Star Engine Demo - 4K - REACTION - Star Citizen- Will this make people forget Starfield?

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  • Опубликовано: 24 ноя 2023
  • Coach reacts to the recently released Star Engine tech demo, in 4K. Enjoy this first-time, genuine reaction to this amazing tech demo, with commentary and reaction. Seriously, this is one of the most impressive bits of video game tech I've ever seen. Star Citizen is shaping up to be an amazing game.
    Video game fans, can we get Coach to 1000 subs?
    Enjoy.
    Visit the Pigskin & Poetry merch store and support the channel:
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Комментарии • 266

  • @fredforlautLP
    @fredforlautLP 8 месяцев назад +65

    Starengine is the engine for Star Citizen, a space sim mmo which is currently playable in alpha. Most of the stuff from the video already works, the game can be very impressive, but the version of the engine you saw is not in the live game yet. Squadron 42 is the single player game, set in the Star Citizen universe with the same engine. If you are into this kind of stuff, you should really watch the Squadron 42 announcement "i held the line", a very promising teaser of the game with all ingame footage.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +23

      I'll have to check that out. Thanks. Is it worth doing a reaction to?

    • @fredforlautLP
      @fredforlautLP 8 месяцев назад +24

      @@pigskinpoetry definitely

    • @KipKil1igan
      @KipKil1igan 8 месяцев назад +18

      ​@pigskinpoetry absolutely it is worthy. You should also check out their server meshing video its a game devs wetdream. No server player cap with no latency spike, something that up until now was only dreamed of. CiG looks lile theyre pioneering a bunch of tech that i think most future game studios are going to want to use, and yhe development of this new tech is also partially why dev has taken so long

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      I'll consider it, but that might be getting a little too technical for me.

    • @Billy-bc8pk
      @Billy-bc8pk 8 месяцев назад +4

      ​ @pigskinpoetry The server meshing demo is definitely technical, but they specifically designed the demo so every layman can understand it. It's very visual and they do a really good job of explaining exactly how the tech works and what it means for you as a gamer and how it affects your gameplay, showcasing in real-time the interactions and what it means. It really is industry-defining technology.

  • @ctzn3lack
    @ctzn3lack 8 месяцев назад +31

    The hierarchy bit was just highlighting their object container streaming tech that allows them to stream in and out assets via the client and server side when they should be visible to the player. Object containers can be nested within eachother I.e. a solar system to a planet, to a city, to a building, to a box. It’s largely how they achieve the crazy scale from macro to micro and with persistent entity streaming and the server replication layer we will all interact with the same living breathing world. With server meshing they will be able to dynamically assign object container authority over to separate servers depending on the load and still share what is going on in other servers so we can get a seamless experience with thousands of players at once… hope I explained that well enough.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +9

      That actually started to make a little sense. Thanks.

  • @simonwaugh5519
    @simonwaugh5519 8 месяцев назад +28

    Here's a brief history so you can have a bit more context.
    This is a Chris Roberts game. Chris made his first commercially successful game for the BBC Micro computer (the British Commodore 64, as it were) when he was still a schoolkid.
    When his parents moved back to Texas (from the UK) he got a job at Origin Systems, developed an RPG called Times of Lore, the UI design of which was used for the popular Ultima series open world RPG.
    He worked on a few other games and then got the chance to create Wing Commander...a 2d game with a compelling storyline that, through clever programming, provide the convincing affect of being 3D during space combat. It was a real challenge to run the game with the optional Speech Pack, needing 607K of RAM out of the 640K RAM limit at the time.
    Wing Commander was Game of The Year in 1991. WC2 improved on WC, and also advanced its 'lore', but WC3 took a major leap not just because of the advent of 3D GPUs, but because Roberts replaced the previously graphics rendered principal characters and story cut scenes with actors...notably featuring Mark Hamill, Thomas Wilson ('Biff' of Back To The Future) and John Rhys Davies (of Indiana Jones, Lord of The Rings), all of whom returned for WC4 and the final game, WC 'Prophecy'.
    Chris left Origin in 1996, as he'd become disenchanted with Origin and it's parent Electronic Arts focus on producing game sequels instead of developing new titles. He set up his own production company, Digital Anvil and published Starlancer in 2000. Digital Anvil was acquired by Microsoft, which the sold a couple of 'DA's projects to Ubisoft. Roberts worked on Freelancer (a 3D open-world space trading/exploration game, a more expansive Starlancer, as it were) but again found his ambitions for the game curtailed by parent publishers.
    Chris quit the gaming industry and set up his own film/entertainment production company. The one movie I've seen of his is Lords Of War (starring Nicholas Cage) and IMHO its a good movie.
    He folded the company in 2010 to return to gaming, inspired by obvious improvements in hardware and its potential to deliver a highly detailed feature-rich space-game experience.
    In 2011 he assembled a team of just 6 people (including himself)as Cloud Imperium Games and for a year they mapped out the elements and goals for a new 'space simulator', built a bunch of assets and then created an in-engine demo/sales pitch published to their new website, to elicit crowdfunded financing...the purpose of which was not just to raise money, but to also appeal to gamers directly AND to circumvent the 'traditional' route of going through an established corporate studio and/or publisher to avoid the type of development constraints that Roberts' experienced before.
    CIG's crowdfunding effort was switched to Kickstarter in October 2012, with one month funding target of $2 million. Instead they hit $6 million. This impressive response was due in part to the pretty spectacular engine demo, and in part due to Roberts' reputation, especially as the author of Wing Commander.
    The original pitch was for both the single-player Squadron 42 AND the Star Citizen MMO, but IIRC there was initially a bit more emphasis on SQ42, (that's what I signed-up for) as it would probably be simpler and faster to complete the single player game, and then use sales of that to finance the MMO (which would need game servers and infrastructure). IIRC Chris estimated that $23 million would pay for 'SQ42' completion and 'seed' SC development.
    However, Chris also intended that BOTH games would be highly integrated with the same engine, same assets and same mechanics, which presented some potential issues regarding 'separate' development.
    CIG also had to consider the reliability of crowdfunding...there was no guarantee it would be steady, or enough. It was quite a gamble...but the $23 million was reached in one year, and as of now the crowdfunding total is over $610 million.
    I've no idea how much they've spent so far, but despite the remarkable consistency in crowd-funding, CIG has surely been setting aside some of it every year to insure against a possible drop-off in funding, in order to complete the games, should the money supply slow down or even stop.
    One of the factors that has contributed tp the long development of this game concerns the game engine, and another has been the interests of the game backers/players themselves. .
    The games were originally being built using the 32-bit CryEngine...chosen because it's famous[y good- looking and because it was readily available. However, as CIG pursued the ambitious goals of the game, the effort required to modify CryEngine for their needs increased and despite the progress that had been made it was clear they were reaching the engines limits...so CIG switched to the CryEngine-based 64-bit 'Lumberyard' , which required a huge amount of the game and its assets to be completely reworked....but the pay off for that can be partially seen in this tech demo.
    The other 'time-sink' has been due in part to the players/backers 'demands', whereby CIG would directly ask them if they'd like this or that feature to be included, and they'd keep saying YES! So some of the very people who grumble about how long this is taking are also responsible for 'feature creep', delays and missed deadlines as much as CIG is for convincing backers that they can deliver on what they think is possible.
    Okay...I think that's enough. I hope this is informative.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +10

      Very informative. Thank you. I actually remember playing Ultima way back in the day.

    • @Billy-bc8pk
      @Billy-bc8pk 8 месяцев назад +6

      Actually that's incorrect. They started converting CryEngine 3 to 64-bit back in 2015, and finished around 2017 or so. Lumberyard is a networking branch based on CryEngine that they hooked into their infrastructure for network support. It's why the StarEngine is the only branch of the engine that supports 64-bit floating point precision.

    • @const2499
      @const2499 8 месяцев назад

      @@Billy-bc8pk And the guy from cryengine works scince years years for cig

    • @SergioLeRoux
      @SergioLeRoux 7 месяцев назад +1

      AFAIK they switched the license to Lumberyard as it was a free open source port of CryEngine, but kept using their modified version of CryEngine (which was functionally the same). Yeah as it was said above, the change to 64 bit was 100% work within CIG.

    • @Qwarzz
      @Qwarzz 7 месяцев назад

      It has been fun following Star Citizen developement from the beginning. there has bee plenty of drama, like definite inside information that CIG ran out of money like 7 years ago or so. :)
      I am amazed the crowdfunding has worked as well as it has. Some people just have a lot of disposable income and can just throw money at a game they like.
      I got the original game package for 60€ as that's what I'm usually ready to pay for a game I expect to really like (and in this case that was mostly since it's Chris Roberts game). I've since upgraded my ship with 10€ which isn't much considering the entertainment I've got out of this project so far. Some people on the other hand seem to just buy every new ship that is announced.

