Houdini Redshift - Vellum softbody tearing tutorial - Part I - Softbody sim

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  • Опубликовано: 31 янв 2025

Комментарии • 122

  • @ThrarmAnimation
    @ThrarmAnimation Год назад +9

    ive never heard of this program but this tutorial makes me feel like ive been using it for 16 years

    • @resilientpicture
      @resilientpicture  Год назад +1

      Houdini is the king of CG dynamics. Glad you like it.

  • @oliverheid4254
    @oliverheid4254 3 года назад +15

    one of these tutorial GEMS. Thank you.
    Of course everybody should pay , if possible, for this outstanding quality of tutorials.

    • @resilientpicture
      @resilientpicture  3 года назад

      Thank you. Much appreciated. And thanks for your support by purchasing the files. 🙂

  • @rickedeckard2006
    @rickedeckard2006 3 года назад +15

    Thats outrageous. Its hard to get CG to look so repulsive. Nice work.

    • @resilientpicture
      @resilientpicture  3 года назад +1

      Thank you. Its much appreciated. :) Redshift made my life a little easy while rendering this. :)

  • @S1ayer585.
    @S1ayer585. 9 месяцев назад +7

    This was brutal, love it

  • @AshishIsha
    @AshishIsha Год назад +33

    That was gross. Loved it.

  • @Moctop
    @Moctop 4 года назад +5

    Some of your initial results are due to overlapping not because of the glue constraint. In this case it helps the stringy look, but it's not controlled...you can smooth the pieces in the for loop to solve this. Creating the glue constraint within the solver is only needed if you need to create the constraint during simulation...else you get the same result if you do it beforehand.
    To extract the constraints in a sop vellum solver you do the same as with a Dopnet, you just gotta point it to the dop within the vellum solver. It seems you are kind of winging it, but I learned something so good stuff.

    • @resilientpicture
      @resilientpicture  4 года назад

      Oh ok, thanks for the tip. Much appreciated. wrt SOP vellum solver constraint, I did try to point it to DOP within it but I still couldn't get the constraint, hence I mentioned I didn't know. It was not my intention to wing it though. Glad it helped you someway atleast. :)

    • @resilientpicture
      @resilientpicture  Год назад

      An update here, if you enable multi-pass solve in the solver and adjust the Disable stretch ratio it will disable any points in tetrahedral being stretched. :)

  • @TalkThisOut
    @TalkThisOut 4 года назад +4

    ty for the walkthrough! super fun! cool playlist!

  • @MelonadeFX
    @MelonadeFX 3 года назад +3

    Hey, thanks for the tutorial, but i am in now way able to reproduce that stretching between the glue constrains at 11:15. I only get a view points glued together rather than clumps of primitives.

    • @resilientpicture
      @resilientpicture  3 года назад +1

      hmm, Can you please try increasing the remesh resolution and try again.

  • @KhamgNguyễn-b4v
    @KhamgNguyễn-b4v 2 месяца назад

    17:35 I connected null to the output constraints of vellum solver and it seemed to start showing the glue constraints in frame 2 (instead of frame 1 like autodop network)

  • @gotmemes7090
    @gotmemes7090 9 месяцев назад +3

    This is amazing

  • @super-fc6tz
    @super-fc6tz 4 месяца назад

    Hey,That so simple and great. How great you are thank so much

  • @mareknovotny5833
    @mareknovotny5833 Год назад

    Very thanks trying to solve this for two nights now :D

  • @FaddyVFX
    @FaddyVFX 3 года назад +1

    Interesting approach, thank you for sharing your thoughts. I learned a lot from it, thank you for your time.

  • @battleaxeproductions2218
    @battleaxeproductions2218 2 года назад +1

    love the tutorial- is there a way to do skin instead of fur?

    • @resilientpicture
      @resilientpicture  2 года назад

      Thank you. I'm sure you can. Maybe not add fur and add texture to skin instead I guess.

