I also would like to recommend the Las Fusil Sniper build. I started out as a Heavy main, but now main Sniper. Staying back, and opening many finishers for teammates is a game changer!
THIS- my teammates kind of just wait or run past executes because they think I want the finisher... too many times i've had to get on comms and tell them to just finish up and move on
Plasma pistol charged shots are super powerful. IDK how many times I've seen people using it wrong, or even using bolt pistol on classes that let us use plasma pistol.. Like Plasm pistol is ALWAYS the way to go, and don't use the regular shots on it, cuz charged shots MELT everything. You can kill a whole majoris with 3-4 charged head shots on lethal rn! It's better then most main weapons..
When it comes to plasma and meltas, ALWAYS go with the most ammo you can! Those types of guns are so OP you don't need anything but ammo, nothing is a better trade, more ammo, more dead tyrannids!
Bro made me rework my entire Bulwark build! I appreciate it, I found myself only dropping the banner when me or my teammates needed health anyways, which is instant, so having the duration be shorter for more armor is a fair trade.
Since patch 4.0 I always use shadowstrike on my knife, it became really strong. On a sniper you can almost oneshot a major with fully charged attack from invis (with the perk of course) and deal massive damage to bosses (with tactical you can completely delete them with this attack). And it stuns everything no matter what. Remember unstaggerable enraged enemies? This attack can stagger them. Also it can stagger a tyrant too and if you want you can just spam the uncharged version to stunlock him.
Every time I try to use shadowstrike they just move out of the way before I hit them. I hate the combat knife, after I maxed Sniper I moved to Tactical and holy shit the chainsword is so much better.
@@christopherjohnson2171 on tactical there's more of the parry scan perk then actual chainsword. When I use chainsword on vanguard I feel like I use a plastic stick because of how long it takes to kill a major. Don't have this problem with any other weapon.
Great video. I love my heavy and the squad perk for full health on res (for all squad members / pick ups or been picked up) is broken good. 20% more health is clutch and so is faster recharge on all supers with 100M radius. Versatile is also a better start perk as you can do massive damage with BOTH weapons on bosses ECT ECT. I also take the less damage on the iron halo and have it set so I get 15 % more damage on recharge and armour segments for all squad members when it dies. Ruthless and lethal were easy with this build tac/ bulwark.
On bulwark I use the AoE parry damage in 5 meters. In higher levels it makes a huge difference in big majoris group fights. And there’s zero cooldown so it just keeps going off every parry I get
Imo it’s a must for the bulwark. Only downside I’ve found is sometimes I’m trying to banner heal, and the parry kills the majoris completely skipping the execution state. 😂. Can’t have everything sometimes.
@EscBackspace Bulwark was my main for first 30h, great class, although its better to stop using banner with executions. One or two charged plasma pistol shots will fully heal you anyway. So I started to spam banner for my heavy and sniper, preferably wait for team to be close, and then use it, discharge one charged plasma shot into any target and whole team have a chance to heal, sniper and heavy need pretty much one shot too so u can heal from range
@@DFENS-dx1ns it's a tough class to play and I love it constantly popping headshots with the heavy bolt pistol then destroying anything that gets close with parrys gun strikes hip firing and stun locking warriors with chainsword combos I destroy shit as an assault especially now that we gain armor from perfect parries on minoris enemies when I'm in the the zone I'm unkillable
The full throttle attack for the chainsword flows perfectly after the stomp combo if you get inside the bubble for Nerothropes you can do the 1,2,3 hold 4 to stomp and hold for full throttle. for the combo the stomp will knock them down giving you time for a full charge dealing massive damage it will also knock back and break the block stance of warriors and the parry animation will cancel full throttle and stomp in a pinch
Full throttle's main advantage for me is being able to skip one step in the long combo. You hold down melee attack for a split second and then you can get a stomp in 3 instead of 4 total attacks, or go straight into a shoulder bash.
