Tiny killbox vs Mechanoid + tribes - Rimworld

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  • Опубликовано: 4 фев 2025

Комментарии • 89

  • @MrAntiKnowledge
    @MrAntiKnowledge 2 года назад +55

    10:53 Pregnant. On drugs. Part of a raid.
    Peak rimworld right there.

  • @tugfngjfuvj
    @tugfngjfuvj 2 года назад +151

    Should've waited with angering the mechanoids until the tribals were in the maze. That way when the tribals break and run, they meet the mechanoids and you will have less trouble with either.

    • @scoutgames7491
      @scoutgames7491  2 года назад +52

      I Ruined the timing

    • @timelliott6836
      @timelliott6836 2 года назад +32

      @@scoutgames7491 I assumed it was deliberate to demonstrate how good your killbox was. Either way a good demonstration.

    • @HappyAspid
      @HappyAspid 2 года назад +13

      Cant even remember how many times my attempts with such timing have backfired. But the moment with tribals pushing centipede is still hilarious.

    • @somanayr
      @somanayr 2 года назад +7

      Even better, wake the mechs, close the doors. The tribals will path to the nearest hostile, aka the mechs

    • @li3zgameplay343
      @li3zgameplay343 2 года назад +8

      "after a battle anyone is a general"

  • @aperturescienceguy2737
    @aperturescienceguy2737 2 года назад +27

    Bro tip: Plasteel makes more effective cutting melee weapons than uranium. Uranium for your warhammers, plasteel for your longswords.

  • @ForgottenTryhard
    @ForgottenTryhard 2 года назад +57

    you should put a turret or zone-able animal at the entrance of your maze to force collision. then you wont have people stacking then unstacking causing problems like that centipede being pushed along. just surround the turret or animal in doors, and keep them closed. it works without line of sight or the turret being even powered

    • @JaBaiter
      @JaBaiter Год назад +6

      This. I saw the centipede being collision-pushed through the maze and thought just how badly things could have gone if there had been half a dozen centipedes that got collision-pushed out into the killbox all at once. Sure it drags out the fight since you're killing puny tribals one by one instead of a big group all at once, but it saves your bacon against real heavy hitting or fast moving threats.
      Also, could include some temperature warfare in your tunnel maze. So that by the time the horde reaches your killbox they've started to take consciousness or manipulation penalties from being heatstroke/hypothermia depending on your map. It took 5 hours for raiders to make it through your kill maze. If you link your kill maze via vents to a room that has both a roofed in geothermal generator and all the heat exhaust vents of your freezer, you'd be surprised what 5 hours of that will do to a human raid. The last few raiders that try to flee may pass out before they can escape. Great way to get free slaves to sell for honor to the empire.

  • @santiagokinen4711
    @santiagokinen4711 2 года назад +8

    I love how they finish slaughtering all these people and then proceeded to eat delicious meal

  • @Roartykarma
    @Roartykarma 2 года назад +23

    You can prevent the organics from stacking by causing commissio collision early in the maze using an unpowered turret with 4 doors around it. Nonetheless, I'm really impressed with how well this worked.

  • @kyleyoung3376
    @kyleyoung3376 3 месяца назад

    I return to this video twice a month because I love the killbox design so much

  • @맡인
    @맡인 Год назад +1

    Space for wall repair,workbenches for refining. Beautiful, It makes me smile lol

  • @HyperionCSS
    @HyperionCSS Год назад +3

    My takeaway here is if your weapons and pawns are good enough you dont really need cover, just a long queue to force them to file in one at a time

  • @KappaPappaTTV
    @KappaPappaTTV Год назад +1

    I love how the meditate after they slaughter people

  • @amethysttheotter5943
    @amethysttheotter5943 8 месяцев назад

    its so funny seeing tribals push that centipede through the maze

  • @WallySmack
    @WallySmack Месяц назад

    All this time and I never new why I'd want to use EMP mortars. Slipped my mind they'd work on high shields.

  • @idiocrats
    @idiocrats Год назад

    Everyone loves to watch the bad ass moments in this game, but no one has the patience to reach them for themselves 🤣

  • @MrLiveforlove
    @MrLiveforlove 2 года назад +29

    Love this base design especially the barracks/rec room. So simple yet incredibly efficient. Do they get mood de-buffs from disturbed sleep? Or the whole spacious/beautiful room buff balances things out?

