Perfect dramaturgy, professional samples, sympathic voice and easily understendable accent... You do this far better than the others. Keep up the good work!
was just thinking that, before I would make two renders and then use a masking brush in photoshop to blend the two into a similar image. But this would be sooo much quicker :D
Hey, thank you for all your explaination. one suggestion I have is : it would be really cool if we could add different density maps for each each guests or group pf guests in the scatter pannel. currently I always have to copy the scattered surface several times with different maps an different guests
Da man den deutschen Akzent hört schreib ich mal auf Deutsch 😉 1. Super Video, vielen Dank für deinen Mühe und die tolle, kurze Einführung. 2. Gibt es die Möglichkeit die Wolken etwas stärker translucent zu machen? Die sehen doch schon sehr dick zu sein als Volume und schlucken sehr viel Licht.. Also immer eine eher düstere Stimmung. Insgesamt aber sieht das ganze sehr vielversprechend aus. Hast du schon getestet, ob die selben Szenen wirklich schneller rendern, als die vorherige Version?
Hi, thx :) Also: Woken: Out of the box nicht, du kannst höchstens das ganze in ein Composite packen und zb nen gradient halbtransparent drüberpacken oder so, aber von V-Ray selbst gibt es leider nur die Optionen die ich gezeigt habe. Rendern: Habe meines wissens nicht behauptet dass die selben Szenen schneller Rendern als vorherige versionen. In meinen Tests ist die rohe Pathtracing Performance sogar etwas langsamer geworden im Vergleich zu NEXT, oder 3.x. Lasut Chaos kommt der beworbene Performancegewinn daher dass man durch neue Features wie Denoising, Lightmix, Composite etc. schneller zu besseren Ergebnissen kommt. Ich persönlich sehe das als etwas irreführendes Marketing aber das kann jeder für sich selber Entscheiden 🙂
Also I'm curious, is it possible to fly throught the clouds, are they really volumetric or just a "fake" simulation. What happens if the camera is higher than the height of the clouds? Thanks.
It doesn't really work like that you can fly through them. As they are part of the environment background they are always kind of infinitely far away. It's not meant to replace volumetric clouds that you can fly through and so on.
Unless you do a refractive materials just leave everything at the default of 1.6. No need to treat that too scientific as the visual difference is almost non distinguishable between let’s say an IOR of 1.465 and 1.565
So on the energy preservation thing, one of the developers said to turn it on in old scenes, you need to use MaxScript. I have NO idea how to use MaxScript, and was wondering if anyone could explain to me how to add energy preservation to one of my old scenes. The developer said... "Mind that it will be on by default for new materials, but for existing ones it's off to keep the consistency. You need to switch the option manually in MaxScript if you want to test it on old scenes (.option_gtrEnergyCompensation)"
Yes, same here, it's a bit confusing. So unless you know scripting and build yourself an own script for the moment there is no easy way to "upgrade" all your previous V-Ray Materials. If you don't use many shaders it might be the most practical to just build a new shader and then relink your node network. Anyway, as demonstrated the effect is really subtle and only affects extremely rough materials (anything below a glossiness of 0.5 or so) in a noticable way. So just pick those shaders in your scene and rebuild them and ignore the others.
hi. I have a question that is not related to this video. Can you please guide me what is "min shading rate"? ( in render setup) and if we use 6 in "min shading rate", the number will be 36? 6^6=36
That from my knowledge balances the AA samples with the Material/Light/etc. samples. I would recommend leaving it at default and not mess with it unless you have a very specific reason to do so. In my career so far I never had to touch this...
Thanks for the video, this time with all new features! Do you know how much storage this collaboration feature has? Pictures aren't that big, but you can't have unlimited space there, right? By the way, with a license you also get an invitation for a free webinar at the end of July. Looks promising as well, danke & Grüße :)
I just tried, it does load the animation from the meshes. But there are no controls to randomly offset or trigger the animation at the moment like there is in forestpack. But for some moving tree leaves or other simple stuff it should be totally fine.
It basically depends on the HDRI that you are using. If that HDRI is for example shot in a small room, then go for a small radius. If its a vast open landscape you should take bigger radius. You will notice pretty fast what radius is fine. I would normally choose the radius to roughly the same distance like the closest prominent foreground objects in the HDRIs are.
