changes to play SSF2.
Did 8 year old you go to school because that grammar, and spelling
Thanks Doublelift
you're welcome
refering to 3:10, you can actually do guile's super by holding b and pressing f 2 times
can't do that on a hitbox. f+b=neutral. You have to release back to do super or sonic boom
That would just make you back dash.
Can someone explain to me what is this "SOCD" they talked about in 6:00 minutes?
I'm doing a arcade joystick for me and never heard about that, just brook ps4 pcb and 0 delay
Its cheap? Works on steam?
@@memecity6722 Brook PCB's have SOCD integrated on them, you don't need to worry about it.
Basically without it you are able to press left and right at the same time, this enables doing impossible things like blocking from both sides at the same time, and doing perfect charge partitioning, which are way advantageous. That's why left + right = neutral with socd.
Great video my man, I'm always watching Daigo's stream and wonder how easily he goes from Flash Kick into Super.....1 week just to get used JUMP with thumb...how did it feel at first?
I would Love to See people break their figures trying to perform KOF 2002's and BlazBlue's Special with this controller. It would feel so awkward to press those type of combination on that controller. For Ex: ⬇️↙️⬅️↙️⬇️↘️➡️ HP
It's insanely easy, actually. It's the Up button that's trickier.
As easy as tapping "kjkl" or "sasd" on the keyboard. Did it all the time in MAME with Art of Fighting in early 2000's.
i feel more confortable playing blazblue and guilty gear than SFV with my keyboard to be honest xD, the inputs just flow.
Really pricey at 200 dollars. It looks amazing! Still love my QANBA Carbon Black. Maybe this will be my next upgrade!
I'm a keyboard user but this sure does look interesting, instead of smash bros (which i use gamecube for melee and pro for ultimate), I'm a keyboard user for street fighter, I prefer Tekken on a ps4 controller tho.
Imagine that back in 1999, RX play SF3rd Strike could do partition charge using Urien without need HitBox...
now i understand the hitbox controller lol thanks for this
That was a pretty good video
you don't have to click left and right on guile CA, just hold back and press forward twice + punch
What hitbox are you using that lets you do that?
The SOCD cleaner for mine means that if you hold back and then tap forward twice, you'll actually do a backdash.
Can't get one for the moment, but I think Keyboard will do fine.
P.S: I am kinda obsessed with making my inputs super clear, and hitbox (keyboard too) are the clear winner to me
Bro gotta be honest, you have enough buttons to make this easy.
Might be hard playing KOF games in these controllers, because KOF has a lot of jumps with different inputs. But for Street Fighter seem to be better than arcade sticks...
2:53
desk: Challenge accepted.
Ok now watching this being played i kinda want one now