i think its worth trying this with the bolt carbine smg thing, it isnt the greatest but it is pretty good at consistently headshotting swarms of peon enemies if thats all you want and quite easy to mag dump to get the benefits of the low ammo perk consistently
i thought the same u could literally use the ability do your thing hit some consistent headshots for 10% recharge each in between then go invisible again in a loop
I came her to say that this build/playstyle works really well with the bolt carbine marksman variant, mow down trash like a charm with the extra penetration while constantly being invisible. I feel like the normal carbine is garbage, sadly.
I have tried it and personally I think that it does a worse job at everything, FUSIL clears better and has better single target damage for bosses as well
I've been liking this playstyle with sniper. Playing more like an assassin/demolition man. I always pick up melta bombs and krak grenades go stealth drop a melta or plant a krak on a few majoris and blow them up. I do heavy attack or shoulder charge with my dagger on minoris to knock them down and get gun strikes which are all headshots to recharge my stealth and then gank some ranged majoris. If i dont have any melta bombs or krak grenades on me then my rotation is start with snipe from down range locate the majoris that my team is not currently fighting and go after them with stealth/gank then pick off minoris or help soften the majoris that my team is fighting.
Thanks! This build will make Sniper gameplay more fun. I just started this class a couple of hours ago and it felt kinda boring compared to the close combat classes. After I manage to unlock the last line of perks, i will try playing like the video! Looks like a lot of fun. The only classes that I did not maxed out is Sniper and Bulwark. I tested BUlwark a few matches and it is the most boring to play. The absolut most fun is Assault with Thunder Hammer!!
Pip this has got to be one of your best sm2 builds to date! Ngl was starting to get a lil bored but this play style is so satisfying, just breezed thru a sub decap and out melee damaged a Bulwark by over a K💪
How does this build feel with that knife ability from the top row that says it replaces your melee with a charge attack? or whatever that thing is. I was wondering about a stealth build with that earlier this week. Glad to see it's not too crazy of an idea.
Great idea. That might work very well because the charged attack goes more damage the more you charge and we can do this safely in stealth. Need to be tested.
TLDR: The main issue I see with the block beta knife is how it will handle minoris swarms due to it's cleave potential. And if the damage you gain is worth it. See below for more infomation. According to data mining the balanced relic has +40% damage over base knife, while block relic has +90%. Which translates to light swings going from 11.2 to 15.2 damage. Depending on how the game handles decimals. But the block versions lower cleave potential also reduces the quote "max damage actors" it can hit from 3 to 1. Finally the balanced has -0.066 melee combo slowdown. (negative values are a good thing here) Which seems to be refering to the end lag after each attack before you can attack again. At high values this can cause your combo to interupt if you are inputting a direction, like holding forwards. For example the fencing version with heavy combo, if you are holding forward it gets interupted and switches to light combo.
I have all 6 classes maxed out and Vangaurd is my favorite. I literally can never die when I play vangaurd + get to be super agressive and it is so fun zipping around
This is how I know that the sniper smg is ass, Pips made a melee sniper build before an smg build. Great content as always Pips I'm gonna try this tonight. When you get a chance, we need some PvP tips & tricks. By we I mean me I'm getting cooked out there, I even turned cross play off which made it a lil better. Help me brother lol
Another decent build bruva, im having a lot of fun with it. Not as good as Vanguard though imo, I'm really missing that 10% health regen from finishers & big damage reductions whilst attacking. Wish every class had those perks. Hate feeling squishy & having to rely on the game to chuck me a stim once every blue moon
24 дня назад
wonder how it would work with new block knife after patch 5.0 update.
no, thats a 3 minute cooldown. Meanwhile perfect dodge camo is only a 15 second internal cooldown after triggering it. This build requires you to have a specific sequence and target selection to be effective. Its the same as Sniper at range in terms of prioritizing elites, dipping into cloak to drop aggro meanwhile getting the next elite into execute (I call it knocked), states. Camo close to target > do heavy attack combo onto elite > execute > get 1-2 headshot kills on minorize (if camo isn't already up) > camo, select next target or get 1-2 more headshot kills on minoris so camo is ready when it falls off > camo near the next elite and start this rotation again In the case where a chaos elite teleport/ blinks away due to being in camo while performing heavy combo. Just adjust and get two headshot kills right away from minoris and you can camo again.
