N. Sane things about crates in Crash Bandicoot N. Sane Trilogy

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  • Опубликовано: 21 ноя 2024

Комментарии • 185

  • @Rath_Man
    @Rath_Man Год назад +395

    I think everyone who's into game development would agree that this was incredibly interesting, especially when it's about things you never actually see in the vanilla game like the crate position error message or the bazooka on a jetski! Keep up the awesome work!

    • @stonetimekeeper
      @stonetimekeeper Год назад +23

      I'm not into game development or modding whatsoever and I still found myself sitting down for the good half hour this video is just to watch. It's quite fascinating.

    • @illiyo3832
      @illiyo3832 Год назад +8

      idk man, I'm just a stan for Crash Bandicoot have been for as long as I remember

    • @Rath_Man
      @Rath_Man Год назад +2

      @@illiyo3832 Honestly same

  • @Triple-Q
    @Triple-Q Год назад +86

    The crosshair from the jetski is actually a leftover from Skylanders Supercharged! When you're racing and you get a homing weapon in that game the crosshair shows up, which leads me to believe that the racing was a basis for the jetski (and other vehicle sections)

    • @plexyglass429
      @plexyglass429 Год назад +7

      Would explain the shit controls of the jetski

    • @AccurateDiscoFever45
      @AccurateDiscoFever45 Год назад

      oh hey, thanks for the fact
      didn't know you watched ard

  • @jellywillreturn
    @jellywillreturn Год назад +66

    “Crash Bandicoot N. Sane Trilogy is Turing-complete” is not something I expected to learn today.

  • @nappitatti
    @nappitatti Год назад +162

    I'm once again very impressed with your dedication to setting up weird as hell interaction in-game just for a one second clip. This was really interesting and very well done!

  • @SilentAbyssZero
    @SilentAbyssZero 2 месяца назад +6

    What I’ve gotten out of this is that “Can you beat Crash 1 if every crate is replaced by N. Tropy?” Is a thing you can do.

  • @cobaltfolly
    @cobaltfolly Год назад +78

    If this video was 8 hours long, I'd miss a day of work to watch it.

    • @ZorrotheArtist
      @ZorrotheArtist Год назад +5

      How irresponsible of y- Same. Honestly, same.

  • @Donch32
    @Donch32 Год назад +27

    22:45 the auto target visual is actually the same used in another game who was created by Activision, called "Skylanders Superchargers", developped by Vicarious Visions!

  • @64SuperYoshi
    @64SuperYoshi Год назад +66

    at 4:55 The Nitros being in that list is actually more interesting then you may think at first glance. I'm pretty sure in some levels in The Wrath of Cortex, some crates change to Nitros. I wonder if they had more then just the trilogy in mind eventually

    • @WackoMcGoose
      @WackoMcGoose Год назад +16

      It would make a lot of sense for them to code in anything they _think they might need at some point,_ so if they want to change things up later, they don't have to touch the game code to change what's in a level. Plus, they surely wanted to make more games after the trilogy, so if the "N. Sane N. Gine" already had the code to do X thing, they wouldn't have to add the feature in later when a level designer goes, "hey, wouldn't it be cool if we can do X?", they can just use what was added in ahead of time "just in case", without having to wait on a programmer to add it in later. Done well, it can speed up development, especially for sequels. But overdo it, and you get scope creep, code bloat, and game delays.

    • @wile123456
      @wile123456 Год назад +1

      @@WackoMcGoose yea definitly but they really messed up the artstyle and the "feel" of the games so the 4th game went to a more talented developer instead

    • @kinggooktheautistickingewg788
      @kinggooktheautistickingewg788 Год назад +2

      @@wile123456 Who fucked up the artstyle even more! GG

    • @Devourlord
      @Devourlord Год назад

      @@kinggooktheautistickingewg788 I've always been more of a Twinsanity fan tbh. Really enjoyed Cortex's character and the over all story. I also thought the designs for everyone looked rather nice and I really love the 3D platforming along with multiple controllable characters. Shame it was rushed though.

    • @wile123456
      @wile123456 Год назад

      @@kinggooktheautistickingewg788 nah, the 4th game is properly stylized that better translates the colours, pop and edges of the PS1 originals. The remake collection goes for an ugly Limbo of trying to be photoreal with ugly fur shaders and uninspired proportions for characters, instead of the proper cartoon stylization of the 4th game. The 4th game also has better animation and better animations fundamentals with squash and stretch, ease in and out and more.