  • @Podokodo23
    @Podokodo23 8 месяцев назад +22

    Just to be clear nothing in SC is procedurally generated as you play. The dev's developed tools that allow them to use procedural generation to create the "base" planets and moons [think of it being a blank canvas]. Then artist come in and add assets,outpost,missions,npc's,cities,stations,rivers etc. A better term for SC would be procedurally assisted. In stead of having to hand craft an entire planets, the software allows them to specify certain biomes, temperatures,atmosphere, then artist come in and "paint" over the procedural generated canvas. Note- 90% of what you saw here is already in game and has been for years. We have been playing SC since 2016 and they just keep adding new tech. It's kinda funny to older backers when we see people reacting to SC for the first time and wonder when it's coming out since I had to alt tab out of the game to type this :p

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +2

      And are there missions and things already? Or is it just like a sandbox?

    • @shufadragon
      @shufadragon 8 месяцев назад +5

      @@pigskinpoetry There are missions and rudimentary reputation systems to unlocking better paying missions. The mining career path of scouting /mining / refining / taking your goods to market in a cargo ship... is one of the most flushed out systems from start to finish currently.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      @@shufadragon thanks.

    • @Luredreier
      @Luredreier 8 месяцев назад +2

      ​@@pigskinpoetry
      There's two games being developed on this engine.
      Star Citizen is a MMO sandbox with some missions added that's a work in progress.
      And Squadron 42 that's a single player story based game.
      There's plenty of lore behind both of them.
      But right *now* you might have to make the majority of the fun for yourself in SC.
      It's worth paying the money to buy the game (a base package of some kind, like the cutter starting pack for instance), but expect that you might want to take a break from the game after x amount of time in order to wait for the next patch then explore what's being added then.
      There's definitely a lot of things you *can* do in the game right now, but depending on your plays style you might end up running out of things you're interested in.
      There's few NPCs that's currently working in SC because the servers are struggling with the load right now due to important server tech just recently being developed and still not being implemented in the game that we're playing (some players have tested it out already, but who knows how long it'll take before they manage to squash enough of the bugs for that code to end up in our hands)

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@Luredreier thanks for all the info. I'm going to checking out Squadron 42.

  • @fmartingorb
    @fmartingorb 8 месяцев назад +13

    There are two games. Single player story Squadron 42, and the Multiplayer Star Citizen. Right now there is a Free fly event. This means you can download and play the Alpha for free. If you wake up in Microtech there is a Ship convention. You can rent all the ships for free. Microtech is the frozen planet you saw. Next year we are getting all the tech and the second system Pyro. Most of the tech is in game and playable.
    You need an SSD and recommended 32G RAM

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      Thanks for the info. I'm going to try to do a reaction to the Squadron 42 trailer.

  • @Ratswallow
    @Ratswallow 8 месяцев назад +16

    It seems that Starfield has been building up more hype for Star Citizen as I see more and more players exploring the verse coming from Starfield. I played Starfield, but have been spoiled by the level of immersion that Star Citizen provides and found that I just couldn't take all of the black loading screens of Starfield every time I went on a tram, entered an elevator, or any kind of transition for that matter. It just kills any type of immersion in that world for me.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      That's fair. I guess as a console player, I'm kind of used to those things, and compared to some games, the loading screens are brief. And if you spend a lot of time on a planet exploring, you might not have a loading screen for hours.

    • @sc_cintara
      @sc_cintara 7 месяцев назад +5

      @@pigskinpoetryThe transit times in SC are real, but I played both Starfield and Star Citizen and the big difference is that fast travel in Starfield makes the world seem small, as if there was no distance between places. In Star Citizen, it takes a good while to go get your ship, fly out of atmo, fly between planets and land. That makes it into a decision if you really want to go to that distant place. The cost has value and distance has meaning.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      @@sc_cintara yeah, I get that. For an mmo, I think that's probably the right creative decision. For a single player game, I'd probably not like it as much.

    • @SergioLeRoux
      @SergioLeRoux 7 месяцев назад +1

      @@pigskinpoetry the single player game is probably going to have more cuts (like a movie) rather than having to live thru 24 hour days of flying or nothing between missions.
      Like, if they tell you to travel for hours, there's either going to be a lot of interaction with NPCs or it will just fade to black.
      If it's anything like Wing Commander, between missions you'll just spend time in a carrier and have no control over your flight/destination, until it's time for you to get into a cockpit and blow some stuff up.
      The MMO has no such transitions, since you are going anywhere you want in real time.

    • @saisolitaire
      @saisolitaire 7 месяцев назад +1

      @@pigskinpoetryI can still remember 2 years ago when I first played Star Citizen and as I was moving from my apartment to the spaceport, to space, landed to a space station. I asked my friends who were guiding me, 'when's the loading screen coming?'. They laughed at the absurdity.

  • @dolenore
    @dolenore 7 месяцев назад +6

    As of this post, Star Citizen has brought in $646M from people rabidly awaiting its release. You don't need to worry too much about Starfield or any other game cutting into the hype. Many of us have been waiting a decade already, now that we are in the last few years, we can wait patiently and view the other space games as something to hold us over until the main event releases.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад +1

      That's a good view point.

    • @thePrisoner1000
      @thePrisoner1000 6 месяцев назад +1

      Pretty much our dream game, or the interactive book that I wanted as a chided 50 years ago.

    • @pigskinpoetry
      @pigskinpoetry  6 месяцев назад +1

      @@thePrisoner1000 hadn't thought of it as an interactive book before. That's an interesting way to think of it.

  • @djsnoopmike
    @djsnoopmike 8 месяцев назад +5

    They first talked about implementing volumetric clouds way back in 2016 and finally got planetary clouds in late *2021* starting with the Gas Giant Crusader
    So yeah, they're proud of it and want to show it off, cause without it, the floating cloud city wouldn't have been as impressive

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      The cloud tech really impressive.

    • @randlebrowne2048
      @randlebrowne2048 8 месяцев назад +1

      @@pigskinpoetry I know someone who decided to test how far down the clouds go on Crusader (the gas giant). He jumped off one of the floating platforms and fell for about 20 minutes before reaching crush depth!

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      @@randlebrowne2048 🤣 that's hilarious.

    • @trioncz
      @trioncz 6 месяцев назад

      also, clouds should be dynamics, it will depend on weather, winds...@@pigskinpoetry there should be an update for clouds visual this first half of year, too

  • @Ambassador_Kobi
    @Ambassador_Kobi 8 месяцев назад +7

    90% of what has been shown has already been available to players (with the caveat of the Pyro system only temporary available for selected players during the Tech-Preview), except the animals, fire on ships, the outpost on Microtech (featured in Pyro), dynamic watereffects, destroyable buildings and sweat/blood all things featured in the video are currently in-game now.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      Cool. Are you currently able to do missions and stuff, or is it just like a sandbox right now?

    • @Ambassador_Kobi
      @Ambassador_Kobi 8 месяцев назад

      TDLR: There is whole variety of missions in fps, space dogfighting, mining, salvaging, box delivery, cargo, events. You can take a look at my channel@@pigskinpoetry, What I recommend how good it can be check out the Star Citizen videos from BedBananas, like the War for Jumptown (ruclips.net/video/53qGEaPRHCQ/видео.html), this is the JumpTown event. Also check out LevelCapGaming, Olli43, Space Tomato, BoredGamer.

    • @Hollyngton
      @Hollyngton 8 месяцев назад +4

      ​​@@pigskinpoetryYou can actually do missions. Variety from deliver small packages, find and kill a wanted player or NPC, clear out a bunker full of enemies, salvage ship contracts.
      We have 3 main industrial gameplay loops at the moment: Mining, Cargo Hauling/Trading and Salvaging ships.
      Mining is furthest along, with salvaging catching up. At the moment we can only get off the hull of a ship and get out some of its components. But it's planned to get the full experience of cutting ships into pieces at the end of the year.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      @@Hollyngton cool. Thanks for the reply.

  • @dashbolt101s
    @dashbolt101s 4 месяца назад +2

    When you saw the little outpost and asked if that was player generated content or not. It is. It's not in the playable alpha right now but base building features are being worked on for the game (probably not ready until 2025 tho). You will be able to build outpost with different structures, and have a lot of associated gameplay loops like agriculture, farming ressources, etc.
    Also for the fire part, its part of the upcoming engineering gameplay and what you said about isolating the fire to a specific section by locking the airlocks, or even venting a section of the ship to stop the fire will actually be possible !

    • @pigskinpoetry
      @pigskinpoetry  4 месяца назад

      That's cool. Thanks for the update.