That’s a safe choice to pick just to save your from being down/dying. If you choose the auto cloak when you perfect dodge, you can cloak more often since the cooldown is much less the auto cloak on lethal hit. It’s whatever you prefer honestly
Wouldn't speccing into beam width be better for Fusil if you're mainly using it for mob clear? I find this build a good palate cleanser if you're sick of sniping things so I just use the bolt carbine and use it as a mini-heavy bolter for mob clear. Never thought about using the balance knife for fast attack speed, gonna try that out.
anyone know if shadowstrike works with invis damage perk? it seems to take you out of invis. Just not sure if the damage is boosted before you're revealed
@@Crazymrpipz true I'll look over my sniper build and definitely pick up some of your tips. I just wanted to express that the lasfusil is soo good at killing actually everything and most of the time I don't have issues with ammo but when you do it's good to have a good combat knife. In general I have to say I hope they keep supporting this game because I enjoy it very much but I'm at a point now where there is almost nothing left to do. All classes maxed, all weapons maxed(except the 3 terrible bolters). So PVP grind now but the main game is PVE for me and while this is still fun... It's not as fun anymore without a carrot in front of you.
Brother, how about tapping staggered elite with light knife attack and executing with gun strike? Does it counts as headshot towards squad renewal perk? You could get your cloak back immediately after the kill.
Am I first .... I hold this spot in name of the Primark! Good video fam! The combat knife has to be one of my favorite weapons while playing vanguard, when I start on my sniper this should feel fight at home
You know you still do the same amount of swings with or without the perk. Sorry but if you’re swinging 6 plus times to kill an elite it’s not doing anything takes too long. Three seconds isn’t long enough they need to buff everything. Basically over spending over 35 minutes on a mission. A raid I can see being long but it’s ridiculous no time to even get your shit together because they threw everything at you and around the corner massive wave with a Nero and guess what you and teammates have no ammo because of what we dealt with two minutes prior. Give us more ammo drops and health because you aren’t letting us heal during combat . Taking 5 head shots to kill an elite with the perks. Again 5 shots they need to buff the Marines. I need other sniper guy to see this guy doesn’t believe me when I say laz rifle had random damage activated.
I used this thing recently...it was awful. It has no purpose, needs triple backflips to force it to work at all and overall feels like making a sword out of hammer. Literally anything on any melee-oriented class will work simplier and better.
@@Crazymrpipz can be that too. Though I highly doubt that using sniper in melee instead of his original purpose makes any sence to me anyway) Remark: I didn't use laser. This is exactly why it sucked. I tried to go full melee. And tbh slicing elite for 10-15 seconds instead of nuking him in 2 shots seems not very promising😅 I can make anything work, even the god damn carbine, but forcing something to work through triple backflips and something that works by itself are different things.
@Sargatas bro can't fathom playing the game any other way than how he does right now. Who cares if ranged build does more damage, if someone thinks something is fun and does well with it then it's good
@@thefocus0 ah, but it wasn't about fun. If it was I wouldn't say a word, sure, everybody plays what he wants. But the thumbnail was about "S-tier build", so it was about effectiveness. That's why I started all this. Pick your video names properly next time if you wanna talk about fun😁
Sniper's perk "Tactical ambush" doesn't do anything. Field tested. Testing method: I deployed on Inferno mission, hit an elite, die. I get title screen with damage calculation. Hit specifics - I used a 14 damage block knife, and did the 2 heavy hits combo (hold button, press button) Results: With tactical ambush, lingering concealment and invisible startup - 68 damage With tactical ambush, and invisible startup - 68 damage Just invisible startup - 68 damage Just the combo without invisibility at all - 68 damage Conclusion: this perk is non existant.
More info on this build: 1. The best knife to run is the block one with 14 damage. You don't need to parry anything since nothing can see you. 2. In order to permanenty stay invisible hold melee after activating invisibility. For this to work you take lingering concealment perk. 3. For better experience take the cleave perk in the knife's tree (top row second perk). 4. Don't pick the chargable hit obviously. (and it's trash) 5. You don't need the +10% ability recharge on hs, +10% headshot damage is better. The +5% ability recharge is more than you need. Extra: you can activate your invis even during lingering concealment is up if you have it ready. (infinite invis)
the block knife is NOT the best knife in my opinion, u need parrys for easy armor regen and they DO SEE U after 2 seconds, that said its still good and works just fine:)
@@Crazymrpipz open your mind to new things man: you press the ability and hold heavy attack right after. Results: you never drain your ability and just running invisible for those 2 seconds all the time. Invis>heavy hit>hit>invis and so on. So you dont need any parry. Need armor? Gunstrike in invis after any heavy hit on little mobs. Better yet pefect dodge for free invis and do a rifle headshot followed by a gunstrike.
