Try these steps to have the color/texture show up on your model: 1. Select the model. 2. Go up to the tab called "Shading" along the top and make sure you are in "Object" and not "World" or "Line Style" along the top of the window pane. 3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top. 4. Click anywhere in the window pane with these nodes. 5. Press Shift+A, select Search, then type "image", and select "image texture". 6. You should now have a new node called 'Image Texture" that is orange in color along the top. 7. Click on the Open button inside this node, and navigate to the model folder with the .FBX, .PNG, and .PSD files. 8. Select the .PNG file. 9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up! I hope that helps!
Bro by accident in shading part of the model i gave random coloring option, it colored the whole colette model in random colors, how to recover from it bro, I am unable to recover from ctrl + Z option too.
Either just reimport the FBX file or go to the Shading tab, click on the Open Image folder icon in the Image texture node, then navigate to the Collette .png file.
Bro , Please see this message, I need to do this," it's difficult to target newly created 3d objects to color in UV grid bro , isnt there any way to color separately the 3d objects in UV grid like increasing the quality of the grid and coloring them
Thanks Mike! I haven't forgotten about our collab man, Ive been poking around trying to get a feel for how to sculpt for 3d printing and feel like I opened up a door to a whole nother world haha, I gotta get myself one of these things!
In the gale campaign I decided to learn blender so that I can make a skin in the next campaign but I gave up since it was too complicated. But now a new campaign is out and I wanted to make a skin and so I came here and you helped me sooooo much! Thank you for making this video
Haha thanks Tomoya! Haha aww I know I suck haha, I definitely won't win haha, there are so many awesome designs, but it was a lot of fun designing and making! :D
@@RussellMidfield As we practice more and more, I’m sure we can get close to the insanely talented artists out there 😅 And also most importantly, having fun is most important thing so haha
Haha I'm super dumb, after like 10 minutes you'll see lol, but I hope there is at least one or two sweet tidbits of info in there that help you out man!
@@RussellMidfield okay thanks i have another problem that when i made the model its size increasing to 50 mbs how to reduce that size any tool for that?
Sometimes when I try to open Blender, the software crashes on opening, 2 boxes remain on screen one big white box and one small black screen, with text telling me were Blender is installed. I have to keep closing and reopening to get it to work. I just want to make a 3D character that isn't human and then move it to Unreal. I've been liking these videos.
Hmm yeah you might need to re-install! Maybe try a different version of Blender of the one you have currently installed, there are multiple versions located at www.blender.org/download/previous-versions/
Hey Russell! It's mac! This is one of the best tutorials for designing something onto an in-game model! I learned some cool new things especially because I just started 3D myself. I just don't know how to activate the vertex modeling thing you did for the head part. Can you give me steps on how to activate it on blender 2.9? One last thing, I was wondering if you would like to Collab with me this campaign or the next one. I think it'd be really cool!
Hey Mac! Thanks for saying that, I'm glad it helped! To activate vertex modeling select your object and then press Tab. Ooh collab could be fun, I'm working on a few things right now but yeah maybe the next one!
@@RussellMidfield oh, my bad. In the first part of the modeling section in the video, you turned on something that allowed you to create new vertex apart from the model and connect them together to form something new. I tried following it but blender 2.9 doesn't have that extra tab when you go through mesh so I don't know how to activate it. Sorry if I wasn't clear about it before.
Go to Edit -> Preferences, then the Addons section, type "extra" in the search bar and activate Add Mesh: Extra Objects, then Save Preferences. Then you'll have the single vertex option. Alternatively you could just add a regular plane in, tab into edit mode and either delete all but one vertex or select them all and merge at centre.
@@RussellMidfield Wow! Tysm! I have been trying to figure it out for so long! Sorry to bother but last thing, how do you get the mirror to work the way you did in the video while in edit mode?
Hello russell i m facingf problem of texture when i followed all steps correctly then also the texture coming dull and dark you gave me sujjestion of adjusting lights but its not working . I seen the texture paint tab the png texture is shown very dull and dark there so i think there is problem in the texture png not lights so can you give me sujjestion
Yeah they changed what they provide in the asset package now unfortunately, only has a Maya file. You could try converting it to an .obj or .fbx file using an online converter, there are some free ones I believe, or opening it in maybe a trial version of Maya and exporting it to an .obj or .fbx yourself. Not sure if the trial version of Maya would allow export though. Good luck!
Hey Russel, just wanna let you know that 3D modeling like Blender are optional, some people make 2D designs on apps like IbisPaintX, Procreate, Adobe Photoshop, etc, just a reminder lol.
These two links may help: 1. www.interplaylearning.com/help/how-to-enable-webgl-in-firefox 2. support.shadowhealth.com/hc/en-us/articles/360007321234-Re-enable-WebGL-in-Firefox
@@RussellMidfield unfortunately that's not it, this bug happens to a lot of beginners who want to suggest a brawler, but no one has found a solution. I created the entire mok brawler but unfortunately I cannot put it, the 3D model is not displayed but at least I can participate ... but it's still a shame
Darn that's too bad. Yeah perhaps it's how your .FBX file is packaged then. Could be how you have your geometry hierarchy arranged and parented. Perhaps naming conventions of the objects aren't correct. Sorry it didn't work!
Do these steps! 1. Select the model. 2. Go up to the tab called "Shading" along the top. 3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top. 4. Click anywhere in the window pane with these nodes. 5. Press Shift+A, select Search, then type "image", and select "image texture". 6. You should now have a new node called 'Image Texture" that is orange in color along the top. 7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files. 8. Select the .PNG file. 9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up! I hope that helps!
You need to enable the built-in Blender addon called Add Mesh Extra Objects. Go to Edit -> Preferences -> Addons, then tick the box beside this addon, then Save Preferences.
@@RussellMidfield well not exactly it says it will take less than a minute and when i try to generate it again it says marmoset viewer could not initialize.
What viewport shading mode are you in? Is there any material assigned to the model in the Shader editor? What is the texture map image in the character_mat material?
@@RussellMidfield i am in the material preview shading mode. I am not sure what the shader editor is. This is my first time opening blender on my mac, i have not changed any settings or done anything yet. Thanks for replying so fast.
@@RussellMidfield i just downloaded the bea file from the supercell website and there is color! idk why my collete file wont show color, i tried redownloading the file and its still white. Could you try to open the collete file and see if you can see color please?
