even for more casual ppl, where I used to avoid certain classes/jobs on WoW as well as FFXIV even tho I liked them bc I worried about either not being accepted to things (WoW) or I'd just drag down the whole group (both)
I know this is a couple years late, but that quote is being slightly used out of context. The context is about how game developers need to be careful with the tools they give the player or "they will optimize the fun out of the game." In games that are well balanced, this isn't an issue players have to worry about.
@@lunamaster123 I actually had thought that the original quote was referring to the fact that no matter how much time you spend trying to balance the game people are still going to find a way to optimize all of the fun out of it so you should focus on just making sure it's something the average player will enjoy instead of wasting time trying to make it as bland and even as possible. Like you should definitely try to still balance the game so you don't have obviously bad and obviously broken options, but you don't need to worry if some things are actually gonna be better than other things. Just so long as every option is *viable* and not something extreme like "Option A kills boss in 5 seconds while everything else takes around the normal 2 minutes" or "Option Z does work but takes twice as long as everything else" you should be good
I remember having been told to do more damage as a healer. Being a Healer main, I know my job is to focus on keeping everyone up and running so damage is constantly going, but if you, Mr. Tank, used your mitigation properly, I wouldn't have to keep healing you and I could contribute to the output. But no, that's like asking for the moon. And also looking at you Mr. Dragoon, I know you love to eat dirt, but that can come later, damage now, dirt later.
@@Qazqi a Median is accepting average instead of reaching for your dreams, a lot like settling down in the mid-west, you're telling the world "I'm okay with giving up on myself as long as I'm comfortable"
@@icholi88 I think you'll find most people are more than happy being average in a hobby meant for enjoyment and not getting weird and sweaty over excel sheets.
Healer parsing is why I quit raiding. My group was stuck on E2S for the longest and they kept saying healer damage was the problem. But they ignored the fact that everyone kept getting vulns in that fight, especially the tanks, which required me to waste time doing extra healing. Zero party mitigation from dps as well. When they finally started dodging and we cleared, the group leader messaged me saying that it was good that I finally started doing more damage cuz they were discussing replacing me. I blocked him and never raided again.
Honestly sounds like a shit raid lead is all. How parse could have helped you is compare your healing to other healing clears. If you are healing more then others aka group taking more damage then that should have been discussed but again people don’t know how to use the numbers right even when they have it.
I can't blame healers for allowing the party to wipe after something like this.. They clearly had no idea why they were dying so at that point I would have done what they asked and stopped casting my heal , what they basically said to you was heal less and do more damage.
I actually parse on Warrior quite a bit because I love the class and just want to do it for my own personal satisfaction, watching this video was like a whiplash experience because I knew toxic people exist but I didn't know it was /this/ bad But it is very true that your high rank means shit as long as you can clear fights and do them CONSISTENTLY. Good groups focus more on the consistency than on your shiny number if you want one. I was kicked out of my first ever static for another warrior player that was a 99/100 parser even though I did nothing wrong and was later picked up by a group who didn't care about your numbers and we did a total of 17 clears of TEA together and quickly because we were consistent. Shiny numbers are cool if you get them (again they are also.. very much.. dependant on kill time.. making it incredibly RNG and luck) but are also quite useless trophies
See, it’s pretty much undeniable the benefit of using it to see how well you’re doing and using it to see your own personal growth as a player, I just hate that people can use it to belittle others and blame them when the group dies to enrage. It honestly makes me a bit scared to raid sometimes, cause I worry I’ll hesitate for .001 seconds and that’ll make people blow a gasket at me. And you’re definitely right about the consistency thing. I always consider a slow, steady improvement to be generally better than a one time superstar across pretty much any game I can think of. Wish more people cared about it. Like cool dude, that’s awesome, you did incredible that run! …..Now do it again.
@@MayHugger It's something I've grown to honestly despise with all of my heart over the years, since while I get the potential benefit to looking back over your own stats so to speak. Because it just breeds so much ego stroking/excuses to such a demented degree it makes me want to tear my own brain out. But yes like Shenpai said consistency is key in this sense, since there's not much of a point in getting just slightly higher/lower numbers as nothing changes. Though personally I'm always going to have my horrible hate for the majority of parsing, because it's always just going to be people looking at numbers with no other thought in their head. Instead of looking at the numbers overall, and considering why something might be high or low.
I can clear all savage tier, on a very very average parse level, but there isn't a fight i didn't clear. Still, i get rejected from most groups research / statics because i parse average, even if i beat 2 first savages week 1, and all savage raid tiers on week 3, they all asks for your logs and reject you all the time if you are not on the blue everywhere.
Honestly, this entire video has just made me extremely impressed with the devs for managing to make everything this balanced. For a game with this many classes, that is no small feat. Kudos to them.
As somebody who's getting really into optimization: this is 100% correct. I also don't think people realize how much things like kill time factor into these numbers, and that it's a worthless endeavor to try to pump your PB outside of an optimized group. I went from a 90 to a 99 on p1s literally just by joining a parse run and doing nothing else different. So that being said: please stop wiping the low-stakes reclear party so that you can greed one more GCD of uptime. You won't explode if you have to cast one GCD heal to let us live through a big healing check. Get your reclears and then make an opti group if you want, but if I get venn-diagramed by a spread marker in p3s so that some melee can hit their positional one more time, I'm gonna scream
So much this. Kill time is a ridiculously large factor in a good parse. As a prog-focused raider, I wish there were a way to separate prog logs, casual reclears and optimised parse groups.
I ran reclears with a friend's alt recently and he was blown away at the differences gear and kill time make. Main is bis with all oranges, but doing the exact same thing on a fresh alt with crafted gear and no overmelds he was struggling to hit 25 doing the exact same thing. FF Logs is truly Who's Line Is It Anyway, where everything is made up and the points don't matter.
This guy gets it. I have a static to do greedy gorilla shit with. If I'm in PF with randoms and just trying to get a clear, I'm just trying to clear. I'll lose damage to raise people on red mage, let's just kill the boss. I can parse with a parse group.
You remember the 10 best and 10 worst people you meet in FF14 and everyone else will fall into the unreconizeable grey mass regardless of their parse. Overall id rather play with someone who tries their best to do mechanics correctly rather than someone who greeds so much it ends up getting them killed more often.
It's absolutely hilarious seeing people go full sweaty and greeding in Crystal Tower alliance raids and dying to curtain call. Good lord, I mean really.
@@neitherlink6612 Yes.... But many people for some reason want to waste their time by doing the process backwards. It has probably something to do with comparing their own damage output while practicing to people who have cleared the content multiple times.
It was really funny when Endsinger EX come out and people in PF were excluding MCH from DPS search options. One group even had "no MCH, bring actual DPS" in description. Then you can clear it with several deaths, healer LB and dancer that forgot to dance with someone few minutes before enrage. 😂
HECK at least at EW launch excluding paladin made some sort of SENSE for prog given its DPS was so low it was often the difference between clear and enrage but machinist? thats just silly and i am a paladin main
MCH have basically full uptime, comparing to a mediocre SAM, MCH would make more sense. Besides, greedy melee get clipped by orange planet quite often.
I did it day one with my static and with about ten deaths, we still cleared a solid minute before enrage even begins casting. Doing your rotation is more important than class selection because all classes can work.
I will say this: So far, I have applied to 6 Ultimate statics (for either UWU, TEA or Dragonsong, I would do any of them). 5 have replied. All turned me down because my Savage logs are between blue and purple (without being BiS for most of them). 4 of them have been polite in their refusal. So I went into Party Finder and started progging UWU on my own. Found a group, we played well and went from Fresh Prog to Ifrit (and awakening Garuda correctly) in less than 2 hours. Turns out it was a static and they invited me in. We continue progging tomorrow. Parses are bullshit. Edit: Yeah so, I see that some people seem to think this comment or others below are lies or exaggerations, and there is some arguing inside it. I should add that while this is what truly happened to me, it shouldn't be used as evidence against the whole community of raiders and recruiters. It's purely anecdotal, and one case of someone being rejected from a few statics doesn't make the rule. And as I said, I did join a static and we're progging UWU pretty nicely, so all went well in the end. The statics who turned down the recruitment were for Dragonsong, TEA and UWU, and most of them were very polite. There is no ill will, so no drama here, please. Edit 2: I'm an Ultimate Legend now. Great success.
My journey was really weird, and made me real happy. I decided, finally, I will try and clear THIS savage tier while current. Never cleared a single tier ever, and I played since Stormblood. FC static was full because I always refused. Friends already had their own statics as well. No biggie, off to Party Finder I went. P1S took a solid 2 weeks of progging with people of different skill levels. Finally, I joined a PF where a group of friends were helping one of their own to clear it. I joined in and cleared. Had a blast as the only rando in the group, and they asked if I wanted to try P2S. I said okay, got invited to a discord. Had fun progging P2 and had to go, I expected never to hear from this group again, because of course; I'm just some rando. Somehow, within that week, I was invited to join an UWU clear group with a mix of veterens and complete noobs like me from the same discord server. This was a group, where the SMN parsed 100 on fflogs (wtf is that even possible?), Yet the SMN was the one who extended the invite. I have 0 logs on my account. I had never even tried current savage tiers when they came out. I guess they figured I was chill enough to cope being in a high-stress environment? We cleared UWU in 2 months, some of the most fun I've had in the game so far. I conclude, that for Ultimates and difficult savage fights, what you need is a 80-100 parse in PATIENCE and TEAMWORK, not DPS. The chiller you are, the easier the fight becomes. Rotations will slowly form, and you will optimize eventually. And that's the kind of group you should try and find.
@@magikonkuiz it's because chair Fanboys are hopping on the parse slamming train even though they don't understand it. Your experience is similar to many others. Chair is going the shark attack route where if all you do is talk about the shark attack everybody thinks they're going to get killed going in the water when it's extremely rare.
I'm a triple legend raid lead and most of the people I recruit are not legends. In fact, I never ask for logs. I only ask for raid history and job/role experience. Those with more to prove tend to be my best members. I have played with 99 and 100 parsers, but they have usually had mechanical inconsistency issues usually due to greeding. Though, that is just anecdote. My recruitment method has gotten my group a 4 week clear on UCoB, 2 weeks on UwU and 4 weeks on TEA. I think that's a reasonable amount of time. Parses are great for optimization, they mean almost nothing for actually clearing content. To a degree, of course but they are mostly irrelevant outside of improving yourself. My best advice to you is to get used to dealing with toxicity, elitism and gatekeeping when doing endgame as it is very prevalent in such a small community. Or do that and build your leadership skills up enough to become a raid lead like myself to open the doors up for others who are like you.
I used to be a parse brain, then realised that 90% of my effort wasted when ranks were basically decided by crit variance on double down, now im just vibing and its great.
Elitism absolutely killed WoW retail hardcore raiding, the hardest difficulty raiding became so oppressively difficult and punishing and the playerbase so elitist they scared away everyone into lower difficulties and refuse to ever acknowledge that it was their fault, instead just continue to shame whilst watching their guilds disband and implode from lack of members and burning out on "managing" their members based on parses, turning guilds and raiding into a 24/7 job is only going to attract other people who like roleplaying being better than everyone else. Be careful FF14 community with what you wish for, if mods becoming standard will turn human players into numbers in a ranking spreadsheet.
I can relate to that. I was a hardcore M raider since Legion until my guild died out in SL due to lack of recruits. My GM just refused to let anyone in without proper parses and as the population started to dwindle, it became impossible to find "suitable" recruits. I was more on the page of simply recruiting people that would put in the work, were chill to play with, and were willing to learn from their mistakes. God knows how many actual suitable recruits we passed on just because they didn't have the right color on wclogs. You'd think that with fewer and fewer applications to our guild, our GM would eventually see the light and at least gave other people the benefit of the doubt, but he'd rather quit than to mingle with purps and blues. It's mind boggling to say the least.
@@Hemestal I know that feeling but spread across a decade. The raise and fall of 10man. Wrath made 10man an accessible easy mode with later hard version. Cataclysm turned up the difficulty too far some (I did not mind the challenge), which lost people, thankfully my guild at the time survived and we got better and did decent progress in heroic Firelands. Unfortunately the long wait for Mists of Pandaria bled out a lot of raiders and I ended up stopping briefly because other games and things in my life, I came back for the second tier and started raiding again. Without going into too many details things were a bit interesting but I ended up in a stable position at the end of the expansion. Roll around Warlords of Draenor. 10man is dead now. You need 20 people to raid hardest content. A lot of guilds and a lot of drama and a lot of ups and downs. I went through guilds like a crazy person. Finally the stress of parsing, finding 20 people I give a damn about and all the terribly systems that leeched the fun out the game I had between Wrath and to MoP. Shadowlands broke the camels back. Now I play FF14 and don't feel forced to log in to slave away at unrewarding activities for a 1% DPS/Healing boost for imaginary internet points. The added bonus of having 7 people that hate me instead of 19 :) /rant
I remember the WOW turning like that towards the end on Wrath. I quit Wow when Cata dropped. I didn’t want to spend every night raiding. Getting sick of the demands and elitism. I was excited for Cata, really wanted to enjoy the content and explore this new devastated world, 2 days after release my guild leader and raid leaders are giving me the Spanish Inquisition into why I wasn’t heroic dungeon ready in 48 hours. Never been back.
@@randomdeliveryguy Normal is way too easy for a competent MMO player. Heroic puts up a challenge but is sadly overpowered by gear very quickly and then ends up similar to normal minus a few bosses. Some people want to do the hardest content (me and a friend who are both former WoW players) but the time investment required to do the hardest content is too much for 1% DPS gains. You also have to play in a group of 20. Which I don't enjoy. I'm socially anxious person and an introvert so it's draining experience. In 10man I got to know my actual fellow raid team members, same with FF14 and it being 8. You can actually form a friend group. Raiding savage has been very fun in FF, it's not as hard as mythic in WoW but its not absolute slog of grinding for months on end. Some have said that WoW has maybe pushed a little too far on difficulty for mythic content. The skill gap between heroic and mythic is big, even for somebody like me who's cleared decent amount of mythic content in the past. The amount of people clearing the mythic content is also reflective of this
WELP! It finally happened. A misshapen chair I have *no* rebuttal against. The only thing I *would* expand on is that parsing makes it easier to review your own flaws, if you're not sure what you're doing wrong in your rotation. Those parses get uploaded as private.
If someone else uploads your parse you cant even let it be removed. You have to create an account and privatise your own parses. If I had the money I'd sue, its against EU law... because of that shit I stopped playing FFXIV.
@@brosephstinson1297 I mean it sucks, but I do think its a bit of an overreaction to pack up and leave the game over this stuff, but to each their own.
the information on fflogs is really good. Honestly i say avoid the number alltogether. But check out the cast list/graph and compare to someone with a similar kill time. You'll see if you're missing ogcds, if you're missing burst windows. You'll see if your burst is off-timed with everyone else's buffs. Get an appreciation of how powerful a pot is. And occasionally, you pick up a gold parse to compare against yours and realize you did more, pressed more buttons, was more on time, but you managed to avoid critting on all your stardivers, while the other guy crit every single one of them and thats how they parsed gold lol. It's great for studying and getting intimate even with inner workings of damage, and hopefully learn to go easier on yourself and others.
@@empatheticfrog2052 not if your entire being as a raider gets defined by it. Cleared Savage week 1 (P4s doorboss to be exact) / around 51-60 parse, a bit above average, group disbands because of melee dps and tank hating eachother. No gold parse, no new group. Most of these fuckers didn't even clear P2S week one and didn't want me because of the fucking parse numbers. I never agreed to my parse being uploaded, even if you think it sounds stupid, the fact I can't even get it deleted because I don't want to have association with third party tools is fucked up. Its fucked up beyond believe im powerless to stop information about how I play the game is getting spread without selling my account info to fflogs to privatize my logs. Ppl like you disgust me, only thinking about your e-dick without a care for others.
Not to pull the anime trope of "love conquers all" but love does conquer all and you loving whatever job you pick is going to make you infinitely better at the game than picking the "right job" especially if you hate it It's love of the game that makes us good
It may be cheesy, but you aren't wrong. Plus there's something special about seeing someone enthusiastically gush about a feature in their job that they can use in a unique way that contributes. I love my Gunbreaker, and one of my favorite things to do is to throw my Heart of Corundum and Aurora out to the healer or a dps to get them back on their feet. It's never going to be reflected in the parses, but it can help keep someone alive, or ease the pressure on the healer.
