Anotherangel - Wired tutorials
Anotherangel - Wired tutorials
  • Видео 28
  • Просмотров 5 733
Virtual line part 2 (New virtual line) Counting system
The virtual line counting system, for players and host. To know where they are and how many users infront of them!
Просмотров: 10

Видео

Virtual line part 1 (New version of the virtual line)
Просмотров 112 часа назад
The building of the virtual line!
Bingo update (less wired & more efficient)
Просмотров 5514 часов назад
Next the virtual value line update! After the smooth follow user and pick up things! Also im gonna show u a full tutorial of a game i invented: Switch battle!
Scoreboard context variable
Просмотров 12514 дней назад
Original wired from user Chili on disc!
New context variables (numbers to state (Add + subtract)) From Chili (disc)
Просмотров 8214 дней назад
Add or subtract numbers to state (a better way than the other i just posted)! Thanks Chili for the explaination and thanks for sharing it with the rest!
Context variables (numbers, add & subtract)
Просмотров 10014 дней назад
Tnx to sirjonasxx, if not for his tutorial i wouldn't be able to make a tutorial about this one!
Auto hosting bingo (follow up)
Просмотров 14121 день назад
This is the follow up from the previous one, here u can find auto hosting, reset when no one is in the field, say bingo (less wired) and random numbers in field (less wired change every time). Sorry for the time u need to watch, skip whatever.
Bingo Letter & number variables (shows chosen number and letter/cheaper solution)
Просмотров 9121 день назад
A cheaper solution with duckies instead of 150 wireds. This one is a bit harder to understand, but u will get there. It shows the chosen letters and numbers that has been chosen aswell. U can use just 50 duckies and give them the variable u need. Check the other bingo for more explenation.
Use variables as match
Просмотров 224Месяц назад
This one explains why it cant be handy to use variables as match, but it also explains how to use it when u do! Thanks to Lynn, we find out why it somethimes bugs b4.
Counting users + banzai excape
Просмотров 1562 месяца назад
Tnx to _Spirit en Oivind for the idea!
Spam filter
Просмотров 932 месяца назад
This spam filter needs a room filter to combine. It kicks out people who are spamming diffrent words, u dont allow in the room.
Anti afk bop timer (variable)(each person)
Просмотров 1213 месяца назад
The anti afk bopper detect a timer for each person to bop out, If the first got bopped the rest can stay. U can adjust it to ur own needs!
Coinshop prizes (variables)
Просмотров 1443 месяца назад
This is not my usual wired for games, this is one for the coinshop owners! The is also wired from @Parasitik in this video!
Count up and down variable + keyword numbers
Просмотров 1393 месяца назад
The last part needs to be adjusted (the stack to bop people out)!
Variable first to last
Просмотров 1853 месяца назад
Special made for Romanyoub 4117
Auto moving dice Bankgame (variables) version 2
Просмотров 3233 месяца назад
Auto moving dice Bankgame (variables) version 2
Ticket line (go in a line without a line)
Просмотров 3233 месяца назад
Ticket line (go in a line without a line)
Basic wired for auto bingo + variables
Просмотров 3253 месяца назад
Basic wired for auto bingo variables
Teleport people to chair variables (their own chair)
Просмотров 2883 месяца назад
Teleport people to chair variables (their own chair)
Count up variables (user chairs)
Просмотров 3273 месяца назад
Count up variables (user chairs)
Auto moving dice Bankgame (variables)
Просмотров 4754 месяца назад
Auto moving dice Bankgame (variables)
Count up number tiles with counters
Просмотров 1249 месяцев назад
Count up number tiles with counters
Wired tutorial 1.0
Просмотров 31211 месяцев назад
Wired tutorial 1.0
Open Auto Balloon Game & Dangerpod (new wired)
Просмотров 287Год назад
Open Auto Balloon Game & Dangerpod (new wired)
Simple Deal or no deal setup
Просмотров 213Год назад
Simple Deal or no deal setup
Habbo Balloon Game (Bopping)
Просмотров 295Год назад
Habbo Balloon Game (Bopping)
Auto balloon game #habbo
Просмотров 376Год назад
Auto balloon game #habbo
Making of auto bot FRIDGE #habbo
Просмотров 4112 года назад
Making of auto bot FRIDGE #habbo

Комментарии

  • @meseagac7864
    @meseagac7864 4 дня назад

    I want to teleport a player whose username I enter, how can I do this with variables?