Ah I see, yeah the new Colette model they uploaded a few days ago does not have the Image Texture node loaded into the character_mat materal. You will need to do these steps: 1. Select the model. 2. Go up to the tab called "Shading" along the top. 3. You should see a few nodes (rectangular/square boxes with several fields inside them) in the bottom window pane, one bigger one called Principled BSDF, green in color along the top. 4. Click anywhere in the window pane with these nodes. 5. Press Shift+A, select Search, then type "image", and select "image texture". 6. You should now have a new node called 'Image Texture" that is orange in color along the top. 7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files. 8. Select the .PNG file. 9. Now click on the "Color" output field with the little yellow dot, and connect the yellow dot of the Image Texture node to the yellow "Base Color" input field of the Principled BSDF. The color should now show up.
You should definitely parent every object you make to the GEO collection. Ctrl+J joining your objects will depend. If you have made a helmet for instance, with separate objects for the bucket, strap, buckle, visor, and chin guard, I would say maybe Ctrl+J join everything into one object called helmet_Geo and then parent that to the GEO collection.
@@RussellMidfield Like, Nita's face is invisible when I look at it from the front, and there are weird glitches where I can see through Nita. Weird thing is, her hat and her scarf thing is perfectly fine.
Hey, can you help me with something? I'd like to know how can I merge two UV islands into one to save space, like Supercell does with the symmetrical parts of the mesh, but I just can't find anything on google other than "align manually" which is clearly not what they do
Oh yes, you can press F3 on your keyboard for the search menu, and then type "symmetrize". This will mirror/overlap your UVs exactly so that your UV space effectively is doubled.
If I wanted to change the topology of Bea, how could I still use the texture included in the assets? Let’s say that I removed her hat and modelled her hair. How would I go about creating a UV texture for her?
In the UV unwrap stage, when you unwrap the new hair you modeled, place the hair UV over where the original helmet UV was. Then, in Krita, just cover up the helmet colouring/texturing on the UV map, and paint in the hair part either in Krita or back in Blender. Hope that makes sense!
Try this! 1. Select the model. 2. Go up to the tab called "Shading" along the top. 3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top. 4. Click anywhere in the window pane with these nodes. 5. Press Shift+A, select Search, then type "image", and select "image texture". 6. You should now have a new node called 'Image Texture" that is orange in color along the top. 7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files. 8. Select the .PNG file. 9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up! I hope that helps!
Oh ok, so if you see the Principled BSDF, click anywhere in that same window, then press Shift+A on your keyboard. A menu should pop up, select Search, then type Image, then select Image Texture. A new box should appear with an orange bar at the top.
Its a built-in Blender addon that is already installed on your computer, you just need to enable it. Go to Edit-> Preferences -> Addons, type "Extra" in the search bar and then tick the box beside Add Mesh: Extra Objects. Click Save Preferences.
@@RussellMidfield hey i have another problem, i want to do a skin for collete but the textures doesnt charge hey i have another problem i wanted to make a skin for collete but when i loaded it in blender the textures didn't appear, but with any other character like gale or bea the textures are there
Oh hmm, you can try using an opacity image texture map plugged into the Alpha input of the Principled BSDF. The level of whites, grays, and blacks you use on the opacity image texture could probably help you achieve a translucent effect I think!
@@RussellMidfield hi i am in a bit of a fix. Can i please share my .blend file with you so that you can know my problem easily. please, and i hope i am not troubling you.
My verticies are not extruding correctly. I put the mirror on the x-axis, but the verticies aren't mirrored, nor extruding on the x-axis. Instead it's only extruding one vert and on the y-axis. I don't know what I messed up. I've gone back in the video and all my settings are the same.
Oh do you have clipping turned on under the mirror modifier? If so, untick the clipping box, then extrude in the X direction, then tick the clipping again.
Hi i wanted some help from you. I made some wings for my character but it does not have a equal check pattern even though i tried but no use. So please help me.
Hi , when I import my fbx file to blender the file will look very weird when it was render preview I also change the settings with pressing n ,view ,and change to 0.01 but whatever you preview the model form far or front it also looks like "penetrate ?"I don't what is problem is , I hope the pro can solve my question
Oh I know what the problem is. Follow these steps: 1. Select the Frank model in the viewport. 2. Go to the Material Properties tab on the right hand side. It looks like a red sphere/ball with two red squares, and two black squares on it. 3. Scroll down to the Settings section. 4. Change the Blend Mode to Opaque. It is probably on Alpha Hashed, or Alpha Blend right now.
Hello, out of inexperience, I made textures for each skin detail separately. How can I merge all textures into one large one so that it is displayed correctly
I would say use an image editor like GIMP or Krita and just cut and paste all of your separate textures into one image file, then scale them so they fit inside a 2048x2048 map without overlapping. You'll also need to have your UV layout overlayed in this same file, so you can line up your textures to the model.
Do these steps! 1. Select the model. 2. Go up to the tab called "Shading" along the top. 3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top. 4. Click anywhere in the window pane with these nodes. 5. Press Shift+A, select Search, then type "image", and select "image texture". 6. You should now have a new node called 'Image Texture" that is orange in color along the top. 7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files. 8. Select the .PNG file. 9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up! I hope that helps
@@RussellMidfield huh, the more you know. I would also like to say how impressive it is on how fast you replyed to a comment on a video from 3 years ago.
Haha yeah, it's quite a nice sculpting program I have to say, you can also use it on tablet and PC as well. Haha yeah, I always try and reply and stay connected with the channel, hopefully can start posting again some day. Have a good one!
Hello! I really want to make a skin for campaign but i don't have pc or tablet just my phone, Is it possible i can just draw the skin in mobile? (Im a ibix paint x user)
@@RussellMidfield ye but then it just does weird things when i want to place it in the correct place or when i want to make the glothes longer it get weird shapes
i already gave up i will practice for the next skin i had a good idea for colette tho if you want to use it you can it is a cleopetra colette so like a egyptian queen and as super it has a cobra snake
Hello! Enable the built-in Blender addon called "Add Mesh: Extra Objects". Or, just add a regular plane, tab into Edit mode, select all of the vertices, then press M and select Merge to Center.
Hey Russell, I was wondering if you could help me out with my uv over on discord? I'm having alot of trouble with the mapping of the original face to fit the face textures.
@@RussellMidfield I'm just now sunk to find out that I didn't exactly unwrap the textures the same way as the game's texture for the face part. I need to map it the same way to be able to put Colette's original face textures on. I've already done lots of progress on my textures and I'm going to have to restart the whole mapping thing. I just need to figure out how to exactly map it and size it to fit the original textures of the face.
Oh no! Yeah I've been down that road haha! Learning exercise for sure. Are you using the original Collette head in your model? Or did you make a new head?
Oh ok. Did you unwrap the original head then? If so, delete the head you have and reimport the original head from the FBX. It will have the original UV coordinates that line up with the original texture map so everything should be good again.
