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Rival Questline - How I Finish FAST - Forge of Empires
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- Опубликовано: 15 апр 2024
- Quick video today about hammering through Rival Questlines in under an hour if you plan it right! This excludes the last couple quests that force you to wait a bit.
Currently on the beta server the Summer Event is running. During the Rival questline we were suddenly surprised by tasks that required 8 hour or even 24 hour productions of buildings of YOUR age. Wow, that was a hard quest for most people. Because you had to build big current era buildings (if you are in a higher age) and then run lots of productions, which you have to complete with a Finish All Supply Productions item. And this repeats itself several times. I had to use 5 Finish All Supply Productions items and I have 15 current era production buildings, so I was well equiped to deal with the quests. But others don't have my resources and space.
Then there were the fun tasks of "Win 35 battles without losing" without GBG being open. Battling your hood has never been more stressful.
I did complete all 3 Rivals of the Summer event but it was hard. Very few of my guild managed to do it.
Thanks for the comment...I had heard about this and was ready with many of my normal buildings stored and production buildings ready. That's why I always buy Fob, Fan and Confectionaries in the AD. Then I drop them and sell them after each event. This event is a sleeper. See my video just posted today. The gongs are insane on ROI for space ration. In the top 10 for pure battle specs from what I can tell.
I used my Blue Galaxy doublings along with Tarot Card Caravans, Finish Special Productions, and Self Aids to get enough fragments for another Finish All Supply productions in order to finish the 24 Hour productions quests. Pretty simple ;-)
Indeed if you have the Tarot Card Caravans!
Someone mentioned this but not only are the 24 hour productions the same but also the entirety of the questline with spend 200 fps and whatelse. I had also heard that soon in beta they might be testing out GE5 instead of GE4 being the auto-complete factor for the GE quests. Finally would like to note that you could stagger quests in a way where if you have 30 production buildings you can complete the rivals without using any finish production or special productions to achieve that. You can stack 25x, 20x, 10x, and 15x all at the same time albeit some luck since 25x production questline does take some work to complete. And then the next day can stack the 25x (if you hadn't completed it the day prior) and the 30x productions. There is something similar as well with GE where under optimal circumstances only 16 negotiations have to be completed to get all GE related quests completed. Hope this might help give out advice for other people. And I also wanted to throw out I also have that mobile bug and hope it gets fixed soon.
On mobile, I have the bug in rival, QI fights do not count for rival I have noticed
@@mwilliams55555 I tried fighting in one rival before that QI battles don't count too. I also don't believe this to be intended so I hope it gets changed soon.
Small side note, 24h productions are the same for all ages.
Copy thx
You only need 2 Finish all production boosts... As you pointed out, there are 4 available quests at any given time.
The first three "Finish 24hr production" quests (finish 10, 20, 25) can be lined up so that you complete them all at once using the same Finish all productions boost. The final (finish 30) quest, just do alone at the end. P.s. I'm in SAAB
PvP fights and those on the continent map also count when you need to do fights. You can buy extra PvP fights fairly cheaply with medals
Good point!
Love your vids. For everyone’s information. There is no win 30 battles this time.
Just been announced that completing GE4 will NOT autocomplete tasks. You have to complete GE5 from Monday. I am yet to try GE5 so in trouble now.
You are correct. That was short lived.
Inno caught on to GE4 trick. Last rival quest in Beta you needed to finish all 80 in GE to auto finish those quests.
Boo, that's going to be a speed bump for a lot of players.