Honestly, Chair is completely right. I main SCH/SGE and play at a very high level, and have a lot of experience parsing/optimizing/speedkilling/etc. None of this is actually important. Really all I care about is progging the raids, and I do all I can to keep people alive so we can see more mechanics. I throw my parse down the drain to keep people alive if something goes wrong. Greed is useless if you can't clear, and the biggest goal of playing better is actually just making your life easier so enrage is less tight and you might be able to skip painful mechanics, like second Splash or second Curtain Call. If you can be consistent, communicate well, ask questions, and have a good attitude, that's so much more valuable than any orange/pink/gold historical parse.
It's not important (I agree) but you have to say it anyways because a certain subset of the community will ignore your comment if you don't. That's part the problem (them, not you). You feel the need to point it out anyways so you can get your point across. I do agree with your points, its that certain part of the community that I stopped listening to because it started to drive me insane and now I have much more fun with the game. Getting the clear is all that matters and every job can do this.
Nice to see a healer that actually heals. I play summoner and died somany times on raid wide damage (and i am fully geared) because healer think they are dps with only one button rotation. Its gotten so bad that i even receive healing from tanks to survive and live on the edge. When healer become dps, and tanks become healer, what a time to be alive. But you can see through the logs, which healer had healed and got like oragne in healing while grey or green in damage, while their cohealer egoisticly has a blue damage parse, but like a 1-9 in healing, great job.
This is why I stopped playing sadly, I love healing roles in mmos and the metric the ff raiding community seems to set for you to be a "good healer" is how much dps you do.... It was really disheartening. That's not to say I don't dps. I try to follow the ABC rule, but when people clown about casting a heal and "losing a broil " I'm like >.>
Also I got a funny story of my friend who recently got into Savage teirs with a static. She was brought on specifically as a one trick DNC. While they were trying to prog p3s they were struggling alot on the dps check and static lead was trying to pressure her hard to switch BRD. She didn't want to and others in the static defended her cause that's what they brought her on as. Turns out the issue was people living threw mechs and losing dps cause of that. She was completely fine and continues to do really well.
this is actually the best take i have ever seen because it's not even a take, its just what you'd expect to be common sense also love the point on where there are people who push more complex strats in favor of doing a laughably small increase in damage, that has always baffled the shit out of me man (ps: please dont tell anyone i really dont give a shit about parsing, i need to keep the bit going)
At the beginning of this tier (pandemonium), I got rejected from a group because I didn't have any purple parses on the first two extremes of endwalker. I only had blue parses. I found another group, now I have three purple parses. All without BiS. It feels like applying for jobs.
It's true that some groups still handle it like this. Back when I started to raid I had to perform my rotation on a dummy because I didn't have any parses. After 2 raid tiers I had clawed my way up to oranges and pinks never staying very long in a group. I never felt like that was a bad thing though as I thought I had earned it
Any group that insists on seeing logs before raiding should be hard passed on. not worth joining. and if you can't find one that doesn't? then raiding is dead plain and simple. it's not complicated.
@zeehero7280 I sincerely agree, i haven't started hardcore raiding yet as a sprout, but when I will be avoiding any & all groups that demand/require logs.
People from both extremes are the reason why I stopped doing EX primals (never did savage or ultimates). I'm a healer main, and the amounts of times I had to literally solo-heal EX primals *in a blind practice group* because my co-healer cared more about "MuH pArSe!!!" than actually HEALING is so high just thinking about it gives me brain damage. Especially when it's SCH or SGE that don't shield because "One DPS button loss!!!!" (Especially Sages, like, what.) Had a SCH like that in Shiva Unreal but of course I was the asshole for asking for shields when we were doing *solo-tank* and the tank had 6 stacks and my tiny WHM shield was on CD. Eos was my co-healer and she tried her best but man, it wasn't enough. And then there's the people where, if you just simply explain a mechanic, like "Okay, dodge red balls, stack, then spread" fail it 15 fucking times and then go "Oh whoops XD" every single time, and if you ask to please pay attention then you're an elitist asshole. Like, no, dude, it's been 4 HOURS, it cannot take that long for your brain to understand words. And I say that as someone with genuine, physical brain damage and memory issues. I'm fine with wipes, bad stuff happens, tunneling and brainfarts happen. It's cool. I do it too and I've been playing since 2.0. But for the love of Jesus Christ on the cross, read your tooltips and know your buttons at max level, and don't explode into a nuclear toddler rage if a person misses a single GCD/CD/whatever the fuck. Please. Go outside. Touch some grass. Hug a tree.
I am so glad to hear someone holds this exact same opinion I need to find more people with this outlook on parsing as a TOOL and GUIDE for bettering your play and not a LEADERBOARD to stroke your ego with.
It's not just "that cleared" it's "that cleared and had someone in the group that parsed it". Plenty of groups clear tons of content without any parses being uploaded.
@@jetspectacularSadly, strangers will post it even if you play on console. I play on PS4 and my "stats" are on FFLogs, so I'm effectively screwed if I try to join a static (I parse green on Machinist, I believe). I'll probably link my account just so I can private it
Thank you for this video. I feel like the obsession over good parsing severely hurts the game. Everyone is obsessed with the numbers to a fault. I remember discussing with a friend someone who legit felt like they were intentionally sabotaging their team for taking X instead of Y (can't remember the jobs). Stating that even though they LOVED job X they felt like it just didn't bring the damage that y did. "It's just pointless to play as x. I do so much work for less DPS. Why would I want to do that?" ...I don't know because it's fun??? Because you LIKE job x??? It's like a fucking marginal difference man. You're not wiping because you're not playing a meta job jfc...
One of my gripes with FFlogs are when statics make them mandatory to join their group. Mind you, I AM NOT saying this is inherently a bad thing. On the contrary, I understand WHY they require FFlogs. What I disagree with are those that make them the end all be all. To be more specific, I think those numbers can be easily skewed and/or don't tell the FULL story so to speak. I'd much rather prefer to be put through a brief tryout of sorts, in such a way, that you give me a task with time to prep. From there, you can see what I can do and decide if I meet the standard. *Also, to clarify, I don't mean being put through a tryout where we do the typical party/duty finder things in which I go into it to waste time. If I don't meet the standard in a pull or so, by all means, just give me the axe.
One of the things that we can single out as well is that parsing high sometimes requires special strats (not the norm) in order to reach orange and pink, and also the randomness of crits and DHs. Basically, the more you parse, the "hopefully" the better your numbers are. We can say it's optimization, but for what or who's sake?
Most statics do tryouts to determine if you are a good fit. A good raid lead doesnt just look at one log or one factor but at your consistency over a plethora of clears. I would like to shed some light on statics that alot of people dont realize. The Toxicity mainly comes from mid core statics. Generally mid core static have at least 1 or 2 players that have parsed low purple once or twice and think they are better than they are. They like to flex as if they understand there jobs or are good in general. Semi Hardcore statics are what I would recommend for people who want to improve or go for parse runs or just clear content in general but dont have the time for hardcore static. Generally semi hardcore groups have consistent players and nobody cares about your parses but consistency and usually there arent any ego issues. Casual statics are for players who dont care about any of that hsit and wanna have fun. Recommend this if you dont care about getting better but if you do or wanna clear content at a specific pace do not join these cause you will not clear any savages any time soon. If you get frustrated at your team messing up the same mechanics hundreds of times or that your team doesnt clear at your place dont join casual statics. However I want to make this loud and clear statics are not necessary for any content aside from Fresh Ultimates. Everything can and will be PFable and nobody cares about your parses. Parses only matter for speed kills and parse runs thats it. Also if you are going for high ranks.
@@mythgaminggd8096 Maybe I'm seeing the vocal minority, because MOST ads I see (across various sources) DO require FFlogs lol. Regardless, I do understand everything you mentioned. Personally, I just don't feel comfortable incorporating an add-on/plug-in for the game. Moreover, as I mentioned in my initial comment, it just seems like a bunch of misguided fluff. From what I can tell, high numbers just signify that you can hit well....high numbers. It doesn't seem like an accurate way to see if you can actually do mechanics, adjust for when mistakes happen (in regards to the entire party; not just yours), and generally be consistent.
Best raid groups I played in never asked to see my logs, never even really had a formal trial. Just took me along to see how it worked out. People can tell pretty soon. The groups who wanted a lot of data beforehand were usually some kind of mess. Back in the day some particularly silly groups used to want screenshots of your UI. How do I know these things? I wish I didn't.
@@darkchaozbringer785 I'd wager the reason you see most ads requiring FFlogs is because nobody sensible wants to join those groups, so they sit there advertising for longer. My semi-hardcore group (we blind-progged the current tier) advertised for less than a day and found a guy who said he really wanted to do blind prog. We did check his logs, just because we wanted to make sure he'd actually cleared some savage fights before like he said he had, saw they were pretty average and then tried him out to make sure he fit in with the group, which he did. Basically, it took us half a day to fill our spot with like the second guy that came along, so our ad came and went pretty quickly (the first wasn't sure about blind prog and also told us he wouldn't even have a character on the right data centre until like a day before we were due to start, lol).
Dude I remember when I first started this game and had just finished the story, I was so excited to do savage raids, I joined in late Eden's verse, and I remember being introduced into the bull crap world of parsing. I remember thinking that I was shit at the game because my numbers for ramuh and Ifruda were gray and green and I felt like I'd be disrespecting any static I join by having green or gray parses. What a load of crap, and then... It turned out I was playing my job just fine, because when I got my BiS I was hitting purples like no tomorrow. So yeah.. lmao parsing is weird
Parsing is only nice if you use it for self improvement, and as a relative tool imo If a regular healer should be doing 2k-3k DPS and someone is doing 1k, or a Samurai is doing 3k when it is very easy to do at least 5k in the latest EX, they should evaluate what they're doing wrong with xivanalysis. but ya i agree, chasing "the top" is a toxic journey indeed
@@ElsaChan597 precisely, and that's why I like parsing now today for that reason, because it gives me a way to guage my progress and helps me get better at each job. But I hate how it's used as a "bro my clear is better because number higher hahahaha" it's honestly just a personal challenge and nothing more. Don't see why anyone takes it seriously
I'm a static leader with a 94 avg SCH for current savage tier. I have turned many many players from gray to purple. Parsers will always be parsers. I tell everyone before I recruit them that we do parse. We're a hard-core static. If you don't want to parse then there's the casual statics. Parsing allows you to learn Wtf did you do Wtf are you doing Htf can you do better The parsing community isn't toxic. It's the shit raid leads that are lol
Ah yes, the good old gear problem. I'm still a fan of standardized gear like in guild wars 2. Equipping new gear just for higher stats is an archaic system that doesn't need to exist anymore. All of the content is already level synced. Just make it gear synced as well to have an even playing field. The only people who aren't synced to max are first timers anyways. Why have gear in the first place then? Exactly. The only good things about gear in FFXIV are glamour and minimum item level clears. The former already exists seperately from stats and the latter can be done by syncing to lower stats as a "hard mode".
@@PipPanoma It isn't archaic just because you say so. Gw2 is literally the only game that does that. Every other game does it the normal way and are more successful. You're playing an rpg where you upgrade your character and get stronger.
@@PentagramIndustries @Luyando Mweemba I've watched both of them, and both of them felt much more "talking about the meta" than "saying the meta is pointless actually because things not meta work just fine"
10:16 Even in that false dichotomy, I'd rather have a nice casual. Because you can teach a social person to get better at a game, but you can't teach an asshole to not be an asshole.
An hypercasual is somebody who doesn't want to improve - the point is that they're bad and you can't teach them how to improve because "it's just a game bro"
I lost count of the amount of times I've seen a toxic tryhard get so tilted and complainey that it tilted the rest of the entire group. You can make up for one person slacking, you can't make up for an entire group mental/vibes going through the drain.
@@MyNameIsMir Ah the classic noob. Now I am reminded of the good old days. Of having to explain to people the difference between a noob, someone who never learns even if they been playing the game ten years and newbie, a friendly new player that is open to and willing to learn. good times good times.
As a healer, I hate getting stuck in PF with greedy healers who want high parses. I'll look at logs and see I parsed gray on a p2s reclear, then look at the healing tab and see I did 90% of the healing, the PLD did 7%, and the other healer did 3% of the healing. But don't worry, that other healer parsed pink. Sometimes one person's parse has to come at the expense of another's I suppose.
You can parse high with both healers though, this one healer does all the healing whilst the other just does dps is stupid. If the team is doing mechanics right both healers can get great parses without one needing to be a slave for the other.
It sux twice as much if you play a sage on your healer and you are forced to spam your smol shields to keep everyone alive while white mage does not even cast medica 2 never.
@@Asako_Gaming according to someone from the FF14 subreddit discord, I’m a shit healer if I’m not consistently parsing at least blue whilst progging in savage 💀
Im guilty of being a metaslave some times tbh. However in games like ff where balance is so fucking close to eachother I genuinely don't care much about being meta I just want the job to be fun and feel impactful whether that be through dps mitigation utility mobility etc
Getting into raiding I was met with parse shaming... these negative experiences makes it difficult for me to look at parsing in a positive light. Personally for me Parsing = Improving, I am trying to beat " my past self ". I love that, and its addictive. Only to be parse shamed for trying my best? is really... off putting.
I've never witnessed parse shaming myself (I am on Aether), but the worse experience I've seen was a Diamond Weapon EX pug. A player was told they weren't doing that great of damage but it's wtv it's a farm party it doesn't matter, they're doing mechs right. But they directly asked what their damage was, and they started questioning their gameplay and going down a bit of a spiral. We couldn't tell them what they were doing wrong since none of us were really paying attention to how they played, but we could tell the revelation affected them :/
@@seidreine I'do even argue that, like Chair said, a gray clear in ultimate is still a clear. I do rather play with people that play safe for the sake of clearing a 15 mim fight then greed one gcd at a really bad time and get everybody killed
@@IceboyMyName I think his point is that, people who parse grey/green in Savages are generally going to have a REALLY rough time clearing Ultimates. So it can make sense to draw a line there
Did my very first savage with my FC, full premade group. P1S a week after release. We cleared it and people started shaming parses in discord instantly. Parsed green as WHM and got blasted along with two others who were extremely new to the game in general. This was supposed to be a fun and friendly, no pressure group. Haven’t logged on since then.
I love how I play NIN yet I had no idea about the ff logs thing. I play on console, I'm at endgame. I started my journey in ffxiv as a NIN because it looked FUN.
No joke, you can legit clear a new raid tier without optimal gear, melding or potting and be completely fine on a casual level, the only thing you'll need is food for the vitality boost so you don't drop dead to raidwides because you'll be lucky to get more than just a reprisal for mitigation. Will it be close and hard? yeah. but you can do it. Everything else is just for marginal speed improvements. It's all a matter of learning the dance puzzle (mechanics), wipe to like a 5-10% enrage, and optimize to see where you can get more damage in. It's very easy to see when reclearing how a lot of people go from grey parse to green to blue, sometimes sticking at green, sometimes getting a purple. And those who got a 0 and yet the clear was no different than any other. It literally does not matter, like, how do you even parse classes like dnc and rdm who rely on procs?
@@Edzter "you can legit clear a new raid tier without optimal gear, melding or potting" Yeah, it's called being an inconsiderate fuck who's not willing to put the slightest bit of effort and needs to be carried.
Parsing for me is mostly a means of self-improvement. Finding the best uptime strats and maintaining the most perfect SAM loop through a whole fight that I can reasonably manage, is probably the most fun thing in the game to me. Though admittedly I do place a lot of value on what my own parse is - not the parses of others, they're fine as long as we clear, purely mine. Discouraged when I get a blue or purple despite thinking that was my best clear so far, overjoyed when I can crack those oranges. And even more, wondering what I'm doing wrong when people talk about how orange parses are super easy to get and that a low orange should be the bare minimum. I guess I'm sorta... self-gatekeeping? I main SAM, but if I'm not at least purple parsing regularly once I'm geared, I don't feel like I'm a "real" SAM main, but this is only a mentality I hold for myself and not for others. It's this weird mix of being something I have fun doing, and inflicting this imposter syndrome upon me that I'm not a "real" raider unless I get a high parse with my main job of choice.
Really surprised by some of the insane subcultures in this game. My cousin's doctor's friend's room mate uses a Parse to figure out if their rotation is good and never dealt with any of this madness you describe.
This game is notorious for two things How casualized it is(whether its a good or bad thing is up to you) And how many subcultures there are and how insane and weirdly toxic/passive aggressive each of them are.
