I have been searching for hours and still cannot figure how the texture, in the beginning, on the left is made? Do artists, also for 3d low poly models, just guess what it would look like and draw the texture?
Look up head texture painting. I don't know how these particular GTA:SA textures were made but nowadays it's very normal to see people painting directly on the model.
4:57 this made me laugh so hard
thank you so much bro, great video
You're good at teaching
A rigging tutorial would be good, nice video tho!
mhrhan everywhere
@@mayloguy stfu mayo
I subbed, pretty helpful man. Do you have a discord? so that I could ask for help if I need some? Liked!
Thanks, glad it helped you out! There's a Discord that I like and people are usually helpful there. Link in the description.
de bes🤯
what if i cant see original model texture while UV mapping?
Can u please make a tutorial on how to export head model for player character on blender with proper export steps so it doesn't crash????!!
Hello, how did you do so that you can edit not points, but edges?
Press 2
I have been searching for hours and still cannot figure how the texture, in the beginning, on the left is made? Do artists, also for 3d low poly models, just guess what it would look like and draw the texture?
Look up head texture painting. I don't know how these particular GTA:SA textures were made but nowadays it's very normal to see people painting directly on the model.
@@elcascavel Thank you for the answer, I was suspecting that that would be how it is done.
Love you bro!
love u too lad
Cascavel i switching from 3Ds Max to Blender and its so cool man. I made today a police dutybelt and planing to make a hole pd pack.
Hey how you are you mirroring the texture?
Photoshop i guess