  • @QuintessentialWalrus
    @QuintessentialWalrus Год назад +22

    🙌 THE BANDIKING HAS RETURNED 🙌

  • @davecarignan
    @davecarignan Год назад +22

    21:09 would be an amazing addition to the Ripper Roo boss fight ! Great video 🙌

  • @BlazingDiancie
    @BlazingDiancie Год назад +57

    This template-and-spawner thing reminds me of the "tf_generic_bomb" entity in Source mapmaking. You can set that to have a template to respawn from. It was added to TF2 at the request of mapper UEAKCrash after he needed a customizable pumpkin bomb for one of his maps he made for the Invasion update.

  • @ScarletAmethyst
    @ScarletAmethyst Год назад +19

    I think this would be worth documenting on TCRF. As I've read from TV Tropes regarding Crash 4, the crates turning to Nitros for the Time Trials are used in that game. It's interesting that N. Sane Trilogy also has this unused feature since no crate in Crash 2 or 3 ever turns to a Nitro. Also, the Nitro list in Crash 1 is also interesting since Nitros (and and crates used in Crash 2 and 3) aren't ever used in any Crash 1 level although they are used in the "Crates" level.
    I noticed if a level had more than 999 crates, the counter glitches out trying to display 1000 (i.e., 18/ 01 instead of 18/1001) as seen in 17:00 although it seems Crash 1 levels can still display more than 999+ crates missed as seen in 16:34 if one somehow modded in 1000 or more crates. I wonder if this also happens with bonus levels that have more than 999+ crates and the Gem spawn that shows how many crates are broken/in the level.
    Speaking of the TCRF, Crash 3 actually has a Death Route texture for the Prehistoric and Future levels which goes unused. Not sure if that's the case for NST although Future Tense would use the Future Death Route texture.

  • @nefarioustechsupport1243
    @nefarioustechsupport1243 Год назад +8

    22:42 this feels like they took the sea vehicles from skylanders superchargers and used them as a template for the jet ski, why reinvent the wheel when you already have a decent vehicle system
    Also would explain the motion of the projectiles, as all the projectiles act like homing missiles

  • @greatsageclok-roo9013
    @greatsageclok-roo9013 Год назад +22

    This was actually a really insightful watch.
    It's impressive what you are able to do with this game.
    That editor I know it gonna be so worth it when you release it!

  • @ozzindale8449
    @ozzindale8449 Год назад +4

    The blokes actually posted again! Mate appreciate the classic Crash content. Has made my dreary london bus trip so much better. If you're ever in London I'd love to shout you a pint!

  • @Isaacfromhitindiegametboi
    @Isaacfromhitindiegametboi Год назад +25

    You know it's good when ARD post a new video

  • @LuchosFactory
    @LuchosFactory Год назад +9

    I can't believe N. Sane Trilogy has a better auto aim system than Crash Bandicoot 4 and it doesn't even use it.

  • @PsclKmn
    @PsclKmn Год назад +8

    This is all super fascinating! Really interesting to see what's going on under-the-hood in terms of design decisions

  • @bradfjord
    @bradfjord Год назад +3

    I'm getting a little bit of a game dev boner seeing how insanely robust the object system is in this game. The hot-swapping of slot machine crate results and the switch crate working with pickups and every vaguely crate-shaped object in the game... Chefs kiss. The crate counter properly updating itself without crashing when offers make crates that spawn crates... Is it hot in here or is it just me

  • @anchor-cross
    @anchor-cross 11 месяцев назад +2

    12:12 Vicarious Visions likely made this change because in the PS1 version you would be softlocked if you failed the challenge with an Aku Aku mask.
    You would be live since the mask took the hit but you're now sandwiched between two pillars with the height of 4 blocks, so the average player would need to restart the whole level to try again.

  • @PlebNC
    @PlebNC Год назад +14

    "Just be glad they don't start adding boxes halfway through a level"
    Crash 4 completionists: Visible sweating.

    • @speedytom7
      @speedytom7 3 месяца назад +3

      they add boxes halfway through a level in crash 4?

  • @TPD
    @TPD Год назад +5

    fantastic work as ever. love this channel so much. happy new year!

  • @arcticridge
    @arcticridge Год назад +8

    that 10 bounce for crates should be a mod, I would love to have that back

  • @Gonzas97
    @Gonzas97 Год назад +6

    I am surprised on how moveable boxes are in this game. Imagine all the amount of interesting levels people could make.