Is it possible to get folders for any brawlers ? Don't know how it works to get those folders to create on my side ! Can u guys help me ? Ty for this video, looks awesome, really want to try it :)
please help me, I wanted to create a skin for a campaign that will start soon and your guide was supposed to help me, but unfortunately after about 5 minutes you started doing everything too fast and I don't know much about blender and I can't keep up, and I can't find the "single vertex" option. I have blender 4.0, do you know what to do with it?
I want to make a skin for Ruffs, but he doesnt appear on the supercell make website as a downloadable character. What can I do? He is my main Brawler and I really want to make a cool jungle skin for him 😢
It’s not allowing me to work with the file in Blender anymore, is there going to be an updated version of this? I don’t have Maya and don’t plan on getting it.
Hey! Blender is an amazing program that is completely free. I would suggest trying it out. Some popular RUclips channels with free beginner tutorials that are very helpful are Blender Guru and Grant Abbitt!
bro , when I import the assets , at the start itself only half of the moel is only visible, I did like you said at 4:41 , but it is still the same even after that
Hello there . Would you answer please? I want to make skins too, but you speak English and I'm Turkish. And I don't have the mesh section, how can I do it?
Try downloading an older version. On the download page, scroll to the very bottom, in the dark grey part there is a small link that says "previous versions".
Oh no worries! You should be able to find the installation file in your Downloads folder of your computer. Go to that folder and then double click on it, then follow the instructions to install it, it's really easy!
bro , when i upload my file in colette lost in time campaign, the model appears in supercell website is so small, can you tell me the reason why it happens like that
Hello, I sent the skin and letters that came to me from supercell make, at first the pencil logo is a little different in color in my letter the tip is black and on the website it is pink compare your letters tell me in detail what they were visually I ask that I make sure that my letters are original Pls
Can you please do one of these for Blender 4.0? I can't seem to add a vertex to my character, Mr. P, and snap it to the face. Help would be appreciated! Thanks!
Im trying to import Belle into blender for the current supercell make, but her UVs are just not lining up at all, any way I can fix this without manually moving each vertex to the correct place?
Yeah it's way off in Blender for the head, arms are the only part that seems to line up. I suppose you'll need to unwrap and line up manually which sucks but shouldn't take too long.
The final product is a 2d render image of the model. Typically you need to do the front, side, and rear orthographic views and then some beauty shots of your choosing. Good luck!
If i want to remove/add different clothes to the character what is the best method to do it? i've never modeled before so i dont have a clue of what should i be doing
@@RussellMidfield i just finished my design, its a Mr.P skin based on Ice King from Adventure Time, thank you so much for making this video, it helped a lot!
hey,im trying to import the new Fang model into blender.I followed the steps but its not showing on Import.If im not wrong im on version 3.5.1,and a lot of things wont show up that you had
Am on 2.90.1 version with same issue. I think it's a problem with the asset coz it doesn't have .FBX file and 2 years ago i made a skin for gale with this version only so i don't think version have a problem. Could you check what's the issue and give a solution if you can
@@RussellMidfield No i saved the asstes.Theres no 3d model in the folder and it dosent say .fbx or .zip theres olny Make_Fang_somethin_campain,and can you tell how to make a fire effect,i think if this problem will be figured out and i do make the skin i think that effect would help(just asking)
Tried what? I was able to import it with no issues. Some people have been saying the texture doesn't show up. If that is the case, check the Shader editor and make sure a material is assigned to the model. To material should have an Image Texture Node, with the colette_tex.png loaded.
Russel I'm Brazilian and I'm trying to follow the instructions for the bea, but I'm modifying the surge, which has several layers. Anyway, when I import the fbx file the texture doesn't follow and I can't find the option to add vertices. I'm using version 3.4 of blender, and with that I believe differences are appearing. do you have any tips to help me with this? can you please help me in time for me to create a skin for the campaign that ends in february?
Hey Branco! Oh you'll probably need to go to the Shader editor and add in an Image Texture node, then connect it to the Base Color of the Principle BSDF. Then in the Image Texture node, click the open file button and navigate to the Texture map for Surge.
Hey, theres a new campaign for fang so I thought to make a skin, but am unable to import file in blender. when i extract the file theres nothing like fbx,png or psd can you help me fix this issue ASAP. thank you.
Try these steps to have the color/texture show up on your model: 1. Select the model. 2. Go up to the tab called "Shading" along the top. 3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top. 4. Click anywhere in the window pane with these nodes. 5. Press Shift+A, select Search, then type "image", and select "image texture". 6. You should now have a new node called 'Image Texture" that is orange in color along the top. 7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files. 8. Select the .PNG file. 9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up! I hope that helps!
Ah OK, hmm weird, I'm really not sure how I got that haha sorry! I don't recall changing any settings deliberately to get that background, its always just been there!
i tryied the pinned comment but its still not working. And i want to know how you design your brawler completly new (in krita) cause of the campaign for gene ty for help
No doesn't matter, you can use the newest Blender version to do this. Some things may be slightly different, but the functions and overall process would be the same.
Try these steps to have the color/texture show up on your model:
1. Select the model.
2. Go up to the tab called "Shading" along the top and make sure you are in "Object" and not "World" or "Line Style" along the top of the window pane.
3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
4. Click anywhere in the window pane with these nodes.
5. Press Shift+A, select Search, then type "image", and select "image texture".
6. You should now have a new node called 'Image Texture" that is orange in color along the top.
7. Click on the Open button inside this node, and navigate to the model folder with the .FBX, .PNG, and .PSD files.
8. Select the .PNG file.
9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
I hope that helps!
Bro by accident in shading part of the model i gave random coloring option, it colored the whole colette model in random colors, how to recover from it bro, I am unable to recover from ctrl + Z option too.
Bro is there any way that I can color on the 3D model itself like, selecting the desired faces and color them specifically in blender.
Bro , I am unable to recover the original colette color what to do bro, in UV , the colette poto .png file isn't there,any help here
Either just reimport the FBX file or go to the Shading tab, click on the Open Image folder icon in the Image texture node, then navigate to the Collette .png file.
Bro , Please see this message, I need to do this," it's difficult to target newly created 3d objects to color in UV grid bro , isnt there any way to color separately the 3d objects in UV grid like increasing the quality of the grid and coloring them
Awesome job Russell! I much more prefer the skin you created over the original.
Thanks Mike! I haven't forgotten about our collab man, Ive been poking around trying to get a feel for how to sculpt for 3d printing and feel like I opened up a door to a whole nother world haha, I gotta get myself one of these things!