This is a good point of what parses should be used for. Helping individuals figure out what rotations are being effective within your own class and marking personal improvement. It's meant to be a tool and meta abusers just it as a way to "nullify" their inferiority complexes
The funny thing: the rankings in FFLogs are more insignificant than what you've specified. It's "You are in the top X% of the people who parse in XIV, upload those logs to FFLogs, and have cleared the fight you are looking at, on the job you are using, and are not privated (to my knowledge)". It's an astronomically low number of people who do parsing, let alone care about numbers. I like optimization. I like parsing. I like making number go up. I also recognize that I am a minority in that regard, and that it is okay for others to not care. Hell, even I don't think parsing is as important as people think. It's a tool, and while this tool may always be around because people will always care, I personally don't take it as the end-all-be-all metric I use to pick a class. My main focus is "how fun is the class?". If the class ain't fun, I won't play it. If it is fun, I'll try to optimize it because I like to do that. If it was fun, but isn't anymore, I'll stop playing it. With regards to XIV, if you talk about class balance and design (a topic I _thoroughly_ enjoy discussing), then the difference in numbers between classes do matter. Even small differences are still differences and those differences should be reasonable and make sense. The dev's viewpoint is that every player, every job, every party, should be able to clear an encounter given enough skill. To that end, the differences are minuscule and will remain that way. Personally, my focus isn't on "job X does more damage than jobY", it's on "why does job X do more damage than job Y?". The number could be massive, or minuscule, I don't really care. I'm just interested in having another great discussion that looks into the reasons for why one job does more damage than another and how that one class works. Let's talk job design, job feel, how does ability X interact with the job and what decisions does it causes. I genuinely don't care about your numbers. If you wanna know how you did, I'll tell you. If you want advice, I'll give it. If you start bragging about how you're a 99th percentile BLM, I'll say "congrats". However, at the end of the day I only care about other people's performance if they ask for help, or if they are causing wipes. In other words: I _rarely_ care about how others are doing. I usually just focus on me, my own performance, and my own stuff.
I never get this when people especially a lot of RUclipsrs say that certain jobs are really garbage and are not viable when I cleared savage with said jobs easily without messing up my rotation and raid mechanics they still say it’s bad even tho I cleared a savage with said job. There’s a difference between optimal and viable. btw I'm talking about the people who are complaining about the job being too hard and not being able to do there rotation properly because instead of learning to play the job they just pick it up and go straight to savage without practicing and taking time to learn the job and then go and complain that the job is too hard and the devs should make it easier to deal massive damage with literally no brain cells used. and that's why we now got the current samurai
@@danedavid6925 So? The thing about "its bad" is that its bad in comparison to another job. Just because you can clear the content doesnt mean that it is in a acceptable state. thats like sayin "oh this leaking nuclear plant is powering my city just fine...." well the leak is still bad....
Not really, it's more like not having your favorite food for dinner. Some people are fine simply getting fed, but others are picky eaters. In the end, there will be a worst job. One thing I wonder is how close the worst job needs to be to the other jobs in order for the general consensus to not mock said job.
I don't parse but I do like looking at the aggro list every now and then and let me tell you. I'm consistently just behind the main tank with aggro as a MCH. Not saying this to brag but to make a point that someone who puts more effort into learning fight mechanics and job rotations will always be better then just trying to play meta.
I've been playing MCH since HW. While I would still like it to be a bit heavier in terms of damage output, I've never felt like I couldn't contribute enough for a clear. I can't even begin to tell you how many times I was removed from groups when they were performing poorly (despite doing mechanics right and maintaining uptime) or have been rejected from statics due to it's FFLogs reputation. I remember helping a static get their weekly clears for P1S & P2S. We rolled double ranged (DNC and MCH) and it was my first time doing the fights. Not only did we clear both fights that night, but they had time left over where they debated going into P3S for prog but elected not to just in case of an accidental clear (probably wouldn't have happened, but i totally understood). I've always viewed the meta game in XIV as just something for speed runners and top parse chasers. If a group is concerned about one job determining their ability to beat enrage, then they're probably not worth progging with.
That's exactly correct. The "meta" literally only affects parse runs and speed kills. Unfortunately, far too many people try to treat it as if it applies to everything which is both untrue and harmful. The part that sucks is it seems like that particular group of players seems to be growing more and more each expansion, and I think the most recent spike is largely due to the influx of wow players who carried their assumptions about job balance with them after leaving a game which (allegedly - I haven't actually played it in a significant manner since wrath) had terrible job balance and was important to their community for some reason. I've seen so many former wow players ask about "which job is good" while completely missing the point that *literally every job is viable since this isn't the same game*
@@rhael42 it's POSSIBLE that we could tie the influx of WoW players to the percieved increase in meta chasers. However, while still acknowledging that this practice has been around even since 2.0, I think you can reasonably tie the "increase" of meta chasers/advocates to gaming culture in general. As gaming becomes more popular, as information becomes more widespread and common, and as a particular game becomes more popular, i feel like this sort of thing becomes inevitable. While it's not an MMO, I think we can look at a game like Elden Ring and see how quickly metas were discovered, refined, and broadcasted to the public to get a good idea as to what level this practice has progressed to.
I'm currently a MCH main, but I was a MCH secondary in ShB. I'm not in the mindset that MCH "needs" to do more damage, I feel like it "should" do more damage. With the design philosophy of party buff classes like BRD/DNC, utility buffs like DRG/SMN, and damage buffs like MNK/NIN, there's also the selfish dps classes of SAM/BLM/MCH. The only issue for me is that MCH is the outlier of doing decent damage, but not feeling like I'm contributing "enough." At least with SAM/BLM, I "feel" like I'm contributing a lot no matter what I'm doing, but I'm always trying super hard to feel like MCH is a big contributing factor. As a caveat, I have cleared the tier on MCH and I did it because I like the playstyle and the rotation, but seeing bigger numbers would be nice. Also, the whole mindset of "ranged phys dps shouldn't do more damage because they always attack the boss" is idiotic cause like the video said at 2:00, there's next to no melee downtime this tier. So making the ONE phys ranged class that "should" do more damage become able to do more damage. Tldr; MCH fun, but me like to see big number, so me want SE to make bigger number for gunbard
I’ve lost friends because they have become log obsessed; they became stricter and stricter with those they associated with because of their parses, and while I was never targeted directly they would talk about ppl who parsed higher like a 70 In savage, when I had parsed 60. Call them shit for not having purple. And yet my friend never even cleared a tier.
at my irl job we have to turn everything into numbers to make it relevant, even the most nuanced things need to be made numbers to prove to higher ups that they matter or had an impact. but we've had a big counter discussion recently about "Does this number have any significance or is it just a number for the sake of having a number, and should we be cautious about basing decisions around this."
For me, as a healer I find parsing to be a big fucking meme lol Now look, I’m not the best but I don’t sandbag either. I’m the usual purple parser with a few oranges here and there if I get lucky with crits. Anywho, going into a fight, obviously I would try to do my absolute best because that’s what my static expects out of me, right? But if I see that the group is struggling and we just need a bit more healing than usual, I will gladly overheal just to be super safe and sack my parse because it ultimately does not fucking matter. I’ve cleared uwu, ucob and tea and all my parses on those fights are grey, with my highest being a 26 on tea. Do I give a shit? No because I still got my shiny weapons so why should I? A grey log will always be better than no log.
Heh watching this right before work made my day. Thank you for it. The one and only time i ever encountered people doing the FFLogs thing was back in Eureka. When the normal top DPS talked to me afterwards why i as a PLD was higher up than them. Showed me even the Logs. He wanted to know how i did it. Which was a clever combination of: Beeing in the support group (so naturally not burned out on ressources at that point), having 3 healers and most importantly not having to tank so going full on dps logos with the special addition that i could use mitigation to help dealing with double edge. That person wasn't an a-hole though. He was simply curious. Other than that i stay away from parsers Back in WoW i hated the Damage meter guys. I hated to be told what to play and beeing refused to go in a dungeon just cause i don't play Meta. What i also dislike are these endless discussions about dungeon runs. Who cares if one GCD was used not to perfection? Is the boss dead? "But he did use that spell and cause of it it took 2 seconds long..." IS THE BOSS DEAD? "Yes" Then be silent, take the loot and if you want speedrun perfection groups do a PF for it. (although some of those vocal minority people would get thrown out of speedrun perfection groups in my opinion cause they themselve would drag the team down.) On a sidenote: At a gaming convention my little brother wanted to try smash on Switch. So we tried it and i picked what i pick since the first smash brothers on N64: Jigglypuff It was fun to watch two randos laugh at me cause i choose that and not one of the "strong" chars. Was even more fun to kill the last of them with the sleep + rest combo and finish the round.
i use logs and ffxivanlaysis to see how to improve more of my rotation. also glad if i get into a raid with someone with the same job and parsing higher since i could see their performace in ffxivanalysis and see how they got a higher parse same with any type of comparison. it sucks if it is used to bring something down than something up
Also, in regards to NIN being "low dps" in 6.05: What's funny about this is NOW Mug does what Trick Attack used to do, but on a 2-minute cooldown (and for an extra 5 seconds), and now NIN has an extra personal dps cooldown. After watching your video, I now think Yoshi-P made this change in response to NIN players whining because they don't understand rDPS. And I say this as a NIN main.
Same thing with SAM. Neither of these jobs needed these changes. I’m honestly surprised they listened to what is clearly a minority of such a niche and poor behaving group of players. I really hope they undo these changes.
I keep seeing people say gunbreaker is really hard to play, clunky, bad as a first tanking job, promotes not doing proper tank things like moving the boss or mitigating. I learned how to tank on gunbreaker. Clicked with me more than any other tank, switched to it after getting frustrated by dark knight and just having a hard time juggling delirium and blood weapon, a bunch of ogcds. Gunbreaker felt good and smooth, really intuitive, basically picked up on the "optimal" rotation right away. I never had issues with mitigating or moving bosses because I considered both of those things more important than doing damage, and still do. I'll lose a gcd during no mercy if I have to, that just means on my next attempt, I have something I can improve on. Or hell, ranged attacks don't break combos anymore, so I can just throw them out to keep things rolling. Sometimes I wouldn't even spam my gap closers for damage cuz I'd rather keep one in stock if I needed it, or as I said, considered using my mitigation more important than a trivial amount of damage. Maybe some find it clunky and hard to play, I find it fun, smooth, and satisfying. Sure there's some changes I'd like to see, blasting zone should be a line aoe, continuation having some range on it would make it easier to move around. But every dude that says continuation should be removed cuz boohoo optimal damage is hard should have their gunblade licenses removed. Leave my fun alone. I hope it gets a continuation on double down in 7.0
As an ast main some people told me that I can't be an influencer and that fewer statics would want me because since my card buff people, my dps depends on other people, and I was frustrated over playing smn on shb then decided to be a healer main. I don't know how my parse is since I'm not on savage tier, but it's my favorite job.
While I agree with your points (for once!) I question the truthfulness of Katien being removed or Trick Attack being reworked *because* parsers complained about their numbers. Yoshi-P stated recently that these changes were made in order to free up the jobs for further improvement and changes in the future, not because of hotbar clutter or ease of use. The people complaining might be very vocal, but they're the vast *minority*, I seriously doubt they are having any real influence on the game, given how many other "loudly complained about by fools" things have remained unchanged for years.
Parsers didnt asked Kaiten or Tri attack to be changed or removed, they wanted less variation on their dps due to « lucky » or « unlucky » from their crit stats. Parses or not, high potency jobs can be really frustrating when two same perfect rotations end up with a 8% fluctuation on what damages you do at the end of the day
@@SnackerWolf The point is not wether they did or didn't complain, or what exactly. The point is complain all they want they're not influencing the development team, or at least I don't think so, when you look at the big picture
yeah it seems like they're trying hard to not go over 3 full hotbars of buttons to press, which i definitely appreciate (still miss my cool anime sword wiggle tho)
@@SnackerWolf Except auto crits is also something parsers/speed kill groups hate because it doesn't synergize with buffs. SAM immediately fell off from being meta due to these changes. DRG and SCH are too strong, and now SAM ignores their buffs on its biggest hits. These changes were done for casual players to keep the skill floor and ceiling close.
This number mentality really got me hard. I was one of those healers who only end up caring about the number and refuse to heal (and even then I was still awful).
i completely stopped caring about parsing and the meta when i routinely out DPS'd the "totally busted and unfair RPRs" as the "unplayable MCH" during the 6.0 saga
I convinced myself that I was the villain, and it started to effect my judgement. I took actions that I saw befitting someone evil, like myself. I don't think it's healthy to live that way. Just because there are people who hate you for your opinion: Don't let them convince you that those thoughts are bad to have, lest you internalize it.
Parsing as a concept/tool that you're always trying to improve is good. Anything past that doesn't really help anyone. Especially if it's DPS dying for "uptime" or a healer not healing
Tbh green smn is good though what they should be doing is just learning the mechanics and getting comfortable using ifrit safety and not during high movement like current or fof
This is why I don't do any current tier shit. I dealt with enough of this in WoW. I just wanna do the best I can and have fun with my friends doing casual content.
I currently scour older Extreme PF's for glam if that counts for anything lol. It's not as stressful, sometimes there are some assholes, I watch a vid, and we get it done.
I agree with almost all of this except that Trick wasn't changed due to people sooking over raw DPS, but because it was literally the only 1 min raid buff in the game.
@@sauceinmyface9302 Summoner used to combo really well with Ninja since trick would buff both pheonix and bahamut, their biggest burst phases. Now its only bahamut
I've heard this argument before but despite being involved in raiding for 7 years including several server first clears I've known only a handful of these sorts of people. The only one I actually raided with was a DRG who we kicked because he willfully wiped us after messing up his rotation on o12s. If you're hearing this a lot you're hanging around with a very specific subset of people and just need to not do that. It's easy to do, I know that because I'm doing it. Also, yes, all pinks in EW so far.
@@cherylhassenzahl4462 In EW, SGE and AST. Recently been doing reclears on DRG because we were swapping jobs around before ultimate came out. Why does that matter?
Had so many times trying to prog during the first tier of Eden where the SAM in our group who would constantly push for strats to be changed mid-prog just to give themselves more uptime. Never mind how much harder it made to actually learn the damn fight. The co-tank was trying to push to go double GNB just so they could get a higher parse, completely disregarding how much it would murder our lb gauge.
Absolutely right This is also something that started to plague monster hunter since world. meta slave are also goddamn hilarious in genshin. I kinda like to use act personnaly for xivanalysis (so i can see how bad i play , or it's because the numbers are actually bigger than my pp, so it help compensate)
This is the way corporation treat their employees. You might be a top performer but they will will always b*tch about some other “metrics” you aren’t hitting. People should just be allowed to do the best they can and have fun in the process.
as someone who recently started playing (started apr 5) this isn't super relevant to me rn but I love it. the more experienced members of my fc long to check parses against each other as a friendly competition but to know people treat them like test grades makes me sad. luckily they already plan to give me a spot in their endgame stuff so I'll have a semi normal group (I'll probably be an alt). since it's my first mmo idk if this is common in the genre but parsing like that seems super sweaty and toxic
I like seeing my parses and trying to beat my previous as a mini challenge for myself but the problem is when you start looking at other peoples parses. I've had team mates clear on grey parses but none of us cared because a kill is still a kill regardless of what colour the little number on a website is.
I'm in a static and we don't care about parsing when progging, but after we get the clear most of us are pretty tryhard when it comes to getting really good at the fights instead of just meeting the bare minimum. Parsing gives a positive feedback when you improve on the fight as you can see your numbers going up, uptime going up, have less overhealing etc. I think willingness to improve even if you meet the bare minimum is a very good thing and in this way parsing can help with measuring progress and motivate positively that way.
It's really sad that this whole parsing BS had affected me as well for a while and I'm not even a savage or above raider. At some point I decided to just say 'fuck it' and play whatever I wanted to play, regardless of the job's usefulness or ranking on some website. So I leveled my Machinist to 70 in the past few days because I really wanted to get that sweet flamethrower, needless to say I had fun doing it. That aside, I honestly did not know that the differences in damage between jobs were that small.
I play MCH because I enjoy it as well. Im just starting savage with party finder and have had no issues so far. I stopped caring what the flavor of the week was and play for pure enjoyment.
Back when I played WoW, I used damage meters for one reason only; self evaluation via comparison to others, especially vs those of the same class. If I found myself lagging behind, I evaluated my rotation, gemming, gear and whatnot. Usually it came down to my rotation, so I changed it.
Great video! Thank you for making this. Good to know that other people are sick of this behavior as well. Had two members of my static during P1-4s that would get way too obsessed with their colored number. Even to the point of taking 5-10mins between reclears just to upload logs and talk (vent) about how bad the group (they) did. A tank and healer of all roles. If a static ever evaluates you based on your colored number or you ever notice your log page has been updated recently after applying or whatever. Do not become a part of that group. Find a group that will take you regardless of performance and has a chill attitude that just wants to prog, have fun and clear. You'll naturally get better at optimization. Trust me.