    • @battleaxeproductions2218
      @battleaxeproductions2218 2 года назад

      @@resilientpicture how would i stiffen the softbody? at the moment its liquidy when my collision object cuts into it, jiggles around too much for skin

    • @resilientpicture
      @resilientpicture  2 года назад

      You can set the stretch stiffness to like 1e+10 and try. This is the parameter you adjust for the look you are going for

  • @michel_chartier99
    @michel_chartier99 Год назад

    At 22:16, when i copy-paste the tetsoftbody_vellum into the vellum_meat geo, when I press the blue button for display, all I see is the sphere falling down and I no longer see the sim. Why is that? I copied the node of the meat_sim into the DOP Network and added it to the DOP Node with the /velllumobject1.
    I also tried adding the null after the vellumpostprocess1 node (and clicking the blue display button) and it still just falls down

    • @michel_chartier99
      @michel_chartier99 Год назад

      I fixed it by watching the video a second time but i don't know what changed.

    • @resilientpicture
      @resilientpicture  Год назад

      Glad to hear you got it figured. The devil is in the details :)

  • @AabirAhammed
    @AabirAhammed 6 месяцев назад

    I'm on houdini 20.5 and when I use vellum softbody from shelf like you've shown. polyreduce, remesh, and yet config doesn't show up. what should I do?

    • @resilientpicture
      @resilientpicture  6 месяцев назад

      It's due to new versions, try and build it one by one as per the node tree. Or download the previous version and use the shelf tool.

  • @theoadamsiv7844
    @theoadamsiv7844 3 года назад +1

    Do you know if this could be used in Unreal Engine via a Hodini -> UE4 workflow? I've really been pulling my hair out trying to find some visceral meaty dismemberment/damage systems but can't seem to find what I'm looking for.

    • @resilientpicture
      @resilientpicture  3 года назад +1

      Unfortunately, I am not familiar with Houdini UE4 workflow but I am sure there are some tutorials out there to show you that. If you follow this tutorial and create what you want in Houdini then use Houdini UE4 workflow tools I am sure you'll be able to pull this off. Sorry that I am unable to help you.

    • @theoadamsiv7844
      @theoadamsiv7844 3 года назад

      @@resilientpicture hey well at the very least you gave me hope instead of saying "nah its impossible" hahaha. I'll give it a shot!

    • @resilientpicture
      @resilientpicture  3 года назад

      Lol, that's the best word there is, without it we all will be lost. All the very best to you.

  • @asklapios
    @asklapios 4 года назад

    hello i am so impressed to your tutorial but i got some problem because i got error always when i am making copy nodes to vellum meat from sphere1 04:10 , how can you make it? could you explain?

    • @resilientpicture
      @resilientpicture  4 года назад +1

      Thank you. What is the error you are seeing? You can send me your file if you like to resilientpicture@outlook.com

    • @asklapios
      @asklapios 4 года назад

      @@resilientpicture thank you i made it , really you are best teacher because you are explaining so easy and well this hard case.

    • @resilientpicture
      @resilientpicture  4 года назад

      I'm glad you managed. Well done. Your kinds words are much appreciated. Thank you.

  • @9AFilms
    @9AFilms Год назад

    Can we get this type stuff, for Character going in a grinder?

    • @resilientpicture
      @resilientpicture  Год назад +1

      Woah, character into grinder, LOL, I don't know but I guess you can, just replace the sphere with character I would say. Obviously it's not that simple but in simple terms yes.

    • @9AFilms
      @9AFilms Год назад

      @@resilientpicture I got a idea, Antman Shortfilm but R rated and he gets into the grinder and someone turn it on 😂😂😂😂😂

    • @resilientpicture
      @resilientpicture  Год назад

      LOL, interesting 🤔

  • @maxmt_hip
    @maxmt_hip 4 года назад

    I am amazed. Thanks man!

    • @resilientpicture
      @resilientpicture  4 года назад +1

      You are most welcome 🙂

    • @maxmt_hip
      @maxmt_hip 4 года назад

      @@resilientpicture Really nice to meet you bro. Never give up!🔥🔥🔥

    • @resilientpicture
      @resilientpicture  4 года назад +1

      @@maxmt_hip Thanks, You too. Its NOT in my plan to give up. :)

  • @ilovecorpseparty8930
    @ilovecorpseparty8930 9 месяцев назад +1

    I got a pad ad before I watched this 😂😂

  • @GalaxyHighMarshal
    @GalaxyHighMarshal 2 года назад

    i wish there was a paypal checkout, id would have bought it! great tut!

