Texture Painting with Mask Tools in Blender

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  • Опубликовано: 13 янв 2025

Комментарии • 69

  • @JammieD
    @JammieD 5 лет назад +36

    Looks like the perfect blend between Substance Painter and Designer. Definitely on my wish list.

    • @stickyvids15
      @stickyvids15 4 года назад

      hey so did you ever purchase the addon? If so what are your thoughts on it? e.i. pros and cons

    • @COLMVFAHY
      @COLMVFAHY 3 года назад +2

      @@stickyvids15 I did and I love it..

    • @stickyvids15
      @stickyvids15 3 года назад +2

      @@COLMVFAHY yeah I went ahead ahead and bought it. It's a very worthwhile investment that saves a ton of time and frustration with nodes.

  • @jeffg4686
    @jeffg4686 5 лет назад +8

    This is probably the sickest add-on I've come across so far, and that's saying something as there are lots of great add-ons (boxcutter comes to mind)

  • @dfmism
    @dfmism 5 лет назад +10

    Best Blender addon. Thank you!

  • @defdac
    @defdac 4 года назад +7

    It would be awesome if you used the new chapter function in RUclips where you divide your video into parts. I use all your Mask Tools videos for reference to see how to do stuff, and I always find myself scrubbing back and forth for the section I was looking for. Thanks for a great tool.

  • @CTRL_SMarcos
    @CTRL_SMarcos 5 лет назад +2

    This is absolutely brilliant!! Thank you so much for the videos.

  • @alephgates7519
    @alephgates7519 3 года назад +1

    This is exactly what I have been looking for I have spent all week watching videos on texture painting
    in blender. I wish so so bad I could just select a texture, obj, material texture, brush effects,
    and paint. Instead there are generating uv, create material slot, create texture, and then some people use mix rgb or add shader, then there is vertex painting, data transfers, just watching all of this is making me feel totally defeated...

  • @deandavey1498
    @deandavey1498 4 года назад +1

    Incredible.....Blown AWAY! amazing :D

  • @ILove3d
    @ILove3d 5 лет назад +3

    This tool is the best. I think I must have one.

  • @stevenross5342
    @stevenross5342 Год назад

    Hello Wayward Art Co. I was wondering if you by chance know if this add-on is going to receive an update anytime soon for 3.4? I can always download the specific versions to suite the add-on. I was just curious before I make a purchase. Great demonstration!

  • @puregarbagefilms
    @puregarbagefilms 4 года назад +1

    This is freaking amazing

  • @earlygamer3590
    @earlygamer3590 5 лет назад +1

    bellisimo, please add more tutorial for mask tools. :D

  • @chanruzzi
    @chanruzzi 4 года назад

    Looks so promising!!!

  • @muhamadabdrrozaqzulfa3495
    @muhamadabdrrozaqzulfa3495 4 года назад

    woowwww tutorial ini sangat membantu sekaliiiii aku suka ini..... terima kasih

  • @ArtAntiDe
    @ArtAntiDe 4 года назад +1

    Noob question, but I have trouble finding the solution: How do I get the "cavity" information from a normal map into a bump/cavity format (greyscale), so I can use it as a mask? I tried the "Bump Painter" shader node and plugged the normal into "bump refine" which did "something" but only slightly... is there a better way?

  • @donovanbaine8842
    @donovanbaine8842 5 лет назад +3

    way to go man thankx alot

  • @nv7287
    @nv7287 3 года назад +1

    Amazing!

  • @saumilsunilshah5663
    @saumilsunilshah5663 5 лет назад +6

    Ur efforts are worth but most of dont have money

  • @ma.ysabelleung7739
    @ma.ysabelleung7739 4 года назад

    can u put in the principle bdsf into one of the masks to maintain the material of an object?

  • @alekseyabramov9259
    @alekseyabramov9259 2 года назад

    this is LOVE

  • @vivekkumarranjan94
    @vivekkumarranjan94 5 лет назад +6

    Okay so how do we bake bump node normals?

    • @WaywardArtCompany
      @WaywardArtCompany  5 лет назад +4

      In the bake settings, you can switch from Combined to Normal. This will bake any normal information applied to your model. This includes bump nodes and the bevel shader.

    • @vivekkumarranjan94
      @vivekkumarranjan94 5 лет назад +1

      @@WaywardArtCompany Thanks man! But the baking speed is too slow for complex procedural textures! 😂

    • @WaywardArtCompany
      @WaywardArtCompany  5 лет назад +7

      @@vivekkumarranjan94 That's why I bake textures at night before I go to sleep. Haha, I wake up to a freshly baked texture.

    • @vivekkumarranjan94
      @vivekkumarranjan94 5 лет назад +2

      @@WaywardArtCompany Hahaha! Breakfast is ready!

    • @saumilsunilshah5663
      @saumilsunilshah5663 5 лет назад +1

      @@vivekkumarranjan94 mentos zindagi

  • @ma.ysabelleung7739
    @ma.ysabelleung7739 4 года назад

    instead of masking a texture with another texture is it possble to mask certain parts of a texture on a material?

  • @mh294m
    @mh294m 3 года назад

    Is there a way to remove the texture you painted already like an eraser tool?