This just made me remember when my FC started an UWU group and our WHM decided to not heal during Garuda like at all because he didn't want to overheal and work on his dps. So worried over his parse that we almost never made it past Garuda after months of trying lol
Some game developer, I forget who, once said "Given the chance, the players will optimize and min/max the fun out of their game". Or something to that effect.
9:28 as someone who's had her favorite jobs made worse with every update to the point that none of the jobs currently available are even fun anymore, this part hits way too close to home ;-;
@@neitherlink6612 arr bard, hw drg, hw mch, sb bard, pre-shb healers, shb smn, shb dnc... everything I've ever dared to enjoy about job design has been systematically stripped from the game time after time.
Here's my experience with parsers: My main tank job is DRK, a job that I love and also feel sad about it's current state. Like many others on the forums for instance, I'm sad at the job having lost it's identity in ShB and now being basically a discount WAR with edgy aesthetics. I made a comment here on YT saying DRK was a boring job that was butchered, and this one person tried to lecture me about the intricacies of the job because "it's more complex in high-end content", ignoring the fact that just because high-end content is so strict that it forces you to do extreme optimization, that doesn't mean the job is fun to play in 95% of the game. They then proceeded to use my FFLogs to attack me personally. For context, I don't use ACT myself, yet, because I'm a completionist and I've been focusing on other things such as the casual content of FFXIV (Beast Tribes, crafting, Custom Deliveries etc) and the solo content (Palace of the Dead and Heaven-on-High) before I try my hands at Savage and Ultimate. All I did was a few runs of the EW Extreme Trials months ago for the gear. I died a lot and wasn't trying to be optimal, I just wanted the gear, and apparently some people in the parties I played with had ACT and uploaded my results along with theirs. This person then stalked my channel, found a video where my character's name appeared on screen, then proceeded to use my FFLogs to harass me and insinuate my personal experience with DRK (and almost everyone else's experience with the job, since a LOT of people complain about DRK being boring and having no identity) is invalid because I don't play high-end content, saying that judging a job based off low and mid tier is the same as reviewing a game without having played it. They also implied that anything below high-end content is irrelevant (like... most of the game, apparently).
That's not even borderline, that's actually insane. Although people making that type of argument behaving in that way isn't all that surprising. Obsession and territorial-ism often go hand in hand, and those people are better off ignored/blocked. On a separate note, I'm curious to why you think DRK is lacking an identity. If it's just because hitting Bloodspiller is similar to Fell Cleave, I can at least understand that. I really enjoy both DRK and WAR, but they absolutely feel different from one another to me, even in casual content. Not having to go through a melee combo to refresh a damage buff, getting an extra attack out of a properly timed shield, MP monitoring, an extra magic defense mitigation, and very limited self healing options are mostly what come to mind right off the bat. But if by "identity", you're talking about DRK losing Dark Arts spam after SB, that's also a pretty valid view. Tanking as a whole has changed immensely since that point.
That sucks, i'm sorry to hear about your experience. My favorite job ever was heavensward DRK. I loved the Dark arts mechanic and the Stance-Dancing tanks had to do to optimize DPS was so much fun. I play DRK now and feel sad it feels like a hollow shell of what it used to be. I now mostly play gunbreaker (FFVIII is my favorite), and all the ogcds available makes it fun and sort of resembles a little of what DRK tanking used to be. I still play DRK but not as much as i'd like to.
log-stalking can be a real problem. Some people are unfortunately, weird obsessed freaks about them. I think if you make an fflogs account and link your character you can make the page for that character private if you're still concerned about it.
metaslaves: if you're playing rpr you're being a burden to the party minmaxer: locking game to 30 frames will reduce gcd drift on this specific mnk gcd bis that it makes about 7 dps difference in the total 8k dps
Amazing video. My bud sent me here, and I LOVE THIS. Been having a hell of a time getting a static as this is my first raid tier and your video couldn't be more accurate to my experience. Subscribed!
Parsing and toxicity have made my first tier kinda rough. I joined a group and after we cleared P3S for the first time a healer dressed down the whole group over parses. It was one of my happiest moments and immediately became the start of weeks of misery. I was so stressed about my damage I started to play worse. Even though with every run I was improving I would get trashed. In the end I either got kicked or the group imploded. Idk the last night was very toxic and it was the main tank who was struggling. Either way after I got out from under them I actually started improving even being able to shot call P3S.
I joined a static for one of the first times ever this tier. I was healing. P3 was a pain point. Kept getting told my numbers were not good. Not enough damage. Except everyone was fucking up. So many bodies. So many unnecessary heals. And meanwhile everyone talking about their numbers in the discord call (they were big numbers tbh). It was infuriating. I left static after clearing p3 and did p4 through PF. took longer, but felt better.
square should just crack down on fflogs for damage stats and get it against ToS to track damage done in any way. I love machinist and if some nerd told me not to bring it to Savage I'd report them
I had a pretty positive experience savage raiding for the first time 2 weeks ago and I enjoy the hell out of it. I haven’t progged p3s at all, but doing p1 and 2s on a black mage is fun. I haven’t been parse shamed or unjustly called out yet, so maybe I’m too fresh, but the experience so far has been fun and enjoyable.
Thats because the amount of parse toxicity that actually goes on rarely happens and if it does its in mid core statis that have egos because 1 player got a purple once in every 100 clears.
I never want to see them add parsers officially to FFXIV, but I would like them to add a sort of evaluation rating, but nothing too extreme. Similar to a performance or style score in some fighting games that gives you a C, B, A, S rank etc at the end of a trial. I don't think S should mean "top 10%" or something like that, it should just mean that you did your job really well. That performance is more than enough to get you through any content, meaning you've not died, you've been consistent at maintaining DPS and whatever else important role specific responsibilities there are. Not telling how much DPS you did. Basically, a very relaxed rating and only with the intent of having something to strive towards. There can even be some goals attached to it, a title if you clear all expansion trials with S rank and such, or get them on all jobs, etc etc. Make something fun with it while also helpful for those that could use the extra help to understand how they are performing, but have it be easy enough in order to not be usable as a means to measure someones performance to the degree that parsers would. Mostly aimed towards total beginners, rather than a veteran who is min-maxing and cleared every Ultimate or such.
there are different kinds of people, and telling someone who got a clear that they did "bad", got a C etc, might be more damaging to the subscription numbers of the game which kinda matters to SE I imagine. (it would also be bad for the mental health of people like me but I'm not certain how much that matters to other players or SE)
Parsing is such a joke. I went ice mage for a run as a meme and that gave our mnk a better kill time so they got a 99. P.S. also ffs why are people using a normative metric to determine if someone can accomplish a non normative event.
So many people are coming out of the woodworks to hate on parsing. As an orange parser, I get I'm bias guys but god damn... we just do it because we find it fun, much how like speedrunners speedrun games for fun. What's so evil about doing something for fun?
@@IKeepGettingFlagged it's not parsing itself that's shit. It's the people that take it seriously that are the problem. I parse perfectly average and I get my clears and that's all you need. A clear's a clear
@@kampfh7150 theres nothing wrong with taking it seriously. there is something wrong with fucking over clear groups for your own parse, and acting like a total ass because of your parse.
@@IKeepGettingFlagged The problem is people that check your parse before even seeing you do something. Couldn't even find a group after clearing P1S P2S and P3S + P4S doorboss enrage WEEK 1 because my parses weren't good enough, even tho most of those groups didn't even clear as much as I did. Fucking bullshit. I hope one day there is a way to ban people ingame for that. Maybe I'd play again and purposely find people to report them for that.
@@kampfh7150 So lets continue with my example, people taking speed running seriously is a problem too? I don't see the light in the argument that "X is bad because people take it seriously". Why aren't people allowed to take parsing seriously, if we find it fun and *want* to compete? I'm just tired of having to fight back this boogeymen the community has constructed that parsers are toxic. Its maybe less than 1%. No one here is arguing that a clear ISNT a clear. No one is saying you need to play X job if you want to clear. These evil parsers that hide in the shadows and cuss at you for not performing and make fun of your logs don't exist to the extent people believe.
Super based and on point. One use, and the only use for me, with parsing is simply judging my own performance. When I was learning a new job I would keep it on all the time to judge what I was doing and it helped me learn what was most effective. Nowadays I don’t keep ACT on very much but with the few jobs I haven’t gotten into I’ll likely use it again. I also find it interesting to see if there is a party member outperforming me, so I can watch what they’re doing and try to copy it. It sucks that it has to turn into a d*ck measuring contest for people though, and I think you’re right that it impacts jobs overall for people who just like playing the content and not worried about 1% extra damage on a fake leaderboard.
I agree with almost everything you've said other than the fundamental principle behind the job design of dps in this game. Sam does (in theory) need to do near top dps in instances of equally skilled players simply because the design behind the job is "sacrifice helping the party through utility in favor of helping them by killing enemies faster than most." Obviously more skilled players will do more damage, but other melee jobs usually have ways to support either other dps or the party as a whole. Love your vids.
@@willowwisp2420 do you know how rdps is calculated? Because SAM is pure adps, even if the dev buff SAM adps more, the buff class that gives buff to SAM will have more rdps in return. lol
11:00 agree with this so much lol, everyone I know parsing 99 and 100s constantly treat raiding like a joke, they just optimize for fun bc the game is easy at the end of the day. I definitely know people on the flip of that though, where they're not quite at the top, but think they should be there and wipe groups in pf bc their pot didn't go off
1:55 I can relate, having experienced an example of this in WoW that led to a Mists key's owner dying THREE times on the last boss and bricking it by about 52 seconds. The first death was 10 seconds in to the fight, where only a single acid puddle is dropped under your feet!
I parse to improve myself. I don't care about rankings or comparisons to others. If I feel I can do better, I want to see where I stand and get an idea of how I may be able to improve so I can do better. Other than that, this whole competition of numbers is dumb. Back in the past I couldn't even clear an Extreme and now I am doing current tier Savage and there is still a lot of areas I can improve in. I never aim to be the best or anything close. I just want to do good and contribute to the party as best I can.
Really like this video. I remember when MCH buffs were getting flamed for "not being enough" and being told that my favorite class is bad and unplayable because its suboptimal in 97%+ parse runs. Constantly being told my class is bad because it isn't the absolute best at its role. It gets real old real fast reading doomer machinist players complain about how their class isnt the absolute best phys ranged. Or being told by randoms in PF that my class is not good. The main/only thing I like about looking my parses is seeing growth as a player from being consistently silver/green to blue/purple. But beyond like 80% its just padding numbers and are completely unncessary or require specific strats, luck, or other good players to optimally use your classes RDPS buffs to get you a higher imaginary number.
Honestly I was told this and went for dancer instead and kinda regret it. That class is just too hard for me. So unpredictable and completely against my muscle memory due to its RNG, so I have to keep looking at the hotbar. I want to shoot gun. Definitely gonna unlock machinist after I finish leveling my summoner.
When I first heard phy range was bad I thought it was like 25-35% worse dps than eveyone else not like 7-9% so I actually started laughing after that cuz that's basically meaningless unless your team reaches enrage, but if your team reaches enrage... its not the machinist fault.. its everyone else slacking, lol
I’ve installed a parser before. I’m not a hardcore raider or anything, I just thought it would be useful for gauging my own ability. I also exclusively play dancer, the class which FFLogs shows with the lowest parses. I find it hilarious whenever I, playing what most people would regard as the weakest DPS class in the game, consistently parse the most DPS in any content I get in because it’s the class I love to play and take pride in playing it well. Whatever class you enjoy to play most is the one that’s most viable for you, because you’ll want to be better at it for the sake of it rather than because it makes a number go up. If you’re good enough at the job you play you can clear any content, no matter what a number says.
Same with me on RDM. I don't use ACT, but simply the measure of aggro between the dps classes to see who is hitting hardest and the number of times my aggro surpasses melee dps is astounding. Though, RDM is my main class and I love to pieces, so as you said, when you play what you love, you get real good with it.
Breaking into Hard content was a terrifying prospect for me for this exact reason. I was so scared that I wasn’t going to be good enough and would be kicked constantly. My buddy had wanted me to raid with them for weeks and I finally broke. My fingers were quite literally shaking. Phase 1, my buddy, who’s been savage raiding for years, died. I expected so much shit from the other guys there’s but nothing! They laughed it off! Hell we all wiped a few times and at one point we turned it into a drinking game. Funnily enough we played better tipsy lol it was just so much fun to laugh our mistakes off and praise each other’s success.
100% agreed The obsession with parsing that's pervaded the MMO space is extremely irritating. Optimization is one thing but parsing for percentiles is just brain sickness
Probably the best quote I've heard about "high tier" gaming is that, "If you give players enough time, they will optimize the fun out of the game."
even for more casual ppl, where I used to avoid certain classes/jobs on WoW as well as FFXIV even tho I liked them bc I worried about either not being accepted to things (WoW) or I'd just drag down the whole group (both)
I know this is a couple years late, but that quote is being slightly used out of context. The context is about how game developers need to be careful with the tools they give the player or "they will optimize the fun out of the game." In games that are well balanced, this isn't an issue players have to worry about.
Meta is a crutch for the mindless. I dont mind it per se, but the more you obsess over it the more the jokes on you.
@@lunamaster123 I actually had thought that the original quote was referring to the fact that no matter how much time you spend trying to balance the game people are still going to find a way to optimize all of the fun out of it so you should focus on just making sure it's something the average player will enjoy instead of wasting time trying to make it as bland and even as possible. Like you should definitely try to still balance the game so you don't have obviously bad and obviously broken options, but you don't need to worry if some things are actually gonna be better than other things. Just so long as every option is *viable* and not something extreme like "Option A kills boss in 5 seconds while everything else takes around the normal 2 minutes" or "Option Z does work but takes twice as long as everything else" you should be good
"To greed at the expense of others is not optimization, It is incompetence."
Clearly such wisdom could only be from Louisoix.
Ayo, wasn't that the guy who teleported all other players in his raid group five years into the future as he solo'd the boss from full health?
@@redgeoblaze3752 Bro parsed so hard he became a primal
Nice try Chair, but you can't hate parse addicts more than they already hate themselves.
This
Jezz, so much truth, and it hurts so good.
the truth hurts
TRUE
Can't kill that which is already dead inside?
The only true META is:
- Do your rotation
- Dodge AOEs
- Don't die.
Fair enough.
don't tell me how to tank the floor
@@sum1337 But I tank the floor too. In Aglaia.
I remember having been told to do more damage as a healer. Being a Healer main, I know my job is to focus on keeping everyone up and running so damage is constantly going, but if you, Mr. Tank, used your mitigation properly, I wouldn't have to keep healing you and I could contribute to the output. But no, that's like asking for the moon. And also looking at you Mr. Dragoon, I know you love to eat dirt, but that can come later, damage now, dirt later.
@@combinecommando001 I feel this as a WHM main...
As someone who works in data science, it’s always painful to watch people talk about the box chart on FFLogs. Shit is mind-boggling.
It's funny until you realize how many people don't know what a median is.
if FF parsing tryhards knew how to read stats, they wouldnt spend all day playing FF
@@Qazqi a Median is accepting average instead of reaching for your dreams, a lot like settling down in the mid-west, you're telling the world "I'm okay with giving up on myself as long as I'm comfortable"
@@icholi88 I think you'll find most people are more than happy being average in a hobby meant for enjoyment and not getting weird and sweaty over excel sheets.
Like the statement, "anyone can parse 95th percentile!"
Healer parsing is why I quit raiding. My group was stuck on E2S for the longest and they kept saying healer damage was the problem. But they ignored the fact that everyone kept getting vulns in that fight, especially the tanks, which required me to waste time doing extra healing. Zero party mitigation from dps as well. When they finally started dodging and we cleared, the group leader messaged me saying that it was good that I finally started doing more damage cuz they were discussing replacing me. I blocked him and never raided again.
I dont think they realized that you cant do damage if your res'n or healing one of their mistakes.
Honestly sounds like a shit raid lead is all. How parse could have helped you is compare your healing to other healing clears. If you are healing more then others aka group taking more damage then that should have been discussed but again people don’t know how to use the numbers right even when they have it.
This is actually the excuse my static used to boot me.
I can't blame healers for allowing the party to wipe after something like this.. They clearly had no idea why they were dying so at that point I would have done what they asked and stopped casting my heal , what they basically said to you was heal less and do more damage.
what world are you in ?
I actually parse on Warrior quite a bit because I love the class and just want to do it for my own personal satisfaction, watching this video was like a whiplash experience because I knew toxic people exist but I didn't know it was /this/ bad
But it is very true that your high rank means shit as long as you can clear fights and do them CONSISTENTLY. Good groups focus more on the consistency than on your shiny number if you want one. I was kicked out of my first ever static for another warrior player that was a 99/100 parser even though I did nothing wrong and was later picked up by a group who didn't care about your numbers and we did a total of 17 clears of TEA together and quickly because we were consistent.