@@exci6198 you can do it after kicks and shoulder bash as well it just takes a little longer to start full throttle but after the stomp it flows with the combo with the same timing as having double stomp I use it independently all the time to break a block on sword warriors before jumping on them so they will take all the damage
I wouldnt go the extra ammo for las fuel for a simple reason, you'll be spamming the camo cloak with headshot kills and getting the 75% extra damage. with the Ammo las fuel, it takes 2 head shots to put in execute. If you go straight up damage, this changes to a one shot. in the end you use less ammo.
i tried this a while back and still ended up having to use 2 shots a lot of the time even with the extra damage. if you run the ammo and stand still for a second or 2 and invis, its still a 1 one shot if done right even with the 1 less damage. so thats the best option in my opinion
gotta say, rapid regeneration wasnt somethin i was thinking as good when i picked bulwakr initially, but considering how little time you can be on a small zone, due needing to engage enemies in melee or dodging ranged shots, it make sense that you use it as burst of heal and armor over staying in it for buffs
What I'm noticing is that the builds you guys are putting out in the vids change almost daily. I'm using your sniper melee build right saved in my FB and here's yet ANOTHER that's different. I've noticed this with almost all the content creators on youtube. Basically I'm saying... Experiment everyone cause it doesn't really matter how you build except a couple "must have" perks for each class :).
So I fully leveled up my vanguard includimg his primary, secondary, and melee weapon. I want to level up my assault or tactical I believe but don't know how to go about it since the weapons on that class will need to be upgraded also. What would be the best way and difficulty to play to level up faster? I'd rather not play on the lower difficulties. It seems harder to play on harder difficulties with lower level weapons and no perks.
There is zero chance you are getting 10kills in rapid succession with a plasma pistol. Which means youll need to save both grenades till you have 0 primary ammo just to get 20%
The Heavy's first perk you used, auxiliary ammunition, does that even work? If I'm left with just my plasma pistol and stomp attacks, how 'rapidly' do I have to kill enemies to get ammo back?
Maybe a stupid question,but what is the best way for a tactical to heal himself? I know stims, no need to mention them 😅l. But i can t getmy health back like a bulwark for example.
Does anybody else not use the Grenade launcher simply because of having to ads then switch to ult fire? It just feels so clunky to me to enjoy using. It’s busted for sure, but I just hate the mechanics of it.
I'm trying to become a god tier Assault. I mained heavy first and loved every minute of it but the pure aggression I can get from Assault triggers those little cave man neurons in my brain. That being said, I am fully aware that as an Assault I can REALLY fk up by over extending.
Assault is great but it would be good If melee weapons we're better at restoring contestet health. It makes no difference if you hit 1 or 10 enemies the health ist the same.
I don't think the parry to scan talent and the auto kill scanned extremis perk pair well together on tact. When not using the parry talent you can always scan groups of majors and use the launcher to kill them and not waste the cooldown of the extremis auto kill. When using the parry talent you will have no control over wasting the cooldown on a major while doing a gun strike.
Im too used to heavy bolter, i feel i get overwhelmed with using heavy plasma but thats mainly my fault with positioning and target priority, still trying it to get better. Also im bad with ammo and hate when my team mates suddenly run infrint as i release a charged shot and waste a bunch of ammo
Play on lower difficulties until you get used to the timing and unlock the better heavy plasmas. I absolutely hated the heavy plasma when I first tried it but kept hearing how good it was so I stuck it out and now it's one of my favorite weapons. The amount of damage you can do is disgusting and nothing beats immediately putting 5 majoris into execute state with one well placed shot.
I mained it cus it started out as basically unplayable then 1 patch later it was god tier. Its definitely worth putting in 5-10ops of practice in. Try inferno, lots of different ranges to practice the arc
You can wipe a group of warriors with the plasma incinerator with 1 shot from a distance. Melta is a noob default weapon, don't have to aim. The only class required to use melta is vanguard cause the other 2 weapons suck.
while melta is AMAZING, heavy plasmas is insane... not only does it 1 shot groups of elites from miles away.. but dude... it has boss damage thats like SO MUCH BETTER than melta, that said MELTA is a BEAST so u use whicever u enjoy
@Crazymrpipz I mean yea it's got range that's the only advantage it has over the melta but as far as dps and wiping out swarms of small enemies and warriors I still say the melta is better
I just plain disagree with you on one point. Power Sword if not just melee in general is just way too low. It needs to be higher. Heavy has plenty of support and it can do over 30k damage easily. Bulwark is lucky to break 10k. It's just not good enough.
