Thanks! For this series I really wanted to make sure I'm not just sniping enemies from one spot all the time. I wanted to move around so that the AI can react dynamically, and ensure that I'm using all the elements in the map I can
maybe the gene-coding doesn't react to the HEV suit? or dr kleiner found a way to incorporate an override into the suit as part of his upgrades (the suit can power up from combine cells and chargers, so there is precedent)
With the Black Mesa release I like to think the scientists from BM Research Facility actually used the alien tech to built many things. Like the HEV suit recharge station. They have much more Combine / alien design in the Black Mesa remake than in the original HL1. Thus Kleiner wouldn't have to do anything but keep one of the Mk IV suits around and upgrade it (or in terms of flashlight downgrade it).
Valve mentioned they went back and revisited the grunt AI in HL1 for reference when designing the combat encounters with the Combine in HL:A so you're right on the money with that one!
Maybe that's because everyone is somehow "coded". As you can see, at the beginning of Half-Life 2, there are these walls and citizens were raising their hands up to get in. So maybe that's the case? We know, that Gordon at the time of this sort of "coding" was at coma, so the weapons are completely ignoring "non-chiped" people, but I'm not sure how much sense it makes.
Lore reason: The Combine probably phased out the gene bonding technology in their weapons by the time the events of Half-Life 2 happen and went to using weapons of human design(i.e. the SPAS-12, USP Match and MP7) while still using weapons of their own design like the AR2 in limited quantities possibly due to a shortage of resources. Real reason: because Half-Life 2 released before Half-Life Alyx and the whole gene bonded weapon concept was thought up by Valve.
I freaked out when I saw them in this game for the first time. I love how Alyx and Russell didn't know how powerful these beings are, and how they just kind of nonchalantly killed a train full of them
Timestamps for the soundtrack files These are my guesses... they may or may not be 100% accurate lol 2:37 combine_battle_intro_05 (?) 2:48 combine_battle_05 7:44 a2_trainyard_combine_cell 9:04 a2_train_action1 9:29 a2_train_action1b 9:33 a2_train_action2 9:49 a2_train_action3 9:59 a2_train_crash 10:29 a2_train_post_crash 11:00 a2_train_advisors 11:17 a2_train_crash_exit 11:33 a2_train_dad_pod 11:43 a2_train_eli_sight 11:49 a2_train_eli_trouble 12:00 a2_train_eli_reach 12:01 a2_train_eli_seq 14:37 cables_pulse_int_deep
You've got such an impressive fighting style. Moving from cover to cover whilst trying to get a good angle with your weapons.
Thanks! For this series I really wanted to make sure I'm not just sniping enemies from one spot all the time. I wanted to move around so that the AI can react dynamically, and ensure that I'm using all the elements in the map I can
7:47 Holy... That sound is so Nostalgic... This sound is a Gaming-World Heritage.
The classic Space Ocean track ;)
11:03
I'm surprised the Advisors were travelling by rail.
Yeah, perhaps these are "infant" advisors as Vorts mentioned that they "hatch", in EP2
7:47 nice timing with the music
Completely unintentional haha, but thanks for pointing that out!
Head crab at 8:29
“I SHOULD HAVE BETTER THOUGHT OUT THIS DECISION”
"I regret this decision!" as it falls into the bottomless pit lol
maybe the gene-coding doesn't react to the HEV suit? or dr kleiner found a way to incorporate an override into the suit as part of his upgrades (the suit can power up from combine cells and chargers, so there is precedent)
That's a good way to justify this plot point in HL2! Good point on the Combine chargers
Sexy Nutella that could be extended to rebels using combine weapons as well
The resistance found a way to nullify the gene coding entirely
With the Black Mesa release I like to think the scientists from BM Research Facility actually used the alien tech to built many things. Like the HEV suit recharge station. They have much more Combine / alien design in the Black Mesa remake than in the original HL1. Thus Kleiner wouldn't have to do anything but keep one of the Mk IV suits around and upgrade it (or in terms of flashlight downgrade it).