    • @wired-tutorials
      @wired-tutorials 3 дня назад

      Sadly there is no wired for the username itself (With just typing the name in chat), but there is a selector wired. If u enter a username from a person (this is the only thing i can think of). Wired selector: Users By Name, this wired takes every name (name, return button, new name if needed) that u write. Put a teleport (users from selector) on it and i dunno, a keyword? Say the keyword, and it will teleport all users u write in the selector to the place u have selected? Idk this is the only way of writing a persons name, i can think off.

    • @meseagac7864
      @meseagac7864 3 дня назад

      @@wired-tutorials First of all, thank you for your answer. There are people who do what I say, but they do not explain. They were matching the username with Mobi. Are they converting user id numbers to letters? This is what I heard. Do you think it's possible?

    • @wired-tutorials
      @wired-tutorials 3 дня назад

      @@meseagac7864 Ehm i think the best is going to 'The Wired Faculty' Discord group, they mostly have all the answers u need ❤, The text connector with a add on text connector can change numbers in to letters: example: 1=a 2=b 3=c ect... but that does not cover the name = user id, and i really don't know what the mobi app does. So i hope the wired faculty users do have a usefull explaination/answer for the one u have. Maybe its a special numbers system idk about, like the octal or hex (math)(Id_number of user).

  • @emersonfbardusco
    @emersonfbardusco 4 дня назад

    LOL

  • @wired-tutorials
    @wired-tutorials 7 дней назад

    I think i found a new way, its still in progress. But u need 1 stack instead 5 large stacks, if i have the update, i might someday explain it into a tutorial. But i more stuff to do and show, so its probably gonna be late. Also than u probably don't need the B I N G O variables anymore. Sorry, but somethimes new ideas pop up. Or first the new idea, later i think more to make things better. For if u wanna know, pick a duck, than 1 stack with adding context to the value BINGO of the duck. So 01234? that will be the value of the context and that send it to the execute for a color tile. If u put on every 1 a condition with context value u need its working too. 0=b so the first stack gets if context from signal = value 0 execute.

  • @wired-tutorials
    @wired-tutorials 15 дней назад

    The last right stack, needs a extra change variable value on the other one, so u get the ticket number to scanner 1 ontop of there. Change variable value will be +1. Soon im gonna make a new tutorial: with message for people who waiting, a number state wired and a message for the host to see how many people are waiting ❤

  • @Julianty123
    @Julianty123 18 дней назад

    Better thank to you!! Thanks for dedicate your time for do this, nice video :)

    • @wired-tutorials
      @wired-tutorials 18 дней назад

      haha, ahw, i just uploaded a newer and better version from Chili. Chili used less wired in a efficiënt way, and said i can share it with everyone.

  • @romanyoeb4117
    @romanyoeb4117 25 дней назад

    Thanks to your help I have been able to become MAW, thank you very much!! I love your videos <3

    • @wired-tutorials
      @wired-tutorials 25 дней назад

      Congratz!! Hope u gonna get a great time beeing MAW! Its kinda helping staff right? Or is it building? Ty for ur kind messages! Im gonna keep uploading ❤

    • @romanyoeb4117
      @romanyoeb4117 25 дней назад

      @@wired-tutorials That's right! It's like MAW's leading wirer in ES! It would be a pleasure if you stopped by here! ✨☺️

    • @wired-tutorials
      @wired-tutorials 25 дней назад

      @@romanyoeb4117 ahw thats great! Im sure u gonna do amazing things! Haha i would join, but i can't speak spanish 😂

    • @romanyoeb4117
      @romanyoeb4117 25 дней назад

      @@wired-tutorials That's no problem, I don't speak English hahaha If you feel like it, this is my nickname: Bigbenitocamelo 👌🏻✨❤️