And that’s normal, bulwark shouldn’t be able to come close to what heavy can do in damage. They are literally at the opposite of the spectrum. Heavy is the highest dps class while bulwark is the tankiest. Can’t have everything especially with one of the best ability in the game
@@hknova683 Its not though because Heavy is also incredibly tanky. Not only that but we already know that Ranged weapons have higher contested health regen off damage. You are basing this off your IDEA of the class not how it actually functions in Lethal. Nor does it recognize the support other classes bring. Do you not recognize that killing things also reduces the risk and damage your team takes? Its not balanced in favor of Bulwark. The trade off for "tankiness" is no primary so you almost always must put yourself in greater harms way than ranged classes thats the tradeoff. You are "tankier" because you are in a riskier position from the start. Adding terrible damage only makes it a net negative for the class. This idea Bulwark is somehow a support class is hilarious to me. Because what? Banner? What do you think Auspex scan is? Is that not a support ability? Is buffing your team's damage output by effectively tripling it not somehow a support ability? Is Iron Halo not a support ability. Go look at the support perks for Heavy. Perks for when you have Iron Halo on and perks for when its off. Not to mention the base perk.
HEAVY IS NOWHERE AS TANKY AS BULWARK ITS NOT EVEN REMOTELY CLOSE and bulwark does more than enough damage with powers sword, could it do more? yes! is it bad atm? nope
@@Crazymrpipz That's not what I said though. I didn't say it was as tanky as a Bulwark I said it was incredibly tanky which it is and it is closer than its not. There is no denying that. Do you honestly believe the disparity between Bulwark and Heavy's tank is analogous to the disparity between Bulwark and Heavy's damage? Iron Halo alone is powerful enough as the most deadly things that will kill runs in Lethal is Ranged Majoris or Extremis but even the base perk is just all squad members take 10% less damage as well when you have it on. Is that Banner + Medikit/Execute? No but again Im not saying its a 1 to 1. Than you take your team gets a damage boost when Iron Halo is active and one when its on Cooldown. You throw in the contested HP regain is not only still higher on ranged weapons than melee and its just plain strong because you can still just trade and stay healthy. My point is that the Bulwark's lack of damage doesn't correlate to its level of tank. Whereas Heavy is tanky, has support, AND it has INSANE damage output. And again Damage and Killspeed is also preventing further damage to the team. Shield block? Its already being paid for by a lack of primary. I just don't see any reason why Bulwark's damage shouldn't be higher. Especially because melee is inherently more dangerous. Still love the vids I just think Melee is lagging way behind ranged.
@@googlemademedoit806 lol do you even have both class maxed? I solo lethal with both and while yes heavy is extremely tanky (and my favorite class), it is not remotely close to what bulwark is able to do in term of healing. Yeah you will take more damage with bulwark but you are much better against melee extremist and majoris and you essentially get a 100% heal every time your ability goes up. You talk about tactical and the auspex, tactical is also much more Leaning on the dps side then survivability and auspex is and offensive ability, not a support one. Bulwark is essentially the medic of the game and a very strong class at that with the best melee weapons and skill by a long shot. Sounds like you just lack experience with it and higher difficulty in general
Parrying with Bulwark is TRASH!! I love all the parry perks but the shield makes parrying such a pain!! I never miss a parry with any other class, but Bulwark always holds the shield up instead it's sooooo annoying! Like let me switch to parry mode or shield mode, i HATE how they made it the same button so if you press the parry button for .000001 seconds too long it just blocks but then lets go so you get HIT every time. This REALLY needs to get fixed!
@@Crazymrpipz Yea it's just different with Bulwark tho, I guess I just need more practice. The shield messes up everything with me. Bulwark never fails to hold up his shield when I try to parry.. I got to get use to tapping the button, cuz other classes I tend to hold down the parry button as I do it and it still has no problem parrying.. Bulwark is like "peep my shield" ..
THANKS FOR ALL THE LOVE AND SUPPORT GUYS!!! U ALL ARE LEGENDS!
I also would like to recommend the Las Fusil Sniper build. I started out as a Heavy main, but now main Sniper. Staying back, and opening many finishers for teammates is a game changer!
