The ULTIMATE How to Make a BRAWL STARS SKIN Guide!

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  • Опубликовано: 31 янв 2025

Комментарии • 686

  • @RussellMidfield
    @RussellMidfield  3 года назад +60

    Try these steps to have the color/texture show up on your model:
    1. Select the model.
    2. Go up to the tab called "Shading" along the top and make sure you are in "Object" and not "World" or "Line Style" along the top of the window pane.
    3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
    4. Click anywhere in the window pane with these nodes.
    5. Press Shift+A, select Search, then type "image", and select "image texture".
    6. You should now have a new node called 'Image Texture" that is orange in color along the top.
    7. Click on the Open button inside this node, and navigate to the model folder with the .FBX, .PNG, and .PSD files.
    8. Select the .PNG file.
    9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
    I hope that helps!

    • @divedeep700
      @divedeep700 3 года назад +1

      Bro by accident in shading part of the model i gave random coloring option, it colored the whole colette model in random colors, how to recover from it bro, I am unable to recover from ctrl + Z option too.

    • @divedeep700
      @divedeep700 3 года назад +1

      Bro is there any way that I can color on the 3D model itself like, selecting the desired faces and color them specifically in blender.

    • @divedeep700
      @divedeep700 3 года назад +1

      Bro , I am unable to recover the original colette color what to do bro, in UV , the colette poto .png file isn't there,any help here

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Either just reimport the FBX file or go to the Shading tab, click on the Open Image folder icon in the Image texture node, then navigate to the Collette .png file.

    • @divedeep700
      @divedeep700 3 года назад

      Bro , Please see this message, I need to do this," it's difficult to target newly created 3d objects to color in UV grid bro , isnt there any way to color separately the 3d objects in UV grid like increasing the quality of the grid and coloring them

  • @MikesCustomProps
    @MikesCustomProps 3 года назад +37

    Awesome job Russell! I much more prefer the skin you created over the original.

    • @RussellMidfield
      @RussellMidfield  3 года назад +3

      Thanks Mike! I haven't forgotten about our collab man, Ive been poking around trying to get a feel for how to sculpt for 3d printing and feel like I opened up a door to a whole nother world haha, I gotta get myself one of these things!

    • @MikesCustomProps
      @MikesCustomProps 3 года назад +3

      @@RussellMidfield Yeah definitely, I'm looking forward to that aswell! 😃👍

  • @javedb1
    @javedb1 3 года назад +85

    In the gale campaign I decided to learn blender so that I can make a skin in the next campaign but I gave up since it was too complicated. But now a new campaign is out and I wanted to make a skin and so I came here and you helped me sooooo much! Thank you for making this video

    • @RussellMidfield
      @RussellMidfield  3 года назад +21

      That's awesome! I'm so glad it helped! Let me know when you're done!

    • @javedb1
      @javedb1 3 года назад +4

      Of course

    • @hatedagayss
      @hatedagayss 3 года назад +1

      U

    • @_Pogologo_
      @_Pogologo_ Год назад

      did u finish or give up
      @@javedb1

    • @Jake69521
      @Jake69521 Год назад

      Did you win?

  • @pedrofigueiredo5465
    @pedrofigueiredo5465 3 года назад +20

    Great video Russell, already shared in some Brawl Stars groups where there's a lot of people trying to make skins 👍

    • @RussellMidfield
      @RussellMidfield  3 года назад +3

      Awesome thanks Pedro, that means a lot to me! I made it for people who love the game!

  • @tomoyaogawa4485
    @tomoyaogawa4485 3 года назад +11

    Oh yeah! This is a really fun stuff! 😆I hope that your design win the prize man 👍🏼

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Haha thanks Tomoya! Haha aww I know I suck haha, I definitely won't win haha, there are so many awesome designs, but it was a lot of fun designing and making! :D

    • @tomoyaogawa4485
      @tomoyaogawa4485 3 года назад +2

      @@RussellMidfield As we practice more and more, I’m sure we can get close to the insanely talented artists out there 😅
      And also most importantly, having fun is most important thing so haha

    • @singhamapb1052
      @singhamapb1052 3 года назад +1

      We all should vote for him all subs ❤️

  • @solaceafk
    @solaceafk 3 года назад +4

    ur so underrated!? u deserve more subs, keep working hard 👍

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Haha thanks JSL! Naw I know I suck lol but its fun making videos

  • @diamondogaming-brawlstars3170
    @diamondogaming-brawlstars3170 3 года назад +7

    Great video! Thank you for the guide! 👌😎

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Thanks Diamondo! Means a lot coming from a Brawl Stars pro!

    • @diamondogaming-brawlstars3170
      @diamondogaming-brawlstars3170 3 года назад

      @@RussellMidfield Thank you! I hope I am actually a brawl stars pro and could help your channel, but the video is actually really great, nice job!

  • @agathiyan2493
    @agathiyan2493 3 года назад +3

    Hey bro I found your channel recently and am loving it your content is awesome

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Hey thanks man, I appreciate you droppin in! Let me know if you have any questions or I messed up somewhere haha

    • @agathiyan2493
      @agathiyan2493 3 года назад +1

      @@RussellMidfield sure thing there's no going wrong from your wonderful explanation

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Haha I'm super dumb, after like 10 minutes you'll see lol, but I hope there is at least one or two sweet tidbits of info in there that help you out man!

  • @joynigam4151
    @joynigam4151 3 года назад +3

    Man you are a blessing to us people who want to create skins! I needed that so much!
    Thank you very much.

  • @thema758
    @thema758 3 года назад +2

    Best tutorial i ever watched! TYSM!

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      You're welcome! I hope you make an awesome skin that makes it in the game! :)

    • @thema758
      @thema758 3 года назад +2

      @@RussellMidfield i hope it too😂😄😊

  • @clashoprasad-supercellmake6190
    @clashoprasad-supercellmake6190 3 года назад +4

    After colouring in krita and watched model the colour is coming very dull and dark what should i do?

  • @MartKart8
    @MartKart8 3 года назад +5

    Sometimes when I try to open Blender, the software crashes on opening, 2 boxes remain on screen one big white box and one small black screen, with text telling me were Blender is installed. I have to keep closing and reopening to get it to work.
    I just want to make a 3D character that isn't human and then move it to Unreal. I've been liking these videos.

