Hiding Parts of your Model in Substance Painter

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  • Опубликовано: 3 окт 2024

Комментарии • 69

  • @mskonicki2001
    @mskonicki2001 6 лет назад +41

    This doesn't work. You can't do any painting or projection on occluded geometry because even if you hide the geo Via alpha layering it still blocks the painting and projections.

    • @SpeedTutor
      @SpeedTutor  6 лет назад

      Which is true, this isn't a full-proof concept until they find a better solution other than having seperate objects with materials and such.

    • @R4ngeR4pidz
      @R4ngeR4pidz 5 лет назад +5

      @@Belidos3D what problem are you addressing here? If you have for example a removable gauntlet that has the same texture set as the underlying arm, you can "hide" the gauntlet but you can't paint on the underlying arm. I fail to see how using ID maps would change anything about this

    • @Nexxorcist
      @Nexxorcist 2 года назад

      just wanted to say i encountered the same thing in the 2021 version even with the geometry masking they have now. bummer. :(

  • @mw8976
    @mw8976 6 лет назад +12

    TL;DR: Add an opacity channel and make the thing you want to hide invisible with a 0 opacity fill layer

    • @SpeedTutor
      @SpeedTutor  6 лет назад +1

      Exactly!

    • @mw8976
      @mw8976 6 лет назад

      Haha, Thanks for the tutorial!

  • @ishkyousuke7477
    @ishkyousuke7477 2 года назад +1

    you are a wizard harry!!

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      Should I rename myself?

  • @johnlloyd1913
    @johnlloyd1913 7 лет назад +2

    Keep doing substance painter tips. Helping me out loads

  • @elcookiemonsteru
    @elcookiemonsteru 3 года назад +2

    Thanks man, exactly what i need!

  • @jesseschillemans1098
    @jesseschillemans1098 7 лет назад +2

    can you do a tutorial on how to chop a tree and picking up the logs?
    love your vids man!

  • @Guksir
    @Guksir 7 лет назад +5

    Oh God thank you so much!

    • @SpeedTutor
      @SpeedTutor  7 лет назад

      No worries, I hope it helps!

  • @martinschifer3603
    @martinschifer3603 7 лет назад +1

    Nice video. Please continue doing the survival series. You have to do the meat and the water

  • @hahahpizza
    @hahahpizza 7 лет назад +1

    you are the best mate. best!

  • @imretamasszabo8147
    @imretamasszabo8147 Год назад +1

    Yeah it works but changing shader settings temporary is needed to pbr-metal-rough-with-alpha-blending!

  • @danielrugu
    @danielrugu 3 года назад +1

    Nice tip!

  • @davidvideostuff
    @davidvideostuff 7 лет назад +1

    Waouh, a big thank you !!

  • @Akko1
    @Akko1 4 года назад +1

    Thanks for this video but this is sad tho, because this is just a trick that is not actually efficient for the way I use Substance Painter, really wondering when we will get an actual hide mesh option...

    • @SpeedTutor
      @SpeedTutor  4 года назад

      I know... whether they've added new features for this in recent versions, it has always been on their radar. Only creating different material sets would do this for you! :(

  • @felipebuenno94
    @felipebuenno94 6 лет назад +2

    Thanksss!!

  • @justinyuvilla8944
    @justinyuvilla8944 5 лет назад +1

    hopefully they'll find a way to select specified polys and transfer it to a new texture set in SP, cause that's the only way to properly hide an object

  • @GameOver7853
    @GameOver7853 7 лет назад +5

    continue survival series

  • @Arcadian_Atlas
    @Arcadian_Atlas 4 года назад +1

    its beautiful *cries*. Subscribed!

  • @AlexandreMarcati
    @AlexandreMarcati Год назад

    Starts at 1:34

  • @dopplegangerdavid
    @dopplegangerdavid 5 лет назад +1

    I'm trying to hide stuff so I can do the inside of a treasure chest without the outside getting in the way. I've found that the only way I can do that is to make a duplicate of the model with the lid open.

    • @SpeedTutor
      @SpeedTutor  5 лет назад +1

      You could paint on the UV map instead?

  • @DorumekaRyona
    @DorumekaRyona 4 года назад +2

    1:35

  • @Midz13
    @Midz13 4 года назад +1

    I tried using separate texture sets, as this seemed most logical, but this then exports separate maps. I.e. I have 1 UV map with all the meshes on it, but when you split them to separate materials, they export as separate UV maps. Is there a way to stop that and allow substance to recognise separate materials but combine them when exporting UVS? Thanks!

    • @SpeedTutor
      @SpeedTutor  4 года назад +1

      You should have to combine the UV's inside your 3D program, you can have as many models that share the same UV space. You can either attach them together (UV them), then unattach or just select them all and apply a UV modifier. This is what I do in 3DS Max, so I only have one material and UV for as many assets as I want to put on one map.

    • @Midz13
      @Midz13 4 года назад

      @@SpeedTutor yeah that was my issue, I had the meshes sharing one UV space, but two materials i.e. a Lambert and a blinn. When importing the meshes to substance, it exports 2 seperate atlases, that's what I am trying to avoid. I.e. two materials on one atlas post substance. The main reasons are I don't want to combine the normals on Photoshop for floating points, and it's very very difficult to combine the maps because the UV padding overlaps as the UVs aren't present on both atlases, if that makes sense.

