Yeah. Final fight never had any effort to show variety in the second super nintendo game - it was the first, reskinned. The third was slight better, but they kept everything simple, only with the super combo system. If you can master that infinite cody's double jab combo, game becomes a cakewalk. I don't think FF would be held in such high regards if it wasn't for nostalgia, merging their canon with street fighter and the whole transexuals fetishism with Poison.
Me and my friend do these all the time. The single hit we call the "buzz" and we learned it from having the enemy do it us. Lol. The 2nd synchronized hit section we do WAY more often, especially with Blaze and Axel. Quick tip if you use Axel's special with the multiple punches punch him before he finishes. It cost less damage from a friendly punch than using your special and it cancels the damage.
You are right!!!! A special will give you less damage. Actually my cousin and I knew about the 1st glitch since the late 90's. We called in "the malfunction punch" it usually only happened on mania, as you had multiple enemies hitting you simulationously. Didnt know we could use it in our favor! Also, did you ever figure out how to land on your feet after being thrown? Idk if you can in SOR3, but in SOR2 if you hold C and up at the apex of being thrown, your chararacter will land on their feet, and take no damage.
LOL I used to call them the Porker Brothers, and I always thought it sounded like Axel is saying, "Grand Upper!!" when he does his uppercut speciality.
Use the jump down attack to help you get behind them quick. The hit stun allow you to do that. Grab them from behind, jump, and press down and the attack button.
Amazing again! How did you do that at 3:41 - 3:44? 3 backbreakers in a row!? I haven't played with Max for many years now. And I do not remember that he was able to do that.
I've seen this only once. The first combo with the thousand strike in one punch thing lol My brother was attacked by two Donovans who were standing to where it looked like there was only one of them and punched and we heard the sound of many punches and he died as they froze in that position.
My brother have done the multiple hit combo (regular B punching one) a number of times, but we never have gotten the timing down to the point where we can do it any and every time we'd like. It's usually somewhat random.
No, it can work anywhere as long as you have another player. These moves are hard to pull off as they require syncronized timing, but they help tremendously in Mania difficulty. Be careful though, messing up the distance between the two players can cause the combo to break due to one player being knocked down.
While these combos are impressive, most of them wouldn't be practical on the harder difficulties. It's rare you can isolate an enemy or groups of enemies but when you do old faithful - the well coordinated timing of combo hits - will always prevail. On Mania or Hardcore special attacks should only be used in the most dire of circumstances. Even a sliver of health can be the difference between getting to Mr. X and getting decimated on the elevator up.
or another bug/glitch is when you are fighting a boss or a big energy mob if you just keep tapping punch without doing a combo you will just trap the enemy getting constantly punched to death,
see at 3:21 axel doesn't hit fat guy and max cant carry on hittng him or atomic drop him. uess that means that if you hit the guy as hes bing drop held it bugs it out so all hits count?
At 1:05 that was pretty fuckin dirty lol... i used to rock this a lot way back when my friend let me hold his genesis and i let him hold my snes. thanks for the tip. never saw that before^^
Some of this is not possible in the actual game unless you tweaked a ROM file or something. Enemies cannot be hit while down so doing multiple knee drops on the same guy = nope.
I believe you refer to 3rd combo: double knock down. The atomic drop move wasn't meant to be interrupted. But it is by hitting the enemy during the drop. The enemy will get in the state of "get hit". But the atomic drop still have priority, which in turn interrupt the "get hit" animation. This weird combination of states being unexpectedly interrupted cause a hit flag to be uncleared.
in 2:16, blaze perform knee attack and still not moving even the fat guys are knock-out.... skate get near on blaze who still raising her knee, skate got hit.....
i cannot believe that some people still says that final fight is better than streets of rage.
Yeah. Final fight never had any effort to show variety in the second super nintendo game - it was the first, reskinned. The third was slight better, but they kept everything simple, only with the super combo system.
If you can master that infinite cody's double jab combo, game becomes a cakewalk. I don't think FF would be held in such high regards if it wasn't for nostalgia, merging their canon with street fighter and the whole transexuals fetishism with Poison.
Final Fight is an Arcade Game, the SNES games don't count
thefun frame
Final fight has always been trash to me
yeah! SoR alway better : from gameplay to music or character. People know about FF just because SoR 4 was canceled by a stupid reason
Idiots
The sounds of those combos is so satisfying.