    • @resilientpicture
      @resilientpicture  2 года назад

      Thank you, Unfortunately whatever gumroad offers is what is available. Not sure why paypal is not part of it. But thanks though, I appreciate it.

  • @sungerbob1786
    @sungerbob1786 3 года назад

    do you think we can follow along the tut with mantra?

    • @resilientpicture
      @resilientpicture  3 года назад

      Sure thing, the principles are the same. Should be ok. Of course you need to use mantra related materials etc.,

  • @CameronCrichtonVFXArtist
    @CameronCrichtonVFXArtist Год назад

    Just bought this series on Gumroad but all of the files require Redshift to be installed or they don't open.

    • @resilientpicture
      @resilientpicture  Год назад

      Thanks for the purchase, I have replied to your email.

  • @attilakovacs8329
    @attilakovacs8329 4 года назад

    Great tuto Man ;)

  • @Starius2
    @Starius2 4 года назад +2

    THANK YOU SO MUCH!

  • @psycotoz3302
    @psycotoz3302 3 года назад

    Thanks, I'm begin to Houdini. There a lot of things on Houdini 😅

  • @none53
    @none53 2 года назад

    hey, i have a model and its rigged and animated but i want it to make it work like a rubber body creature , so how can i do that in houdini, do u have tutorial on it , thanks must reply :)

    • @resilientpicture
      @resilientpicture  2 года назад +1

      Hi, I am unsure to what you want to make out of it, however, Houdini vellum tools are what you are looking for. There are plenty of vellum types, Please have a look at them here, www.sidefx.com/docs/houdini/vellum/index.html I have a bunch of vellum tutorials here. ruclips.net/p/PLi9R7ToKlBz1m-hfEKxK8l8olH6Eupx4y You may need to look at a few of these and read some docs etc to combine effects and techniques to get your desired result. I hope this helps.

    • @none53
      @none53 2 года назад

      @@resilientpicture ​ hey, thanks i appreciate it, and i found it what i was looking for, i was looking for fem in houdini, so why i needed that , bcz i have a creature , which needs to deform when it moves so , i think i have to go with organic mass or organic tissue !

    • @resilientpicture
      @resilientpicture  2 года назад +1

      @@none53 Nice one, i am glad you figured. All the very best to you.

    • @none53
      @none53 2 года назад

      @@resilientpicture thank you :)

  • @nopenopenopex100
    @nopenopenopex100 2 года назад

    So curious if this could be added to unreal engine 4/5. Would it be very performance heavy? Me personally I want to recreate how glory kills are done from the current DOOM games but make it even more gore like

    • @resilientpicture
      @resilientpicture  2 года назад

      Unfortunately, I haven't played around with Houdini and Unreal as off yet, however, there's a lot of tutorial on sidefx.com/tutorials webpage where you'll find info about the integration between these platforms. In my opinion if you add this directly it will be heavy as the flip sim is probably too much to handle, so maybe there's a work around. Hope this helps.

  • @udderhippo
    @udderhippo 2 года назад

    What CPU(s) do you have? My Ryzen 9 takes soo much longer just on the first sim (around the 5 min mark) in comparison.

    • @resilientpicture
      @resilientpicture  2 года назад +1

      I have Dell Alienware Aurora R10 Ryzen Ed - RTX 3090. Not sure why its taking longer for you. But, Please bear in mind, in the tutorial, the sim and renders have been sped up.

    • @udderhippo
      @udderhippo 2 года назад +1

      @@resilientpicture That makes sense, I'm on basically the same CPU - maybe I just need to be a little more patient! Great channel BTW and thanks for the reply :)

    • @resilientpicture
      @resilientpicture  2 года назад

      @@udderhippo no worries and thank you. Much appreciated

  • @lemmonsinmyeyes
    @lemmonsinmyeyes 3 года назад

    am I nuts? is there a sound fx that plays every couple minutes in the background?

    • @resilientpicture
      @resilientpicture  3 года назад

      Lol, no you are not. There is low music playing in the background.