    • @romanyoeb4117
      @romanyoeb4117 25 дней назад

      @@wired-tutorials That's no problem, I don't speak English hahaha If you feel like it, this is my nickname: Bigbenitocamelo

  • @Cris-wp4nr
    @Cris-wp4nr Месяц назад

    fridge game auto :C plz

    • @wired-tutorials
      @wired-tutorials 29 дней назад

      First school and maybe after a few weeks i can try make a tutorial for auto fridge game ❤

  • @NugatsuNightcore
    @NugatsuNightcore Месяц назад

    Thanks for sharing! Have you figured if this works on wall furni by chance? I have a similar system like this but still trying to set it up for wall furni.

    • @wired-tutorials
      @wired-tutorials Месяц назад

      no sorry, i don't think there is any. If i somehow find it ill let u know ❤ I know only that wall furni do have a x and y position and a altitude in :wired. But i never tried to do something with it.

  • @Sergio19609
    @Sergio19609 Месяц назад

    Hi, nice way, but there's a better and more efficient one: giving the triggerer user's ID to the furniture and teleporting matching user ID to variable. Greetings! 🫡

  • @humbertohaddad4705
    @humbertohaddad4705 Месяц назад

    Hi, thank u for all u do for us.. I need help with something about ur tutorial. Idk how to prevent the user from changing the variable if they move from their chair.

    • @wired-tutorials
      @wired-tutorials Месяц назад

      hi thankyou for u lovely reaction ❤ option 1: The things u can do, when u start the game, give everyone who sits a variable when the game starts wired stack 1: - Trigger: can be anything (keyword, click, idk) - Give variable (the user variable for the chairs)(value 0 and overwrite it) - Send signal for each furni < very important (for each furni)(in the extra options)(signal to the next stack) - Selector users in the area (select the area of all users) - Selector furni with variable (in my case furni order - im pointing at the chair numbers)(don't select value) - Add on furni order (Why? u want them to get a variable first, remove the walk on stack + give variable (old stack) from the tutorial) wired stack 2: - Receive signal (the antenna u got from the send signal) - give variable value from chair to user (so, from variable reference "furni order" (from signal)) and assign to selector destination the user seats variables) - users in the neightborhood (1 tile blue in the middle - in the small white line, u dont want it to touch other furni)(furni from signal - u want the variables to take the person on the chair) This is option 1 Option 2: This one might be alot simpler than the first one, u allow people to walk on and get a variable when by example the gate is open, but the things is if u open the gates people can get a new variable again. Put on the walk on stack with give variable & value a condition (furni state and position match)(select the gates open) There are more ways, but the first 1 gives u more controll about where to put people, and if the people want to return u can give everyone a variable again. U can go all ways with the give them a seat variable, i really hope this helps.

  • @Wesley_cientista
    @Wesley_cientista Месяц назад

    Please make a volleyball where Habbo jumps to throw the ball to another character, the effect comes from the mobi trampoline, as I wanted to create one here at the hotel in Brazil, I can't create this game 😭😞

    • @wired-tutorials
      @wired-tutorials Месяц назад

      Hi, i think ive never seen this game her on com? Ehm i don't really got time yet to make a tutorial about a game wich has probably alot of wired? I still need to make a tutorial about the falling furni and the lucky step, and still got alot things going on with school. So maybe or probably someone else is making a tutorial about this. I hope for u, if not but can take months i can try to make what u need?

  • @romanyoeb4117
    @romanyoeb4117 Месяц назад

    Nice :D <3

  • @romanyoeb4117
    @romanyoeb4117 2 месяца назад

    Very educational video <3

  • @officialchachee
    @officialchachee 2 месяца назад

    hi i got questions. add me on habbo -> worrys

  • @romanyoeb4117
    @romanyoeb4117 2 месяца назад

    I love your video!! Thanks for sharing your knowledge <3

  • @Die4u96
    @Die4u96 2 месяца назад

    when i walk on the called white tile it doesn't became green.. what i missed? help pls :c