  • @IceyJones
    @IceyJones 8 месяцев назад +25

    i guess there went something wrong with your capture settings? the whole video looks like 480p while you show the video
    regarding your concerns:
    - SC is aiming to be a multiplayer MMO sandbox. it serves a totally different audience mostly, and offers more long term playability because of it. make your own content.
    - the pc does not need to be a nasa supercomputer. a fast SSD, a decent GPU (3xxx series), 32 GB (16 lead to more SSD loading) of ram and a decent 8 core CPU are okay

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Thanks for the info.

    • @AbuN4z1r
      @AbuN4z1r 8 месяцев назад +1

      ​@@pigskinpoetryI can confirm the video doesn't look right. Could be export settings from your editing software also.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      @@AbuN4z1r I noticed it also, but I can't do anything about it now. Sorry about that. Something went wrong on the capture.

    • @AbuN4z1r
      @AbuN4z1r 8 месяцев назад +1

      @@pigskinpoetry That's fine, no worries, that was a great video nonetheless, I enjoyed it very much!

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@AbuN4z1r thank you! Squadron 42 video is on the way. I'm uploading as we speak.

  • @tookster7483
    @tookster7483 Месяц назад +1

    Another Fact : The opening of this cinematic is also a nod to the Wing Commander 1 and 2 Games opening cinematics with the orchestra. Also there is a Wing Commander live action movie directed my Chris Robert as well starring Freddie Prinze Jr.

    • @pigskinpoetry
      @pigskinpoetry  Месяц назад +1

      I think maybe I knew about the movie. Maybe. I feel like that's on the back of my memory somewhere.

  • @NightStorm1000
    @NightStorm1000 8 месяцев назад +4

    The Atmospheric Tech in this game is INSANE. The fact that it runs on an GTX1080 on 1080P High and is only limited by CPU Power atm is nuts.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +2

      That was clearly the most impressive thing to me.

    • @thePrisoner1000
      @thePrisoner1000 6 месяцев назад +1

      MMOs are very CPU intensive, with this project RAM wise 32 GB is recommended, plus a SSD. The program loads a lot of art assets into your RAM so it runs smoother.
      It doesn't really use much of the GPU at the moment, although it does help to have a better GPU with lots of vid RAM.

    • @NightStorm1000
      @NightStorm1000 6 месяцев назад

      @@thePrisoner1000 Game runs fine on 16GB tho too.

  • @j.d.4697
    @j.d.4697 8 месяцев назад +4

    Last night I was too heartbroken to watch this after hearing you liked the "space gameplay" in Starfield.
    That was like hearing someone say they like the Michelin star food from their local Costco.
    But I am glad to watched eventually.
    I see you are a cloud fan. We have all sorts of different clouds. The earth-like clouds of the failed terraforming project microTech or the city-planet ArcCorp, the possibly man-made clouds of polluted Hurston and an entire planet made of clouds in Crusader.
    Your idea to choke out fires by venting parts of a ship is exactly what the devs are currently working on, they made several demo videos on it already.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      If it helps any, I've never been to Costco.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      That's cool about the venting thing though.

  • @stuartriddell2461
    @stuartriddell2461 3 месяца назад +1

    Ah, yes. The clouds. You were right when you mentioned a high end system to run. My nephew runs the game on an old low end system, and he has decent performance, UNTIL we go to a planet, then his FPS tanks. It's so pretty though.

  • @phoenixsui
    @phoenixsui 8 месяцев назад +5

    Why is the video pixelated like 480p when i watch it in 1440p?

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +3

      Not sure. I noticed some issues too. Could be some technical error. It was playing in 4k, and I uploaded in 4k. Something must have happened during the capture, perhaps. Sorry about that.

    • @Isid0nis
      @Isid0nis 8 месяцев назад +1

      Yeah, this made this react less enjoyable. I hope It can be fixed or reuploaded? 😉

  • @thePrisoner1000
    @thePrisoner1000 6 месяцев назад +1

    Correction: It isn't a tech demo, it is a playable game and they have free flys a few times year if people want to check it out, but you do need a decent PC to run it.

  • @JonatanE
    @JonatanE 3 месяца назад +1

    don't worry, there's nothing wrong about being excited about the cloud tech because it really is impressive at this scale

  • @eltreum1
    @eltreum1 5 месяцев назад +1

    It's quite an engine with mind bending scale. The world it toured is Star Citizen and is free to play preview is on until 2/1 so anyone can try it for free and get a few ship options to play with.

    • @pigskinpoetry
      @pigskinpoetry  5 месяцев назад +1

      Thanks for watching.

    • @eltreum1
      @eltreum1 5 месяцев назад

      @@pigskinpoetry To answer your question in the vid about the tech: SC gets its scale and no loading screens trick with 2 technologies; Hierarchy object container streaming and their 64bit solar system world map coordinate system. What that really means:
      In game engines the assets in the scene are organized like files in a directory tree with children objects in sub directories (containers) inside of their parent's container as the things that come together to make it. They break that out into very deep trees by parent/child and level of detail in an optimized order. Normally game engines load all the scene assets of a map at once but would be too large for SC scene scales. So, what it does is as you travel to/from major areas it lazy loads/unloads containers and their sub containers in chunks just outside your draw distance as you approach/leave in the right order to see what you need to just in time. Instead of looking at the huge map in total you are looking at a chunk of it at a time like a moving view window or magnifying looking glass over a map to see the fine details closer.
      Game engines need pairs of 3d x.y.z position and rotation coordinates to calculate everything which are 32bit decimal numbers with a finite range. Computers can only do fractional numbers as decimal numbers which do not convert or round up/down with consistent precision. The errors get too large at the extreme ends of the number range so they only get to use about 24 bits with accuracy for sharp eye candy and guns that can hit targets predictably and working physics. Computers and OSs have been 64bit for a while, but many apps or OS features still use 32bit software. They gutted the O-3DE engine (open source Crytek3/Lumberyard fork) and changed it to 64bit coordinate numbers which means they also had to rewrite all the engine tools to support that. Each bit is a power of 2 to a computer so now they have a huge range they can address for the scales they need but at the cost of more RAM and i/o bus load. Modern hardware and PCI bus are fast enough now to pay the performance tax.
      This demo supposedly got Epic shook and the Unreal Engine roadmap was updated to have infinite streaming maps in the future. CIG better move fast, or their ace card won't be worth as much and get their thunder stolen.

  • @ShapeshifterOS
    @ShapeshifterOS 7 месяцев назад +1

    Fyi this is a community backed project and has already set the world record for money raised. The current total is $644 million, so the game already has established its community with how many back it. There's no worry about sales really and the new tech CIG has developed will pay for itself for years to come.

  • @KerbinCenturion
    @KerbinCenturion 7 месяцев назад +2

    "why not just fast travel" that's cute, he doesn't know.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      I really have to admit, I'm completely ignorant when it comes to this game. I'm putting out a new video on this game tomorrow where I learn some more. Just finishing editing it now.

    • @stephenschuetrumpf9983
      @stephenschuetrumpf9983 Месяц назад +1

      ​@@pigskinpoetry Late response, I know but: The guiding principal of Star Citizen is "Visceral Realism". Basically, absolutely everything has to be grounded in realism. This means eating, drinking, breathing. Exposure to elements can be deadly. You can literally die of a stroke if keep your heart rate up too long. Or die of a heat stroke if you're on a high temperature planet without protection. And this includes city transit. You wouldn't just teleport to the other side of the city, you would take public transportation.

  • @Raums
    @Raums 8 месяцев назад +2

    Literally a free-fly on for the next couple of days, it's been going for a week. Just sign in, download and give it a try.
    Bare in mind it's in alpha but many, many people have been playing versions of it for 8+ years, so monster PC isn't required to actually run it.
    To run it well though..

  • @Baryogenese
    @Baryogenese 7 месяцев назад +1

    We will never forget Starfield, just because people are keeping the bad things more likely in mind than the good ones...

  • @KenFromchicago
    @KenFromchicago 8 месяцев назад +4

    All great questions. First, no worries about STAR CITIZEN launches too near STARFIELD. It has a few more years left before it officially launches. However the single player version, SQUADRON 42, is much further along. It was announced as "Feature complete" last month, with "polishing" remaining. Here's the trailer (for you to react to, hint, hint😊😊) for it to get a better idea if it's too much of an overlap with STARFIELD or other space games or if it might have what it takes to draw an audience:
    ruclips.net/video/IDtjzLzs7V8/видео.html

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +4

      Other people have mentioned Squadron 42. I'll do a reaction soon.

