V-Ray 6 | All Major New Features Explained

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  • Опубликовано: 10 сен 2024

Комментарии • 121

  • @JonasNoell
    @JonasNoell  2 года назад +5

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @Adam.Magyar
    @Adam.Magyar 2 года назад +9

    Perfect dramaturgy, professional samples, sympathic voice and easily understendable accent... You do this far better than the others. Keep up the good work!

    • @JonasNoell
      @JonasNoell  2 года назад

      Thanks for the feedback, happy to hear!

  • @mrCetus
    @mrCetus 2 года назад +3

    I have watched many Vray 6 new features videos. This one is the best in depth video. Great job man

  • @rothauspils123
    @rothauspils123 2 года назад +2

    Wow that subsurface scattering with noise looks so organic! Amazing!

    • @turnip1stew
      @turnip1stew 2 года назад

      was just thinking that, before I would make two renders and then use a masking brush in photoshop to blend the two into a similar image. But this would be sooo much quicker :D

  • @echopathy
    @echopathy 2 года назад

    It's a wonderful time to be alive. Thanks!

  • @ss54dk
    @ss54dk 2 года назад

    Jonas Noell's explain always is the best!

  • @Soluchi-InfiniteCoCreatorGod
    @Soluchi-InfiniteCoCreatorGod Год назад

    Detailed and helpful tutorial. Thank you. 👍

  • @Radinian
    @Radinian 2 года назад +2

    Thank you, Jonas, for all your efforts .keep up the quality work

  • @Maniakelystm
    @Maniakelystm Год назад

    Incredible, thx for the explenation and the great example :). V-Ray is becoming so good and so fun to use !
    Have a good day !

  • @evgeny.nosik.3d
    @evgeny.nosik.3d 2 года назад

    Thanks for review!

  • @LeonLoukeris
    @LeonLoukeris 10 месяцев назад

    Awesome Jonas!!

  • @marcoantoniourielcampatorr5075
    @marcoantoniourielcampatorr5075 2 года назад

    Your explanation has been the most useful I've found yet, u got a great channel. Cheers mate

    • @JonasNoell
      @JonasNoell  2 года назад

      Thanks for the feedback!

  • @L3nny666
    @L3nny666 2 года назад

    Wow FINALLY the proportion guide. That took way too long. Also 3dsmax never implemented it as well. Chaos to the rescue

  • @BharathidasanNatarajan
    @BharathidasanNatarajan 2 года назад +1

    Excellent demo so far! Thanks for doing 🔥👍

  • @mariebenaboud8489
    @mariebenaboud8489 Год назад

    Hey, thank you for all your explaination. one suggestion I have is : it would be really cool if we could add different density maps for each each guests or group pf guests in the scatter pannel. currently I always have to copy the scattered surface several times with different maps an different guests

  • @wibblywobbly99
    @wibblywobbly99 2 года назад

    Mega as always Jonas, much appreciated :)

  • @turnip1stew
    @turnip1stew 2 года назад +1

    Excellent breakdown, thanks :)

  • @krzysztofm484
    @krzysztofm484 2 года назад

    It's truly incredible how chaos improved their software over the years. It's getting more intuitive end efortless with every version.

    • @JonasNoell
      @JonasNoell  2 года назад

      Indeed, it's going in a good direction!

  • @orplecgstudio-aliaksandrts3034
    @orplecgstudio-aliaksandrts3034 2 года назад

    Trully amazing review of new features !
    Thank you!

  • @nawrasryhan
    @nawrasryhan 2 года назад

    Great job as always Jonas!
    Thank you for sharing.

  • @ALLinONE-mv1uz
    @ALLinONE-mv1uz 2 года назад

    simple and very nice explanation

  • @Rammahkhalid
    @Rammahkhalid 2 года назад +1

    Great as usual 👍❤️

  • @hamidsalami7022
    @hamidsalami7022 Месяц назад

    Thank you for the explanation. do you have a vray course?