  • @tcheadriano
    @tcheadriano 5 лет назад +1

    Fantastic!!!

  • @paulbirkpowlly
    @paulbirkpowlly 5 лет назад +1

    On my wish list.

  • @DaStuntChannel
    @DaStuntChannel 5 лет назад +3

    Nice, very basic knowledge to have

  • @NalonB
    @NalonB 5 лет назад +1

    Really cool addon. Will you be granting the addon for testing purposes to other big blender youtubers for advertising via word of mouth?

  • @jonahtieman4454
    @jonahtieman4454 4 года назад

    when I hook a image texture into the mask input it turns my object purple?

  • @thenout
    @thenout 5 лет назад

    I'm stoked

  • @saumilsunilshah5663
    @saumilsunilshah5663 5 лет назад

    i didnt get those brushes when i unpacked there were only a file and folder

  • @princebali9838
    @princebali9838 5 лет назад +7

    After watching this video i can say blender can beat substance painter

    • @leonmombak5581
      @leonmombak5581 5 лет назад +1

      Hope so!!!

    • @bachadam
      @bachadam 5 лет назад +5

      Wait, blender only can not beat all 3d application. It is not about beating, we want blender to be an application which can do in better way every great thing that a specific 3D application is good for. No need to change always more applications to do a single thing.

    • @princebali9838
      @princebali9838 5 лет назад

      @@bachadam 👏👏

    • @TheDustAutumn
      @TheDustAutumn 5 лет назад

      not even close

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 5 лет назад +2

    Bro I would like to buy the adddon ,but let me know If I can export these map for Unity engine ? thx.

    • @WaywardArtCompany
      @WaywardArtCompany  5 лет назад +2

      Yes, of course! All textures will need to be baked first, then easily imported into any game engine.

  • @BarPBarPkoyanee
    @BarPBarPkoyanee 4 года назад

    can i do this in vanila blender? because i cant find any tutorials here on youtube like that concrete paint that you did here in the video.

    • @tomoyaogawa4485
      @tomoyaogawa4485 4 года назад

      Yes you can but it gets very complicated. So this is why this addon exists to simply that process.

  • @4ghzgaming664
    @4ghzgaming664 5 лет назад +1

    Could you give us a more specific view on how you made the puddles? I tried some with 0% rouhgness and a light blueish with .1 blend value. Still doesn't look as realistic as yours.
    I purchased mask nodes btw and it is a huge benefit for my work flow.

    • @WaywardArtCompany
      @WaywardArtCompany  5 лет назад

      I'm actually doing an update on Mask Tools that will make this much easier. Hoping to upload it tomorrow, but the Mask Base node will have an input called Wet Map. I'll make a video to talk about the new additions. Happy you're enjoying the addon. :)

  • @dmw4176
    @dmw4176 5 лет назад

    So if you were making this scene say for instance for a game in Unity3d would you still have to UV unwrap everything or can you just import the blend file into Unity3d with all of the textures...etc?
    DW

  • @Perchpole
    @Perchpole 5 лет назад +4

    Looks great but surely the yellow paint stripe should be damaged where the concreted has fallen away?!

    • @GameEssentialsTutorials
      @GameEssentialsTutorials 5 лет назад

      Maybe not if it gets repainted a few times. Just depends on how old you want it to look.

  • @MayKayy
    @MayKayy 3 года назад

    Thank you so much

  • @oficado58
    @oficado58 5 лет назад +1

    Does this work with Extreme PBR Combo?

    • @silentwinter3D
      @silentwinter3D 4 года назад +2

      I know this is 6 months late but for anyone reading: Yes, Extreme PBR combo loads up PBR textures - copy and paste one set of nodes into another material node-setup and hook the textures up to the corresponding nodes on the Mask Blend - then paint on a mask image and the 2nd material will come through under/over the first (then use the other sliders/settings to blend them as needed). I use them together all the time :)

  • @faraboyg4849
    @faraboyg4849 4 года назад

    Thats so advanced for me

  • @thajmulhussain4113
    @thajmulhussain4113 4 года назад

    nice tutorial. where can I download a texture paintbrush for free?

  • @woritsez
    @woritsez 3 года назад

    i know nothing about such things but do want to know, that said, about two minutes in .. make sure this that and the other, no none of it is there, the interface of texture paint thing, texture slots didn't even look like that, chose the brush in shading window, soft round, using wet shader, none of that is in texture slot bit.

    • @woritsez
      @woritsez 3 года назад

      ugh, just noticed 'active tool and workspace settings' is where i should of been, side tab i should of opened, totally missed that and when i'd opened texture paint it was the texture settings there not active tool and workspace, that'll be why nothing was there.

  • @mohammedblender6577
    @mohammedblender6577 4 года назад

    I can takrt free

  • @Mukhtar_SH
    @Mukhtar_SH 4 года назад

    What!!!

  • @DaStuntChannel
    @DaStuntChannel 5 лет назад +2

    too bad its fucking $35

  • @Atezian
    @Atezian 2 года назад

    Useless. At no point did you explain how to use the mask paint option. (draw, soften smear, clone, fill, "mask")...