It's still there but certain features don't work when enabling it. I hope it will stay there as it's very essential for certain kind of scenes where bruteforcing would require way too much time. However as far as I have read in the forums Chaos seems to want to get rid of it in the midterm. Fingers crossed they will change their mind...
@@JonasNoell I totally get, that from a developer point of view it's a lot of work to develop and improve for basically two "different" engines, but without Irradiance Map, I don't know how to render. Brute force is too noisy and takes to long. To get a decent result with IM, my 5950x can take up to 2 hours, with BF it's probably double that. And that's already like the best performing consumer CPU. We can't all get Threadripper 64 core CPUs.
@@rothauspils123 Gotta save some budget somewhere :-) I just use the GPU for viewport and I normally don't have to handle crazy simulations or other RAM intensive stuff.
@@My-Opinion-Doesnt-Matter 🙂To give you a more profound answer: My screen resolution is 2560*1440. I don't own a 4k monitor as it doesn't make sense for my line of work. Unfortunately RUclips doesn't support 1440p and downsizes the video to 1080p as the highest resolution available. Not sure why you claim it is only 720p, the highest resolution available is 1080p, sometimes you have to select it manually though...
Really, what in particular? Last time I tried cycles it was lacking a lot of functionality in terms of tonemapping and didn't really have a framebuffer that supported postprocessing, coloradjustments or basic composition when working in IPR. All essential features if you work in production. But it's been a few months ago, so maybe something changed...
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
Perfect dramaturgy, professional samples, sympathic voice and easily understendable accent... You do this far better than the others. Keep up the good work!
Thanks for the feedback, happy to hear!
I have watched many Vray 6 new features videos. This one is the best in depth video. Great job man
Wow that subsurface scattering with noise looks so organic! Amazing!
was just thinking that, before I would make two renders and then use a masking brush in photoshop to blend the two into a similar image. But this would be sooo much quicker :D
It's a wonderful time to be alive. Thanks!
Jonas Noell's explain always is the best!
Detailed and helpful tutorial. Thank you. 👍
Thank you, Jonas, for all your efforts .keep up the quality work
Incredible, thx for the explenation and the great example :). V-Ray is becoming so good and so fun to use !
Have a good day !
Thanks for review!
Awesome Jonas!!
Your explanation has been the most useful I've found yet, u got a great channel. Cheers mate
Thanks for the feedback!
Wow FINALLY the proportion guide. That took way too long. Also 3dsmax never implemented it as well. Chaos to the rescue
Excellent demo so far! Thanks for doing 🔥👍
Hey, thank you for all your explaination. one suggestion I have is : it would be really cool if we could add different density maps for each each guests or group pf guests in the scatter pannel. currently I always have to copy the scattered surface several times with different maps an different guests
Mega as always Jonas, much appreciated :)
Excellent breakdown, thanks :)
It's truly incredible how chaos improved their software over the years. It's getting more intuitive end efortless with every version.
Indeed, it's going in a good direction!
Trully amazing review of new features !
Thank you!
Great job as always Jonas!
Thank you for sharing.
simple and very nice explanation
Great as usual 👍❤️
Thank you for the explanation. do you have a vray course?
How would I convert the materials of older assets so the energy preservation is correct on these older materials?
awsome as always
vray has come a long way. with all these new features 3ds max is complete now. 👍
Hi Jonas, do you have a tutorial on water shader used in the ocean on this video?
(it's just so beautiful)
i want it too!
It's nothing complicated, just a plane with some procedural noises, but I see what i can do :)
@@JonasNoell but there's some sort of foam on the shore that adds realism and beauty to it
Awesome breakdown! When it comes to proportion guides on display at the moment, it'd be great if Chaos could add the Fibonacci/Golden Spiral, as well.
Agreed, also missed that one
Excellent!
very good
Thank you
Amazing!
Da man den deutschen Akzent hört schreib ich mal auf Deutsch 😉
1. Super Video, vielen Dank für deinen Mühe und die tolle, kurze Einführung.
2. Gibt es die Möglichkeit die Wolken etwas stärker translucent zu machen? Die sehen doch schon sehr dick zu sein als Volume und schlucken sehr viel Licht.. Also immer eine eher düstere Stimmung.
Insgesamt aber sieht das ganze sehr vielversprechend aus.
Hast du schon getestet, ob die selben Szenen wirklich schneller rendern, als die vorherige Version?