Playing SOR for 14 years and today I learned something new about it.
Nice to see this classic game still has nuances and secrets we never knew.
0:30 Skate looks shocked that he beat that fat guy down in a couple of seconds. Then, Axel walks into his fist too hard and gets hurt.
Me and my friend do these all the time. The single hit we call the "buzz" and we learned it from having the enemy do it us. Lol. The 2nd synchronized hit section we do WAY more often, especially with Blaze and Axel. Quick tip if you use Axel's special with the multiple punches punch him before he finishes. It cost less damage from a friendly punch than using your special and it cancels the damage.
Okay now the last one you're just picking on the fat guy lol
To everyone who thinks these are impossible or this guy modified the game...YOU ARE WRONG! Dont believe me? Get you Genesis out and play it on mania.
These glitches enhanced the game by far.
And here I thought I knew everything about this game...
2:12 epic moment
It may works good on crowded places, like elevators :P
Those simultaneous multi-hit combos were insane. Thanks for posting this, I've only witnessed the synchronized hit before. 5 stars
Holy shit! I honestly had no idea that you could do this xD
You sure learn something new every day ;)
2:26 YAY PARTYYYYY
OMG....this game is way more epic than I realized.
This is funny, Max got on that ass near the end.....Thumps up!!!
Nice work! I keep saying this on loads of SoR 2 related bug videos, but I never had a clue about any of these!
This great vid takes SOR2 to a whole different level. Very creative.
0:20 sup bro! *extends hand*
max: fuck you. HAZAAA!
axel: snif...
Lol..😁
if this happened today, that would get patched. miss the retro days where it was fun to play around with cheats, codes and gliches
triple atomic drop... WTF?!
Bro Axel walking into Skate's fist at 0:30 got lol
I loved the beginning combo that was like a big bro fist when the big-ben died!
this is insane. What? wish I knew this stuff back in the day.
Same
Actually many times in mania you lose far less health by using your special attack by avoiding the enemy's damage.
You are right!!!! A special will give you less damage. Actually my cousin and I knew about the 1st glitch since the late 90's. We called in "the malfunction punch" it usually only happened on mania, as you had multiple enemies hitting you simulationously. Didnt know we could use it in our favor! Also, did you ever figure out how to land on your feet after being thrown? Idk if you can in SOR3, but in SOR2 if you hold C and up at the apex of being thrown, your chararacter will land on their feet, and take no damage.
Yes landing throws is about the only way to beat mania...
Damn mania! Also found out the full body ninja suit wearing guys (kusanagi type) say "Ninpo kage bushiin" when they do their Akuma type slide!
0:18 sounds like dab sound
LMAO 😂😂
Shut up kid
Wait this isn’t TAS exclusive? I saw a TAS do this yesterday for the first time so I’m a bit in-experienced when it comes to combos
LOL I used to call them the Porker Brothers, and I always thought it sounded like Axel is saying, "Grand Upper!!" when he does his uppercut speciality.
He does. I always thought he said "RAS-A-TAR". And I just thought Skate went "Haw hee hee". Turns out he was saying "Corkscrew kick"
thumbs up if the combo shown @ 1:50 is really 2 combos together (single synchronized hit and simultaneous multi-hit)
Use the jump down attack to help you get behind them quick. The hit stun allow you to do that. Grab them from behind, jump, and press down and the attack button.
thumbs up if the combo shown @ 1:50 is really 2 xombos together (single synchronized hit and simultaneous multi-hit)
Who's here after playing SoR4 and seeing all the combo potential
Amazing again!
How did you do that at 3:41 - 3:44?
3 backbreakers in a row!?
I haven't played with Max for many years now.
And I do not remember that he was able to do that.
The last demonstration, I thought Max would die before the enemy. :)
I've seen this only once. The first combo with the thousand strike in one punch thing lol My brother was attacked by two Donovans who were standing to where it looked like there was only one of them and punched and we heard the sound of many punches and he died as they froze in that position.
I love this game
Daaaaaaaamn...Max had some sick combos!
3:03 atomic triple colon breakaahh !!
You broke the game. Nice.
Wow play amazing
LOL I had figured that trick out by myself back in the 1997.. I was such a cheaping fool, a glitch finder :")))
My brother have done the multiple hit combo (regular B punching one) a number of times, but we never have gotten the timing down to the point where we can do it any and every time we'd like. It's usually somewhat random.