    • @SpeedTutor
      @SpeedTutor  4 года назад +1

      I imagine you're using Maya? Or something similar? Cant you just use one material for both objects, and then it will only be one single texture set in Painter and as it will be in the output to your engine or whatever you choose to go?

    • @Midz13
      @Midz13 4 года назад

      @@SpeedTutor that's what I've resorted too. It's okay for the most part but would be a useful feature to combine material atlases in substance. It's good to be able to hide/isolate easily and not worry about spill over when painting onto mesh. Thanks man!

    • @SpeedTutor
      @SpeedTutor  4 года назад +1

      Which is very true, this is why the best option is to just mask the areas like I showed in the video tutorial I have on texturing different parts of models using only one texture set. Algorithmic did get asked about the feature you're wanting years ago but it wasn't on their list of things to cover because I think it's more complicated than it seems.

  • @wazza8614
    @wazza8614 7 лет назад

    Are you still confusing the Survival Series? I really liked it!

    • @SpeedTutor
      @SpeedTutor  7 лет назад +1

      I am, I'm almost ready to make a new one. It's been pretty hard recently to find the time, a lot of crazy stuff going on. I will do it though, I promise!

    • @wazza8614
      @wazza8614 7 лет назад

      SpeedTutor thanks - I understand, life can be busy at times, I just had all my exams!

    • @SpeedTutor
      @SpeedTutor  7 лет назад

      Oh. How did they go?

    • @wazza8614
      @wazza8614 7 лет назад

      SpeedTutor Very well thank you!

  • @Jiggywatt
    @Jiggywatt 6 лет назад

    does anyone reading this still use this method nowadays or does any newer SP's have better solutions?

    • @SpeedTutor
      @SpeedTutor  6 лет назад

      I'm not fully aware of another solution (There maybe) but I still use this if I need it! :)

  • @Harry-zz8xc
    @Harry-zz8xc 7 лет назад +1

    please go survival series please

  • @sams_3d_stuff
    @sams_3d_stuff 6 лет назад +1

    Wow,thanks a lot ...

  • @onderyetiskin
    @onderyetiskin 3 года назад

    you didnt show how create texture set list ?

    • @SpeedTutor
      @SpeedTutor  3 года назад

      That's from your 3D program, based on how many materials you have on your object. If you use one material for your entire model, you will only have 1 texture set. :) I hope that helps.

    • @onderyetiskin
      @onderyetiskin 3 года назад +1

      @@SpeedTutor yes, I remember after that. Thanks

    • @SpeedTutor
      @SpeedTutor  3 года назад

      @@onderyetiskin No problem!

  • @DogOnAKeyboard
    @DogOnAKeyboard 3 года назад

    There is now a Geometry Mask system in Substance Painter 2021.1!

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      :o What does that do? Does that let you select separate geometry? What about if you model is all as one object?

    • @DogOnAKeyboard
      @DogOnAKeyboard 3 года назад +1

      @@SpeedTutor check it out! It let's you hide and mask based on geometry parts. I'm not exactly sure if the "mesh parts" would be separate objects exported together technically or something else. I haven't tested it out yet but definitely going to try it soon!
      Here's the feature video: ruclips.net/video/TGASuIGSUns/видео.html

    • @SpeedTutor
      @SpeedTutor  3 года назад +1

      Thank man! :)

    • @DogOnAKeyboard
      @DogOnAKeyboard 3 года назад

      @@SpeedTutor So using Blender and exporting the bowl of ramen model I made, my object can have the geometry select different pieces of the mesh only if they are different objects during export. If it's all in the same object, Substance only sees one "piece."

    • @DogOnAKeyboard
      @DogOnAKeyboard 3 года назад

      @@SpeedTutor Just to clarify, you want one export file, separate objects that you want to be able to hide or mask by, and if you want later after painting, join the objects back together as one object. That's what I'm doing with my ramen :D

  • @Way2Close
    @Way2Close 6 лет назад +1

    If i could hug you I would

  • @thebigtricky9156
    @thebigtricky9156 5 лет назад +1

    The fact it requires 4 min tutorial, and includes having to make masks , makes me think its quicker to export the textures and hide the parts in blender to see progress.

    • @SpeedTutor
      @SpeedTutor  5 лет назад +1

      Whatever is easier for you but you can do this in about 30 seconds if you know what you're doing! :)

    • @thebigtricky9156
      @thebigtricky9156 5 лет назад

      @@SpeedTutor ah fair enough.

  • @lt_turkey_7045
    @lt_turkey_7045 7 лет назад

    speedtutor i need your help with a problem im having

    • @SpeedTutor
      @SpeedTutor  7 лет назад

      What's up?

    • @lt_turkey_7045
      @lt_turkey_7045 7 лет назад

      SpeedTutor could you make a video on making a inventory and weapon system

  • @kedigiller111
    @kedigiller111 Год назад

    When I try to render, it shows up itself. What can I do?

  • @kumarvn-b5d
    @kumarvn-b5d Год назад +1

    thanks, I found this video helpful.

    • @SpeedTutor
      @SpeedTutor  Год назад

      Great to hear it, how did you find me?