  • @mrworldwide4705
    @mrworldwide4705 Год назад +3

    That was a super interesting video. I would love to see more of that kind

  • @Mattbuddy0947
    @Mattbuddy0947 Год назад +6

    The Switch wooden crate and the infinite crate was good and the mega cutscene would worked perfect when you collected all Crates the Bazooka in a Jet-sky Level would be really OP like in the Time trials but cool

  • @salmon-stan
    @salmon-stan Год назад +13

    Another great video dude. The levels one could make with these mechanics would be incredible... if only I had an imagination ^^"

  • @scorpionqueen11
    @scorpionqueen11 Год назад

    @1:54 The floating Tawnas reminds me of the "Do not be afraid" angels. Lol.

  • @Mikon2
    @Mikon2 Год назад +2

    I love that cut at 5:58 lol

  • @PuraOrigin
    @PuraOrigin Год назад +1

    That's funny; I'm actually developing a Crash game for which I invented a crate type which explodes if you stand near to it for to long, and boxes that will fall from the sky and break on the ground. :D

  • @smoreblox3485
    @smoreblox3485 Год назад +2

    If EVERY crate is TNT, I would STILL beat it lol!

  • @lordfelidae4505
    @lordfelidae4505 Год назад +4

    So what I’m hearing is this game is going to have some absolutely *kickass* kaizo hacks eventually.

  • @morgenstern4.669
    @morgenstern4.669 Год назад

    I swear, in every ARD video there is a TwinSanity cameo or gag and it's driving me NUTS (pun intended)

  • @dyslexicsoap7605
    @dyslexicsoap7605 Год назад

    Never really played crash, never watched you, but you are really wonderful to listen to. Thoroughly enjoyed this

  • @mattgillam7379
    @mattgillam7379 Год назад +2

    Babe wake up ARD posted! Babe? Oh right.

  • @alinkajames
    @alinkajames Год назад +1

    Something I never knew I needed... Crate science! Amazing.

  • @MidoriMushrooms
    @MidoriMushrooms Год назад +2

    when Zelda 2 was undergoing testing originally, the devs kept making it incrementally harder because they kept getting bored during playtesting and by the time it was finished, the game was now too difficult for most players just because the devs needed a challenge to stay motivated to playtest it.
    so anyway, here's the devs of N.Sane giving themselves a bunch of extra checkpoints and iron crates so they don't die too often in the hard stages.

  • @crazycoot647
    @crazycoot647 Год назад +1

    Solid Snake: Interesting

  • @AvocadoKado
    @AvocadoKado Год назад +2

    Idk why this is so interesting

  • @troyX
    @troyX Год назад +2

    Crash Bandicoot live reaction: 🦊

  • @cheatsykoopa98
    @cheatsykoopa98 Год назад

    the lock on particle on dingodile reminds me of nina's levels from twinsanity

  • @raccoonpeddler6730
    @raccoonpeddler6730 Год назад +1

    you know i love crash when i just watched a 25 minute video about crates

  • @wistfulanthophila9317
    @wistfulanthophila9317 Год назад

    this was a super interesting video but now i am EXTREMELY intrigued at how using a bazooka in the jetski stages is even possible.

  • @RicPendragon
    @RicPendragon Год назад

    Well this was extremely hypnotic and interesting, can't wait to see how the level editor ends up.
    Activision could make a mint if they released a Crash Course Creator game

  • @DrRank
    @DrRank Год назад +1

    I think the crosshair in the jetski levels might be left over from the racing mode in Skylanders: Imaginators.

  • @bestgames64
    @bestgames64 Год назад +3

    YOOO nice to see you back mate!

  • @TheMrLeoniasty
    @TheMrLeoniasty Год назад +1

    This is some crazy stuff, thank's for this great video!

  • @TheEvilRayquaza
    @TheEvilRayquaza Год назад

    This was very informative, never considered crates were like this. Also the targeting thing in the jet ski levels would've been really cool if it was like a normal vanilla mechanic that every player had the chance to use, would've made for some awesome levels

  • @Aidan.w
    @Aidan.w Год назад

    I really like the idea of the key in the Great Hall unlocking Stormy Ascent.

  • @stewartbugler
    @stewartbugler Год назад

    I just remembered!
    Tnt boxes in time trial levels change into Nitro boxes! Like I specifically remember this from snow go in crash 2 pretty sure it's always been the case

  • @sickman9124
    @sickman9124 Год назад

    The bazooka on the jet ski would've actually been pretty cool

  • @SMGLEDER
    @SMGLEDER 2 месяца назад

    7:58 - this snow go is the best jve seen in nst

  • @VixYW
    @VixYW Год назад

    This is just beyond fascinating. And I won't ever get a single second of sleep ever again until I have answers as to why the targeting and the homing bazooka exists in the jet-ski levels. Now it feels like a wasted opportunity for an amazing new DLC level that they could've done but never did.