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Hmm yeah you might need to re-install! Maybe try a different version of Blender of the one you have currently installed, there are multiple versions located at www.blender.org/download/previous-versions/

  • @shhnubneh747
    @shhnubneh747 3 года назад +2

    thank you for finding my confidence again! I almost lost it.

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Yeah no worries! I'm glad it helped, I hope your skin turns out awesome!

  • @macyocheese6708
    @macyocheese6708 3 года назад +5

    Hey Russell! It's mac! This is one of the best tutorials for designing something onto an in-game model! I learned some cool new things especially because I just started 3D myself. I just don't know how to activate the vertex modeling thing you did for the head part. Can you give me steps on how to activate it on blender 2.9?
    One last thing, I was wondering if you would like to Collab with me this campaign or the next one. I think it'd be really cool!

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Hey Mac! Thanks for saying that, I'm glad it helped! To activate vertex modeling select your object and then press Tab. Ooh collab could be fun, I'm working on a few things right now but yeah maybe the next one!

    • @macyocheese6708
      @macyocheese6708 3 года назад +1

      @@RussellMidfield Alright! Can't wait! Thanks!

    • @macyocheese6708
      @macyocheese6708 3 года назад +1

      @@RussellMidfield oh, my bad. In the first part of the modeling section in the video, you turned on something that allowed you to create new vertex apart from the model and connect them together to form something new. I tried following it but blender 2.9 doesn't have that extra tab when you go through mesh so I don't know how to activate it. Sorry if I wasn't clear about it before.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Go to Edit -> Preferences, then the Addons section, type "extra" in the search bar and activate Add Mesh: Extra Objects, then Save Preferences. Then you'll have the single vertex option. Alternatively you could just add a regular plane in, tab into edit mode and either delete all but one vertex or select them all and merge at centre.

    • @macyocheese6708
      @macyocheese6708 3 года назад +1

      @@RussellMidfield Wow! Tysm! I have been trying to figure it out for so long! Sorry to bother but last thing, how do you get the mirror to work the way you did in the video while in edit mode?

  • @YO-qv9lj
    @YO-qv9lj 3 года назад +2

    Hello russell i m facingf problem of texture when i followed all steps correctly then also the texture coming dull and dark you gave me sujjestion of adjusting lights but its not working . I seen the texture paint tab the png texture is shown very dull and dark there so i think there is problem in the texture png not lights so can you give me sujjestion

    • @RussellMidfield
      @RussellMidfield  3 года назад

      What character model are you working on?

    • @YO-qv9lj
      @YO-qv9lj 3 года назад

      @@RussellMidfield I AM LEARNING WITH COLTEE MODEL

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Ah ok, that's weird, sorry not sure!

  • @3DFI_officials_
    @3DFI_officials_ 3 года назад +1

    It was awesome 🤟.... Your bomber bea is ready for some explosions 💥💣

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Haha thanks man! Love the latest video on your channel! The demon lord comes to life!

  • @xvmusic_61
    @xvmusic_61 Год назад +1

    Russell, I want to make a Colt skin. When I downloaded it, there is no file called fbx. Can you help?

    • @RussellMidfield
      @RussellMidfield  Год назад

      Oh interesting, let me check, maybe they changed something

    • @xvmusic_61
      @xvmusic_61 Год назад

      ​@@RussellMidfieldRussell pls help me

    • @RussellMidfield
      @RussellMidfield  Год назад

      Oh right sorry xaiver let me check today and see if I can figure it out

    • @RussellMidfield
      @RussellMidfield  Год назад

      Yeah they changed what they provide in the asset package now unfortunately, only has a Maya file. You could try converting it to an .obj or .fbx file using an online converter, there are some free ones I believe, or opening it in maybe a trial version of Maya and exporting it to an .obj or .fbx yourself. Not sure if the trial version of Maya would allow export though. Good luck!

    • @xvmusic_61
      @xvmusic_61 Год назад +1

      Thank you Russell, can you tell me the name of the Maya file?

  • @fakeocto
    @fakeocto Год назад

    Hey Russel, just wanna let you know that 3D modeling like Blender are optional, some people make 2D designs on apps like IbisPaintX, Procreate, Adobe Photoshop, etc, just a reminder lol.

    • @RussellMidfield
      @RussellMidfield  Год назад

      Yeah for sure, thanks man! At the time I made this video it was 3d only though. Take it easy!

  • @fabiovaz2460
    @fabiovaz2460 3 года назад +1

    Thank you Russell!!

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Yeah no worries Fabio, I'm glad if it helped you out!

  • @GARNACHO_FN
    @GARNACHO_FN Год назад +1

    good morning, I have a problem because when I import a character, it is not there. I have Blender 4.0

    • @FulhamFan9
      @FulhamFan9 Год назад +1

      Hello I also had this issue all you have to do is zoom in a lot and you will find it

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      Oh yes that's right, the model is quite small. Select it in the right panel and then press the period key and it will zoom in for you.

    • @GARNACHO_FN
      @GARNACHO_FN Год назад +1

      @@RussellMidfield thx

    • @GARNACHO_FN
      @GARNACHO_FN Год назад +1

      @@FulhamFan9 thx

  • @fearcry
    @fearcry 3 года назад +1

    Love it, thank you Russell

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Thanks so much Xuan!

    • @susguy7040
      @susguy7040 3 года назад +1

      @@RussellMidfield bro adding single vertex option is not coming in my version. pls help me, i have subscribed u. options after "monkey" are not coming

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Check the first 30 seconds of the video!

    • @susguy7040
      @susguy7040 3 года назад +1

      @@RussellMidfield i dont get it. am i not getting option becz i have downloaded new version?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh what are you having trouble with? Enabling the addon? Make sure to Save Preferences.

  • @markabelyan5754
    @markabelyan5754 3 года назад +1

    Thank you bro.You are awesome

  • @saprabu1065
    @saprabu1065 3 года назад +2

    One of the best tutorial

  • @ruslanizmailov3229
    @ruslanizmailov3229 3 года назад +2

    I have a long time to generate a skin on the site. And when I submit the work, the 3D model isn't displayed. Can you help me?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Try activating WebGL in your internet browser.

