Hi, that can be many things: The wired left of the the yellow variable: Walks on: furni from selector Match: isnt on a seperate green tile (tile must always stay green), or furni source (triggering item) condition has variable: color tiles (my variable name), all match and also triggering item selector furni in area: Over the whole game area (take other color tiles out of the game area or make it like it will invert) Put also a selector furni type on (color tile+filter), just to be sure ❤ Than there the other stack on the right of the yellow variable: The bingo wired u must see it as, when the bot says the code the signal stack sends a signal. There are 5 letters (BINGO). There are 10 numbers. B = Is the first row, the signal goes to the B from the bingo stack. The b is 1 to the left from the number 1/10. I = Is the second row the signal goes to the I from the bingo stack. THe I is 2 tiles to the left from the number 1/10. Continue this to u have the whole BINGO part. This also has a selector from over the whole field (can add a furni type too). If this doesnt help, i can come look but might be a week cuz im half afk on holiday. Add LoveAngel ❤.
when i walk on the called white tile it doesn't became green.. what i missed? help pls :c
Hi, that can be many things:
The wired left of the the yellow variable:
Walks on: furni from selector
Match: isnt on a seperate green tile (tile must always stay green), or furni source (triggering item)
condition has variable: color tiles (my variable name), all match and also triggering item
selector furni in area: Over the whole game area (take other color tiles out of the game area or make it like it will invert)
Put also a selector furni type on (color tile+filter), just to be sure ❤
Than there the other stack on the right of the yellow variable:
The bingo wired u must see it as, when the bot says the code the signal stack sends a signal. There are 5 letters (BINGO). There are 10 numbers.
B = Is the first row, the signal goes to the B from the bingo stack. The b is 1 to the left from the number 1/10.
I = Is the second row the signal goes to the I from the bingo stack. THe I is 2 tiles to the left from the number 1/10.
Continue this to u have the whole BINGO part. This also has a selector from over the whole field (can add a furni type too).
If this doesnt help, i can come look but might be a week cuz im half afk on holiday. Add LoveAngel ❤.
@@wired-tutorials I'm also having this issue and I can't see where I've gone wrong! >.< I've added you