@@RussellMidfield Yeah definitely, I'm looking forward to that aswell! 😃👍
In the gale campaign I decided to learn blender so that I can make a skin in the next campaign but I gave up since it was too complicated. But now a new campaign is out and I wanted to make a skin and so I came here and you helped me sooooo much! Thank you for making this video
That's awesome! I'm so glad it helped! Let me know when you're done!
Of course
U
did u finish or give up
@@javedb1
Did you win?
Great video Russell, already shared in some Brawl Stars groups where there's a lot of people trying to make skins 👍
Awesome thanks Pedro, that means a lot to me! I made it for people who love the game!
Oh yeah! This is a really fun stuff! 😆I hope that your design win the prize man 👍🏼
Haha thanks Tomoya! Haha aww I know I suck haha, I definitely won't win haha, there are so many awesome designs, but it was a lot of fun designing and making! :D
@@RussellMidfield As we practice more and more, I’m sure we can get close to the insanely talented artists out there 😅
And also most importantly, having fun is most important thing so haha
We all should vote for him all subs ❤️
ur so underrated!? u deserve more subs, keep working hard 👍
Haha thanks JSL! Naw I know I suck lol but its fun making videos
Great video! Thank you for the guide! 👌😎
Thanks Diamondo! Means a lot coming from a Brawl Stars pro!
@@RussellMidfield Thank you! I hope I am actually a brawl stars pro and could help your channel, but the video is actually really great, nice job!
Hey bro I found your channel recently and am loving it your content is awesome
Hey thanks man, I appreciate you droppin in! Let me know if you have any questions or I messed up somewhere haha
@@RussellMidfield sure thing there's no going wrong from your wonderful explanation
Haha I'm super dumb, after like 10 minutes you'll see lol, but I hope there is at least one or two sweet tidbits of info in there that help you out man!
Man you are a blessing to us people who want to create skins! I needed that so much!
Thank you very much.
Yeah no worries Joy! I'm glad it helped!
Best tutorial i ever watched! TYSM!
You're welcome! I hope you make an awesome skin that makes it in the game! :)
@@RussellMidfield i hope it too😂😄😊
After colouring in krita and watched model the colour is coming very dull and dark what should i do?
Try adjusting your lighting.
@@RussellMidfield means in blender ?
@@RussellMidfield okay thanks i have another problem that when i made the model its size increasing to 50 mbs how to reduce that size any tool for that?
Yeah!
@@RussellMidfield hello? can you tell me how to reduce storage of fbx from 50 mb to less than 20 mb
Sometimes when I try to open Blender, the software crashes on opening, 2 boxes remain on screen one big white box and one small black screen, with text telling me were Blender is installed. I have to keep closing and reopening to get it to work.
I just want to make a 3D character that isn't human and then move it to Unreal. I've been liking these videos.
Hmm yeah you might need to re-install! Maybe try a different version of Blender of the one you have currently installed, there are multiple versions located at www.blender.org/download/previous-versions/
thank you for finding my confidence again! I almost lost it.
Yeah no worries! I'm glad it helped, I hope your skin turns out awesome!
Hey Russell! It's mac! This is one of the best tutorials for designing something onto an in-game model! I learned some cool new things especially because I just started 3D myself. I just don't know how to activate the vertex modeling thing you did for the head part. Can you give me steps on how to activate it on blender 2.9?
One last thing, I was wondering if you would like to Collab with me this campaign or the next one. I think it'd be really cool!
Hey Mac! Thanks for saying that, I'm glad it helped! To activate vertex modeling select your object and then press Tab. Ooh collab could be fun, I'm working on a few things right now but yeah maybe the next one!
@@RussellMidfield Alright! Can't wait! Thanks!
@@RussellMidfield oh, my bad. In the first part of the modeling section in the video, you turned on something that allowed you to create new vertex apart from the model and connect them together to form something new. I tried following it but blender 2.9 doesn't have that extra tab when you go through mesh so I don't know how to activate it. Sorry if I wasn't clear about it before.
Go to Edit -> Preferences, then the Addons section, type "extra" in the search bar and activate Add Mesh: Extra Objects, then Save Preferences. Then you'll have the single vertex option. Alternatively you could just add a regular plane in, tab into edit mode and either delete all but one vertex or select them all and merge at centre.
@@RussellMidfield Wow! Tysm! I have been trying to figure it out for so long! Sorry to bother but last thing, how do you get the mirror to work the way you did in the video while in edit mode?
Hello russell i m facingf problem of texture when i followed all steps correctly then also the texture coming dull and dark you gave me sujjestion of adjusting lights but its not working . I seen the texture paint tab the png texture is shown very dull and dark there so i think there is problem in the texture png not lights so can you give me sujjestion
What character model are you working on?
@@RussellMidfield I AM LEARNING WITH COLTEE MODEL
Ah ok, that's weird, sorry not sure!
It was awesome 🤟.... Your bomber bea is ready for some explosions 💥💣
Haha thanks man! Love the latest video on your channel! The demon lord comes to life!
Russell, I want to make a Colt skin. When I downloaded it, there is no file called fbx. Can you help?
Oh interesting, let me check, maybe they changed something
@@RussellMidfieldRussell pls help me
Oh right sorry xaiver let me check today and see if I can figure it out
Yeah they changed what they provide in the asset package now unfortunately, only has a Maya file. You could try converting it to an .obj or .fbx file using an online converter, there are some free ones I believe, or opening it in maybe a trial version of Maya and exporting it to an .obj or .fbx yourself. Not sure if the trial version of Maya would allow export though. Good luck!
Thank you Russell, can you tell me the name of the Maya file?
Hey Russel, just wanna let you know that 3D modeling like Blender are optional, some people make 2D designs on apps like IbisPaintX, Procreate, Adobe Photoshop, etc, just a reminder lol.
Yeah for sure, thanks man! At the time I made this video it was 3d only though. Take it easy!
Thank you Russell!!
Yeah no worries Fabio, I'm glad if it helped you out!
good morning, I have a problem because when I import a character, it is not there. I have Blender 4.0
Hello I also had this issue all you have to do is zoom in a lot and you will find it
Oh yes that's right, the model is quite small. Select it in the right panel and then press the period key and it will zoom in for you.
@@RussellMidfield thx
@@FulhamFan9 thx
Love it, thank you Russell
Thanks so much Xuan!
@@RussellMidfield bro adding single vertex option is not coming in my version. pls help me, i have subscribed u. options after "monkey" are not coming
Check the first 30 seconds of the video!
@@RussellMidfield i dont get it. am i not getting option becz i have downloaded new version?
Oh what are you having trouble with? Enabling the addon? Make sure to Save Preferences.
Thank you bro.You are awesome
Yeah no worries man, glad it helped!