THIS- my teammates kind of just wait or run past executes because they think I want the finisher... too many times i've had to get on comms and tell them to just finish up and move on
sniper and bulwark are my 2 favourite classes! sniper is soooooooooooo good
A sniper like this that realises the kill number doesn’t matter and sets up the bulwark, tactical or vanguard is worth its weight in gold
@@deaconsyxx322 My friend plays Vanguard. He loves it. And I love to support. Let's hope they'll add the Apothecary some day :)
yea Las Fusil is one of those guns like melta or GL when you just erase everything on the board! It's a stand out weapon for sure!
Plasma pistol charged shots are super powerful. IDK how many times I've seen people using it wrong, or even using bolt pistol on classes that let us use plasma pistol.. Like Plasm pistol is ALWAYS the way to go, and don't use the regular shots on it, cuz charged shots MELT everything. You can kill a whole majoris with 3-4 charged head shots on lethal rn! It's better then most main weapons..
@@EKk8819 facts I'm upset the assault class didn't get the plasma pistol 😞
@@corbincompton2966 Assault gets the heavy Bolt Pistol tho at least.. I think all classes should get all 3 pistols tho.
@@EKk8819 I'd be fine with all classes having all pistols I just think the plasma charged shots would benefit the assault class in a lot of ways
@@corbincompton2966 of course, it's a melee class!
When it comes to plasma and meltas, ALWAYS go with the most ammo you can! Those types of guns are so OP you don't need anything but ammo, nothing is a better trade, more ammo, more dead tyrannids!
This is a great channel. Started to focus on my builds and the way I play. Getting inspiration from these vids really helps!
Bro made me rework my entire Bulwark build! I appreciate it, I found myself only dropping the banner when me or my teammates needed health anyways, which is instant, so having the duration be shorter for more armor is a fair trade.
I’ve really enjoyed all the SM2 content. Thanks for your help
my pleasure man! happy u enjoy the videos:)
Since patch 4.0 I always use shadowstrike on my knife, it became really strong. On a sniper you can almost oneshot a major with fully charged attack from invis (with the perk of course) and deal massive damage to bosses (with tactical you can completely delete them with this attack). And it stuns everything no matter what. Remember unstaggerable enraged enemies? This attack can stagger them. Also it can stagger a tyrant too and if you want you can just spam the uncharged version to stunlock him.
Thanks for the heads up I gotta try that!
Every time I try to use shadowstrike they just move out of the way before I hit them. I hate the combat knife, after I maxed Sniper I moved to Tactical and holy shit the chainsword is so much better.
@@christopherjohnson2171 on tactical there's more of the parry scan perk then actual chainsword. When I use chainsword on vanguard I feel like I use a plastic stick because of how long it takes to kill a major. Don't have this problem with any other weapon.
Great video. I love my heavy and the squad perk for full health on res (for all squad members / pick ups or been picked up) is broken good.
20% more health is clutch and so is faster recharge on all supers with 100M radius.
Versatile is also a better start perk as you can do massive damage with BOTH weapons on bosses ECT ECT.
I also take the less damage on the iron halo and have it set so I get 15 % more damage on recharge and armour segments for all squad members when it dies.
Ruthless and lethal were easy with this build tac/ bulwark.
On bulwark I use the AoE parry damage in 5 meters. In higher levels it makes a huge difference in big majoris group fights. And there’s zero cooldown so it just keeps going off every parry I get
Imo it’s a must for the bulwark. Only downside I’ve found is sometimes I’m trying to banner heal, and the parry kills the majoris completely skipping the execution state. 😂. Can’t have everything sometimes.
@@EscBackspace couldn’t agree more the shocks and the parry AoE do kill knocked enemies when you are trying to banner. It can be a problem for sure
@EscBackspace Bulwark was my main for first 30h, great class, although its better to stop using banner with executions. One or two charged plasma pistol shots will fully heal you anyway. So I started to spam banner for my heavy and sniper, preferably wait for team to be close, and then use it, discharge one charged plasma shot into any target and whole team have a chance to heal, sniper and heavy need pretty much one shot too so u can heal from range
ya i enjoy that perk as well, gonna try to build something around it! should be fun!