    • @Luredreier
      @Luredreier 8 месяцев назад +2

      ​@@pigskinpoetryLooking forward to that. :-)

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +2

      @@Luredreier give me a day or two. 👍

  • @Chooie6
    @Chooie6 8 месяцев назад +2

    ive seen plenty of other comments talking about squadron 42 and a little of the things on the demo so ill mainly explain and answer things i saw. this while video i think is deliberately throwing shade at starfield hoping to draw in people who were disappointed. a majority of the things in the demo here are already in game except the second star system pyro which has been tested in player hands and i myself have been there but it is not open to everyone, but its close. before the end of the year there will be patch 3.22 which is going to be the first patch containing things shown at citizencon the annual convention that was just held last month and in the next year most of the things shown at citizencon will be in the game. in this coming year will be rapid big updates as the most important technology to make this game work is now complete enough to start integrating it into the game, the ability for the player to be seamlessly handed off between servers, the ultimate key to make star citizen feel like an mmo. in that regard it is a game that its gonna take a long time to get somewhere because the distances are just that huge, at the moment in the stanton system the average distance between the planets crusader and microtech is 60 million kilometers which depending on your quantum travel drive can be as fast as 6-7 minutes or as slow as 30 minutes. the pyro system is actually larger than stanton so the travel times there may be longer but also more dangerous as pyro is a flare star system and that star consistently has massive solar flares that sweep the system. stanton is a system that would be considered on the good side of the law and each planet is owned by a corporation that abides to the laws of the united empire of earth aka the UEE, pyro on the other hand is a lawless system whos only "law" are the pirate gangs who run rampant there one of which as you correctly guessed is called Rough & Ready. as a final caveat for star citizen the current game is playable but it is buggy as it is an alpha and their focus is more on adding content and features and less about polishing out the bugs. there is a free fly that goes to the end of the month but free fly events also tend to break the game more than usual. for someone who is new at the game it would be hard to play especially not knowing how to avoid known bugs so if you do i would strongly consider finding a friend to play with and or joining an organization of players or making use of the guide system to have a guiding hand. now on to squadron 42 the i held the line video is more of a video to talk about and show how the game is close to completion and less to explain the story so some things to know beforehand is that the game starts in the year 2945 where the current year in star citizen is 2953 which is based starting off our current time and history meaning its in the past compared to star citizen though of course still like 900 years in the future. the human race has combined to form the united empire of earth and has spread among the stars over time and in that time encountered friendly and hostile aliens starting trade with the friendly ones and warring with the hostile ones. the start of the game is before a major battle for human survival against one of the hostile alien races called the Vanduul. on that note hope you enjoy watching i held the line and be sure to watch to the very end.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I'll be checking out the I Held the Line video soon. Several have mentioned it. And I agree this directly addresses some of the complaints people have about Starfield. That felt intentional.

    • @Chooie6
      @Chooie6 8 месяцев назад +1

      @@pigskinpoetry as someone who had been following Star citizen since 2012 other sci-fi games have not been a good comparison. Games like elite dangerous, no man's sky, and now starfield. And with Star citizen being closer to it's ideals I really can't look away anymore.

  • @tlove21
    @tlove21 7 месяцев назад +1

    SC has no fast travel, if you do not want to travel by train then move your home to a space station. So many players live on the space station above the planet. Roughly 70-75% of all you see can be experienced now in the online version. It is a highly immersive experience and a free flight is happening right now ending tomorrow November 30, 2023. PC spec: 16GB minimum, must have an SSD, decent processor and decent GPU.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад +1

      Thanks for the info. I got to play this eventually, but I don't feel the rush to jump into an alpha.

    • @tlove21
      @tlove21 7 месяцев назад +1

      @@pigskinpoetry perfectly fine, it is just ok to check it out to feel what SQ42 will be like. SQ42 will be more streamlined but the freedom of movement can be experienced. So glad you got to play it even once.

  • @adamchambers1393
    @adamchambers1393 8 месяцев назад +3

    I wouldn't worry about about release, we are still a half decade away from PU release offocial gold. At same time been able to play Alpha for 6yrs now pretty much in terms of having 3.0 alpha and the persistent universe.
    There are freefly things about 4 times a year ish. Right now is the longest freefly of the year with their anniversay sale event. However note they also always the most buggy times because the amount of additional player load etc.
    Further to that if you eant to get in the game then for $40 it isnt huge outlay, patches come every quater or there abouts. About a third of what shown in demo isnt in yet but all the cloud and lightong tech updates are coming this december patch (we have the clouds now but the demo showong the light shafts and shadow stuff is what coming and better rendered clouds to current).
    In terms of PCs it doesnt need to be a super computer but 32GB RAM and an SSD is a must in my view and it will eat more vram than any other game if you havd it available. I get anything from 60 to 120fps depending where i am on a 5950x and 6900xt and 32GB with an M.2 so depends what you call super computer but a modest cost PC now is pretty solid but i would deffo aim for at least 16GB vram if you have a budget for it in the future should you truly get the SC itch.

  • @yoch5383
    @yoch5383 8 месяцев назад +1

    Clouds don't move yet but hopefully one day :D

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      They weren't moving there? Maybe some clever camera tricks.

    • @yoch5383
      @yoch5383 8 месяцев назад

      @@pigskinpoetry They are not moving in star citizen, and they didn't comunicate on clouds movements yet i know they want dynamic meteo physics based we have dynamic meteo but it's not physics based.

  • @Dumb-Comment
    @Dumb-Comment 8 месяцев назад +4

    The only things not in the game yet would be the creatures(because CIG is still planning what gameplay should come with them) and the new lighting system(rumours was it's working in the gamedev version) the jump point is working but not public release yet
    Also trust me you don't want fast travel in an MMO 😂

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      Yeah, I was thinking more for the single player experience. I see how that could be trouble in an mmo.

  • @ITHYANDEL
    @ITHYANDEL 8 месяцев назад +1

    I wanted to react to your transit comment, we usuly use that time setting up our gear or communicating with other players.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I forget people are already playing the alpha.

  • @Splincir
    @Splincir 7 месяцев назад +1

    The demo was incredibly cool. You definitely need to save up for a solid gaming PC in the next year or two. SQ42 and this could be worth it for someone into space stuff.

  • @TheWasd1234
    @TheWasd1234 8 месяцев назад +1

    Star Citizen is

  • @bobpaulin3920
    @bobpaulin3920 8 месяцев назад +1

    This game is great and is a multiplayer online. You can play it right now for about $45 it is still in Alpha. It didand still have many bugs but getting fewer lots of progress past 3 years. They have just completed their single player game Squadron 42. They are just polishing it up and testing before release next year
    we hope.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Yeah, based on the comments, I'll likely be doing a Squadron 42 reaction also.

  • @trioncz
    @trioncz 6 месяцев назад +1

    20:03 yeah, u will be able to vent rooms of the ship, in space or just remove the oxygen (when will life support working)

  • @thePrisoner1000
    @thePrisoner1000 6 месяцев назад +1

    It does take a decent PC to run the game (Chris Roberts loves to push the PC tech) , the CPU, RAM and SSD are important. But this is the standard for higher end games on PC. They are also making 2 games at the same time, Squadron 42 is their single player game, Star Citizen the MMO.
    I'm guessing SQ42 will run pretty well on mod end PCs and it might even come out on console.

    • @pigskinpoetry
      @pigskinpoetry  6 месяцев назад +1

      Yeah I did a Squadron 42 reaction also if you haven't seen it. That honestly looks like a fun one.

  • @mattp1337
    @mattp1337 7 месяцев назад +1

    You really DON'T need a supercomputer to play Star Citizen, that's one of the most impressive things about it. I'm running a i5-9400f (2019) with an even older GTX 960 card and I still get 25-40 fps. Perfectly playable. Granted, it looks better and smoother on my friend's RTX 3060 card, but the cost of entry isn't high. But you will need to be running Windows and the game off an SSD, and you will need 32 GB of RAM.
    Also, though you can play today with a basic $45 package (that's it, there's no monthly subscription), the game won't be fully released for probably 4-5 years yet. But it just keeps getting better.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад +1

      That might give me time to get a decent pc. Thanks for watching.

  • @wingzaber2286
    @wingzaber2286 7 месяцев назад +1

    An interesting watch, I'm somewhat confused because I watched the Demo at the launch and I have no idea what version you are watching here but there is slight differences between the original and this video. At the end there where it is dynamic sweat and tears the original version also had dynamic bleeding. During the fire scene on the Reclaimer the original npcs were not actually fighting the fire, some were running away and some were just doing that typical npc thing where they completely ignore danger.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      I wasn't aware there was any other video than this.