@@c1ownh4rd I have tested all of this and fencing is simply better, they will 100% rework block in general, u can use it and have fun and im happy ur having fun
The class is a sniper known for far game but this game and fkd it so hard that now its good for royal rumble. What was wrong with the ammo regen for las fusil in a game with trillion xenos?
Thank you I’ve been bad at using sniper but now I think I understand it better now.
happy I could help!:)
i think its worth trying this with the bolt carbine smg thing, it isnt the greatest but it is pretty good at consistently headshotting swarms of peon enemies if thats all you want and quite easy to mag dump to get the benefits of the low ammo perk consistently
i thought the same u could literally use the ability do your thing hit some consistent headshots for 10% recharge each in between then go invisible again in a loop
It’s definitely decent, it’s in one of my sniper loadouts
I came her to say that this build/playstyle works really well with the bolt carbine marksman variant, mow down trash like a charm with the extra penetration while constantly being invisible.
I feel like the normal carbine is garbage, sadly.
I have tried it and personally I think that it does a worse job at everything, FUSIL clears better and has better single target damage for bosses as well
would be nice but sadly the weapon is garbage
Thanks for share specialy that heavy combo i still havent figure it out until watch this.
I've been liking this playstyle with sniper. Playing more like an assassin/demolition man. I always pick up melta bombs and krak grenades go stealth drop a melta or plant a krak on a few majoris and blow them up. I do heavy attack or shoulder charge with my dagger on minoris to knock them down and get gun strikes which are all headshots to recharge my stealth and then gank some ranged majoris.
If i dont have any melta bombs or krak grenades on me then my rotation is start with snipe from down range locate the majoris that my team is not currently fighting and go after them with stealth/gank then pick off minoris or help soften the majoris that my team is fighting.
7:20 I love that you showcase what you talk about 💪
thanks hop!
Been using this for a bit now, its alot of fun. I run it with the Stalker instead.
Thanks! This build will make Sniper gameplay more fun. I just started this class a couple of hours ago and it felt kinda boring compared to the close combat classes. After I manage to unlock the last line of perks, i will try playing like the video! Looks like a lot of fun. The only classes that I did not maxed out is Sniper and Bulwark. I tested BUlwark a few matches and it is the most boring to play. The absolut most fun is Assault with Thunder Hammer!!
Pip this has got to be one of your best sm2 builds to date! Ngl was starting to get a lil bored but this play style is so satisfying, just breezed thru a sub decap and out melee damaged a Bulwark by over a K💪
thanks man! the build is so much fun :D I think my fav build int he game atm not gonna lie
love your videos always so positive and on point keep on doing that great job for your community love from germany !
THANKS MAN!:) appreciate that a lot!
Wouldn‘t be the SMG better for recharge?
How does this build feel with that knife ability from the top row that says it replaces your melee with a charge attack? or whatever that thing is.
I was wondering about a stealth build with that earlier this week. Glad to see it's not too crazy of an idea.
Great idea. That might work very well because the charged attack goes more damage the more you charge and we can do this safely in stealth. Need to be tested.
I’ve tried it but it doesn’t feel right. Not sure that the damage numbers are working right but idk
Not 100% but pretty sure first time I used it the charge attack it took me out of stealth
@@garrettnobles8956 yeah the moment you initiate the attack it drops stealth
I also tried that perk and can confirm it sucks.
It does realy do mich fun !
Have you tried the Combat Knife's Shadow Stab variant? If so, does it work with the build?
@@DamesJeanFPS-dd7rq it does not work well. Drops stealth once the attack is started and the damage bonuses don’t seem to add up right
Great build, thx to share
Does the high damage Beta knife work better for this? Have you tried it out? I know you can't parry but the raw damage should be a good trade?
havent tried that after update, might give it a go
@@Crazymrpipzlooking forward to it
TLDR: The main issue I see with the block beta knife is how it will handle minoris swarms due to it's cleave potential. And if the damage you gain is worth it. See below for more infomation.
According to data mining the balanced relic has +40% damage over base knife, while block relic has +90%. Which translates to light swings going from 11.2 to 15.2 damage. Depending on how the game handles decimals. But the block versions lower cleave potential also reduces the quote "max damage actors" it can hit from 3 to 1. Finally the balanced has -0.066 melee combo slowdown. (negative values are a good thing here)
Which seems to be refering to the end lag after each attack before you can attack again. At high values this can cause your combo to interupt if you are inputting a direction, like holding forwards. For example the fencing version with heavy combo, if you are holding forward it gets interupted and switches to light combo.