The Bulwark clears great with that perk.
Good video mate , thanks for the effort you put into these videos absolute Legend! ❤👊🏻
Melta heavy, melta tactical, melta vanguard
Assault are just a Ralph Wiggum in the Bus meme at this point it seems
@@DFENS-dx1ns it's a tough class to play and I love it constantly popping headshots with the heavy bolt pistol then destroying anything that gets close with parrys gun strikes hip firing and stun locking warriors with chainsword combos I destroy shit as an assault especially now that we gain armor from perfect parries on minoris enemies when I'm in the the zone I'm unkillable
Assault is really really powerful and the most fun once you figure it out.
No plasma pistol is a joke though and the bad flight mechanics just in operations for some reason
@@jamesnorth7318 the assault definitely needs the plasma pistol and jump pack improvements I want the power sword as well
With the Tac Melta build - if you manage your ammo (with Final Shot perk) then the increased range variant makes for some absolutely heretical shots.
The full throttle attack for the chainsword flows perfectly after the stomp combo if you get inside the bubble for Nerothropes you can do the 1,2,3 hold 4 to stomp and hold for full throttle. for the combo the stomp will knock them down giving you time for a full charge dealing massive damage it will also knock back and break the block stance of warriors and the parry animation will cancel full throttle and stomp in a pinch
good info! thanks!
Full throttle's main advantage for me is being able to skip one step in the long combo. You hold down melee attack for a split second and then you can get a stomp in 3 instead of 4 total attacks, or go straight into a shoulder bash.
@@exci6198 you can do it after kicks and shoulder bash as well it just takes a little longer to start full throttle but after the stomp it flows with the combo with the same timing as having double stomp I use it independently all the time to break a block on sword warriors before jumping on them so they will take all the damage
I wouldnt go the extra ammo for las fuel for a simple reason, you'll be spamming the camo cloak with headshot kills and getting the 75% extra damage. with the Ammo las fuel, it takes 2 head shots to put in execute. If you go straight up damage, this changes to a one shot. in the end you use less ammo.
i tried this a while back and still ended up having to use 2 shots a lot of the time even with the extra damage. if you run the ammo and stand still for a second or 2 and invis, its still a 1 one shot if done right even with the 1 less damage. so thats the best option in my opinion
@@Exstatulous yeah after some experimentation for some reason the damage las fuel one shots chaos enemies but not tyranids.
What do you think about the removal of coherency in lethal?
Thanks for the info. I started as an assault. Since saw your video before I've moved to bulwark. Having great fun on it
THATS AWESOME!:)
For the Tactical with GL the perks that restores armor earlier are quite good
gotta say, rapid regeneration wasnt somethin i was thinking as good when i picked bulwakr initially, but considering how little time you can be on a small zone, due needing to engage enemies in melee or dodging ranged shots, it make sense that you use it as burst of heal and armor over staying in it for buffs
Do the Bolt Sniper Rifle better or worth trying now? Thank you.
nope, las fusil is still miles ahead
@@Crazymrpipz okay thank you sir
What I'm noticing is that the builds you guys are putting out in the vids change almost daily. I'm using your sniper melee build right saved in my FB and here's yet ANOTHER that's different. I've noticed this with almost all the content creators on youtube. Basically I'm saying... Experiment everyone cause it doesn't really matter how you build except a couple "must have" perks for each class :).
Def go with full throttle on chainsword so you can animation skip your way to stomp. It's so good
One you get the 50% damage RAKE perks on the power sword, the things becomes unstoppable!
"Full Throttle skip" with the Chainsword. Nuff said. 😁
So I fully leveled up my vanguard includimg his primary, secondary, and melee weapon. I want to level up my assault or tactical I believe but don't know how to go about it since the weapons on that class will need to be upgraded also. What would be the best way and difficulty to play to level up faster? I'd rather not play on the lower difficulties. It seems harder to play on harder difficulties with lower level weapons and no perks.
There is zero chance you are getting 10kills in rapid succession with a plasma pistol. Which means youll need to save both grenades till you have 0 primary ammo just to get 20%
The Heavy's first perk you used, auxiliary ammunition, does that even work? If I'm left with just my plasma pistol and stomp attacks, how 'rapidly' do I have to kill enemies to get ammo back?
