[KSP] Missiles that hit their target

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  • Опубликовано: 12 янв 2025

Комментарии • 128

  • @alt8791
    @alt8791 4 года назад +84

    0:16 first off, this is arguably the best KSP intro I've ever seen. Second, you may want to update the "ARCA is trying this."

  • @neolexiousneolexian6079
    @neolexiousneolexian6079 3 года назад +31

    Impact tolerance is based on instantaneous impulse.
    A full ore tank makes a good warhead.

  • @przemysawchudzik9977
    @przemysawchudzik9977 4 года назад +114

    Why did you got so little attention for this, it's a great video, even 2 years later.

  • @cr8zyg8mer2
    @cr8zyg8mer2 2 года назад +1

    3:02 backward wing or forward wind sweep design possibly Su-47 Berkut

  • @linzabfb
    @linzabfb 4 года назад +43

    2:07 is literally Ace combat 7 mission "Bunker Buster"

  • @VercilJuan
    @VercilJuan 4 года назад +9

    Bruh, one of the best ksp intro I've ever seen

  • @IrreversibleExtents
    @IrreversibleExtents 4 года назад +28

    Wow, that's a good intro. Better than some of the bigger RUclipsrs.

  • @zaretya9091
    @zaretya9091 4 года назад +58

    *quality content intensifies*

  • @ataphelicopter5734
    @ataphelicopter5734 4 года назад +17

    Welcome to the recommended section

  • @621Tomcat
    @621Tomcat 4 года назад +11

    The problem with KSP's SAS is that it can only track the target, it can't home in for an interception. The best way I can see it work well and reliably is if the missile slightly overcompensates with every adjustment. Even with this it'll be very difficult to hit maneuvering targets or targets heading towards the missile.

    • @TomClarke1995
      @TomClarke1995 2 года назад +1

      Maybe we need to amp up the speed and design a kind of airburst missile that will scatter like a shotgun when it nears the target.
      I hope the new ksp game will include a new kind of staging sequence, a “this triggers that” stage or something. So like if I want this airburst missile payload to activate once it reaches a certain distance to a target, it would do so automatically.

    • @djw7141
      @djw7141 8 месяцев назад

      It also doesn’t account for gravity or air resistance

  • @joshuatumambo5674
    @joshuatumambo5674 3 года назад +6

    If Danny2462 had a crazier younger brother, I think I might have found him

  • @maximpikalev9538
    @maximpikalev9538 4 года назад +5

    Impressive! Don't know why this popped up in my recommendations today, but I'm glad it did!

  • @ZedNinetySix_
    @ZedNinetySix_ 4 года назад +2

    The missile knows where it is

  • @OLFS0027
    @OLFS0027 4 года назад +2

    *THE MISSILE KNOWS WHERE IT IS AT ALL TIMES*

  • @m4rcosvb
    @m4rcosvb 4 года назад +2

    This missile knows where it is by knowing where it is.

  • @blisteringstars
    @blisteringstars 3 года назад +8

    The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
    In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
    The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.

  • @nutillion9334
    @nutillion9334 11 месяцев назад

    The missile knows where it is because it knows where it isn't.

  • @SONNENKVLT
    @SONNENKVLT 4 года назад +12

    Hey that's a really amazing intro!

  • @Squeaky_Ben
    @Squeaky_Ben 4 года назад +40

    How do you make them fly straight? My own prototype often heads perfectly for the target but then pulls up sharply

    • @Coppertiel
      @Coppertiel  4 года назад +25

      There are a lot of wings near the center rotated around the forward axis. It makes it harder for the missile to drift horizontally or vertically, and only moves forward.

    • @Squeaky_Ben
      @Squeaky_Ben 4 года назад +5

      @@Coppertiel hm... I will have to retink my design

  • @threestrikesmarxman9095
    @threestrikesmarxman9095 2 года назад

    This is a perfect representation of command-guided missiles.