One of the best tutorial
Thanks info sec!
I have a long time to generate a skin on the site. And when I submit the work, the 3D model isn't displayed. Can you help me?
Try activating WebGL in your internet browser.
@@RussellMidfield but how? I don't know how to do that. My browser is Mozilla's Firefox.
These two links may help:
1. www.interplaylearning.com/help/how-to-enable-webgl-in-firefox
2. support.shadowhealth.com/hc/en-us/articles/360007321234-Re-enable-WebGL-in-Firefox
@@RussellMidfield unfortunately that's not it, this bug happens to a lot of beginners who want to suggest a brawler, but no one has found a solution. I created the entire mok brawler but unfortunately I cannot put it, the 3D model is not displayed but at least I can participate ... but it's still a shame
Darn that's too bad. Yeah perhaps it's how your .FBX file is packaged then. Could be how you have your geometry hierarchy arranged and parented. Perhaps naming conventions of the objects aren't correct. Sorry it didn't work!
Hello russell my nita model is very transparent i also decreased clip start then also it is disappearing can u give me a sloution of this issue
Does pressing Alt+Z fix it? This toggles X-ray mode on and off.
@@RussellMidfield no the nita is very transparent like glass but the bear with him is opaque any another solution :(
Bro I didn't get the coloured model when I clicked 3d mode
I was doing collete skin but no colour model is appeared only white is coming
Do these steps!
1. Select the model.
2. Go up to the tab called "Shading" along the top.
3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
4. Click anywhere in the window pane with these nodes.
5. Press Shift+A, select Search, then type "image", and select "image texture".
6. You should now have a new node called 'Image Texture" that is orange in color along the top.
7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
8. Select the .PNG file.
9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
I hope that helps!
@@RussellMidfield bro I got it right but I have another problem I cannot get single vertex at all in mesh for creating external objects
You need to enable the built-in Blender addon called Add Mesh Extra Objects. Go to Edit -> Preferences -> Addons, then tick the box beside this addon, then Save Preferences.
hey russel i saw your post on reddit can you also post on why is the 3d preview not showing when uploaded or edited
Hey abhay! Oh yeah for sure, so the 3d preview on the supercell make website is blank when you upload your .zip file? What's in your .zip file?
@@RussellMidfield well not exactly it says it will take less than a minute and when i try to generate it again it says marmoset viewer could not initialize.
Oh hmm that's interesting, I'll take a look and see if I can replicate the issue and how to fix it
After importing the fbx file and changing the lighting, my collete model is still white, could you help me pls?
What viewport shading mode are you in? Is there any material assigned to the model in the Shader editor? What is the texture map image in the character_mat material?
@@RussellMidfield i am in the material preview shading mode. I am not sure what the shader editor is. This is my first time opening blender on my mac, i have not changed any settings or done anything yet. Thanks for replying so fast.
@@RussellMidfield i just downloaded the bea file from the supercell website and there is color! idk why my collete file wont show color, i tried redownloading the file and its still white. Could you try to open the collete file and see if you can see color please?
Ah I see, yeah the new Colette model they uploaded a few days ago does not have the Image Texture node loaded into the character_mat materal. You will need to do these steps:
1. Select the model.
2. Go up to the tab called "Shading" along the top.
3. You should see a few nodes (rectangular/square boxes with several fields inside them) in the bottom window pane, one bigger one called Principled BSDF, green in color along the top.
4. Click anywhere in the window pane with these nodes.
5. Press Shift+A, select Search, then type "image", and select "image texture".
6. You should now have a new node called 'Image Texture" that is orange in color along the top.
7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
8. Select the .PNG file.
9. Now click on the "Color" output field with the little yellow dot, and connect the yellow dot of the Image Texture node to the yellow "Base Color" input field of the Principled BSDF. The color should now show up.
@@RussellMidfield Thank you so much it worked! Do you have time to do a new video on making a colette skin? i think your bea skin looks really good!
hi so do we have to join every object made by us by pressing ctrl+j or should we just parent it
You should definitely parent every object you make to the GEO collection. Ctrl+J joining your objects will depend. If you have made a helmet for instance, with separate objects for the bucket, strap, buckle, visor, and chin guard, I would say maybe Ctrl+J join everything into one object called helmet_Geo and then parent that to the GEO collection.
@@RussellMidfield oh ok thanks actually i was making wings ,tail and a horn for my project so i should parent it , right?
You should yes, all objects should be under the GEO collection.
I uploaded Nita to blender. I turned the colors on. The bear was fine, but Nita's color was glitching out. Why?
Oh that's weird it's just Nita. What do you mean by glitching out?
@@RussellMidfield Like, Nita's face is invisible when I look at it from the front, and there are weird glitches where I can see through Nita. Weird thing is, her hat and her scarf thing is perfectly fine.
Check this timestamp: ruclips.net/video/zbsKewh8dpI/видео.html
@@RussellMidfield I did turn it on. I don't know what's causing the colors to glitch out like that.
So what is your view clip start?
Great bro thank you ❤️
No worries singham! I hope you make an awesome skin that wins bruh!
How I can do unzip file I can’t download carl inside blender how I can I can’t do,it get error 😢
Oh gosh I'm not sure what might be going wrong for you, I haven't had any problems downloading or unzipping, best of luck!
@@RussellMidfield TY
Hey bro nice usefull tutorial!Now i can do my grom skin,tsym!
Thanks man! I'm glad it helped! Good luck with the skin!
@@RussellMidfieldYou welcome!
@@RussellMidfieldidk why but when im going to do the Uv Unwrapping it doesnt appear the option
@@RussellMidfieldcan you help me pls?
Hey, can you help me with something? I'd like to know how can I merge two UV islands into one to save space, like Supercell does with the symmetrical parts of the mesh, but I just can't find anything on google other than "align manually" which is clearly not what they do
Oh yes, you can press F3 on your keyboard for the search menu, and then type "symmetrize". This will mirror/overlap your UVs exactly so that your UV space effectively is doubled.
@@RussellMidfield Thanks :)
Yeah no worries!
Awesome
Thanks Joshua!
If I wanted to change the topology of Bea, how could I still use the texture included in the assets? Let’s say that I removed her hat and modelled her hair. How would I go about creating a UV texture for her?
In the UV unwrap stage, when you unwrap the new hair you modeled, place the hair UV over where the original helmet UV was. Then, in Krita, just cover up the helmet colouring/texturing on the UV map, and paint in the hair part either in Krita or back in Blender. Hope that makes sense!
@@RussellMidfield yup, thank you!
No worries!
hey Russell, im trying to make a colette skin but the textures arent showing
Try this!