    • @scoutgames7491
      @scoutgames7491  2 года назад +41

      unbelievably impressive rec room +7; unbelievably impressive dining room +7; unbelievably impressive barracks +3; spacious interior +5; disturbed sleep -3 (max)

  • @theoheinrich529
    @theoheinrich529 2 года назад +4

    love the chain shotgun

  • @tomaszdabrowski24
    @tomaszdabrowski24 2 года назад +8

    Now cleaning/ recycling/ repairing time:-P

  • @xnopyt13
    @xnopyt13 2 года назад +2

    The flowers tho

  • @megatronVS
    @megatronVS Год назад

    the video has really solidified for me my hatred of the late game

  • @madmerlyn
    @madmerlyn 2 года назад +19

    That's not really a tiny killbox, the only tiny part of it is the shooting gallery. It's actually a rather large killbox.

    • @trashmix2184
      @trashmix2184 Год назад

      its only that big because of the huge amount of people going into it, you can replicate the same thing just with a smaller maze part

    • @madmerlyn
      @madmerlyn Год назад

      @@trashmix2184 And then cramming floods the tiny shooting gallery and everyone dies, hence why you need large killboxes. It's not a tiny killbox.

    • @hardbrocklife
      @hardbrocklife Год назад +2

      Ackthually

  • @110montauk8
    @110montauk8 2 года назад +2

    Whats with the flowers? Purely decorative? I thought youre going to burn them or something

    • @scoutgames7491
      @scoutgames7491  2 года назад

      i don't want random tree to grow there, it can give enemies covers, better grow flowers or crops.

  • @TheMiGFox
    @TheMiGFox 2 года назад +13

    You dont have a propper way to force enemies in to combat mode,when they are off combat they dont have colisions but when they are, they do - that's why they pushed themself and the centepide to you. it can be dangerous if this happen a bit later. In that case they would just "spill" next to your feets. use some sort of trigger (a powered off turret for instance)

    • @scoutgames7491
      @scoutgames7491  2 года назад +5

      i noticed that.altho there is a little trick to force them into colision if timing properly which require psycasting , specifically Berserk or Berserk Pulse when casting on entry it forces them to lineup in hallway fighting each others while your pawns take care of the first group.

    • @USNavyMC
      @USNavyMC Год назад

      Being a noob player, I didn't understand the other explanations here, but yours I think I get. So they move faster through the fences because they haven't gone into combat mode, but there was a turret it would trigger it. Why powered off, so they don't destroy it?

    • @TheMiGFox
      @TheMiGFox Год назад

      @USNavyMC i explained the problem like a pig, so make it even more clear. Collisions appear only if they are in fight mode.
      Fight mode makes them fight obviously, and it's a stance when they have physics. Their positions are relevant because of that so one person can occupy one tile.
      in cases of caravans or just simply moving from one point to another, and to make it easier in-game calculations they just simply move, ignoring other bodies.
      the transition is clearly visible - that's the sponge effect. If 2 bodies occupy 1 tile, that means that 1 body has to be moved into the closest free tile. basically, nothing happened. for now.
      But imagine 100 bodies occupying 1 tile. . the first body is moved 1 tile in front of the original, and the second one, is pushed by the game 2 tiles away (for the simplicity of my example i am ignoring the possibility of being pushed backward). The third is pushed 3 tiles. And it's happening only if there is no fence, or sandbag. In the case of sandbags, they move even further, because the sandbag (or nathing rly) is a tile where you and the enemy can not stand.

    • @USNavyMC
      @USNavyMC Год назад

      makes sense thank you!@@TheMiGFox

  • @DreadedEntityMain
    @DreadedEntityMain Год назад

    Shelves my guy, shelves

  • @monkeyman2348
    @monkeyman2348 2 года назад +1

    they were so many bodies they just teleported away.

    • @scoutgames7491
      @scoutgames7491  2 года назад +2

      yeah, you can't have multiple items in the same tile that's why it teleport to the nearest one

    • @monkeyman2348
      @monkeyman2348 2 года назад

      @@scoutgames7491 neat

  • @dididistuff3417
    @dididistuff3417 2 года назад +6

    How do you direct raiders into your killboxes? Block off every entrance with walls and doors except for the killbox?

    • @scoutgames7491
      @scoutgames7491  2 года назад +1

      long short answer watch this video it will really help you: ruclips.net/video/eTJf0-pusxQ/видео.html

  • @tapejara1507
    @tapejara1507 2 года назад +3

    did you break the high shield with mortars? wut? nice gameplay 👍

    • @scoutgames7491
      @scoutgames7491  2 года назад +2

      EMP shells can break the high shield for short period.

