Add in Blue Dragon Summoner as a normal summon, link into Charmers to grab one of your opponent's card, then link into Selene to bring him back, link away again into another Selene, bring him back again, link away again into Accesscode as a second boss monster to clear the board. He will grab an Exodia limb from the deck every time he gets linked away, then Exxod fires of rage will grab the head when you banish it from the grave, and you summon Exodia on turn 2/3 every time.
i personally went the route similar to tenpai instead of change, snatch, and mind control, which you cant do much with if you wanna summon exodia any way i went 3 dark hole, so you got 3 raigeki, 2 lightning storm, 3 dark hole, 3 lava golem, 3 shifter also you should put a little more plan B in your deck, if your unable to kill them, you only got rage, and a s/t negate to stop them, main there can be only 1 obliterate and the statue so you can make more then 1-2 interruption on the off chance you cant otk. talents i am on the debate with over pot of prosp its just if you open up no good starter or alot of the exodia pieces and your opponent dont activate something main phase you loose with talents side wise i do like ddg, but been testing out simul archfiend as it shuts things down, little better in my opinion (d barrier can hurt you but archfiend wont) likeing metaverse over terraforming and set rotation cause you can run 2-3 of it and lastly tho spooky dogwood cute and can win game, and great in time, it dont stop your opponent from doing anything, i feel droll and lock bird better personally tho i do like the concept of dogwoods it just dont do much if your opponent dont respect it, outside of time.
Bro idk what you smoking but this deck is pretty good comp wise. Has multiple 1 card starters. Very consistant and can run things like dimension shifter and not care. Its a small deck so it has so much room for other engines aswell to boost it sven more. Also the exodia fusion is a soft once per turn meaning get 2 out and have 2 spell/trap negates for free. And can run the rabbit link 2 for the statue thats a solemn warning. And gets shuffled back when you activate ankh. But it doesnt help when you play multiple copies of cards like blaze at 3 when you only need one since thats whats giving you the consistant OTK with just the fusion.
What you think about super poly in this deck? or inferno tempest for going first, also isnt 2 exod rage nice for the grindgame, but i guess in a go second version its not needed. inferno tempest into exod rage graveyard effect could be very nice
I’ve never tried super poly in this deck, but I’m sure it’s a good option because the extra deck is very flexible and you can really diversify your super poly options.
Should be good blind seconding especially. run Garura, Mudragon, Dragostepalia, and you could even put Yubel LDF in the Side to surprise any Yubel Decks you encounter.
@@averagegamer578 3 Dinomorphia Therizia, 3 Dinomorphia Frenzy, 3 Fossil Dig. Extra deck 2 Dinomorphia Rexterm and 2 Dinomorphia Stealthbergia. You can remove the fossil digs and lower the count of the extra deck monsters to only one each, i just like keeping it that way for consistency going first.
I have a question about millennium ankh. It says after summoning the fusion exodia you cant summon for rest of turn. It doesnt specify special summons. Does this mean I can or can't special summon after.
@SonFtw_ I'm confused on why they decided this. You either play generic extra deck monsters strategies available to most competitive decks or you play exodia fusion and hope they don't remove it?
I always went 2nd with the deck and I drew 1 piece most of the time, sometimes I drew 2. You can solve that issue by just playing a higher deck count so you decrease your chances of drawing multiple bricks.
Worst case scenario they are fuel, best case they make you win. My deck has no bricks. They can also be used from hand as wedju temple cards to get engine running.
Add in Blue Dragon Summoner as a normal summon, link into Charmers to grab one of your opponent's card, then link into Selene to bring him back, link away again into another Selene, bring him back again, link away again into Accesscode as a second boss monster to clear the board. He will grab an Exodia limb from the deck every time he gets linked away, then Exxod fires of rage will grab the head when you banish it from the grave, and you summon Exodia on turn 2/3 every time.
i personally went the route similar to tenpai instead of change, snatch, and mind control, which you cant do much with if you wanna summon exodia any way i went 3 dark hole, so you got 3 raigeki, 2 lightning storm, 3 dark hole, 3 lava golem, 3 shifter
also you should put a little more plan B in your deck,
if your unable to kill them, you only got rage, and a s/t negate to stop them,
main there can be only 1
obliterate
and the statue
so you can make more then 1-2 interruption on the off chance you cant otk.
talents i am on the debate with over pot of prosp
its just if you open up no good starter or alot of the exodia pieces
and your opponent dont activate something main phase you loose
with talents
side wise
i do like ddg, but been testing out simul archfiend as it shuts things down, little better in my opinion (d barrier can hurt you but archfiend wont)
likeing metaverse over terraforming and set rotation cause you can run 2-3 of it
and lastly tho spooky dogwood cute and can win game, and great in time, it dont stop your opponent from doing anything,
i feel droll and lock bird better personally
tho i do like the concept of dogwoods it just dont do much if your opponent dont respect it, outside of time.