1. Select the model.
2. Go up to the tab called "Shading" along the top.
3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
4. Click anywhere in the window pane with these nodes.
5. Press Shift+A, select Search, then type "image", and select "image texture".
6. You should now have a new node called 'Image Texture" that is orange in color along the top.
7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
8. Select the .PNG file.
9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
I hope that helps!
@@RussellMidfield i think i have a newer/older version ( 2.93.1 ) sorry im really new to this
Oh that's good, that's one of the newest versions available I believe! Do the steps not work? Is there a step that you're getting hung up on?
i dont know where the nodes are. I have found the Principled BSDF though
Oh ok, so if you see the Principled BSDF, click anywhere in that same window, then press Shift+A on your keyboard. A menu should pop up, select Search, then type Image, then select Image Texture. A new box should appear with an orange bar at the top.
Cool skin the winner
Haha thanks Gabriele!
@@RussellMidfield sorry im not english
It's OK! Thanks for your comment! I appreciate it!
The single vertex option does not appear to me, what can I do?
Its a built-in Blender addon that is already installed on your computer, you just need to enable it. Go to Edit-> Preferences -> Addons, type "Extra" in the search bar and then tick the box beside Add Mesh: Extra Objects. Click Save Preferences.
@@RussellMidfield thanks a lot!!
Yeah no worries!
@@RussellMidfield hey i have another problem, i want to do a skin for collete but the textures doesnt charge hey i have another problem i wanted to make a skin for collete but when i loaded it in blender the textures didn't appear, but with any other character like gale or bea the textures are there
Check the shader editor, you may need to load the texture map into the image texture node.
Thank you so much i needed it for my emz
Yeah no worries zhian! I'm glad it helped!
@@RussellMidfield thank u for also helping me learn blender and have a good day :)
Thanks so much for watching! You too!
Do you have any tips or past videos on how to make a translucent texture (like a pool float, for example) on something like this?
Oh hmm, you can try using an opacity image texture map plugged into the Alpha input of the Principled BSDF. The level of whites, grays, and blacks you use on the opacity image texture could probably help you achieve a translucent effect I think!
@@RussellMidfield thanks, I'm going to try that!
Yeah let me know how it goes!
does the size of unwrapped uv matter as ther is barely any apace between the characters texture map.
Yes the size matters, it is important to the clarity and sharpness of your painting. The smaller it is, the lower the quality.
@@RussellMidfield then what should I do to increase space in between the uv layout.
You will have to experiment with adjusting the UV layout so that everything fits. This will take time and practice though, so keep trying!
@@RussellMidfield hi i am in a bit of a fix. Can i please share my .blend file with you so that you can know my problem easily. please, and i hope i am not troubling you.
@@RussellMidfield Please reply and help
what should i do if it gives me this error RIGIFY ERROR: Bone 'tail.004': Neck is too short.
Incorrect armature for type 'super_spine'
Try this fix here: ruclips.net/video/DS885Sk1gSs/видео.html
Is there blender on Mackbook? And by the way could you make a slower video for the Sandy campaigne
Yeah Blender should work on Mac! Oh ok yeah good idea!
How can i usa (single vertex i dont found it
Edit Preferences menu, addons, Add Mesh: Extra Objects. Or add Plane, tab into edit mode and delete three of the vertices.
blender don't work in 32 bit what should i do
Oh not sure sorry! Try older version of Blender. They have older versions on the website.
@@RussellMidfield thanks sir it helped now 10,000$ are mine
@@RussellMidfield btw do u also play brawl stars
I do yeah! I'm not very good though haha 😅. Do you play as well?
Haha yeah that's awesome! $$$$$$$$$ 😅
My verticies are not extruding correctly. I put the mirror on the x-axis, but the verticies aren't mirrored, nor extruding on the x-axis. Instead it's only extruding one vert and on the y-axis. I don't know what I messed up. I've gone back in the video and all my settings are the same.
Oh do you have clipping turned on under the mirror modifier? If so, untick the clipping box, then extrude in the X direction, then tick the clipping again.
@@RussellMidfield I fixed it. Thank you.
Nice, that's awesome! Yeah no worries!
Hi i wanted some help from you. I made some wings for my character but it does not have a equal check pattern even though i tried but no use. So please help me.
Try adding more seams! You'll get there!
thanks
but i already tried that and its not working.
Oh no worries i have done it thanks for your help
That's awesome! It was all you!
Hi , when I import my fbx file to blender the file will look very weird when it was render preview I also change the settings with pressing n ,view ,and change to 0.01 but whatever you preview the model form far or front it also looks like "penetrate ?"I don't what is problem is , I hope the pro can solve my question
Oh weird, so the same issue like I cover in the video?
Nope , its little bit same but more weird , I don't I set wrong what settings and I also don't know what problem is
If I design a things on the model I can't see the things maybe some angle I can only see even I render the image also like that
Oh weird, is this with the Frank model?
Oh I know what the problem is. Follow these steps:
1. Select the Frank model in the viewport.
2. Go to the Material Properties tab on the right hand side. It looks like a red sphere/ball with two red squares, and two black squares on it.
3. Scroll down to the Settings section.
4. Change the Blend Mode to Opaque. It is probably on Alpha Hashed, or Alpha Blend right now.
hi its me again i hope i am not interrupting you i just wanted to ask why is my uv unwrapping doubled.
Hmm, sorry I'm not sure what you mean, can you clarify?
I am excited to make colt skin..😁
Yeah it's a lot of fun!
Hello, out of inexperience, I made textures for each skin detail separately. How can I merge all textures into one large one so that it is displayed correctly
I would say use an image editor like GIMP or Krita and just cut and paste all of your separate textures into one image file, then scale them so they fit inside a 2048x2048 map without overlapping. You'll also need to have your UV layout overlayed in this same file, so you can line up your textures to the model.
@@RussellMidfield Thank you very much, I have almost finished the skin. By the way, your work is very good, speaking without any bias
This video is really good and helpful but out when i put in a file like collete it was grey and I did go into the material preview mode.
Do these steps!
1. Select the model.
2. Go up to the tab called "Shading" along the top.
3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
4. Click anywhere in the window pane with these nodes.
5. Press Shift+A, select Search, then type "image", and select "image texture".
6. You should now have a new node called 'Image Texture" that is orange in color along the top.
7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
8. Select the .PNG file.
9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
I hope that helps
@@RussellMidfield It worked! Thank you so much and good luck on your youtube journey!
Woohoo! Thats awesome! I'm always pumped when I actually help haha!
Is it possible to make a skin on mobile
Mmm yeah anything is possible! It would be a lot harder though I think.