    • @wired-tutorials
      @wired-tutorials 2 месяца назад

      Hi, that can be many things: The wired left of the the yellow variable: Walks on: furni from selector Match: isnt on a seperate green tile (tile must always stay green), or furni source (triggering item) condition has variable: color tiles (my variable name), all match and also triggering item selector furni in area: Over the whole game area (take other color tiles out of the game area or make it like it will invert) Put also a selector furni type on (color tile+filter), just to be sure ❤ Than there the other stack on the right of the yellow variable: The bingo wired u must see it as, when the bot says the code the signal stack sends a signal. There are 5 letters (BINGO). There are 10 numbers. B = Is the first row, the signal goes to the B from the bingo stack. The b is 1 to the left from the number 1/10. I = Is the second row the signal goes to the I from the bingo stack. THe I is 2 tiles to the left from the number 1/10. Continue this to u have the whole BINGO part. This also has a selector from over the whole field (can add a furni type too). If this doesnt help, i can come look but might be a week cuz im half afk on holiday. Add LoveAngel ❤.

    • @fayemac
      @fayemac 2 месяца назад

      @@wired-tutorials I'm also having this issue and I can't see where I've gone wrong! >.< I've added you <3

  • @94aeborges
    @94aeborges 2 месяца назад

    Hi, First of all let me congratulate you for your great content. I just have one question, is there a way for users to return to a specific chair when there are multiple chairs in the game? Thanks

    • @wired-tutorials
      @wired-tutorials 2 месяца назад

      Hi, ty for ur lovely reaction! I think what u meant is in here ruclips.net/video/71A-7JAGEiw/видео.html . In this video they have their own chair, its up to u how to make it (when u start the game or when they step on it).

  • @wired-tutorials
    @wired-tutorials 2 месяца назад

    Just to add, if u dont got spammers u can also add a condition (instead of removing enter room) on and off state on a furni or something. Than u can manage the users with variables too ❤

  • @romanyoeb4117
    @romanyoeb4117 3 месяца назад

    Owww, thank you very much!! Yes, I was just looking for that :p Thanks for the help, I really like your videos and the dedication to each tutorial ❤ I love how you teach, I hope to see more of your content c: Greetings from habboes hehe ♡

  • @romanyoeb4117
    @romanyoeb4117 3 месяца назад

    Hello! Excellent video, I loved it a lot :D I would like to know how I can pass users but in trigger order. Take them to take a colored balloon and return it, after the other user passes by and so on:c I've tried for a long time and nothing works haha ​​:'c I would love it if you could explain it, since I love experimenting with your videos <3

    • @wired-tutorials
      @wired-tutorials 3 месяца назад

      Hi, ty for u lovely reaction! Ehm i think i need more explenation about what u want to make. Is it like a speed competition?

    • @romanyoeb4117
      @romanyoeb4117 3 месяца назад

      @@wired-tutorials Hellooo!! Thank you, I love your videos :3 <3 It is implementing shifts to be able to move to a furni like a chair. Example: There are 9 players and I would automatically like them to move 1 to 1 to a chair, to take a balloon. From there he returns them to the place where they were :p First one is transported, grabs the balloon and returns, then the next user and so on :o Only it's with a variable and I don't quite understand how to do it haha ​​:'c

    • @wired-tutorials
      @wired-tutorials 3 месяца назад

      @@romanyoeb4117 Hello, i hope this is what u looking for ❤ ruclips.net/video/3NVwkN7ax3Y/видео.html (this one is uploaded soon)

  • @Hellsinq
    @Hellsinq 3 месяца назад

    I dont understand skanner. Its just say null all the time. How skanner get +1? There no wired that give it.

  • @shaddamaddafacka1904
    @shaddamaddafacka1904 3 месяца назад

    Do you have discord?

  • @stanwilis3136
    @stanwilis3136 4 месяца назад

    Do you know how to make a lucky step? I’m so confused 😭

    • @wired-tutorials
      @wired-tutorials 4 месяца назад

      hmm i never made a lucky step b4, but if u got some things to make auto or something u can always add me ❤ my name is LoveAngel

    • @stanwilis3136
      @stanwilis3136 3 месяца назад

      @@wired-tutorials very kind! I eventually got osmeone to make it with me <3 but it's a great and fun automated game!