  • @beaverbuoy3011
    @beaverbuoy3011 2 года назад +1

    RUclips Algo brings us here together once more

  • @ARockyRock
    @ARockyRock 3 года назад +1

    "Missiles that hit their target"
    I mean, I guess they did a few times.

  • @OriginalALK
    @OriginalALK 2 года назад +1

    You need high impact resistant parts in the missile so that they smash through their target, otherwise they'll likely just break before the intended target

  • @ultralaggerREV1
    @ultralaggerREV1 2 года назад

    That’s gotta be the best intro animation i’ve ever seen

  • @YF-23
    @YF-23 4 года назад +2

    Yes very good
    Thats some good stuff right here

  • @diegovidal9069
    @diegovidal9069 4 года назад +7

    If you use the liquid fuel rcs pods and line up the prograde marker with the target marker with the docking mode I found that it increases your accuracy dramatically

  • @Ranstone
    @Ranstone 3 года назад +6

    Have the missile decouples into 6-10 parts before impact. Drastically increases your chances to hit.

  • @dannygo500
    @dannygo500 2 года назад +1

    I loved the intro animation!

  • @SpacialGamesElite
    @SpacialGamesElite 4 года назад +1

    why do u only have 300 subs wth this intro animation is top quality and the vehicles are insnae

  • @Typical_Cyclist
    @Typical_Cyclist Год назад

    Damn, im gonna subscribe just for that intro, love it!

  • @pigeonApilot
    @pigeonApilot 4 года назад +1

    highly underrated

  • @mafiosomemer3730
    @mafiosomemer3730 3 года назад

    This is how the Cold War-era missiles look like

  • @MaskFky
    @MaskFky 3 года назад

    Just for your information guided missiles need some distance from the target to hit it

  • @jebb_kermanYT
    @jebb_kermanYT 2 года назад +2

    I NEED A TUTORIAL. My FB-22 and Sukhoi Su-30 need it.

  • @alexsiemers7898
    @alexsiemers7898 3 года назад +2

    But does the missile know where it is?

  • @valthatiserie
    @valthatiserie 2 года назад

    A good way to better your chances of Anti-missile hits is to use a larger interceptor with SRB's as the thrust source with RCS supplementing fins.

  • @acorgiwithacrown467
    @acorgiwithacrown467 2 года назад

    To increase hit probability your better off doing what actual missiles do, instead of trying to get a direct hit they often just explode 10-20 meters away from the target and release a metric ton of shrapnel. So instead of needing to hit a target with a small projectile your trying to hit a target with a football field wide cone of shrapnel.

  • @Netdot2
    @Netdot2 4 года назад +2

    Bravo 6 going down!

  • @wisconsin1623
    @wisconsin1623 3 года назад

    Jebediah is so op not even an air to air missile can take him down

  • @ultralaggerREV1
    @ultralaggerREV1 2 года назад

    I need advice: how can I make my jets fly as sharp as yours in 3:16?
    When I make my own jets, they tend to pitch slowly and sometimes they do pitch sharply but they stall and return.

  • @miglol9279
    @miglol9279 Год назад

    2:13 POV: ur maverick, stopping an icbm

  • @xander2853
    @xander2853 2 года назад

    Me: sees the intro where is says what is wrong with some of the parts. “KSP physics is not OP, IRL physics are just significantly nerfed”

  • @angelmarinarenas5626
    @angelmarinarenas5626 2 месяца назад

    Jokes on you, I already use bda, I'm just looking on how to make modular missiles

  • @fireinabottle5502
    @fireinabottle5502 3 года назад +1

    This is really good content also great builds

  • @whoracle3201
    @whoracle3201 2 года назад

    thank you for your service comrade

  • @hokfook
    @hokfook 4 года назад

    How have I not seen this

  • @owenh.7555
    @owenh.7555 3 года назад +3

    How do you switch vessels while moving in the atmosphere? I can’t have more than one vehicle moving at a time