Maybe a stupid question,but what is the best way for a tactical to heal himself? I know stims, no need to mention them 😅l. But i can t getmy health back like a bulwark for example.
Now do it for Every gun and every class 2 videos 😂😂 good content ❤
hmmm... maybe I should :D gonna be like a 3 hour video :D:D:DD
META build are best builds . :))))
Does anybody else not use the Grenade launcher simply because of having to ads then switch to ult fire? It just feels so clunky to me to enjoy using. It’s busted for sure, but I just hate the mechanics of it.
I'm trying to become a god tier Assault. I mained heavy first and loved every minute of it but the pure aggression I can get from Assault triggers those little cave man neurons in my brain. That being said, I am fully aware that as an Assault I can REALLY fk up by over extending.
assault is AMAZING to play:)
Assault is great but it would be good If melee weapons we're better at restoring contestet health. It makes no difference if you hit 1 or 10 enemies the health ist the same.
Rapid regeneration is bugged and sometimes you wont get contested health if you put down flag with that perk on.
I do not have that issue:) me lucky
I've only had it happen consistently if I tried to use it on a moving platform like the elevator in vox liberatis.
18:51 how in the world are you getting non contesting health back? Is it a bug?
i need to make some minor tweaks based on this. I just need a little optimization
I don't think the parry to scan talent and the auto kill scanned extremis perk pair well together on tact. When not using the parry talent you can always scan groups of majors and use the launcher to kill them and not waste the cooldown of the extremis auto kill. When using the parry talent you will have no control over wasting the cooldown on a major while doing a gun strike.
ya but its still there and u dont think about it, it just happens and it feels good :D
Im too used to heavy bolter, i feel i get overwhelmed with using heavy plasma but thats mainly my fault with positioning and target priority, still trying it to get better. Also im bad with ammo and hate when my team mates suddenly run infrint as i release a charged shot and waste a bunch of ammo
Play on lower difficulties until you get used to the timing and unlock the better heavy plasmas. I absolutely hated the heavy plasma when I first tried it but kept hearing how good it was so I stuck it out and now it's one of my favorite weapons. The amount of damage you can do is disgusting and nothing beats immediately putting 5 majoris into execute state with one well placed shot.
I mained it cus it started out as basically unplayable then 1 patch later it was god tier. Its definitely worth putting in 5-10ops of practice in. Try inferno, lots of different ranges to practice the arc
Kind of sad that Assault is not even included lol
Melta with range is better imho
in my opinion for the heavy class the melta is just better I can wipe out swarms if enemies with it
You can wipe a group of warriors with the plasma incinerator with 1 shot from a distance. Melta is a noob default weapon, don't have to aim. The only class required to use melta is vanguard cause the other 2 weapons suck.
@Mister_Know_Name I can still wipe out groups of Warrior tyranids so I don't know what you're talking about
@@russellborders3047 close range. You don't know what I'm talking about because you need the noob weapon.
while melta is AMAZING, heavy plasmas is insane... not only does it 1 shot groups of elites from miles away.. but dude... it has boss damage thats like SO MUCH BETTER than melta, that said MELTA is a BEAST so u use whicever u enjoy
@Crazymrpipz I mean yea it's got range that's the only advantage it has over the melta but as far as dps and wiping out swarms of small enemies and warriors I still say the melta is better
Still no Vanguard video?
Vanguard ain’t that good they get carried by braindead melta rifle and would be the worst class in the entire game if it didn’t have self heals 💀
Careful using “overpowered” in the title, lest the devs press the nerf button for the game becoming “too easy”.
How do you have 500hours
isnt it kind of BS tho that snipers cant use the instigator...
Weren't you at 300 hours a week ago?
100 hours last week
I just plain disagree with you on one point. Power Sword if not just melee in general is just way too low. It needs to be higher. Heavy has plenty of support and it can do over 30k damage easily. Bulwark is lucky to break 10k. It's just not good enough.