Shiny numbers are cool if you get them (again they are also.. very much.. dependant on kill time.. making it incredibly RNG and luck) but are also quite useless trophies
See, it’s pretty much undeniable the benefit of using it to see how well you’re doing and using it to see your own personal growth as a player, I just hate that people can use it to belittle others and blame them when the group dies to enrage. It honestly makes me a bit scared to raid sometimes, cause I worry I’ll hesitate for .001 seconds and that’ll make people blow a gasket at me.
And you’re definitely right about the consistency thing. I always consider a slow, steady improvement to be generally better than a one time superstar across pretty much any game I can think of. Wish more people cared about it. Like cool dude, that’s awesome, you did incredible that run!
…..Now do it again.
@@MayHugger It's something I've grown to honestly despise with all of my heart over the years, since while I get the potential benefit to looking back over your own stats so to speak. Because it just breeds so much ego stroking/excuses to such a demented degree it makes me want to tear my own brain out. But yes like Shenpai said consistency is key in this sense, since there's not much of a point in getting just slightly higher/lower numbers as nothing changes.
Though personally I'm always going to have my horrible hate for the majority of parsing, because it's always just going to be people looking at numbers with no other thought in their head. Instead of looking at the numbers overall, and considering why something might be high or low.
I can clear all savage tier, on a very very average parse level, but there isn't a fight i didn't clear. Still, i get rejected from most groups research / statics because i parse average, even if i beat 2 first savages week 1, and all savage raid tiers on week 3, they all asks for your logs and reject you all the time if you are not on the blue everywhere.
i main dps at the moment, and i use it to see how i compare to other dps.
@Scott Borne I don't know how to tell you how wrong you actually are but alright lol
Honestly, this entire video has just made me extremely impressed with the devs for managing to make everything this balanced. For a game with this many classes, that is no small feat. Kudos to them.
i love the new direction with the videos, the villain arc suits you well chair
I wonder if Chair is doing this arc now as a set up for the next 14 story arc. That now hints at demons.
Feels like more of a hero arc, than anything else
@@excelion7109 I agree. It's villainous to the "elite" but hero to the majority
Kinda like a Robin hood arc? Your the bad guy because you steal but your the hero because look at how many people you helped.
As somebody who's getting really into optimization: this is 100% correct. I also don't think people realize how much things like kill time factor into these numbers, and that it's a worthless endeavor to try to pump your PB outside of an optimized group. I went from a 90 to a 99 on p1s literally just by joining a parse run and doing nothing else different. So that being said: please stop wiping the low-stakes reclear party so that you can greed one more GCD of uptime. You won't explode if you have to cast one GCD heal to let us live through a big healing check. Get your reclears and then make an opti group if you want, but if I get venn-diagramed by a spread marker in p3s so that some melee can hit their positional one more time, I'm gonna scream
log runs dont mean anything, prog logs show if you are good.
So much this. Kill time is a ridiculously large factor in a good parse. As a prog-focused raider, I wish there were a way to separate prog logs, casual reclears and optimised parse groups.
I ran reclears with a friend's alt recently and he was blown away at the differences gear and kill time make. Main is bis with all oranges, but doing the exact same thing on a fresh alt with crafted gear and no overmelds he was struggling to hit 25 doing the exact same thing. FF Logs is truly Who's Line Is It Anyway, where everything is made up and the points don't matter.
THANK YOU
This guy gets it. I have a static to do greedy gorilla shit with. If I'm in PF with randoms and just trying to get a clear, I'm just trying to clear. I'll lose damage to raise people on red mage, let's just kill the boss. I can parse with a parse group.
MEDIOCRE man parses PURPLE?????? 100% cancelled, i can't believe this
i mean good video but i'm really hurt :(
Oh wow, you remembered to change accounts before commenting. /s
@@merrickmorgan6890 no /s necessary
@@merrickmorgan6890 no /s required, she posts her parses in arguments on Reddit. The toxic has truly run through her 🥹
Wow, you really have an inverse fan base here, Lucy. What did you do to get the casuals on you like that?
@@LordDaedhelor simps gonna simp
You remember the 10 best and 10 worst people you meet in FF14 and everyone else will fall into the unreconizeable grey mass regardless of their parse.
Overall id rather play with someone who tries their best to do mechanics correctly rather than someone who greeds so much it ends up getting them killed more often.
It's absolutely hilarious seeing people go full sweaty and greeding in Crystal Tower alliance raids and dying to curtain call. Good lord, I mean really.
@@chrisanderson7820 i mean, the content is braindead boring. Might as well have some fun and try greeding.
I’m sorry, noob here. Aren’t you supposed to first learn the mechanics and how best to avoid/complete them, and then optimize your damage around that?
@@neitherlink6612 Yes....
But many people for some reason want to waste their time by doing the process backwards.
It has probably something to do with comparing their own damage output while practicing to people who have cleared the content multiple times.
But that's the difference between someone good and bad, the people who greed and can always get away with it.
It was really funny when Endsinger EX come out and people in PF were excluding MCH from DPS search options. One group even had "no MCH, bring actual DPS" in description. Then you can clear it with several deaths, healer LB and dancer that forgot to dance with someone few minutes before enrage. 😂
I wouldn't wanna join a group that excluded a job for pathetic reasons anyway
Except, Endsinger EX doesn't even have that tough of a DPS check...
HECK at least at EW launch excluding paladin made some sort of SENSE for prog given its DPS was so low it was often the difference between clear and enrage but machinist? thats just silly and i am a paladin main
MCH have basically full uptime, comparing to a mediocre SAM, MCH would make more sense.
Besides, greedy melee get clipped by orange planet quite often.
I did it day one with my static and with about ten deaths, we still cleared a solid minute before enrage even begins casting. Doing your rotation is more important than class selection because all classes can work.
Gamers will try to optimize the fun out of fucking anything
Thank you for this video
Not all gamers do just the sweaty tryhard trendies
i do find some fun in optimizing though, i mean not to the point to playing something i hate but in general just making the most of what i have.
I will say this: So far, I have applied to 6 Ultimate statics (for either UWU, TEA or Dragonsong, I would do any of them). 5 have replied. All turned me down because my Savage logs are between blue and purple (without being BiS for most of them). 4 of them have been polite in their refusal.
So I went into Party Finder and started progging UWU on my own. Found a group, we played well and went from Fresh Prog to Ifrit (and awakening Garuda correctly) in less than 2 hours. Turns out it was a static and they invited me in.
We continue progging tomorrow. Parses are bullshit.
Edit: Yeah so, I see that some people seem to think this comment or others below are lies or exaggerations, and there is some arguing inside it. I should add that while this is what truly happened to me, it shouldn't be used as evidence against the whole community of raiders and recruiters. It's purely anecdotal, and one case of someone being rejected from a few statics doesn't make the rule. And as I said, I did join a static and we're progging UWU pretty nicely, so all went well in the end. The statics who turned down the recruitment were for Dragonsong, TEA and UWU, and most of them were very polite. There is no ill will, so no drama here, please.
Edit 2: I'm an Ultimate Legend now. Great success.
Parses are great, the people you interacted with were bullshit 😂
My journey was really weird, and made me real happy. I decided, finally, I will try and clear THIS savage tier while current. Never cleared a single tier ever, and I played since Stormblood. FC static was full because I always refused. Friends already had their own statics as well. No biggie, off to Party Finder I went. P1S took a solid 2 weeks of progging with people of different skill levels. Finally, I joined a PF where a group of friends were helping one of their own to clear it. I joined in and cleared. Had a blast as the only rando in the group, and they asked if I wanted to try P2S. I said okay, got invited to a discord. Had fun progging P2 and had to go, I expected never to hear from this group again, because of course; I'm just some rando.
Somehow, within that week, I was invited to join an UWU clear group with a mix of veterens and complete noobs like me from the same discord server. This was a group, where the SMN parsed 100 on fflogs (wtf is that even possible?), Yet the SMN was the one who extended the invite. I have 0 logs on my account. I had never even tried current savage tiers when they came out. I guess they figured I was chill enough to cope being in a high-stress environment? We cleared UWU in 2 months, some of the most fun I've had in the game so far.
I conclude, that for Ultimates and difficult savage fights, what you need is a 80-100 parse in PATIENCE and TEAMWORK, not DPS. The chiller you are, the easier the fight becomes. Rotations will slowly form, and you will optimize eventually. And that's the kind of group you should try and find.
@@magikonkuiz it's because chair Fanboys are hopping on the parse slamming train even though they don't understand it. Your experience is similar to many others. Chair is going the shark attack route where if all you do is talk about the shark attack everybody thinks they're going to get killed going in the water when it's extremely rare.
I'm a triple legend raid lead and most of the people I recruit are not legends. In fact, I never ask for logs. I only ask for raid history and job/role experience. Those with more to prove tend to be my best members. I have played with 99 and 100 parsers, but they have usually had mechanical inconsistency issues usually due to greeding. Though, that is just anecdote.
My recruitment method has gotten my group a 4 week clear on UCoB, 2 weeks on UwU and 4 weeks on TEA. I think that's a reasonable amount of time. Parses are great for optimization, they mean almost nothing for actually clearing content. To a degree, of course but they are mostly irrelevant outside of improving yourself.
My best advice to you is to get used to dealing with toxicity, elitism and gatekeeping when doing endgame as it is very prevalent in such a small community. Or do that and build your leadership skills up enough to become a raid lead like myself to open the doors up for others who are like you.
@@magikonkuiz "what you need is a 80-100 parse in teamwork and patience, not DPS"
This is a fucking beautiful sentence, what an inspiring story 🖤
I used to be a parse brain, then realised that 90% of my effort wasted when ranks were basically decided by crit variance on double down, now im just vibing and its great.
Elitism absolutely killed WoW retail hardcore raiding, the hardest difficulty raiding became so oppressively difficult and punishing and the playerbase so elitist they scared away everyone into lower difficulties and refuse to ever acknowledge that it was their fault, instead just continue to shame whilst watching their guilds disband and implode from lack of members and burning out on "managing" their members based on parses, turning guilds and raiding into a 24/7 job is only going to attract other people who like roleplaying being better than everyone else. Be careful FF14 community with what you wish for, if mods becoming standard will turn human players into numbers in a ranking spreadsheet.
I can relate to that. I was a hardcore M raider since Legion until my guild died out in SL due to lack of recruits. My GM just refused to let anyone in without proper parses and as the population started to dwindle, it became impossible to find "suitable" recruits. I was more on the page of simply recruiting people that would put in the work, were chill to play with, and were willing to learn from their mistakes. God knows how many actual suitable recruits we passed on just because they didn't have the right color on wclogs.
You'd think that with fewer and fewer applications to our guild, our GM would eventually see the light and at least gave other people the benefit of the doubt, but he'd rather quit than to mingle with purps and blues. It's mind boggling to say the least.
I don't get it, shouldn't wow have Normals and heroics for non sweatlords? What is the difference?
@@Hemestal I know that feeling but spread across a decade. The raise and fall of 10man. Wrath made 10man an accessible easy mode with later hard version. Cataclysm turned up the difficulty too far some (I did not mind the challenge), which lost people, thankfully my guild at the time survived and we got better and did decent progress in heroic Firelands. Unfortunately the long wait for Mists of Pandaria bled out a lot of raiders and I ended up stopping briefly because other games and things in my life, I came back for the second tier and started raiding again. Without going into too many details things were a bit interesting but I ended up in a stable position at the end of the expansion. Roll around Warlords of Draenor. 10man is dead now. You need 20 people to raid hardest content. A lot of guilds and a lot of drama and a lot of ups and downs. I went through guilds like a crazy person. Finally the stress of parsing, finding 20 people I give a damn about and all the terribly systems that leeched the fun out the game I had between Wrath and to MoP. Shadowlands broke the camels back.
Now I play FF14 and don't feel forced to log in to slave away at unrewarding activities for a 1% DPS/Healing boost for imaginary internet points. The added bonus of having 7 people that hate me instead of 19 :)
/rant
I remember the WOW turning like that towards the end on Wrath. I quit Wow when Cata dropped. I didn’t want to spend every night raiding. Getting sick of the demands and elitism. I was excited for Cata, really wanted to enjoy the content and explore this new devastated world, 2 days after release my guild leader and raid leaders are giving me the Spanish Inquisition into why I wasn’t heroic dungeon ready in 48 hours. Never been back.
@@randomdeliveryguy Normal is way too easy for a competent MMO player. Heroic puts up a challenge but is sadly overpowered by gear very quickly and then ends up similar to normal minus a few bosses. Some people want to do the hardest content (me and a friend who are both former WoW players) but the time investment required to do the hardest content is too much for 1% DPS gains. You also have to play in a group of 20. Which I don't enjoy. I'm socially anxious person and an introvert so it's draining experience. In 10man I got to know my actual fellow raid team members, same with FF14 and it being 8. You can actually form a friend group. Raiding savage has been very fun in FF, it's not as hard as mythic in WoW but its not absolute slog of grinding for months on end. Some have said that WoW has maybe pushed a little too far on difficulty for mythic content. The skill gap between heroic and mythic is big, even for somebody like me who's cleared decent amount of mythic content in the past. The amount of people clearing the mythic content is also reflective of this
WELP! It finally happened. A misshapen chair I have *no* rebuttal against.
The only thing I *would* expand on is that parsing makes it easier to review your own flaws, if you're not sure what you're doing wrong in your rotation. Those parses get uploaded as private.
If someone else uploads your parse you cant even let it be removed.
You have to create an account and privatise your own parses.
If I had the money I'd sue, its against EU law... because of that shit I stopped playing FFXIV.
@@brosephstinson1297 I mean it sucks, but I do think its a bit of an overreaction to pack up and leave the game over this stuff, but to each their own.
the information on fflogs is really good. Honestly i say avoid the number alltogether. But check out the cast list/graph and compare to someone with a similar kill time. You'll see if you're missing ogcds, if you're missing burst windows. You'll see if your burst is off-timed with everyone else's buffs. Get an appreciation of how powerful a pot is.
And occasionally, you pick up a gold parse to compare against yours and realize you did more, pressed more buttons, was more on time, but you managed to avoid critting on all your stardivers, while the other guy crit every single one of them and thats how they parsed gold lol. It's great for studying and getting intimate even with inner workings of damage, and hopefully learn to go easier on yourself and others.
yeah... barely anyone does that shit
@@empatheticfrog2052 not if your entire being as a raider gets defined by it.
Cleared Savage week 1 (P4s doorboss to be exact) / around 51-60 parse, a bit above average, group disbands because of melee dps and tank hating eachother.
No gold parse, no new group.
Most of these fuckers didn't even clear P2S week one and didn't want me because of the fucking parse numbers.
I never agreed to my parse being uploaded, even if you think it sounds stupid, the fact I can't even get it deleted because I don't want to have association with third party tools is fucked up.
Its fucked up beyond believe im powerless to stop information about how I play the game is getting spread without selling my account info to fflogs to privatize my logs.
Ppl like you disgust me, only thinking about your e-dick without a care for others.
Not to pull the anime trope of "love conquers all" but love does conquer all and you loving whatever job you pick is going to make you infinitely better at the game than picking the "right job" especially if you hate it
It's love of the game that makes us good
It may be cheesy, but you aren't wrong.
Plus there's something special about seeing someone enthusiastically gush about a feature in their job that they can use in a unique way that contributes. I love my Gunbreaker, and one of my favorite things to do is to throw my Heart of Corundum and Aurora out to the healer or a dps to get them back on their feet. It's never going to be reflected in the parses, but it can help keep someone alive, or ease the pressure on the healer.
Honestly, Chair is completely right. I main SCH/SGE and play at a very high level, and have a lot of experience parsing/optimizing/speedkilling/etc. None of this is actually important. Really all I care about is progging the raids, and I do all I can to keep people alive so we can see more mechanics. I throw my parse down the drain to keep people alive if something goes wrong. Greed is useless if you can't clear, and the biggest goal of playing better is actually just making your life easier so enrage is less tight and you might be able to skip painful mechanics, like second Splash or second Curtain Call. If you can be consistent, communicate well, ask questions, and have a good attitude, that's so much more valuable than any orange/pink/gold historical parse.
It's not important (I agree) but you have to say it anyways because a certain subset of the community will ignore your comment if you don't. That's part the problem (them, not you). You feel the need to point it out anyways so you can get your point across. I do agree with your points, its that certain part of the community that I stopped listening to because it started to drive me insane and now I have much more fun with the game. Getting the clear is all that matters and every job can do this.