    • @wingzaber2286
      @wingzaber2286 7 месяцев назад +1

      @@pigskinpoetry That makes two of us, I felt like there was a weird Mandela effect happening

    • @purpleyeti705
      @purpleyeti705 7 месяцев назад +2

      ​@wingzaber2286 the first video was a stream rip from the citizen con stream. This version is the actual version from cig posted on their RUclips channel, cleaned up and better tech implemented, then was shown at citizen con. This is the official version.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      @@purpleyeti705 thanks for clearing that up.

  • @trioncz
    @trioncz 6 месяцев назад +1

    18:00 I was in Pyro at many stations (i got access to the test version) and around these stations, i had around 50 FPS. My computer is not best, i have 3070ti and Ryzen 7950x3D and playing on 2560x1440. The game is not optimized yet, but its playable in 90% of places. Some places can drop to 10-15 fps, but its not problem for me.

    • @pigskinpoetry
      @pigskinpoetry  6 месяцев назад +1

      I for sure don't have a computer to run it now, but I'm hopeful I'll have one before too long.

  • @Luredreier
    @Luredreier 8 месяцев назад +1

    Regarding the specifications for the game, they've been changed many times during the games development.
    We don't know what the final recommend specifications will be.
    It's probably a good idea to have a high end system.
    But if you Google star citizen telemetry you can look up what specifications gets what results right now.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Thanks for the info.

    • @MrMcbear
      @MrMcbear 7 месяцев назад

      SC is Very CPU and RAM and Storage space heavy than it is GPU. A 3060 level cpu is perfectly fine at 1080p. A Ryzen 7 cpu would be nice to have, 32gb or ram is basically required as well as a fast SSD.

  • @michu1247
    @michu1247 7 месяцев назад +1

    glitch at the end was only in your video. I am not sure what happened.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      Yeah. Who knows. It was a day full of technical difficulties.

  • @yoch5383
    @yoch5383 8 месяцев назад +1

    Oh cool you spoke about venting the ship at citizencon they show us engineer gameplay and we will be able to open evey door on the ship to vent it out
    I think you should definetly watch their tech shown at citizencon it's too long to watch the original material but morphologis has summerize for us if you want to check it out

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Nice. It's cool when developers think of real world solutions.

  • @alandab
    @alandab 7 месяцев назад +3

    Dude, 95% of what you saw is ingame right NOW and p!ayable. LOL!

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      That's great. Looks like it's shaping up to be a good one.

  • @MrCjspeedy1981
    @MrCjspeedy1981 8 месяцев назад +1

    To answer your question about if people want to play Star Citizen after StarField... the answer is a resounding yes. The amount of people jumping into SC has bumped up a little because of exactly what you said, people had an expectation of what StarField was and when it left them feeling lacking, they did a little looking around and happened upon SC.
    That said SC is not for everyone.
    You can play SC rn on pretty much any PC so long as you do your research and optimise your experience as the game will not do that for you. The very last thing on any game project is optimisation.
    I myself have a 2700x, 2060, 32ram and a 2k monitor and I still get average 30-40 fps... not something I would get if I used these same components out of the box.
    Unfortunately if you want to get into SC right now, you've just missed or coming up to the end of a free fly event (where you get up to 2 weeks playing for free no card sign up or anything) so your timing might be a lil off but these free flys happen multiple times a year so if you're interested, keep a look out.
    Failing that, if you KNOW you want to get into this, you need not spend anything more than the base package (about $45) to get in and play a lot of what you've seen here. I only mention this as, if you do research on the game, you're bound to come across scam citizen and all that sort of stuff.
    Don't listen to the scam comments, he'll don't even listen to me promoting it, find a free fly and get into it if you want and make your own mind up on it.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I'll keep my eyes peeled for the next free fly event. I'm busy right now anyway.

  • @RichGallant
    @RichGallant 8 месяцев назад +10

    You should note that the AI is a bit dodgy right now, often just standing on chairs etc. There are server improvements coming in the next 12 months that should fix that. And server shards will be player limited, we just do not how high. The endless player idea on server is just a player fantasy, there are limits.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I don't know much about the game outside of this tech demo and the comments some people made.

    • @markcritic2409
      @markcritic2409 8 месяцев назад +5

      @@pigskinpoetry ; a $40 investment lets you play as much as you want. :)
      You don't need a "monster" PC, just a modern one with 32GB and a decent video card. Best VALUE system would be a Ryzen 7600 processor, motherboard, 32GB of DDR5-6000 (it loves the Ryzen processors and the fastest RAM you can give it!) and any big SSD will do. (Faster SSDs do NOT make games load faster, as much as people want to believe it!)
      That's a very affordable combo. Oh, and there's a few more days left of the FREE Star Citizen "free-fly" week where you can try it out without even that $40 game package.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@markcritic2409 thanks for the info.

    • @Luredreier
      @Luredreier 8 месяцев назад +4

      @RichGallant
      Actually, the unlimited number of players thing *isn't* a fantasy.
      Their tech *really* can do it as they literally can have a separate server for every building and every space ship and even just for arbitrary areas of space on a planet or in space.
      Their system stores data inside each other in a graph database.
      And it's fairly easy for them to transfer any node in the graph and everything attached to it to a separate server.
      That said, I suspect that if you get a lot of players you might start getting bugs when people interact across server boundaries.
      So with millions of people in a city taking part in a firefight you might end up seeing shots not landing like they should as each place can't fit on VMs on the same server computer but have to be distributed among several computers with a increased amount of latency involved in communication between them...
      When there's few players they can keep each area on VMs on the same server keeping the latency just the latency of a memory copy.
      The idea is that each player talks with a server that doesn't simulate anything but stores the large scale location of things (what star system you're in and what areas you're near)
      It will load in data from another server responsible for streaming in data as players move around on the shard, and each area has its own servers responsible for actually stimulating things.
      Yes, there's technically a limit to how many people you can have in the same exact area, you can't fill a single pub with a million people, at some point the system *would* break down.
      But as long as people stay *somewhat* spread out the load is actually fairly well distributed.
      Or will be once dynamic server meshing is fully implemented.

    • @Luredreier
      @Luredreier 8 месяцев назад

      ​​@@markcritic2409
      It loves CPUs with a lot of cache in general.
      AMD just happens to offer more of those.
      I recommend getting 8 fast cores at least.
      It's still somewhat bottlenecked by a single core although we expect that to change once the Vulkan client is released.
      The game *can* use basically as many threads as you can feed it, but past the first 8 the workload drops off quite a bit at the moment.
      A fast SSD is actually kind of important in SC because data is streamed in continuously, so if you don't have one you get more bugs like elevators not streaming in properly or NPCs being even weirder then usual etc...

  • @deanc6664
    @deanc6664 8 месяцев назад +1

    I don't think Starfield scratched the space itch for many people, that game felt like Fallout 4 with a random arcade space minigame between loading screens more than it did a space game, didn't feel immersed at all.
    Spacebourne 2 is the closest game I've found to what I think Squadron 42 will be. My one downside so far with Star Citizen (and it's likely going to translate to Squadron 42) is that there's not a whole lot happening in space. It's immersive, the scope and travel slow the game down to where you feel like you're actually in space and things are far apart, that's good, but there's a lack of missions and content to do out there, most of it is fly to planet, go to ground, do mission.
    Though I expect that will hopefully change as more star-systems open up. And when you're on the ground, it doesn't feel like a bad game (Fallout 4), it feels more like Crysis in terms of gunplay and half-life in terms of world and mission design.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I need to check out this Squadron 42 stuff that everyone is talking about. Thanks.

    • @deanc6664
      @deanc6664 8 месяцев назад +1

      @@pigskinpoetry On top of the engine, the graphics, the attention to detail, the tech. There's also a star cast featuring Gary Oldman, Mark Hamill, Mark Strong, Gillian Anderson (and likely more) to deliver the story.
      As for star citizen, the game is getting better, and the more you increase your immersion with things like head tracking, eye tracking, double joystick (or HOTAS) for flying and face tracking (you can call your friends in game, see their avatar in a window in real time and as you speak the game will try to replicate your facial movements) really bring it all together and just add a lot to the experience.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@deanc6664 I just did a reaction. I'm glad I didn't read your comment first. It was a nice surprise to see all the celebrities show up.