  • @kelvaris1
    @kelvaris1 2 года назад +1

    How do you keep your computer from slowing to a crawl? I have a hot machine and I still can't run it with that many pawns on screen.

    • @scoutgames7491
      @scoutgames7491  2 года назад +1

      i recommend a mod called: rocketman.
      also you need to reduce the amount of activities in your map for example making a farm of 100 chickens will slow you badly.

  • @timt8416
    @timt8416 2 года назад +3

    Did you tried with new Mechanoids form biotech dlc?

    • @scoutgames7491
      @scoutgames7491  2 года назад +1

      i'm playing on an old save i have the dlc but i didn't encounter them yet.

  • @mynamejeff4142
    @mynamejeff4142 2 года назад +3

    How do you deal with the corpse cleanup?

    • @scoutgames7491
      @scoutgames7491  2 года назад +1

      i burn them with Electric crematorium as you can see in the video i have 2 of them ( the ones next shelf), or turn them into food if i need any 😆.

  • @HappyAspid
    @HappyAspid 2 года назад +2

    Question - why shotguns instead of smg or assault rifles?

    • @scoutgames7491
      @scoutgames7491  2 года назад +4

      high damage, good knock back, good when combined with short range psycasts.

  • @alexbeelen8283
    @alexbeelen8283 2 года назад +1

    Are you using some kind of music mod? i don't recognize some of those tracks!

    • @scoutgames7491
      @scoutgames7491  2 года назад +1

      the mod called: P-music

    • @monolith1337
      @monolith1337 Год назад

      Thanks for asking this dude, first thing I wanted from this video was the mod! :D

  • @MeOwOgai
    @MeOwOgai Год назад

    Mechanoid cluster??? That's more like a fucking city landed there

  • @joshuagraham1800
    @joshuagraham1800 Год назад

    Now what if CE was put in this...

  • @JuliusRockMMA
    @JuliusRockMMA Год назад

    Nice killbox!
    Can i ask your PC config? i'm planning to change my CPU. Sometimes i can't even handle 40 population at same map

    • @scoutgames7491
      @scoutgames7491  Год назад +1

      even with a good pc you can still lag i recommend you play with 25 pawns max and use this mod for better late game performance (Rocketman). Anyway here's my laptop details: processor(Intel(R) Core(TM) i7 CPU @ 2.00GHz 2.50 GHz) RAM (6Go) graphic card (intel(R) HD graphics 4000, NVIDIA GeForce GT 720M)

  • @Torald72
    @Torald72 Год назад

    good base

  • @li3zgameplay343
    @li3zgameplay343 2 года назад

    Nice. but where is the rest?

    • @scoutgames7491
      @scoutgames7491  2 года назад +1

      in the other videos i didn't recruit them yet in this stage of the game.

  • @krzkam7792
    @krzkam7792 2 года назад +1

    ruthless

  • @lukasgroot
    @lukasgroot Год назад

    Clean up on isle 5.

  • @Seburou
    @Seburou Год назад

    bro playing zuma

  • @CrazyCatCamp
    @CrazyCatCamp 2 года назад

    Кааааайф :)

  • @tianmv8458
    @tianmv8458 2 года назад

    10:50 oh my god she's pregnant

  • @_Galactica_
    @_Galactica_ 2 года назад

    Сколько потом убирать.... Трупы...

  • @Lieky194
    @Lieky194 Год назад

    I dont know Why no one noticed but there is only 1 male and the rest are female colonists . . . Just How I Play MY GAME 😂😂😂

  • @bosh-ew1ru
    @bosh-ew1ru Год назад

    crikey

  • @Jasmine_06
    @Jasmine_06 2 года назад

    This did not have to be eleven minutes long

  • @NuclearNuke41
    @NuclearNuke41 2 года назад +1

    Second.

  • @Stewer1000
    @Stewer1000 Год назад

    REPLACE YOUR POTATO PC

  • @___fokker___974
    @___fokker___974 2 года назад +1

    Picked Rimworld up again, glorious, like this vid:) have a sub and like! What mods/dlc are you using?

  • @karos009
    @karos009 2 года назад

    if u mabe you activated the collision before they entered your maze they nicely and orderly beeline toward your killbox and didnt the enemy pawns clip together on one title..