I live in the solid workspace. Thx for the quick visit to the surface tab. Unrelated question: How to use parametric modeling variable to control "n" rather than dimensions? I'd like to control how many times a feature is repeated. Example: n nested spheres of equal spacing where n is a parameter rather than hardcoded. Thanks Brad!
create the parameter, then just type it in the dimension box (hopefully I understand your question). you can also click on other dimensions while typing your formula to reference those.
@@JD2jr. That works well for adjusting dimensions, but what I'm after is varying a "count" of a feature. For example: I would like three cylinders nested in each other. But instead of hardcoding it to 3 I'd like to be able to set that to a parameter.
You can create a parameter called "num_of_cylinders" and then change the unit type of it to "None". Then, when you do your pattern, you can use the parameter in the Quantity field.
Could you have just extruded that rectangle past the mesh and then split using the mesh? I'd verify myself but I don't want to spend half an hour waiting for Fusion to open... lol
Creating the surface from the mesh doesn't work very well or at all if facet count much larger 10000 (see warning in this video). I was working with 3D scan data and needed something similar. I had to learn just enough blender to decimate the mesh to a reasonable facet count, then imported back into fusion to convert to surface. Blender does a better job than fusion at reducing facet count while preserving mesh details. Well that's my experience. Thanks for the interesting video, I did pick up some surface and mesh modelling tips.
Thank you. You know what? I've never used these features and you're opening my eyes to new possibilities.
Another very interesting video, thanks Brad 🙂 Have a nice weekend
Great tutorial. 👍🏼👍🏼
Wow, wonderful tip. Thank you, I’ll experiment with this right now with my map.
Excellent. Thank you. I just wish you did these more often. Like Mon, wed, and fri.😊
I can only do Fusion Friday's as it sounds cooler than Fusion Wednesdays. :)
I have no idea how you come up with these solutions but thank you
Sometimes I know the answer, other times I have to try different methods to see what works. There's probably 3 other ways to do it, too.
Can’t you use the original mesh to create a split surface then make a box that goes above that mesh, split it then, Delete the top split body?
I live in the solid workspace. Thx for the quick visit to the surface tab.
Unrelated question: How to use parametric modeling variable to control "n" rather than dimensions? I'd like to control how many times a feature is repeated. Example: n nested spheres of equal spacing where n is a parameter rather than hardcoded. Thanks Brad!
create the parameter, then just type it in the dimension box (hopefully I understand your question). you can also click on other dimensions while typing your formula to reference those.
@@JD2jr. That works well for adjusting dimensions, but what I'm after is varying a "count" of a feature. For example: I would like three cylinders nested in each other. But instead of hardcoding it to 3 I'd like to be able to set that to a parameter.
@@HariWiguna you can for some things; if you use the parameter in the pattern tool, for one (i think)
You can create a parameter called "num_of_cylinders" and then change the unit type of it to "None". Then, when you do your pattern, you can use the parameter in the Quantity field.
Could you have just extruded that rectangle past the mesh and then split using the mesh? I'd verify myself but I don't want to spend half an hour waiting for Fusion to open... lol
No, to split the body using the mesh, you'd have to select all the triangular faces as the splitting tool. Good idea, though.
@@bradtallis8968 ctrl+a? lol
Creating the surface from the mesh doesn't work very well or at all if facet count much larger 10000 (see warning in this video). I was working with 3D scan data and needed something similar. I had to learn just enough blender to decimate the mesh to a reasonable facet count, then imported back into fusion to convert to surface. Blender does a better job than fusion at reducing facet count while preserving mesh details. Well that's my experience. Thanks for the interesting video, I did pick up some surface and mesh modelling tips.
I'll have to give that a try.
@@bradtallis8968 I have a long video on this process, maybe you can improve my process or point out areas I missed.
@@bradtallis8968 search for "Metal Sculpture 3D Surface Modeling and Fabrication"
wish i never asked...lol thank you very much
I'm glad you did ask! :)