  • @LeonardMitchell-he6ug
    @LeonardMitchell-he6ug Год назад

    How would I convert the materials of older assets so the energy preservation is correct on these older materials?

  • @faridmuradov9623
    @faridmuradov9623 2 года назад

    awsome as always

  • @10minuteartist87
    @10minuteartist87 2 года назад

    vray has come a long way. with all these new features 3ds max is complete now. 👍

  • @scpk2246
    @scpk2246 2 года назад +3

    Hi Jonas, do you have a tutorial on water shader used in the ocean on this video?
    (it's just so beautiful)

    • @ss54dk
      @ss54dk 2 года назад +1

      i want it too!

    • @JonasNoell
      @JonasNoell  2 года назад +2

      It's nothing complicated, just a plane with some procedural noises, but I see what i can do :)

    • @scpk2246
      @scpk2246 2 года назад +1

      @@JonasNoell but there's some sort of foam on the shore that adds realism and beauty to it

  • @F10F11hm
    @F10F11hm 2 года назад

    Awesome breakdown! When it comes to proportion guides on display at the moment, it'd be great if Chaos could add the Fibonacci/Golden Spiral, as well.

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Agreed, also missed that one

  • @mikegentile13
    @mikegentile13 2 года назад

    Excellent!

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 года назад

    very good

  • @mohammadsalhab3307
    @mohammadsalhab3307 2 года назад

    Thank you

  • @maksshapovalov413
    @maksshapovalov413 2 года назад

    Amazing!

  • @foshizzlfizzl
    @foshizzlfizzl Год назад

    Da man den deutschen Akzent hört schreib ich mal auf Deutsch 😉
    1. Super Video, vielen Dank für deinen Mühe und die tolle, kurze Einführung.
    2. Gibt es die Möglichkeit die Wolken etwas stärker translucent zu machen? Die sehen doch schon sehr dick zu sein als Volume und schlucken sehr viel Licht.. Also immer eine eher düstere Stimmung.
    Insgesamt aber sieht das ganze sehr vielversprechend aus.
    Hast du schon getestet, ob die selben Szenen wirklich schneller rendern, als die vorherige Version?

    • @JonasNoell
      @JonasNoell  Год назад

      Hi, thx :) Also:
      Woken: Out of the box nicht, du kannst höchstens das ganze in ein Composite packen und zb nen gradient halbtransparent drüberpacken oder so, aber von V-Ray selbst gibt es leider nur die Optionen die ich gezeigt habe.
      Rendern: Habe meines wissens nicht behauptet dass die selben Szenen schneller Rendern als vorherige versionen. In meinen Tests ist die rohe Pathtracing Performance sogar etwas langsamer geworden im Vergleich zu NEXT, oder 3.x. Lasut Chaos kommt der beworbene Performancegewinn daher dass man durch neue Features wie Denoising, Lightmix, Composite etc. schneller zu besseren Ergebnissen kommt. Ich persönlich sehe das als etwas irreführendes Marketing aber das kann jeder für sich selber Entscheiden 🙂

  • @scpk2246
    @scpk2246 2 года назад +1

    hi Jonas, can you please make a tutorial explaining GPU Settings?
    -and what are the LOW, MEDIUM, HIGH GPU settings. Thanks

    • @JonasNoell
      @JonasNoell  2 года назад +2

      I will add it on my list

  • @Adam.Magyar
    @Adam.Magyar 2 года назад +2

    Also I'm curious, is it possible to fly throught the clouds, are they really volumetric or just a "fake" simulation. What happens if the camera is higher than the height of the clouds? Thanks.

    • @JonasNoell
      @JonasNoell  2 года назад +2

      It doesn't really work like that you can fly through them. As they are part of the environment background they are always kind of infinitely far away. It's not meant to replace volumetric clouds that you can fly through and so on.

    • @vanavolga11
      @vanavolga11 2 года назад

      @@JonasNoell I had the same sort of question. I need to do a camera rotation so the clouds would not sadly stay in one place as the camera rotates?

