600 Harvesting Farmer Lives A Happy Life! | Brotato
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- Опубликовано: 21 авг 2024
- Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
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#Brotato #Autobattler #Roguelike #bullethell #bulletheaven #Sifd Игры
Alright, from watching closely, I think the creatures with the bone in their mouth are actually healers, they have little crosses appear around them every so often, whereas I think the warty ones that run away are actually just buffers that likely raise the attack and defense of creatures.
I'd like it if during the end of the game with the score it had little splash screens with the "cast" of enemies that appeared in the game and what they did. Like the old school Super Mario World used to do, a little reward and information that's in the game.
The elefant ones, spawn bullets when hit, which make a little bit worse fast attack and low damage builds, as they could spawn even 10 bullets
I was testinf this, they heal the closest 5 monsters for 10% that monsters max hp per 3 ~ 5 seconds
I think you are correct my friend. I believe the warty dudes make a noise too when theyre buffing enemies. An you can see like skin flakes come off them when theyre buffing enemies
The large bois charge at you.
Bone guys are healers. Also, the shop page for Brotato gives the lore. You are the sole survivor or a potato ship crash landing on an alien planet.
I just made a run based on this build, and been so f-ing lucky. Got Crown mid game and a lot of Little Frogs, ended up with 1500 harvest :D
I started a Farmer run to play alongside you. Rather than a shield, I got a flamethrower (elemental damage) early on, along with several tasers. I was far squishier than you overall, but I ended up with a really well rounded build with 1238 Harvesting, by the end screen.
90 HP, 25% HP/5 sec, 15% lifesteal, 37% damage, -3 melee, -9 ranged, 29 elemental, 32% attack speed, 10% crit chance, 14 Engineering, 67 range, 7 armor, 12% dodge, 2% speed, 39 luck, and 1238 harvesting.
Red Flamethrower, Open Hand x2, Taser x2, and one purple Flamethrower.
Our harvest totals were neck & neck until around wave 8, where I started to pull ahead, then on 11 I got a bloodbag, and another on 12. It snowballed from there. Super fun run, and thanks for the video!
Hey Sifd! I was crushing my own bottle just as you asked the question and it weirded me out so badly.
always love ~~another brotato run!!~~~
Keep up the good work!!
Another decent video from Sifd!
Thank you for pumping that much high quality content every Day
I feel that having a story could limit future updates due to more accuracy
when it comes to that seminar, as far as i care, the most important thing is to choose what the main gameplay loop is focused around, take 4 to 5 things you want to make the center of attention and stick with it, you can add minigames and side content later, but 80% of the effort should got to the main 4 or 5 things
When the bone guys run past damaged enemies green plus symbols appear around them so i guess they heal enemies.
@Vader 3000p He is not talking about the numbers that show up on Potato, he is talking about the green "➕" (first aid) sign that shows up on monsters when the bone guys move close to damaged monsters.
Its interesting. I like watching brotato vids bc its cool to see how everyone has unique ways of playing characters. I did this character earlier an i thought opposite of you. I chose gentle alien for more enemies BECAUSE of the less materials. I took 3 of them actually. I figured that way i balance the negative materials from enemies. An i also got 3 more trees spawn. Idk felt like a god run for the character i was so rich an overpowered. Very fun character. Also cool run by you Sifd!
I thought elemental damage was trash until playing mage and being forced to see how it works; long story short, the flamethrower SLAPS. Then I did a Brawler run with elemental fists, I think that might be the most broken melee build I've done so far, with super high attack speed, contagious faster-ticking fire damage, and lots of free dodge from the unarmed set bonus. The key thing to realize with elemental damage is the common-rarity no-downside upgrades are SUPER good; two instances of the contagious-flames makes it spread exponentially through any clump, the faster-ticking is a straight 15% DPS upgrade, and the 25% any-hit fire proc is nice too. It's all multi-hit and full-damage-stat-scaling, so it scales really nicely with elemental damage.
Bone guy is a healer, it works like the buffing unit when enemies pass by or when he passes by he healing them.
Most often than not there should be a story, of course the genre effects it to a degree but for such games like Brotato and Worms etc, the story is the actual starting "idea".