    • @Omoz_2021
      @Omoz_2021 2 года назад

      Use the “{“ or “}” Keys

    • @KarimKarim-qc9uo
      @KarimKarim-qc9uo 2 года назад

      Idk maybe u need mods or something that allows u to switch in atmosphere

    • @owenh.7555
      @owenh.7555 2 года назад

      @@KarimKarim-qc9uo I wish xbox was cool like that bro

    • @KarimKarim-qc9uo
      @KarimKarim-qc9uo 2 года назад

      No wait i found out how just try to fly as close to it as u can then go straight up while spamming }

  • @FreshPrinceofLasVegas
    @FreshPrinceofLasVegas 5 месяцев назад

    You should use air breathing engines. They are more efficient and if you miss you can turn and try Again!

  • @thedootguy4444
    @thedootguy4444 8 месяцев назад

    what the intro is really cool

  • @artigames1105
    @artigames1105 Год назад

    Still dont know how do u change from the fliying objetive to the missile

  • @jazzbo8657
    @jazzbo8657 3 года назад

    This needs more likes and subs

  • @callsign_Elysium
    @callsign_Elysium 4 года назад +2

    How'd you make it hit like that bruh? Can't just be the target node? Or is it?

    • @bravoalpha101st
      @bravoalpha101st 4 года назад

      Double click your target then turn on SAS then click the target icon

  • @핵송이
    @핵송이 3 года назад

    Screw thos missiles. That vtol is the greatest one I've ever seen.

  • @keithmcpherson7962
    @keithmcpherson7962 2 года назад

    how can you switch what you're flying while in the atmosphere

  • @natemyers1791
    @natemyers1791 4 года назад +1

    ooo this is so cool! +sub! Also, do you have the craft files? I’d love to try them out in LMP.

  • @crucialbeatle7935
    @crucialbeatle7935 2 года назад

    Tutorial? Even… 4 years later???

  • @raphgame
    @raphgame 2 года назад

    how did you do your intro? It's incredible !!

  • @jojosans5849
    @jojosans5849 4 года назад

    wtf how did you swithc while moving inside the atmosphere and abaut to crash

  • @Cheetahspeed69
    @Cheetahspeed69 9 месяцев назад

    please do a tutorial on how 2 build dis missle, it looks like I could use it

    • @Coppertiel
      @Coppertiel  9 месяцев назад

      I won't be making a tutorial. The only strategy in this video is 'spam lots of wings near the center of mass so it flies straight',
      Both missiles are on KerbalX: kerbalx.com/Capital_Asterisk
      if you look around KerbalX, there's some far more advanced designs out there.

  • @adityachoithani7063
    @adityachoithani7063 2 года назад +2

    Craft file PLEASE!

  • @Sello1_Official
    @Sello1_Official 2 года назад

    Here before this blows up

  • @alejandrotiger1792
    @alejandrotiger1792 2 года назад

    that intro

  • @Samdu-oz9ku
    @Samdu-oz9ku 3 года назад

    nice , could you , if you know how to , send the link of the plane ? if no i understand that its you'r work and you don't wan't to give it . and i don't know how to do the link :/

  • @bravoalpha101st
    @bravoalpha101st 4 года назад +2

    What’s the music

  • @mrooshoo
    @mrooshoo Год назад

    Cool intro, how'd you make it?

  • @Cadyn09uwu
    @Cadyn09uwu 3 года назад

    is ther a way to switch vehicles while flying in atomisphere?

    • @Coppertiel
      @Coppertiel  3 года назад +1

      try the square bracket keys "[" and "]"

  • @lcasbdr254
    @lcasbdr254 3 года назад

    how quick siwitch for a ship to other?

  • @gabeday8466
    @gabeday8466 Год назад

    How do you get it so your missiles automatically hit the target without you controlling it

    • @computerfromthefuture5750
      @computerfromthefuture5750 Год назад

      Set the craft you want to hit as your target then, use SAS to automatically fly towards the set target.