@@RussellMidfieldnot 3d though
Yeah there is Nomad Sculpt for mobile phone, I have it, it's a pretty good program, but it would be much more difficult than on PC for sure.
@@RussellMidfield huh, the more you know.
I would also like to say how impressive it is on how fast you replyed to a comment on a video from 3 years ago.
Haha yeah, it's quite a nice sculpting program I have to say, you can also use it on tablet and PC as well. Haha yeah, I always try and reply and stay connected with the channel, hopefully can start posting again some day. Have a good one!
Thx man
No worries bruh!
Hello! I really want to make a skin for campaign but i don't have pc or tablet just my phone, Is it possible i can just draw the skin in mobile? (Im a ibix paint x user)
Yeah it's possible!
Thank you so much!@@RussellMidfield
@rainbo_w you're welcome rainbo! Good luck!
why the hell can i not make something
everytime i trie he selects the head but i want to build on top of it
So you're having trouble adding in a new object? Try pressing Shift+A and then selecting an object under the Mesh menu.
@@RussellMidfield ye but then it just does weird things when i want to place it in the correct place or when i want to make the glothes longer it get weird shapes
Oh ok, you may need to practice with box modeling!
i already gave up i will practice for the next skin
i had a good idea for colette tho if you want to use it you can it is a cleopetra colette so like a egyptian queen and as super it has a cobra snake
Oh that's cool! Thanks! Yeah keep practicing you'll get better!
Hello Russell Midfield !
I did Shift + A in the 5:00 minute of the video but
I couldn't find the single vert key. What should I do ?
Hello! Enable the built-in Blender addon called "Add Mesh: Extra Objects". Or, just add a regular plane, tab into Edit mode, select all of the vertices, then press M and select Merge to Center.
@@RussellMidfield Thanks !
No worries! I hope it works!
@@RussellMidfield It worked . Thank you so much
Woohoo! That's great to hear!
Hey Russell, I was wondering if you could help me out with my uv over on discord? I'm having alot of trouble with the mapping of the original face to fit the face textures.
Hey Mac! Oh what's the issue?
@@RussellMidfield I'm just now sunk to find out that I didn't exactly unwrap the textures the same way as the game's texture for the face part. I need to map it the same way to be able to put Colette's original face textures on. I've already done lots of progress on my textures and I'm going to have to restart the whole mapping thing. I just need to figure out how to exactly map it and size it to fit the original textures of the face.
Oh no! Yeah I've been down that road haha! Learning exercise for sure. Are you using the original Collette head in your model? Or did you make a new head?
I'm using the original
Oh ok. Did you unwrap the original head then? If so, delete the head you have and reimport the original head from the FBX. It will have the original UV coordinates that line up with the original texture map so everything should be good again.
i learned so much from this video thx
Yeah no worries Me! I'm glad it had some helpful tips in there for you!
Is it possible to get folders for any brawlers ?
Don't know how it works to get those folders to create on my side !
Can u guys help me ?
Ty for this video, looks awesome, really want to try it :)
Yeah I believe people on the brawlstars subreddit share the models from time to time, check it out! Good luck with your designs!
please help me, I wanted to create a skin for a campaign that will start soon and your guide was supposed to help me, but unfortunately after about 5 minutes you started doing everything too fast and I don't know much about blender and I can't keep up, and I can't find the "single vertex" option. I have blender 4.0, do you know what to do with it?
Can it only be done with a computer?
@@Elmacho-BrawlStars89 yes
You can draw your design as well I believe! Try Krita, it's a great free software! Good luck!
It's advisable to do it with a computer!
@@RussellMidfield Thank you :D
I want to make a skin for Ruffs, but he doesnt appear on the supercell make website as a downloadable character. What can I do? He is my main Brawler and I really want to make a cool jungle skin for him 😢
Oh try making him yourself! It could be a fun and challenging project!
It’s not allowing me to work with the file in Blender anymore, is there going to be an updated version of this? I don’t have Maya and don’t plan on getting it.
Yeah could be, I'll look into it!
@@RussellMidfield Thank you!
Can you do this on mobile
Yeah for sure, anything is possible!
Hello i want to make a skin but i am from greece and i dont know a lot about computer skills and buttons can you suggest me a way to start?
Hey! Blender is an amazing program that is completely free. I would suggest trying it out. Some popular RUclips channels with free beginner tutorials that are very helpful are Blender Guru and Grant Abbitt!
bro , when I import the assets , at the start itself only half of the moel is only visible, I did like you said at 4:41 , but it is still the same even after that
Only half the model exactly? Like the model is split right in the middle? Are you importing the Collette model?
@@RussellMidfield yes bro yes
@@RussellMidfield I don't know how to make change for it
Russell , is there a way that I can talk about this sculpting, I have many doubts, can you please help me, trying to do colette skin
Ah ok, hmm interesting
Hello there . Would you answer please? I want to make skins too, but you speak English and I'm Turkish. And I don't have the mesh section, how can I do it?
Hello! Sorry I don't understand your question! Can you try asking again in a different way? Maybe that will help me understand! Thanks!
And if my model (in my case, gus) uses 2 materials? ballon_mat and character_mat?
Apply the texture to the object that has the same UVs as the texture
Wow a skin for an actual videogame nice
Thanks Hussar! Give it a try!
I am downloading the file for Buster from the Supercell make and when I go to files, there is no fbx option. How do I import?
If there is an .obj file you can try that option too
Hi I’m trying to download blender and it keeps saying change repair or remover installation what should I do?
Try downloading an older version. On the download page, scroll to the very bottom, in the dark grey part there is a small link that says "previous versions".
Sorry for so many questions how do I access blender after I download it
Oh no worries! You should be able to find the installation file in your Downloads folder of your computer. Go to that folder and then double click on it, then follow the instructions to install it, it's really easy!
Thank you it worked!
That's awesome! Good luck!
bro , when i upload my file in colette lost in time campaign, the model appears in supercell website is so small, can you tell me the reason why it happens like that
Scale it up, including the parent GEO collection. Ctrl+A and apply all transforms.
can you tell how to reverse the process, (i.e) sending all the created objects to GEO, I kinda assigned all outside GEO, but inside collection
Please bro really need your help right now
Select all the objects, then shift select GEO collection last, then Ctrl+P and parent to object.
@@RussellMidfield i selected all , did like you said still it doesn't change bro, any other mistake what could it be
Hello, I sent the skin and letters that came to me from supercell make, at first the pencil logo is a little different in color in my letter the tip is black and on the website it is pink compare your letters tell me in detail what they were visually I ask that I make sure that my letters are original Pls
Oh I'm not sure sorry! Best of luck!