    • @ruslanizmailov3229
      @ruslanizmailov3229 3 года назад +1

      @@RussellMidfield but how? I don't know how to do that. My browser is Mozilla's Firefox.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      These two links may help:
      1. www.interplaylearning.com/help/how-to-enable-webgl-in-firefox
      2. support.shadowhealth.com/hc/en-us/articles/360007321234-Re-enable-WebGL-in-Firefox

    • @rawers9756
      @rawers9756 3 года назад +2

      @@RussellMidfield unfortunately that's not it, this bug happens to a lot of beginners who want to suggest a brawler, but no one has found a solution. I created the entire mok brawler but unfortunately I cannot put it, the 3D model is not displayed but at least I can participate ... but it's still a shame

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Darn that's too bad. Yeah perhaps it's how your .FBX file is packaged then. Could be how you have your geometry hierarchy arranged and parented. Perhaps naming conventions of the objects aren't correct. Sorry it didn't work!

  • @mastartist5560
    @mastartist5560 3 года назад +2

    Hello russell my nita model is very transparent i also decreased clip start then also it is disappearing can u give me a sloution of this issue

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Does pressing Alt+Z fix it? This toggles X-ray mode on and off.

    • @mastartist5560
      @mastartist5560 3 года назад

      @@RussellMidfield no the nita is very transparent like glass but the bear with him is opaque any another solution :(

  • @marvellousgamer3954
    @marvellousgamer3954 3 года назад +1

    Bro I didn't get the coloured model when I clicked 3d mode
    I was doing collete skin but no colour model is appeared only white is coming

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Do these steps!
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
      I hope that helps!

    • @marvellousgamer3954
      @marvellousgamer3954 3 года назад +1

      @@RussellMidfield bro I got it right but I have another problem I cannot get single vertex at all in mesh for creating external objects

    • @RussellMidfield
      @RussellMidfield  3 года назад

      You need to enable the built-in Blender addon called Add Mesh Extra Objects. Go to Edit -> Preferences -> Addons, then tick the box beside this addon, then Save Preferences.

  • @abhaygupta6229
    @abhaygupta6229 3 года назад +1

    hey russel i saw your post on reddit can you also post on why is the 3d preview not showing when uploaded or edited

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Hey abhay! Oh yeah for sure, so the 3d preview on the supercell make website is blank when you upload your .zip file? What's in your .zip file?

    • @abhaygupta6229
      @abhaygupta6229 3 года назад +1

      @@RussellMidfield well not exactly it says it will take less than a minute and when i try to generate it again it says marmoset viewer could not initialize.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh hmm that's interesting, I'll take a look and see if I can replicate the issue and how to fix it

  • @Matt-qr8yu
    @Matt-qr8yu 3 года назад +2

    After importing the fbx file and changing the lighting, my collete model is still white, could you help me pls?

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      What viewport shading mode are you in? Is there any material assigned to the model in the Shader editor? What is the texture map image in the character_mat material?

    • @Matt-qr8yu
      @Matt-qr8yu 3 года назад +1

      ​@@RussellMidfield i am in the material preview shading mode. I am not sure what the shader editor is. This is my first time opening blender on my mac, i have not changed any settings or done anything yet. Thanks for replying so fast.

    • @Matt-qr8yu
      @Matt-qr8yu 3 года назад +2

      @@RussellMidfield i just downloaded the bea file from the supercell website and there is color! idk why my collete file wont show color, i tried redownloading the file and its still white. Could you try to open the collete file and see if you can see color please?

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Ah I see, yeah the new Colette model they uploaded a few days ago does not have the Image Texture node loaded into the character_mat materal. You will need to do these steps:
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several fields inside them) in the bottom window pane, one bigger one called Principled BSDF, green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot, and connect the yellow dot of the Image Texture node to the yellow "Base Color" input field of the Principled BSDF. The color should now show up.

    • @Matt-qr8yu
      @Matt-qr8yu 3 года назад +1

      @@RussellMidfield Thank you so much it worked! Do you have time to do a new video on making a colette skin? i think your bea skin looks really good!

  • @abhaygupta6229
    @abhaygupta6229 3 года назад +1

    hi so do we have to join every object made by us by pressing ctrl+j or should we just parent it

    • @RussellMidfield
      @RussellMidfield  3 года назад

      You should definitely parent every object you make to the GEO collection. Ctrl+J joining your objects will depend. If you have made a helmet for instance, with separate objects for the bucket, strap, buckle, visor, and chin guard, I would say maybe Ctrl+J join everything into one object called helmet_Geo and then parent that to the GEO collection.

    • @abhaygupta6229
      @abhaygupta6229 3 года назад +1

      @@RussellMidfield oh ok thanks actually i was making wings ,tail and a horn for my project so i should parent it , right?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      You should yes, all objects should be under the GEO collection.

  • @randum7407
    @randum7407 3 года назад +1

    I uploaded Nita to blender. I turned the colors on. The bear was fine, but Nita's color was glitching out. Why?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh that's weird it's just Nita. What do you mean by glitching out?

    • @randum7407
      @randum7407 3 года назад +1

      ​@@RussellMidfield Like, Nita's face is invisible when I look at it from the front, and there are weird glitches where I can see through Nita. Weird thing is, her hat and her scarf thing is perfectly fine.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Check this timestamp: ruclips.net/video/zbsKewh8dpI/видео.html

    • @randum7407
      @randum7407 3 года назад +1

      @@RussellMidfield I did turn it on. I don't know what's causing the colors to glitch out like that.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      So what is your view clip start?

  • @singhamapb1052
    @singhamapb1052 3 года назад +1

    Great bro thank you ❤️

    • @RussellMidfield
      @RussellMidfield  3 года назад

      No worries singham! I hope you make an awesome skin that wins bruh!

  • @Mixvideosbs
    @Mixvideosbs 6 месяцев назад +1

    How I can do unzip file I can’t download carl inside blender how I can I can’t do,it get error 😢

    • @RussellMidfield
      @RussellMidfield  5 месяцев назад

      Oh gosh I'm not sure what might be going wrong for you, I haven't had any problems downloading or unzipping, best of luck!

    • @Mixvideosbs
      @Mixvideosbs 5 месяцев назад +1

      @@RussellMidfield TY

  • @elitecomputer146
    @elitecomputer146 5 месяцев назад

    Hey bro nice usefull tutorial!Now i can do my grom skin,tsym!

    • @RussellMidfield
      @RussellMidfield  5 месяцев назад

      Thanks man! I'm glad it helped! Good luck with the skin!