Nice to see a healer that actually heals. I play summoner and died somany times on raid wide damage (and i am fully geared) because healer think they are dps with only one button rotation. Its gotten so bad that i even receive healing from tanks to survive and live on the edge. When healer become dps, and tanks become healer, what a time to be alive. But you can see through the logs, which healer had healed and got like oragne in healing while grey or green in damage, while their cohealer egoisticly has a blue damage parse, but like a 1-9 in healing, great job.
Hi aeya
@Peasant the only clown here is you and @Nick or is that one of your sock puppet accounts?
This is why I stopped playing sadly, I love healing roles in mmos and the metric the ff raiding community seems to set for you to be a "good healer" is how much dps you do.... It was really disheartening. That's not to say I don't dps. I try to follow the ABC rule, but when people clown about casting a heal and "losing a broil " I'm like >.>
Also I got a funny story of my friend who recently got into Savage teirs with a static. She was brought on specifically as a one trick DNC. While they were trying to prog p3s they were struggling alot on the dps check and static lead was trying to pressure her hard to switch BRD. She didn't want to and others in the static defended her cause that's what they brought her on as. Turns out the issue was people living threw mechs and losing dps cause of that. She was completely fine and continues to do really well.
this is actually the best take i have ever seen
because it's not even a take, its just what you'd expect to be common sense
also love the point on where there are people who push more complex strats in favor of doing a laughably small increase in damage, that has always baffled the shit out of me man
(ps: please dont tell anyone i really dont give a shit about parsing, i need to keep the bit going)
At the beginning of this tier (pandemonium), I got rejected from a group because I didn't have any purple parses on the first two extremes of endwalker. I only had blue parses.
I found another group, now I have three purple parses. All without BiS.
It feels like applying for jobs.
It's true that some groups still handle it like this. Back when I started to raid I had to perform my rotation on a dummy because I didn't have any parses. After 2 raid tiers I had clawed my way up to oranges and pinks never staying very long in a group. I never felt like that was a bad thing though as I thought I had earned it
Any group that insists on seeing logs before raiding should be hard passed on. not worth joining. and if you can't find one that doesn't? then raiding is dead plain and simple. it's not complicated.
Totally agree. Went though the same but then again the grp said they only do it to improve their gameplay not because of parsing itself. Yup, ofc~
@zeehero7280 I sincerely agree, i haven't started hardcore raiding yet as a sprout, but when I will be avoiding any & all groups that demand/require logs.
People from both extremes are the reason why I stopped doing EX primals (never did savage or ultimates).
I'm a healer main, and the amounts of times I had to literally solo-heal EX primals *in a blind practice group* because my co-healer cared more about "MuH pArSe!!!" than actually HEALING is so high just thinking about it gives me brain damage.
Especially when it's SCH or SGE that don't shield because "One DPS button loss!!!!" (Especially Sages, like, what.)
Had a SCH like that in Shiva Unreal but of course I was the asshole for asking for shields when we were doing *solo-tank* and the tank had 6 stacks and my tiny WHM shield was on CD. Eos was my co-healer and she tried her best but man, it wasn't enough.
And then there's the people where, if you just simply explain a mechanic, like "Okay, dodge red balls, stack, then spread" fail it 15 fucking times and then go "Oh whoops XD" every single time, and if you ask to please pay attention then you're an elitist asshole.
Like, no, dude, it's been 4 HOURS, it cannot take that long for your brain to understand words. And I say that as someone with genuine, physical brain damage and memory issues.
I'm fine with wipes, bad stuff happens, tunneling and brainfarts happen. It's cool. I do it too and I've been playing since 2.0.
But for the love of Jesus Christ on the cross, read your tooltips and know your buttons at max level, and don't explode into a nuclear toddler rage if a person misses a single GCD/CD/whatever the fuck. Please. Go outside. Touch some grass. Hug a tree.
I am so glad to hear someone holds this exact same opinion
I need to find more people with this outlook on parsing as a TOOL and GUIDE for bettering your play
and not a LEADERBOARD to stroke your ego with.
It's not just "that cleared" it's "that cleared and had someone in the group that parsed it". Plenty of groups clear tons of content without any parses being uploaded.
You mean there are still players that don't buy into the community-made social credit score known as fflogs?
@@Josith13 some of us are console players, we couldn't upload if we wanted to.
@@jetspectacular How dare you be so casual /j
@@Josith13 of course not, why would I join a community of floggers. keep it in your bedrooms.
@@jetspectacularSadly, strangers will post it even if you play on console. I play on PS4 and my "stats" are on FFLogs, so I'm effectively screwed if I try to join a static (I parse green on Machinist, I believe). I'll probably link my account just so I can private it
Go off, king.
Also, thank you, Ellie.
Thank you for this video. I feel like the obsession over good parsing severely hurts the game. Everyone is obsessed with the numbers to a fault. I remember discussing with a friend someone who legit felt like they were intentionally sabotaging their team for taking X instead of Y (can't remember the jobs). Stating that even though they LOVED job X they felt like it just didn't bring the damage that y did. "It's just pointless to play as x. I do so much work for less DPS. Why would I want to do that?" ...I don't know because it's fun??? Because you LIKE job x???
It's like a fucking marginal difference man. You're not wiping because you're not playing a meta job jfc...
One of my gripes with FFlogs are when statics make them mandatory to join their group. Mind you, I AM NOT saying this is inherently a bad thing. On the contrary, I understand WHY they require FFlogs. What I disagree with are those that make them the end all be all. To be more specific, I think those numbers can be easily skewed and/or don't tell the FULL story so to speak. I'd much rather prefer to be put through a brief tryout of sorts, in such a way, that you give me a task with time to prep. From there, you can see what I can do and decide if I meet the standard.
*Also, to clarify, I don't mean being put through a tryout where we do the typical party/duty finder things in which I go into it to waste time. If I don't meet the standard in a pull or so, by all means, just give me the axe.
One of the things that we can single out as well is that parsing high sometimes requires special strats (not the norm) in order to reach orange and pink, and also the randomness of crits and DHs. Basically, the more you parse, the "hopefully" the better your numbers are.
We can say it's optimization, but for what or who's sake?
Most statics do tryouts to determine if you are a good fit. A good raid lead doesnt just look at one log or one factor but at your consistency over a plethora of clears. I would like to shed some light on statics that alot of people dont realize. The Toxicity mainly comes from mid core statics. Generally mid core static have at least 1 or 2 players that have parsed low purple once or twice and think they are better than they are. They like to flex as if they understand there jobs or are good in general. Semi Hardcore statics are what I would recommend for people who want to improve or go for parse runs or just clear content in general but dont have the time for hardcore static. Generally semi hardcore groups have consistent players and nobody cares about your parses but consistency and usually there arent any ego issues. Casual statics are for players who dont care about any of that hsit and wanna have fun. Recommend this if you dont care about getting better but if you do or wanna clear content at a specific pace do not join these cause you will not clear any savages any time soon. If you get frustrated at your team messing up the same mechanics hundreds of times or that your team doesnt clear at your place dont join casual statics. However I want to make this loud and clear statics are not necessary for any content aside from Fresh Ultimates. Everything can and will be PFable and nobody cares about your parses. Parses only matter for speed kills and parse runs thats it. Also if you are going for high ranks.
@@mythgaminggd8096 Maybe I'm seeing the vocal minority, because MOST ads I see (across various sources) DO require FFlogs lol. Regardless, I do understand everything you mentioned.
Personally, I just don't feel comfortable incorporating an add-on/plug-in for the game. Moreover, as I mentioned in my initial comment, it just seems like a bunch of misguided fluff. From what I can tell, high numbers just signify that you can hit well....high numbers. It doesn't seem like an accurate way to see if you can actually do mechanics, adjust for when mistakes happen (in regards to the entire party; not just yours), and generally be consistent.
Best raid groups I played in never asked to see my logs, never even really had a formal trial. Just took me along to see how it worked out. People can tell pretty soon. The groups who wanted a lot of data beforehand were usually some kind of mess. Back in the day some particularly silly groups used to want screenshots of your UI. How do I know these things? I wish I didn't.
@@darkchaozbringer785 I'd wager the reason you see most ads requiring FFlogs is because nobody sensible wants to join those groups, so they sit there advertising for longer. My semi-hardcore group (we blind-progged the current tier) advertised for less than a day and found a guy who said he really wanted to do blind prog. We did check his logs, just because we wanted to make sure he'd actually cleared some savage fights before like he said he had, saw they were pretty average and then tried him out to make sure he fit in with the group, which he did.
Basically, it took us half a day to fill our spot with like the second guy that came along, so our ad came and went pretty quickly (the first wasn't sure about blind prog and also told us he wouldn't even have a character on the right data centre until like a day before we were due to start, lol).
Dude I remember when I first started this game and had just finished the story, I was so excited to do savage raids, I joined in late Eden's verse, and I remember being introduced into the bull crap world of parsing. I remember thinking that I was shit at the game because my numbers for ramuh and Ifruda were gray and green and I felt like I'd be disrespecting any static I join by having green or gray parses. What a load of crap, and then... It turned out I was playing my job just fine, because when I got my BiS I was hitting purples like no tomorrow. So yeah.. lmao parsing is weird
Parsing is only nice if you use it for self improvement, and as a relative tool imo
If a regular healer should be doing 2k-3k DPS and someone is doing 1k, or a Samurai is doing 3k when it is very easy to do at least 5k in the latest EX, they should evaluate what they're doing wrong with xivanalysis. but ya i agree, chasing "the top" is a toxic journey indeed
@@ElsaChan597 precisely, and that's why I like parsing now today for that reason, because it gives me a way to guage my progress and helps me get better at each job. But I hate how it's used as a "bro my clear is better because number higher hahahaha" it's honestly just a personal challenge and nothing more. Don't see why anyone takes it seriously
I'm a static leader with a 94 avg SCH for current savage tier. I have turned many many players from gray to purple. Parsers will always be parsers. I tell everyone before I recruit them that we do parse. We're a hard-core static. If you don't want to parse then there's the casual statics. Parsing allows you to learn
Wtf did you do
Wtf are you doing
Htf can you do better
The parsing community isn't toxic. It's the shit raid leads that are lol
Ah yes, the good old gear problem. I'm still a fan of standardized gear like in guild wars 2. Equipping new gear just for higher stats is an archaic system that doesn't need to exist anymore.
All of the content is already level synced. Just make it gear synced as well to have an even playing field. The only people who aren't synced to max are first timers anyways. Why have gear in the first place then? Exactly.
The only good things about gear in FFXIV are glamour and minimum item level clears. The former already exists seperately from stats and the latter can be done by syncing to lower stats as a "hard mode".
@@PipPanoma It isn't archaic just because you say so. Gw2 is literally the only game that does that. Every other game does it the normal way and are more successful.
You're playing an rpg where you upgrade your character and get stronger.
This entire video I kept thinking "Man, I wish there was a youtuber like this for Warframe" :D
I like you.
Zephyr VS ftw
There were enough saltshaker Warframe creators. But after a couple of years hey all quit.
Check out Triburos. He is literally the same way.
LifeofRio used to be one of those RUclipsrs, but ended up quitting Warframe because the game became trash.
@@PentagramIndustries @Luyando Mweemba I've watched both of them, and both of them felt much more "talking about the meta" than "saying the meta is pointless actually because things not meta work just fine"
10:16 Even in that false dichotomy, I'd rather have a nice casual.
Because you can teach a social person to get better at a game, but you can't teach an asshole to not be an asshole.
An hypercasual is somebody who doesn't want to improve - the point is that they're bad and you can't teach them how to improve because "it's just a game bro"
I lost count of the amount of times I've seen a toxic tryhard get so tilted and complainey that it tilted the rest of the entire group. You can make up for one person slacking, you can't make up for an entire group mental/vibes going through the drain.
@@MyNameIsMir Ah the classic noob. Now I am reminded of the good old days. Of having to explain to people the difference between a noob, someone who never learns even if they been playing the game ten years and newbie, a friendly new player that is open to and willing to learn. good times good times.
As a healer, I hate getting stuck in PF with greedy healers who want high parses. I'll look at logs and see I parsed gray on a p2s reclear, then look at the healing tab and see I did 90% of the healing, the PLD did 7%, and the other healer did 3% of the healing. But don't worry, that other healer parsed pink.
Sometimes one person's parse has to come at the expense of another's I suppose.
You can parse high with both healers though, this one healer does all the healing whilst the other just does dps is stupid. If the team is doing mechanics right both healers can get great parses without one needing to be a slave for the other.
It sux twice as much if you play a sage on your healer and you are forced to spam your smol shields to keep everyone alive while white mage does not even cast medica 2 never.
@@Klaudiuszeg Then that's a bad healer.
@@Asako_Gaming according to someone from the FF14 subreddit discord, I’m a shit healer if I’m not consistently parsing at least blue whilst progging in savage 💀
@@itskazzyd Imagine listening to the negative IQ users on reddit. If you're clearing the fight who cares.
Im guilty of being a metaslave some times tbh. However in games like ff where balance is so fucking close to eachother I genuinely don't care much about being meta I just want the job to be fun and feel impactful whether that be through dps mitigation utility mobility etc
Getting into raiding I was met with parse shaming... these negative experiences makes it difficult for me to look at parsing in a positive light. Personally for me Parsing = Improving, I am trying to beat " my past self ". I love that, and its addictive. Only to be parse shamed for trying my best? is really... off putting.
Parsing = Improving
I've never witnessed parse shaming myself (I am on Aether), but the worse experience I've seen was a Diamond Weapon EX pug. A player was told they weren't doing that great of damage but it's wtv it's a farm party it doesn't matter, they're doing mechs right. But they directly asked what their damage was, and they started questioning their gameplay and going down a bit of a spiral. We couldn't tell them what they were doing wrong since none of us were really paying attention to how they played, but we could tell the revelation affected them :/
@@seidreine I'do even argue that, like Chair said, a gray clear in ultimate is still a clear. I do rather play with people that play safe for the sake of clearing a 15 mim fight then greed one gcd at a really bad time and get everybody killed
There are lots of people with bad mentality, such is the world we are living in. Look for a group that is humble and joyous, and Raiding can be fun.
@@IceboyMyName I think his point is that, people who parse grey/green in Savages are generally going to have a REALLY rough time clearing Ultimates. So it can make sense to draw a line there
I'd rather struggle in roulette raids with derp teams than deal with the psychopath who's obsessed with bigger numbers.
The reason I just do PF - like we can still clear even with a couple of deaths
Did my very first savage with my FC, full premade group. P1S a week after release. We cleared it and people started shaming parses in discord instantly. Parsed green as WHM and got blasted along with two others who were extremely new to the game in general. This was supposed to be a fun and friendly, no pressure group. Haven’t logged on since then.
Find a new fc
I love how I play NIN yet I had no idea about the ff logs thing.
I play on console, I'm at endgame.
I started my journey in ffxiv as a NIN because it looked FUN.
No joke, you can legit clear a new raid tier without optimal gear, melding or potting and be completely fine on a casual level, the only thing you'll need is food for the vitality boost so you don't drop dead to raidwides because you'll be lucky to get more than just a reprisal for mitigation.
Will it be close and hard? yeah. but you can do it. Everything else is just for marginal speed improvements. It's all a matter of learning the dance puzzle (mechanics), wipe to like a 5-10% enrage, and optimize to see where you can get more damage in.
It's very easy to see when reclearing how a lot of people go from grey parse to green to blue, sometimes sticking at green, sometimes getting a purple. And those who got a 0 and yet the clear was no different than any other.
It literally does not matter, like, how do you even parse classes like dnc and rdm who rely on procs?
Same, NIN is the funnest class for me.
@@Edzter "you can legit clear a new raid tier without optimal gear, melding or potting" Yeah, it's called being an inconsiderate fuck who's not willing to put the slightest bit of effort and needs to be carried.
_I fucking love playing Dan Hibiki. People get so upset when you choose him. Even more so when you streamroll with him._
Dan mains are my spirit animal.
Parsing for me is mostly a means of self-improvement. Finding the best uptime strats and maintaining the most perfect SAM loop through a whole fight that I can reasonably manage, is probably the most fun thing in the game to me. Though admittedly I do place a lot of value on what my own parse is - not the parses of others, they're fine as long as we clear, purely mine. Discouraged when I get a blue or purple despite thinking that was my best clear so far, overjoyed when I can crack those oranges. And even more, wondering what I'm doing wrong when people talk about how orange parses are super easy to get and that a low orange should be the bare minimum.
I guess I'm sorta... self-gatekeeping? I main SAM, but if I'm not at least purple parsing regularly once I'm geared, I don't feel like I'm a "real" SAM main, but this is only a mentality I hold for myself and not for others. It's this weird mix of being something I have fun doing, and inflicting this imposter syndrome upon me that I'm not a "real" raider unless I get a high parse with my main job of choice.