    • @danats3053
      @danats3053 2 года назад

      @@vanavolga11 Try it! I think they should.

  • @rothauspils123
    @rothauspils123 2 года назад

    It would be great if you could make a video on IOR in the future. Choosing the right IOR for my reflections is something I struggle with to this day.

    • @JonasNoell
      @JonasNoell  2 года назад

      Unless you do a refractive materials just leave everything at the default of 1.6. No need to treat that too scientific as the visual difference is almost non distinguishable between let’s say an IOR of 1.465 and 1.565

    • @rothauspils123
      @rothauspils123 2 года назад

      @@JonasNoell Yeah that's what I have been doing but I have always wondered if this was the wrong approach. Thank you very much for replying!

  • @mohammadkhan6795
    @mohammadkhan6795 2 года назад

    Hi sir the sky setup which you are using have a very high blue tint I cannot achieve that colour are u using luts or any other composition plz tell me

  • @dbroadwayvfx
    @dbroadwayvfx 2 года назад +1

    So on the energy preservation thing, one of the developers said to turn it on in old scenes, you need to use MaxScript. I have NO idea how to use MaxScript, and was wondering if anyone could explain to me how to add energy preservation to one of my old scenes. The developer said...
    "Mind that it will be on by default for new materials, but for existing ones it's off to keep the consistency. You need to switch the option manually in MaxScript if you want to test it on old scenes (.option_gtrEnergyCompensation)"

    • @JonasNoell
      @JonasNoell  2 года назад

      Yes, same here, it's a bit confusing. So unless you know scripting and build yourself an own script for the moment there is no easy way to "upgrade" all your previous V-Ray Materials. If you don't use many shaders it might be the most practical to just build a new shader and then relink your node network.
      Anyway, as demonstrated the effect is really subtle and only affects extremely rough materials (anything below a glossiness of 0.5 or so) in a noticable way. So just pick those shaders in your scene and rebuild them and ignore the others.

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 2 года назад

    hi. I have a question that is not related to this video. Can you please guide me
    what is "min shading rate"? ( in render setup)
    and if we use 6 in "min shading rate", the number will be 36? 6^6=36

    • @JonasNoell
      @JonasNoell  2 года назад

      That from my knowledge balances the AA samples with the Material/Light/etc. samples. I would recommend leaving it at default and not mess with it unless you have a very specific reason to do so. In my career so far I never had to touch this...

  • @jhon080112
    @jhon080112 2 года назад

    gooood

  • @ibdesign8207
    @ibdesign8207 2 года назад

    thanks ❤❤🖤🖤

  • @zzi87
    @zzi87 Год назад

    형님 사랑합니다.

  • @DhavalDatarcomedian
    @DhavalDatarcomedian Год назад

    Chaos scatter is not visible in my toolbar or in the create menu

    • @JonasNoell
      @JonasNoell  Год назад

      Then it is probably not installed

    • @DhavalDatarcomedian
      @DhavalDatarcomedian Год назад

      @@JonasNoell how to fix it? Can you provide any installation link or file

  • @terrablader
    @terrablader 2 года назад

    man its tempting to upgrade from VRAY next

    • @JonasNoell
      @JonasNoell  2 года назад

      Go for it, it will be a huge jump

  • @dcruz742
    @dcruz742 Год назад

    where from download these trees , r these free and more trees resource?

    • @JonasNoell
      @JonasNoell  Год назад

      I think they were from Chaos Cosmos

  • @jimmwagner
    @jimmwagner 2 года назад

    Great breakdown! Any info on how much faster, if at all, v6 is over v5?

    • @JonasNoell
      @JonasNoell  2 года назад +1

      If you mean pure raytracing speed I don’t think there is any noticeable difference and it’s also not marketed like this in any way

  • @lageschefgourmet5446
    @lageschefgourmet5446 2 года назад

    My first ti ever gettin on soft soft was in 17 man it a whole year to use to soft soft

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Not really sure what that means but thx for the comment :-)

  • @DATECStudio
    @DATECStudio Год назад

    Is that any chance to export enMesh as geometry?

