Simplify your code in Godot with Components

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  • Опубликовано: 19 ноя 2024

Комментарии • 4

  • @fatsumo
    @fatsumo 2 месяца назад +1

    Hey, new developer here. I like your videos a lot, so here's some feedback on this one:
    The overview of the concept for modularity and components in the beginning is good. The example you create is also good to show it in effect- however, for a new programmer, I think what was missing for me was *why* the script you wrote is modular. What differentiates this script from another one which is only suitable for an individual element of the game?
    You don't have to answer it here, but that's what I felt was missing from this video for me personally. That said, I tend to need to be beaten over the head with a rock to learn about the rock, so it may just be a personal issue lol. I feel that you have a breadth of knowledge to share about godot and game development, so please keep up the great work!

    • @lPandoraBox
      @lPandoraBox  2 месяца назад +1

      No, no, you have a good point, I didn't explain why it was modular. But well, if you still want the answer, you can see that after creating the script, you can just attatch the module and it is already working, if I remove the module, that feature stops working, and ofc it does not need any modifications on the code either remove it or add it to a node, overall just makes your life at coding easier.

  • @D_MAKER0
    @D_MAKER0 2 месяца назад +3

    I love ur work thx always!