Alyx killed lot of advisors
I like how completely unaware she was about how big of a deal it was too haha
Oh he feeds you AND he saves your dad? best brain-damaged vortigund friend -ever-. :D
I would want him as my friend :')
2:54
It's probably just me but the Grunts AI feels so inspired by the HECU Soldiers AI in Half-Life 1.
Valve mentioned they went back and revisited the grunt AI in HL1 for reference when designing the combat encounters with the Combine in HL:A so you're right on the money with that one!
Alyx: wait is it supposed to come off!?!?
Russel: THATS THE OPPOSITE OF WHAT ITS SUPPOSED TO DO ALYX!!!!
I can not tell u how hard I laughed here😂
Russell is such a gem in this game. All of his comedic bits landed for me.
love how you had alyx "gasp" a couple times by having her hand cover mouth
Thanks! I felt like that's how Alyx would've reacted in that situation.
4:20 that was one lucky shot~
Yeah, I don't try to aim for the gas tank, but I know that if i keep shooting in their general direction it'll happen eventually
I love Gary the Vortigaunt...
I was thinking at the end they have the body of an Advisor. I wonder if Russell could make a better leg for Eli from an Advisor Arm 😅
10:16 I’m gunna need you to listen to the noise the train car made when it hit the wall, sounded like an alien lmfao
Somewhat! It's so ear-splittingly loud lol
8:33 A shellcrab goes to Brazil! >:D
Best way to take them out ;)
wtf, on two playthroughs I didn't notice you could look down at 8:32???
Yeah, haha, it's the same area you eventually go down to rescue Eli :)
Wait a minute. If the Combine weapons are gene coded, how the hell does Gordon use them in HL2?
Yeah haha. I was going to say that maybe the OSIPR he picks up in HL2 was unbonded, but then he also uses the mounted guns with no problem as well.
Maybe that's because everyone is somehow "coded". As you can see, at the beginning of Half-Life 2, there are these walls and citizens were raising their hands up to get in. So maybe that's the case? We know, that Gordon at the time of this sort of "coding" was at coma, so the weapons are completely ignoring "non-chiped" people, but I'm not sure how much sense it makes.
I think the resistance found a way around the gene coding, as everyone is able to use them in HL2 and later.
Lore reason: The Combine probably phased out the gene bonding technology in their weapons by the time the events of Half-Life 2 happen and went to using weapons of human design(i.e. the SPAS-12, USP Match and MP7) while still using weapons of their own design like the AR2 in limited quantities possibly due to a shortage of resources.
Real reason: because Half-Life 2 released before Half-Life Alyx and the whole gene bonded weapon concept was thought up by Valve.
2:54 The Portal easter egg on the wall
Yup, love that they continue to acknowledge that they are canonically within the same universe
2:56, 4:45
Hey! It's a drawing reference to the Turrets from the Portal series :D
Yeah, I loved that little easter egg :)
11:01 Advisors!
I freaked out when I saw them in this game for the first time. I love how Alyx and Russell didn't know how powerful these beings are, and how they just kind of nonchalantly killed a train full of them
Timestamps for the soundtrack files
These are my guesses... they may or may not be 100% accurate lol
2:37 combine_battle_intro_05 (?)
2:48 combine_battle_05
7:44 a2_trainyard_combine_cell
9:04 a2_train_action1
9:29 a2_train_action1b
9:33 a2_train_action2
9:49 a2_train_action3
9:59 a2_train_crash
10:29 a2_train_post_crash
11:00 a2_train_advisors
11:17 a2_train_crash_exit
11:33 a2_train_dad_pod
11:43 a2_train_eli_sight
11:49 a2_train_eli_trouble
12:00 a2_train_eli_reach
12:01 a2_train_eli_seq
14:37 cables_pulse_int_deep
Q bueno q vortiguant salvo al padre de alyx, buena jugada en el cap 3b Sexy Nutella 👍
Advisor train
So?
@@mynameis889 Just a info the story
10:12
WE’RE GOING OF THE RAILS OF AN ADVISOR TRAIN
And also a vances dad train :)
👍👍👍👍👍👍👍👍👍👍
eran los consejeros?