I played a lot of Legends of Runeterra. It’s crazy that they didn’t promote it at all. They celebrated adding a button to the main client practically a year after PVP was already dying out. So when they have all the Riot accounts (League, TFT, 2XKO, Arcane, and even LoR) promote the physical game. Those tweets were more than LoR ever got
I don't know about this. The ads in client upon release were jarring and annoying. Got me to play it, but it was very below average. LoR never really even got to be alive so it can't really die. They never promoted it because it wasn't worth it. They promote thing like val and wild rift, because they bring money in. LoR never did anything for Riot but steal some very agitated hearthstone players who very quickly went back.
There are some really cool trailers they released for the game it’s an amazing game, one of the best card games I’ve ever played. But it was a lack of monetizing the game
I think saying that Legend of Runeterra was given a “fair chance” is a bit of an exaggeration, but letting it restrict Riot from making something else is stupid. Being built ground up for commander and player counts other than 1v1 super interesting and unique. That white border/text area is pretty ugly tho.
The biggest thing people arent really thinking about in regards to the game, is they are confused why Riot would make a TCG in the north american market. They really arent doing that though haha. China is a massively uncapitalized market for TCGs and Riot has HUGE brand recognition and power through the League IP. Thats why the game originally wasnt even going to have an international release, is because it is a product developed to capitalize on the Chinese market first and foremost. That being said, I'm still excited it is coming to the international market and looking forward to trying to build a community around it.
@@aoh4905 you pick one of the biggest TCGs to make that point that a lot of people have nostalgia around collecting the cards and don't play the game. the only new cards i have seen that looked interesting is the One Piece TCG.
How do you feel about Riots history of physical products? They have a track record of making everything (clothing, figures, merch, books, board games) really premium but pretty expensive and not very easy to find. Do you think they'll get these booster packs into WalMart checkout lines? Or do you think this'll be another limited run, ultra premium release?
Happy Holidays Travis! Also as someone even half familiar with Riot's current financing strategy I would not be surprised if this game starts as one meant to be playable and less about the art and then once it gets popular they try to whale it out with full arts exclusive to overpriced bundles. "Introducing the Arcane pack which will include one of 5 full art cards featuring some of your favorite moments from the Arcane series. These bundles will include 10 packs of Project K cards and the exclusive promotional card. We're setting the price at $300 for preorders, so make sure you get those in as after the set releases, the cost will go up slightly." I sincerely hope this isn't the case, but I also would be fully unsurprised if it does happen. I want it to succeed and while I can't afford to play, I think it'll be neat to get some of the characters I like.
I agree with what others are saying about the main champion artworks. If your “leader”(?) artwork is bland, the set is going to flop. Look at one piece, DBS, Pokemon. Look at Pokemon special illustration rares. They go insane. Riot can shine here they have the talent. We can just hope we’ve seen only an early look and they will pop off with art when it’s all said and done.
Man. I disagree with so much of this. Brushing off criticisms that LoR died for this because theres "other things to get mad at" or "you didn't play LoR" is... out of touch? I thoroughly believe LoR never got a fair shot, and even during earlier days, they pulled staff from LoR to go work on other projects like TFT. I personally still love the POC mode from LoR - it's true that sometimes I don't want to wait for my opponent. But that doesnt change in a physical space. I dont believe Hearthstone faded out because of this, I think it faded because of really bad game balance decisions. I loved LoRs monitization, and according to Riot, that is why it died out. I never had to spend money on cards. Compare that to something like MTGA which is a completely predatory monetization system. If MTGA cards were free, I dont think I'd play other games! And I QUIT MTG after Throne of Eldraine because the game became unrecognizable to me (a trend that has continued tenfold). Part of LoR's charm is it could do things a physical card game couldnt. Now that we're losing that, why do I care to play a NEW physical card game, which costs hundreds of dollars or more? Not to mention that its something I can't play from the comfort of my home. Imagine if Riot capatalized on the TCG void during COVID.
Tried project K on tabletop simulator, I think it’s really fun! I think the only criticism I have for Riot in comparison to LoR on this is the level of marketing they already seem to have locked in. LoR never got that. But for a physical game they’re going to need to promote it a ton. If that works out and I can do local tournaments even in the Midwest I’ll be pumped!
Hey Travis! Had a random thought 😂 what if you brought back “Travis and Doublelift vs the World” I was so excited for that back in the day but was disappointed when there were only 3 episodes :)
Problem with Legends of Runeterra is it was not playable on Mobile. TCG Pocket is super accessible to play via your phone and some games just make sense to be a hybrid/desktop/mobile game.