  • @hardhat9224
    @hardhat9224 4 года назад

    how did you get airbrakes to move things?

  • @feds6297
    @feds6297 3 года назад

    more boosters..

  • @nathanriegel1679
    @nathanriegel1679 4 года назад

    Oh he on x games mode

  • @mattfriesen9535
    @mattfriesen9535 6 лет назад +3

    Of course the planes have the USSR flag on them, what was I expecting? Quality content m8, must have taken quite a while to do

  • @TeRiRi_606
    @TeRiRi_606 2 года назад +1

    yay war crimes

  • @seba0456
    @seba0456 2 года назад

    Can you give schematic file for missilesM

    • @Coppertiel
      @Coppertiel  2 года назад

      kerbalx.com/Capital_Asterisk/

  • @cabbit3008
    @cabbit3008 2 года назад

    anyone know what is that ksp theme in the beginning?

    • @Coppertiel
      @Coppertiel  2 года назад

      It's an original composition I made specifically to be an intro animation. the 12 seconds is all that exists.

    • @cabbit3008
      @cabbit3008 2 года назад

      @@Coppertiel you should release the full version, its epic

  • @ryz_vik
    @ryz_vik 3 года назад

    wait.. no growling sidewinders?
    the only part I hated about this video

  • @EnSecure
    @EnSecure 3 года назад

    Did you make the vtol yourself or was it from steam workshop?

    • @Coppertiel
      @Coppertiel  3 года назад +1

      its my own design. i dont think the steam workshop was even around when this was recorded.

    • @EnSecure
      @EnSecure 3 года назад

      @@Coppertiel ok

    • @madsjacoby4062
      @madsjacoby4062 3 года назад

      @@Coppertiel can you make a tutorial

    • @Coppertiel
      @Coppertiel  3 года назад +1

      @@madsjacoby4062 no, this game is torture. here's the 1.8 craft file if you want to look: cdn.discordapp.com/attachments/235179563280236544/890685477617803274/TI88b_-_Nolonoid.craft

  • @Dominion69420
    @Dominion69420 4 года назад

    Shame this only has *1,000 veiws*

  • @yeetmaster5161
    @yeetmaster5161 3 года назад

    Download pls!!

  • @nope4879
    @nope4879 4 года назад

    You didn't exactly lie but i am disapointed

  • @Ranstone
    @Ranstone 3 года назад

    Shooting down unarmed aircraft.
    used Chinese flag.
    Checks out.

  • @Neon9255-D
    @Neon9255-D 3 года назад

    Bro there is a mod called bda

    • @tiedeman39
      @tiedeman39 3 года назад

      But where's the fun in that when you can make your own

  • @Cheetahspeed69
    @Cheetahspeed69 9 месяцев назад

    like, PLEASE 🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺

  • @jacobaung2431
    @jacobaung2431 3 года назад

    0:11

  • @kotsitsvetanov8564
    @kotsitsvetanov8564 4 года назад +1

    Nice flag lol

  • @ZApiriX_
    @ZApiriX_ Год назад

    Флаг Советского союза.... даже незнаю как это воспринимать...

  • @ScarlettStunningSpace
    @ScarlettStunningSpace 4 года назад

    Quality for 391 subs

  • @archblossom7321
    @archblossom7321 5 лет назад

    Noice

  • @superflypule4484
    @superflypule4484 4 года назад

    You said "look no mods" i know you have mods because your engine effects is way better

    • @bubski6981
      @bubski6981 4 года назад

      what does this mean, i dont understand

    • @dct1769
      @dct1769 4 года назад +1

      I think he meant to rotate the engine in the vtol

    • @logitech4873
      @logitech4873 4 года назад +2

      @@dct1769 maybe he never figured out you could turn on jet engine afterburners