Hi, thx :) Also:
Woken: Out of the box nicht, du kannst höchstens das ganze in ein Composite packen und zb nen gradient halbtransparent drüberpacken oder so, aber von V-Ray selbst gibt es leider nur die Optionen die ich gezeigt habe.
Rendern: Habe meines wissens nicht behauptet dass die selben Szenen schneller Rendern als vorherige versionen. In meinen Tests ist die rohe Pathtracing Performance sogar etwas langsamer geworden im Vergleich zu NEXT, oder 3.x. Lasut Chaos kommt der beworbene Performancegewinn daher dass man durch neue Features wie Denoising, Lightmix, Composite etc. schneller zu besseren Ergebnissen kommt. Ich persönlich sehe das als etwas irreführendes Marketing aber das kann jeder für sich selber Entscheiden 🙂
hi Jonas, can you please make a tutorial explaining GPU Settings?
-and what are the LOW, MEDIUM, HIGH GPU settings. Thanks
I will add it on my list
Also I'm curious, is it possible to fly throught the clouds, are they really volumetric or just a "fake" simulation. What happens if the camera is higher than the height of the clouds? Thanks.
It doesn't really work like that you can fly through them. As they are part of the environment background they are always kind of infinitely far away. It's not meant to replace volumetric clouds that you can fly through and so on.
@@JonasNoell I had the same sort of question. I need to do a camera rotation so the clouds would not sadly stay in one place as the camera rotates?
@@vanavolga11 Try it! I think they should.
It would be great if you could make a video on IOR in the future. Choosing the right IOR for my reflections is something I struggle with to this day.
Unless you do a refractive materials just leave everything at the default of 1.6. No need to treat that too scientific as the visual difference is almost non distinguishable between let’s say an IOR of 1.465 and 1.565
@@JonasNoell Yeah that's what I have been doing but I have always wondered if this was the wrong approach. Thank you very much for replying!
Hi sir the sky setup which you are using have a very high blue tint I cannot achieve that colour are u using luts or any other composition plz tell me
So on the energy preservation thing, one of the developers said to turn it on in old scenes, you need to use MaxScript. I have NO idea how to use MaxScript, and was wondering if anyone could explain to me how to add energy preservation to one of my old scenes. The developer said...
"Mind that it will be on by default for new materials, but for existing ones it's off to keep the consistency. You need to switch the option manually in MaxScript if you want to test it on old scenes (.option_gtrEnergyCompensation)"
Yes, same here, it's a bit confusing. So unless you know scripting and build yourself an own script for the moment there is no easy way to "upgrade" all your previous V-Ray Materials. If you don't use many shaders it might be the most practical to just build a new shader and then relink your node network.
Anyway, as demonstrated the effect is really subtle and only affects extremely rough materials (anything below a glossiness of 0.5 or so) in a noticable way. So just pick those shaders in your scene and rebuild them and ignore the others.
hi. I have a question that is not related to this video. Can you please guide me
what is "min shading rate"? ( in render setup)
and if we use 6 in "min shading rate", the number will be 36? 6^6=36
That from my knowledge balances the AA samples with the Material/Light/etc. samples. I would recommend leaving it at default and not mess with it unless you have a very specific reason to do so. In my career so far I never had to touch this...
gooood
thanks ❤❤🖤🖤
형님 사랑합니다.
Chaos scatter is not visible in my toolbar or in the create menu
Then it is probably not installed
@@JonasNoell how to fix it? Can you provide any installation link or file
man its tempting to upgrade from VRAY next
Go for it, it will be a huge jump
where from download these trees , r these free and more trees resource?
I think they were from Chaos Cosmos
Great breakdown! Any info on how much faster, if at all, v6 is over v5?
If you mean pure raytracing speed I don’t think there is any noticeable difference and it’s also not marketed like this in any way
My first ti ever gettin on soft soft was in 17 man it a whole year to use to soft soft
Not really sure what that means but thx for the comment :-)
Is that any chance to export enMesh as geometry?
To my knowledge there is currently no way to do that...
@@JonasNoell Thanks, yeah apparently there is no way
Thanks for the video, this time with all new features! Do you know how much storage this collaboration feature has? Pictures aren't that big, but you can't have unlimited space there, right? By the way, with a license you also get an invitation for a free webinar at the end of July. Looks promising as well, danke & Grüße :)
Oh good question, but I have no idea about the storage limit if there is any. Will surely join the webinar, see you there 😀
Does chaos scatter support animations? Would be great to be able to have wind hit vegetation.