I have all 6 classes maxed out and Vangaurd is my favorite. I literally can never die when I play vangaurd + get to be super agressive and it is so fun zipping around
This is how I know that the sniper smg is ass, Pips made a melee sniper build before an smg build. Great content as always Pips I'm gonna try this tonight. When you get a chance, we need some PvP tips & tricks. By we I mean me I'm getting cooked out there, I even turned cross play off which made it a lil better. Help me brother lol
Yeah the marksman version is pretty decent but the SMG one is just too weak to be competitive with the other available options
It's telling that the las fusil is a more effective weapon for close combat than the SMG.
Another decent build bruva, im having a lot of fun with it. Not as good as Vanguard though imo, I'm really missing that 10% health regen from finishers & big damage reductions whilst attacking. Wish every class had those perks. Hate feeling squishy & having to rely on the game to chuck me a stim once every blue moon
wonder how it would work with new block knife after patch 5.0 update.
Blood of Vossus is what makes combat knife great. It only has 8.5dmg but the speed 7 feels twice as fast than speed 4.
will it be better to choice the auto cloak when get a lethal hit?
no, thats a 3 minute cooldown. Meanwhile perfect dodge camo is only a 15 second internal cooldown after triggering it. This build requires you to have a specific sequence and target selection to be effective. Its the same as Sniper at range in terms of prioritizing elites, dipping into cloak to drop aggro meanwhile getting the next elite into execute (I call it knocked), states.
Camo close to target > do heavy attack combo onto elite > execute > get 1-2 headshot kills on minorize (if camo isn't already up) > camo, select next target or get 1-2 more headshot kills on minoris so camo is ready when it falls off > camo near the next elite and start this rotation again
In the case where a chaos elite teleport/ blinks away due to being in camo while performing heavy combo. Just adjust and get two headshot kills right away from minoris and you can camo again.
That’s a safe choice to pick just to save your from being down/dying. If you choose the auto cloak when you perfect dodge, you can cloak more often since the cooldown is much less the auto cloak on lethal hit. It’s whatever you prefer honestly
itsa safer pick but the dodge invis has only got a 15 sec cooldown which is very nice
How exactely do I do a Heavy attack? Is it just hold down right mouse?
Why didn't you gunstrike at 10:08 for a sweet 100% damage increase power head shot 😀? Hey btw, great build awesome video! Keep up.
the increase is for melee damage:) and thanks!!!
Seems fun! Will try it if the game lets me connect for a change so i can actually play...
Is there a reason youre not using the block knife? I thought it had the same speed but even more damage
not being able to parry is not worth the bonus dmg
Wouldn't speccing into beam width be better for Fusil if you're mainly using it for mob clear? I find this build a good palate cleanser if you're sick of sniping things so I just use the bolt carbine and use it as a mini-heavy bolter for mob clear. Never thought about using the balance knife for fast attack speed, gonna try that out.
u could do that but it already does a great job at clearing as u see in the gameplay so Id rather have that high damage when boses show up:)
anyone know if shadowstrike works with invis damage perk? it seems to take you out of invis. Just not sure if the damage is boosted before you're revealed
U do good videos on this great game. This looks fun but honestly u just headshot the majoris with the fusil I think its way more effective.
thanks! the thing is u can still do that with this build and las fusil u just have awesome melee damage which means u save a lot of ammo on fusil
@@Crazymrpipz true I'll look over my sniper build and definitely pick up some of your tips. I just wanted to express that the lasfusil is soo good at killing actually everything and most of the time I don't have issues with ammo but when you do it's good to have a good combat knife. In general I have to say I hope they keep supporting this game because I enjoy it very much but I'm at a point now where there is almost nothing left to do. All classes maxed, all weapons maxed(except the 3 terrible bolters). So PVP grind now but the main game is PVE for me and while this is still fun... It's not as fun anymore without a carrot in front of you.
Brother, how about tapping staggered elite with light knife attack and executing with gun strike? Does it counts as headshot towards squad renewal perk? You could get your cloak back immediately after the kill.
thats a weird one cause SOMETIMES it procs it sometimes it doesnt and I dont know why
Not having a shadow stab is a crime for this build
Still pretty easy to parry from the looks of it w the balanced knife. Looks infinitely faster than the parry knife
yup! much faster and parry is fine!