    • @elitecomputer146
      @elitecomputer146 5 месяцев назад

      ​@@RussellMidfieldYou welcome!

    • @elitecomputer146
      @elitecomputer146 5 месяцев назад

      ​@@RussellMidfieldidk why but when im going to do the Uv Unwrapping it doesnt appear the option

    • @elitecomputer146
      @elitecomputer146 5 месяцев назад

      ​@@RussellMidfieldcan you help me pls?

  • @LuisFernando-fx8kt
    @LuisFernando-fx8kt 3 года назад +2

    Hey, can you help me with something? I'd like to know how can I merge two UV islands into one to save space, like Supercell does with the symmetrical parts of the mesh, but I just can't find anything on google other than "align manually" which is clearly not what they do

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Oh yes, you can press F3 on your keyboard for the search menu, and then type "symmetrize". This will mirror/overlap your UVs exactly so that your UV space effectively is doubled.

    • @LuisFernando-fx8kt
      @LuisFernando-fx8kt 3 года назад +1

      @@RussellMidfield Thanks :)

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Yeah no worries!

  • @Joshua11Saragih
    @Joshua11Saragih 3 года назад +1

    Awesome

  • @TripleABattery
    @TripleABattery 3 года назад +1

    If I wanted to change the topology of Bea, how could I still use the texture included in the assets? Let’s say that I removed her hat and modelled her hair. How would I go about creating a UV texture for her?

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      In the UV unwrap stage, when you unwrap the new hair you modeled, place the hair UV over where the original helmet UV was. Then, in Krita, just cover up the helmet colouring/texturing on the UV map, and paint in the hair part either in Krita or back in Blender. Hope that makes sense!

    • @TripleABattery
      @TripleABattery 3 года назад +1

      @@RussellMidfield yup, thank you!

    • @RussellMidfield
      @RussellMidfield  3 года назад

      No worries!

  • @maoamks_
    @maoamks_ 3 года назад +1

    hey Russell, im trying to make a colette skin but the textures arent showing

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Try this!
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
      I hope that helps!

    • @maoamks_
      @maoamks_ 3 года назад +1

      @@RussellMidfield i think i have a newer/older version ( 2.93.1 ) sorry im really new to this

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh that's good, that's one of the newest versions available I believe! Do the steps not work? Is there a step that you're getting hung up on?

    • @maoamks_
      @maoamks_ 3 года назад +1

      i dont know where the nodes are. I have found the Principled BSDF though

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh ok, so if you see the Principled BSDF, click anywhere in that same window, then press Shift+A on your keyboard. A menu should pop up, select Search, then type Image, then select Image Texture. A new box should appear with an orange bar at the top.

  • @gabry110
    @gabry110 3 года назад +2

    Cool skin the winner

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Haha thanks Gabriele!

    • @gabry110
      @gabry110 3 года назад +1

      @@RussellMidfield sorry im not english

    • @RussellMidfield
      @RussellMidfield  3 года назад

      It's OK! Thanks for your comment! I appreciate it!

  • @danielmena3915
    @danielmena3915 3 года назад +1

    The single vertex option does not appear to me, what can I do?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Its a built-in Blender addon that is already installed on your computer, you just need to enable it. Go to Edit-> Preferences -> Addons, type "Extra" in the search bar and then tick the box beside Add Mesh: Extra Objects. Click Save Preferences.

    • @danielmena3915
      @danielmena3915 3 года назад +1

      @@RussellMidfield thanks a lot!!

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Yeah no worries!

    • @danielmena3915
      @danielmena3915 3 года назад +1

      @@RussellMidfield hey i have another problem, i want to do a skin for collete but the textures doesnt charge hey i have another problem i wanted to make a skin for collete but when i loaded it in blender the textures didn't appear, but with any other character like gale or bea the textures are there

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Check the shader editor, you may need to load the texture map into the image texture node.

  • @unknownpersoninyoutube
    @unknownpersoninyoutube 2 года назад

    Thank you so much i needed it for my emz

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Yeah no worries zhian! I'm glad it helped!

    • @unknownpersoninyoutube
      @unknownpersoninyoutube 2 года назад

      @@RussellMidfield thank u for also helping me learn blender and have a good day :)

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Thanks so much for watching! You too!

  • @pedrofigueiredo5465
    @pedrofigueiredo5465 3 года назад +1

    Do you have any tips or past videos on how to make a translucent texture (like a pool float, for example) on something like this?

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Oh hmm, you can try using an opacity image texture map plugged into the Alpha input of the Principled BSDF. The level of whites, grays, and blacks you use on the opacity image texture could probably help you achieve a translucent effect I think!

    • @pedrofigueiredo5465
      @pedrofigueiredo5465 3 года назад +1

      @@RussellMidfield thanks, I'm going to try that!

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Yeah let me know how it goes!

  • @abhaynirbhayminstrelsofmel191
    @abhaynirbhayminstrelsofmel191 3 года назад +1

    does the size of unwrapped uv matter as ther is barely any apace between the characters texture map.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Yes the size matters, it is important to the clarity and sharpness of your painting. The smaller it is, the lower the quality.

    • @abhaynirbhayminstrelsofmel191
      @abhaynirbhayminstrelsofmel191 3 года назад +1

      @@RussellMidfield then what should I do to increase space in between the uv layout.

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      You will have to experiment with adjusting the UV layout so that everything fits. This will take time and practice though, so keep trying!

    • @abhaynirbhayminstrelsofmel191
      @abhaynirbhayminstrelsofmel191 3 года назад

      @@RussellMidfield hi i am in a bit of a fix. Can i please share my .blend file with you so that you can know my problem easily. please, and i hope i am not troubling you.

    • @abhaynirbhayminstrelsofmel191
      @abhaynirbhayminstrelsofmel191 3 года назад

      @@RussellMidfield Please reply and help

  • @abhaygupta6229
    @abhaygupta6229 3 года назад +1

    what should i do if it gives me this error RIGIFY ERROR: Bone 'tail.004': Neck is too short.
    Incorrect armature for type 'super_spine'

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Try this fix here: ruclips.net/video/DS885Sk1gSs/видео.html

  • @JackEmery-s8i
    @JackEmery-s8i 11 месяцев назад

    Is there blender on Mackbook? And by the way could you make a slower video for the Sandy campaigne

    • @RussellMidfield
      @RussellMidfield  11 месяцев назад

      Yeah Blender should work on Mac! Oh ok yeah good idea!