If you could, I’m ready to move away from ForestPack
I just tried, it does load the animation from the meshes. But there are no controls to randomly offset or trigger the animation at the moment like there is in forestpack. But for some moving tree leaves or other simple stuff it should be totally fine.
Hi Jonas,
How do you define the radius when using the finite dome?
Is there a rule of thumb to be aware of?
It basically depends on the HDRI that you are using. If that HDRI is for example shot in a small room, then go for a small radius. If its a vast open landscape you should take bigger radius. You will notice pretty fast what radius is fine. I would normally choose the radius to roughly the same distance like the closest prominent foreground objects in the HDRIs are.
@@JonasNoell excellent, thank you.
@@JonasNoell And projection height is the height of the camera/tripod that was used when capturing the hdr, correct?
Yeah exactly. As a rule of thumb it’s normally around 150cm
Is irradiance map still there? I remember that in vray 5 there was always a warning that it wouldnt be supported in the future
It's still there but certain features don't work when enabling it. I hope it will stay there as it's very essential for certain kind of scenes where bruteforcing would require way too much time. However as far as I have read in the forums Chaos seems to want to get rid of it in the midterm. Fingers crossed they will change their mind...
@@JonasNoell I totally get, that from a developer point of view it's a lot of work to develop and improve for basically two "different" engines, but without Irradiance Map, I don't know how to render.
Brute force is too noisy and takes to long. To get a decent result with IM, my 5950x can take up to 2 hours, with BF it's probably double that. And that's already like the best performing consumer CPU. We can't all get Threadripper 64 core CPUs.
I am having troubles with VRay camera in VRay 6. My render is dark no matter what.
Possibly something wrong in your exposure control? Does perspective render correctly?
I would love to see a translucent leaf material at some point
Good idea, I will add it to my list!
@@JonasNoell what I like about all your vids on materials is that the scene/objects used to make materials get right to the point instantly.
@@mikegentile13 Yeah, why waste time with unnecessary stuff 🙂
Hi 👋 wat luts or use for sky to blue 💙 plz
You can start by just adjusting the overall white balance. No special LUT used.
Any possibility for tutorial detail sky and clouds plz 🙏
I would like to see the scatter tool in Maya as well
I guess it’s coming there as well, Max is always first in line with VRay
I've always been wondering what are your pc specs?
Threadripper 3990x, 64GB, RTX 3060Ti
@@JonasNoell Not going to lie, the RAM and GPU surprised me after seeing that monster of a CPU.
@@rothauspils123 Gotta save some budget somewhere :-) I just use the GPU for viewport and I normally don't have to handle crazy simulations or other RAM intensive stuff.
Heads up, the Image Line affiliate link is broken and needs to be updated.
I have no idea what an Image Line affiliate link is...?
Nasty charge never said it did but ok
What do you mean?
do you all have the same video?
What do you mean?
@@JonasNoell there is another video from chaos group with the same examples.
Oh yeah this one I also did for Chaos, this one is in German though. The one on my channel uses the same examples but is in English.
@@JonasNoell i thought they were 3d who use multiple people to explain vray 6. thanks.
Region render shows false lighting.
What do you mean?
不孬
N
720p in 2022?
What resolution does the content have that you provide in your channel?
@@JonasNoell Touché, your answer really shows what kind of person you are, keep up with great work.
@@My-Opinion-Doesnt-Matter 🙂To give you a more profound answer: My screen resolution is 2560*1440. I don't own a 4k monitor as it doesn't make sense for my line of work. Unfortunately RUclips doesn't support 1440p and downsizes the video to 1080p as the highest resolution available. Not sure why you claim it is only 720p, the highest resolution available is 1080p, sometimes you have to select it manually though...
Cycles its better!
Really, what in particular? Last time I tried cycles it was lacking a lot of functionality in terms of tonemapping and didn't really have a framebuffer that supported postprocessing, coloradjustments or basic composition when working in IPR. All essential features if you work in production. But it's been a few months ago, so maybe something changed...
@@JonasNoell Its free! ha ha ha
I have watched many Vray 6 new features videos. This one is the best in depth video. Great job man