  • @Yorgarazgreece
    @Yorgarazgreece 8 месяцев назад +1

    hierarchical object container streaming tech is the way the game "sections" different parts of a level. The term object containers is basically what it says. it's an object container containing part of the level, or other objects containers inside it. It's hierarchical because of the grouping (solar system -> planet cluster -> planet/moon -> city/outpost zone/some random section of the planet -> a specific area inside that like commercial district in city, or a specific outpost hub and so on).
    The idea here is to have a smarter system in place for logical grouping between parts of the level in order to allow this streaming technology to function in the first place.
    That being said, object containers are used for a number of different things aside level grouping, like ship room interior grouping with different properties like oxygen status, gravity, etc, separate physics simulation instances (that way you can walk inside the ship, or even drive a buggy if your ship is big enough while the ship itself is flying in a planet's atmosphere, while the planet rotates), object container culling - when a container is so far away you can't physically see it that can be "streamed out" or "culled" so that it doesn't eat up memory - including its sub containers and everything below it, with server meshing (another tech developed that aims to combine multiple servers into a single shard without you noticing) each server can take authority of containers dynamically and simulate that area of the world and so on

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I'll just nod and pretend like I understood most of that. (maybe half). I like games, but I don't get the technical side of how they work.

  • @Wbroach24
    @Wbroach24 6 месяцев назад +1

    When I started playing I was getting 20-30ish fps with most things on medium and high with a 1080Ti and an 1800x CPU , 16GB RAM and an SSD.
    16GB RAM min, SSD to not have a sucky experience, 6 core is good.
    32GB RAM + is probably better. Not sure how it's running ATM Haven't been on in about a year. Due to home stuff, want to get back on when I get to a good stopping place on work on my 87' MC SS. I don't want to distract myself before I get my floorpans in lol.

    • @pigskinpoetry
      @pigskinpoetry  6 месяцев назад +1

      Understandable. Thanks for watching.

  • @SergioLeRoux
    @SergioLeRoux 7 месяцев назад +1

    I run this game at around 40+ fps at 1920x1080, in an I7 with a 3070 nVidia video card with 32 GB of RAM (16 minimum but 24 is probably the recommended) and an SSD. Not exactly NASA supercomputer (I used to run it on an older computer and it was... alright)

  • @animusnocturnus7131
    @animusnocturnus7131 8 месяцев назад +1

    The requirements of Star Citizen are nothing a potato can manage, but you also don't need a supercomputer to run it.
    I've got a Ryzen 7, a GeForce 980 ti, a M2 SSD (SSD is actually required, though it doesn't need to be a M2) and 32GB of RAM. 16 are said to be the minimum requirements, but you might struggle a bit with just 16gb RAM.
    The graphics card is almost 10 years old at this point and I bought it second hand 5 years ago, and it still works pretty well. You certainly need a gaming PC for this, but it doesn't need to be super high spec to be able to run the game.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Thanks for the info. To invest, or not to invest, that is the question.

    • @animusnocturnus7131
      @animusnocturnus7131 8 месяцев назад +1

      @@pigskinpoetry don't invest into a computer just for Star Citizen, but rather only if you want to play other games with it as well or primarily.
      And even if you get a PC, don't directly buy into Star Citizen. There are multiple free flight events throughout the year during which you can try this game for free for about a week.
      Star Citizen is becoming better and better in my opinion, but it's very much an alpha experience still. There might be days, weeks, or even months where you are either basically or even entirely unable to play. That was the case for me in 2022. I've played for maybe 2 weeks tops that year, because we had a patch branch that was so unstable that you had constant disconnection issues. The game was basically waiting for very specific tech to be added and thus the fundamental game stuff hadn't been touched really. We got more ships and surface level content, but everything that would make the game more playable waited on that specific tech branch of the game. And when that patch finally hit early this year, it basically broke the entire login process and no one was able to log into the game. They needed a week before most people finally got the chance to log in, then they needed a month before the backend issues regarding the login got resolved, and then they needed 6 more months for the unlucky few to finally get their login issues resolved as well. Some players had to wait from March until basically this month to finally be able to log back into the game again.
      On top of that, the development can mean that something that has been planned for SC for years that you've been super into suddenly gets changed into something you think is a mistake.
      Star Citizen can be a lot of fun, but you need to be able to withstand a lot of frustration as well. If you can't deal with alpha content jank don't even consider buying into the game yet.
      Don't get me wrong, I love Star Citizen and I love it when people find their way into the project, but I saw too many backers feeling betrayed because something they were hyped for got changed, or pushed further away, or just because they thought they would be having a different experience by now, and I want to make sure that everyone who thinks about joining the game knows exactly what they sign up for and do it despite me telling them that they shouldn't.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      @@animusnocturnus7131 yeah, even if I did play, I don't think I'd jump in during the alpha stage.

  • @yoch5383
    @yoch5383 8 месяцев назад +1

    In the game you haven't fast travel because if it was fast travel gameplay like cargo transport or pirate will become obsolete

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      That makes sense. I guess I was thinking more of the single player experience, but I get that.

  • @TaldrenDR
    @TaldrenDR 3 месяца назад +1

    Is it me, or is every version of this video just a 480p version upscaled? I have it set to 4k on my 4k display and its pixilated as s$&t.

    • @pigskinpoetry
      @pigskinpoetry  3 месяца назад

      If you go through the comments, I've addressed this several times. Had an encoding issue.

  • @DjNorad
    @DjNorad 7 месяцев назад +2

    why this viedeo looks like 640x480 pixel mudd .... even when i choose 1440p?

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад +2

      Sorry. I've explained in the comments a couple of times already, but there was obviously an issue when trying to upscale/capture. Nothing I can do about it now other than apologize. Sorry.

  • @KitfoxNinja
    @KitfoxNinja 8 месяцев назад +1

    Not sure if it was mentioned at all but as for funding/sales its striding toward 600million in backing and may have actually passed that this current month. And i dont think starfield has done anything but increase the hype for this one truthfully. It was such a let down for many fans of the sci fi genre ive spoken too.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      I can see how expectations can lead to let down, but I really enjoy the game for what it is.

    • @KitfoxNinja
      @KitfoxNinja 8 месяцев назад

      @pigskinpoetry I've enjoyed the 100ish hours I sunk into it as well. But it is a very different experience than SC. Honestly both are so wildly different in what they offer and wanna give you.

  • @jsullivan649
    @jsullivan649 7 месяцев назад +1

    while a strong PC will be needed to a degree, they'll be using the Vulkan API which IS VERY GOOD at optimizing things for even lower end PC's.
    Doom eternal is a good example of a game that used Vulkan to basically run on a toaster.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад +1

      Thanks. I'm really sort of oblivious when it comes to the technical side of gaming.

    • @jsullivan649
      @jsullivan649 7 месяцев назад +1

      @@pigskinpoetry nah d ont sweat it, we're all hoping for more people to try this, and hopefully one day consoles too... would be incredible if they could!

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      @@jsullivan649 thanks

  • @yoch5383
    @yoch5383 8 месяцев назад +1

    The glitch was on your video, i haven't seen this on the official

  • @yoch5383
    @yoch5383 8 месяцев назад +2

    Everything you see until 14mins mark is already in the game except animals the space whale statue is here from long time ago so to me it's star wars which copy CIG

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Really? I never considered that this might have come first. This is older than Rebels?

  • @Luredreier
    @Luredreier 8 месяцев назад +1

    9:31
    No, that one isn't player created, this stuff isn't available to players just yet, but yes, players *will* be able to build outposts like that.
    11:20
    That's a space station named Grim HEX.
    It *used* to be a mining station, but it's been abandoned and repopulated by outlaws and other squatters.
    It's not as impressive as a later outlaw space station in this demo.
    20:04
    Yeah, you can, but you won't get that air back, so you'll have to ask yourself, can you afford to loose that much air?
    CO2 *can* be converted with great difficulty), vacuum can't.
    23:04
    Okay, so think of it this way.
    You have a star system, it's stored and simulated on "one" server (this is grossly oversimplified), around that star you have astroid belts, planetary systems etc.
    Each of those stored and simulated in different servers, and perhaps you're inside a capital ship, the inside of it is stored and simulated on yet another set of servers, and perhaps you have a land claim you've bought from a faction in the game, so you go to a planet and place it, now that area is stored and simulated separately (as opposed to the regular procedural generation), you build a windmill, a farm and a few houses, and inside those yet other servers store and simulate everything etc.
    The handoff between different computers and different VMs on the same computer is as close to seamless as possible and you'll *generally* not notice it (although yes, this will definitely be something that'll cause bugs occasionally)
    But do you get the idea?
    So if you make changes inside a space ship for instance those changes can move around with you as the ship moves through the universe as the changes inside it are stored inside the ship entity instead of in the star system as a whole in a global coordinate system or data base.
    And you can move anything and everything attached to it in one go.
    So if a capital ship with hundreds of players onboard moves from one star system to another they'll all be moved over at the same time when the ship switches what star system it's attached to.
    (And theoretically if you store a outpost on a planet and wanted to move it to a different one you could so that instantly with all the players inside it at the same time, although of course that won't be possible in the lore or normal code it could *technically* be done in theory if desired, because everything is stored inside each other, allowing for huge differences in scales.)
    26:06
    That's really not a concern.
    This game won't be done for a few years still.
    And Star Citizens is a MMO, not a single player game (although Squadron 42 a single player game will be based on the same engine and is expected to be done perhaps next year).
    Anyway, this game and this community doesn't have any issues with funding this game at all.
    The crowd sourcing has gathered hundreds of millions of dollars so far.
    The game isn't going anywhere.
    And the NPC system is designed to make the game interesting regardless of how many or few players there is there.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Sincerely, thanks for the detailed response. This clarifies a lot. I appreciate it and I appreciate subscribers like you.