  • @zenbeasttv6259
    @zenbeasttv6259 Год назад

    anyone else having the issue of the group nam pinned not showing up for the vellumattach? i've recreated the setup 3 times now from scratch to no avail

    • @resilientpicture
      @resilientpicture  Год назад

      I can have a look at it for you if you share the file. resilientpicture@outlook.com

  • @vivincentable
    @vivincentable 4 года назад

    Is there a way to transfer the initial UV to the meat vellum object?

    • @resilientpicture
      @resilientpicture  4 года назад

      In part 6 of this series, I prep sim'd geo for render. There instead of creating uv and then transferring it, you can just simply bring in your original uv and transfer that across. If you have any trouble you can always email me resilientpicture@outlook.com

  • @TylerDurden-id6yp
    @TylerDurden-id6yp 4 месяца назад

    Reminds me of that scene in The Thing when a head grows from a victim's stomach and rips off itself in the most gruesome way possible.😱

  • @СеменКочетов-л4к
    @СеменКочетов-л4к 4 года назад

    Great tutor, sorry that I am very poor to donate for you. What's your computer hardware inside?

    • @resilientpicture
      @resilientpicture  4 года назад

      Thank you. No problem. It's ok. Thanks for considering though. I use alienware m15 core i9 RTX 2080maxq. Hope this helps.

  • @tunatopaloglu4770
    @tunatopaloglu4770 3 года назад

    Damn.. Amazing!

  • @maximumeffort1006
    @maximumeffort1006 9 месяцев назад

    I'm sorta getting asmr from this

  • @mhze
    @mhze 4 года назад

    wow!

  • @vivincentable
    @vivincentable 4 года назад

    where are the ABC on the gumroad file you're selling?

    • @resilientpicture
      @resilientpicture  4 года назад

      They are alembic files. Instead of caching houdini native file format, I have cached alembic

  • @yavkoch1071
    @yavkoch1071 4 года назад

    thank you so much

  • @BongbokCG
    @BongbokCG 3 года назад

    🔥🔥🔥🔥

  • @ShawarmaBaby
    @ShawarmaBaby 4 года назад

    Do you render with Redshift?

  • @headcrap6152
    @headcrap6152 3 года назад

    is this possible in blender ??

    • @resilientpicture
      @resilientpicture  3 года назад

      Honestly, I don't know is the answer but I don't see why you can't. May need some trials, tests and good understanding of softbody physics in Blender which I don't have right now. Maybe one day. 🙂

    • @headcrap6152
      @headcrap6152 3 года назад

      @@resilientpicture if you can use Houdini this well, then blender should be a peace of cake, but blenders softbody sim is really not that good, most people use cloth insted, that which gets you better softbodies than softbody it self, it also dose not have this vellum tearing thing i dont think its possible on blender yet..........
      edit: unless you try it with molecular script.

    • @resilientpicture
      @resilientpicture  3 года назад +1

      Thank you. I may try and do it in blender but I'm still a newbie in blender land. So, gonna have to learn a lot. Thanks for your insights. I'll try and learn stuff you suggested.

  • @MGrey-qb5xz
    @MGrey-qb5xz 8 месяцев назад

    where's the skeleton?

  • @genkidama7385
    @genkidama7385 3 года назад

    wow so crazy and gore.

  • @IvanDCosta12
    @IvanDCosta12 4 года назад +2

    Too much blood for that area of flesh, apart from that this was a great tutorial. Keep it up

    • @resilientpicture
      @resilientpicture  4 года назад +1

      Thank you. In part 4 of this tutorial series I explain how to generate blood for this. Using the techniques, you can choose to use amount of sourcing for blood. hope that makes sense.

  • @王叶军-g9m
    @王叶军-g9m 4 года назад

    帅~谢谢

  • @Zero-hu3yk
    @Zero-hu3yk 4 года назад

    GOD

  • @JeansJones
    @JeansJones 9 месяцев назад

    *leopard ball*

  • @vladgovoruha1
    @vladgovoruha1 4 года назад

    It looks nasty. But cool

  • @Commander_Appo
    @Commander_Appo 9 месяцев назад

    I’m disgusted, and I don’t get disgusted by much anymore. I think I kinda have to buy this out of respect now

  • @attilakovacs8329
    @attilakovacs8329 4 года назад +2

    Great tuto Man ;)