  • @rianniter3668
    @rianniter3668 3 года назад +1

    How can i usa (single vertex i dont found it

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Edit Preferences menu, addons, Add Mesh: Extra Objects. Or add Plane, tab into edit mode and delete three of the vertices.

  • @vanshsehrawat8997
    @vanshsehrawat8997 3 года назад +2

    blender don't work in 32 bit what should i do

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Oh not sure sorry! Try older version of Blender. They have older versions on the website.

    • @vanshsehrawat8997
      @vanshsehrawat8997 3 года назад +1

      @@RussellMidfield thanks sir it helped now 10,000$ are mine

    • @vanshsehrawat8997
      @vanshsehrawat8997 3 года назад +1

      @@RussellMidfield btw do u also play brawl stars

    • @RussellMidfield
      @RussellMidfield  3 года назад

      I do yeah! I'm not very good though haha 😅. Do you play as well?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Haha yeah that's awesome! $$$$$$$$$ 😅

  • @Macketiplasiman
    @Macketiplasiman 3 года назад +1

    My verticies are not extruding correctly. I put the mirror on the x-axis, but the verticies aren't mirrored, nor extruding on the x-axis. Instead it's only extruding one vert and on the y-axis. I don't know what I messed up. I've gone back in the video and all my settings are the same.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh do you have clipping turned on under the mirror modifier? If so, untick the clipping box, then extrude in the X direction, then tick the clipping again.

    • @Macketiplasiman
      @Macketiplasiman 3 года назад +1

      @@RussellMidfield I fixed it. Thank you.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Nice, that's awesome! Yeah no worries!

  • @abhaynirbhayminstrelsofmel191
    @abhaynirbhayminstrelsofmel191 3 года назад +1

    Hi i wanted some help from you. I made some wings for my character but it does not have a equal check pattern even though i tried but no use. So please help me.

  • @justdesign3736
    @justdesign3736 2 года назад +1

    Hi , when I import my fbx file to blender the file will look very weird when it was render preview I also change the settings with pressing n ,view ,and change to 0.01 but whatever you preview the model form far or front it also looks like "penetrate ?"I don't what is problem is , I hope the pro can solve my question

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Oh weird, so the same issue like I cover in the video?

    • @justdesign3736
      @justdesign3736 2 года назад

      Nope , its little bit same but more weird , I don't I set wrong what settings and I also don't know what problem is

    • @justdesign3736
      @justdesign3736 2 года назад

      If I design a things on the model I can't see the things maybe some angle I can only see even I render the image also like that

    • @RussellMidfield
      @RussellMidfield  2 года назад +2

      Oh weird, is this with the Frank model?

    • @RussellMidfield
      @RussellMidfield  2 года назад +2

      Oh I know what the problem is. Follow these steps:
      1. Select the Frank model in the viewport.
      2. Go to the Material Properties tab on the right hand side. It looks like a red sphere/ball with two red squares, and two black squares on it.
      3. Scroll down to the Settings section.
      4. Change the Blend Mode to Opaque. It is probably on Alpha Hashed, or Alpha Blend right now.

  • @abhaynirbhayminstrelsofmel191
    @abhaynirbhayminstrelsofmel191 3 года назад +1

    hi its me again i hope i am not interrupting you i just wanted to ask why is my uv unwrapping doubled.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Hmm, sorry I'm not sure what you mean, can you clarify?

  • @eliminator2847
    @eliminator2847 3 года назад +2

    I am excited to make colt skin..😁

  • @koleso7167
    @koleso7167 3 года назад +1

    Hello, out of inexperience, I made textures for each skin detail separately. How can I merge all textures into one large one so that it is displayed correctly

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      I would say use an image editor like GIMP or Krita and just cut and paste all of your separate textures into one image file, then scale them so they fit inside a 2048x2048 map without overlapping. You'll also need to have your UV layout overlayed in this same file, so you can line up your textures to the model.

    • @koleso7167
      @koleso7167 3 года назад

      @@RussellMidfield Thank you very much, I have almost finished the skin. By the way, your work is very good, speaking without any bias

  • @heeheehawhaw101
    @heeheehawhaw101 3 года назад +1

    This video is really good and helpful but out when i put in a file like collete it was grey and I did go into the material preview mode.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Do these steps!
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
      I hope that helps

    • @heeheehawhaw101
      @heeheehawhaw101 3 года назад +1

      @@RussellMidfield It worked! Thank you so much and good luck on your youtube journey!

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Woohoo! Thats awesome! I'm always pumped when I actually help haha!

  • @ahmadmneimneh
    @ahmadmneimneh 3 года назад +5

    Is it possible to make a skin on mobile

    • @RussellMidfield
      @RussellMidfield  3 года назад +3

      Mmm yeah anything is possible! It would be a lot harder though I think.

    • @UnicornWithInternetAccess
      @UnicornWithInternetAccess 5 месяцев назад

      @@RussellMidfieldnot 3d though

    • @RussellMidfield
      @RussellMidfield  5 месяцев назад +1

      Yeah there is Nomad Sculpt for mobile phone, I have it, it's a pretty good program, but it would be much more difficult than on PC for sure.

    • @UnicornWithInternetAccess
      @UnicornWithInternetAccess 5 месяцев назад

      @@RussellMidfield huh, the more you know.
      I would also like to say how impressive it is on how fast you replyed to a comment on a video from 3 years ago.

    • @RussellMidfield
      @RussellMidfield  5 месяцев назад

      Haha yeah, it's quite a nice sculpting program I have to say, you can also use it on tablet and PC as well. Haha yeah, I always try and reply and stay connected with the channel, hopefully can start posting again some day. Have a good one!

  • @Fer-bv8yp
    @Fer-bv8yp 3 года назад +1

    Thx man

  • @rainbo_w
    @rainbo_w Год назад

    Hello! I really want to make a skin for campaign but i don't have pc or tablet just my phone, Is it possible i can just draw the skin in mobile? (Im a ibix paint x user)

  • @lCE8
    @lCE8 3 года назад +1

    why the hell can i not make something
    everytime i trie he selects the head but i want to build on top of it

    • @RussellMidfield
      @RussellMidfield  3 года назад

      So you're having trouble adding in a new object? Try pressing Shift+A and then selecting an object under the Mesh menu.