Memories... When Smash Bros Melee came out back in the day, I used to love being Pikachu and wiping the floor with people... 😊
Come join us on Slippi! There's an overabundance of Falcos who don't know how to fight "low tiers"
Really surprised by some of the insane subcultures in this game. My cousin's doctor's friend's room mate uses a Parse to figure out if their rotation is good and never dealt with any of this madness you describe.
Just an MMO thing, worrying about everyones numbers beyond reason
This game is notorious for two things
How casualized it is(whether its a good or bad thing is up to you)
And how many subcultures there are and how insane and weirdly toxic/passive aggressive each of them are.
You are lucky
*These kind of people exist everywhere.*
@@HakaishinCat Thats a HUMAN thing. Humans like to watch the number go big. Its natural.
This is a good point of what parses should be used for. Helping individuals figure out what rotations are being effective within your own class and marking personal improvement. It's meant to be a tool and meta abusers just it as a way to "nullify" their inferiority complexes
The funny thing: the rankings in FFLogs are more insignificant than what you've specified. It's "You are in the top X% of the people who parse in XIV, upload those logs to FFLogs, and have cleared the fight you are looking at, on the job you are using, and are not privated (to my knowledge)". It's an astronomically low number of people who do parsing, let alone care about numbers.
I like optimization. I like parsing. I like making number go up. I also recognize that I am a minority in that regard, and that it is okay for others to not care. Hell, even I don't think parsing is as important as people think. It's a tool, and while this tool may always be around because people will always care, I personally don't take it as the end-all-be-all metric I use to pick a class. My main focus is "how fun is the class?". If the class ain't fun, I won't play it. If it is fun, I'll try to optimize it because I like to do that. If it was fun, but isn't anymore, I'll stop playing it.
With regards to XIV, if you talk about class balance and design (a topic I _thoroughly_ enjoy discussing), then the difference in numbers between classes do matter. Even small differences are still differences and those differences should be reasonable and make sense. The dev's viewpoint is that every player, every job, every party, should be able to clear an encounter given enough skill. To that end, the differences are minuscule and will remain that way. Personally, my focus isn't on "job X does more damage than jobY", it's on "why does job X do more damage than job Y?". The number could be massive, or minuscule, I don't really care. I'm just interested in having another great discussion that looks into the reasons for why one job does more damage than another and how that one class works. Let's talk job design, job feel, how does ability X interact with the job and what decisions does it causes.
I genuinely don't care about your numbers. If you wanna know how you did, I'll tell you. If you want advice, I'll give it. If you start bragging about how you're a 99th percentile BLM, I'll say "congrats". However, at the end of the day I only care about other people's performance if they ask for help, or if they are causing wipes. In other words: I _rarely_ care about how others are doing. I usually just focus on me, my own performance, and my own stuff.
I never get this when people especially a lot of RUclipsrs say that certain jobs are really garbage and are not viable when I cleared savage with said jobs easily without messing up my rotation and raid mechanics they still say it’s bad even tho I cleared a savage with said job. There’s a difference between optimal and viable. btw I'm talking about the people who are complaining about the job being too hard and not being able to do there rotation properly because instead of learning to play the job they just pick it up and go straight to savage without practicing and taking time to learn the job and then go and complain that the job is too hard and the devs should make it easier to deal massive damage with literally no brain cells used. and that's why we now got the current samurai
whats your point? Sure you can clear with 4 machinists but that doesnt mean that MCH is not in a bad spot
@ich3730 but you still cleared it
@@danedavid6925 So? The thing about "its bad" is that its bad in comparison to another job. Just because you can clear the content doesnt mean that it is in a acceptable state. thats like sayin "oh this leaking nuclear plant is powering my city just fine...." well the leak is still bad....
Not really, it's more like not having your favorite food for dinner. Some people are fine simply getting fed, but others are picky eaters.
In the end, there will be a worst job. One thing I wonder is how close the worst job needs to be to the other jobs in order for the general consensus to not mock said job.
I don't parse but I do like looking at the aggro list every now and then and let me tell you. I'm consistently just behind the main tank with aggro as a MCH.
Not saying this to brag but to make a point that someone who puts more effort into learning fight mechanics and job rotations will always be better then just trying to play meta.
I've been playing MCH since HW. While I would still like it to be a bit heavier in terms of damage output, I've never felt like I couldn't contribute enough for a clear. I can't even begin to tell you how many times I was removed from groups when they were performing poorly (despite doing mechanics right and maintaining uptime) or have been rejected from statics due to it's FFLogs reputation.
I remember helping a static get their weekly clears for P1S & P2S. We rolled double ranged (DNC and MCH) and it was my first time doing the fights. Not only did we clear both fights that night, but they had time left over where they debated going into P3S for prog but elected not to just in case of an accidental clear (probably wouldn't have happened, but i totally understood).
I've always viewed the meta game in XIV as just something for speed runners and top parse chasers. If a group is concerned about one job determining their ability to beat enrage, then they're probably not worth progging with.
That's exactly correct. The "meta" literally only affects parse runs and speed kills. Unfortunately, far too many people try to treat it as if it applies to everything which is both untrue and harmful. The part that sucks is it seems like that particular group of players seems to be growing more and more each expansion, and I think the most recent spike is largely due to the influx of wow players who carried their assumptions about job balance with them after leaving a game which (allegedly - I haven't actually played it in a significant manner since wrath) had terrible job balance and was important to their community for some reason. I've seen so many former wow players ask about "which job is good" while completely missing the point that *literally every job is viable since this isn't the same game*
@@rhael42 it's POSSIBLE that we could tie the influx of WoW players to the percieved increase in meta chasers. However, while still acknowledging that this practice has been around even since 2.0, I think you can reasonably tie the "increase" of meta chasers/advocates to gaming culture in general.
As gaming becomes more popular, as information becomes more widespread and common, and as a particular game becomes more popular, i feel like this sort of thing becomes inevitable.
While it's not an MMO, I think we can look at a game like Elden Ring and see how quickly metas were discovered, refined, and broadcasted to the public to get a good idea as to what level this practice has progressed to.
I'm currently a MCH main, but I was a MCH secondary in ShB. I'm not in the mindset that MCH "needs" to do more damage, I feel like it "should" do more damage. With the design philosophy of party buff classes like BRD/DNC, utility buffs like DRG/SMN, and damage buffs like MNK/NIN, there's also the selfish dps classes of SAM/BLM/MCH. The only issue for me is that MCH is the outlier of doing decent damage, but not feeling like I'm contributing "enough." At least with SAM/BLM, I "feel" like I'm contributing a lot no matter what I'm doing, but I'm always trying super hard to feel like MCH is a big contributing factor.
As a caveat, I have cleared the tier on MCH and I did it because I like the playstyle and the rotation, but seeing bigger numbers would be nice. Also, the whole mindset of "ranged phys dps shouldn't do more damage because they always attack the boss" is idiotic cause like the video said at 2:00, there's next to no melee downtime this tier. So making the ONE phys ranged class that "should" do more damage become able to do more damage.
Tldr; MCH fun, but me like to see big number, so me want SE to make bigger number for gunbard
I’ve lost friends because they have become log obsessed; they became stricter and stricter with those they associated with because of their parses, and while I was never targeted directly they would talk about ppl who parsed higher like a 70 In savage, when I had parsed 60. Call them shit for not having purple. And yet my friend never even cleared a tier.
at my irl job we have to turn everything into numbers to make it relevant, even the most nuanced things need to be made numbers to prove to higher ups that they matter or had an impact.
but we've had a big counter discussion recently about "Does this number have any significance or is it just a number for the sake of having a number, and should we be cautious about basing decisions around this."
For me, as a healer I find parsing to be a big fucking meme lol
Now look, I’m not the best but I don’t sandbag either. I’m the usual purple parser with a few oranges here and there if I get lucky with crits.
Anywho, going into a fight, obviously I would try to do my absolute best because that’s what my static expects out of me, right? But if I see that the group is struggling and we just need a bit more healing than usual, I will gladly overheal just to be super safe and sack my parse because it ultimately does not fucking matter.
I’ve cleared uwu, ucob and tea and all my parses on those fights are grey, with my highest being a 26 on tea. Do I give a shit? No because I still got my shiny weapons so why should I?
A grey log will always be better than no log.
Heh watching this right before work made my day.
Thank you for it.
The one and only time i ever encountered people doing the FFLogs thing was back in Eureka.
When the normal top DPS talked to me afterwards why i as a PLD was higher up than them.
Showed me even the Logs. He wanted to know how i did it.
Which was a clever combination of: Beeing in the support group (so naturally not burned out on ressources at that point), having 3 healers and most importantly not having to tank so going full on dps logos with the special addition that i could use mitigation to help dealing with double edge.
That person wasn't an a-hole though. He was simply curious.
Other than that i stay away from parsers
Back in WoW i hated the Damage meter guys.
I hated to be told what to play and beeing refused to go in a dungeon just cause i don't play Meta.
What i also dislike are these endless discussions about dungeon runs.
Who cares if one GCD was used not to perfection? Is the boss dead?
"But he did use that spell and cause of it it took 2 seconds long..."
IS THE BOSS DEAD?
"Yes"
Then be silent, take the loot and if you want speedrun perfection groups do a PF for it. (although some of those vocal minority people would get thrown out of speedrun perfection groups in my opinion cause they themselve would drag the team down.)
On a sidenote:
At a gaming convention my little brother wanted to try smash on Switch.
So we tried it and i picked what i pick since the first smash brothers on N64: Jigglypuff
It was fun to watch two randos laugh at me cause i choose that and not one of the "strong" chars.
Was even more fun to kill the last of them with the sleep + rest combo and finish the round.
i use logs and ffxivanlaysis to see how to improve more of my rotation. also glad if i get into a raid with someone with the same job and parsing higher since i could see their performace in ffxivanalysis and see how they got a higher parse
same with any type of comparison. it sucks if it is used to bring something down than something up
I'm going to miss Heel Turn Chair if this is indeed that last of the villain videos
Also, in regards to NIN being "low dps" in 6.05: What's funny about this is NOW Mug does what Trick Attack used to do, but on a 2-minute cooldown (and for an extra 5 seconds), and now NIN has an extra personal dps cooldown.
After watching your video, I now think Yoshi-P made this change in response to NIN players whining because they don't understand rDPS. And I say this as a NIN main.
Same thing with SAM. Neither of these jobs needed these changes. I’m honestly surprised they listened to what is clearly a minority of such a niche and poor behaving group of players.
I really hope they undo these changes.
Nobody made those complaints, Chair just made it up lol
I keep seeing people say gunbreaker is really hard to play, clunky, bad as a first tanking job, promotes not doing proper tank things like moving the boss or mitigating.
I learned how to tank on gunbreaker. Clicked with me more than any other tank, switched to it after getting frustrated by dark knight and just having a hard time juggling delirium and blood weapon, a bunch of ogcds. Gunbreaker felt good and smooth, really intuitive, basically picked up on the "optimal" rotation right away.
I never had issues with mitigating or moving bosses because I considered both of those things more important than doing damage, and still do. I'll lose a gcd during no mercy if I have to, that just means on my next attempt, I have something I can improve on. Or hell, ranged attacks don't break combos anymore, so I can just throw them out to keep things rolling. Sometimes I wouldn't even spam my gap closers for damage cuz I'd rather keep one in stock if I needed it, or as I said, considered using my mitigation more important than a trivial amount of damage.
Maybe some find it clunky and hard to play, I find it fun, smooth, and satisfying. Sure there's some changes I'd like to see, blasting zone should be a line aoe, continuation having some range on it would make it easier to move around. But every dude that says continuation should be removed cuz boohoo optimal damage is hard should have their gunblade licenses removed. Leave my fun alone. I hope it gets a continuation on double down in 7.0
those are the dudes that parse blues and maybe 1 low purple every 100 clears dont listen to em
As an ast main some people told me that I can't be an influencer and that fewer statics would want me because since my card buff people, my dps depends on other people, and I was frustrated over playing smn on shb then decided to be a healer main. I don't know how my parse is since I'm not on savage tier, but it's my favorite job.
As a machinist main. This breakdown makes me feel a lot better.
While I agree with your points (for once!) I question the truthfulness of Katien being removed or Trick Attack being reworked *because* parsers complained about their numbers. Yoshi-P stated recently that these changes were made in order to free up the jobs for further improvement and changes in the future, not because of hotbar clutter or ease of use.
The people complaining might be very vocal, but they're the vast *minority*, I seriously doubt they are having any real influence on the game, given how many other "loudly complained about by fools" things have remained unchanged for years.
Parsers didnt asked Kaiten or Tri attack to be changed or removed, they wanted less variation on their dps due to « lucky » or « unlucky » from their crit stats. Parses or not, high potency jobs can be really frustrating when two same perfect rotations end up with a 8% fluctuation on what damages you do at the end of the day
@@SnackerWolf The point is not wether they did or didn't complain, or what exactly. The point is complain all they want they're not influencing the development team, or at least I don't think so, when you look at the big picture
yeah it seems like they're trying hard to not go over 3 full hotbars of buttons to press, which i definitely appreciate (still miss my cool anime sword wiggle tho)
@@SnackerWolf Except auto crits is also something parsers/speed kill groups hate because it doesn't synergize with buffs. SAM immediately fell off from being meta due to these changes. DRG and SCH are too strong, and now SAM ignores their buffs on its biggest hits. These changes were done for casual players to keep the skill floor and ceiling close.
the folks complaining only represent roughly 2% of the total population...who do oyu think Yoshi-P is going to listen to?
This number mentality really got me hard. I was one of those healers who only end up caring about the number and refuse to heal (and even then I was still awful).
i completely stopped caring about parsing and the meta when i routinely out DPS'd the "totally busted and unfair RPRs" as the "unplayable MCH" during the 6.0 saga
I can't even begin to tell you how many GNBs and DRKs I could steal aggro from as a PLD in 6.0, even if I didn't turn stance on until after my opener.
because bad players exist does not make the fact that RPR was very strong and MCH wasn't any less true
I convinced myself that I was the villain, and it started to effect my judgement. I took actions that I saw befitting someone evil, like myself.
I don't think it's healthy to live that way. Just because there are people who hate you for your opinion: Don't let them convince you that those thoughts are bad to have, lest you internalize it.
Parsing as a concept/tool that you're always trying to improve is good.
Anything past that doesn't really help anyone. Especially if it's DPS dying for "uptime" or a healer not healing
I'm struggling every week to reassure my group's SMN that their green parse is fine and they're doing great on the mechanics
Tbh green smn is good though what they should be doing is just learning the mechanics and getting comfortable using ifrit safety and not during high movement like current or fof
Green has tons of room for improvement. They could easily gain like 1000 dps
plus raid utility from smn means theyre contributing plenty
This is why I don't do any current tier shit. I dealt with enough of this in WoW. I just wanna do the best I can and have fun with my friends doing casual content.
should try and get into extremes they are really good for learning the game and imo are casual enough to keep the game fun .. I don't do savage tho
I currently scour older Extreme PF's for glam if that counts for anything lol. It's not as stressful, sometimes there are some assholes, I watch a vid, and we get it done.
I agree with almost all of this except that Trick wasn't changed due to people sooking over raw DPS, but because it was literally the only 1 min raid buff in the game.
*Cries in SMN Phoenix phase being at the 1 minute mark*
@@themanwithnoname3250 Isn't phoenix a HoT though? I don't recall it having a damage buff associated with it.
@@sauceinmyface9302 Summoner used to combo really well with Ninja since trick would buff both pheonix and bahamut, their biggest burst phases. Now its only bahamut
I've heard this argument before but despite being involved in raiding for 7 years including several server first clears I've known only a handful of these sorts of people. The only one I actually raided with was a DRG who we kicked because he willfully wiped us after messing up his rotation on o12s.
If you're hearing this a lot you're hanging around with a very specific subset of people and just need to not do that. It's easy to do, I know that because I'm doing it.
Also, yes, all pinks in EW so far.
What job you play
@@cherylhassenzahl4462 In EW, SGE and AST. Recently been doing reclears on DRG because we were swapping jobs around before ultimate came out. Why does that matter?
Had so many times trying to prog during the first tier of Eden where the SAM in our group who would constantly push for strats to be changed mid-prog just to give themselves more uptime. Never mind how much harder it made to actually learn the damn fight. The co-tank was trying to push to go double GNB just so they could get a higher parse, completely disregarding how much it would murder our lb gauge.
Balance brain is real
Absolutely right
This is also something that started to plague monster hunter since world.
meta slave are also goddamn hilarious in genshin.