    • @JonasNoell
      @JonasNoell  Год назад +1

      To my knowledge there is currently no way to do that...

    • @DATECStudio
      @DATECStudio Год назад

      @@JonasNoell Thanks, yeah apparently there is no way

  • @3dhype633
    @3dhype633 2 года назад

    Thanks for the video, this time with all new features! Do you know how much storage this collaboration feature has? Pictures aren't that big, but you can't have unlimited space there, right? By the way, with a license you also get an invitation for a free webinar at the end of July. Looks promising as well, danke & Grüße :)

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Oh good question, but I have no idea about the storage limit if there is any. Will surely join the webinar, see you there 😀

  • @AndrewHereytb
    @AndrewHereytb 2 года назад

    Does chaos scatter support animations? Would be great to be able to have wind hit vegetation.
    If you could, I’m ready to move away from ForestPack

    • @JonasNoell
      @JonasNoell  2 года назад

      I just tried, it does load the animation from the meshes. But there are no controls to randomly offset or trigger the animation at the moment like there is in forestpack. But for some moving tree leaves or other simple stuff it should be totally fine.

  • @BrianBaastrup
    @BrianBaastrup 2 года назад

    Hi Jonas,
    How do you define the radius when using the finite dome?
    Is there a rule of thumb to be aware of?

    • @JonasNoell
      @JonasNoell  2 года назад +1

      It basically depends on the HDRI that you are using. If that HDRI is for example shot in a small room, then go for a small radius. If its a vast open landscape you should take bigger radius. You will notice pretty fast what radius is fine. I would normally choose the radius to roughly the same distance like the closest prominent foreground objects in the HDRIs are.

    • @BrianBaastrup
      @BrianBaastrup 2 года назад

      @@JonasNoell excellent, thank you.

    • @BrianBaastrup
      @BrianBaastrup 2 года назад

      @@JonasNoell And projection height is the height of the camera/tripod that was used when capturing the hdr, correct?

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Yeah exactly. As a rule of thumb it’s normally around 150cm

  • @L3nny666
    @L3nny666 2 года назад

    Is irradiance map still there? I remember that in vray 5 there was always a warning that it wouldnt be supported in the future

    • @JonasNoell
      @JonasNoell  2 года назад

      It's still there but certain features don't work when enabling it. I hope it will stay there as it's very essential for certain kind of scenes where bruteforcing would require way too much time. However as far as I have read in the forums Chaos seems to want to get rid of it in the midterm. Fingers crossed they will change their mind...

    • @L3nny666
      @L3nny666 2 года назад

      @@JonasNoell I totally get, that from a developer point of view it's a lot of work to develop and improve for basically two "different" engines, but without Irradiance Map, I don't know how to render.
      Brute force is too noisy and takes to long. To get a decent result with IM, my 5950x can take up to 2 hours, with BF it's probably double that. And that's already like the best performing consumer CPU. We can't all get Threadripper 64 core CPUs.

  • @PoojaPatil-jq6qz
    @PoojaPatil-jq6qz 2 года назад

    I am having troubles with VRay camera in VRay 6. My render is dark no matter what.

    • @JonasNoell
      @JonasNoell  2 года назад

      Possibly something wrong in your exposure control? Does perspective render correctly?

  • @mikegentile13
    @mikegentile13 2 года назад

    I would love to see a translucent leaf material at some point

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Good idea, I will add it to my list!

    • @mikegentile13
      @mikegentile13 2 года назад

      @@JonasNoell what I like about all your vids on materials is that the scene/objects used to make materials get right to the point instantly.

    • @JonasNoell
      @JonasNoell  2 года назад

      @@mikegentile13 Yeah, why waste time with unnecessary stuff 🙂

  • @roshan1642
    @roshan1642 2 года назад

    Hi 👋 wat luts or use for sky to blue 💙 plz

    • @JonasNoell
      @JonasNoell  2 года назад

      You can start by just adjusting the overall white balance. No special LUT used.