0:33 Talk about walking right into a punch!
🔮2:25 🔮 Best❗
@Jixson Maybe he used the stage select option via the Mania unlocking cheat.
Sweet mary and joseph. How's that possible?
No, it can work anywhere as long as you have another player. These moves are hard to pull off as they require syncronized timing, but they help tremendously in Mania difficulty. Be careful though, messing up the distance between the two players can cause the combo to break due to one player being knocked down.
Dang your good! 😱😄😃
While these combos are impressive, most of them wouldn't be practical on the harder difficulties. It's rare you can isolate an enemy or groups of enemies but when you do old faithful - the well coordinated timing of combo hits - will always prevail. On Mania or Hardcore special attacks should only be used in the most dire of circumstances. Even a sliver of health can be the difference between getting to Mr. X and getting decimated on the elevator up.
@Jixson Yeah, but if he just used a continue recently (to switch character) it makes sense.
Thumbnail looks weird !
Will That Is Funny 00:24
Hi, there is no powerbomb in SOR2. However, the game Streets Of Rage Remake (V5) has an awesome sitting powerbomb move for max added in.
or another bug/glitch is when you are fighting a boss or a big energy mob if you just keep tapping punch without doing a combo you will just trap the enemy getting constantly punched to death,
Sorry thats the backbreaker. You grab them from the front, jump, and press the attack button.
see at 3:21 axel doesn't hit fat guy and max cant carry on hittng him or atomic drop him. uess that means that if you hit the guy as hes bing drop held it bugs it out so all hits count?
Sure looks like a super combo in the thumbnail 😅
0:10 Skate as a hard head
0:29 no more spinach for you Skate
0:52 screw this im gonna rob Wonder Woman jet but fails
1:03 molest !?
Really Nice!!
1:04 to 1:18 lmfao badass
^.^ omggggggggggggggggggggggggggggggggg, great combos!!! XDDDD
He isn't supposed to do be able to, but fatfire was glitched there, so.. :P
This thumb is at least... suspicion! hahaha
You're amazing!!
2:23 Victory dance! :D
Nice !
UUUUUUTTTRRRRAAA CCCCOOOOMMMMMBBOOOOO!!!!
At 1:05 that was pretty fuckin dirty lol...
i used to rock this a lot way back when my friend let me hold his genesis and i let him hold my snes.
thanks for the tip. never saw that before^^
2008 wow
holy crap at glitch 2
how do u do it?
Some of this is not possible in the actual game unless you tweaked a ROM file or something. Enemies cannot be hit while down so doing multiple knee drops on the same guy = nope.
I believe you refer to 3rd combo: double knock down. The atomic drop move wasn't meant to be interrupted. But it is by hitting the enemy during the drop. The enemy will get in the state of "get hit". But the atomic drop still have priority, which in turn interrupt the "get hit" animation. This weird combination of states being unexpectedly interrupted cause a hit flag to be uncleared.
On this video it was almost 4 lifebars on each try. Watch on 2:48 and 2:12 ;)
Ultra Ultra Ultra!!!!!
That was ridicuous...ly funny
super cool
Ok, wil try it out... Thanks!
LOL 1 player hit and threw the other at one point!!!
3:05 LMAAAO!!!!
Does the glitch only happen there?
Wouldn't work on abadede or shiva or Mr X
This game is HELLA broken. Still really good though.
Utra combos ^^
0:27 what was that???
LOOOOOL. BARE GLITCHES
wow, it really amazes me how people spend the time to find out shit like this lol
0:42 blaze-hump
All of max's special at 3:40 - 4:00 is meaningless. It never did any damage.
MIND BLOWWWWWn
im sorry but all i have to say is wttf man is this what you do with your spare time . like wow
in 2:16, blaze perform knee attack and still not moving even the fat guys are knock-out.... skate get near on blaze who still raising her knee, skate got hit.....
LOL its real :D I had figured that trick out by myself back in 1997
3:04 WHAT!!!
@TheDullahan Did get a ton of points though...
all bugs?
Does anyone know if and how max can do a powerbomb?
Where
1:04 xDDDDDDDD
lmaoooo!! holly crap!
Dragonball Z Mode: ACTIVATE xDD