    • @lCE8
      @lCE8 3 года назад +1

      @@RussellMidfield ye but then it just does weird things when i want to place it in the correct place or when i want to make the glothes longer it get weird shapes

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh ok, you may need to practice with box modeling!

    • @lCE8
      @lCE8 3 года назад +1

      i already gave up i will practice for the next skin
      i had a good idea for colette tho if you want to use it you can it is a cleopetra colette so like a egyptian queen and as super it has a cobra snake

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh that's cool! Thanks! Yeah keep practicing you'll get better!

  • @9oppoo970
    @9oppoo970 3 года назад

    Hello Russell Midfield !
    I did Shift + A in the 5:00 minute of the video but
    I couldn't find the single vert key. What should I do ?

    • @RussellMidfield
      @RussellMidfield  3 года назад +2

      Hello! Enable the built-in Blender addon called "Add Mesh: Extra Objects". Or, just add a regular plane, tab into Edit mode, select all of the vertices, then press M and select Merge to Center.

    • @9oppoo970
      @9oppoo970 3 года назад

      @@RussellMidfield Thanks !

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      No worries! I hope it works!

    • @9oppoo970
      @9oppoo970 3 года назад

      @@RussellMidfield It worked . Thank you so much

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Woohoo! That's great to hear!

  • @macyocheese6708
    @macyocheese6708 3 года назад +2

    Hey Russell, I was wondering if you could help me out with my uv over on discord? I'm having alot of trouble with the mapping of the original face to fit the face textures.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Hey Mac! Oh what's the issue?

    • @macyocheese6708
      @macyocheese6708 3 года назад +1

      @@RussellMidfield I'm just now sunk to find out that I didn't exactly unwrap the textures the same way as the game's texture for the face part. I need to map it the same way to be able to put Colette's original face textures on. I've already done lots of progress on my textures and I'm going to have to restart the whole mapping thing. I just need to figure out how to exactly map it and size it to fit the original textures of the face.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh no! Yeah I've been down that road haha! Learning exercise for sure. Are you using the original Collette head in your model? Or did you make a new head?

    • @macyocheese6708
      @macyocheese6708 3 года назад +1

      I'm using the original

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh ok. Did you unwrap the original head then? If so, delete the head you have and reimport the original head from the FBX. It will have the original UV coordinates that line up with the original texture map so everything should be good again.

  • @D3LB0Y
    @D3LB0Y 3 года назад

    i learned so much from this video thx

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Yeah no worries Me! I'm glad it had some helpful tips in there for you!

  • @yannlidec2585
    @yannlidec2585 4 месяца назад

    Is it possible to get folders for any brawlers ?
    Don't know how it works to get those folders to create on my side !
    Can u guys help me ?
    Ty for this video, looks awesome, really want to try it :)

    • @RussellMidfield
      @RussellMidfield  4 месяца назад

      Yeah I believe people on the brawlstars subreddit share the models from time to time, check it out! Good luck with your designs!

  • @Cemen.t
    @Cemen.t Год назад

    please help me, I wanted to create a skin for a campaign that will start soon and your guide was supposed to help me, but unfortunately after about 5 minutes you started doing everything too fast and I don't know much about blender and I can't keep up, and I can't find the "single vertex" option. I have blender 4.0, do you know what to do with it?

  • @DravionBS
    @DravionBS 5 месяцев назад

    I want to make a skin for Ruffs, but he doesnt appear on the supercell make website as a downloadable character. What can I do? He is my main Brawler and I really want to make a cool jungle skin for him 😢

    • @RussellMidfield
      @RussellMidfield  5 месяцев назад

      Oh try making him yourself! It could be a fun and challenging project!

  • @czproductions7718
    @czproductions7718 Год назад

    It’s not allowing me to work with the file in Blender anymore, is there going to be an updated version of this? I don’t have Maya and don’t plan on getting it.

  • @mitsos1351
    @mitsos1351 2 года назад

    Hello i want to make a skin but i am from greece and i dont know a lot about computer skills and buttons can you suggest me a way to start?

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Hey! Blender is an amazing program that is completely free. I would suggest trying it out. Some popular RUclips channels with free beginner tutorials that are very helpful are Blender Guru and Grant Abbitt!

  • @divedeep700
    @divedeep700 3 года назад +1

    bro , when I import the assets , at the start itself only half of the moel is only visible, I did like you said at 4:41 , but it is still the same even after that

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Only half the model exactly? Like the model is split right in the middle? Are you importing the Collette model?

    • @divedeep700
      @divedeep700 3 года назад +1

      @@RussellMidfield yes bro yes

    • @divedeep700
      @divedeep700 3 года назад +1

      @@RussellMidfield I don't know how to make change for it

    • @divedeep700
      @divedeep700 3 года назад +1

      Russell , is there a way that I can talk about this sculpting, I have many doubts, can you please help me, trying to do colette skin

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Ah ok, hmm interesting

  • @user-xn4zo6cy5u
    @user-xn4zo6cy5u 3 года назад +1

    Hello there . Would you answer please? I want to make skins too, but you speak English and I'm Turkish. And I don't have the mesh section, how can I do it?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Hello! Sorry I don't understand your question! Can you try asking again in a different way? Maybe that will help me understand! Thanks!

  • @ogonechekq
    @ogonechekq Месяц назад

    And if my model (in my case, gus) uses 2 materials? ballon_mat and character_mat?

    • @RussellMidfield
      @RussellMidfield  Месяц назад

      Apply the texture to the object that has the same UVs as the texture

  • @albiceleste101
    @albiceleste101 3 года назад +1

    Wow a skin for an actual videogame nice

  • @BobJesse-r7b
    @BobJesse-r7b 6 месяцев назад

    I am downloading the file for Buster from the Supercell make and when I go to files, there is no fbx option. How do I import?

    • @RussellMidfield
      @RussellMidfield  6 месяцев назад +1

      If there is an .obj file you can try that option too

  • @camdenzaza2844
    @camdenzaza2844 2 года назад

    Hi I’m trying to download blender and it keeps saying change repair or remover installation what should I do?

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Try downloading an older version. On the download page, scroll to the very bottom, in the dark grey part there is a small link that says "previous versions".