    • @roshan1642
      @roshan1642 2 года назад

      Any possibility for tutorial detail sky and clouds plz 🙏

  • @dubtube6691
    @dubtube6691 2 года назад

    I would like to see the scatter tool in Maya as well

    • @JonasNoell
      @JonasNoell  2 года назад

      I guess it’s coming there as well, Max is always first in line with VRay

  • @pavlekatnic3456
    @pavlekatnic3456 2 года назад

    I've always been wondering what are your pc specs?

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Threadripper 3990x, 64GB, RTX 3060Ti

    • @rothauspils123
      @rothauspils123 2 года назад

      ​@@JonasNoell Not going to lie, the RAM and GPU surprised me after seeing that monster of a CPU.

    • @JonasNoell
      @JonasNoell  2 года назад +1

      @@rothauspils123 Gotta save some budget somewhere :-) I just use the GPU for viewport and I normally don't have to handle crazy simulations or other RAM intensive stuff.

  • @yanovsky62360
    @yanovsky62360 2 года назад

    Heads up, the Image Line affiliate link is broken and needs to be updated.

    • @JonasNoell
      @JonasNoell  2 года назад

      I have no idea what an Image Line affiliate link is...?

  • @maxxxpower7994
    @maxxxpower7994 2 года назад

    Nasty charge never said it did but ok

  • @antoniovoto
    @antoniovoto 2 года назад

    do you all have the same video?

    • @JonasNoell
      @JonasNoell  2 года назад

      What do you mean?

    • @antoniovoto
      @antoniovoto 2 года назад

      @@JonasNoell there is another video from chaos group with the same examples.

    • @JonasNoell
      @JonasNoell  2 года назад

      Oh yeah this one I also did for Chaos, this one is in German though. The one on my channel uses the same examples but is in English.

    • @antoniovoto
      @antoniovoto 2 года назад

      @@JonasNoell i thought they were 3d who use multiple people to explain vray 6. thanks.

  • @John-mz8rj
    @John-mz8rj Год назад

    Region render shows false lighting.

  • @lepeng6558
    @lepeng6558 2 года назад

    不孬

  • @mohamedosama7117
    @mohamedosama7117 2 года назад

    N

  • @My-Opinion-Doesnt-Matter
    @My-Opinion-Doesnt-Matter Год назад

    720p in 2022?

    • @JonasNoell
      @JonasNoell  Год назад

      What resolution does the content have that you provide in your channel?

    • @My-Opinion-Doesnt-Matter
      @My-Opinion-Doesnt-Matter Год назад

      @@JonasNoell Touché, your answer really shows what kind of person you are, keep up with great work.

    • @JonasNoell
      @JonasNoell  Год назад

      ​@@My-Opinion-Doesnt-Matter 🙂To give you a more profound answer: My screen resolution is 2560*1440. I don't own a 4k monitor as it doesn't make sense for my line of work. Unfortunately RUclips doesn't support 1440p and downsizes the video to 1080p as the highest resolution available. Not sure why you claim it is only 720p, the highest resolution available is 1080p, sometimes you have to select it manually though...

  • @ricardogoro
    @ricardogoro 2 года назад

    Cycles its better!

    • @JonasNoell
      @JonasNoell  2 года назад

      Really, what in particular? Last time I tried cycles it was lacking a lot of functionality in terms of tonemapping and didn't really have a framebuffer that supported postprocessing, coloradjustments or basic composition when working in IPR. All essential features if you work in production. But it's been a few months ago, so maybe something changed...

    • @ricardogoro
      @ricardogoro 2 года назад

      @@JonasNoell Its free! ha ha ha

  • @ghostpro007
    @ghostpro007 2 года назад +1

    I have watched many Vray 6 new features videos. This one is the best in depth video. Great job man