"- Oh let's make a game where the protagonists are a bunch of potatoes / worms with different abilities, and lets give them bunch of crazy weapons.."
And on other types of games that idea can be much deeper and appealing that the story becomes the foundation. And such games indeed always takes a spot in your mind.
From Death Stranding to Baldur's Gate, from Detroit Become Human to Fallout, from Skyrim to Might and Magic.. old and new.. Major games that always struck the most attention in their times and kept a place in our minds even after decades are most often than not very deep on story.
Making a story out of a concept is a very easy way to stay on track of your development of the game, whether/how it should be told to the players is a whole other question
Classic Sifd moment not noticing the shield pushing back enemies and blaming the hand
He says the hand pushes away without killing, the shields do push but often kill.
complaining about rerolls, and skipping every single rabbit as well losing prob more than triple the rabbit cost
Stories matter to RPG's and maybe strategy games. I think most other genres it's not as important. A good back story and some lore definitely help.
I'm a firm believer that story is at most the second most important part of a game
bro the commentary in your vids, they're like crazy I love it
i think a story as a gag would be fun. like how worms did for small comic strips lol
I personally think that having gameplay is far more important than story. If the gameplay is trash, people aren't going to want to play it.
Standing on a red cross when the cross is flashing stops the monster from spawning. The 3 small shooters spawning from the big slow wizard (which give me so much grief) can be ended before they begin, just by standing still for 2 seconds.
I got the first like let's go. Btw The bone guys are supporters they heal the others.
Why do you never but the dangerous bunny, if you get it early it pays it self of after 5-6 rounds and then gives free value
Fine... I rarely subscribe... But I found myself searching for your videos and that's when I know - your content is great 💪🏼
Story isn’t just the story the devs tell. Story is the experience that the user creates through play, a good dev creates a playground for stories to be told through the rules given. While Minecraft doesnt have a story per se, it’s function as a story telling engine is incredible.
While studying my masters in writing, we talked about Ephemeral Texts as the story created by users through the limitation of rules and structure. Gameplay tells story, not just dialogue!
the bone guy is a healer. he heals every enemy in his area.
I think a meme hand build of hands just keeping enemies off of you would be an interesting challenge
Infernus challenge:
Use a character of the first line (Medic can also be used)
Increase enemy stats to max in settings
Must lock 2 of the 4 items in the shop before getting to next round (Must buy at least 1 of them)
Re-roll 2 times in shop (Nullifies in wave 15) before buying anything (Last rule exception)
Can only have 1 legendary weapon/Item in the whole game
Can only have 2 times the same weapon/armor
the bone guys give healing per second in a radius around them to your enemies. 16 harvesting over 6 rounds for the farmer grants 126 gold and very importantly the same ammount of XP. my personal idea of the lore is that youve been abducted to fight in a gladiatorial arena in space
Mic quality is on a bell curve. Starts out not hearing anything, then hearing everything, then at the top quality only hears what you want.
"i dont lose anything by combining hands"
*stares at the 68 harvesting that was 75 a second ago*
if he had the money to buy the shield in the shop it would have remained the same, it was a misplay but the point was valid
It's a balance. The gameplay loop needs to be good enough to sustain people who don't care about the story, but you need a story good enough for the people who ask, "Why do I care about the gameplay loop?"
Simpler gameplay loops can survive on simpler stories. "Potato crashes on alien planet and must survive any way he can. If he uses his wits and talents well, he does." This alone makes it better than Vampire Survivors: "Survivor gets increasingly powerful, but succumbs to the undead anyway." You gain meta-progression for what, exactly? Just to be more likely to meet the Reaper himself? Who cares?
To give another example look at Inscryption. Theoretically, both Acts 2 and 3 offered more variety in terms of raw gameplay. But Act 1's story was simple, brutal, and incredibly immersive. Kaycee's Mod was the gameplay boost for the ones who thought the story peaked there and the other two acts were a distraction.
I think the hand could be very interesting with some kind of martial artist brotato, more focused on dodging and weaving while knocking back enemies.