I was masters as long as they had seasons and two 64-cuts. This is a BAD take on what happened to RT. Tencent intentionally tanked the game, refused to release it in China, so it wouldn't compete with their MANY pay-to-win and microtransaction games. The didn't let them advertise it until AFTER it went PVE. RT was definitely the most free to play game of any quality ever made, but there were lots of ways they could have monetized it that would have worked. They even shot the battle pass in the foot, despite everyone and their little brother picking it up every month. The issue with this new game isn't that they will make money and that's bad. The issue is that it already looks like trash, they aren't even paying artists for new art. Smashing together old RT and League art into the new game. $100B company and they can't. pay. for. fucking. art. Anyone supporting this cash grab is out of their minds.
This is such a wild take, lol. Tencent intentionally tanked their own game? Why didn't it find success in the west, then? Why did people churn out of it so often? Also, I like the Legends of Runeterra art, not sure why you think they need to let that all sit on the sidelines wasted.
@@TravisGafford POC did find success, even without Eastern Audiences, and even with the relatively small numbers compared to say LOL, given the incredibly small dev team size, and essentially $0 marketing budget, I would say the plan to hijack the game from Riot worked. PVP never had a single money-making design element, and free-to-play was never going to get a Chinese release. Riot makes games, Tencent decides if they live or die. The illusion of independence that so many content creators put on Riot is crazy to me. But I have to imagine that's also working as intended.
@@TravisGafford as i said to Pastrytime weeks after it was released, the issue was the quest system the game launched with. it did not incentivize long play sessions and instead try to fit into the standard "daily chores" playstyle with only one chore a day. it needed more from them in that regard and it would have been much better. ultimately games get forgotten that focus on the chore mindset. i got a month into Lost Ark before i had enough of it.
honestly just want better prizes. do what cardfight vanguard does in their yumenokessho cup and give out a unique playmat for basically a regular store tournament. i thought that was nice and made me eager to keep going every week
I have played yugioh, pokemon tcg and one piece tcg,,,the thing that makes a gard game pop off is the prizing support...one piece tcg is one of the best examples of this..
Another thing that bothers most people is the fact that they are recycling LOR artwork. Like, ok, they want us to give a chance to this TCG and not think about LOR (esentially) dying, yet they will use tons of artwork from LOR. Although financially it makes sense, from a player´s perspective it just seems really cheap (and the card design doesn´t help either). I am excited about the TCG but I hate people that dismiss the criticism surrounding the launch.
This will be interesting to me. I've been playing magic since 2013 and I bounced off of LOR just because the flow felt stilted to me. But I don't think it's the kind of way you'd design a physical game so I'm optimistic! I'm falling off of magic because I don't like the direction it's taking. Need some other cardboard to throw all my cash at haha
i played LoR more than most people it seems and i said to Pastrytime multiple times when it released that the issue was the quest system being useless. it capped at 3 i believe and you got 1 new quest a day. its crazy that they thought that was enough to keep people's attention when i have so many other games i could invest my time in if i wanted to. there needed to be more progression or even the mindless quests to get more rewards. the reason for this is very similar to apps that rely on streaks. while you are maintaining the streak it feels alright, but then the day i lose my streak (in this case not playing for a few days and missing out on a quest because of the insanely low quest cap) then i don't feel the desire to log back in. they did add some system for continuously playing the same cards that i don't completely recall, but it was like a year or two after and at that point too late.
I actually wanted to play lorcana because it looked like a easier version of MTG. And since it has disney, I knew my daughter and gf would join me :D I tried to get them to play magic. It was an insta no lol. I'm actually excited for the riots TCG. But I agree, the cards look cheap. Hopefully they get a but of a face-lift. I know my gf will at least try it because she likes arcane, tft, and played a bit of league, so I agree it's the perfect time for riot to try a physical tcg.
I think there's a market for that. In fact, I think that Riot has an opportunity to disrupt the TCG industry here by introducing a hybrid model that is less predatory. Release the entire card pool in predetermined "character packs" (so, If I want Fury Jinx unit card, I know I can find it in the Jinx - Loose Cannon Legend pack), but every card in these packs is a base level quality. Then, they ALSO release booster packs like you're talking about. These booster packs are all the same cards as the ones in the character packs, but they are all upgraded versions (different art, frames, foils, etc.) with varying rarities for collectors and hardcore player bragging rights/"skins". This model would allow them to make acquiring a complete deck much easier to navigate, and cut out reliance on third party singles vendors.
