Thanks for the video! Restoration has a couple weird aspects, like the lack of need for a holy symbol. Weird also that the reverse of the spell also doesn't need a saving throw. In any event, the strange sentence suggests that the level of the caster dictates how soon the restoration must be cast to restore levels. A level 16 caster has to perform the restoration within 16 days because the spell will not work on day 17 or later for a level 16 caster, so you got it right on how it can work. I also agree with the cost being 1K per level of the restored person.
Regarding the cost of a Restoration spell: it would be a base 10,000 gold pieces + 10,000 gold pieces for every level that the person receiving the spell has obtained. Thus, the fee to restore a 4th level fighter (either to reverse level drain from 5th level, or cure feeblemindness or insanity) would be 50,000 gp (10,000 base + 40,000 for 4th level).
Agreed, though I might even agree with the total being 60,000 instead- since he’s going back up to 5th level (Level 5 x 10,000 plus base of 10,000). There’s a lot more XP being restored (as well as the class benefits that go along with it).
Whether you’re using the cleric or magic-user Energy Drain, there is no saving throw given, BECAUSE the spell requires a “to hit” roll to successfully touch the victim. This is very common, and most attacking spells require EITHER a “to hit” roll, OR a saving throw, but NOT BOTH.
We just ran thru this in our 2e game (spell is EXACTLY the same). The kicker here is the line "up to exactly the number of experience points necessary". So if the PC adventures continue after the drain and they get back to town in time - when the spell is cast they would lose the xp they gained during the adventure. It makes undead drain even more costly, unless your cleric carries around some Restoration scroll.
I had a character get drained a level. He didn't have enough money so I had to convince the group to pitch in some money. And when that wasn't enough i had to convince the group to go on a quest with me to pay for the Restoration. I was broke, the group was poor and the Quest was ON! They made my character pay them back too. He didn't have hardly anything until about 7th level.
"Restoration is only effective if the spell is cast within 1 day/level of experience of the cleric casting it, of the recipient's loss of life." They forgot a comma, but it's a badly worded sentence. I think they were trying to figure out how best to say it. It should be like, "Restoration is effective only if the spell is cast within one day of the recipient's loss of life energy, per experience level of the priest casting it." They have the break apart the 1 day/level to insert the prepositional clause in the right place. "Of" is referring to the number of days; but, how they wrote it, it is unclear. Cost is 10,000 + 10,000/lvl of the recipient. It is the level that they are currently at, because it is not only used for restoring levels. So, 9 --> 10 = 100,000 gp
It requires a 16th level cleric with an 18 wisdom to cast a Restoration. That means if you’re Energy Drained, you’re going to have at least 16 days from the time the Energy Drain occurred to find an appropriate cleric to restore the lost level(s). Frankly, I really don’t like the way the game mechanics for this particular spell work, so I follow slightly different methods.
That wording is terrible, but you ended up with the same interpretation of we did, so either great minds think alike or the wording isn't as bad as it seems.
Thanks for the video! Restoration has a couple weird aspects, like the lack of need for a holy symbol. Weird also that the reverse of the spell also doesn't need a saving throw. In any event, the strange sentence suggests that the level of the caster dictates how soon the restoration must be cast to restore levels. A level 16 caster has to perform the restoration within 16 days because the spell will not work on day 17 or later for a level 16 caster, so you got it right on how it can work. I also agree with the cost being 1K per level of the restored person.
Regarding the cost of a Restoration spell: it would be a base 10,000 gold pieces + 10,000 gold pieces for every level that the person receiving the spell has obtained. Thus, the fee to restore a 4th level fighter (either to reverse level drain from 5th level, or cure feeblemindness or insanity) would be 50,000 gp (10,000 base + 40,000 for 4th level).
A high level character would really be out a lot of gold!
@@sebbonxxsebbon6824 Worth it to get back that level!
@@sebbonxxsebbon6824hopefully they would have a high level friend to do it at a discount.
Agreed, though I might even agree with the total being 60,000 instead- since he’s going back up to 5th level (Level 5 x 10,000 plus base of 10,000). There’s a lot more XP being restored (as well as the class benefits that go along with it).
Whether you’re using the cleric or magic-user Energy Drain, there is no saving throw given, BECAUSE the spell requires a “to hit” roll to successfully touch the victim.
This is very common, and most attacking spells require EITHER a “to hit” roll, OR a saving throw, but NOT BOTH.
You are correct on that. Touch spells rarely get a saving throw. The to hit roll is basically the saving throw. Because if you miss them they "save".
We just ran thru this in our 2e game (spell is EXACTLY the same). The kicker here is the line "up to exactly the number of experience points necessary". So if the PC adventures continue after the drain and they get back to town in time - when the spell is cast they would lose the xp they gained during the adventure. It makes undead drain even more costly, unless your cleric carries around some Restoration scroll.
I had a character get drained a level. He didn't have enough money so I had to convince the group to pitch in some money. And when that wasn't enough i had to convince the group to go on a quest with me to pay for the Restoration. I was broke, the group was poor and the Quest was ON! They made my character pay them back too. He didn't have hardly anything until about 7th level.
Dungeon Master's guide page 13 states that casting a restoration spell ages the caster by 2 years
Unfortunately we've never had a game last long enough for any PC to cast a 7th level spell.
Great video. 👍
In the very late 70's to the mid 80's we had exactly two clerics reach 16th level or higher. My cleric Mordin Lightbringer was one of them.
@@sebbonxxsebbon6824 Highest level character I have ever had was a 13th level bard that got drained down to 12 again. There was also a lvl 12 thief.
"Restoration is only effective if the spell is cast within 1 day/level of experience of the cleric casting it, of the recipient's loss of life." They forgot a comma, but it's a badly worded sentence. I think they were trying to figure out how best to say it. It should be like, "Restoration is effective only if the spell is cast within one day of the recipient's loss of life energy, per experience level of the priest casting it." They have the break apart the 1 day/level to insert the prepositional clause in the right place. "Of" is referring to the number of days; but, how they wrote it, it is unclear.
Cost is 10,000 + 10,000/lvl of the recipient. It is the level that they are currently at, because it is not only used for restoring levels.
So, 9 --> 10 = 100,000 gp
It requires a 16th level cleric with an 18 wisdom to cast a Restoration. That means if you’re Energy Drained, you’re going to have at least 16 days from the time the Energy Drain occurred to find an appropriate cleric to restore the lost level(s).
Frankly, I really don’t like the way the game mechanics for this particular spell work, so I follow slightly different methods.
That wording is terrible, but you ended up with the same interpretation of we did, so either great minds think alike or the wording isn't as bad as it seems.
There’s nothing wrong with the wording, it’s perfectly clear. You got it right.
10k gp per casting plus 10k per level restored. So if a character is being raised back from 9th to 10th, that would be 110k gp
👍🏻😎🇺🇸🛝