I kinda like to use act personnaly for xivanalysis (so i can see how bad i play , or it's because the numbers are actually bigger than my pp, so it help compensate)
This is the way corporation treat their employees. You might be a top performer but they will will always b*tch about some other “metrics” you aren’t hitting. People should just be allowed to do the best they can and have fun in the process.
as someone who recently started playing (started apr 5) this isn't super relevant to me rn but I love it. the more experienced members of my fc long to check parses against each other as a friendly competition but to know people treat them like test grades makes me sad. luckily they already plan to give me a spot in their endgame stuff so I'll have a semi normal group (I'll probably be an alt). since it's my first mmo idk if this is common in the genre but parsing like that seems super sweaty and toxic
I like seeing my parses and trying to beat my previous as a mini challenge for myself but the problem is when you start looking at other peoples parses. I've had team mates clear on grey parses but none of us cared because a kill is still a kill regardless of what colour the little number on a website is.
I'm in a static and we don't care about parsing when progging, but after we get the clear most of us are pretty tryhard when it comes to getting really good at the fights instead of just meeting the bare minimum. Parsing gives a positive feedback when you improve on the fight as you can see your numbers going up, uptime going up, have less overhealing etc. I think willingness to improve even if you meet the bare minimum is a very good thing and in this way parsing can help with measuring progress and motivate positively that way.
It's really sad that this whole parsing BS had affected me as well for a while and I'm not even a savage or above raider. At some point I decided to just say 'fuck it' and play whatever I wanted to play, regardless of the job's usefulness or ranking on some website. So I leveled my Machinist to 70 in the past few days because I really wanted to get that sweet flamethrower, needless to say I had fun doing it.
That aside, I honestly did not know that the differences in damage between jobs were that small.
I play MCH because I enjoy it as well. Im just starting savage with party finder and have had no issues so far. I stopped caring what the flavor of the week was and play for pure enjoyment.
Back when I played WoW, I used damage meters for one reason only; self evaluation via comparison to others, especially vs those of the same class.
If I found myself lagging behind, I evaluated my rotation, gemming, gear and whatnot. Usually it came down to my rotation, so I changed it.
wow i really like the direction the writers have been going with chair's character arc. evil AND based as hell
Great video! Thank you for making this. Good to know that other people are sick of this behavior as well. Had two members of my static during P1-4s that would get way too obsessed with their colored number. Even to the point of taking 5-10mins between reclears just to upload logs and talk (vent) about how bad the group (they) did. A tank and healer of all roles. If a static ever evaluates you based on your colored number or you ever notice your log page has been updated recently after applying or whatever. Do not become a part of that group. Find a group that will take you regardless of performance and has a chill attitude that just wants to prog, have fun and clear. You'll naturally get better at optimization. Trust me.
This just made me remember when my FC started an UWU group and our WHM decided to not heal during Garuda like at all because he didn't want to overheal and work on his dps. So worried over his parse that we almost never made it past Garuda after months of trying lol
Some game developer, I forget who, once said "Given the chance, the players will optimize and min/max the fun out of their game". Or something to that effect.
Actually I think it was a RUclipsr. Josh Strife Hayes?
9:28 as someone who's had her favorite jobs made worse with every update to the point that none of the jobs currently available are even fun anymore, this part hits way too close to home ;-;
…machinist?
@@neitherlink6612 arr bard, hw drg, hw mch, sb bard, pre-shb healers, shb smn, shb dnc... everything I've ever dared to enjoy about job design has been systematically stripped from the game time after time.
@@rhael42 never play rdm please ._. 🙏
@@TheRedAzuki I don't like rdm, so you're safe!
I feel ya girl I got 7 clears for my Sam weapon then head the "news" I don't wanna log in ps arr bard was lit
this is exactly how i feel about parsing, thank you for vocalizing it
Here's my experience with parsers:
My main tank job is DRK, a job that I love and also feel sad about it's current state. Like many others on the forums for instance, I'm sad at the job having lost it's identity in ShB and now being basically a discount WAR with edgy aesthetics. I made a comment here on YT saying DRK was a boring job that was butchered, and this one person tried to lecture me about the intricacies of the job because "it's more complex in high-end content", ignoring the fact that just because high-end content is so strict that it forces you to do extreme optimization, that doesn't mean the job is fun to play in 95% of the game. They then proceeded to use my FFLogs to attack me personally.
For context, I don't use ACT myself, yet, because I'm a completionist and I've been focusing on other things such as the casual content of FFXIV (Beast Tribes, crafting, Custom Deliveries etc) and the solo content (Palace of the Dead and Heaven-on-High) before I try my hands at Savage and Ultimate. All I did was a few runs of the EW Extreme Trials months ago for the gear. I died a lot and wasn't trying to be optimal, I just wanted the gear, and apparently some people in the parties I played with had ACT and uploaded my results along with theirs.
This person then stalked my channel, found a video where my character's name appeared on screen, then proceeded to use my FFLogs to harass me and insinuate my personal experience with DRK (and almost everyone else's experience with the job, since a LOT of people complain about DRK being boring and having no identity) is invalid because I don't play high-end content, saying that judging a job based off low and mid tier is the same as reviewing a game without having played it. They also implied that anything below high-end content is irrelevant (like... most of the game, apparently).
That's not even borderline, that's actually insane. Although people making that type of argument behaving in that way isn't all that surprising. Obsession and territorial-ism often go hand in hand, and those people are better off ignored/blocked.
On a separate note, I'm curious to why you think DRK is lacking an identity. If it's just because hitting Bloodspiller is similar to Fell Cleave, I can at least understand that. I really enjoy both DRK and WAR, but they absolutely feel different from one another to me, even in casual content. Not having to go through a melee combo to refresh a damage buff, getting an extra attack out of a properly timed shield, MP monitoring, an extra magic defense mitigation, and very limited self healing options are mostly what come to mind right off the bat. But if by "identity", you're talking about DRK losing Dark Arts spam after SB, that's also a pretty valid view. Tanking as a whole has changed immensely since that point.
That sucks, i'm sorry to hear about your experience. My favorite job ever was heavensward DRK. I loved the Dark arts mechanic and the Stance-Dancing tanks had to do to optimize DPS was so much fun. I play DRK now and feel sad it feels like a hollow shell of what it used to be. I now mostly play gunbreaker (FFVIII is my favorite), and all the ogcds available makes it fun and sort of resembles a little of what DRK tanking used to be. I still play DRK but not as much as i'd like to.
log-stalking can be a real problem. Some people are unfortunately, weird obsessed freaks about them. I think if you make an fflogs account and link your character you can make the page for that character private if you're still concerned about it.
Ask them if they know what grass feels like.
Spitting facts, good video Mr. Chair
metaslaves: if you're playing rpr you're being a burden to the party
minmaxer: locking game to 30 frames will reduce gcd drift on this specific mnk gcd bis that it makes about 7 dps difference in the total 8k dps
No shot people actually do that 30fps thing right? You made that up, surely?
@@jamiestwrt it really is a thing. not even the top parsers do it since it's so miniscule it just can't affect ranking, but it exists
Amazing video. My bud sent me here, and I LOVE THIS. Been having a hell of a time getting a static as this is my first raid tier and your video couldn't be more accurate to my experience. Subscribed!
Parsing and toxicity have made my first tier kinda rough. I joined a group and after we cleared P3S for the first time a healer dressed down the whole group over parses. It was one of my happiest moments and immediately became the start of weeks of misery. I was so stressed about my damage I started to play worse. Even though with every run I was improving I would get trashed. In the end I either got kicked or the group imploded. Idk the last night was very toxic and it was the main tank who was struggling. Either way after I got out from under them I actually started improving even being able to shot call P3S.
I joined a static for one of the first times ever this tier. I was healing. P3 was a pain point. Kept getting told my numbers were not good. Not enough damage. Except everyone was fucking up. So many bodies. So many unnecessary heals. And meanwhile everyone talking about their numbers in the discord call (they were big numbers tbh). It was infuriating. I left static after clearing p3 and did p4 through PF. took longer, but felt better.
You should naturally improved your performance rather than forcing. Over thinking other expectation will throw you off from your main goals.
square should just crack down on fflogs for damage stats and get it against ToS to track damage done in any way. I love machinist and if some nerd told me not to bring it to Savage I'd report them
I had a pretty positive experience savage raiding for the first time 2 weeks ago and I enjoy the hell out of it. I haven’t progged p3s at all, but doing p1 and 2s on a black mage is fun. I haven’t been parse shamed or unjustly called out yet, so maybe I’m too fresh, but the experience so far has been fun and enjoyable.
Thats because the amount of parse toxicity that actually goes on rarely happens and if it does its in mid core statis that have egos because 1 player got a purple once in every 100 clears.
its because it really doesnt happen
its because you get banned if you type ingame
I never want to see them add parsers officially to FFXIV, but I would like them to add a sort of evaluation rating, but nothing too extreme. Similar to a performance or style score in some fighting games that gives you a C, B, A, S rank etc at the end of a trial. I don't think S should mean "top 10%" or something like that, it should just mean that you did your job really well. That performance is more than enough to get you through any content, meaning you've not died, you've been consistent at maintaining DPS and whatever else important role specific responsibilities there are. Not telling how much DPS you did. Basically, a very relaxed rating and only with the intent of having something to strive towards. There can even be some goals attached to it, a title if you clear all expansion trials with S rank and such, or get them on all jobs, etc etc.
Make something fun with it while also helpful for those that could use the extra help to understand how they are performing, but have it be easy enough in order to not be usable as a means to measure someones performance to the degree that parsers would. Mostly aimed towards total beginners, rather than a veteran who is min-maxing and cleared every Ultimate or such.
there are different kinds of people, and telling someone who got a clear that they did "bad", got a C etc, might be more damaging to the subscription numbers of the game which kinda matters to SE I imagine. (it would also be bad for the mental health of people like me but I'm not certain how much that matters to other players or SE)
Parsing is such a joke. I went ice mage for a run as a meme and that gave our mnk a better kill time so they got a 99.
P.S. also ffs why are people using a normative metric to determine if someone can accomplish a non normative event.
So many people are coming out of the woodworks to hate on parsing. As an orange parser, I get I'm bias guys but god damn... we just do it because we find it fun, much how like speedrunners speedrun games for fun. What's so evil about doing something for fun?
@@IKeepGettingFlagged it's not parsing itself that's shit. It's the people that take it seriously that are the problem. I parse perfectly average and I get my clears and that's all you need. A clear's a clear
@@kampfh7150 theres nothing wrong with taking it seriously. there is something wrong with fucking over clear groups for your own parse, and acting like a total ass because of your parse.
@@IKeepGettingFlagged The problem is people that check your parse before even seeing you do something.
Couldn't even find a group after clearing P1S P2S and P3S + P4S doorboss enrage WEEK 1 because my parses weren't good enough, even tho most of those groups didn't even clear as much as I did.
Fucking bullshit. I hope one day there is a way to ban people ingame for that.
Maybe I'd play again and purposely find people to report them for that.
@@kampfh7150 So lets continue with my example, people taking speed running seriously is a problem too? I don't see the light in the argument that "X is bad because people take it seriously". Why aren't people allowed to take parsing seriously, if we find it fun and *want* to compete?
I'm just tired of having to fight back this boogeymen the community has constructed that parsers are toxic. Its maybe less than 1%. No one here is arguing that a clear ISNT a clear. No one is saying you need to play X job if you want to clear. These evil parsers that hide in the shadows and cuss at you for not performing and make fun of your logs don't exist to the extent people believe.
Super based and on point. One use, and the only use for me, with parsing is simply judging my own performance. When I was learning a new job I would keep it on all the time to judge what I was doing and it helped me learn what was most effective. Nowadays I don’t keep ACT on very much but with the few jobs I haven’t gotten into I’ll likely use it again. I also find it interesting to see if there is a party member outperforming me, so I can watch what they’re doing and try to copy it. It sucks that it has to turn into a d*ck measuring contest for people though, and I think you’re right that it impacts jobs overall for people who just like playing the content and not worried about 1% extra damage on a fake leaderboard.
a clear is a clear... no?
I agree with almost everything you've said other than the fundamental principle behind the job design of dps in this game. Sam does (in theory) need to do near top dps in instances of equally skilled players simply because the design behind the job is "sacrifice helping the party through utility in favor of helping them by killing enemies faster than most." Obviously more skilled players will do more damage, but other melee jobs usually have ways to support either other dps or the party as a whole. Love your vids.
No. Sam needs to be top adps, which it is already being the top.
Rdps is calculated different. Asking for SAM to be top rdps is just dumb.
@@longvuhoang1797 i said near top. I.e. at least top 3.
@@willowwisp2420 do you know how rdps is calculated? Because SAM is pure adps, even if the dev buff SAM adps more, the buff class that gives buff to SAM will have more rdps in return. lol
11:00 agree with this so much lol, everyone I know parsing 99 and 100s constantly treat raiding like a joke, they just optimize for fun bc the game is easy at the end of the day. I definitely know people on the flip of that though, where they're not quite at the top, but think they should be there and wipe groups in pf bc their pot didn't go off
1:55 I can relate, having experienced an example of this in WoW that led to a Mists key's owner dying THREE times on the last boss and bricking it by about 52 seconds. The first death was 10 seconds in to the fight, where only a single acid puddle is dropped under your feet!
I play on PlayStation so idk if I’m doing good dps or not, I just memorize my opener and rotation and hope for the best
I parse to improve myself. I don't care about rankings or comparisons to others. If I feel I can do better, I want to see where I stand and get an idea of how I may be able to improve so I can do better. Other than that, this whole competition of numbers is dumb. Back in the past I couldn't even clear an Extreme and now I am doing current tier Savage and there is still a lot of areas I can improve in. I never aim to be the best or anything close. I just want to do good and contribute to the party as best I can.
Really like this video.
I remember when MCH buffs were getting flamed for "not being enough" and being told that my favorite class is bad and unplayable because its suboptimal in 97%+ parse runs.
Constantly being told my class is bad because it isn't the absolute best at its role. It gets real old real fast reading doomer machinist players complain about how their class isnt the absolute best phys ranged. Or being told by randoms in PF that my class is not good.
The main/only thing I like about looking my parses is seeing growth as a player from being consistently silver/green to blue/purple. But beyond like 80% its just padding numbers and are completely unncessary or require specific strats, luck, or other good players to optimally use your classes RDPS buffs to get you a higher imaginary number.
"Nooo, you can't use MCH, it's the worst dps in the game!"
"Hehe, for his neutral special, he wields a GUN"
Honestly I was told this and went for dancer instead and kinda regret it. That class is just too hard for me. So unpredictable and completely against my muscle memory due to its RNG, so I have to keep looking at the hotbar. I want to shoot gun. Definitely gonna unlock machinist after I finish leveling my summoner.
I hate when people say that a certain job is bad even tho it’s still viable which all the jobs are viable
When I first heard phy range was bad I thought it was like 25-35% worse dps than eveyone else not like 7-9% so I actually started laughing after that cuz that's basically meaningless unless your team reaches enrage, but if your team reaches enrage... its not the machinist fault.. its everyone else slacking, lol
In all of my 8 years of playing FFXIV, never have I have seen a video I agree more with... every player should see this!
I’ve installed a parser before. I’m not a hardcore raider or anything, I just thought it would be useful for gauging my own ability. I also exclusively play dancer, the class which FFLogs shows with the lowest parses. I find it hilarious whenever I, playing what most people would regard as the weakest DPS class in the game, consistently parse the most DPS in any content I get in because it’s the class I love to play and take pride in playing it well. Whatever class you enjoy to play most is the one that’s most viable for you, because you’ll want to be better at it for the sake of it rather than because it makes a number go up. If you’re good enough at the job you play you can clear any content, no matter what a number says.
Same with me on RDM. I don't use ACT, but simply the measure of aggro between the dps classes to see who is hitting hardest and the number of times my aggro surpasses melee dps is astounding. Though, RDM is my main class and I love to pieces, so as you said, when you play what you love, you get real good with it.
Breaking into Hard content was a terrifying prospect for me for this exact reason. I was so scared that I wasn’t going to be good enough and would be kicked constantly. My buddy had wanted me to raid with them for weeks and I finally broke. My fingers were quite literally shaking.
Phase 1, my buddy, who’s been savage raiding for years, died. I expected so much shit from the other guys there’s but nothing! They laughed it off! Hell we all wiped a few times and at one point we turned it into a drinking game. Funnily enough we played better tipsy lol it was just so much fun to laugh our mistakes off and praise each other’s success.
100% agreed
The obsession with parsing that's pervaded the MMO space is extremely irritating.
Optimization is one thing but parsing for percentiles is just brain sickness
Yeah, this is pretty much everything I've felt and said when dealing with BS in my static. Thank you 😄