  • @madrooky1398
    @madrooky1398 8 месяцев назад +1

    Isn't a good adventure all about the journey and the encounters on the way?
    And if so, isn't fast travel killing the adventure?

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      I get this point, but if I already know where I'm going, like to sell some items or something, I'm not exploring. I just want to get to the store. That kind of thing.

    • @madrooky1398
      @madrooky1398 8 месяцев назад +1

      @@pigskinpoetry Don't worry you're not going on the train to sell your cargo. 😁
      The thing is that very often is totally underestimated when looking at the game in current state, is how drastically server meshing will change the whole thing.
      If everything works out as planned, there will be only one Verse for all players, not several instances. And when going to a city and taking a train you'll not travel with a bunch of NPC. I have no idea how it will eventually be, only that it will be messy, because humans... Know what I mean?
      Its gonna be fun riding a train because silly stuff will happen, which is not apparent if you look at the game right now because there are at most 100 people in a whole freaking solar system which is like nothing.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@madrooky1398 yah, the technology of how they'll make all this work is kind of mind boggling.

  • @Lance_Arn
    @Lance_Arn 7 месяцев назад +1

    I have been playing for 7 years at 1080 on a i5 9400k, RTX 1650 Super, SSD drives and 32gb RAM. These are not extreme specs for a computer today, infact the components are 4 generations old. . . to play in 4k you are going to need gen11 or higher specs.
    I bought Starfield looking for a break from Star Citizen, but a month in I knew Starfield did not deliver what we expected and I went straight back to Star Citizen because it is that good. . For a $45 starter pack, it is a cheap game.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      Yeah, I might eventually get something that could run it. Currently don't have it. Thanks for the specs though.

  • @j.d.4697
    @j.d.4697 8 месяцев назад +2

    If you think Starfield has "the ability to go up in space" because you can click a button and then get loaded into a box that looks like space, you have clearly never played a space game.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      It's fun to me. I haven't really played a lot of space games honestly.

    • @j.d.4697
      @j.d.4697 8 месяцев назад +1

      @@pigskinpoetry
      If you like space, there are plenty of amazing space games that use a LOT less cheap illusions and fakery than Starfield.
      Star Citizen has been playable for several years already and prides itself on trying to actually simulate almost everything you see, but since it's still in development it is very buggy and incomplete.
      Still one of the best space experiences though.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@j.d.4697 my brother has been playing the alpha, so I'm vaguely aware.

  • @michu1247
    @michu1247 7 месяцев назад +1

    WTH happened to the resolution of the video?

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      I've commented on a couple of other people's questions, but there was definitely some issue with the upscale/capture, so it captured at a much lower resolution. Sorry. I can't do anything about it now. I should have just left it at 1080p,but I was trying to upscale it to 4K for the first time, and something in the process went wrong. It wasn't in the recording or the upload. I think it was the capture.

  • @ragnar97
    @ragnar97 7 месяцев назад +1

    Newsflash, most people have already forgotten both starfield and star citizen. One was a failure, the otherone is a microtransaction ridden game that has been in development for so long people who were original backers probably already have kids that were 10 at the time and are now leaving for college lol

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      I certainly haven't. I'm still like midway through Starfield (maybe?) and I didn't know about Star Citizen at all until my recent videos.

  • @Pappy_1775
    @Pappy_1775 8 месяцев назад +1

    I really enjoyed your reaction to the game. I sub'ed. Come join us playing Star Citizen. Also, if you liked Starfield and single-player games check out the trailer for Squadron 42 which uses the same engine. Both games are connected. See you in the 'Verse.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Others have mentioned Squadron 42. I'm going to have to check that out.

  • @ralf716
    @ralf716 7 месяцев назад +1

    is it only me or is the resolution of the vid bad? Nevertheless thx for covering this.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад +1

      Yeah, I've commented on it with others. I was trying to upscale to 4K, and something went haywire. No way to fix it after the fact. But thanks for watching.

  • @wolfgangjr74
    @wolfgangjr74 8 месяцев назад +2

    No need for a monster system to play it. 2060 or above can handle it with proper system settings. Its still in alpha and runs like crap on almost anything anyway. Go into it with that expectation and youll be fine. Optimizations arent due yet anyhow. Check it out and enjoy what works and the bugs. lol.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I'm a ways away from getting a decent PC, but it sounds like I have the opportunity to be patient with this one.

  • @larrybremer4930
    @larrybremer4930 8 месяцев назад +1

    A cloud city could be a real thing, but not as depicted in Star Wars or Star Citizen. Think of the structures more like a container floating in an atmosphere where Air is a lifting gas like Helium is on Earth. On Venus for example air could hold light structure at an attitude where the temperature and outside pressure would be tolerable for a person, however the atmosphere would still be instantly lethal thus an environmental suit with air supply would still be necessary to work outside.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      That's crazy just to ponder.

    • @hollywoodguy70
      @hollywoodguy70 8 месяцев назад

      Crusader isn't a normal gas giant. It's relatively small and consists of an oxygen/ nitrogen atmosphere. Not sure how these gasses would behave in reality, so we just have to allow them the creative license. Bespin was an odd duck having that breathable atmosphere over harvestable exotic gasses

  • @ReneHL1981
    @ReneHL1981 8 месяцев назад +1

    There is no Fasttravel in Star Citizen , you wake up get dressed , buy some Food and Drinks , take the Train to the Spaceport , call yout Ship and then you can Take off if you manage to get your ship out of the Hangar in one Piece .
    Its a lot of Fun :D

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I like realism in games. But part of me thinks there's also a limit to that kind of stuff. I won't judge though. It's part of the design.

    • @BalokLives
      @BalokLives 8 месяцев назад +1

      @@pigskinpoetry You can already get out of the pilot seat while in quantum travel. Organize your inventory, have an FPS fight, do an EVA, etc. They plan for there to be things to do while traveling. None of it is in game yet, but we will get there. After a while you don't even think about it. Go make yourself a sandwich.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@BalokLives like make a sandwich in the game? Or at your house because you're traveling in real time?

    • @randlebrowne2048
      @randlebrowne2048 8 месяцев назад +1

      @@pigskinpoetry At your house (for now). Travelling from a planet to one of it's moons could take as little as a few seconds. Travelling across the entire star system could take anywhere from 10-30 minutes depending on the ship's quantum drive components. Some ships even have physicalized (and playable) chess boards in their crew rec rooms!
      Of course, the quantum travel (hyperspace) isn't just a load screen. You can actually time a manual exit and arrive at any given point along your route. Many people use this trick to find asteroid fields that are not marked on the star map. This helps when trying to avoid player pirates when mining.

    • @BalokLives
      @BalokLives 8 месяцев назад +1

      @@pigskinpoetry At your house because you are waiting to get somewhere.

  • @syko8939
    @syko8939 8 месяцев назад +3

    Go play now it a freefly week

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I don't really have the pc to give it a go. But thanks anyway.

  • @AP-RSI
    @AP-RSI 6 месяцев назад +1

    Why was this video recorded in such poor quality? The StarEngine definitely has a much better quality and also the original video and not as bad as shown in this video!

    • @pigskinpoetry
      @pigskinpoetry  6 месяцев назад +1

      It was recorded in 4k. The issue (I've since discovered) was with the GPU and the video encoder. Sorry I'm advance. Once it was done, there was nothing I could do.

  • @TaranTatsuuchi
    @TaranTatsuuchi 8 месяцев назад +1

    Haven't actually played starfield...
    Seemed kinda 'meh' from what I've seen...
    Wouldn't mind playing with the ship builder though...

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      I just built my first ship recently. It takes a lot of patience, but it's pretty fun.

  • @wintermutevsneuromancer8299
    @wintermutevsneuromancer8299 7 месяцев назад +2

    Cloud Imperium Games.... just saying....

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад +1

      That makes a lot of sense now.

  • @Arkula100
    @Arkula100 6 месяцев назад +1

    I have rarely seen such poor video quality... I can put it in 4K, we still have 480p quality... was there an encoding problem on the video??

    • @pigskinpoetry
      @pigskinpoetry  6 месяцев назад

      Yes. Took a few videos to figure out, but I have an issue encoding the videos. Hoping to get this remedied before too long. But yes, I'm aware. Thanks.