    • @gnammyhamster9554
      @gnammyhamster9554 Год назад +1

      It's likely they copied some code from skylanders superchargers to use as a basis and just didn't get rid of all the superfluous features.

  • @teamtrivettrules.2011
    @teamtrivettrules.2011 3 месяца назад

    Alternate title: crash bandicoot but it’s N Brio Bonus related.
    *Literally, N. Brio’s bonus levels are just mostly TNT*

  • @DarkWarchieff
    @DarkWarchieff Год назад +6

    one question about crates: HOW are they there? I mean, they don't just walk when crash ain't there and go sit in funky poses. I hope. I doubt Cortex had them put there, as why would he put helpful crates for Crash in a level?

    • @juhadexcelsior
      @juhadexcelsior Год назад

      the same dude that suspended rings in thin air for sonic did it I reckon

  • @FlergerBergitydersh
    @FlergerBergitydersh Год назад

    Why has this world given us both a COGMONKEY and UKOGmonkey...and they both like Crash Bandicoot?

  • @NGPlusVideos
    @NGPlusVideos Год назад

    That was actuallyvery cool. The things that are possible in the code would make for a lot of interesting new ideas. We have Mario Maker, Crash Maker would be awesome.

  • @dingoosh
    @dingoosh Год назад

    What an incredibly informative, well explained video. Thank you so much for making this!

  • @tamerlan6785
    @tamerlan6785 9 месяцев назад +1

    21:06 poor guy knew what was gonna happen😭

  • @StuD44
    @StuD44 Год назад +1

    Me: What can you do with this game?
    Ard: Yes.

  • @thatcloveplant
    @thatcloveplant Год назад

    looking at the targeting reticle at around 22:47, i noticed that its the same exact reticle that's used in Skylanders Superchargers. makes sense as Activision also owns Skylanders

  • @PiePie453
    @PiePie453 Год назад +4

    Oh yeah, crate expert over here. Also, I love you.

  • @noblewolf6265
    @noblewolf6265 Год назад +1

    19:00 you think that naughty dog used this as a test for the properties of the nitro detonation switch for crash 2 onwards

  • @M30W3R
    @M30W3R Год назад

    What a blast from the past that intro was. At this point you might as well try and beat Crash Bandicoot 1 but with all crates replaced by Crash Bandicoots. Crashes Bandicoots?

  • @Proul_is_dumb
    @Proul_is_dumb 5 месяцев назад

    I absolutely LOVE the thumbnail

  • @UltimaJC
    @UltimaJC Год назад

    This is not the video I was expecting. It's better than what I was expecting LOL

  • @Zenlore6499
    @Zenlore6499 Год назад +1

    This is fascinating! Thanks for sharing!

  • @theguyinthere
    @theguyinthere Год назад

    so many rules to hide secrets. i love this video.

  • @PlebNC
    @PlebNC Год назад +1

    Hey, to be fair to Activision they made Stormy Ascent free for a week when it released.
    While not as nice as free forever, it's more generous than Activision typically is.

  • @LetsPlayKeldeo
    @LetsPlayKeldeo Год назад

    This stuff is the shit I NEED more please ! I love to see development stuff

  • @-inputoutput
    @-inputoutput Год назад

    incredibly well presented
    i dig it

  • @badja08
    @badja08 Год назад

    Find it interesting af when the message “level missing bonus round teleporter” appears at 1:56, something that would only ever be seen when mods are used and the devs must’ve known this to stop the game from crashing

  • @pi8049
    @pi8049 Год назад +1

    At 13:16 he has 69 lives and they stay at 69 even after opening the life crates. Nice.

    • @speedytom7
      @speedytom7 3 месяца назад

      he had 1069 so the first "10" isnt rendered since the game is weird and if he has over 99 if you break a life crate the life wont count

  • @reda29100
    @reda29100 Год назад +1

    23:30 is it possible the jetski is a variant of N.Tropy's red projectiles? They are homing as well.

  • @PlebNC
    @PlebNC Год назад

    -Breaks crate.
    -Spawns more crates.
    -Clear Gem OCD PTSD triggered.