My knid of sniper build
Knife already fast for me i go with the blocking Knife for more damage
you get more damage with faster attacks thanks to the ramping heavy attack damage perk
@@Christian021R weapon perk or armor perk?
u can do that sure, but not having parry to me makes it feel really bad
I was curious if anyone has given that a shot. I’ll try it
Losing the gunstrikes definitely ends up being less damage
Am I first .... I hold this spot in name of the Primark!
Good video fam! The combat knife has to be one of my favorite weapons while playing vanguard, when I start on my sniper this should feel fight at home
UR GONNA LOVE THIS! my new fav build atm!
Just watch the video through! The balance combat knife is the stuff with that extra speed @@Crazymrpipz
*Primarch
You know you still do the same amount of swings with or without the perk. Sorry but if you’re swinging 6 plus times to kill an elite it’s not doing anything takes too long. Three seconds isn’t long enough they need to buff everything. Basically over spending over 35 minutes on a mission. A raid I can see being long but it’s ridiculous no time to even get your shit together because they threw everything at you and around the corner massive wave with a Nero and guess what you and teammates have no ammo because of what we dealt with two minutes prior. Give us more ammo drops and health because you aren’t letting us heal during combat . Taking 5 head shots to kill an elite with the perks. Again 5 shots they need to buff the Marines. I need other sniper guy to see this guy doesn’t believe me when I say laz rifle had random damage activated.
What class are you playing? Ammo isn't an issue unless you're running heavy or playing on lethal
Not once was the adaptability perk shown well in the vid - i dont think its the choice for this build
I used this thing recently...it was awful. It has no purpose, needs triple backflips to force it to work at all and overall feels like making a sword out of hammer. Literally anything on any melee-oriented class will work simplier and better.
translation: I used this wrong and couldnt make it works so it must suck
@@Crazymrpipz can be that too. Though I highly doubt that using sniper in melee instead of his original purpose makes any sence to me anyway)
Remark: I didn't use laser. This is exactly why it sucked. I tried to go full melee. And tbh slicing elite for 10-15 seconds instead of nuking him in 2 shots seems not very promising😅
I can make anything work, even the god damn carbine, but forcing something to work through triple backflips and something that works by itself are different things.
@Sargatas bro can't fathom playing the game any other way than how he does right now. Who cares if ranged build does more damage, if someone thinks something is fun and does well with it then it's good
@@thefocus0 ah, but it wasn't about fun. If it was I wouldn't say a word, sure, everybody plays what he wants. But the thumbnail was about "S-tier build", so it was about effectiveness. That's why I started all this. Pick your video names properly next time if you wanna talk about fun😁
Sniper's perk "Tactical ambush" doesn't do anything. Field tested.
Testing method:
I deployed on Inferno mission, hit an elite, die.
I get title screen with damage calculation.
Hit specifics - I used a 14 damage block knife, and did the 2 heavy hits combo (hold button, press button)
Results:
With tactical ambush, lingering concealment and invisible startup - 68 damage
With tactical ambush, and invisible startup - 68 damage
Just invisible startup - 68 damage
Just the combo without invisibility at all - 68 damage
Conclusion: this perk is non existant.
More info on this build:
1. The best knife to run is the block one with 14 damage. You don't need to parry anything since nothing can see you.
2. In order to permanenty stay invisible hold melee after activating invisibility. For this to work you take lingering concealment perk.
3. For better experience take the cleave perk in the knife's tree (top row second perk).
4. Don't pick the chargable hit obviously. (and it's trash)
5. You don't need the +10% ability recharge on hs, +10% headshot damage is better. The +5% ability recharge is more than you need.
Extra: you can activate your invis even during lingering concealment is up if you have it ready. (infinite invis)
the block knife is NOT the best knife in my opinion, u need parrys for easy armor regen and they DO SEE U after 2 seconds, that said its still good and works just fine:)
@@Crazymrpipz open your mind to new things man: you press the ability and hold heavy attack right after. Results: you never drain your ability and just running invisible for those 2 seconds all the time. Invis>heavy hit>hit>invis and so on.
So you dont need any parry. Need armor? Gunstrike in invis after any heavy hit on little mobs. Better yet pefect dodge for free invis and do a rifle headshot followed by a gunstrike.
@@c1ownh4rd I have tested all of this and fencing is simply better, they will 100% rework block in general, u can use it and have fun and im happy ur having fun
I use stealth a lot to drop Melta bombs in the middle of packs of elites. It works really well.
The class is a sniper known for far game but this game and fkd it so hard that now its good for royal rumble. What was wrong with the ammo regen for las fusil in a game with trillion xenos?
the ammo economy is absolutely fine with Fusil as long as u build it correctly