Importance of story definitely depends on the genre, most multiplayer games can get away without a story or in depth lore because players’ creativity can make their own stories and fun interactions
I agree with what you say. I think they went wrong by saying how important a story is. A story can save or destroy some games. In other games, a story has no real impact
After watching you play this game enough times, I can see you definitely have a fave build when it comes to the items you choose. Even when you're trying out a new build, you still gravitate toward a lot of the same items or stats.
The Rising of a Shield Potato
I've come to the conclusion that harvesting should reduce reroll.
It fits perfectly and scaling it could make it something really interesting to commit to while having a downside.
Puzzle games like Tetris or sports game like pong or sandbox game like minecraft don't need story at all.
RPG, Open World etc on the other hand is all about the story.
There are also games like dwarf fortress, rimworld where you create your own story.
I think the organizers were kind of correct, if you wanna make something with potential exponential growth, having a story/world to back the concepts up is crucial.
Big games aren't just about the game itself, after all, you got merch and expansion into other media. League of Legends, Cyberpunk 2077, Sonic, Pokemon, Mario. All of these not only made money from the licensing of their IPs but also from the added traffic brought to their games.
I think Pokemon is the best example of this, especially in Europe. In most parts of Europe, Japanese cultural export didn't reach anywhere near the reach in the US. Meaning many children have their first exposure to Pokemon through the tv series on Jetix, not from the games. Making heaps of money just by having the show on Jetix and then by the kids having an attachment to the franchise, translating into sales in the other franchise branches.
Or it may just be Bethesda poisoned take where the world is very cool but the vanilla game is kinda shit, wasn't there to judge.
lore:
you're obviously a potatoe fighting off evil slugs that want to eat you... duh :D
The hand is kinda just built for someone who doesn’t want to fight enemies. It pushes them away, deals no significant damage, increases harvesting, and has a bonus to increase dodge. It’s not really built for attacking
i really like this playthrough. Vote in the comments to pressure sifd into start playing in difficulty 2 😉
Well, i have to say the history of Tormentor X Punisher or burrito bison are perfect for this kind of game, a simple, short and funny and actually makes me go trougth the full history, because of that i think making a history is a matter, but of course the game goes first, at least if u are not in Asia
Wheat is probably the best unlock of any character imo.
It's just so good and an auto-include everywhere except elemental damage builds
I cant speak for everyone but after many seasons of fortnite, i really am drawn more to the story now than the gameplay itself. To be fair i am agreeing with your point, which is that it didnt have that story to begin with. It was a concept people loved. Good points there in your talk.
The hand instead of giving x amount of harvesting, it should be x% . Like gives an additional 2% harvesting per round , to make up for the damage. Because even with legendary hand, youre only making about 120 harvest after the final 10 rounds
Sifd's thumbnail making skill is getting too good
33:00 I feel like there have always been tons of games without stories, like for example Tetris or many of the other original arcade games. Tons of games don’t have stories, I’d dare say most games don’t have really intricate stories
Noticed on the last video, Bone Guy heals the nearby monsters.
Fresh here from the newest update, HP regen/armor just got curb stomped... hard. Have to say am looking for the next run already, seeing as you now can't build a tank, well, not as easily anyway. Whereas even on difficulty 5 usually 10 armor was good enough, now mobs hit harder and to reach the same damage reduction you need about 50% more armor and HP regen went from 1% per 1 point to 1 point for 1HP per 5 seconds, with diminishing returns. Life steal is actually stronger now.
Retromation's Hoodie is the perfect fit for Ghost 90 Dodge=180 ATKSPD haha
Add a caractère that do like rerolls are free but it auto rerolls every 6sec 😂
farmer seems rly cool lol
I love that you don’t edit so I can see the whole game makes is 2x better
It ain't much, but it's honest work😂
bone guy is a healer :)
the hand should scale with harvesting, that would make it fun like the shield
Can't wait til you see the well rounded unlock item is
most roguelikes do have some semblance of story tho and theres plenty of people who do in fact care about the story in minecraft
The potatoe crashed landed on an alien planet and is trying to survive. At least according to the steam page I think lol.
Another thing they can do to fix the reroll cost is to make the bunny item a common and make it cheap like 30+ base so it can pay off in like 9 rounds if you can buy it 1st or 2nd round.
Taser is support. Hand is bad.