    • @wired-tutorials
      @wired-tutorials 3 месяца назад

      @@stanwilis3136 Haha omg, i thought the one that i helped was u. hahah, than it was someone else who asked the same. This user was orenya or something. I'm glad u had someone to help u!

  • @wired-tutorials
    @wired-tutorials 5 месяцев назад

    U can speed up, by using a signal (each furni) on the right stack to the left stack. Add on the left stack a has no user on from signal.

  • @blacksd2069
    @blacksd2069 10 месяцев назад

    Hi ! My main languaje is not English, srry if something is wrong or sounds bad, it's not my intention. With that said, I'm gonna be direct, You should delete this, is really confusing for people who are still learning, this tutorial shows just a few basic creations, still it last a lot, almost 2 hours for this is really bad, but I mean a good tutorial should explain good enough so a large video it's justified but this is not the case because it doesn't even have a good explanation, in almost every creation u showed u have it to change something bc it didn't work or something was unnecesary, take for example the one at 27:05 it was the most basic thing u showed, still it was the longer in the vid bc it didn't work and u change it a lot of times and it was just 4 wireds, also in that example the selector furni by type was unnecesary so you are just confusing people who are new with wired, at least you should edit the video and remove the parts when something is wrong, just show when it's working or at least test your creation it's working before recording, I don't understand why show your fails, also u are not explaning anything really, u just say "use this selector with this options" and that is not a tutorial it's just a show off, u really leave everything so open saying things like "I suposse it's like this" bruh i dont want to do things hoping it will work, I want to know why it work. All of this comment sounds like I'm hating but that's not the case, I'm just telling you the wrong things that confuse people, so you might want to delete this video, edit so its easy to understand and shorter and then it can become a really good introduction to wired selectors to everyone. Have a great day! Hope u don't take this bad <3

    • @wired-tutorials
      @wired-tutorials 10 месяцев назад

      Hello, ty for ur reaction, re-editing this video might take too long for me. This video is also meant for people who understand normal wired at first, cuz if u dont understand most normal wired, its hard to explain. i left most wired things open for people to try it with other things, like they have more options. This is also meant for people who know how the wired works. I dont really have a tutorial for beginners. And im defenitly not gonna delete all this, cuz it still helps alot of people, who know more about selectors. Also i have tested the wired, but when i record it, its been a while, or the setup is wrong like the random furni (100% with the teleporters). Again this is not for people who are totally new with wired or don't understand selectors. Thats not where this is for, those settings are more extensive. So again i'm sorry that its confusing for u, but i will not delete this, cuz its helpfull for lots of other people who wanna know more about wired combinations. however what i can do is try to make a tutorial about each new selector wired, but not sure if i got the time to do that now and if it will help at all. Also in my other tutorials i have more explaination why and how: new auto balloon game for example. I'm sorry i hope u learn more in the future by other people or by urself but deleting is not what i do. Hope u will understand, and have a nice day too! PS: English isn't my main language too.

  • @Hippiepox
    @Hippiepox Год назад

    Love the content Angel, got so much useful info and also great ideas from your tutorials. 🤩

  • @taesho
    @taesho Год назад

    Hey! Can you make a tutorial for this game please? ruclips.net/video/zwGVYRgiGjU/видео.html

    • @wired-tutorials
      @wired-tutorials Год назад

      Hi, i can't just copy someone else his or her work. soz, but i think the wired is very simple to make. Will also make some new tutorials for the new wired.

  • @wired-tutorials
    @wired-tutorials Год назад

    For the new wired updates: i made the fridge games with the actual fridge. Also chanced alot of wired, idk if i wanna redo this video but... The delay time (when someone picks something out of fridge b4 they teleport) is 0,5 second. Than the wired can detect someone has a item in their hand. This also works for balloon game if nessesary, but i use another methode to teleport them auto. I will post a auto balloon game soon, less complicated than this one.