    • @camdenzaza2844
      @camdenzaza2844 2 года назад

      Sorry for so many questions how do I access blender after I download it

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Oh no worries! You should be able to find the installation file in your Downloads folder of your computer. Go to that folder and then double click on it, then follow the instructions to install it, it's really easy!

    • @camdenzaza2844
      @camdenzaza2844 2 года назад

      Thank you it worked!

    • @RussellMidfield
      @RussellMidfield  2 года назад

      That's awesome! Good luck!

  • @divedeep700
    @divedeep700 3 года назад +1

    bro , when i upload my file in colette lost in time campaign, the model appears in supercell website is so small, can you tell me the reason why it happens like that

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Scale it up, including the parent GEO collection. Ctrl+A and apply all transforms.

    • @divedeep700
      @divedeep700 3 года назад +1

      can you tell how to reverse the process, (i.e) sending all the created objects to GEO, I kinda assigned all outside GEO, but inside collection

    • @divedeep700
      @divedeep700 3 года назад +1

      Please bro really need your help right now

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Select all the objects, then shift select GEO collection last, then Ctrl+P and parent to object.

    • @divedeep700
      @divedeep700 3 года назад +1

      @@RussellMidfield i selected all , did like you said still it doesn't change bro, any other mistake what could it be

  • @Centikbs.
    @Centikbs. Год назад +1

    Hello, I sent the skin and letters that came to me from supercell make, at first the pencil logo is a little different in color in my letter the tip is black and on the website it is pink compare your letters tell me in detail what they were visually I ask that I make sure that my letters are original Pls

  • @rayhankamal2251
    @rayhankamal2251 10 месяцев назад

    Can you please do one of these for Blender 4.0? I can't seem to add a vertex to my character, Mr. P, and snap it to the face. Help would be appreciated! Thanks!

  • @HuneeBruh
    @HuneeBruh 8 месяцев назад

    Im trying to import Belle into blender for the current supercell make, but her UVs are just not lining up at all, any way I can fix this without manually moving each vertex to the correct place?

    • @Lumineer16
      @Lumineer16 8 месяцев назад

      same happenned to me

    • @RussellMidfield
      @RussellMidfield  8 месяцев назад

      Yeah just took a look at the .fbx, seems like the UVs are off

    • @HuneeBruh
      @HuneeBruh 8 месяцев назад

      @@RussellMidfield the weird thing is the UVs for the head is just a side view of the model

    • @RussellMidfield
      @RussellMidfield  8 месяцев назад

      Yeah it's way off in Blender for the head, arms are the only part that seems to line up. I suppose you'll need to unwrap and line up manually which sucks but shouldn't take too long.

    • @HuneeBruh
      @HuneeBruh 8 месяцев назад

      @@RussellMidfield I got no clue how im gonna do that, im relatively new to blender and im hopeless with UVs

  • @meigates
    @meigates 11 месяцев назад

    What type of file do you make like general 2d animation or what

    • @RussellMidfield
      @RussellMidfield  11 месяцев назад

      The final product is a 2d render image of the model. Typically you need to do the front, side, and rear orthographic views and then some beauty shots of your choosing. Good luck!

  • @tivigraphics4475
    @tivigraphics4475 10 месяцев назад

    If i want to remove/add different clothes to the character what is the best method to do it? i've never modeled before so i dont have a clue of what should i be doing

    • @RussellMidfield
      @RussellMidfield  10 месяцев назад +1

      Box modeling is probably the easiest here. Good luck with your design!

    • @tivigraphics4475
      @tivigraphics4475 10 месяцев назад

      @@RussellMidfield Thank You!

    • @tivigraphics4475
      @tivigraphics4475 10 месяцев назад

      @@RussellMidfield i just finished my design, its a Mr.P skin based on Ice King from Adventure Time, thank you so much for making this video, it helped a lot!

    • @RussellMidfield
      @RussellMidfield  10 месяцев назад

      @tivigraphics4475 awesome! Good luck!

  • @jasamja6833
    @jasamja6833 Год назад

    hey,im trying to import the new Fang model into blender.I followed the steps but its not showing on Import.If im not wrong im on version 3.5.1,and a lot of things wont show up that you had

    • @BrawlRon
      @BrawlRon Год назад

      yup same issue

    • @RussellMidfield
      @RussellMidfield  Год назад

      Hmm interesting, maybe it's an issue with 3.5. So there is no File -> Import -> FBX in v3.5?

    • @BrawlRon
      @BrawlRon Год назад

      Am on 2.90.1 version with same issue. I think it's a problem with the asset coz it doesn't have .FBX file and 2 years ago i made a skin for gale with this version only so i don't think version have a problem.
      Could you check what's the issue and give a solution if you can

    • @jasamja6833
      @jasamja6833 Год назад

      @@RussellMidfield No i saved the asstes.Theres no 3d model in the folder and it dosent say .fbx or .zip theres olny Make_Fang_somethin_campain,and can you tell how to make a fire effect,i think if this problem will be figured out and i do make the skin i think that effect would help(just asking)

    • @RussellMidfield
      @RussellMidfield  Год назад

      It's in the folder called "3D" and it's called "fang_geo". That is the .fbx file. I just imported it myself.

  • @zocco6265
    @zocco6265 3 года назад +1

    I tryed on colette and is not working:(

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Tried what? I was able to import it with no issues. Some people have been saying the texture doesn't show up. If that is the case, check the Shader editor and make sure a material is assigned to the model. To material should have an Image Texture Node, with the colette_tex.png loaded.

  • @Tom-n5u2c
    @Tom-n5u2c 11 месяцев назад

    hi, i'm making a skin for fang and the textures don't want to display it just makes it whiter can you help me

    • @RussellMidfield
      @RussellMidfield  11 месяцев назад

      Does my pinned comment help?

    • @Tom-n5u2c
      @Tom-n5u2c 11 месяцев назад

      @@RussellMidfield yes, it's useful, but it only makes the character's orange colour appear

    • @RussellMidfield
      @RussellMidfield  11 месяцев назад

      @mininja6652 oh that's weird, I'll try and take a look

  • @thereallit.
    @thereallit. Год назад

    i imported my gene model, but the textures not showing up. how do i fix? just put the texture on each objct?

    • @RussellMidfield
      @RussellMidfield  Год назад

      I have a pinned comment that has some steps to possibly fix that issue. Good luck!