And that’s normal, bulwark shouldn’t be able to come close to what heavy can do in damage. They are literally at the opposite of the spectrum. Heavy is the highest dps class while bulwark is the tankiest. Can’t have everything especially with one of the best ability in the game
@@hknova683 Its not though because Heavy is also incredibly tanky. Not only that but we already know that Ranged weapons have higher contested health regen off damage. You are basing this off your IDEA of the class not how it actually functions in Lethal. Nor does it recognize the support other classes bring. Do you not recognize that killing things also reduces the risk and damage your team takes? Its not balanced in favor of Bulwark. The trade off for "tankiness" is no primary so you almost always must put yourself in greater harms way than ranged classes thats the tradeoff. You are "tankier" because you are in a riskier position from the start. Adding terrible damage only makes it a net negative for the class.
This idea Bulwark is somehow a support class is hilarious to me. Because what? Banner? What do you think Auspex scan is? Is that not a support ability? Is buffing your team's damage output by effectively tripling it not somehow a support ability? Is Iron Halo not a support ability. Go look at the support perks for Heavy. Perks for when you have Iron Halo on and perks for when its off. Not to mention the base perk.
HEAVY IS NOWHERE AS TANKY AS BULWARK ITS NOT EVEN REMOTELY CLOSE and bulwark does more than enough damage with powers sword, could it do more? yes! is it bad atm? nope
@@Crazymrpipz That's not what I said though. I didn't say it was as tanky as a Bulwark I said it was incredibly tanky which it is and it is closer than its not. There is no denying that. Do you honestly believe the disparity between Bulwark and Heavy's tank is analogous to the disparity between Bulwark and Heavy's damage?
Iron Halo alone is powerful enough as the most deadly things that will kill runs in Lethal is Ranged Majoris or Extremis but even the base perk is just all squad members take 10% less damage as well when you have it on. Is that Banner + Medikit/Execute? No but again Im not saying its a 1 to 1. Than you take your team gets a damage boost when Iron Halo is active and one when its on Cooldown. You throw in the contested HP regain is not only still higher on ranged weapons than melee and its just plain strong because you can still just trade and stay healthy. My point is that the Bulwark's lack of damage doesn't correlate to its level of tank. Whereas Heavy is tanky, has support, AND it has INSANE damage output. And again Damage and Killspeed is also preventing further damage to the team. Shield block? Its already being paid for by a lack of primary. I just don't see any reason why Bulwark's damage shouldn't be higher. Especially because melee is inherently more dangerous.
Still love the vids I just think Melee is lagging way behind ranged.
@@googlemademedoit806 lol do you even have both class maxed? I solo lethal with both and while yes heavy is extremely tanky (and my favorite class), it is not remotely close to what bulwark is able to do in term of healing. Yeah you will take more damage with bulwark but you are much better against melee extremist and majoris and you essentially get a 100% heal every time your ability goes up. You talk about tactical and the auspex, tactical is also much more Leaning on the dps side then survivability and auspex is and offensive ability, not a support one. Bulwark is essentially the medic of the game and a very strong class at that with the best melee weapons and skill by a long shot. Sounds like you just lack experience with it and higher difficulty in general
Vanguard no? xD
top 5? nooooooooooope
Wait... How did monster Hunter worlds received so many reviews with a 4.7 score, it's out already?
It's Instant gamings review score. Not MH. And Monster Hunter World has been out for years.
Parrying with Bulwark is TRASH!! I love all the parry perks but the shield makes parrying such a pain!! I never miss a parry with any other class, but Bulwark always holds the shield up instead it's sooooo annoying! Like let me switch to parry mode or shield mode, i HATE how they made it the same button so if you press the parry button for .000001 seconds too long it just blocks but then lets go so you get HIT every time. This REALLY needs to get fixed!
I have never ever had that issue:) just tap the button
@@Crazymrpipz Yea it's just different with Bulwark tho, I guess I just need more practice. The shield messes up everything with me. Bulwark never fails to hold up his shield when I try to parry.. I got to get use to tapping the button, cuz other classes I tend to hold down the parry button as I do it and it still has no problem parrying.. Bulwark is like "peep my shield" ..
Imagine 500 hours and give incorrect advice.
tell me u dont understand the game without not telling me u dont understand the game...
Ew, meta sweats.