  • @crashbash8549
    @crashbash8549 Год назад +1

    Crash bandicoot crate lore

  • @Linkislinkoopsie
    @Linkislinkoopsie Год назад

    This is a crate video. Keep up the good work

  • @Lonely_Soldier
    @Lonely_Soldier Год назад

    I didn't expect so many weird quirks of the Na Sane Trilogy engine, that's some pretty cool stuff you can do with it. On the topic of level editing, I'm curious as to if the engine can do like a more open world map/areas kinda like Banjo Kazooie or Mario 64. I think the gameplay mechanics of Crash 3 and the powerups could make a very fun open world platformer experience.

  • @jpc-273
    @jpc-273 Год назад +1

    0:06 Blood?

  • @fabionoronhazampieri7639
    @fabionoronhazampieri7639 4 месяца назад

    20:16 this would makr the sneaky shoes from wrath of cortex more useful

  • @dreamer72
    @dreamer72 Год назад +1

    very neat

  • @CasuallyClutching
    @CasuallyClutching Год назад +1

    This is so swag

  • @njdmanok
    @njdmanok Год назад +1

    Great video bro

  • @quetzal5666
    @quetzal5666 Год назад +1

    Cool video!

  • @Charlzey1998
    @Charlzey1998 Год назад +1

    How do i change the bounce crate from 5 to 10? The crate file has literally quintillions of limes to go through :(

  • @countryballlabatories9851
    @countryballlabatories9851 Год назад +1

    I hope you read this ARD i love your content and when i watch These videos i always wish there Was a tutorial of some sort to download mods and add them to the game. And i dont mean making my own mods but downloading your mods and making them work. Its a mystery for me. NO ONE Talks about modding crash nst so i would be sooo thankfull if you could make a tutorial or just a guide online! I really wanna try These mods but i cant. I would be so thankfull.

  • @amigopuerco
    @amigopuerco Год назад

    I guess crash was more popular than I thought. I have been getting all sorts of recommendations. I never played it. I was a Nintendo kid

  • @IAMASTRONGMAN
    @IAMASTRONGMAN Год назад +1

    Can you beat the N Sane trilogy as Tawna?

  • @moz6388
    @moz6388 Год назад +2

    Where you been man? Missed you so much :(

  • @MazeMaker4Life
    @MazeMaker4Life Год назад +3

    Could try to beat the games with all creates as TnTs and get all gems :P increase the anti up lol

  • @Jgtack
    @Jgtack Год назад +1

    13:16 Nice

  • @BlusterTheBenevolent
    @BlusterTheBenevolent Год назад +5

    That’s funny. I don’t recall Stormy Ascent ever costing money.

    • @princess_of_heck
      @princess_of_heck Год назад +1

      It didn't it was a free update

    • @moz6388
      @moz6388 Год назад +3

      @@princess_of_heck it was free but I guarantee Activision thought about making it cost money. It's Activision... They 1000% thought about it.

    • @davecarignan
      @davecarignan Год назад +5

      @@moz6388 They not only thought about it, they did it ! It was free for 1 month and then became 3$.

    • @moz6388
      @moz6388 Год назад

      @@davecarignan wait what? Is it not free now? I just checked and it is free.

    • @davecarignan
      @davecarignan Год назад +2

      @@moz6388 Yeah it's free now but I just checked a few articles and they all say that it would be 3$ after a month... how long did it stay like that I don't know... Maybe until the Future Tense DLC in 2018 ?

  • @ACatwithNoHat
    @ACatwithNoHat 4 месяца назад

    Now we need to know
    "Can you beat Crash Bandicoot if every crate is N Tropy?"

    • @speedytom7
      @speedytom7 3 месяца назад

      "can you beat crash bandicoot if every crate is crash bandicoot"

  • @DA-te7xe
    @DA-te7xe Год назад +1

    Hi ARD I'm about to start learning unity C#, do you use this? Also could anything you know help me with it?
    Also I plan to use crates etc for my game

  • @crazyrabbit23
    @crazyrabbit23 Год назад

    I wonder if the bazooka working with the jetski was at all inspired by the crash 3 cover art showing crash using the bazooka on the motorcycle. does it work with any other veichles?

  • @irgendwer3610
    @irgendwer3610 Год назад +2

    0:40 what mod is that:?????

  • @Its_me_6
    @Its_me_6 2 месяца назад

    15:05
    So, basically crash bandicoot: wonder?

  • @RadekCrazy1
    @RadekCrazy1 Год назад

    I still have a pirated copy of Crash for my PS1. I have no idea what kind of version is that but it has Stormy Ascent as the second unlockable level.

  • @BlueCore18
    @BlueCore18 Год назад

    Amazing video. +1 sub

  • @zenaasura1769
    @zenaasura1769 Год назад

    Dude someone did a run with just nitro crates.