thank you so much for this! it doesnt work right off the bat for me (h18.5) but then i followed the tutorial @2:09 and recreate the groupcreate hot group and make a new pyrosourcespread to get it working Great stuff
Great tutorial! I got to 8:34 and I don't see anything like you do. Mine looked the same until 7:21 when you set the object mask in the DOP import titled "vellum" to 1. In your viewport it showed the geo and in mine I see nothing. I even went back to where you make the copy of the clean up geo and start the "to dop" process and I did it a second time completely from scratch and I'm getting the same result. Any ideas what I did wrong? I triple checked the inputs on the dopnet and re checked everything you typed, and I can't see what I got wrong.
Hey! Thanks for the awesome tutorial! Unfortunately I cant access the vex code inside the sopsolvers because it is locked. Any idea on how to get around this issue? Thanks in advance!
@@EdmondBouletGilly thanks for the quick reply! unfortunately this option doesnt exist for me. maybe it's because im using the steam version of houdini indie. thanks anyway! i did figure it out though. I used a geometry wrangle inside the vellumsolver to emulate the same thing which worked out fine:)
very straight to the point. i love it)
Oh! This is too good, but even though I have experience with Houdini, I will revisit this when I'm ready. Good stuff! Merci beaucoup!
Travail de fou, merci pour ces explications!
Thank you for sharing!
Thanks Doc, This made for an impressive student project to work on :>
Thank you 😍😍
thank you so much for this!
it doesnt work right off the bat for me (h18.5)
but then i followed the tutorial @2:09
and recreate the groupcreate hot group and make a new pyrosourcespread
to get it working
Great stuff
Awesome!thanks so much for this! very useful.
Great tutorial! I got to 8:34 and I don't see anything like you do. Mine looked the same until 7:21 when you set the object mask in the DOP import titled "vellum" to 1. In your viewport it showed the geo and in mine I see nothing. I even went back to where you make the copy of the clean up geo and start the "to dop" process and I did it a second time completely from scratch and I'm getting the same result. Any ideas what I did wrong? I triple checked the inputs on the dopnet and re checked everything you typed, and I can't see what I got wrong.
hmm hard to say without looking at the file, could you send me you hip on linkedin ? I will take a look
The step at 7:17 didn't work for me, the object mask set to "1" didn't import anything. Any idea what might cause this?
hey that number correspond to the input order of merge1 you see at 6:30, maybe your connection order is different ?
@@EdmondBouletGilly it's not working for me either, I tried 0, 1, 2 etc,.
I had the same problem! Did you ever solve it?
Hey! Thanks for the awesome tutorial! Unfortunately I cant access the vex code inside the sopsolvers because it is locked. Any idea on how to get around this issue? Thanks in advance!
Hey, what moment of the video are you referring to ? Usually most nodes in houdini can be opened using right click and 'Allow Editing of Contents'.
@@EdmondBouletGilly thanks for the quick reply! unfortunately this option doesnt exist for me. maybe it's because im using the steam version of houdini indie. thanks anyway! i did figure it out though. I used a geometry wrangle inside the vellumsolver to emulate the same thing which worked out fine:)
Niceeeeeeeeeeeeee
Fantastic... a bit fast in some point to follow but great content !
That's an understatement