Unreal Engine [5.4] Gameplay Tag's - How to Add, Remove and Match with Blueprints! (Tutorial)

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  • Опубликовано: 17 окт 2024

Комментарии • 15

  • @virpiovanmeteran1599
    @virpiovanmeteran1599 3 месяца назад +5

    a very interesting one off video that was well done, however i would have loved to see the process wraped up nicely at the end with some visual examples from your game to put a nice bow on top

    • @NathanRohner
      @NathanRohner  3 месяца назад +1

      Cool thought, I'll consider it in the future!

  • @Grandwigg
    @Grandwigg 3 месяца назад +1

    Making the files available is much appreciated.
    It's nice to see single context demonstrations.

    • @NathanRohner
      @NathanRohner  3 месяца назад +2

      You're very welcome! I think it helps just focusing on one aspect, the project had interfaces and casting and inputs, all things that could make the video 3x longer. But I hope focusing on just gameplay tags can help people more specifically :)

  • @edgeofmadness1
    @edgeofmadness1 3 месяца назад +2

    I have some self inflicted bugs in the past from misspelling tags late at night, this will help with that in the future.

    • @NathanRohner
      @NathanRohner  3 месяца назад

      Same, which is why I prefer this method!

  • @retroactivejealousy-worldl1805
    @retroactivejealousy-worldl1805 3 месяца назад

    Very useful, thanks :-)

  • @Kurock1000
    @Kurock1000 25 дней назад

    So the tag is for lack of a better way to say it, a state bool? But handed in the engine side of things so you can reference it across many actors and objects, and it’s self contains no logic. Say you wanted to use this to handle buffs in a RPG game. Make a tag “hasMight” set it to true when the buff is cast on the actor however it’s handled, then in your attack on the actor that was buffed just check if has tag is true and execute additional logic, and remove the tag when the event timer for receiving it expires probably where the tag was added from? As a basic idea for more advanced implications? Can the tag contain additional information like a float?

  • @rmjrmj4
    @rmjrmj4 Месяц назад

    I'm looking for someone to go over movement and custom inputs, but it's missing a few things that I need referenced in UE5.4 version seeing how they've changed some simple naming conventions.
    Thanks for this explainer.

  • @auralight-tranceempyrean9748
    @auralight-tranceempyrean9748 3 месяца назад

    You are settled in Unreal engine now compared to last year? Maybe do a comparison video about your journey so far with Unreal compared to Unity

    • @NathanRohner
      @NathanRohner  3 месяца назад +1

      Video is currently on the list of things to film! I prefer Unreal over anything else now. Very comfortable with it and would have honestly picked it over Unity years ago if I only was brave enough to make the change sooner!

  • @gamerdweebentertainment1616
    @gamerdweebentertainment1616 3 месяца назад

    Unexpected, 1st time seeing something like this... knew of tags, but not like this.

  • @kiernanmurphy8238
    @kiernanmurphy8238 3 месяца назад

    Hi Nathan!