Piggy bank would have been huge at the pre-wave 13 shop with all of the harvestinf
I got the SifD item for the first time today and was super surprised and confused xD
A little bit to strong in my opinion, but i wont complain
The thumbnail 🤣
There is one more elemental weapon, flamethrower. The mage is very good with it, but hard to get 6 flame in one run.
OFFICIAL LORE: A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
So, wile in-game there is no story referenced, there is indeed a story, somewhat. Your character is there by accident, and is defending himself until he can be evacuated. So while he's not technically in the wrong, the aliens may just be protecting their home. Odds are they have no society, but that doesn't mean territoriality isn't coming into play. My guess is that you're just protecting yourself against savage beasts, with morality being kinda irrelevant.
Honestly, they could have just gone as simple as a potato grown tired of slugs decimating the fields so he gathers a motley crew and everything they can hold and go forth to deal with the marauding slugs.
Thw thumbnail😂😂
Nice vid btw i find it funny that you don't enjoy how expensive rerolls are yet you don't buy the free reroll item i find it normally pays for itself bc the reroll after the free one seems to be cheaper
I think story matter for MMO but for all the other game it's just a bonus (like the League lore, it's a very beautiful one but actually not "needed")
Hands are designed for the pacifist run
Pacifist with 6 hands was amazing XD
Survival challenge try not to kill anything and just survive (basically try make ur weapons deal no damage) hands would probably be the best for this kind of run
Hey Sifd
I would like to disagree with the story doesnt matter statement.
Story is a big part in single player RPG games and a major factor in the decline of those.
As though i like roguelike games its only fun for a limited amount of times (including watching someone play it),
while good storytelling games have a replay factor for nostalgic reasons.
Thats why i think there is always something missing in short games.
Love your videos though ^^
Build idea, Multitasker, 6 rocks, 6 shields
oh yeh, story in roguelike games doesn't matter (Meanwhile: TBOI, ETG, nuclear throne, and FTL)
The bone guy heals enemies
2:48 if i combine them i lose nothing........ me watching his harvest drop from 73 to 68 in realtime
more enemy more money more upgrade.
just did a run on demon using harvesting with one hand and shields till near the end ... took a bit to ramp up but started getting 30 40 life at end of round ... had odd interaction with tomato and handcuff.... but the one hand really is nice
Story for roguelite games can be good when u need it for gameplay like in Streets of Rogue with humor and some kind of storyline for different heroes and many NPC types. In brotato u just, u know, crack smack shoot break and thats all:)
I'm excited for when you'll play the pacifist cause hands are the better option than the fist for him with its higher knockback.
Elemental damage is less prominent than ranged and melee, but it’s not “bad” imo
Has this man played risk of rain?
Because I would love to see that!
With how much you reroll I'm shocked you're still sleeping on the dangerous bunny. Also, how on earth are the turrets ever viable? Even on an engineering run they just fall off so hard.
Dude I dont think you understand how good the hands are on a pacifist run...
it is literally impossible to loose with pacifist, I back to back ran danger 2-5 with him to unlock the danger level characters without a single death.
Pacifist with hands is by far the most broken class in this game at least when it comes to winning runs
Other gengres that don't give a damn about the story: City Building, Transport (Train/Airplane/Truck/etc) Simulators, Puzzle Games.
19:59 no that chest came from a tree earlier
The story is we are potatoe and all this monsters want to eat us that's why we have to protect our self 🙂
You know that minus range increases the Attack cooldown of melee weapons?
Explorer item having engineering as a stat is such a troll, explorer is so bad with that stat
You prob know, but there is a option to give the weapon its rarety glow in game.....i think it looks better and i never seen you use it!
I just did a run and got 970 harvesting because of crown and blood bag very good
There should be a brotato sifd edition lmao, so he stops complaining about every little details that he doesent like
Hey sifd, could you do an engineering run? i think it could be fun to see a turret build
This class looks so easy to make broken since shields scale off armor, just throw in some life steal and it’s on autopilot. T
Why not lock peaceful bee at 4:11? that item was made for that build. (edit) saw you bought it the next wave.
In the last round you could have sold the hand bought a blue shield
Hello everybody
knight with shields looks op to me, you have to try it.