@@mc-designhacker YUP 100% will open a massive market to buy/sell rare skin cards. Quality & artwork will be a huge factor. More people would rather buy them to collect than to play.
@TravisGafford no, I watched the video. It didn't really add much to what I commented. The hype for league 10 years ago would have been better at converting people to their card game, it doesn't matter if card games are doing well at this moment or not if the league IP isn't convincing to get people to switch to it.
Is it possible one piece capitalized on the Bandai Card Game enjoyers and that’s why they were able to do so well? Bandai has its own “entrenchment” of player base. I’m sure a ton of players who were unhappy with fusion world set 2 jumped ship to one piece.
@@TravisGafford the way they do chromatic holographics, the picture extending to the edge. i've watched people do pack opening streams for many different cards and ones you mention like Lorcana looked awful in comparison - it relies heavily on the Disney brand. even some MTG sets have awful looking art like the Fallout set, but when they stick to the standard fantasy setting their art is usually quite impressive. i would still put the top One Piece cards over everything else and i don't even really care for the anime that much.
The card overlays are terrible and Riot really needs to figure out a more appealing look. The champion cards have so much potential for wanting to own your favorite and should be the flashiest art cards in the deck. Instead they look like something you would get out of a cereal box. You say art is subjective but you'd have to be willfully ignorant to pretend they didn't miss the mark here.
yeah i reference in another comment that the One Piece cards are incredibly appealing and tempt me into buying packs to see which ones i get. these cards do not do that as it stands.
1:33 frankly you cant engage in discourse AND ALSO say that the discourse is 1st world problem-y/immature/unworthy of people's time. you have to pick one, and you made the video so, lol
Im an not hating on this game, is just i have alot of concern about it. Cuz i love lol and i love tcg. Having playing magic and othrr gamed. Certain game mechanic i find a bit questionalbel. Atm the research that i put into to me it doesnt look that fun compaired to magic. And just as a collecting the cards atm . Dont really look that good to even collect. My opnionon they need to step up hard with maki ging it more high quelity looking and an officail rule book. Cuz i have alot of questions about how to play the gamr. Not the bare bones pdf that was realesed. Otherwise i dont see that game even surviving.
Love your content, Travis, but this background music is awful. I have to stop watching because of the same terrible music loop every 10 seconds. Sorry, dude!
Average league player doesnt have physical friends. The the type of person that even plays card games doesnt have more than 2 friends. Nobody is gonna play this.
@TravisGafford as if you had a grasp on the average league player. Card players are literally the outcasts of the outcasts. Its okay yo be okay with it, but denying it is just silly. Ever seen world championship tournaments of yu gi oh? Its almost like smash bros tournaments level of outsiders and losers.
Travis doing anything to get free packs
Professional glazer
I played a lot of Legends of Runeterra. It’s crazy that they didn’t promote it at all. They celebrated adding a button to the main client practically a year after PVP was already dying out. So when they have all the Riot accounts (League, TFT, 2XKO, Arcane, and even LoR) promote the physical game. Those tweets were more than LoR ever got
I don't know about this. The ads in client upon release were jarring and annoying. Got me to play it, but it was very below average. LoR never really even got to be alive so it can't really die. They never promoted it because it wasn't worth it. They promote thing like val and wild rift, because they bring money in. LoR never did anything for Riot but steal some very agitated hearthstone players who very quickly went back.
No they needed to monetize better they needed to do a better job for making better money grab choices.
There are some really cool trailers they released for the game it’s an amazing game, one of the best card games I’ve ever played. But it was a lack of monetizing the game
I think saying that Legend of Runeterra was given a “fair chance” is a bit of an exaggeration, but letting it restrict Riot from making something else is stupid. Being built ground up for commander and player counts other than 1v1 super interesting and unique.
That white border/text area is pretty ugly tho.
The biggest thing people arent really thinking about in regards to the game, is they are confused why Riot would make a TCG in the north american market. They really arent doing that though haha. China is a massively uncapitalized market for TCGs and Riot has HUGE brand recognition and power through the League IP. Thats why the game originally wasnt even going to have an international release, is because it is a product developed to capitalize on the Chinese market first and foremost.
That being said, I'm still excited it is coming to the international market and looking forward to trying to build a community around it.
Pokemon does too well... what u mean?
@@aoh4905 you pick one of the biggest TCGs to make that point that a lot of people have nostalgia around collecting the cards and don't play the game. the only new cards i have seen that looked interesting is the One Piece TCG.