  • @jstubbles
    @jstubbles 8 месяцев назад +1

    The average gamer will not like Star Citizen. the average person who enjoyed Starfield, will not like Star Citizen. It's far more indepth, punishing and simulated, over what the average gamer would actually enjoy. People SAY they want to fly from space to ground seamlessly, or vice versa, but that's all fine and dandy when it's truncated scale like No Mans Sky. Everything is proper scale in SC, and it will take you a very real 10 minutes to enter/exit a planet atmosphere if you don't have a super strong engine. This is a game for us hardcore space nerds, who will never get the chance to go to space IRL. This is not a game for little Billy to try out, after logging off Fortnite.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Ten minutes? For real? That might be a little too "real" for my tastes.

    • @BalokLives
      @BalokLives 8 месяцев назад +2

      @@pigskinpoetry That's nothing. Imagine spending 20 minutes to get your butt out to an outpost on a moon of Crusader only to realize you are going too fast to stop and crash into the ground. Then it is right back to start it all again. To be real though, after you have done it a few times, you really stop thinking about how long it takes and you start thinking about how cool everything is. You can lose yourself in the realism of it all.

    • @jstubbles
      @jstubbles 8 месяцев назад +2

      @@pigskinpoetry A lot ships are definitely faster! But it all depends on their engine/drive size. Smaller ships with weaker engines take longer to break orbit, and each planet has a different atmosphere height you have to reach, to warp out of. Some moons have no atmosphere and you barely have to go up at all. Others are like 100k meters or so, and can take a while.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@BalokLives I don't know if that would be cool or frustrating to me.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      @@jstubbles that's a cool concept, I suppose.

  • @Station-Network
    @Station-Network 8 месяцев назад +2

    90% of the things you've seen here can already be played....
    Your concerns are unfounded. Starfield is absolutely no competition for Star Citizen. You don't need a monster PC for it, it should just be a PC that isn't 10 years old ;) The game will never be available on consoles because these and maybe even the next one are too weak.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      I didn't mean for the concerns to seem overly negative. I was just trying to be honest. Like I said. This might be the game to get me to buy a decent PC.

    • @Ryolith
      @Ryolith 8 месяцев назад

      Yeah no need to have a monster one except if you wnna stay above 60 fps at all time or almost all time. In my case I have the game on an SSD NVME.2, 32gb of RAM 3200 MHz, my CPU is 3700x and GPU 5700xt. So with that spec you can run everything in high pretty easily and in the case of Star Citizen, my avg fps is around 45 and it's pretty much playable and enjoyable The game really lacks optimisations because it's still in developement hence why the perf aren't that good

    • @larrybremer4930
      @larrybremer4930 8 месяцев назад +1

      I run at 3.5k (5120x1440) on what is now a 3 year old system (CPU: Ryzen 3950x and GPU: 6900xt) and reach what I would call acceptable frame rates where they are needed (combat) around 45fps but many cities can fall into the teens or lower. As mentioned this game is not yet performance optimized. Like any game its mainthread and render threads are what bottleneck the CPU so good single thread performance matters more than vast numbers of cores. My CPU is 16 core and never is more than 25% utilized in SC, while a couple of cores are maxed out (100%). At lower resolutions (1080p) the CPU will be the main driver of your performance with many players running on 900 and 1000 series nvidia GPUs or their AMD equivalents at HD resolutions.

    • @g8trdone
      @g8trdone 8 месяцев назад

      I think the plan is for SQ42 to make it to consoles but the MMO, Star Citizen, will be limited to PC for obvious reasons.

  • @geddybear9108
    @geddybear9108 8 месяцев назад +1

    As somebody who loves Star Citizen, i have zero idea why everyone who reacts to it has to put Starfield in the name.
    They accomplish two completely seperate things. Starfield is a traditional Bethesda RPG in space and Star Citizen in my opinion is the next milestone in gaming.
    It just seems like a cheap way to get clicks and trick the algorithm and it just screams meh to me :/

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Sorry. That was on my mind because I literally just played it. Wasn't some cheap ploy. It seemed the natural thing to ask.

  • @beny9360
    @beny9360 8 месяцев назад +1

    I don’t think anyone really following the project ever thought it would be vapourware. If funding stopped they’d be in trouble, sure, but it grows every year. So overambitious as to never release anything… but if you follow it you’ve followed the ‘droughts’ & understand them as times of tooling & tech development. A buggy mess… sure, often, and very annoyingly, but again, it’s tech development. Some of the main ‘failings’ of the game are due to core tech missing & just putting up with it as dev time is needed elsewhere & you can’t fix architectural issues with pieces missing. If you like the game then drop in & out, stay sane, watch it develop over the next few years, then enjoy it once closer to full release.

  • @SgtSandflea
    @SgtSandflea 7 месяцев назад +1

    Don't be fooled by this. The game is not this smooth. And considering how fast they "fix" their issues, it may never be this smooth.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      Thanks for the honesty.

    • @hawkzulu5671
      @hawkzulu5671 7 месяцев назад

      You DO know twitch is a thing right?.. there must be people streaming gameplay of SC, and people watching the gameplay as we speak (more than Elite, StarField, EvE, No Mans Sky - Combined). Watch the demo - but then go see with your own eyes - is this demo a decent representation of whats in game right now? .. all but the dynamic waves, animals, fire, improved clouds/fog and that jump into Pyro are in now.. but if that demo is showing Stanton.. how much of it and how much of the gameplay we do right now in SC are in that demo.. 1%? ..2%?

    • @SgtSandflea
      @SgtSandflea 7 месяцев назад

      @@hawkzulu5671 why watch twitch when you can see for yourself, like I did. I gave it a good try. But when they did 3.21.1 it made old issue worse. The train system is still glitchy. Bunker mission are still a mess. Either the enemies don't spawn or spawn in a place several hundred meters below ground. The AI is still the same as it was before the patch dispise the fact that they "fixed" it. There are tons of examples I can give. But if you think I'm lying, just try it for yourself.

    • @sc_cintara
      @sc_cintara 7 месяцев назад

      @@hawkzulu5671 The demo didn't really show all that much game play did it? The real game has a lot more game play than was shown off in this video. The best game play in SC is when you join an Org (what guilds are called in SC). Playing in the sandbox with friends is the real long-term game play.

  • @ravenwda007
    @ravenwda007 8 месяцев назад +1

    If you have no internet you can’t play because the engine dynamically streams objects to your ssd through your network. Do you have any idea how much data that is!!! Unlimited internet plan would need to be a necessity. Since they’re streaming objects over your network from a server there’s no longer a necessity to install the entire game world on your ssd. No more fucking ass 100gb+ games.

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад

      Thankfully, I have internet. It would be hard to post RUclips videos without it.

    • @sc_cintara
      @sc_cintara 7 месяцев назад +1

      @@pigskinpoetryThis is not correct. The game is downloaded in advance and stored on disk, as usual. When they speak of streaming, it is disk streaming data to RAM, that is how they avoid the loading screens. You do need an Internet connection because it is an MMO, but the game is downloaded in advance. The download is around 80GB in current versions.

    • @pigskinpoetry
      @pigskinpoetry  7 месяцев назад

      @@sc_cintara thanks for clarifying.

  • @TheHiralis
    @TheHiralis 8 месяцев назад +1

    10 years on and they show off a tech demo they aren't selling to the public? These people inhale money. If the engine was worth a damn, they'd be selling it

    • @pigskinpoetry
      @pigskinpoetry  8 месяцев назад +1

      Would they sell it if they're planning on using it?

    • @TheHiralis
      @TheHiralis 8 месяцев назад

      @@pigskinpoetry unreal, unity, creation engine, cryengine. All examples of powerful game engines available for sale.
      Unless there is some super amazing technical leap made in this engine there is no reason to hoard this engine unless it is full of spaghetti and tech debt.

    • @randlebrowne2048
      @randlebrowne2048 8 месяцев назад

      @@pigskinpoetry They actually have plans to create at least two sequels to the Squadron 42 single player game. They are also still continuously adding new features to the engine. I don't doubt that they will eventually license it out to other studios; but, I'm sure they want a head start with their own games first!

    • @festersmith8352
      @festersmith8352 8 месяцев назад

      Engine is still not done.
      There may be some legalities involved that may prevent them from selling/licensing it out. The base coding is from CryEngine, which they used later in conjunction with Lumberyard.
      Its just heavily modified and includes many tools, to which we now refer to as Star Engine.

    • @drksideofthewal
      @drksideofthewal 8 месяцев назад

      I mean, most of the things you saw in that demo are literally in the game right now. And yeah, they probably will license the engine.