Bro idk what you smoking but this deck is pretty good comp wise. Has multiple 1 card starters. Very consistant and can run things like dimension shifter and not care. Its a small deck so it has so much room for other engines aswell to boost it sven more. Also the exodia fusion is a soft once per turn meaning get 2 out and have 2 spell/trap negates for free. And can run the rabbit link 2 for the statue thats a solemn warning. And gets shuffled back when you activate ankh. But it doesnt help when you play multiple copies of cards like blaze at 3 when you only need one since thats whats giving you the consistant OTK with just the fusion.
You don’t need 3 Obliterate Blaze lol
I stopped listening when he said 3 blaze 😂😂😂😂😂
Its for the otk you want to open it
What you think about super poly in this deck? or inferno tempest for going first, also isnt 2 exod rage nice for the grindgame, but i guess in a go second version its not needed. inferno tempest into exod rage graveyard effect could be very nice
I’ve never tried super poly in this deck, but I’m sure it’s a good option because the extra deck is very flexible and you can really diversify your super poly options.
Should be good blind seconding especially. run Garura, Mudragon, Dragostepalia, and you could even put Yubel LDF in the Side to surprise any Yubel Decks you encounter.
Im siding dinomorphia package on side deck for going first, really works with the millennium cards draining your lp
what cards are in that package?
@@averagegamer578 3 Dinomorphia Therizia, 3 Dinomorphia Frenzy, 3 Fossil Dig. Extra deck 2 Dinomorphia Rexterm and 2 Dinomorphia Stealthbergia.
You can remove the fossil digs and lower the count of the extra deck monsters to only one each, i just like keeping it that way for consistency going first.
@@bldrun1504 thanks for that, i'll test this out
@@averagegamer578 no probs dude. Let me know how it goes for you.
I play 3 Exod Fires of Rage and only 1 Obliterate Blaze cause its unlikely u use it 2 times in 1 duel and u gotta recycle the pieces again too.
First person ive seen realize it's an otk deck and go second lol. I recommend alpha and felgrand in the extra, thank me later
@@TheWiseguysTCG It's also great going first and getting an OTK on turn 3.
I have a question about millennium ankh. It says after summoning the fusion exodia you cant summon for rest of turn. It doesnt specify special summons. Does this mean I can or can't special summon after.
You cannot conduct any kind of summons after resolving millennium ankh.
@SonFtw_ I'm confused on why they decided this. You either play generic extra deck monsters strategies available to most competitive decks or you play exodia fusion and hope they don't remove it?
@@feynman12it’s only for the rest of the turn. So you conduct all your summons and then last thing you do for the turn is use Ankh.
@@kimahriultima4568 you can still set monsters actually... its weird tho
did you ever draw two pieces going first?
I always went 2nd with the deck and I drew 1 piece most of the time, sometimes I drew 2. You can solve that issue by just playing a higher deck count so you decrease your chances of drawing multiple bricks.
can't wait to try this in MD, still isn't it weird to put 5 brick in your deck
Yes but unfortunately they’re mandatory in order to play the deck lol
It’s really not that bad tbh
Worst case scenario they are fuel, best case they make you win. My deck has no bricks. They can also be used from hand as wedju temple cards to get engine running.
@@576gamerdude "My deck has no bricks." I see what ya did thar :)
With all due respect the deck does not suck. Your ratio and choice of non engine cards are really bad
Whats the point of putting Aussa?
All the main deck monsters have earth attributes, sometimes it comes up for Selene accesscode lines.
Stop saying the deck sucks. Good grief.
Stop picking up the card and dropping it. That was so damn annoying!!
It’s a force of habit😂
@@SonFtw_old habits die hard haha