I have also spent the last few years getting into magic but I am hyped for the League tcg. Can't wait for it to release and get my hands on it!
Cannot wait to make Project K content with you Travis!
How do you feel about Riots history of physical products? They have a track record of making everything (clothing, figures, merch, books, board games) really premium but pretty expensive and not very easy to find. Do you think they'll get these booster packs into WalMart checkout lines? Or do you think this'll be another limited run, ultra premium release?
I'm just eternally surprised that there aren't Arcane tshirts in every Target with how popular the show was
They have arcane shirts in uniqlo
@@TravisGafford ngl i had to google what uniqlo was, thanks for the tip tho
@@TravisGafford I have never seen a uniqlo outside of Japan
@AkihaTohno there's a bunch in California. I was in one last week
Have a good holiday, Travis! Honestly, I can’t wait to find out more about the game.
You were LITERALLY the first person to cross my mind when this dropped! Should be fun!
Happy Holidays Travis!
Also as someone even half familiar with Riot's current financing strategy I would not be surprised if this game starts as one meant to be playable and less about the art and then once it gets popular they try to whale it out with full arts exclusive to overpriced bundles. "Introducing the Arcane pack which will include one of 5 full art cards featuring some of your favorite moments from the Arcane series. These bundles will include 10 packs of Project K cards and the exclusive promotional card. We're setting the price at $300 for preorders, so make sure you get those in as after the set releases, the cost will go up slightly." I sincerely hope this isn't the case, but I also would be fully unsurprised if it does happen. I want it to succeed and while I can't afford to play, I think it'll be neat to get some of the characters I like.
I agree with what others are saying about the main champion artworks. If your “leader”(?) artwork is bland, the set is going to flop. Look at one piece, DBS, Pokemon. Look at Pokemon special illustration rares. They go insane. Riot can shine here they have the talent. We can just hope we’ve seen only an early look and they will pop off with art when it’s all said and done.
Thank you for your perspective Travis, i agree with pretty much every point you have made in this video.
Man. I disagree with so much of this. Brushing off criticisms that LoR died for this because theres "other things to get mad at" or "you didn't play LoR" is... out of touch?
I thoroughly believe LoR never got a fair shot, and even during earlier days, they pulled staff from LoR to go work on other projects like TFT.
I personally still love the POC mode from LoR - it's true that sometimes I don't want to wait for my opponent. But that doesnt change in a physical space. I dont believe Hearthstone faded out because of this, I think it faded because of really bad game balance decisions. I loved LoRs monitization, and according to Riot, that is why it died out. I never had to spend money on cards. Compare that to something like MTGA which is a completely predatory monetization system. If MTGA cards were free, I dont think I'd play other games! And I QUIT MTG after Throne of Eldraine because the game became unrecognizable to me (a trend that has continued tenfold).
Part of LoR's charm is it could do things a physical card game couldnt. Now that we're losing that, why do I care to play a NEW physical card game, which costs hundreds of dollars or more? Not to mention that its something I can't play from the comfort of my home. Imagine if Riot capatalized on the TCG void during COVID.
The card desgin is horrible
Tried project K on tabletop simulator, I think it’s really fun! I think the only criticism I have for Riot in comparison to LoR on this is the level of marketing they already seem to have locked in. LoR never got that. But for a physical game they’re going to need to promote it a ton. If that works out and I can do local tournaments even in the Midwest I’ll be pumped!
Hey Travis! Had a random thought 😂 what if you brought back “Travis and Doublelift vs the World” I was so excited for that back in the day but was disappointed when there were only 3 episodes :)
I think we did at least 5
Travis: The project K
Problem with Legends of Runeterra is it was not playable on Mobile. TCG Pocket is super accessible to play via your phone and some games just make sense to be a hybrid/desktop/mobile game.
There is a mobile version though.
@ericbasnight2068 if it's anything like TFT mobile then it's probably not actually decent to play on the phone.
@@CouskousGO I have it on my phone and PC. It's exactly the same. The game play isn't any different.
I was masters as long as they had seasons and two 64-cuts. This is a BAD take on what happened to RT. Tencent intentionally tanked the game, refused to release it in China, so it wouldn't compete with their MANY pay-to-win and microtransaction games. The didn't let them advertise it until AFTER it went PVE. RT was definitely the most free to play game of any quality ever made, but there were lots of ways they could have monetized it that would have worked. They even shot the battle pass in the foot, despite everyone and their little brother picking it up every month.
