awesome video, I dont know why but fusion for me hates mesh bodies it boggs down a ton. Cool to see your work flow I own the exact same car and went through this same process! Love the content!
Thanks Jason! The mesh count is tough as Fusion isn't really a full mesh tool. With really "heavy" files it is good to hack the mesh up to only the area you need. While Fusion does drag a bit I do find that it is also PC based. When I worked with the full Tesla model scan it was slow, but most other scans like this fender have been fine for me.
@@LearnEverythingAboutDesign Generally I don't have issues that are PC based per say. I have two computers i use for scanning and editing, one is a 5950x 256gb of ram 3090 with 980 pros, and the other almost same spec but 3080ti and 11900k. I find myself reducing meshes quite alot to get them to load and fuction somewhat well even as references
@@watchere yeah that should do the trick just fine :) The system I mainly run for these videos is an i7 10700k with only 32gb ram and a pretty low end graphics card. I had a higher end liquid cooled system and honestly it didn't make much difference.
@@LearnEverythingAboutDesign For this kind of stuff prob not. I do run a few scanners, and they map out 2.4 million points per frame and do around 24-30 frames a second. For them to calculate everything and align things in real time require considerable amount of memory and processing power. Even my 5950x is maxed out on all threads when scanning. There is a huge difference in scanning when you have more available computational cores. For F3d not as much to be fair.
Hey, great video! I am currently trying to design a new air intake for my mr2‘s quarter Panel. I am having problems tho since i cannot get an accurate Model of it. Do you know how this scan was done or would you be kind enough to provide the Model? Kind Regards Matt
Hi RisingLPStudios, the scan was done by a user with a professional scanner and part of the deal to show the workflow was not providing the scan. If you can take a lot of photos of your car in that area you can use free Photogrametry software like this www.3dflow.net/3df-zephyr-free/ and get a decent result. There are scanners on the market for various prices that do an "OK" job but the professional ones will set you back in the 5 figures generally. I don't know of a professional scanner for something like this under the $15k USD mark. How do you plan on producing the new scoop after? that might make the difference.
This is exactly what i have been looking for do you still have acces to this scan if so can you send me the file or can i purchase the file from you thank you
No, sorry Nate. The scan was provided to me by a user and I was asked not to share it sadly. I believe I shared the designs. There was a more advanced one i did a speed through on in this series and shared the form model. Right now I have a series going where I show the scanning process and we are going through the design and fabrication on my car. You can also check out some good content on Making For Motorsport. David has used 4 different consumer scanners for various things. Are you specifically looking for a 4th gen MR2 scan or just something to play around with?
Do you have any idea the poly count of that scan? I'm doing something very similar to this and my scan is around 800k... fusion doesn't do well with these large models. I've tried to use the prismatic mesh remodel to smooth the model out so its more manageable but it completely destroys the model... after 6 hours of crunching. Any ideas?
The MR2 mesh was 217k facets and seemed to do ok. The Tesla Widebody I did took a bit more time but I was able to work with it. That was a highly detailed scan of the entire car. It was 11m polys! When I was working on the Tesla I did a little mesh cleanup just deleting stuff that wasn't needed like the wheels. If any cleanup is possible that can help. Part if this will come down to the PC specs, but part is that Fusion just doesn't work with really large mesh data efficiently sadly.
The video title is Prepping a scanned mesh :) This video and the others in this series were answering someones question so I include as much info on all the questions i get on how to work with and prepare a mesh. If you want to look at the design of the fenders check out the other videos appropriately titled in this playlist.
Love those big slots to let the air out of the front wheel.
awesome video, I dont know why but fusion for me hates mesh bodies it boggs down a ton. Cool to see your work flow I own the exact same car and went through this same process! Love the content!
Thanks Jason! The mesh count is tough as Fusion isn't really a full mesh tool. With really "heavy" files it is good to hack the mesh up to only the area you need. While Fusion does drag a bit I do find that it is also PC based. When I worked with the full Tesla model scan it was slow, but most other scans like this fender have been fine for me.
@@LearnEverythingAboutDesign Generally I don't have issues that are PC based per say. I have two computers i use for scanning and editing, one is a 5950x 256gb of ram 3090 with 980 pros, and the other almost same spec but 3080ti and 11900k. I find myself reducing meshes quite alot to get them to load and fuction somewhat well even as references
@@watchere yeah that should do the trick just fine :) The system I mainly run for these videos is an i7 10700k with only 32gb ram and a pretty low end graphics card. I had a higher end liquid cooled system and honestly it didn't make much difference.
@@LearnEverythingAboutDesign For this kind of stuff prob not. I do run a few scanners, and they map out 2.4 million points per frame and do around 24-30 frames a second. For them to calculate everything and align things in real time require considerable amount of memory and processing power. Even my 5950x is maxed out on all threads when scanning. There is a huge difference in scanning when you have more available computational cores. For F3d not as much to be fair.
@@watchere 100% I don't do much scanning these days, but when I did it was certainly helpful to have a powerhouse to process the point clouds!
Hey, great video! I am currently trying to design a new air intake for my mr2‘s quarter Panel. I am having problems tho since i cannot get an accurate Model of it. Do you know how this scan was done or would you be kind enough to provide the Model?
Kind Regards
Matt
Hi RisingLPStudios, the scan was done by a user with a professional scanner and part of the deal to show the workflow was not providing the scan. If you can take a lot of photos of your car in that area you can use free Photogrametry software like this www.3dflow.net/3df-zephyr-free/ and get a decent result. There are scanners on the market for various prices that do an "OK" job but the professional ones will set you back in the 5 figures generally. I don't know of a professional scanner for something like this under the $15k USD mark.
How do you plan on producing the new scoop after? that might make the difference.
This is exactly what i have been looking for do you still have acces to this scan if so can you send me the file or can i purchase the file from you thank you
No, sorry Nate. The scan was provided to me by a user and I was asked not to share it sadly. I believe I shared the designs. There was a more advanced one i did a speed through on in this series and shared the form model. Right now I have a series going where I show the scanning process and we are going through the design and fabrication on my car. You can also check out some good content on Making For Motorsport. David has used 4 different consumer scanners for various things.
Are you specifically looking for a 4th gen MR2 scan or just something to play around with?
Do you have any idea the poly count of that scan? I'm doing something very similar to this and my scan is around 800k... fusion doesn't do well with these large models. I've tried to use the prismatic mesh remodel to smooth the model out so its more manageable but it completely destroys the model... after 6 hours of crunching. Any ideas?
The MR2 mesh was 217k facets and seemed to do ok. The Tesla Widebody I did took a bit more time but I was able to work with it. That was a highly detailed scan of the entire car. It was 11m polys! When I was working on the Tesla I did a little mesh cleanup just deleting stuff that wasn't needed like the wheels. If any cleanup is possible that can help.
Part if this will come down to the PC specs, but part is that Fusion just doesn't work with really large mesh data efficiently sadly.
Dude, you talked for 20 minutes to show nothing... WTF!!!
The video title is Prepping a scanned mesh :) This video and the others in this series were answering someones question so I include as much info on all the questions i get on how to work with and prepare a mesh. If you want to look at the design of the fenders check out the other videos appropriately titled in this playlist.
🤣👎