  • @engimo5253
    @engimo5253 3 года назад +1

    You are the best

  • @SodaGamerChanels
    @SodaGamerChanels 2 года назад

    Russel I'm Brazilian and I'm trying to follow the instructions for the bea, but I'm modifying the surge, which has several layers. Anyway, when I import the fbx file the texture doesn't follow and I can't find the option to add vertices. I'm using version 3.4 of blender, and with that I believe differences are appearing. do you have any tips to help me with this? can you please help me in time for me to create a skin for the campaign that ends in february?

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Hey Branco! Oh you'll probably need to go to the Shader editor and add in an Image Texture node, then connect it to the Base Color of the Principle BSDF. Then in the Image Texture node, click the open file button and navigate to the Texture map for Surge.

    • @oMatheus13_
      @oMatheus13_ 2 года назад

      Vlw

  • @BrawlRon
    @BrawlRon Год назад

    Hey, theres a new campaign for fang so I thought to make a skin, but am unable to import file in blender. when i extract the file theres nothing like fbx,png or psd can you help me fix this issue ASAP.
    thank you.

    • @acehawk4436
      @acehawk4436 Год назад

      Btw, the material preview isn't working the way he showed in his video :((

    • @RussellMidfield
      @RussellMidfield  Год назад

      Oh awesome I had no idea! What's in the file?

    • @RussellMidfield
      @RussellMidfield  Год назад

      Try these steps to have the color/texture show up on your model:
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
      I hope that helps!

  • @MikeLanda2008
    @MikeLanda2008 7 месяцев назад

    Which version you are using?

    • @RussellMidfield
      @RussellMidfield  7 месяцев назад

      Oh this is an old version in this video, can't remember it's been so long, probably like 2.9.

  • @Awais-rl7be
    @Awais-rl7be Год назад

    can you make another video like this? there is another campain for the character fang.

  • @nope-bi3ft
    @nope-bi3ft 3 года назад +2

    can i make it in mobile?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh not sure, I've never tried, there are some good 3d programs out there now for mobile but I would recommend a PC

    • @nope-bi3ft
      @nope-bi3ft 3 года назад +1

      @@RussellMidfield i dont have pc🥲

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh no! Well give it a try on mobile, doesn't hurt to try!

  • @jaskoratusz6970
    @jaskoratusz6970 10 месяцев назад

    Thank you so much

    • @RussellMidfield
      @RussellMidfield  10 месяцев назад +1

      You're welcome jasko! Hope your skin turns out awesome!

    • @jaskoratusz6970
      @jaskoratusz6970 10 месяцев назад

      😀

    • @jaskoratusz6970
      @jaskoratusz6970 10 месяцев назад

      ​@@RussellMidfieldHi! I have problem. I don't know how to do vertex in blender 3.3.1. Can you explain my how to do it?

  • @NinjaflasHw
    @NinjaflasHw Год назад

    MAAAANN PLS WHATS THE NAME of this programm ?

  • @Error_Playzz01
    @Error_Playzz01 11 месяцев назад

    Please make a new, up-to date tutorial! I wanna get started but I don't know how.

  • @elitecomputer146
    @elitecomputer146 5 месяцев назад

    Bro idk why but when im going to UV Unwrapping it doesnt appear me the option,can u help me pls Bro?

    • @RussellMidfield
      @RussellMidfield  5 месяцев назад

      Oh gosh I'm not sure sorry, there are lots of tutorials out there on the topic, good luck!

  • @naimthaqinaim1281
    @naimthaqinaim1281 3 месяца назад

    A bait late but. Can I do the same on my iOS iPad?

    • @RussellMidfield
      @RussellMidfield  3 месяца назад

      Yeah for sure, lots of programs for the iPad where you could do this. Good luck!

  • @ruslanizmailov3229
    @ruslanizmailov3229 3 года назад +2

    31:44 how did you add this background?

    • @RussellMidfield
      @RussellMidfield  3 года назад

      The checkered pattern? I believe that is the default background when you go into Rendered mode. What does your background look like?

    • @ruslanizmailov3229
      @ruslanizmailov3229 3 года назад +1

      @@RussellMidfield I have a gray background.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Ah OK, hmm weird, I'm really not sure how I got that haha sorry! I don't recall changing any settings deliberately to get that background, its always just been there!

  • @HimYT525
    @HimYT525 7 месяцев назад

    Works on tablet or iPhone?

  • @YashIsCursed
    @YashIsCursed 3 года назад +1

    @Russsell Midfield
    please can you make a skin of collet as power ranger collet
    please

  • @TheDrawingKolibri
    @TheDrawingKolibri 11 месяцев назад

    i tryied the pinned comment but its still not working. And i want to know how you design your brawler completly new (in krita) cause of the campaign for gene ty for help

    • @RussellMidfield
      @RussellMidfield  11 месяцев назад

      Oh ok sorry it didn't help! Best of luck!

    • @TheDrawingKolibri
      @TheDrawingKolibri 11 месяцев назад

      @@RussellMidfield thanks for fast response can i send u the moddel somhow and canu fix it?(its my first model and best)

    • @RussellMidfield
      @RussellMidfield  11 месяцев назад

      This will be a good learning experience for you! Good luck!

  • @ivalic3riversaly
    @ivalic3riversaly 3 года назад +1

    Thank you very much... 👍👍👍But maybe I'm late and not very good 😭

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      You're welcome! Aww no! You have lots of time! Submissions are open for a couple of more weeks still!

    • @ivalic3riversaly
      @ivalic3riversaly 3 года назад +2

      @@RussellMidfield okay thanks... I'll try it 👍

  • @MikeLanda2008
    @MikeLanda2008 7 месяцев назад

    does it matter if i use a different version of blender?

    • @RussellMidfield
      @RussellMidfield  5 месяцев назад

      No doesn't matter, you can use the newest Blender version to do this. Some things may be slightly different, but the functions and overall process would be the same.

  • @ibragame-pro370
    @ibragame-pro370 6 месяцев назад +3

    why i cant have the color

    • @RussellMidfield
      @RussellMidfield  6 месяцев назад +1

      The UV map for the model seems to be off in Blender, not sure why. You can try to unwrap manually but it will take some time.

  • @impacsal24
    @impacsal24 Год назад

    please make one for the recent blender version, i really want to make a colt skin, thank you