The issue with this new game isn't that they will make money and that's bad. The issue is that it already looks like trash, they aren't even paying artists for new art. Smashing together old RT and League art into the new game. $100B company and they can't. pay. for. fucking. art. Anyone supporting this cash grab is out of their minds.
This is such a wild take, lol. Tencent intentionally tanked their own game? Why didn't it find success in the west, then? Why did people churn out of it so often?
Also, I like the Legends of Runeterra art, not sure why you think they need to let that all sit on the sidelines wasted.
@@TravisGafford POC did find success, even without Eastern Audiences, and even with the relatively small numbers compared to say LOL, given the incredibly small dev team size, and essentially $0 marketing budget, I would say the plan to hijack the game from Riot worked. PVP never had a single money-making design element, and free-to-play was never going to get a Chinese release.
Riot makes games, Tencent decides if they live or die. The illusion of independence that so many content creators put on Riot is crazy to me. But I have to imagine that's also working as intended.
@@TravisGafford as i said to Pastrytime weeks after it was released, the issue was the quest system the game launched with. it did not incentivize long play sessions and instead try to fit into the standard "daily chores" playstyle with only one chore a day. it needed more from them in that regard and it would have been much better. ultimately games get forgotten that focus on the chore mindset. i got a month into Lost Ark before i had enough of it.
Im very excited to try the new TCG. I hope the card arts are super cool
Knowing Riot, if this does not go smoothly, they would probably just pull it out and stop it. Remember Riot Forge? Yup they got shut down.
Yea I can see them only release 1 or 2 sets of this and give up
While I think your suggested "Heroes of Runeterra" is a decent name... "HOR" is a bit of a problematic acronym when pronounced as a word!
"Your mama is a HOR"
I would love to have some Project K on the channel!
honestly just want better prizes. do what cardfight vanguard does in their yumenokessho cup and give out a unique playmat for basically a regular store tournament. i thought that was nice and made me eager to keep going every week
When are you getting a card kingdom code?
I have played yugioh, pokemon tcg and one piece tcg,,,the thing that makes a gard game pop off is the prizing support...one piece tcg is one of the best examples of this..
Hearthstone is doing well? That's news to me. I haven't really heard anything about it in years and it's subreddit is a ghost town
Another thing that bothers most people is the fact that they are recycling LOR artwork. Like, ok, they want us to give a chance to this TCG and not think about LOR (esentially) dying, yet they will use tons of artwork from LOR. Although financially it makes sense, from a player´s perspective it just seems really cheap (and the card design doesn´t help either). I am excited about the TCG but I hate people that dismiss the criticism surrounding the launch.
I'd like a Snap competitor. Snap's gameplay was top tier but the monetization was awful.
This will be interesting to me. I've been playing magic since 2013 and I bounced off of LOR just because the flow felt stilted to me. But I don't think it's the kind of way you'd design a physical game so I'm optimistic! I'm falling off of magic because I don't like the direction it's taking. Need some other cardboard to throw all my cash at haha
i played LoR more than most people it seems and i said to Pastrytime multiple times when it released that the issue was the quest system being useless. it capped at 3 i believe and you got 1 new quest a day. its crazy that they thought that was enough to keep people's attention when i have so many other games i could invest my time in if i wanted to. there needed to be more progression or even the mindless quests to get more rewards. the reason for this is very similar to apps that rely on streaks. while you are maintaining the streak it feels alright, but then the day i lose my streak (in this case not playing for a few days and missing out on a quest because of the insanely low quest cap) then i don't feel the desire to log back in. they did add some system for continuously playing the same cards that i don't completely recall, but it was like a year or two after and at that point too late.
There is no card box opening in this video wtf
I actually wanted to play lorcana because it looked like a easier version of MTG. And since it has disney, I knew my daughter and gf would join me :D I tried to get them to play magic. It was an insta no lol. I'm actually excited for the riots TCG. But I agree, the cards look cheap. Hopefully they get a but of a face-lift. I know my gf will at least try it because she likes arcane, tft, and played a bit of league, so I agree it's the perfect time for riot to try a physical tcg.
I don't know how you can talk about ccgs popping off and not mention PTCG, which is probably the most successful right now.
Hopefully it is better than LOR. The LOR meta just ended up being building a deck so you can spend 1 mana to win the game.
I'd rather see a topps style league collectibles packs
I think there's a market for that.
In fact, I think that Riot has an opportunity to disrupt the TCG industry here by introducing a hybrid model that is less predatory.