Can you please do one of these for Blender 4.0? I can't seem to add a vertex to my character, Mr. P, and snap it to the face. Help would be appreciated! Thanks!
Yeah for sure!
Im trying to import Belle into blender for the current supercell make, but her UVs are just not lining up at all, any way I can fix this without manually moving each vertex to the correct place?
same happenned to me
Yeah just took a look at the .fbx, seems like the UVs are off
@@RussellMidfield the weird thing is the UVs for the head is just a side view of the model
Yeah it's way off in Blender for the head, arms are the only part that seems to line up. I suppose you'll need to unwrap and line up manually which sucks but shouldn't take too long.
@@RussellMidfield I got no clue how im gonna do that, im relatively new to blender and im hopeless with UVs
What type of file do you make like general 2d animation or what
The final product is a 2d render image of the model. Typically you need to do the front, side, and rear orthographic views and then some beauty shots of your choosing. Good luck!
If i want to remove/add different clothes to the character what is the best method to do it? i've never modeled before so i dont have a clue of what should i be doing
Box modeling is probably the easiest here. Good luck with your design!
@@RussellMidfield Thank You!
@@RussellMidfield i just finished my design, its a Mr.P skin based on Ice King from Adventure Time, thank you so much for making this video, it helped a lot!
@tivigraphics4475 awesome! Good luck!
hey,im trying to import the new Fang model into blender.I followed the steps but its not showing on Import.If im not wrong im on version 3.5.1,and a lot of things wont show up that you had
yup same issue
Hmm interesting, maybe it's an issue with 3.5. So there is no File -> Import -> FBX in v3.5?
Am on 2.90.1 version with same issue. I think it's a problem with the asset coz it doesn't have .FBX file and 2 years ago i made a skin for gale with this version only so i don't think version have a problem.
Could you check what's the issue and give a solution if you can
@@RussellMidfield No i saved the asstes.Theres no 3d model in the folder and it dosent say .fbx or .zip theres olny Make_Fang_somethin_campain,and can you tell how to make a fire effect,i think if this problem will be figured out and i do make the skin i think that effect would help(just asking)
It's in the folder called "3D" and it's called "fang_geo". That is the .fbx file. I just imported it myself.
I tryed on colette and is not working:(
Tried what? I was able to import it with no issues. Some people have been saying the texture doesn't show up. If that is the case, check the Shader editor and make sure a material is assigned to the model. To material should have an Image Texture Node, with the colette_tex.png loaded.
hi, i'm making a skin for fang and the textures don't want to display it just makes it whiter can you help me
Does my pinned comment help?
@@RussellMidfield yes, it's useful, but it only makes the character's orange colour appear
@mininja6652 oh that's weird, I'll try and take a look
i imported my gene model, but the textures not showing up. how do i fix? just put the texture on each objct?
I have a pinned comment that has some steps to possibly fix that issue. Good luck!
You are the best
Haha thanks Engimo!
Russel I'm Brazilian and I'm trying to follow the instructions for the bea, but I'm modifying the surge, which has several layers. Anyway, when I import the fbx file the texture doesn't follow and I can't find the option to add vertices. I'm using version 3.4 of blender, and with that I believe differences are appearing. do you have any tips to help me with this? can you please help me in time for me to create a skin for the campaign that ends in february?
Hey Branco! Oh you'll probably need to go to the Shader editor and add in an Image Texture node, then connect it to the Base Color of the Principle BSDF. Then in the Image Texture node, click the open file button and navigate to the Texture map for Surge.
Vlw
Hey, theres a new campaign for fang so I thought to make a skin, but am unable to import file in blender. when i extract the file theres nothing like fbx,png or psd can you help me fix this issue ASAP.
thank you.
Btw, the material preview isn't working the way he showed in his video :((
Oh awesome I had no idea! What's in the file?
Try these steps to have the color/texture show up on your model:
1. Select the model.
2. Go up to the tab called "Shading" along the top.
3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
4. Click anywhere in the window pane with these nodes.
5. Press Shift+A, select Search, then type "image", and select "image texture".
6. You should now have a new node called 'Image Texture" that is orange in color along the top.
7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
8. Select the .PNG file.
9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
I hope that helps!
Which version you are using?
Oh this is an old version in this video, can't remember it's been so long, probably like 2.9.
can you make another video like this? there is another campain for the character fang.
Oh yeah great idea! I'll see what I can do!
can i make it in mobile?
Oh not sure, I've never tried, there are some good 3d programs out there now for mobile but I would recommend a PC
@@RussellMidfield i dont have pc🥲
Oh no! Well give it a try on mobile, doesn't hurt to try!
Thank you so much
You're welcome jasko! Hope your skin turns out awesome!
😀
@@RussellMidfieldHi! I have problem. I don't know how to do vertex in blender 3.3.1. Can you explain my how to do it?
MAAAANN PLS WHATS THE NAME of this programm ?
Blender!
Please make a new, up-to date tutorial! I wanna get started but I don't know how.
Oh yeah I should it's been a while!
Bro idk why but when im going to UV Unwrapping it doesnt appear me the option,can u help me pls Bro?
Oh gosh I'm not sure sorry, there are lots of tutorials out there on the topic, good luck!
A bait late but. Can I do the same on my iOS iPad?
Yeah for sure, lots of programs for the iPad where you could do this. Good luck!
31:44 how did you add this background?
The checkered pattern? I believe that is the default background when you go into Rendered mode. What does your background look like?
@@RussellMidfield I have a gray background.
Ah OK, hmm weird, I'm really not sure how I got that haha sorry! I don't recall changing any settings deliberately to get that background, its always just been there!
Works on tablet or iPhone?
Give it a try!
@Russsell Midfield
please can you make a skin of collet as power ranger collet
please
Oh that's a cool idea Yash!
i tryied the pinned comment but its still not working. And i want to know how you design your brawler completly new (in krita) cause of the campaign for gene ty for help
Oh ok sorry it didn't help! Best of luck!
@@RussellMidfield thanks for fast response can i send u the moddel somhow and canu fix it?(its my first model and best)
This will be a good learning experience for you! Good luck!
Thank you very much... 👍👍👍But maybe I'm late and not very good 😭
You're welcome! Aww no! You have lots of time! Submissions are open for a couple of more weeks still!
@@RussellMidfield okay thanks... I'll try it 👍
does it matter if i use a different version of blender?
No doesn't matter, you can use the newest Blender version to do this. Some things may be slightly different, but the functions and overall process would be the same.
why i cant have the color
The UV map for the model seems to be off in Blender, not sure why. You can try to unwrap manually but it will take some time.
please make one for the recent blender version, i really want to make a colt skin, thank you
Oh yeah good idea! I'll look into it thanks!