Release the entire card pool in predetermined "character packs" (so, If I want Fury Jinx unit card, I know I can find it in the Jinx - Loose Cannon Legend pack), but every card in these packs is a base level quality.
Then, they ALSO release booster packs like you're talking about. These booster packs are all the same cards as the ones in the character packs, but they are all upgraded versions (different art, frames, foils, etc.) with varying rarities for collectors and hardcore player bragging rights/"skins".
This model would allow them to make acquiring a complete deck much easier to navigate, and cut out reliance on third party singles vendors.
@@mc-designhacker YUP 100% will open a massive market to buy/sell rare skin cards. Quality & artwork will be a huge factor. More people would rather buy them to collect than to play.
this would have been a great idea 10 years ago, now i don't see it being a smart investment although that hasn't stopped riot before
I feel like you must have written this before watching the video.
@TravisGafford no, I watched the video. It didn't really add much to what I commented. The hype for league 10 years ago would have been better at converting people to their card game, it doesn't matter if card games are doing well at this moment or not if the league IP isn't convincing to get people to switch to it.
Lol you could say the same thing about any new riot project whats your point. @rynejones8513
Thoughts about the Neopets card game? 😹
Respectfully i disagree people are entrenched in magic, Pokemon, and lorcana. No one is gonna adopt this. It’s ugly.
One piece came out last year I think and is massively successful. I really disagree that people are so entrenched.
Is it possible one piece capitalized on the Bandai Card Game enjoyers and that’s why they were able to do so well? Bandai has its own “entrenchment” of player base. I’m sure a ton of players who were unhappy with fusion world set 2 jumped ship to one piece.
@@TravisGafford One Piece cards are a thousand times more appealing than these cards.
@@rynejones8513 in what way?
@@TravisGafford the way they do chromatic holographics, the picture extending to the edge. i've watched people do pack opening streams for many different cards and ones you mention like Lorcana looked awful in comparison - it relies heavily on the Disney brand. even some MTG sets have awful looking art like the Fallout set, but when they stick to the standard fantasy setting their art is usually quite impressive. i would still put the top One Piece cards over everything else and i don't even really care for the anime that much.
I don't believe you... XD
It would be very interesting if it didn't follow a sexist logic of female representation in the cards like One Piece TCG
Need chapters for this one video, captain.
A card game…. I wonder if they’ve ever done it before
I feel like you left this comment before watching the video...
The card overlays are terrible and Riot really needs to figure out a more appealing look. The champion cards have so much potential for wanting to own your favorite and should be the flashiest art cards in the deck. Instead they look like something you would get out of a cereal box. You say art is subjective but you'd have to be willfully ignorant to pretend they didn't miss the mark here.
yeah i reference in another comment that the One Piece cards are incredibly appealing and tempt me into buying packs to see which ones i get. these cards do not do that as it stands.
1:33 frankly you cant engage in discourse AND ALSO say that the discourse is 1st world problem-y/immature/unworthy of people's time. you have to pick one, and you made the video so, lol
Here's a link to the video I reference: ruclips.net/video/9aEZ8LaZ4Mk/видео.html&pp=ygUdd2h5IGxlZ2VuZHMgb2YgcnVuZXRlcnJhIGRpZWQ%3D
Are those the way of kings leatherbounds in the background?
Yes
I do agree that people on reddit tend to hate on things if it makes Riot look bad, eve in the slightest.
I just have zero interest in a paper card game. I would play if I had a digital format but physical is completely unappealing to me.
Im an not hating on this game, is just i have alot of concern about it. Cuz i love lol and i love tcg. Having playing magic and othrr gamed. Certain game mechanic i find a bit questionalbel. Atm the research that i put into to me it doesnt look that fun compaired to magic. And just as a collecting the cards atm . Dont really look that good to even collect. My opnionon they need to step up hard with maki ging it more high quelity looking and an officail rule book. Cuz i have alot of questions about how to play the gamr. Not the bare bones pdf that was realesed. Otherwise i dont see that game even surviving.
Love your content, Travis, but this background music is awful. I have to stop watching because of the same terrible music loop every 10 seconds. Sorry, dude!
Average league player doesnt have physical friends. The the type of person that even plays card games doesnt have more than 2 friends. Nobody is gonna play this.
Pretty ignorant!
@TravisGafford as if you had a grasp on the average league player. Card players are literally the outcasts of the outcasts. Its okay yo be okay with it, but denying it is just silly. Ever seen world championship tournaments of yu gi oh? Its almost like smash bros tournaments level of outsiders and losers.
Ewww